omg. youre too good and explained it so simply. awesome!
@marcdomvfx3 ай бұрын
@@SandhuSurajveer thanks dude!
@gerardpasqualgill3 жыл бұрын
Really useful! We want more stuff like this.
@marcdomvfx3 жыл бұрын
Thank you Gerard! for sure
@SteppaDub9 ай бұрын
Oh man, I wish I found your tut earlier! Very well explained and easy to follow 🙌 Thanks mate!
@marcdomvfx9 ай бұрын
Thanks dude! I really appreciate your words
@madlove23392 жыл бұрын
this is what I need. massive thanks Marc
@marcdomvfx2 жыл бұрын
So happy you found it interesting! Thanks man
@andvfx3 жыл бұрын
Awesome Marc! Gracies!
@marcdomvfx3 жыл бұрын
Merci Eloi. Si encara vius a Montreal tenim una birra pendent ; )
@andvfx3 жыл бұрын
@@marcdomvfx Encara estic per aqui!
@maltavfx Жыл бұрын
Man, I went to the ends and almost gave up with other tutorials but your video was incredible, very well explained, congratulations and thank you very much for the content ;D
@marcdomvfx Жыл бұрын
Hey man, thank you so much! I really appreciate these words. This makes me improve and work harder for creating more content ; )
@Emeteriowallace Жыл бұрын
Beautiful work! Thanks a lot for such a great tutorial!!
@marcdomvfx Жыл бұрын
Thank you so much!!! More coming soon
@mncr137 ай бұрын
Thanks a lot for the tutorial. This is my first time messing around with simulations in Houdini, and I was wondering if it's possible to create a loop out of this? I wanted to bake the simulation on a vertex animation texture and I think it makes sense to make it loop somehow. Thanks so much :)
@marcdomvfx7 ай бұрын
It's possible to loop it. Generate a cache of few frames. Then create a freeze timeshift and a blendshape nodo. Then just animate the cached one to the timeshift with the blendshape. Don't know if I explained well hahaha
@mncr137 ай бұрын
Thanks so much for the answer :) I will try it out in the next days, I'll let you know
@CamwoodWesterwald Жыл бұрын
AMAZING!!!
@marcdomvfx Жыл бұрын
thanks man!
@DaVinci_Ytube2 жыл бұрын
Amazing tutorial. very useful! It help me a lot on my work!!!!! 😍
@sadeghsaem Жыл бұрын
that was cool man!
@marcdomvfx Жыл бұрын
Thanks dude!!!
@FabianStrube3 жыл бұрын
Thats very useful. Thanks alot!
@marcdomvfx3 жыл бұрын
Thanks Fabian!!!
@rickybarillas5713 жыл бұрын
Awesome tutorial thanks!!
@marcdomvfx3 жыл бұрын
Thank you so much Ricky
@FaddyVFX3 жыл бұрын
houdini is in my opinion the best 3D software ,i think that unreal and blender with houdini is the best combination
@marcdomvfx3 жыл бұрын
Sure! the challenging part is to transfer the data between the different software but every day it's getting easier. The point is to use the best from each program 😉
@Adenomamusic3 жыл бұрын
Dude are you The VFX School - Houdini Renascence Program guy? familiar voice :)
@marcdomvfx3 жыл бұрын
hahaha noo but I have some friends there
@pixshaper2 жыл бұрын
Thanks a lot! It was very useful. How could you solve to break the branches with a dynamic simulation?
@marcdomvfx2 жыл бұрын
Thanks man! So you can do the vellum stuff and father the cache you can create a RBD sim. You can Shatter the tree branches and then you can define i@active or not in order o make them fall
@pixshaper2 жыл бұрын
@@marcdomvfx Thanks for your quick reply. I will try it. Maybe, if you have time, you could make a tutorial on this as well?
@itscoldcoldwinter2 жыл бұрын
can we use this for games any method
@lofiboostvibes30712 жыл бұрын
Hola Marc! De donde puedo sacar modelos como esos de arboles?
@marcdomvfx2 жыл бұрын
Hola! Yo siempre utilizo sketchfab o Cgtrader Te dejo los links: sketchfab.com/feed (en filter pon "downloable") y www.cgtrader.com/
@c0d2x3 жыл бұрын
nice tutorial
@marcdomvfx3 жыл бұрын
Thanks dude!
@nicolecampanha93922 жыл бұрын
How can I make that with several trees in one scenario?
@marcdomvfx2 жыл бұрын
You have to create the setup for each tree variant and then time offset the sim to get variations in the simulation