Quaternion or Euler, understanding rotation in Blender

  Рет қаралды 41,604

Pierrick Picaut

Pierrick Picaut

Күн бұрын

Пікірлер: 82
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com ❤🖌Post your work using the #p2design and tag me on twitter & Instagram : @pierrick_picaut
@Madnat_582
@Madnat_582 2 жыл бұрын
The Quaternion bug (15:04) The simplest way to fix this while in pose mode, go to the pose tab and select flip quats. (Default shortcut: Alt + F) Hope that helps
@Soliddimension3D
@Soliddimension3D 2 жыл бұрын
Wow, that is a feature I never knew existed! Thank you Nats!
@ErixOn
@ErixOn 2 жыл бұрын
I've been scouring the web for a solution for hours. Thanks man, you really saved me!
@Joebricksy
@Joebricksy 2 жыл бұрын
Thanks man, you saved me!
@EgenMugen
@EgenMugen 2 жыл бұрын
Wowza! Was looking for it for a while - thank you - it works!
@nickdev
@nickdev Жыл бұрын
my hero! one more shortcut to my brain-lib. lol
@SajjadAli-do8rs
@SajjadAli-do8rs 3 жыл бұрын
saw ur comment on a twitter post explaining this, was about to ask for detailed video on this issue. Here we are. You are a gem Pierrick!
@KwasiMedia
@KwasiMedia 3 жыл бұрын
It made me laugh cause I saw this too and was like YESSS!
@silchasruin4487
@silchasruin4487 3 жыл бұрын
This is awesome, had hair pulling sessions when I would rotate the wrist on the Z Axis a margin or so to fix an error but when playing the animation back, it would suddenly do a 360 on a completely different direction! Thanks for making it easier to understand!
@MRUStudios
@MRUStudios 2 жыл бұрын
WOW! This is a fantastic detailed explanation of rotation tools, and it explains why, in some cases, two rotation axis were doing the same thing in work I was doing. It was because of gimbal lock! It made me so salty! 😂 Thank you so very much for explaining this. I hope you and you family had a wonderful New Year and I wish a great 2022 for all of us! WOOOOOOOO!!!!!!!! 😃
@timotheefalzon9091
@timotheefalzon9091 2 жыл бұрын
Enfin une explication claire et concrète qui n'embrouille pas avec des formules de math complexes. Merci Pierrick !
@GabrielVez
@GabrielVez 2 жыл бұрын
You can fix quaternion rotation problem shown at the end with flip squats. Can be found in the pose menu when in pose mode. Good video. I like the trick of locking the middle axis for euler and the logic behind. Thank you again for the quality of your videos
@rexyduplex
@rexyduplex 11 күн бұрын
merci beaucoup, easy way to explain something hard to understand.
@edit.r4k
@edit.r4k 3 жыл бұрын
i also was trying to understand this like in the ball animation i actually used the x euler rotation instead of the rotation rig and came out pretty well
@Alex-tn7pv
@Alex-tn7pv 2 жыл бұрын
So... we meet again, rotation animation! My old nemesis!
@alexandreancel6423
@alexandreancel6423 2 жыл бұрын
Great explanations, thank you Pierrick !
@paumartinezfortuny6981
@paumartinezfortuny6981 3 жыл бұрын
Amazing video as always. Keep up the great job, and happy new year!!
@GaM3rOmega
@GaM3rOmega 3 жыл бұрын
Thanks for this video. Although the subject is still a bit complicated, I think I understand just a little better.
@HarryCollis97
@HarryCollis97 2 жыл бұрын
So good! I really should have learnt this stuff by now! You have saved me so much future frustration
@procrastinator24
@procrastinator24 6 ай бұрын
Great Video! Thanks!
@gauthierruberti8065
@gauthierruberti8065 2 жыл бұрын
This was very useful thank you!
@89emeza
@89emeza 3 жыл бұрын
Great video thank you. Very excited for this series. I need to wrap my brain around quaternions and eulers. That way I know how to fight against that damn gimbal lock.. Was trying to do a body mechanic study that turned into a holy hell, so THATS gimbal lock study haha
@poochyboi
@poochyboi 2 жыл бұрын
I was following ur alive! Cours and was at the part 2 of chapter 8 when I decided to try to change my rotation axis for the arms from yzx euler to others to play around with what the other axis would do. But for some reason it has deformed my arms throughout the entire time line and now I have to redo every thing. I find blender such a hard product to like even though I know its capable of amazing things.
