This explains, so much about how rotations work. Most tutorials will just say "Choose this or that Option" but most tutorials will not explain why. Thank you. Can't wait for the explanation of quaternions.
@cg_cookie3 жыл бұрын
Awesome!
@da_roachdogjr3 жыл бұрын
I've dropped some projects because I just thought my skeleton broke or something, thank you for this.
@Feyd012 жыл бұрын
Amazing. I hadn't even looked into Euler rotations because I thought it was way beyond my understanding. Turns out it makes sense, and I feel like I just gained a significant increase to my Blender/3D IQ. THANK YOU!
@CGDive3 жыл бұрын
This was a great explanation of a difficult subject, Wayne! Looking forward to the next one.
@amritdigital94833 жыл бұрын
Love it when a video is timed with one's current problem! We take turns getting to experience this RNG 😂
@cg_cookie3 жыл бұрын
Haha perfect timing!
@jlr363610 ай бұрын
Thanks, this explains a lot and opens up a whole level of “rotation” I was never aware of. I now realize what I thought was just a glitch in the past now has a understandable explanation. After reading the Comments, I see I’m not alone with my understanding of how rotation works.
@mitchbales64622 жыл бұрын
Such a wonderful tutorial. Thanks so much for making this stuff accessible and helping me wrap my brain around it. I was having major issues as I was used to Maya's ZXY rotation hierarchy and was super confused as to why the Z axis was being lost on head turns. I also didn't realize how important the Gimbal orientation is when correlating curves in the graph editor to what's happening in the viewport. Now it's all coming together and I'm just so grateful for these videos!
@coreys26863 жыл бұрын
At least Gimbal Lock in CG is something you can recover from. Try that in real life and you just jammed your gyro. Not a good day.
@carlosedubarreto3 жыл бұрын
Oh Wayne, your class always ROCKS!!!!. This one is another example. Loved it.
@SanyaBane2 жыл бұрын
Probably the best Gimbal Lock explainer video. Tyvm
@ArtVandelayInc2 жыл бұрын
Just perfect explanation! 10/10
@joserororo92405 ай бұрын
Now I understand everything..., thank you for explaining it in such a clear and simple way... Un Saludo.
@aintzanewilma1269 Жыл бұрын
you just solved my problem 2 minutes into the video, thanks!!!
@maors863 жыл бұрын
Finally someone explain it properly 🙏
@Lanaur_3 жыл бұрын
I think one way to solve that is by delegating the problematic axis to another controler (if controlers are used). So in the case of an XYZ rotation order, the X and Z axis are handled by the main controler of the object/bone, and the Y axis is handled by a secondary controler parented to the main one, then the object/bone is parented to the secondary controler. This way you can rotate the object or bone however you want, it's just a bit funky to use at the beginning as it's pretty different from the local axis or any other simplified axis.
@amacias20123 жыл бұрын
I ran into this problem trying to animate a rubix cube, I never figure out how to fix it…
@asthalis3 жыл бұрын
Use quaternions and linear rotations. I did it and it worked fine.
@lilni99a3 жыл бұрын
thank you for this amazing concept.. keep teaching us..
@modifyman69772 ай бұрын
So just remember when ever this happens...(Lion Sleeps Tonight) Aaaa... eh-gimBLe loCK eh-gimBLe loCK eh-gimBLe loCK eh-gimBLe loCK ... Now that's stuck in my head. Yeah, so... I was just wanting to know how Blender was using Euler's brilliance. But now I see it's not my ignorance that results in jumping objects when trying to utilize the "Limit Rotation" constraint. Awesome. More complex data to remember when using Blender...Does it actually ever end? And thanks for this naturally very important information.👍
@peterlewis217823 күн бұрын
Now I'm always gonna think of this song when I encounter gimbal lock lol. At least it'll add some fun to the frustration
@ayannibirkaushik75019 күн бұрын
WEeeeEEEeeeeeEe....got A gymBLE loCK....
@spoonage883 жыл бұрын
A great video. I had no idea this was a thing if im honest. but its something im going to look out for now. thanks for explaining Euler. looking forward to the next video
@stefanguiton3 жыл бұрын
Excellent in depth video
@3d-illusions Жыл бұрын
use a parent or delta rotation to control the middle axis.
@4KProductionsFilms3 жыл бұрын
Never had trouble with euler but whoo, boy that quaternions!!! I cannot get my head wrapped around those puppies. 😁
@peixeman3 жыл бұрын
Wow really informative :)
@njidekanwachukwu12633 жыл бұрын
Thanks
@richadutt6652 жыл бұрын
Thanks a lot. Loved your video. Cn you please explain ZXZ rotation also?
@artofadval Жыл бұрын
This is amazing! thanks so much
@VIREGAnet3 жыл бұрын
Thank u, this fix my problem
@CaioTrinchinato3 жыл бұрын
Completely amazing. I remember programing a helicopter in 3d flash and suffering =/ Thank you so much for teaching this
@cg_cookie3 жыл бұрын
The pain is real…
@kaustik1853 жыл бұрын
Great Video! More bite-sized dry technical stuff pleas!
@blender3dlab4263 жыл бұрын
I have gone through this problem while Animating couldn't figure out what it is....thanks for making this video
@Yingdu1302 жыл бұрын
thanks a lot for your video!
@WojciechSterna-h4x Жыл бұрын
"All these options will be discussed in the next video". Can I have a link to that "next video", please :)?
@guilhermecampos83132 жыл бұрын
Hey people, I have a doubt: At 6:30 Wayne Dixon says that the last in the sequence is the primary axis and the first is the secondary, but I just watched video by Pierrick Picaut on the same topic , and there he says the opposite, that the first in the sequence is the primary axis and the last is the secondary. Does anyone know which is right? The link of the video is this: kzbin.info/www/bejne/jmmTfmOnZcyrf6c
@jokybones3 жыл бұрын
what about Animation layers does that work? should work like an empty object if im not mistaken
@StefSis3 жыл бұрын
Why does only XYZ-Euler work in Blender 2.93.5?
@finnanders97303 жыл бұрын
Rather than converting the movements to the new Euler rotation form, can't you just keyframe the type of Euler rotation? That seems like the easiest way to me.
@doublestarsystem Жыл бұрын
The gimbal lock is a common issue in 6 arm robots
@ayannibirkaushik75019 күн бұрын
Le me- rotating an object through the r method and not the gymball method
@hiteshrohiyal75413 жыл бұрын
Plzz sir make snake model 🙏 😫 plzzz
3 жыл бұрын
"Oiler"?? never knew...
@daronz3 жыл бұрын
Middle ones are always least important...
@Herbsttypen Жыл бұрын
it feels like EVERY blender rigging tutorial completely ignores this. Thought it does not apply to blender and is just a maya thing
@Tahfeez-Quran3 жыл бұрын
Thanks, It's a great video How can i do the animation bounce (like spring) effect in this video: kzbin.info/www/bejne/eoaxfod_Zd9qg8k without using many keyframes Is there any blender modifier or addon can do that?
@lucpet953 жыл бұрын
Aussies who say Zeeee..........................why? Americans can convert from Zed can't they? :-)
@aeonbreak47283 жыл бұрын
i cant believe this exists in 2021. so unintuitive!!! Are there really no fixes that get rid of this?
@Ecne3D3 жыл бұрын
just use quaterions
@JosephDavies3 жыл бұрын
What about 2021 would "fix" basic math? There's a reason quaternions exist... ;)