The love 3D artists have for scratched metal never seems to fade.
@erzajumeidi4 жыл бұрын
Well, mostly use to add realism.
@erzajumeidi4 жыл бұрын
@@callumaustin9567 Suit yourself
@spacep0d4 жыл бұрын
@@callumaustin9567 It's a public comment section, so a bit of context may be informative to some.
@mohitrahaman4 жыл бұрын
They be like "Oh this piece of model looks too pristine. Lets add some C H A R A C T E R to it."
@mohdnohhussin67934 жыл бұрын
@@mohitrahaman lol
@eviv80104 жыл бұрын
Video: "too dense to use in a game engine" UE5: hold my billion triangles per frame.
@tyler_puryear4 жыл бұрын
Glad to see everyone is excited for this release! The team worked very hard to bring this to fruition! Let’s get mixing!!!
@RuthwikRao4 жыл бұрын
Literally dropped everything to watch this and I haven't even started!
@RuthwikRao4 жыл бұрын
Okay now that I finished watching it, a few thoughts, having not yet downloaded it myself: 1. I really like the clean and simple UI, it seems very non-intrusive and intuitive. (Edit: Having now used it, I hate how I have to compromise the viewport to access the material library which takes over the viewport, make it so that both can be visible at the same time, and allow for maximum viewport real estate.) 2. I hope to see baking support added to this, needing an external baker like Marmoset, xNormal, etc is cool but seems to make the process more convoluted (I'm sure Quixel must be used to Substance Painter comparisons by now because it's the major competing tool, and that tool has pretty good baking support already which is an advantage right now) and I didn't see it being mentioned in the roadmap alongside mirrored UVs and multiple texture sets. 3. I see megascans being mentioned a lot in this preview and I admit just how amazing a service it is for Unreal users to have access to such a vast library, but I hope we have universal access to a limited amount of materials, alphas, masks, imperfections, smart materials, etc without needing to eventually use Unreal or have an active Megascans subscription. (EDIT: Thank you, the blog entry answered this - "With over one hundred Smart Materials and Megascans assets now available in Mixer for free, plus direct access to the entire Megascans library for free within Mixer for all UE4 users, Mixer now offers you a best-in-class system for building your Smart Material library." ) Godspeed, Quixel and Epic, thanks for all your beautiful work and support on this, it truly means a lot!
@h3ftymouse4 жыл бұрын
SUBSTANCE IS DEAD GO SUCK IT ADOBE
@dasnico134 жыл бұрын
@@h3ftymouse are you telling me that this is ready to compete with painter? no man
@h3ftymouse4 жыл бұрын
@@dasnico13 No, it will probably never be as good as painter, but it's cheaper as you get tons of assets too.
@daemoncel4 жыл бұрын
OMG, I have never been so excited for a programs release!
@RausanSinha4 жыл бұрын
me too 😭☺️
@fernandosouza96074 жыл бұрын
Omg.. I'm literally crying now... That's absolutely fantastic! Epic! Thank you Quixel team for putting together such an amazing tool for us!
@juliuscagara4 жыл бұрын
THANK YOU EPIC GAMES! THANK YOU QUIXEL
@TimTylor3 жыл бұрын
Working through this with the current version, 2021. This one doesn't use Base Layers, so at 3:20 you import the maps with the Texture Sets Editor (under Window in the menu bar) and at 6:00 I think you need to select Base Map rather than Layer Map. It's more or less the same otherwise.
@jma3038 Жыл бұрын
Thanks man, appreciate the help. You're the only comment I found who addressed this issue. :)
@twosox_x4 жыл бұрын
His first minute of explaining how to prepare a model - explained more to me then 90% of "model a spaceship" tutorials on youtube...
@AlexiosLair4 жыл бұрын
Also, guys, spread the word, this is a future standard!
@AriseWorks4 жыл бұрын
When channel packing, put Roughness in the Green channel - it's going to be compressed with less quality loss in game engines. RGB goes for MRO (Metalness / Roughness / Occlusion). Also, we need a way to paint normal data. Currently only option to make a mask-stamp is with displacement enabled, but not normal data, which is... very odd. Looking forward to further development. Great job team Quixel.
@dyotoorion18354 жыл бұрын
Good points - 100% agree Arise! ;)
@Reltdeats4 жыл бұрын
But doesnt it depend from the compression method used in the final engine ur are using for?
@gambikules4 жыл бұрын
you cant paint normal data in substance painter so why here ?