@CaCriGuz
@CaCriGuz 2 жыл бұрын
Great video! Thank you so much. I bought your course! It's been amazing. :)
@lawrencedoliveiro9104
@lawrencedoliveiro9104 3 жыл бұрын
12:35 The W value is the cosine, and the X, Y and Z make up the sine, of half the rotation angle.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Are you sure about that? Can’t find any documentation related to this. Also the Blender documentation gives different explanations.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 3 жыл бұрын
And the X, Y, and Z define the rotation axis.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 3 жыл бұрын
That half the rotation angle means a quaternion can representation rotations up to 720°. In particular, you can get smooth interpolation without jumping across the 360° point.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
@@lawrencedoliveiro9104 thanks for your input 😃
@machambaza
@machambaza 3 жыл бұрын
Nice video, have a nice happy new year :)
@moviekings8108
@moviekings8108 3 жыл бұрын
I love you man✌️❤️ keep going
@方エデン
@方エデン 2 жыл бұрын
I hope I can buy a tutorial to complete the game from Blender to Unity. Looking forward to your tutorial.
@Tinfoil.Hatter
@Tinfoil.Hatter Жыл бұрын
I remember learning this Quaternion thing from Nathan Vegdahl 10 years ago and my brain exploded
@guilhermecampos8313
@guilhermecampos8313 2 жыл бұрын
Hey people, I have a doubt: At 10:20 Pierrick Picaut says that the first the sequence is the primary axis and the third is the secondary, but I just watched video on the same topic by Wayne Dixon from CG Cookie, and there he says the opposite, that the last in the sequence is the primary axis and the first is the secondary. Does anyone know which is right? The link of the video is this here: kzbin.info/www/bejne/o5SneXecgJejjtU
@GonzalitoFan
@GonzalitoFan 7 ай бұрын
Maybe a little late but just to clarify!!! The last one is THE MASTER. it's like if you had a parent chain Example XYZ. Z parent of Y, Y parent of X so... Z master X child
@retromograph3893
@retromograph3893 2 жыл бұрын
Thanks for the vid! …… by the way, that Spider-Man model is amazing!
@kiteclem35
@kiteclem35 3 жыл бұрын
merci Pierrick :) . Est-ce que tu sais si il existe une fonction (ou addon) pour changer de rotation order tout en gardant les orientations clés ? ( dans Maya il y a un plugin pour ça : ça recalcule de nouvelles clés de rotations pour garder les même orientations )
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Jamais testé, 😅
@Suzuki_Hiakura
@Suzuki_Hiakura 2 жыл бұрын
after watching the video i still have no clue what im doing wrong. tried making a simple rotation along y axis and basically replicate 5:54 and everytime i try to rotate along x axis then play animation, it snaps back to previous x value and continues animation. trying to make angled fans more or less and am annoyed at the weeks i have been unable to get past. tried not animating at all since they need to be angled and final product seems absolutely horrible. anyone have any tips you cant get within a week of google search's, form browsing, etc? is the first time i am trying to animate something like this and don't even want to think of moving on to characters until after i figure out this "simple" issue.
@lordth01
@lordth01 2 жыл бұрын
Oh mon dieu, merci beaucoup pour résoudre un problème que j'avais dans mes animations....
@nightblade178
@nightblade178 3 жыл бұрын
I once had a gamedev from unity ask y doesn't blender use quaternions under the hood while giving Euler values in UI to work with. Any thoughts?
@sandipIND
@sandipIND 2 жыл бұрын
PLEASE SUGGEST GOOD COURSES FOR COMPREHENSIVE CG LIGHTING FOR CHARACTER, ENVIRONMENT, WHOLE FILM.
@camilleroubinowitz2939
@camilleroubinowitz2939 Жыл бұрын
But how do you explain that, in quaternions, if you put an X and Y value, and not W, the object is rotated too. So it could not be explained as the W is the weight between orientations. In a way yes, but it seems not enough for me. I just begin to struggle with quaternions rotations, one I seem to understand something, another blowminding stuff just appears next.
