Just a side note for any Maya users, there is a mentalray shader called "mia_roundcorners" shader that you can use to achieve the same "cheated" rounded edges for your next rendered piece. :)
@quakebox7 жыл бұрын
foist Thanks and for LightWave users download DPKIT and use the Edge node and link it to the Normal of the material and make sure the objects are all in one layer to achieve a rounded corners effect without modeling.
@Asimov167 жыл бұрын
And for 3ds Max users just chamfer the hell out of everything LOL
@1Robertwaterworth7 жыл бұрын
It's nice to know there are still some other Maya Mental Ray users out there.
@zerrowolf67477 жыл бұрын
Cheers guys, great vid! Hope we see more like this looking at workflows helps alot.
@MonstroUK7 жыл бұрын
Awesome. Can we get the second half of that terrain texturing tutorial where you cover the material in UE4 and the process for using it? Many thanks.
@F112907 жыл бұрын
Yes please!
@Happyturtlebeach4 жыл бұрын
Will it work if the model is not UV mapped?
@JSM0RGAN7 жыл бұрын
Nice! It came out great. The rounded edge shader is the secret weapon of Modo :)
@mathewo99427 жыл бұрын
Thankyou man, I hope it's helpful. I love the rounded edge shader :D
@alienpioneer7 жыл бұрын
It's not a weapon and it's not secret. It's been around for a while and every major renderer has it.
@mathewo99427 жыл бұрын
I guess it'a secret weapon because it actually works well and is easy to use. Lightwave and Keyshots both artifact like mad, Maya actually lost it since moving to arnold and the other options don't supply fluid progressive rendering which make it slow to iterate with. You're not wrong as Vray's works really well but there's a reason why I didn't use it before being in Modo :)
@alienpioneer7 жыл бұрын
Thank you for the insight. I totally get you with arnold :).
@mathewo99427 жыл бұрын
No worries man, It's always good to chat with people in the know :D
@romanzhu7 жыл бұрын
Mathew, can you show how you rendered such noise-free images?
@mostafamoradi21864 жыл бұрын
bro what is this program you are working in? please please tell me
@jadedsoul16 жыл бұрын
SWEET WORK MAN....WHAT RT RENDER ENGINE IS YOU RUNNING IN THIS VID. VRAY RT?.. caps..sorry.. yea just wondering . have you had a play with Corona yet with filmic space values like cycles. one great render engine to have a doss with.great for skin. iv never had nice skin with vray. but that is my lacking not the renderer.. Corona is so artist easy to..seems lik,e you would get on with it. cheers for sharing your tricks man. Thumbs up
@razvanstanciu26557 жыл бұрын
Great tutorial !
@mathewo99427 жыл бұрын
Thankyou man, I hope it was useful to you
@MrXBJonte7 жыл бұрын
Correct me if I am wrong. It is not possible to use the round edge shader for game art right?
@mathewo99427 жыл бұрын
Yeah, I just bake it down to the normal map :)
@MrXBJonte7 жыл бұрын
Oh okay so it does work. Damn, that's amazing
@MrXBJonte7 жыл бұрын
RIP dancing man
@TheMADmk7 жыл бұрын
Mathew O now that is interesting I though it was just for renders, also is modo really worth learning over Maya as I tried it and it just felt I dunno unintuitive compared to Maya? but then I say that about all 3d apps that aren't Maya =D
@mathewo99427 жыл бұрын
If you don't feel like you don't want to move then don't move :) I'm fast in Maya too as I've used it for 10 years but I wanted to try Modo as it had some really nice tools and in my studio you can use whatever software you want as long as you can deliver an fbx. After a couple of weeks it was pretty clear to me that my workflow was going to change over to a more boolean centric workflow in Modo with the round edge shader replacing control loops which I can bake down. I shipped The Division along with several other artists in my Environment art team using Modo and was very happy doing so :) You choose, if you don't get along with it then don't do it.
@wendelllopez71797 жыл бұрын
what pluggin use for photoshop for material :O and what proman 3D use?
@MAX3D27 жыл бұрын
Very nice!!!
@ImGalaxyHuyaGaa5 жыл бұрын
0:35 oh.. oohh oooh wow oooh daammm i want that car
@SegaMegaLoh5 жыл бұрын
just model it!:)
@chaos3d9405 жыл бұрын
@@SegaMegaLoh "just" :)
@martinflashgordon6 жыл бұрын
Is it possible to this "round edges" 3:30 also in 3ds max with V-ray?
