How I Learned To Love Charge Characters (And Why You Should Too)

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Qmanchu

Qmanchu

Күн бұрын

Пікірлер: 801
@Ramsey276one
@Ramsey276one Жыл бұрын
Thumbnail: Sumo Boom! XD
@narukami597
@narukami597 Жыл бұрын
you seem to be a bit of a sumo yourself my guy
@Ramsey276one
@Ramsey276one Жыл бұрын
@@HoodNerd1 if I had the chance, my choices would be: Manon JP Cammy
@ReeceyOne
@ReeceyOne Жыл бұрын
I'll be trying out Honda and Jamie, until they hopefully release Vega
@hovis_esports
@hovis_esports Жыл бұрын
@@narukami597 👎
@TrueUnderDawgGaming
@TrueUnderDawgGaming Жыл бұрын
It’s worth noting that charge attacks are often faster or more damaging than regular specials. So the reward is there, but it’s also just fun memorizing the rhythm 👍
@phil4863
@phil4863 Жыл бұрын
If chun lis kikoken was fast then she would be able go toe to toe with Ryu hadoken
@eben3357
@eben3357 Жыл бұрын
No, they are less damaging but have faster recovery since you've already sacrificed 'time' before the move. Most charge moves are actually weaker. Sonic Boom and Kikoken for example do less damage than Hadoken or Tiger. The reason? Charlie/Guile and Chin-Li get to walk/ move after they've thrown their fireballs while Ryu, Ken and Sagat stay in frame and can be more easily countered.
@lanni5
@lanni5 Жыл бұрын
Yeah he said that
@vCreez
@vCreez Жыл бұрын
He showed it in the guile vs ryu part...
@Pikachu-qr4yb
@Pikachu-qr4yb Жыл бұрын
@@phil4863hers is unique though since you can walk with her fireball and use it a bit as a shield
@Baiano29
@Baiano29 Жыл бұрын
Guile having perfect frame moves in SF6 is also a great addition and rewards old school charge character players.
@Skitz0frenix
@Skitz0frenix Жыл бұрын
But now you have modern controls where you don't need to charge anymore. Do they still have the quicker recovery?
@genejas
@genejas Жыл бұрын
​@@Skitz0frenix you need to charge in modern
@SmoothAsFelt
@SmoothAsFelt Жыл бұрын
Auto specials don't perfect time them for you except if you overdrive I think
@PrivateJoker0119
@PrivateJoker0119 Жыл бұрын
​​​@@Skitz0frenixif you play guile, you might as well play him classic tbh, he doesnt need much execution, his combos and gameplay are so easy. So might as well get the extra moves and damage using classic
@KZ_Suntorn
@KZ_Suntorn Жыл бұрын
​@@PrivateJoker0119I can see Guile being a common switching point for people playing modern yeah
@ZogDaMegnivizint
@ZogDaMegnivizint Жыл бұрын
I recommend chargers, because basic chargers like Guile and Chun force you to have a defence. It won't magically make you GOOD at defence, but when two of your best tools are accessed via turtling you have to do it, a LOT, and you might get better at knowing when to press and when to block.
@gd3air2
@gd3air2 Жыл бұрын
Sadly that didn't help me at all
@Primitive01
@Primitive01 Жыл бұрын
Shouldn’t have to permanently block to be able to defend yourself, should be able to block on demand in a split second.. Overly defensive gameplay is alright when you make a living winning in a game where chip doesn’t kill, but for the average player? It’ll never catch on.. I’m just one average player and would never expect a game to be catered towards me, but the main reason I personally don’t play games like SF is because it’s still the same game as it was 30 years ago.. It’s still designed with Japanese arcade as the core focus whereas the actual market available to them has grown humongous and moved from the arcades and into peoples homes.. It’s why games like SF don’t sell anywhere near as much as they could and aren’t anywhere near as popular as they could be.. By not modernising they kind of keep a barrier up for everyone other than the most hardcore fans of the genre.. Play styles, control schemes and the way it’s all built around the arcade as if it’s the early 90s is just doing harm to the series long term.
@808HEAVEN
@808HEAVEN Жыл бұрын
@@Primitive01 Except you're COMPLETELY wrong, You don't even realize sf6 made a whole NEW control schemed catered towards incompetent players such as yourself (sorry its true) called "Modern Controls" and it just so happens to be the start of a possible new meta in professional play. A control scheme that (some) high skill players use to react in a split second and a scheme for newer players to access combos they could never do because they don't want to put in the time. I'm talking about hard combos here that would take you a few hours to learn and possibly more if you're fresh in. So maybe check out the newest game it might spark some interest for you and possibly kick start you into classic controls as it did for me
@Primitive01
@Primitive01 Жыл бұрын
@@808HEAVEN Except I do realise, I’ve played the game ffs.. “I don’t play SF because” and you go on about a game that isn’t even out yet? Big brain.. They’ve also implemented a system that discourages overly defensive gameplay, good for them.. Shame that same system also heavily punishes you for being too offensive as well, back to square one really.. All they really had to do with allow death on chip for all attacks, simple no? Turtling becomes obsolete.. You think I’m incompetent because Capcom spent 30 years making games for arcade while hundreds of millions of people play on console today? The video, the original comment and my comment are all about a system that won’t even exist if modern controls catches on.. You question me because I rightly question the devs when it comes to widening their audience and selling their game to more people without completely changing the game at its core? Good shit.. I probably still won’t play the game no matter the control schemes they implement because I just don’t enjoy SF for reasons beyond outdated controls so go be hurt over your little game somewhere else.. Be proud that it’s taken 3 decades for the devs to realise it’s not the 90s anymore.. I even stated early on in my comment that I don’t expect any dev to cater to what I prefer to try and avoid hurting the feelings of nuggets like you but no, you ignore that shit and act a fool.. There are games I do enjoy and will buy and I won’t be thinking about SF unless like yesterday some random video pops up on KZbin and I happen to have a look.. Enjoy your game.
