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@fnunez3 сағат бұрын
That is a complete 180 to how one used to trade, where the only way to make a halfway decent profit was to fill your ship with ore in a mining outpost and sell it at a TDD.
@ToastyMcGrath3 сағат бұрын
Yeah, it doesn't seem like CIG really realizes how vulnerable people are to random PVPers ganking them.
@fnunez3 сағат бұрын
CIG wants to set up a gold rush in Pyro, but instead of gold it's tin. There's never been a tin rush anywhere in history.
@anthonyclare67502 сағат бұрын
Interesting trade pointers. It still stands that in Pyro, you need some form of backup, and they need to get paid.
@Tael713 сағат бұрын
10% is High Reward for the High Risk of Pyro? And increased time to travel... Fuel Costs, etc... I'm laughing to keep from crying.
@nickmay9012 сағат бұрын
+10% return is not enough to overcome the potential losses or the cost of hiring protection. +50% or higher would make it worthwhile.
@kobeathris45523 сағат бұрын
Sounds like they envision small ships doing low volume last mile trading to outposts, medium ships going between stations, and large ships going between tdds. That makes sense except for hulls being limited to stations. Maybe they can sell in bulk at the stations above the tdds, and heavy lifters like c2s can make a few % in arbitrage between the station and the ground.
@jeffbangle4710Сағат бұрын
10% mark-up isn't going to be enough to make up for the higher risks and longer distances in Pyro. Now, if they *start * at 10%, then turn on an actual economy simulation that increases prices to match the scarcity caused by the initial low prices, then maybe it will eventually work out.
@dontmindmejustpassingthru5 минут бұрын
Good info on trading, im looking forward to testing out 4.0 once it hits the PU
@Xaveth3 сағат бұрын
I agree. The danger is going to feel real once 4.0 goes live. I think we'll start seeing a lot more fighter escorts as the standard.
@jimrussell40622 сағат бұрын
I think we'll see people just not bothering with trade in Pyro instead. CIG will freak out, not knowing why. The PvPers will flood back into Stanton to grief.
@JustJohnny5552 сағат бұрын
@@jimrussell4062While the real PvP people may stay in Pyro the murder hobos will be back in Stanton once the initial excitement fades.
@drfreeze763 сағат бұрын
GL trading out of Pyro where shitstains camp the trade terminals or at stations to nuke a cargo hauler as the leave the hangar.
@Vioblight10 минут бұрын
Oh that’s interesting, glad trading is getting expanded on. Everyone who enjoys game loops deserve stability and progression/progress
@Bland-793 сағат бұрын
I don't think CIG knows what they are doing. They have made trading less and less profitable to the point it's getting ridiculous. They should know better.
@ArbiterSCX2 сағат бұрын
That’s because their whole live economy model was bull shit.
@Bland-7936 минут бұрын
@@ArbiterSCX Trading long distances and short distances need to make similar profit for time and the profit needs to be worth the risk and how much you put into buying to begin with. Very simple yet CIG doesn't seem to understand this even without a dynamic economy yet. Also all ways of making in game currency needs to be balanced so say trading doesn't make to much less than bounties or mining. This part I understand not being balanced yet but there is no excuse for the trading to be so messed up.
@marcjensen90803 сағат бұрын
This is kind of what I was driving at on the previous video on this subject. It's a supply and demand dynamic. Certain places will want certain things, so it will be a case of figuring out where to take those things. I used to do a bit of this with some off-the-beaten-path trading. I'd visit farms before heading to mining outposts and stock up on distilled spirits - not the biggest profit on spirits, but for a quick spline jump around a moon it was fine for padding the income a little bit as a side hustle.
@Towmader44734 минут бұрын
Good to know about the rest stops. I'll have to give it a try. Thank you.
@angelpure2 сағат бұрын
Buying expensive commodities from different places and selling in different places in a MSR is not going to be better than just buying and selling one commodity since you can do many more trade runs. For it to be lucrative they have to have much more varied pricing.
@sbdysonСағат бұрын
I am really glad small ships can make a good profit. They still should make bulk selling profitable enough for them to hire and pay escorts. They're going to be the big targets for pirates.
@DeplorableInfidel713 сағат бұрын
cig, keeping the trucker poor. pyro is for group trading. tyring to do trade solo, is like playing russian rulette with a half loaded revolver. it will be worse when it goes live and player counts are much higher. always watch your 6.
@themaka50 минут бұрын
Should I spend all the extra time, extra risk, and extra work for 10% or just keep the nice safe route I already have? Hmm.
@jimrussell40622 сағат бұрын
10% more profit for the hassle of going to outposts and be griefed? 10% in an MSR/Zeus won't pay for escort.....
@koruzarius80713 сағат бұрын
Yeah, not a big margin for that long of a trip that is also quite dangerous.
@jasonesty38802 сағат бұрын
Thanks for the trade info. Keep it coming.
