What are Euler Rotations in Blender? | How to Avoid Gimbal Lock (2021)

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CG Cookie

CG Cookie

Күн бұрын

Пікірлер: 56
@AScribblingTurtle
@AScribblingTurtle 3 жыл бұрын
This explains, so much about how rotations work. Most tutorials will just say "Choose this or that Option" but most tutorials will not explain why. Thank you. Can't wait for the explanation of quaternions.
@cg_cookie
@cg_cookie 3 жыл бұрын
Awesome!
@da_roachdogjr
@da_roachdogjr 3 жыл бұрын
I've dropped some projects because I just thought my skeleton broke or something, thank you for this.
@Feyd01
@Feyd01 2 жыл бұрын
Amazing. I hadn't even looked into Euler rotations because I thought it was way beyond my understanding. Turns out it makes sense, and I feel like I just gained a significant increase to my Blender/3D IQ. THANK YOU!
@CGDive
@CGDive 3 жыл бұрын
This was a great explanation of a difficult subject, Wayne! Looking forward to the next one.
@amritdigital9483
@amritdigital9483 3 жыл бұрын
Love it when a video is timed with one's current problem! We take turns getting to experience this RNG 😂
@cg_cookie
@cg_cookie 3 жыл бұрын
Haha perfect timing!
@jlr3636
@jlr3636 10 ай бұрын
Thanks, this explains a lot and opens up a whole level of “rotation” I was never aware of. I now realize what I thought was just a glitch in the past now has a understandable explanation. After reading the Comments, I see I’m not alone with my understanding of how rotation works.
@mitchbales6462
@mitchbales6462 2 жыл бұрын
Such a wonderful tutorial. Thanks so much for making this stuff accessible and helping me wrap my brain around it. I was having major issues as I was used to Maya's ZXY rotation hierarchy and was super confused as to why the Z axis was being lost on head turns. I also didn't realize how important the Gimbal orientation is when correlating curves in the graph editor to what's happening in the viewport. Now it's all coming together and I'm just so grateful for these videos!
@coreys2686
@coreys2686 3 жыл бұрын
At least Gimbal Lock in CG is something you can recover from. Try that in real life and you just jammed your gyro. Not a good day.
@carlosedubarreto
@carlosedubarreto 3 жыл бұрын
Oh Wayne, your class always ROCKS!!!!. This one is another example. Loved it.
@SanyaBane
@SanyaBane 2 жыл бұрын
Probably the best Gimbal Lock explainer video. Tyvm
@ArtVandelayInc
@ArtVandelayInc 2 жыл бұрын
Just perfect explanation! 10/10
@joserororo9240
@joserororo9240 5 ай бұрын
Now I understand everything..., thank you for explaining it in such a clear and simple way... Un Saludo.
@aintzanewilma1269
@aintzanewilma1269 Жыл бұрын
you just solved my problem 2 minutes into the video, thanks!!!
@maors86
@maors86 3 жыл бұрын
Finally someone explain it properly 🙏
@Lanaur_
@Lanaur_ 3 жыл бұрын
I think one way to solve that is by delegating the problematic axis to another controler (if controlers are used). So in the case of an XYZ rotation order, the X and Z axis are handled by the main controler of the object/bone, and the Y axis is handled by a secondary controler parented to the main one, then the object/bone is parented to the secondary controler. This way you can rotate the object or bone however you want, it's just a bit funky to use at the beginning as it's pretty different from the local axis or any other simplified axis.
@amacias2012
@amacias2012 3 жыл бұрын
I ran into this problem trying to animate a rubix cube, I never figure out how to fix it…
@asthalis
@asthalis 3 жыл бұрын
Use quaternions and linear rotations. I did it and it worked fine.
@lilni99a
@lilni99a 3 жыл бұрын
thank you for this amazing concept.. keep teaching us..
@modifyman6977
@modifyman6977 2 ай бұрын
So just remember when ever this happens...(Lion Sleeps Tonight) Aaaa... eh-gimBLe loCK eh-gimBLe loCK eh-gimBLe loCK eh-gimBLe loCK ... Now that's stuck in my head. Yeah, so... I was just wanting to know how Blender was using Euler's brilliance. But now I see it's not my ignorance that results in jumping objects when trying to utilize the "Limit Rotation" constraint. Awesome. More complex data to remember when using Blender...Does it actually ever end? And thanks for this naturally very important information.👍
