from now on I'm going to start mentioning on artstation that, "this artwork is 100% Adobe free".
@xewi604 жыл бұрын
@@KintaroTakanori they don't evolve, they are not generous like Epic
@emeraldeelentertainment89884 жыл бұрын
@@KintaroTakanori Adobe charges unaffordable prices that trouble indies, not to mention their aquisition of Allegorithmic and their softwares means you now don't own Substance programs when you subscribe. Adobe is known to buy software and put it down, like they did with Mixamo.
@eblgraphics4 жыл бұрын
With Adobe it was extremely unstable.
@Van-yo2xr4 жыл бұрын
Gala xy surprising that After effects, Photoshop, and Illustrator still have no real competition if Adobe doesn’t evolve. Hell, XD is starting to take on sketch these days. Affinity just isn’t full enough for any intense raster workflow.
@pawnswizard14 жыл бұрын
@@Van-yo2xr Affinity is awesome for just about everything. I've never run into a job it couldn't do. I consider it to be absolutely better than Photoshop in every way.
@callumaustin95674 жыл бұрын
The love 3D artists have for scratched metal never seems to fade.
@erzajumeidi4 жыл бұрын
Well, mostly use to add realism.
@erzajumeidi4 жыл бұрын
@@callumaustin9567 Suit yourself
@spacep0d4 жыл бұрын
@@callumaustin9567 It's a public comment section, so a bit of context may be informative to some.
@mohitrahaman4 жыл бұрын
They be like "Oh this piece of model looks too pristine. Lets add some C H A R A C T E R to it."
@mohdnohhussin67934 жыл бұрын
@@mohitrahaman lol
@eviv80104 жыл бұрын
Video: "too dense to use in a game engine" UE5: hold my billion triangles per frame.
@RuthwikRao4 жыл бұрын
Literally dropped everything to watch this and I haven't even started!
@RuthwikRao4 жыл бұрын
Okay now that I finished watching it, a few thoughts, having not yet downloaded it myself: 1. I really like the clean and simple UI, it seems very non-intrusive and intuitive. (Edit: Having now used it, I hate how I have to compromise the viewport to access the material library which takes over the viewport, make it so that both can be visible at the same time, and allow for maximum viewport real estate.) 2. I hope to see baking support added to this, needing an external baker like Marmoset, xNormal, etc is cool but seems to make the process more convoluted (I'm sure Quixel must be used to Substance Painter comparisons by now because it's the major competing tool, and that tool has pretty good baking support already which is an advantage right now) and I didn't see it being mentioned in the roadmap alongside mirrored UVs and multiple texture sets. 3. I see megascans being mentioned a lot in this preview and I admit just how amazing a service it is for Unreal users to have access to such a vast library, but I hope we have universal access to a limited amount of materials, alphas, masks, imperfections, smart materials, etc without needing to eventually use Unreal or have an active Megascans subscription. (EDIT: Thank you, the blog entry answered this - "With over one hundred Smart Materials and Megascans assets now available in Mixer for free, plus direct access to the entire Megascans library for free within Mixer for all UE4 users, Mixer now offers you a best-in-class system for building your Smart Material library." ) Godspeed, Quixel and Epic, thanks for all your beautiful work and support on this, it truly means a lot!
@h3ftymouse4 жыл бұрын
SUBSTANCE IS DEAD GO SUCK IT ADOBE
@dasnico134 жыл бұрын
@@h3ftymouse are you telling me that this is ready to compete with painter? no man
@h3ftymouse4 жыл бұрын
@@dasnico13 No, it will probably never be as good as painter, but it's cheaper as you get tons of assets too.
@AriseWorks4 жыл бұрын
When channel packing, put Roughness in the Green channel - it's going to be compressed with less quality loss in game engines. RGB goes for MRO (Metalness / Roughness / Occlusion). Also, we need a way to paint normal data. Currently only option to make a mask-stamp is with displacement enabled, but not normal data, which is... very odd. Looking forward to further development. Great job team Quixel.
@dyotoorion18354 жыл бұрын
Good points - 100% agree Arise! ;)
@Reltdeats4 жыл бұрын
But doesnt it depend from the compression method used in the final engine ur are using for?