@thisaintnoparty
@thisaintnoparty Жыл бұрын
Playing a charge character helped me to get better at defense, clean execution and to be patient. I was a very sloppy shoto-player. Never looked back.
@peteking01
@peteking01 Жыл бұрын
For me, it was Balrog. Something about the Dash Straight or Dash Low being threatened by the same charge, and the way you need to pre-plan your combo routes so that you will have charge, while at the same time just being a big dude throwing punches was really really satisfying.
@4UpArrows
@4UpArrows 3 ай бұрын
the dash straight/low is like Q in third strike, except Q has an overhead too but doesnt get combos
@blacklite911
@blacklite911 Жыл бұрын
My favorite charge character was M Bison. Psycho crusher and scissor kick are great examples. He was great in SF5. How his walk speed is slow but his dash is the fastest and a teleport. They really made it like he’s conserving all of his psycho power for specific explosive moments. It makes you play very precise. He’s just always plagued by less than ideal antiairs
@richarddavis8863
@richarddavis8863 Жыл бұрын
I used to main him in CvSNK2 and MY GOD I’ll never forget the first time I pulled off a Mega Psycho Crusher. I’d been trying for ages, finally did a deep exhale, nailed the input, the screen goes dark and he blasts across the stage taking up most of the screen. Was at my buddy’s apt and we had a bunch of friends over and they were all losing their shit, hype af, patting me on the back. It was such a beautiful moment and that’s when I truly understood what the line “This is the True Love we’re making” meant
@videofudge
@videofudge Жыл бұрын
This is trueeeee love 😂
@rooflemonger
@rooflemonger Жыл бұрын
I started with charge characters cause motions were too hard when I was a kid. However I could mash punch for hundred hand slap and hold back and hit forward. Charge is the most blessed inputs
@qmanchu
@qmanchu Жыл бұрын
I've seen you with the Honda love lately too. This video was a direct response to no SF6 footage. Capcom has to notice
@rooflemonger
@rooflemonger Жыл бұрын
@@qmanchu the honda drought must end
@uastyrdzhii
@uastyrdzhii Жыл бұрын
As a Pot main I learned to appreciate the charge input for hammerfall with the crazy tech you can do in +r with hfb
@ApexGale
@ApexGale Жыл бұрын
I'm a big fan of charge characters whose charges feel natural and intuitive. I love playing Big Band in Skullgirls because his charge input blends perfectly into his combos
@GinkgoPete
@GinkgoPete Жыл бұрын
Can't wait for you to be one of the big FGC Creators. Just amazing, high quality content. 👌
@qmanchu
@qmanchu Жыл бұрын
Much appreciated! I'm having a lot of fun making this stuff
@muhaman256
@muhaman256 Жыл бұрын
Damn it’s Stefan Raab omg
@GinkgoPete
@GinkgoPete Жыл бұрын
@@qmanchu Bro 180k views holy shit. Well deserved!
@MiraiVFD
@MiraiVFD Жыл бұрын
vatista, despite being one of the most technical characters i ever played, is the one who made charge characters click to me, and going back to games where i could not previously play characters i liked due to being charge characters was so liberating
@RagnarokB
@RagnarokB Жыл бұрын
The whole notion of four direction charge moves blew me the hell away when I first got into Under Night. I'm not a Vatista player by any means (hell, I'm barely any good with either Gordeau and Wagner, who were my mains LOL), but I had a lot of fun playing around with her in training mode.
@Striker19F
@Striker19F Жыл бұрын
I clicked on this video with no expectations and left with knowledge and appreciation towards this kind of characters. Dude this was sick to watch, thank you so much!
@qmanchu
@qmanchu Жыл бұрын
Aww thanks that means a lot! I try!
@cosmogang
@cosmogang 7 ай бұрын
Honorable mention: Urien from Third Strike. He is the epitome of charge character goodness and everyone knows you don't play Urien unless you are a godlike player. Also, you can't talk about Urien without mentioning the concept of "charge partitioning" which is the next level of charge mastery. Brilliant video.
@gyytgy3330
@gyytgy3330 Жыл бұрын
Leona from KOF has always seemed like the coolest fighting game character to me but I’ve always been too intimated by her charge moveset
@CaptainMarvel4Ever
@CaptainMarvel4Ever Жыл бұрын
Same here, though after this I’m gonna try harder to learn her style.
@versatilelord8893
@versatilelord8893 10 ай бұрын
She’s one of the funnest charge characters out there And don’t worry she’s not super hard. I find charge characters a bit easier in kof than street fighter because of the sprints & general movement. Makes charging feel less vulnerable in neutral
@Fynmorphover
@Fynmorphover Жыл бұрын
My favorite archetype is the fencing charge character lol. Polnareff in Jojo heritage, Mitsuru in Persona 4 Arena, Parasoul in Skullgirl. I really love the feeling of holding back to prepare an attack/an extension.
