Quick Texturing of 3D Concepts

  Рет қаралды 86,917

Quixel

Quixel

Күн бұрын

Пікірлер: 63
@foist101
@foist101 7 жыл бұрын
Just a side note for any Maya users, there is a mentalray shader called "mia_roundcorners" shader that you can use to achieve the same "cheated" rounded edges for your next rendered piece. :)
@quakebox
@quakebox 7 жыл бұрын
foist Thanks and for LightWave users download DPKIT and use the Edge node and link it to the Normal of the material and make sure the objects are all in one layer to achieve a rounded corners effect without modeling.
@Asimov16
@Asimov16 7 жыл бұрын
And for 3ds Max users just chamfer the hell out of everything LOL
@1Robertwaterworth
@1Robertwaterworth 7 жыл бұрын
It's nice to know there are still some other Maya Mental Ray users out there.
@zerrowolf6747
@zerrowolf6747 7 жыл бұрын
Cheers guys, great vid! Hope we see more like this looking at workflows helps alot.
@MonstroUK
@MonstroUK 7 жыл бұрын
Awesome. Can we get the second half of that terrain texturing tutorial where you cover the material in UE4 and the process for using it? Many thanks.
@F11290
@F11290 7 жыл бұрын
Yes please!
@Happyturtlebeach
@Happyturtlebeach 4 жыл бұрын
Will it work if the model is not UV mapped?
@JSM0RGAN
@JSM0RGAN 7 жыл бұрын
Nice! It came out great. The rounded edge shader is the secret weapon of Modo :)
@mathewo9942
@mathewo9942 7 жыл бұрын
Thankyou man, I hope it's helpful. I love the rounded edge shader :D
@alienpioneer
@alienpioneer 7 жыл бұрын
It's not a weapon and it's not secret. It's been around for a while and every major renderer has it.
@mathewo9942
@mathewo9942 7 жыл бұрын
I guess it'a secret weapon because it actually works well and is easy to use. Lightwave and Keyshots both artifact like mad, Maya actually lost it since moving to arnold and the other options don't supply fluid progressive rendering which make it slow to iterate with. You're not wrong as Vray's works really well but there's a reason why I didn't use it before being in Modo :)
@alienpioneer
@alienpioneer 7 жыл бұрын
Thank you for the insight. I totally get you with arnold :).
@mathewo9942
@mathewo9942 7 жыл бұрын
No worries man, It's always good to chat with people in the know :D
@romanzhu
@romanzhu 7 жыл бұрын
Mathew, can you show how you rendered such noise-free images?
@mostafamoradi2186
@mostafamoradi2186 4 жыл бұрын
bro what is this program you are working in? please please tell me
@jadedsoul1
@jadedsoul1 6 жыл бұрын
SWEET WORK MAN....WHAT RT RENDER ENGINE IS YOU RUNNING IN THIS VID. VRAY RT?.. caps..sorry.. yea just wondering . have you had a play with Corona yet with filmic space values like cycles. one great render engine to have a doss with.great for skin. iv never had nice skin with vray. but that is my lacking not the renderer.. Corona is so artist easy to..seems lik,e you would get on with it. cheers for sharing your tricks man. Thumbs up
@razvanstanciu2655
@razvanstanciu2655 7 жыл бұрын
Great tutorial !
@mathewo9942
@mathewo9942 7 жыл бұрын
Thankyou man, I hope it was useful to you
@MrXBJonte
@MrXBJonte 7 жыл бұрын
Correct me if I am wrong. It is not possible to use the round edge shader for game art right?
@mathewo9942
@mathewo9942 7 жыл бұрын
Yeah, I just bake it down to the normal map :)
@MrXBJonte
@MrXBJonte 7 жыл бұрын
Oh okay so it does work. Damn, that's amazing
@MrXBJonte
@MrXBJonte 7 жыл бұрын
RIP dancing man
@TheMADmk
@TheMADmk 7 жыл бұрын
Mathew O now that is interesting I though it was just for renders, also is modo really worth learning over Maya as I tried it and it just felt I dunno unintuitive compared to Maya? but then I say that about all 3d apps that aren't Maya =D
@mathewo9942
@mathewo9942 7 жыл бұрын
If you don't feel like you don't want to move then don't move :) I'm fast in Maya too as I've used it for 10 years but I wanted to try Modo as it had some really nice tools and in my studio you can use whatever software you want as long as you can deliver an fbx. After a couple of weeks it was pretty clear to me that my workflow was going to change over to a more boolean centric workflow in Modo with the round edge shader replacing control loops which I can bake down. I shipped The Division along with several other artists in my Environment art team using Modo and was very happy doing so :) You choose, if you don't get along with it then don't do it.
@wendelllopez7179
@wendelllopez7179 7 жыл бұрын
what pluggin use for photoshop for material :O and what proman 3D use?
@MAX3D2
@MAX3D2 7 жыл бұрын
Very nice!!!
@ImGalaxyHuyaGaa
@ImGalaxyHuyaGaa 5 жыл бұрын
0:35 oh.. oohh oooh wow oooh daammm i want that car
@SegaMegaLoh
@SegaMegaLoh 5 жыл бұрын
just model it!:)
@chaos3d940
@chaos3d940 5 жыл бұрын
@@SegaMegaLoh "just" :)
@martinflashgordon
@martinflashgordon 6 жыл бұрын
Is it possible to this "round edges" 3:30 also in 3ds max with V-ray?
@VillaCarrington
@VillaCarrington 5 жыл бұрын
Look for Vray CompTex and Vray EdgesTex
@apzsk9907
@apzsk9907 6 жыл бұрын
I'm asking a question : if I buy a suite 2 license, do I get all the textures from megascans library? Or they are exclusive to megascans?