@gambikules4 жыл бұрын
you cant paint normal data in substance painter so why here ?
@eskey67723 жыл бұрын
@@gambikules Because this is not Substance Painter
@tyler_puryear4 жыл бұрын
Glad to see everyone is excited for this release! The team worked very hard to bring this to fruition! Let’s get mixing!!!
@daemoncel4 жыл бұрын
OMG, I have never been so excited for a programs release!
@RausanSinha3 жыл бұрын
me too 😭☺️
@fernandosouza96074 жыл бұрын
Omg.. I'm literally crying now... That's absolutely fantastic! Epic! Thank you Quixel team for putting together such an amazing tool for us!
@StylizedStation4 жыл бұрын
Oh wow! Can't wait to do some tutorials for this.
@mrfeathers39384 жыл бұрын
Can’t wait bro
@quixeltools4 жыл бұрын
Can't wait to see what you come up with! :D
@darioquizhpi72214 жыл бұрын
I'll be waiting 😍
@juliuscagara4 жыл бұрын
THANK YOU EPIC GAMES! THANK YOU QUIXEL
@foist1014 жыл бұрын
Quixel Suite was my favorite tool that allowed me the most freedom to get the best texture results I've made. When it was retired I reluctantly switched to Painter, and am hopeful to be able to switch back to Quixel. Cant wait to try it out.
@ericramberg77824 жыл бұрын
foist you stayed frosty, and it payed off!
@ahmadajmal80294 жыл бұрын
OMG!!! Thank you! Thank you! Thank you sooo much ....!! literally crying with joy tears
@AlexiosLair4 жыл бұрын
Also, guys, spread the word, this is a future standard!
@GlebAlexandrov4 жыл бұрын
wow that's actually bombastic!
@lordpengz163 жыл бұрын
Oh hello there
@gwynbleidd90003 жыл бұрын
@Sycka Fruck General Kenobi
@mdesignanimationsricardomo5134 жыл бұрын
Years waiting for this moment. Thanks guys!! now to work it ...
@spacep0d4 жыл бұрын
I'm a Substance Painter fan, but it's nice to see Quixel with a proper visual interface with Mixer. The Photoshop-based solution never appealed to me, and felt too much like the olden days painting blind. Here are some ideas to make Quixel an essential tool, even for die-hard Substance users who would still find lots of reasons to add Mixer to their arsenal; 1. Artists need a way to paint using multiple texture sets on various objects which share one UV map. Utilize multiple texture sets (when available), paint model, and export back to one or more texture sets that either we define or are based on the unique UV sets in-use. The reasons for doing this are part of best-practices; reducing materials, saving VRAM, fewer draw calls, better FPS,, etc. This would be a HUGE feature and a major selling point, even for existing Substance Painter users like me. 2. Give us scene flexibility. Painter isn't all that flexible. If you need to add one component, you have to reimport the entire object where the painting is recreated on the existing items with the new component added. However, I would prefer to be able to add new objects, one at a time. Same with replacing objects. If for some reason I need to change UVs on an object or break an object in to its own UV set, let me do that with surgical precision on that one object. If I want to add a new component to a ship, let me add just that component without disturbing existing work. 3. Baking in program should be supported. As a first release, it makes sense to offload baking to other programs (some of which are free), but this should be included soon. 4. Create a series of export presets for various engines and renderers, e.g., UE4/5, Unity, VRAY, Octane, PlayCanvas (regular and GMAO), etc. 5. Create a show/hide toggle for individual meshes (and sub-objects) if possible. Any plans for in-app rendering such as IRay, aside from the PBR viewport? P.S. I like the spaceship! :)
@JonathanWinbush4 жыл бұрын
Oh hell yea been waiting for this one 👊🏿
@PolygonAcademy4 жыл бұрын
oh yes oh yes :) looks like its time to dive into this and get back on the ol' tutorial train baby! wooooooo!
@RuthwikRao4 жыл бұрын
Please do, we're gonna be waiting super hard! This tool shall be invaluable for Unreal workflow, can't wait to see what you do with it :)
@izaya654 жыл бұрын
My good man Simpson, we have waited patiently for this hour to draw near. We thank you.