@eskey67723 жыл бұрын
@@gambikules Because this is not Substance Painter
@foist1014 жыл бұрын
Quixel Suite was my favorite tool that allowed me the most freedom to get the best texture results I've made. When it was retired I reluctantly switched to Painter, and am hopeful to be able to switch back to Quixel. Cant wait to try it out.
@ericramberg77824 жыл бұрын
foist you stayed frosty, and it payed off!
@StylizedStation4 жыл бұрын
Oh wow! Can't wait to do some tutorials for this.
@mrfeathers39384 жыл бұрын
Can’t wait bro
@quixeltools4 жыл бұрын
Can't wait to see what you come up with! :D
@darioquizhpi72214 жыл бұрын
I'll be waiting 😍
@ertyuopguwertyuopgu74554 жыл бұрын
This is the easiest and one of the most advanced program for modelling and texturing. And free for everyone! That's just awesome.
@mdesignanimationsricardomo5134 жыл бұрын
Years waiting for this moment. Thanks guys!! now to work it ...
@coxitaboy4 жыл бұрын
Thank you Quixel for an alternative to Adobe!
@spacep0d4 жыл бұрын
I'm a Substance Painter fan, but it's nice to see Quixel with a proper visual interface with Mixer. The Photoshop-based solution never appealed to me, and felt too much like the olden days painting blind. Here are some ideas to make Quixel an essential tool, even for die-hard Substance users who would still find lots of reasons to add Mixer to their arsenal; 1. Artists need a way to paint using multiple texture sets on various objects which share one UV map. Utilize multiple texture sets (when available), paint model, and export back to one or more texture sets that either we define or are based on the unique UV sets in-use. The reasons for doing this are part of best-practices; reducing materials, saving VRAM, fewer draw calls, better FPS,, etc. This would be a HUGE feature and a major selling point, even for existing Substance Painter users like me. 2. Give us scene flexibility. Painter isn't all that flexible. If you need to add one component, you have to reimport the entire object where the painting is recreated on the existing items with the new component added. However, I would prefer to be able to add new objects, one at a time. Same with replacing objects. If for some reason I need to change UVs on an object or break an object in to its own UV set, let me do that with surgical precision on that one object. If I want to add a new component to a ship, let me add just that component without disturbing existing work. 3. Baking in program should be supported. As a first release, it makes sense to offload baking to other programs (some of which are free), but this should be included soon. 4. Create a series of export presets for various engines and renderers, e.g., UE4/5, Unity, VRAY, Octane, PlayCanvas (regular and GMAO), etc. 5. Create a show/hide toggle for individual meshes (and sub-objects) if possible. Any plans for in-app rendering such as IRay, aside from the PBR viewport? P.S. I like the spaceship! :)
@GlebAlexandrov4 жыл бұрын
wow that's actually bombastic!
@lordpengz164 жыл бұрын
Oh hello there
@gwynbleidd90003 жыл бұрын
@Sycka Fruck General Kenobi
@ZalkDrives4 жыл бұрын
This is literally the #1 thing I wanted from this program, long live Quixel!
@slweek4 жыл бұрын
Incredible update, downloaded it right away and I`m so happy about the new features that weren't present in 2019 version, now that it's possible to paint 3d assets is just crazy, thank you to the whole quixel team
@mosog88294 жыл бұрын
@17:32 Bridge, Blender and Mixer being free. Indeed. There is no excuse for creating mediocre 3D art anymore. I have been waiting for this release for so long. Thanks to the Quixel theme for such a good software.
@michaelolasanya41354 жыл бұрын
I guess I am late to the party but see this video, my heart just ran away with joy... I have really waited for this day and Quixel is the best....
@shimmentakezo11964 жыл бұрын
I've never been able to create anyting with substance, so glad that Quixel came out with this treasure, it seems much easier and connected with the library , possibilities seem endless
@ThatElfNerd4 жыл бұрын
Thank you KZbin Gods for recommending this to me. I didn't want to be reliant on Substance Painter after graduating class, so this is a welcome addition to being completely free from paid software.
@mae23094 жыл бұрын
Did humanity did something right, to deserve such an amazing softwares. Great job lads
@jintarokensei33084 жыл бұрын
Thank you guys. I got so sad when Adobe bought Substance, but now? I'm very excited. Excellent stuff, can't thank you enough!