@blenderstuffs
@blenderstuffs 3 жыл бұрын
Amazing 😍👌
@KwasiMedia
@KwasiMedia 3 жыл бұрын
Amazing you are.
@ILLRICARDO
@ILLRICARDO 2 жыл бұрын
I want your accent 🙏 it is the best accent ever!!!
@shutak5284
@shutak5284 2 жыл бұрын
Bonjour, J'aimerais s'avoir si il est possible de modifier le mode de rotation sur une animation sans détruire cette dernière ? :)
@WaterShowsProd
@WaterShowsProd 3 жыл бұрын
What?!? I thought this was a new video. It's from last year!!!
@WaterShowsProd
@WaterShowsProd 3 жыл бұрын
Probably going to have to watch this again, but it's great to finally have this explained and demonstrated. Great idea about tracking an empty to illustrate what is happening.
@souleater8053
@souleater8053 3 жыл бұрын
pls make some animating tutorial 60 framerate and motion blur thx
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
What’s the point? Just change your frame rate and enable motion blur
@dimsanoko8617
@dimsanoko8617 3 жыл бұрын
Please include subtitles
@sambabassesoumare1168
@sambabassesoumare1168 3 жыл бұрын
@fatemehfaraji7976
@fatemehfaraji7976 3 жыл бұрын
Face pose library please🙏 THANK YOU
@zenzren9366
@zenzren9366 Жыл бұрын
😢 i need CC (Subtitle)
@casualcorner199secchio
@casualcorner199secchio 2 жыл бұрын
Can I mix an Euler axis with a Quaternion?
@juliocargnin
@juliocargnin 2 жыл бұрын
You can key the combobox Itself. This way you can switch from one mode to another on the same object.
@BartholomewThouThird
@BartholomewThouThird 2 жыл бұрын
where 'can i get that 3d model?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 2 жыл бұрын
It's from my animation course
@BartholomewThouThird
@BartholomewThouThird 2 жыл бұрын
@@PierrickPicaut_P2DESIGN but is it sold anywhere?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 2 жыл бұрын
@@BartholomewThouThird with the course alive. But it’s only for personal use and is copyrighted
@BartholomewThouThird
@BartholomewThouThird 2 жыл бұрын
@@PierrickPicaut_P2DESIGN aww is it under some sorta company cause I'm not gonna sell it just wanna make a render it looks cool but nvm
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 2 жыл бұрын
@@BartholomewThouThird it’s mine. You can use it for your personal project, make renders, share them on sm or your portfolio. But you can’t sell pictures including it or redistribute the model 😉.
@PeteD
@PeteD Жыл бұрын
I've been wrangling keyframes for over 10 years professionally and this is all still a headache to me 😬
@davidffortesmeireles5328
@davidffortesmeireles5328 3 жыл бұрын
no subtitles =[
@MikuDanceAnima
@MikuDanceAnima 2 жыл бұрын
subtitles sir?
@a_blue_chicken1093
@a_blue_chicken1093 3 жыл бұрын
I was here.
@lomaxdesigns1716
@lomaxdesigns1716 2 жыл бұрын
OK. Well done everyone, you all just got smarter. Time for a drink!
@gower1973
@gower1973 3 жыл бұрын
Is that Euler swizzling and how it’s read, written in the documents anywhere, how did you find out that it reads it backward to how its written, man it’s just so dumb, like they expect everyone to know all this, you should write the Blender documents for them with amount of knowledge you have
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
It’s currently written in the documentation. It’s not dumb, it’s how computer solve it. It’s the order in the hierarchy Euler xyz, x child of y child of z
@andreramos1042
@andreramos1042 2 жыл бұрын
In cg it’s very common subject and every software do their best approach. If your animation is going crazy now you know why. Interesting stuff here if you like geometry kzbin.info/www/bejne/sJuwpnyuh9usnbM
@blendraphi
@blendraphi 3 жыл бұрын
The background music is disturbing to listen to. The subject is not easy.
@cyborgworks
@cyborgworks 3 жыл бұрын
3rd to view 😁
@22722studios
@22722studios 3 жыл бұрын
First to view
@cryptocoinkiwi8272
@cryptocoinkiwi8272 3 жыл бұрын
2406th
@bookle5829
@bookle5829 Жыл бұрын
it's oiler. :p
@dimsanoko8617
@dimsanoko8617 3 жыл бұрын
I regret that there are no subtitles
@Toed7780
@Toed7780 11 ай бұрын
You too huh?
@treyxyz
@treyxyz 6 ай бұрын
Playback speed 1.5
@RoliAnimation
@RoliAnimation 2 жыл бұрын
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