@fatboy158
@fatboy158 Жыл бұрын
Is Polnareff a charge character in ASB?
@Fynmorphover
@Fynmorphover Жыл бұрын
@@fatboy158 no, he was in Jojo Heritage of the future.
@Jarrych83
@Jarrych83 Жыл бұрын
Oh, I can totally see Polnareff feeling really good as a charge fighter. That's really fun sounding.
@doomsdaypoptart
@doomsdaypoptart Жыл бұрын
Someone who fell in love with charge characters in sf4 specifically Vega it was heart breaking in sf5 being a shoto. The elegance and grace that you feel storing charges really is something magical when done in combos and mix ups. Cheers!
@princesssweepzzt5502
@princesssweepzzt5502 Жыл бұрын
I never liked the idea of playing charge characters until I picked up Granblue and was determined to learn Charlotta, and I learned pretty much the basics to how to use a charge character properly through her trials and using her online! This was an awesome video and a great explanation of charge characters and why they're so cool! Another more obscure charge character that I think is super cool is Saki from Arcana Heart, as rather than having a defensive playstyle like most charge characters, she's actually meant to have a much more aggressive and rushdown playstyle, and also has a charge dive kick in the air like Vatista if I remember correctly!
@HeartAino193
@HeartAino193 Жыл бұрын
Saki: Oh my! You're so amazing!
@IchimanVRSNA5
@IchimanVRSNA5 Жыл бұрын
I may have yet to main an actual charge character with only charge specials, but Vanessa from KOF was the one who ignited my appreciation for charge characters after maining her in both KOF 14 and 15
@Copperhell144
@Copperhell144 Жыл бұрын
To add on to Vatista's inclusion, I would like to shout out Arcana Heart's Saki for having had "forward charges" since 2005
@qmanchu
@qmanchu Жыл бұрын
I've never even interacted with that franchise aside from BBTAG but I appreciate you talking about this because I might have to check that out!
@HeartAino193
@HeartAino193 Жыл бұрын
Saki: Forward charges huh?
@HeartAino193
@HeartAino193 Жыл бұрын
@@qmanchu Homura Yuri Squad apparently made a video about a unique take on charge characters so please try watching that as well.
@nailwind
@nailwind Жыл бұрын
My first ever character was Vatista and I loved it. The execution required to play her made me more confident in general to give everything in fighting games a chance. So that experience carried over and changed how I approached new things ever since.
@qmanchu
@qmanchu Жыл бұрын
I'm sure it did, I can't even imagine starting fighting games with that character
@RogerCollectz
@RogerCollectz Жыл бұрын
Thanks for this video. I’ve been playing street fighter since sf2 in the 90s I never cared for charge players like blanka guile and Honda. And other charge characters in other games. But I think I’m going to try them out today.
@RogerCollectz
@RogerCollectz Жыл бұрын
Is there some charge characters that you’d recommend to someone to experiment with, who’s not use to charge characters?
@setnom321
@setnom321 Жыл бұрын
How have I never seen anyone make a vid for the love of charge characters? Great video! Subbed.
@speedypichu6833
@speedypichu6833 Жыл бұрын
Honestly, I think the thing that originally made me turn off from charge characters, was the fact I did not know they were charge characters, as for a long while my only fighting games were Smash (in general 3 of them) MK11 and SFII. The thing is that I didn’t know what the charge display meant, so I thought it was just broken since it was similar to a scorpion spear and wouldn’t come out. I eventually learned watching the core a gaming video about Ryu v. Guile, and that leads to here after like 1-3 years.
@RobotAIDS
@RobotAIDS Жыл бұрын
I recommend trying Urien in 3S. TTH and his mid-screen unblockables are some of the most satisfying things to do with a charge character.
@dnn86
@dnn86 Жыл бұрын
Glad I got this random recommendation, liked and subbed. Your easygoing but analytical style is refreshing and a pleasure to sit through. And as someone who has never really been into charge characters, your arguments have intrigued me enough to give them a real go.
@Fallub
@Fallub Жыл бұрын
Great video. And great explanation for someone not really familiar with all of the fighting styles. Thank you.
@Wiziliz
@Wiziliz Жыл бұрын
Design aspect goes into why I want to see Claw return to being charge for his next playable entry (really didn't like V's approach), also hopefully Sagat will go to controlling like in II again cause it really does work with him, not charge but yeah, character essence
@rickcarter74
@rickcarter74 Жыл бұрын
Guile was literally my very first character pick WAY back in vanilla SF2 and I never looked back! That flattop hooked me and then that moveset kept me ever since!
@HeartAino193
@HeartAino193 Жыл бұрын
Thanks for giving me advice about charge characters. My liking for the charge archetype is probably the reason why I'm becoming more attracted to Saki from Arcana Heart.
@LowellLucasJr.
@LowellLucasJr. Жыл бұрын
I started with Blanka in the very beginning on SNES/ Arcades and he's still my very best! After him came guile/ Honda, then saberwolf/ riptor in Killer Instinct! To this very day, they still are my most feared characters!