@VillaCarrington5 жыл бұрын
Look for Vray CompTex and Vray EdgesTex
@apzsk99076 жыл бұрын
I'm asking a question : if I buy a suite 2 license, do I get all the textures from megascans library? Or they are exclusive to megascans?
@nubeslocas6 жыл бұрын
I'd like to know about this too
@iplaybose7 жыл бұрын
So, in NDO, what mesh did he import when he made those textures ? its not clear to me
@ASKALAPHUS7 жыл бұрын
iplaybose - I don’t think he imported anything, you can still generate textures in DDO without a mesh.
@jovontowns5917 жыл бұрын
Okay so you can model in Zbrush export FBX or OBJ and use the normal shader in Modo??? You just have to bake it down into your normal map to be used elsewhere... Right? I hate navigating in Modo, BUT that's a brilliant trick I've never seen before. It feels CLUMSY navigating in MODO because I use Zbrush and Maya and I only use an Intuos tablet for all navigation. Please respond before I invest the effort in downloading the trial again :(
@romanzhu7 жыл бұрын
You can disable trackball rotation (System→Preferences→Display→OpenGL→Viewport Rotation→Trackball Rotation and next one) Yes, it's easy to bake onto itself and onto another object (look at youtube "baking rounded edge shading modo")
@mathewo99427 жыл бұрын
Hey, that'd work totally fine. I do that myself and you can switch Modo to maya controls and turn off track balls rotation. I'm a long time Maya user that recently moved to modo so I had the same navigation pains.
@ASKALAPHUS7 жыл бұрын
Jovon - The rounded-edges option is not a Modo exclusive thing. Most renderers have shaders with round-edge settings, even Keyshot!
@shahryarabbasi27284 жыл бұрын
what the second program name
@nazirullsafrypaijo56945 жыл бұрын
RIP DDO
@TheRenegadist5 жыл бұрын
Wait, what happened?
@alvinliu9196 жыл бұрын
does anyone can tell me why I put Ddo material to Maya or game engine is all black. Thanks!
@MadpolygonDEV7 жыл бұрын
He be using quixel until he discovers substance hehe
@cudiedgar6 жыл бұрын
so ur saying english language is retardism?
@titanlax55885 жыл бұрын
Quixel suite crashes when I start Photoshop
@ikovsharov6 жыл бұрын
Why I can't do the same?!
@amilcartechnologies5827 жыл бұрын
the symbol of the first seems to be like the ww2 britsh speedfire warplanes !
@mathewo99427 жыл бұрын
The British WW2 Spitfire was my reference :)
@alienpioneer7 жыл бұрын
I think that it would be a lot more constructive if Quixel would focus more on the application quality then tutorials. it's like making tutorials for an application that nobody will use anymore since it has way too many bugs and they are just ignoring the existing users.Shame.
@mathewo99427 жыл бұрын
Each to their own, I love using it.
@alienpioneer7 жыл бұрын
Thank for the reply .What version are you using ? In version 2.3.1 3do has a major memory leak problem that freezes the app once you get more layers, the dynamask don't save the first time the handpainting buffer, the id masking is totaly crapped . Problem reported since may or june, they acknowledged the bugs but did nothing so far .Myself , like many others really appreciate quixel , but in the current stage is a crappy app.
@TheMADmk7 жыл бұрын
alienpioneer yh has great potential but Photoshop runs like absolute pig, my PC doesn't have best specs but zbrush with 10million polys runs fine on it trying to use ddo and 3do on a simple cube and it just freezes up. ditch Photoshop quixel its no good!
@alienpioneer7 жыл бұрын
Worked fine for me until the last update. It might be the memory leak i mentioned. I keep an eye on the task manager and i kill 3do process when is starting to pile up memory. I use quixel every day because in photoshop i am right at home , but i have the impression that they are doing everything they can to push away the existing customers. Myself and many others have a sort of sympathy for a small company, but they aren't even fixing the vital bugs.
@digbysirchickentf23157 жыл бұрын
I think this workflow is holding you back, or at least holding back the happy accidents.. I feel like your tieing yourself down when you have to go back to PS to tweak dirt levels, that control should be happening in the render material. You wisely spot the futility of geniuses playing with procedurals.. but are you falling into a similar trap? I prefer to use multiple mapping coords blending tilable masks derived from photography, therefore avoiding any need for UV's. Its still a tweakfest, but a more organic (artistic?) apprach IMO.
@ASKALAPHUS7 жыл бұрын
DigbySirChickenTF2 - very true, but DDO just has great material presets, which is the main reason he uses it. Plus, you don’t need UVs to use his workflow.