@ahmadajmal80294 жыл бұрын
OMG!!! Thank you! Thank you! Thank you sooo much ....!! literally crying with joy tears
@MrBmxerFTW4 жыл бұрын
I've been waiting for this for months now ever since the announcement, been using the beta for months now fantastic piece of software
@sams_3d_stuff3 жыл бұрын
For mixer 2021, go to setup tab and edit texture sets to add the base textures in the beginning!! Otherwise the textures will look like noise.
@skyegibbs49554 жыл бұрын
Josh Powers is the most badass name I've heard in a while
@harrysanders8184 жыл бұрын
Lol, true !
@PolygonAcademy4 жыл бұрын
oh yes oh yes :) looks like its time to dive into this and get back on the ol' tutorial train baby! wooooooo!
@RuthwikRao4 жыл бұрын
Please do, we're gonna be waiting super hard! This tool shall be invaluable for Unreal workflow, can't wait to see what you do with it :)
@izaya654 жыл бұрын
My good man Simpson, we have waited patiently for this hour to draw near. We thank you.
@KUBE.archvis4 жыл бұрын
Yay!!! I miss your tutorials!
@NovaXP4 жыл бұрын
Outcome 1: Mixer 2020 forces Adobe to remain competitive with Substance and not screw over its users, making both programs good options. Outcome 2: Adobe screws over their Substance users, but people can just switch to Mixer for free. Seems like a win-win to me.
@lassebauer4 жыл бұрын
Outcome 3: Adobe buys Quixel😂
@zinetx4 жыл бұрын
@@lassebauer cannot and will not. Epic is the type of buy and hold, they won't give Quixel that easy.
@hungryconfidence15623 жыл бұрын
@@lassebauer LMAO
@lw45704 жыл бұрын
Its awesome to see another software that seems to be on par with Substance Painter and FREE. Always have loved Quixel, but you keep finding ways to win my heart.
@zjnever20794 жыл бұрын
多么巨大的进步,把一个几乎淘汰的软件整合进来在mixer,想出这个主意的人一定是个天才 What a huge progress, integrating an almost obsolete software into the mixer, the person who came up with the idea must be a genius
@robertmarquez60844 жыл бұрын
yeaaaaahhh the wait is over the holly grail of texturing is finally here SP here we come
@3dfer3834 жыл бұрын
it's really weird this video does not have millions of views.
@muratklcoglu37934 жыл бұрын
My eyes fill with tears. Thank you for this amazing tools Quixel!!
@alainpires90824 жыл бұрын
Hell, It's about time !
@EvilReFlex4 жыл бұрын
After Adobe bought Substance Painter (and I *** hate Adobe) I hoped for a new similar tool... and this is awesome! Many Thanks!
@Cryunreal4 жыл бұрын
Just use 3d coat. If you what to see a cool result from 3d coat, look at Metro Exodus =)
@AlessiaLorenziALEL4 жыл бұрын
me too!
@jellsart4 жыл бұрын
You guys are ROCKSTARS ! You gave us so much ! I can't tell how much we love you !
@paulcolose98444 жыл бұрын
I'm not cancelling my Substance subscription yet, but I am definitely going to jump into the Mixer workflow. Hopefully it will replace my Substance workflow when it's on par. Thank you Quixel and Epic!
@JonathanWinbush4 жыл бұрын
Oh hell yea been waiting for this one 👊🏿
@Entropicnin4 жыл бұрын
You guys are killing it! I hope the Epic partnership is as good for you guys as it has been for us lately!
@teddybergsman53584 жыл бұрын
Niminion Epic have been absolutely amazing to us, and we hope we can bring more and more value as we are integrating with the greater team. It’s such an exciting new time.
@jvora11204 жыл бұрын
We've come full circle. Amazing work!
@emiliobuono4 жыл бұрын
Incredible stuff - anything from Quixel is borderline workflow magic...
@abdullahsajid655364 жыл бұрын
Looking forward to use this. Its definitely gonna make my workflow a million times better.
@VitorGuerreiroVideos4 жыл бұрын
Thank you for this! it looks awesome! Can't wait to play with it! Awesome work!
@Samantha_d24 жыл бұрын
This software is unbelievably powerful...thank you so much for this...
@AnkitKumar-tt5hs4 жыл бұрын
Packing up Quixel suite in the mixer That's great only 3d painting was missing from mixer thanks quixel
@AlbertonBeastmaster4 жыл бұрын
It doesn't support multiple texture maps yet. For me it has yet to replace Suite.