@TheEpicPancake
@TheEpicPancake 10 ай бұрын
I've always been a big fan of charge characters. I feel it's common to see more creativity involved with creating movesets cognizant of the downsides of charges. It's good that it's given the respect it deserves given how drastically they can alter the character's match flow. It also just feels very satisfying to always be building an invisible and metaphorical gun in your pocket. Especially Vatista's ability to constantly be prepping anywhere between one to three things with any given action, which really shines brightly in her combo game.
@XxDevilXNeverXCryxX
@XxDevilXNeverXCryxX Жыл бұрын
Love the passion in this video. I hope you look into charge partitioning as it makes 3rd Strike such a vivid game for charge characters. Just look at some classic Remy.
@GigaDragonPlus
@GigaDragonPlus Жыл бұрын
Oh hey I know that Hodan player! Excellent video by the way! Charge characters have always had a special place in my heart even if I can't play em half the time, there's something so neat about how they're designed and I definitely can hard vouch on a lot of the charm you said they had throughout
@al_kiari
@al_kiari Жыл бұрын
Great video! And thanks dude, you just made me remember Vatista, and now I wanna give her a shot after just having learned a bit of Guile on SFV
@GeebzGBZ
@GeebzGBZ 3 ай бұрын
I started fighting games back in SF2 days with guile, I loved the defensive playstyle and I have mild cerebral palsy, and when I was a kid it was really hard to do even a quarter circle. They are a great accessibility option in older games!
@HELLRAISER02
@HELLRAISER02 Жыл бұрын
Oh finally, ive found a character withforward and up charges, such a cool concept
@ehrenloudermilk1053
@ehrenloudermilk1053 Жыл бұрын
Hi, I actually pick charge to begin with. I have always felt like it was an advantage to be holding a button in preparation to respond quickly to what the enemy does. Also, this is some great content.
@C0ldramen
@C0ldramen Жыл бұрын
Been playing Guile in SF6 and I love him. It’s helped me learn better blocking and being patient and waiting for the opponent more then any other character. And plus I don’t have to worry so much about move inputs so it’s great for learning classic controls
@Sortazar
@Sortazar Жыл бұрын
As someone that is trying to love Charge characters, it feels like something is missing for me to have that click of "Wow, that's cool to do!" because i like to watch another one doing consistently At the moment i am playing Third Strike and i'd love to have a 2nd character with another new archetype to train, but it's so inconsistent and strict, that everytime i try to do what's in my mind, i just die because my character just fumbled the bag jumping instead of doing the charge. i am trying new things like Grappler playing with Hugo and right now i'm trying to learn Q, but the lack of feedback of charge moves in fighting games i tried (Skullgirls, KoF, SF3) just don't ring the bell
@qmanchu
@qmanchu Жыл бұрын
At the end of the day, play what you like! But it's great that you at least tried and you've got an understanding of how they work. Charge Characters aren't for everyone. But if you can say with confidence that you feel you gave it your best shot, maybe some other charge character down the line will make you feel right at home
@fgchopper4733
@fgchopper4733 Жыл бұрын
What helped me get into charge characters was using characters who have charge moves which are primarily neutral tools like Leo from Guilty Gear and Chun Li. Having access to motion moves when I have to execute a combo but still getting the chance to practice charging in match scenarios when I'm in neutral or running oki and have more time to think made me a lot more comfortable with charging in general.
@Sortazar
@Sortazar Жыл бұрын
@@fgchopper4733 Thanks for the tip, gotta have this in mind
@Jdrillagodlike
@Jdrillagodlike Жыл бұрын
Try urien I got him down pretty quick he is also the first charge character I've ever practiced
@blacklite911
@blacklite911 Жыл бұрын
Try Oro
@pabscoello
@pabscoello Жыл бұрын
I learned to love charge characters thanks to the specific mechanics of the game they were in: Killer instinct (both classic and 2013) Picking up Sabrewulf and Riptor it is very cool how those charge moves work with the combo system, being able to get your opening, do your linkers while holding back, then doing the move you need felt honestly pretty damn cool.
@SmoothAsFelt
@SmoothAsFelt Жыл бұрын
For people new to fighting games like me, it's helpful to know a lot of combo moves and specials actually give you charge automatically while you're doing them. I was put off because timing combos while juggling charge seemed almost impossible to me but it's much easier than it sounds unless you're doing those insane optimal combos in which case it's pretty much as hard as any characters really hard combos
@thegouge4284
@thegouge4284 Жыл бұрын
My favorite implementation of charge specials has to be Cerebella's tumble run in skullgirls. Not only is it a fun and armored way to close distance, but it has a brake mechanic that acts as an animation cancel, making certain combo links/mixups possible! She really opened up my eyes to the magic of holding a charge, especially mid-combo
@Adazaraku
@Adazaraku Жыл бұрын
I am ten minutes in and i absolutely love this. I am learning so much. Fantastic job
@fuchila2point0
@fuchila2point0 Жыл бұрын
Fuming at the pointless greedy tipping made me laugh and earned you a new sub
@Stroggoii
@Stroggoii Жыл бұрын
As a Honda main since Alpha. Charlotta's hands being a motion input is sci-fi technology.