@peterlewis2178
@peterlewis2178 23 күн бұрын
Now I'm always gonna think of this song when I encounter gimbal lock lol. At least it'll add some fun to the frustration
@ayannibirkaushik7501
@ayannibirkaushik7501 9 күн бұрын
WEeeeEEEeeeeeEe....got A gymBLE loCK....
@spoonage88
@spoonage88 3 жыл бұрын
A great video. I had no idea this was a thing if im honest. but its something im going to look out for now. thanks for explaining Euler. looking forward to the next video
@stefanguiton
@stefanguiton 3 жыл бұрын
Excellent in depth video
@3d-illusions
@3d-illusions Жыл бұрын
use a parent or delta rotation to control the middle axis.
@4KProductionsFilms
@4KProductionsFilms 3 жыл бұрын
Never had trouble with euler but whoo, boy that quaternions!!! I cannot get my head wrapped around those puppies. 😁
@peixeman
@peixeman 3 жыл бұрын
Wow really informative :)
@njidekanwachukwu1263
@njidekanwachukwu1263 3 жыл бұрын
Thanks
@richadutt665
@richadutt665 2 жыл бұрын
Thanks a lot. Loved your video. Cn you please explain ZXZ rotation also?
@artofadval
@artofadval Жыл бұрын
This is amazing! thanks so much
@VIREGAnet
@VIREGAnet 3 жыл бұрын
Thank u, this fix my problem
@CaioTrinchinato
@CaioTrinchinato 3 жыл бұрын
Completely amazing. I remember programing a helicopter in 3d flash and suffering =/ Thank you so much for teaching this
@cg_cookie
@cg_cookie 3 жыл бұрын
The pain is real…
@kaustik185
@kaustik185 3 жыл бұрын
Great Video! More bite-sized dry technical stuff pleas!
@blender3dlab426
@blender3dlab426 3 жыл бұрын
I have gone through this problem while Animating couldn't figure out what it is....thanks for making this video
@Yingdu130
@Yingdu130 2 жыл бұрын
thanks a lot for your video!
@WojciechSterna-h4x
@WojciechSterna-h4x Жыл бұрын
"All these options will be discussed in the next video". Can I have a link to that "next video", please :)?
@guilhermecampos8313
@guilhermecampos8313 2 жыл бұрын
Hey people, I have a doubt: At 6:30 Wayne Dixon says that the last in the sequence is the primary axis and the first is the secondary, but I just watched video by Pierrick Picaut on the same topic , and there he says the opposite, that the first in the sequence is the primary axis and the last is the secondary. Does anyone know which is right? The link of the video is this: kzbin.info/www/bejne/jmmTfmOnZcyrf6c
@jokybones
@jokybones 3 жыл бұрын
what about Animation layers does that work? should work like an empty object if im not mistaken
@StefSis
@StefSis 3 жыл бұрын
Why does only XYZ-Euler work in Blender 2.93.5?
@finnanders9730
@finnanders9730 3 жыл бұрын
Rather than converting the movements to the new Euler rotation form, can't you just keyframe the type of Euler rotation? That seems like the easiest way to me.
@doublestarsystem
@doublestarsystem Жыл бұрын
The gimbal lock is a common issue in 6 arm robots
@ayannibirkaushik7501
@ayannibirkaushik7501 9 күн бұрын
Le me- rotating an object through the r method and not the gymball method
@hiteshrohiyal7541
@hiteshrohiyal7541 3 жыл бұрын
Plzz sir make snake model 🙏 😫 plzzz
3 жыл бұрын
"Oiler"?? never knew...
@daronz
@daronz 3 жыл бұрын
Middle ones are always least important...
@Herbsttypen
@Herbsttypen Жыл бұрын
it feels like EVERY blender rigging tutorial completely ignores this. Thought it does not apply to blender and is just a maya thing
@Tahfeez-Quran
@Tahfeez-Quran 3 жыл бұрын
Thanks, It's a great video How can i do the animation bounce (like spring) effect in this video: kzbin.info/www/bejne/eoaxfod_Zd9qg8k without using many keyframes Is there any blender modifier or addon can do that?
@lucpet95
@lucpet95 3 жыл бұрын
Aussies who say Zeeee..........................why? Americans can convert from Zed can't they? :-)
@aeonbreak4728
@aeonbreak4728 3 жыл бұрын
i cant believe this exists in 2021. so unintuitive!!! Are there really no fixes that get rid of this?
@Ecne3D
@Ecne3D 3 жыл бұрын
just use quaterions
@JosephDavies
@JosephDavies 3 жыл бұрын
What about 2021 would "fix" basic math? There's a reason quaternions exist... ;)
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