@lillyalillya4 жыл бұрын
Congratulations on the launch! Still gonna test it soon, but from what I've seen I think Mixer will become my new main texturing program! :)
@turalmemmedov36484 жыл бұрын
Thank you very much. I really would love to see the tutorial series like substance painter. The dedicated videos for each feauture. It really helps to learn an understand the program in depth.
@siraniks4 жыл бұрын
yey for the new Quixel SUITE Thank you Quixel
@digimaks4 жыл бұрын
Seeing THIS, one thinks - "boy, how antique and outdated the texturing tools in 3DsMax".... Having texturing tools with layering, with masking and seeing real time how it looks on the model is what we needed for decades!!!
@NiteshKumar-cs4wo4 жыл бұрын
You guys do very great things for artist. God bless you
@eternalsnows60714 жыл бұрын
Very exciting! Are there any plans to include projection painting?
@sadmannaqueeb74504 жыл бұрын
Mixer is improving at a rapid speed. Just give it a few years and it will be more if not as powerful as Substance. Most importantly, it's FREE. Megascans Library, Mixer , Bridge, Twinmotion and monthly free assets from Unreal Marketplace. Let's take a moment to give a huge thanks to Epic Games. Quixel is rocking it when it comes to quickly implementing new features ( 3D Painting, Smart Materials and such) . Thanks a ton you guys!
@powerofthec59084 жыл бұрын
Megascans Library is hella expensive.
@sadmannaqueeb74504 жыл бұрын
@@powerofthec5908 It's free for Unreal Engine users.
@ThinkingREED9994 жыл бұрын
I wasn't prepared lol. Thank you Quixel Team I'm trying this tomorrow can't wait
@eth79284 жыл бұрын
Amazing. But you should add a baking functionality really soon.
@PrefoX4 жыл бұрын
ya because ToolBag is not for free so the whole "its free" talk is bs, as long 1 program in the chain is still costly.
@grimmx4 жыл бұрын
@@PrefoX right, you know the other free program they mentioned does bake, kzbin.info/www/bejne/ZqOQlHqgi7Cpfdk
@eth79284 жыл бұрын
@@PrefoX You could still bake textures in blender. But it's a painful process.
@xewi604 жыл бұрын
X-normals bakes are very nice
@sicktennis4 жыл бұрын
Bake in substance then export to mixer :)
@highdefinist96974 жыл бұрын
As a programmer, this seems like a far more accessible tool than many of the other art tools I have seen. Rather than only having some large-scale but simplistic transformations available, and some specific but microscale transformations (like drawing paint at some location), this tool seems to bridge the gap by offering some "intermediate scale"-transformations: Each individual transformation is relatively simple by itself, but they can be combined to create a unique, complex look. This is not unlike how, in software development, different abstract algorithms and libraries are combined to solve specific problems. Or in other words, this tool seems to bridge the gap between "Draw some circles" and "draw the rest of the f*cking owl".
@vicbelwerty4 жыл бұрын
This is looking really promising, once you add multiple texture sets support and hopefully UDIMs support it wold be really hard not to switch from Painter to Mixer, Keep up the great work guys!
@mushroomcrepes4 жыл бұрын
what a time to be alive
@OnigoroshiZero4 жыл бұрын
WOW, just WOW. This is amazing, I love you guys.
@jack846994 жыл бұрын
Fantastic, waiting for this moment for a long time, thanks quixel.
@pkeod4 жыл бұрын
Thank you to Quixel and thank you to Tim Sweeney 💖💛✨
@sehuz79573 жыл бұрын
Excelente herramienta, gracias Quixel. Aunque tuve que ver el video a 1/4 de velocidad para seguirlo y entender algo, ja ja. Muy bueno.
@gcharb2d4 жыл бұрын
This is so cool, and the maps loads automatically in Blender, which is even cooler! Painter/Adobe no more, thanks for the great work Quixel, can't wait to see what will come next!
@MucanDesignStudios4 жыл бұрын
You guys are amazing. thank you for what you are doing in the industry.
@alexandrabecker90334 жыл бұрын
Thank you for offering us this gem ♥
@Ro3D_DigitalInsights4 жыл бұрын
Stunning! Would be great to have a baking system just inside here in Quixel Mixer!
@fancyline6734 Жыл бұрын
Quixel Mixer needs these features baking maps and UV unwrapping to be all in one
@normyocete75364 жыл бұрын
I have no idea what is going on but I’m impressed.