@prachetasnayse9709
@prachetasnayse9709 Жыл бұрын
My journey has also been pretty similar. I don’t play fighting games a lot and when I bought SFV, I was all about Ryu, Ken, Akuma and Sagat. But then I saw Daigo with his Guile and that opened a whole new world of possibilities for me. Played Guile, Balrog and Bison and it’s feels so nostalgic 😂
@SixFourZero
@SixFourZero Жыл бұрын
The original Killer Instinct also had a character (Chief Thunder) who had some reverse charge moves too. His combos were so fun to do. It also lets you walk forward, and have an attack ready to go.
@justkaalojustkaalo2938
@justkaalojustkaalo2938 Жыл бұрын
"ccccombooo breeakerr"..Yup, 1 of my favrit classics👍
@caiooa
@caiooa Жыл бұрын
This is a really cool and interesting video, hope i can see more of those love letters to fgs in the future. One thing i would like to add in the topic is "turn around punch" style of moves like Balrog's. It is such a interesting concept to "pay the price" playing with less normals and then surprise your opponent with a invul/high damage move that can totally turn the tides. Meitenkun on this video have something intermediary between a TAP and a normal charge .... his rush move and his antiair powers up depending on how long he is holding the direction. It is kinda of a reference to his/terry's master (Tung) that have a move buffed by how many taunts he used in sequence (clean his bald head > scratch his ass > sleep ).
@starwarriorterra8373
@starwarriorterra8373 Жыл бұрын
Dunno why this got dumped into my recommended suddenly, but I love this off-the-cuff talk about charge characters. I'm never gonna be into charge characters; I am a fan of the simple to execute, complicated to master characters that the archetype almost never can really apply to. However, I have a ton of respect for the archetype because in a number of ways, it's a homage to the chess element of competitive fighters. You need to be thinking ahead on how you can best maintain charge and be ready to use them when the opportunity presents itself--no sooner or later will suffice. There is a lot to love in seeing it unfold.
@HoDoBoDo
@HoDoBoDo Жыл бұрын
My favourite charge character has to be Ash Crimson from KOF. He's so much fun to play! Oro from Street Fighter is also pretty fun.
@moogcity_2
@moogcity_2 Жыл бұрын
so you're a big combo enjoyer too
@Maxler5795
@Maxler5795 3 ай бұрын
I think that the first charge input ive ever done being chun li's in umvc3, which has a visual indicator, helped me a lot to get the rhythm. I love charge characterd
@darienb1127
@darienb1127 Жыл бұрын
The biggest issue for charge charatcers is that I cam never tell how long I have to hold the charge for. Is it a second? is half a second? Not to mention there's usually no feedback to tell you when the move is charged. Hodan is the only one I can think of that actually shows you when you have a charge ready.
@daegan_ftw
@daegan_ftw Жыл бұрын
Too much feedback would tip off the other player that you have charge. How long it takes to get full charge is something you will pick up on intuitively in very little playtime.
@TheWordPlay
@TheWordPlay Жыл бұрын
Really great video! I don't main any charge characters, but I find that executing charge inputs forces me to slow down and put more thought into my neutral and combos. Played Guile for the first time in the SF6 beta and was surprised at how fun he was!
@SteadiestShark
@SteadiestShark Жыл бұрын
I always loved the challenge of trying to 'keep up' in a fireball war against a motion character whilst having the handicap of needing to charge :p
@Supersaxable
@Supersaxable Жыл бұрын
Great stuff, looking forward to whatever you put out going forward
@MrGameAndToy
@MrGameAndToy Жыл бұрын
High quality thought pieces on fighting games? Sign me up! Instant sub, keep up the great work!
@rufio2001
@rufio2001 Жыл бұрын
Such a great video, definitely earned my sub. Hope more people give you the love you deserve.
@ZEBASS
@ZEBASS Жыл бұрын
No mention of charge partitions? Come onnnnnn! I really liked the video though, great job and also nice editing :D
@qmanchu
@qmanchu Жыл бұрын
Honestly, that deserves its own video! I wouldn't mention it without proper footage of me pulling off some crazy stuff
@UncleHamsBasedOpinions
@UncleHamsBasedOpinions Жыл бұрын
I used to hate charge characters, but ever since I first saw Brian_F play Balrog, I’ve been hooked. I find all characters fun, but there’s something about that charge input that’s so satisfying
@sauce8277
@sauce8277 Жыл бұрын
Here’s a suggestion. I know it may be counter productive to extend a video’s run time. But as someone who is not familiar with the term Charge Character, I noticed a lot of famous channels make a practice to put a VERY quick explanation at the beginning of the video for watchers that haven’t been to the channel before. This is getting blown up and I have a REALLY good attention span. But for many, even clicking off the video for a quick Google is a BIG no no for content creation. In this generation, a click off may mean they may not click back.
@qmanchu
@qmanchu Жыл бұрын
This is a great suggestion! You're totally right. As you can see, I'm still pretty new to this whole thing so I appreciate this
@sauce8277
@sauce8277 Жыл бұрын
@@qmanchu I would have never thought you were new if your subscriber count wasn’t available to see. Your very good at explaining your thoughts. For example, a lot of people would say 11 minutes + is a lot of time; for but obviously for a topic like this……that’s a WHOLE new game(joke intended). So I don’t have a comment on that except this. But for background, I come pretty high level play of both Injustice games and Melee/Smash Ultimate. So for someone who hears “charge character”, I think of a character like mew2 and samus who plays neural through threatening space through getting stronger/intimidation. So neutral zoner! Haha So a quick sentence like: “in fighting games, this input is unnatural because of this reason…so this is why most people don’t like” would help ALOT.