@nubeslocas
@nubeslocas 6 жыл бұрын
I'd like to know about this too
@iplaybose
@iplaybose 7 жыл бұрын
So, in NDO, what mesh did he import when he made those textures ? its not clear to me
@ASKALAPHUS
@ASKALAPHUS 7 жыл бұрын
iplaybose - I don’t think he imported anything, you can still generate textures in DDO without a mesh.
@jovontowns591
@jovontowns591 7 жыл бұрын
Okay so you can model in Zbrush export FBX or OBJ and use the normal shader in Modo??? You just have to bake it down into your normal map to be used elsewhere... Right? I hate navigating in Modo, BUT that's a brilliant trick I've never seen before. It feels CLUMSY navigating in MODO because I use Zbrush and Maya and I only use an Intuos tablet for all navigation. Please respond before I invest the effort in downloading the trial again :(
@romanzhu
@romanzhu 7 жыл бұрын
You can disable trackball rotation (System→Preferences→Display→OpenGL→Viewport Rotation→Trackball Rotation and next one) Yes, it's easy to bake onto itself and onto another object (look at youtube "baking rounded edge shading modo")
@mathewo9942
@mathewo9942 7 жыл бұрын
Hey, that'd work totally fine. I do that myself and you can switch Modo to maya controls and turn off track balls rotation. I'm a long time Maya user that recently moved to modo so I had the same navigation pains.
@ASKALAPHUS
@ASKALAPHUS 7 жыл бұрын
Jovon - The rounded-edges option is not a Modo exclusive thing. Most renderers have shaders with round-edge settings, even Keyshot!
@shahryarabbasi2728
@shahryarabbasi2728 4 жыл бұрын
what the second program name
@nazirullsafrypaijo5694
@nazirullsafrypaijo5694 5 жыл бұрын
RIP DDO
@TheRenegadist
@TheRenegadist 5 жыл бұрын
Wait, what happened?
@alvinliu919
@alvinliu919 6 жыл бұрын
does anyone can tell me why I put Ddo material to Maya or game engine is all black. Thanks!
@MadpolygonDEV
@MadpolygonDEV 7 жыл бұрын
He be using quixel until he discovers substance hehe
@cudiedgar
@cudiedgar 6 жыл бұрын
so ur saying english language is retardism?
@titanlax5588
@titanlax5588 5 жыл бұрын
Quixel suite crashes when I start Photoshop
@ikovsharov
@ikovsharov 6 жыл бұрын
Why I can't do the same?!
@amilcartechnologies582
@amilcartechnologies582 7 жыл бұрын
the symbol of the first seems to be like the ww2 britsh speedfire warplanes !
@mathewo9942
@mathewo9942 7 жыл бұрын
The British WW2 Spitfire was my reference :)
@alienpioneer
@alienpioneer 7 жыл бұрын
I think that it would be a lot more constructive if Quixel would focus more on the application quality then tutorials. it's like making tutorials for an application that nobody will use anymore since it has way too many bugs and they are just ignoring the existing users.Shame.
@mathewo9942
@mathewo9942 7 жыл бұрын
Each to their own, I love using it.
@alienpioneer
@alienpioneer 7 жыл бұрын
Thank for the reply .What version are you using ? In version 2.3.1 3do has a major memory leak problem that freezes the app once you get more layers, the dynamask don't save the first time the handpainting buffer, the id masking is totaly crapped . Problem reported since may or june, they acknowledged the bugs but did nothing so far .Myself , like many others really appreciate quixel , but in the current stage is a crappy app.
@TheMADmk
@TheMADmk 7 жыл бұрын
alienpioneer yh has great potential but Photoshop runs like absolute pig, my PC doesn't have best specs but zbrush with 10million polys runs fine on it trying to use ddo and 3do on a simple cube and it just freezes up. ditch Photoshop quixel its no good!
@alienpioneer
@alienpioneer 7 жыл бұрын
Worked fine for me until the last update. It might be the memory leak i mentioned. I keep an eye on the task manager and i kill 3do process when is starting to pile up memory. I use quixel every day because in photoshop i am right at home , but i have the impression that they are doing everything they can to push away the existing customers. Myself and many others have a sort of sympathy for a small company, but they aren't even fixing the vital bugs.
@digbysirchickentf2315
@digbysirchickentf2315 7 жыл бұрын
I think this workflow is holding you back, or at least holding back the happy accidents.. I feel like your tieing yourself down when you have to go back to PS to tweak dirt levels, that control should be happening in the render material. You wisely spot the futility of geniuses playing with procedurals.. but are you falling into a similar trap? I prefer to use multiple mapping coords blending tilable masks derived from photography, therefore avoiding any need for UV's. Its still a tweakfest, but a more organic (artistic?) apprach IMO.
@ASKALAPHUS
@ASKALAPHUS 7 жыл бұрын
DigbySirChickenTF2 - very true, but DDO just has great material presets, which is the main reason he uses it. Plus, you don’t need UVs to use his workflow.
@beltranarana478
@beltranarana478 7 жыл бұрын
1st?
@VGforCG
@VGforCG 7 жыл бұрын
second
@rajasrungavarapu
@rajasrungavarapu 7 жыл бұрын
Third :(
@quixeltools
@quixeltools 7 жыл бұрын
Third is good too. :)
@UneasyGameDev
@UneasyGameDev 7 жыл бұрын
fourth
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