@Ege-h6u4 жыл бұрын
thank you guys! YOU ARE TRULY AWESOME!!!!
@ЕгорБ-в6ц4 жыл бұрын
wooow, can't wait to try it! Well done quixel!
@keinavara4 жыл бұрын
YEEEEAH!!! AT LAST!!!
@andyp1234564 жыл бұрын
The mixer download on the Quixel page still downloads 2019.4, which needs to be installed before you can download 2020. Hopefully this gets updated soon. Anyway, thanks for making this awesome tool free for all!
@teddybergsman53584 жыл бұрын
Andrew Palmer Thank you for bringing this to our attention Andrew. Will address!
@arthurvalverdepiedra52914 жыл бұрын
DDO is back! Thanks guys!
@starscream20924 жыл бұрын
Thank god for 4k videos !!
@BananaLegalFun4 жыл бұрын
Thank you very much, now Substance has a worthy competitor)
@ThiagoDuarte-uz3et4 жыл бұрын
this is insane (& free)!
@hannahcrawford91984 жыл бұрын
This is a game changer, thanks so much guys!
@williamhickerson43164 жыл бұрын
TAKE MY MONEY!!!! TAKE IT ALL! THIS IS AMAAAAAAZING!!!!!!!
@MrlegendOr4 жыл бұрын
No need it's Freee!!!!🤣
@JamZamDesigns4 жыл бұрын
Amazing. Absolutely amazing. Farewell Substance Painter, you won't be missed :)
@vectonaut15034 жыл бұрын
This was exactly what I was hoping for. Great job!
@arashi88764 жыл бұрын
This is Evolution ! Thanks Quixel ♡. In next update if possible please make the video with a Human Character.
@balkerzshuffle7674 жыл бұрын
Yes finally! So excited 😁 thank you Quixel
@MILOSHOBILICHH4 жыл бұрын
Love you guys!!! Keep this sublime job!!!!
@Soulify4 жыл бұрын
Gamers: Ew, it’s Epic Games. Artist: *scream of joy*
4 жыл бұрын
Because fortnite bad minecraft good amirite my fellow wholesome 100 keanu chungus #1 pewdiepie fan
@bilbag4 жыл бұрын
Will be a steam version of mixer too in the future?
@teddybergsman53584 жыл бұрын
bilbag No need, Mixer is free :)
@andrewrahn63894 жыл бұрын
So excited to use this!
@Toskyval4 жыл бұрын
Regarding future releases: - We'll be able to bake source textures using Quixel? - We'll be able to bridge meshes and textures between Blender and Mixer? - Painting across UDIM tiles will be possible? - To constantly use Mixer we are forced to have an internet connection? - An option that triangulate the imported mesh and to export it? - A bevel/chamfer shader for sharp angles?
@Iriarte934 жыл бұрын
Praise be!🙌🏻 * Matthew McConaughey crying Gif from Interstellar *
@arashi88764 жыл бұрын
KZbin should give an option for GIFs !
@petertremblay37254 жыл бұрын
I am so glad i don't have to suffer the troll voice of the substance designer tutorial guy!
@jujuboohoo4 жыл бұрын
Blender just got UDIMS and I look forward for Mixer to support it as well as the ability to paint across multiple tiles. :D
@Starlingstudio4 жыл бұрын
Incredible, Nice Job. Thanks You Quixel Team
@williambell45914 жыл бұрын
PROPS, Guys! I can’t wait to play with this over the weekend! ...Time to, ahem shed a subscription! (Also hella glad I already have a Toolbag license!)
@ArchvizNow4 жыл бұрын
Just yesterday was thinking of using substance. Well, now I can stick to quixel
@rahul12345678913 жыл бұрын
Really nice i have trying to get hands on substance painter but looking at this makes me really happy . Thank you devs . 🤓🤓🤓🤓
@yorisongs98044 жыл бұрын
Great. ..!! But is there a dirt function?
@teddybergsman53584 жыл бұрын
Yes! There's tons of ways of creating great looking dirt that accumulates realistically across your mesh. The simplest way is to load a Smart Material-nearly all of them have some form of dirt as part of the layer stack :)
@yorisongs98044 жыл бұрын
@@teddybergsman5358 WOW!! ありがとう!
@yassiraykhlf59814 жыл бұрын
will it support spectacular workflow in the future