Your tutorials are fantastic. I have learned so much from them. Thanks for doing them.
@agentzero3209 Жыл бұрын
thank you so much for sharing your experience and code in your videos. It helped me a lot in understanding several programming concepts and solutions.
@800kpygame22 жыл бұрын
I couldn't learn pymunk due to lack of resources but I started learning with your video thank you
@User_bird_02 жыл бұрын
WHO R U GETTING JUST 225 views man you make the perfect videos keep it up
@almircampos2 жыл бұрын
Very (VERY!) good tutorial. Thank you!!!
@jntb30002 жыл бұрын
I follow the code exactly, but after adding elasticity, the ball does not bounce up at all. It just falls downward and stucks to floor. (The added friction changed the horizontal lines like in your demo.) Thanks for the great video. I've learned a lot.
@huytranvan27542 жыл бұрын
Here before your channel grows big!
@CoderSpaceChannel2 жыл бұрын
thanks. I really appreciate it
@paulthomas10522 жыл бұрын
Interesting tutorial. Thanks :)
@謙虛的學仔2 жыл бұрын
BIG LOVE
@frutellasweet2474 Жыл бұрын
Great!
@jntb30002 жыл бұрын
my bad, small typo. Your code works perfectly
@ChrisWMF2 жыл бұрын
Is it OK for me to copy your code so I can play around with this stuff and learn it?
@CoderSpaceChannel2 жыл бұрын
Yes, you can do whatever you want with this code. But comply with the MIT license
@matthewcanify2 жыл бұрын
How long have you been coding for ?
@CoderSpaceChannel2 жыл бұрын
about three years
@scpf2360 Жыл бұрын
Why won't it work: import pygame as pg import pymunk.pygame_util pymunk.pygame_util.positive_y_is_up = False RES = WIDTH, HEIGHT = 1200, 1000 FPS = 60 pg.init() surface = pg.display.set_mode(RES) clock = pg.time.clock() draw_options = pygame.pymunk_util.DrawOptions(surface) space = pymunk.Space() space.gravity = 0, 2000 ball_mass, ball_radius = 1, 60 ball_moment = pymunk.moment_for_circle(ball_mass, 0, ball_radius) ball_body = pymunk.Body(ball_mass, ball moment) ball_body.position = WIDTH // 2, 0 ball_shape = pymunk.Circle(ball_body, ball_radius) space.add(ball_body, ball_shape) while True: surface.fill(pg.color('black')) for i in pg.event.get(): if i.type == pg.quit: exit() space.step(1 / FPS) space.debug_draw(draw_options) pg.display.flip() clock.tick(FPS) This Code Was Unfinished Because I'm Just Testing the Warning: File "/data/user/0/ru.iiec.pydroid3/files/temp_iiec_codefile.py", line 18 ball_body = pymunk.Body(ball_mass, ball moment) ^ SyntaxError: invalid syntax