@KUBE.archvis4 жыл бұрын
Yay!!! I miss your tutorials!
@coxitaboy4 жыл бұрын
Thank you Quixel for an alternative to Adobe!
@slweek4 жыл бұрын
Incredible update, downloaded it right away and I`m so happy about the new features that weren't present in 2019 version, now that it's possible to paint 3d assets is just crazy, thank you to the whole quixel team
@EvilReFlex4 жыл бұрын
After Adobe bought Substance Painter (and I *** hate Adobe) I hoped for a new similar tool... and this is awesome! Many Thanks!
@Cryunreal4 жыл бұрын
Just use 3d coat. If you what to see a cool result from 3d coat, look at Metro Exodus =)
@AlessiaLorenziALEL4 жыл бұрын
me too!
@eth79284 жыл бұрын
Amazing. But you should add a baking functionality really soon.
@PrefoX4 жыл бұрын
ya because ToolBag is not for free so the whole "its free" talk is bs, as long 1 program in the chain is still costly.
@grimmx4 жыл бұрын
@@PrefoX right, you know the other free program they mentioned does bake, kzbin.info/www/bejne/ZqOQlHqgi7Cpfdk
@eth79284 жыл бұрын
@@PrefoX You could still bake textures in blender. But it's a painful process.
@xewi604 жыл бұрын
X-normals bakes are very nice
@sicktennis4 жыл бұрын
Bake in substance then export to mixer :)
@twosox_x3 жыл бұрын
His first minute of explaining how to prepare a model - explained more to me then 90% of "model a spaceship" tutorials on youtube...
@jack846994 жыл бұрын
Fantastic, waiting for this moment for a long time, thanks quixel.
@ZalkDrives4 жыл бұрын
This is literally the #1 thing I wanted from this program, long live Quixel!
@NovaXP4 жыл бұрын
Outcome 1: Mixer 2020 forces Adobe to remain competitive with Substance and not screw over its users, making both programs good options. Outcome 2: Adobe screws over their Substance users, but people can just switch to Mixer for free. Seems like a win-win to me.
@lassebauer4 жыл бұрын
Outcome 3: Adobe buys Quixel😂
@zinetx3 жыл бұрын
@@lassebauer cannot and will not. Epic is the type of buy and hold, they won't give Quixel that easy.
@hungryconfidence15622 жыл бұрын
@@lassebauer LMAO
@mosog88294 жыл бұрын
@17:32 Bridge, Blender and Mixer being free. Indeed. There is no excuse for creating mediocre 3D art anymore. I have been waiting for this release for so long. Thanks to the Quixel theme for such a good software.
@VitorGuerreiroVideos4 жыл бұрын
Thank you for this! it looks awesome! Can't wait to play with it! Awesome work!
@mrplassonxxx4 жыл бұрын
Now it would be great a serious playlist of detailed (and progressive, from beginner to master of the universe) tutorials to discover all the great functionality of this amazing software. Good job, Quixel!
@jellsart4 жыл бұрын
You guys are ROCKSTARS ! You gave us so much ! I can't tell how much we love you !
@NiteshKumar-cs4wo4 жыл бұрын
You guys do very great things for artist. God bless you
@vicbelwerty4 жыл бұрын
This is looking really promising, once you add multiple texture sets support and hopefully UDIMs support it wold be really hard not to switch from Painter to Mixer, Keep up the great work guys!
@paulcolose98444 жыл бұрын
I'm not cancelling my Substance subscription yet, but I am definitely going to jump into the Mixer workflow. Hopefully it will replace my Substance workflow when it's on par. Thank you Quixel and Epic!
@michaelolasanya41354 жыл бұрын
I guess I am late to the party but see this video, my heart just ran away with joy... I have really waited for this day and Quixel is the best....
@vectonaut15034 жыл бұрын
This was exactly what I was hoping for. Great job!
@lillyalillya4 жыл бұрын
Congratulations on the launch! Still gonna test it soon, but from what I've seen I think Mixer will become my new main texturing program! :)
@alainpires90824 жыл бұрын
Hell, It's about time !
@TimTylor2 жыл бұрын
Working through this with the current version, 2021. This one doesn't use Base Layers, so at 3:20 you import the maps with the Texture Sets Editor (under Window in the menu bar) and at 6:00 I think you need to select Base Map rather than Layer Map. It's more or less the same otherwise.
