damn, this must have been pretty Tough to make.... thanks for the quality content!
@MisterEtide9 күн бұрын
you cant tell but i am thumbs downing that pun
@juhu7956 күн бұрын
Thanks for the content - your banter with Tanner recently has been wholesome. As an aside, it would be great if you could add time stamps for your content, it makes it easier to find what we need
@Hoonbernator15909 күн бұрын
I do like Momentum on the Heavy Eviscerator for 15% toughness on hitting 3 enemies. Makes you a lazy hoard clearing toughness beast.
@JackDaniels-ex9mf9 күн бұрын
This video isnt even old enough to be watched all the way yet nice
@definitelynotadam9 күн бұрын
If you want to know exactly which TDR bonuses are additive or multiplicative, and MORE, then use the Darkitde "Enhanced Descriptions" mod. As a rule of thumb, "small" talent nodes are additive, and proper talent nodes are multiplicative. Sadly Fatshark thinks that leaving a certain level of "mystery" in game mechanics is a good thing.
@HumanKatamari9 күн бұрын
I'm loving your videos. This is exactly the kind of thing we were all crying out for in the beginning. So manmy mechanics we had to guess at, then rely on the community to discover. Like the specific mechanics of things like brittleness, finesse, cleave, even just how crits work. Thanks for all your hard work.
@Artorias939 күн бұрын
NOTE: the ogryn toughness replenish does NOT work this way it effects coherency not anything else so lynchpin and Feel no pain will not give you more toughness from melee kill and smash em and best defense will still give 20 strangely too stubborn to die does work although having the same wording
@TheBryanrice19919 күн бұрын
So, the Toughest node under FNP only works in coherency? If that's true maybe it's better to put those nodes elsewhere? How does this node function more specifically?
@Artorias939 күн бұрын
@@TheBryanrice1991 not entirely sure but through testing I know for a fact it does not effect other forms of toughness regain but it's quite hard to test coherence regain with what I have so my best guess is it works like lynchpin/toughness regen speed curio perks also the last node in FNP just makes it from 2.5 to 5 per stack but because of the way some games mechanics work it's effectively useless in melee because coherence toughness regen stops in melee and only if your gunning them from afar can it do something
@TheBryanrice19919 күн бұрын
@@Artorias93 So, basically FNP apart from the toughness regain is still decent tankyness-wise, but sometimes it's shit depending on the situation? Like, if you're in melee or not in coherency than it's shit? lol. So, situational in a sense? At that point, I'd rather take Heavy Hitter, I suppose? I just sort of hate that it has to be in coherence for it to operate like that... If it wasn't the case than FNP would be better.
@MisterEtide9 күн бұрын
Yeah you’re right, and it felt like i was wrong saying it, but they literally use the wrong terminology in their own talent description. I love that. When i take these nodes i sometimes run toughness regen speed on curio because it boosts this coherency regen
@Artorias939 күн бұрын
@@TheBryanrice1991I should note FNP is still good it provides a flat 25%dr but also provides 25-50% coherence regen and that's the part that isn't very good although still nice to have
@doberman23048 күн бұрын
my dude you could do like a 3 hour podcast with tanner and upload it to both channels and i'd listen to them twice
@Surryfox9 күн бұрын
I definitely appreciate vids like this. I just wish there were time stamps on bits so I can skip to em when i go back for reference
@hatstealer463822 сағат бұрын
Based on Kuli's guide, Shield of Contempt seems like it's really weird - it only procs on health damage, and apparently there exists only one global instance of the cooldown, and if a player triggers it they 'steal' the buff, preventing anyone else from getting it until the global cooldown resets again. If a player is bleeding out or otherwise taking continuous health damage, they will always steal the buff. 60% is a big number, but given how jank this talent currently is (and the fact that it's below The Emperor's Bullet) I suspect it actually starts in D tier in quads, and climbs in rank the fewer players there are, until it becomes quite valuable in duos and very good in true solos.