@ethanz72452 сағат бұрын
I wish the AI blades would come out sooner than later so I could get all turrets going on the Tally. With both cargo modules it could be a great trading ship for high value small quantities.. but I also have a sickening feeling that CIG will purposely make it impossible to have all turrets active via blades at once. A little off topic sorry .
@AlexandreParchomenko34 минут бұрын
YES ! AI blades and NPC crews need to be there ASAP. I share the same fear of CIG restraining blades with some bullshit excuse justified by made-up lore, and/or use the power management system mini game to do the restraining on turrets/blades.
@Simplechioces2 сағат бұрын
Literally them saying, "You have to go to different places to get more money" is a clear admission they have no idea how to create a trade economy. "No, large population planets don't need more"...
@sketto12832 сағат бұрын
Going to stick with salvage to start.
@jeremyhoward29132 сағат бұрын
Excited for this wipe because it is almost a new game coming our way but with some greatest hits. Ty vid!
@xSparkyX1883 сағат бұрын
Thanks for the info!
@LeMelomaniaque2 сағат бұрын
Thanks for the info dude, keep it up.
@erikerik73082 сағат бұрын
I'm a trader but 10% is not worth the risk and the cost for the expense
@NomadicHavoc58 минут бұрын
The economy is in need of some rework.
@mabutoo2 сағат бұрын
10-20% profit margins are normal in Star Citizen and they weren't enough for Stanton. 50-70% would be a reasonable increase. If they want to be more realistic the 120-150%.
@sirtaron9 минут бұрын
20% additional profit would make that run worth it. But only if they add that to the profit you would have made by doing it in system.
@paratrooperz152 минут бұрын
star chaser combat pack looks fun. im happy there are a bunch of fixes i like to mix up my grind i cant repeat same missions. well i can do 2 or 3 bunkers before i need to do something else
@hamitronСағат бұрын
I really have no faith in CIG getting numbers right. Such a shame when it can ruin a game with such potential.
@SkanderbegtheCleanerСағат бұрын
i had a nice session on eptu today. hopefully they will deliver in 2025
@mikegilkey23 минут бұрын
Hope they can up the money to got to pyro like you said. 10% is nothing. Aslo this is in beta , give people more cash rewards to play
@TheXasTube3 сағат бұрын
makes sense TDD is the commodities stock exchange. you are not making anything meaningful unless you regularly deliver bulk haulers on the regular.
@caveman182 сағат бұрын
Now the question is, did CIG reintroduce less than legal trade at the rest stops? Cause that would be nice.
@Erad_Prime2 сағат бұрын
Just in - Pyro stations buy a lot of stuff that's not legal in Stanton.
@fred3413Сағат бұрын
10 not worth time
@siriusscepter3 сағат бұрын
Basically they dont want us trading
@restwellcloud-ix8ee3 сағат бұрын
addressed today, fix? in few years
@jessecarlton202120 минут бұрын
10% profit is not worth the time. High risk high reward should be 100-150%
@TedManAteСағат бұрын
Good work! Keep on CIG. We need this content fleshed out!!
@recasa613 сағат бұрын
Totally agreed tdds for trading its not trading at all
@miszionX2 сағат бұрын
Use uexto know were to sell
@EvernightRyder2 сағат бұрын
1:08 I disagree I think it would be the other way around, things should be cheaper in Stanton because it’s more developed and more expensive in pyro because it’s rarer thus demand is naturally higher. But it should also be per resource. Fuel should cost more and thus sell for more in pyro as the demand there is higher there than in Stanton, and there should be some items that are less common in Stanton thus should sell for more there that can be acquired in pyro, CIG needs to make trading more viable because without it a lot of current gameplay options like piracy and up coming systems like base building won’t function without it. Economies aren’t build upon currency as currency only has as much value as people have faith in it, economies are build upon resources that do have value beyond faith, whoever is working on star citizens Econ should known that, so it’s baffling when they talk about economy changes when they did little work to make resource trading more viable. I also find it funny that they have fictional magical quantum ore you can trade but not water which no one can do with out, like why are we hauling water around to places like daymar, where is the water coming from keeping people alive, star citizens resource network doesn’t need improvement cuz right now it’s basically nonexistent, they have a lot for Econ and resource management work ahead of them
@Erad_Prime2 сағат бұрын
Have you ever been in an underdevelopped country and bought local products (at local prices) ?
@EvernightRyder2 сағат бұрын
@ very much so, I was born in a 3rd world country and now I live in New York, every thing is significantly more expensive here, thing is the reason why quality of life is so much better in New York is because jobs are more abundant and people get paid more relative to living cost. That being said resources are dependent on supply and demand you can’t just universally say cheaper in pyro as star systems aren’t countries. But even with countries items are often marked up. I’ve known people who buy goods and supplies to sell back home and in every case those items are marked up has they are rarer where I’m from. It’s all about supply and demand which I mentioned when I said it should be per resource. Logically anything rarer in pyro and more common in Stanton should provide more profit if you buy in Stanton and sell in pyro but it also works vise versa