@hee-ho-kun9106
@hee-ho-kun9106 2 ай бұрын
For me it was Kagura in BBCF, and I've never seen a character like him before. On top of being the only dedicated charge character, his special button (a button that does spmething unique for each character) is to enter a stance based on what direction is being input when you press it, giving 3 stances, one for neutral, one for down, and one for forward, with each stance having 3 options making them nuts option selects, which can cancel into a different stance to make confirms easier, and they can all be done midair. Hes also a big button char and decimates life bars with his massive great sword, his OD is an install that on top of giving him a huge damage boost, allows you to dash and special cancel from every stance attack on hit or block. These stances make for the perfect time to charge his specials, having access to a sonic boom, a flash kick, a jumping charge with up down that acts as an instant overhead and has a 20f charge window instead of 45 and also gives a hard knockdown, AND a reversal super that requires charging back and doing a half circle forward. The timing on his charges allows him 10 frames of leniency, allowing him to close small gaps before unleashing his attack, and he can charge at literally any time, including during hitstun, blockstun, superflash, during other moves, or even before the round starts. Just a rediculously fun character that really feels like your lugging around a sword taller and wider than you
@qmanchu
@qmanchu 2 ай бұрын
I am also a Kagura enjoyer. When I first played him I thought he was a simple, easy mode guy. But as you learn more and more that becomes more and more false
@ZeludeRose
@ZeludeRose Жыл бұрын
lol anyone else get extreme whiplash at 1:27 going from chunky footage to AI interpolated 60fps? not hating on the video, was just a funny feeling. great video! also that masking at 2:45 mustve taken forever lol, looks amazing
@qmanchu
@qmanchu Жыл бұрын
Lol you're not wrong about that first bit. I didn't realize it came out that way after all the work it had done to it, but sometimes, it's gotta be a tad chunky. Glad you enjoyed tho!
@skubadoobie
@skubadoobie Жыл бұрын
Love being in someone’s face with a charge character, pushing forward while charging love it
@wudly9195
@wudly9195 3 ай бұрын
Finding the right character is paramount . Learning Yoshimitsu in Tekken 7 made me a casual fan of fighting games to someone who loves them . His gameplay is so unique
@heartboyxo2496
@heartboyxo2496 Жыл бұрын
That 3rd Strike spar in the beginning was so f%#king sick👍🔥
@seshzion
@seshzion Жыл бұрын
Keep doing what your doing q we love you, great video you are bound to growth with the quality you are puttin into these videos
@qmanchu
@qmanchu Жыл бұрын
Thanks so much! Glad you're enjoying my passion project
@mundiakaluson
@mundiakaluson Жыл бұрын
One day you'll have 500k subcribers+. This content is ON POINT!
@jpVari
@jpVari Жыл бұрын
I was thinking about spending the time til sf6 doing this so I feel free to pick anyone. Might be worth it Edit - I've done plenty of combo trials with them and I will say I agree they feel so nice to execute combos with
@stotab8700
@stotab8700 Жыл бұрын
I was a Paprika player in Them's Fighting Herds, and I remember I LOVED playing against people who thought they were safe to throw a fireball from fullscreen while I was crouching Paprika had a teleport special where the heavy version teleported her above her opponent with a body drop attack, but the charge input was to hold forward and then press back, which was very telegraphed if I was walking in their direction, but if I was crouching, it was impossible to know if I was holding forward or back, and most players would assume I was crouching to block, so I literally got the drop on them by pretending to crouch block
@just-linx8271
@just-linx8271 6 ай бұрын
For me, it was because I learned to play on a keyboard (I still play on a keyboard, it's too late for me), and charge moves tend to make a lot of sense on keyboard. Also, thanks Guile, you inspire the American within me.
@88laserbeam
@88laserbeam Жыл бұрын
Balrog main here. Easy to learn. Lots of damage. As a noob i always mashed buttons, picked up balrog and learned defence basics. 90 seconds on the clock, it's not always first kill, but last to survive. King of the hill. Winner stays loser plays.