@jma3038 Жыл бұрын
Thanks man, appreciate the help. You're the only comment I found who addressed this issue. :)
@sadmannaqueeb74504 жыл бұрын
Mixer is improving at a rapid speed. Just give it a few years and it will be more if not as powerful as Substance. Most importantly, it's FREE. Megascans Library, Mixer , Bridge, Twinmotion and monthly free assets from Unreal Marketplace. Let's take a moment to give a huge thanks to Epic Games. Quixel is rocking it when it comes to quickly implementing new features ( 3D Painting, Smart Materials and such) . Thanks a ton you guys!
@powerofthec59084 жыл бұрын
Megascans Library is hella expensive.
@sadmannaqueeb74504 жыл бұрын
@@powerofthec5908 It's free for Unreal Engine users.
@highdefinist96974 жыл бұрын
As a programmer, this seems like a far more accessible tool than many of the other art tools I have seen. Rather than only having some large-scale but simplistic transformations available, and some specific but microscale transformations (like drawing paint at some location), this tool seems to bridge the gap by offering some "intermediate scale"-transformations: Each individual transformation is relatively simple by itself, but they can be combined to create a unique, complex look. This is not unlike how, in software development, different abstract algorithms and libraries are combined to solve specific problems. Or in other words, this tool seems to bridge the gap between "Draw some circles" and "draw the rest of the f*cking owl".
@ertyuopguwertyuopgu74554 жыл бұрын
This is the easiest and one of the most advanced program for modelling and texturing. And free for everyone! That's just awesome.
@fancyline67348 ай бұрын
Quixel Mixer needs these features baking maps and UV unwrapping to be all in one
@MrBmxerFTW4 жыл бұрын
I've been waiting for this for months now ever since the announcement, been using the beta for months now fantastic piece of software
@lw45704 жыл бұрын
Its awesome to see another software that seems to be on par with Substance Painter and FREE. Always have loved Quixel, but you keep finding ways to win my heart.
@muratklcoglu37934 жыл бұрын
My eyes fill with tears. Thank you for this amazing tools Quixel!!
@jvora11204 жыл бұрын
We've come full circle. Amazing work!
@zjnever20794 жыл бұрын
多么巨大的进步,把一个几乎淘汰的软件整合进来在mixer,想出这个主意的人一定是个天才 What a huge progress, integrating an almost obsolete software into the mixer, the person who came up with the idea must be a genius
@AnkitKumar-tt5hs4 жыл бұрын
Packing up Quixel suite in the mixer That's great only 3d painting was missing from mixer thanks quixel
@AlbertonBeastmaster4 жыл бұрын
It doesn't support multiple texture maps yet. For me it has yet to replace Suite.
@jintarokensei33084 жыл бұрын
Thank you guys. I got so sad when Adobe bought Substance, but now? I'm very excited. Excellent stuff, can't thank you enough!
@Ege-h6u4 жыл бұрын
thank you guys! YOU ARE TRULY AWESOME!!!!
@sams_3d_stuff3 жыл бұрын
For mixer 2021, go to setup tab and edit texture sets to add the base textures in the beginning!! Otherwise the textures will look like noise.
@mae23094 жыл бұрын
Did humanity did something right, to deserve such an amazing softwares. Great job lads
@turalmemmedov36484 жыл бұрын
Thank you very much. I really would love to see the tutorial series like substance painter. The dedicated videos for each feauture. It really helps to learn an understand the program in depth.
@ThatElfNerd4 жыл бұрын
Thank you KZbin Gods for recommending this to me. I didn't want to be reliant on Substance Painter after graduating class, so this is a welcome addition to being completely free from paid software.
@shimmentakezo11964 жыл бұрын
I've never been able to create anyting with substance, so glad that Quixel came out with this treasure, it seems much easier and connected with the library , possibilities seem endless
@siraniks4 жыл бұрын
yey for the new Quixel SUITE Thank you Quixel
@robertmarquez60844 жыл бұрын
yeaaaaahhh the wait is over the holly grail of texturing is finally here SP here we come
@OnigoroshiZero4 жыл бұрын
WOW, just WOW. This is amazing, I love you guys.