@Aalienik9 күн бұрын
Pretty sure Lynchpin only affect base coherency toughness regen. So it would not increase the amount gained from killing enemies. Neither the basic 5% for a kill or 20% from Smash 'em. It only increase the passive toughness ticks from being in coherency.
@MisterEtide9 күн бұрын
You are correct, i gaslit myself by believing that FS would actually type their tooltips correctly
@Aalienik8 күн бұрын
@MisterEtide I know your pain bro. The obscurity and inconsistency of the different kinds of toughness replenishments are definitely one of the worst aspects of making darktide builds.
@RPGandFPS9 күн бұрын
Fun edits dude, also on screen edits of what you’re trying to explain are a good edition.
@Ragnarok6339 күн бұрын
For a bit more context on why the no guts no glory is extra turbo awful bad. Coherency regeneration is stopped by being in melee combat. Not being hit by a melee, or using a melee attack, but byy an enemy with their melee weapon looking at you and standing by you. So this blessing will literally do nothing for you in like 99.99% of real game scenarios. Seriously this blessing is peak Fatshark design in the most derogatory way.
@thunder24349 күн бұрын
It's a typical noob trap in the skill tree. Don't go for those.
@ShahbazBokhari9 күн бұрын
You are an excellent content creator. You’re inspiring me to return to Darktide. Had to stop due to still laughing at that into holy fuck. 😝
@thunder24349 күн бұрын
Regarding pained outburst - I normally don't take it as its' main buff is weak. But then I keep thinking of every time I've been clutching and get hit by a flying poxhound out of nowhere. I'd just love to have an anti-poxhound ability on my Ogryn or better yet on my Zealot. The protracted end where a whole team is pinned or downed and you get hit by a stealthy dog as the last man standing and you can't get free and it takes ages to eat all your big, nice bar of health for seemingly minutes (and no downed teammate is willing to press Alt + F4) is just the worst way to go imho. It might just be worth taking for that...
@vanguze9 күн бұрын
Well done man
@HansGrub9 күн бұрын
I disagree with your take on Hunter's Resolve for Veteran. 10 seconds is pretty long for any buff or ability in Darktide. Plus Tactical Awareness is broken on Vet, which reduces CD on your ability by 6 secs for every special kill. At the highest difficulty you see 150+ specials per mission, so you're never short of CDR opportunities. Lastly, if you take Overwatch you get a second charge of Infiltrate, which negates any issue with the length of HR when the second charge is up.
@MisterEtide9 күн бұрын
The problem with stealth in general on vet is that while yes, there are a lot of specials to kill, it revolves around YOU getting the kill, and youll be very lucky to get more than 3 special kills every 45 seconds. So you end up waiting 30 seconds for a single stealth, and you only have dr for 10 seconds of it. So like 1/3 the 50% dr is actually effective. If you take two charges, you are waiting a full MINUTE for each charge at base. Lets compare that to the shroudfield augment which i rated more highly. It regenerates 40% of your toughness and gives 20% dr for 5 seconds. That 5 seconds is about all the time that a stealth zealot spends out of stealth, so 100% uptime pretty much. It perfectly covers for his most vulnerable period, those 5 or so seconds that enemies can actually get him. The other HUGE problem with stealth for vet right now is shout is roughly 1,000,000 better, and you cant take both. Theres like nothing stealth can do that shout cant, and it makes you and your team invincible.
@HansGrub9 күн бұрын
@@MisterEtide yes, but your guestimate is a hypothetical. I have real world score boards that prove otherwise on a consistent basis. No one is arguing that Shout isn't better. That wasn't the debate. Stealth isn't meta. We know this. It's a support/finesse build that in the right hands doesn't have the issues you bring up. Certainly not for me.
@ibanana18719 күн бұрын
Thank you E
@shotgunammo9 күн бұрын
Good thing you mentioned to subscribe, I almost forgot!
@MART333s9 күн бұрын
Damn, Tanner just uploaded on mister E. chanel, I love a power couple.