@cytos2615
@cytos2615 Жыл бұрын
I wanna make a shoutout to Kagura. A charge character in blazblue. He’s a charge character that puts charging characters to their limits and I absolutely love playing him
@oyoyoyo7624
@oyoyoyo7624 Жыл бұрын
Terrific insights and info! Thanks🙏🏾
@maryannovakov4
@maryannovakov4 Жыл бұрын
Although she has 1 charge move, Mai is the close to a charge character I play. Once you get the hang of it, the charging becomes a reflex, you don't even know you are doing it but it's there and always ready. btw I like your content, you are the closes to A Core Gaming as possible, which is great :)
@qmanchu
@qmanchu Жыл бұрын
Core A Gaming was a huge inspiration for me getting into fighting games back in the day and video editing out of college. Hearing that I remind people of those productions is a huge compliment to me! Thanks for watching
@terrybohart
@terrybohart Жыл бұрын
I've been enlighten by this video that shows why charge character is so awesome and complex, i love how the video formatted and edited, really great job of convincing me to not play charge characters ever. The biggest gripe for me personally about charge characters is that i don't want to count every nanosecond of my charge time to get those frame perfect charge move for specific situation (this sentence is a hyperbolic of course i don't have to count every nanosecond), the second factor is that most of charge characters is a turtle and i don't like those playstyle, i love moving around looking for opportunities and being active in the combat, that's why i mostly play Shotos or Rushdown characters like Ryu, Ken, Juri, Makoto(arguably), and Marisa, charge characters is just not for me personally because i tried to get into the bandwagon countless time with many characters and i can't do it, I can't play charage characters because they're just not for me. Really Great Video tho 👌
@qmanchu
@qmanchu Жыл бұрын
Yeah it's not for everyone. All I ask is that everyone try it. You never know what you might find. I'm really glad you liked the video
@butteredtoast3032
@butteredtoast3032 Жыл бұрын
thats exactly the mindset i have bro, expand your skillset and get out of your confort zone and you might even end up loving characters you never thought you would play! thats why i never call out a main character for me before experimenting, cause there are too many possibilities for a person to just call a main because a character looks cool
@ZamasEXE
@ZamasEXE Жыл бұрын
Nice video man, hard to believe you are at 688 subs with this content. Also, I have never had luck with charge characters, but I might try Honda now
@QCCBigZam
@QCCBigZam Жыл бұрын
Liked for mentioning ABCs. I preach this to everyone that doesn’t play or even understand charge characters. 🙏
@omegaweapon116
@omegaweapon116 Жыл бұрын
Love when games let you do charge partitioning like in Third Strike. Makes playing them a lot more fun
@Jarrych83
@Jarrych83 Жыл бұрын
I always enjoyed charge characters and quickly loved Guile and Honda back in SF2. Also dominated with Victor in Night Warriors. lol. I think it's the mix of movement and tactics that creates a measured gameplay in a lot of cases, even when it's not a "big and slow" charge character.
@qmanchu
@qmanchu Жыл бұрын
Couldn't agree more! I just tend to gravitate towards big and slow bois usually. Altho Oro and Blanka were a fresh of breath air for me in sfv
@Jarrych83
@Jarrych83 Жыл бұрын
@@qmanchu sadly, I haven't played SF since Third Strike, but 6 has me hyped. Especially since KoF is too damn technical these days and the character variety and sense of fun here is off the chart. Honestly reminds me of the fun from Nightwarriors on the Saturn back in the day.
@picklechip9294
@picklechip9294 Жыл бұрын
I think a unique case of using charge moves is Deejay. The way he plays in sf2 and alpha (not sf4, they done him dirty there) is to play on the offensive and utilize the rhythm of his combo structure, playing into his DJ persona. And this is only going to be furthered in sf6, with moves requiring rhythmic inputs and precise timing.
@KavexWoW
@KavexWoW Жыл бұрын
This video came up on my recommended feed, and I didn't pay attention to the view or subscriber amount. After I had watched the video, I was actually surprised you're weren't in the tens of thousands of subs, or views even...! I almost never comment on videos here, but damn, quality stuff! Enjoyed a lot, have to try more charge characters now. +sub👍
@Answer_D
@Answer_D 10 ай бұрын
Back on Snes Super SfII, I would always pick Guile in and people would make fun of me until I'd turtle and spam. Charge characters are slept on, that's their strength. Welcome to the team.
@rorogogos
@rorogogos Жыл бұрын
"Not many people start playing with charge characters" Me playing May as my first GG character:
@juniper1693
@juniper1693 Жыл бұрын
i started sfv, and fighting games in general, with balrog, in december. i am now in silver rank and learning more about the game every day. shoutout to charge characters
@qmanchu
@qmanchu Жыл бұрын
Excited for you to continue your journey in SF6!
@natanaelrodriguez9580
@natanaelrodriguez9580 Жыл бұрын
Im happy that Parprika got some recognition on this topic
@coolieo
@coolieo Жыл бұрын
I've lost count of how many times I've gotten a fighting game, picked a character I thought looked sick, then immediately dropped them because they just had to be a charge character. Charge inputs just feel incredibly clunky to me. There's literally no way to know if you have a charge. Not even an option in training mode to see your charge to get the timing down. 9/10 times I use a charge move it's a straight guess as to if I charged long enough. Not to mention that when you don't charge long enough, nothing happens. You get a normal. Which, ya know, fair enough, you didn't have a charge. It just feels so horrible to do the input then get nothing. Makes the moves feel unreliable. Back forward doesn't always get you sonic boom, but qcf always gets you a fireball. And no, it's not that it's awkward that makes me hate charge characters. Answer in xrd is one of my favorite character in fighting games and that character has some very awkward controls. And it's not that I want my moves available at any time. It's that I prefer my character's moves to actually function every time I do it instead of what feels a like a fucking dice roll. I can hold a charge for 3+ seconds and still wonder if the move will decide to work or if the fighting game gods will decide that I get a whiffed HP, counter-hit, then explode. The tone I'm using in this rant is one of frustration, not because I hate charge inputs so much I think they shouldn't exist, but because there are charge characters I want to play so bad, but I can't because charge inputs. Venom, Big Band, Leo, etc. Take them into practice mode, see charge inputs, immediately switch character because this one only functions if I can enter the fucking matrix and see in the code "charged = 0" change to "charged = 1". Seriously tho, if devs would just add a visual charge indicator as an option in training mode, it might actually be possible for me to not want to put my fist through my monitor and the wall behind it while learning them. Great video, tho. I disagree that charge inputs can add to the weight of a character. Pressing buttons feels like pressing buttons, regardless of how long you hold it (especially since throwing out the move is still direction + button, which feels exactly the same as non charge moves). Big Band doesn't feel heavy because he has charge inputs, he feels heavy because when you walk forward the screen shakes, more anticipation frames on his moves than other characters, and, of course, his very slow movement. Animation and overall mobility sell weight to me, not the inputs.