@emiliobuono4 жыл бұрын
Incredible stuff - anything from Quixel is borderline workflow magic...
@ThinkingREED9994 жыл бұрын
I wasn't prepared lol. Thank you Quixel Team I'm trying this tomorrow can't wait
@pkeod4 жыл бұрын
Thank you to Quixel and thank you to Tim Sweeney 💖💛✨
@abdullahsajid655364 жыл бұрын
Looking forward to use this. Its definitely gonna make my workflow a million times better.
@Samantha_d24 жыл бұрын
This software is unbelievably powerful...thank you so much for this...
@Ro3D_DigitalInsights4 жыл бұрын
Stunning! Would be great to have a baking system just inside here in Quixel Mixer!
@massivetree79374 жыл бұрын
You do plan on adding your own bakers yes? Baking in toolbag or other app is..... cumbersome.
@Hatris20004 жыл бұрын
I really hope so... Curvature baking was in in the Suite
@teddybergsman53584 жыл бұрын
Stefan Pahor Curvature baking (as well as position gradients and object space normals) is available in Mixer too-but this time, they’re actually being baked in real-time. We have plans on expanding on this.
@Hatris20004 жыл бұрын
@@teddybergsman5358 Thank you. Still need to dig into it :) It looks fantastic and exciting!
@PrefoX4 жыл бұрын
@@teddybergsman5358 and why is he using MTB then? there must be a reason for ^_^
@alexandrabecker90334 жыл бұрын
Thank you for offering us this gem ♥
@MucanDesignStudios4 жыл бұрын
You guys are amazing. thank you for what you are doing in the industry.
@ЕгорБ-в6ц4 жыл бұрын
wooow, can't wait to try it! Well done quixel!
@skyegibbs49554 жыл бұрын
Josh Powers is the most badass name I've heard in a while
@harrysanders8183 жыл бұрын
Lol, true !
@MILOSHOBILICHH4 жыл бұрын
Love you guys!!! Keep this sublime job!!!!
@hannahcrawford91984 жыл бұрын
This is a game changer, thanks so much guys!
@ThiagoDuarte-uz3et4 жыл бұрын
this is insane (& free)!
@keinavara4 жыл бұрын
YEEEEAH!!! AT LAST!!!
@Entropicnin4 жыл бұрын
You guys are killing it! I hope the Epic partnership is as good for you guys as it has been for us lately!
@teddybergsman53584 жыл бұрын
Niminion Epic have been absolutely amazing to us, and we hope we can bring more and more value as we are integrating with the greater team. It’s such an exciting new time.
@eternalsnows60714 жыл бұрын
Very exciting! Are there any plans to include projection painting?
@andyp1234564 жыл бұрын
The mixer download on the Quixel page still downloads 2019.4, which needs to be installed before you can download 2020. Hopefully this gets updated soon. Anyway, thanks for making this awesome tool free for all!
@teddybergsman53584 жыл бұрын
Andrew Palmer Thank you for bringing this to our attention Andrew. Will address!
@starscream20924 жыл бұрын
Thank god for 4k videos !!
@mushroomcrepes47804 жыл бұрын
what a time to be alive
@TheKillerey4 жыл бұрын
This saves my day thank you very much
@digimaks4 жыл бұрын
Seeing THIS, one thinks - "boy, how antique and outdated the texturing tools in 3DsMax".... Having texturing tools with layering, with masking and seeing real time how it looks on the model is what we needed for decades!!!
@balkerzshuffle7674 жыл бұрын
Yes finally! So excited 😁 thank you Quixel
@syamalseth47824 жыл бұрын
Man congrats.. Soon many will switch from Substance to Mixer...