@cactusfruit95149 күн бұрын
An hour and twenty five minutes of sigma voice
@NordicEagleVids9 күн бұрын
Funny how the both of us have THE EXACT SAME desktop background :p
@MisterEtide9 күн бұрын
I think youre like the third person ive seen comment that, lol
@thunder24349 күн бұрын
Thank you Mister E!
@ThousandFool9 күн бұрын
subbed and liked for the rimworld music, great guide too. got all the info I wanted to know about toughness :)
@creosielectro7 күн бұрын
you have no right to be as funny as you are Daddy E
@MisterEtide7 күн бұрын
Dadd-E
@shotgunammo9 күн бұрын
Keep up the great videos learned so much from you so as new player :D more of these pls
@BENJAMOSAURUS9 күн бұрын
Covering fire doesn't apply to yourself. Only allies get the damage and toughness.
@MisterEtide8 күн бұрын
Oh shit thats garbage then D Tier
@KageRyuu68 күн бұрын
3:00 Incorrect, your remaining toughness acts as a percentage damage reduction value against the last melee attack it blocked. As such if you have 150 toughness, but take 100 damage, then 50% will transfer through to your health for 50 damage. Additionally, if you were at full toughness and the damage would reduce you below 100 toughness, and assuming the attack isn't massive and/or corruptive (Crusher overhead is massive, Poxwalker attacks are corruptive, Pox Burster explosion is both), you will block damage transfer as well, though it has been over a year since I've had a level 1 reject so I could be misremembering things on the second half. Case in point the first stab dealt about 63 damage to your toughness, hard to tell exactly given that your toughness started regenerating immediately, while the second dealt 64 damage, and you had 95 health and 151 toughness before the second stab, but 86 health and 87 toughness after, leaving you with effectively 87% damage reduction, ergo why you took only 9 health damage. If it worked the way you think it did, then you should have taken around 28% of that damage or roughly 18 damage, as 151 toughness out of 209 would be 72% damage reduction.
@MisterEtide8 күн бұрын
Hi, it does work the way I said it did, what you are missing is that different enemy attacks have multipliers to health vs toughness damage. Stabs from shotgunners deal ~34 dmg to HP (there is rounding) and double that to toughness (~67) When I took the second stab you are correct that I had 72% damage reduction as 151/209 is .72 Remaining damage is .28 x 34 HP damage = 9.38 rounded down to 9 (if you watch again youll see I go from 95 to 86 HP) Trust me when I say this is 100% how the system works- the stuff you typed isn't correct. The trick is that toughness takes extra damage from nearly every source.
@livinginnashvillewithphill86628 күн бұрын
Can you do a video on dump stats? Can you actually give points to another stat? Nothing out there on it
@spicreb9 күн бұрын
you have the same wallpaper as me stop living in my walls
@Dac859 күн бұрын
Why the fudge are ogryns NOT the toughest? It's not even close.
@MisterEtide9 күн бұрын
Well at least they are still the biggest?
@Dac858 күн бұрын
@MisterEtide I love my hitboxes but I lament my hurt hurtboxes :')
@CloppingIsMyThing9 күн бұрын
Hey that's my wallpaper
@sandisliker9 күн бұрын
its okay dude you'll get smarag on your next try :D
@Dave-dl6ql9 күн бұрын
You and tanner make a great couple
@MrLyramion9 күн бұрын
This is too long without a Tier List Maker!
@alimertkavaklioglu99679 күн бұрын
I thought toughness damage reduction talent nodes gets added together then gets multiplied with other reductions?
@MisterEtide9 күн бұрын
All reductions are multiplied, if it was additive the zealot could reach 125% reduction
@alimertkavaklioglu99679 күн бұрын
@@MisterEtideno no types of reductions are additive and they multiply is what I’m saying like having 3 nodes of reduction gives 15% dr so it’s like 1x0.85x0.5=0425 with enduring faith as the different type of reduction instead of 1x0.95x0.95x0.95x0.5=0.428