@qmanchu
@qmanchu Жыл бұрын
Everyone's totally entitled to their own opinion and I appreciate yours! The big thing I have an issue with is when people don't give them a try. If you try them and don't like them, that's just that. Nothing to be done about it! Glad you enjoyed the video and I enjoyed your short essay lol
@TheBLBShow
@TheBLBShow Жыл бұрын
I used to struggle pulling off motion inputs on the PSP Capcom Classics Collection. So Guile became my SF2 main. Charge Characters always felt more natural to me since then. And I think pulling back the Stick and flinging it forward is really fun. The Classic Charge Super input (SF2 Chun Li Super for example) is probably my fav input in fighting games. Sad that they changed it to double qcf for alot of characters in SF5
@Harvey_Mod
@Harvey_Mod Жыл бұрын
I've always liked the aesthetics of some charged characters like Guile and Bison but I could never pull the charge inputs. Might have to put in the work one of these days Edit: Huge W for using the Storm 4 theme at the end
@eliyahyisrael4189
@eliyahyisrael4189 Жыл бұрын
the first nine seconds was some of the greatest 'Street fightering' I ever seen in my damn life!...
@markrobertson1116
@markrobertson1116 Жыл бұрын
I find it fascinating that you've encountered the idea that charge characters aren't "interesting". For me, ever since Street Fighter II, I've been obsessed with trying to play M. Bison, Balrog or Blanka, but I find comboing into the charge inputs far too difficult than say, comboing into a hadouken, shoryuken or a tatsu. My brain simply doesn't allow me to start charging mid string. I'm especially fascinated when I see combo monsters pulling off these amazing combos with someone like Ash in KoF. I can't wrap my head around it. But I love the content dude, keep it up! You have the potential to be an amazing FGC creator!
@qmanchu
@qmanchu Жыл бұрын
The people who say they're not interesting the most, are newer players. There's a disconnect where something novel becomes "slow" or "boring". Usually people who stick with the characters don't say that
@Alderoth
@Alderoth Жыл бұрын
Great content. You put some deep cuts in there as far as fighting games go. I love it. If you like far out fighting games, give Rumble Fighter a shot. Ignoring all of the nonsense in the game, the 1v1 scene is actually pretty good.
@qmanchu
@qmanchu Жыл бұрын
Word! I just looked it up and it looks crazy
@Alderoth
@Alderoth Жыл бұрын
@@qmanchu again, I love this game, but I'm specifically talking about the 1v1 scene. There is poor balance elsewhere throughout the game, but the 1v1 scene is the equalizer
@Alderoth
@Alderoth Жыл бұрын
@@qmanchu oh, and you can play it on stick too
@Vicente.G
@Vicente.G Жыл бұрын
Man great video. I'll need to try some charge character, the most charge I'm comfortable doing is Axel in strive XD
@basilvitamin8878
@basilvitamin8878 3 ай бұрын
SFV's F.A.N.G has to be my favourite charge character: The charge fireball being a down up charge fits his bizarre style so well
@LiangHuBBB
@LiangHuBBB 7 ай бұрын
guile ftw!
@Hoarseplay
@Hoarseplay Жыл бұрын
TJ Combo is one of the most interesting charge characters I've ever played, specifically the old KI1 & KI2 versions of him. Not only does he have have [6]4 charges, but his moves level up and get different properties depending on how long you charge them (like UMVC3 Chun-li). I don't know how practical it is, but it's really cool and makes me appreciate charge characters more.
@qmanchu
@qmanchu Жыл бұрын
Whoa! I had no idea about this! Thanks for sharing this cuz now I gotta look into it lol
@HeyyyJude
@HeyyyJude Жыл бұрын
I've always had a respect for charge characters after learning how they work. It takes a level of concentration that I wasn't used to and forces you to think ahead so that you know what options are available at any given point. I've only ever really given Boxer an honest try since I like boxing and like Mike Tyson lol
@Mobeku
@Mobeku Жыл бұрын
This was really well written and performed! I’m New to your channel and I really enjoyed this video!
@DragoonMS
@DragoonMS Жыл бұрын
In all fairness, Chun-li *was* my first character in Street Fighter; I didn't really start playing Ken until the console ports of the first Street Fighter Alpha. Another example of a charge character is Orchid from the original 1990s Killer Instinct. Granted, her projectile is a standard issue quarter-circle, but her tiger rush and her Spinning Bird Kick clone are both charge moves...which lose their charge commands when done within combos. She was my first and my main in that game.
@thumper3662
@thumper3662 Жыл бұрын
I’ve never picked up a charger character because of pretty much everything you said. Pls teach me! I’ll look forward to that video, especially when sf6 comes out
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