@smillerfx4 жыл бұрын
True
@PrefoX4 жыл бұрын
why would they? no baker, no UDIM sup, no renderer, I like Mixer so far but its a couple of years behind SP. you can use photoshop brushes in SP too, so its way better AT THE MOMENT. lets hope thats going to change
@smillerfx4 жыл бұрын
@@PrefoX True 😂😂😂
@smillerfx4 жыл бұрын
@@PrefoX I use both of them and no one can deny that two of this piece of software is used in a different workflow, I mean so far but in the future many artists may migrate to Mixer cuz of its huge Megascans library, that's the main reason. I used Mixer to create Hi quality textures and imported those mats into SP and masked, painted etc. Then I hoped that "if Quixel adds some features that can handle custom 3D models and paint right inside of Mixer, it would be amazing job" and finally Mixer 2020 version is born, BOOM my dreams came true😁🕺 Anyways I really appreciate Quixel guys, it's a huge benefit and game-changer cool stuff, the BIG plus one is it's FREE, thanks Quixel & Epic developers, 🤗 keep it up
@RevolverLee4 жыл бұрын
@@PrefoX agree still missing texture baking and udims
@Iriarte934 жыл бұрын
Praise be!🙌🏻 * Matthew McConaughey crying Gif from Interstellar *
@arashi88764 жыл бұрын
KZbin should give an option for GIFs !
@alekjwrgnwekfgn4 жыл бұрын
By the time Adobe stop supporting my Substance Painter indie perpetual licence- I hope they are old news.
@BananaLegalFun4 жыл бұрын
Thank you very much, now Substance has a worthy competitor)
@UncleFeedle4 жыл бұрын
Interesting how yesterday's high-poly models are today's low-poly models!
@charlytutors4 жыл бұрын
Thank you, thank you. thank you!!! This is awesome gift for my birthday =) YEah!
@Toskyval4 жыл бұрын
Regarding future releases: - We'll be able to bake source textures using Quixel? - We'll be able to bridge meshes and textures between Blender and Mixer? - Painting across UDIM tiles will be possible? - To constantly use Mixer we are forced to have an internet connection? - An option that triangulate the imported mesh and to export it? - A bevel/chamfer shader for sharp angles?
@williambell45914 жыл бұрын
PROPS, Guys! I can’t wait to play with this over the weekend! ...Time to, ahem shed a subscription! (Also hella glad I already have a Toolbag license!)
@souldeboers54594 жыл бұрын
What is this witchcraft?!? Quixel is honestly becoming the company for the people.
@SebastianLarsen4 жыл бұрын
What do you think their business model is?
@arashi88764 жыл бұрын
Epic Game is the Wizard.
@urbantwilight4 жыл бұрын
Arashi for it to be free, yes, but the development has to be credited to the Quixel team (most of this release will have been done by the time they were acquired).
@arashi88764 жыл бұрын
@@urbantwilight Yea, not denying that. Its True.
@loveshork774 жыл бұрын
This is huge!
@loveshork774 жыл бұрын
My jaw dropped
@gcharb2d4 жыл бұрын
This is so cool, and the maps loads automatically in Blender, which is even cooler! Painter/Adobe no more, thanks for the great work Quixel, can't wait to see what will come next!
@HeinousAnusOG4 жыл бұрын
Please give us a Blender plugin for coloring the mesh pieces! :D PLEASEEE!!!!!
@3dfer3834 жыл бұрын
it's really weird this video does not have millions of views.
@petertremblay37254 жыл бұрын
I am so glad i don't have to suffer the troll voice of the substance designer tutorial guy!
@williamhickerson43164 жыл бұрын
TAKE MY MONEY!!!! TAKE IT ALL! THIS IS AMAAAAAAZING!!!!!!!
@MrlegendOr4 жыл бұрын
No need it's Freee!!!!🤣
@AlexiosLair4 жыл бұрын
Now I can with all responsibility say goodbye to Substance!
@philbertmill24 жыл бұрын
where will you do the baking?
@RAYROD4 жыл бұрын
@@philbertmill2 Marmoset
@Yacine3Dz4 жыл бұрын
@@philbertmill2 xNornal or blender.
@AlexiosLair4 жыл бұрын
@@philbertmill2 lol, there're plenty of software for it.
@arashi88764 жыл бұрын
@@philbertmill2 know what? Bake in Substance Painter and then work in Mixer xD
@jujuboohoo4 жыл бұрын
Blender just got UDIMS and I look forward for Mixer to support it as well as the ability to paint across multiple tiles. :D
@Soulify4 жыл бұрын
Gamers: Ew, it’s Epic Games. Artist: *scream of joy*