hands down the best UV wrapping tutorial for zBrush I have found 🙌
@Mythmaker_theAnimator3 жыл бұрын
For those looking for a quick refresher of UV Master process and don't want to stare at a static video screen, go straight to 3:10.
@CircuitHusky Жыл бұрын
I dont use UVs all that often in Zbrush but I always come back to this video for a quick refresher, such a great video!
@KRGraphicsCG5 жыл бұрын
I will always love UV Master. Can't wait until they release the updated version and I hope it supports UDIMs too.
@diegoramiropapizАй бұрын
Thank u so much, bros! It really helped me to understand UVMapping
@FlippedNormalsАй бұрын
Glad to hear it!
@smashdriven1640 Жыл бұрын
Thank you! All the other videos I watched on this were just people speeding through it in thirty seconds and not explaining any of the details.
@dazwraps82133 жыл бұрын
Amazing tutorial guys a real-time saver...
@EvilGreenHat5 жыл бұрын
Nice video as always :V Can you also make a video about good and bad UV mapping? Like general tips to make sure that UVs are properly made with no stretch or seems issue, that could be soooo usefull for lots of people, me for sure.
@FlippedNormals5 жыл бұрын
Thats actually a really good idea. Thanks. On the list!
@ragflable5 жыл бұрын
this video made me realise that I really love the sound of your intro
@selicatoart3 жыл бұрын
Great tutorial, you actually saved me a lot of time, thanks!
@FlippedNormals3 жыл бұрын
Awesome, happy to help!
@frametheory5 жыл бұрын
This was useful to me, thanks!
@sridharm13723 жыл бұрын
thanks guys
@mae23095 жыл бұрын
This is a very interesting topic.. I love it. Can you go further and show how to take it to marmoset toolbag.. from zbrush to marmoset.. Thank you lots. Cheers!!
@FlippedNormals5 жыл бұрын
We'll look into it! Thanks
@mae23095 жыл бұрын
@@FlippedNormals thank you lots, perhaps do a marmoset tutorial, I'll buy it most def. Substance to marmoset that would be great as well. Thank you.
@IGarrettI5 жыл бұрын
Where's the sound in the intro?!
@crimsonBen5 жыл бұрын
ikr?! i was like: damn my sound isa again muted
@saikopiratos5 жыл бұрын
maybe a dumb question but i just got into texturing: why can a low poly tool that HAD multiple subdivision levels have high res maps/texture? and why cant you just create uv maps on the low poly and divide ONLY the uv maps? or am i getting it wrong?
@DannyshRosli3 жыл бұрын
Hello im a year late. But to answer your question . Most low poly or majorities of low poly have high details maps because , those maps are baked from a high poly maps. The those baked textures are used on low poly having the illusion of high detail mesh.
@fromdeepitcame3 жыл бұрын
Thanks for the tut. Is there no way to project UVs from an old mesh to a Dynameshed mesh (or another mesh)? I cant seem to find any info regarding it. Thanks
@blairhoulton90552 жыл бұрын
Thank you for the aha! moment
@52spy5 жыл бұрын
Can i use Zremesher and UV master for production in complicated objects and small details ? Like neckless ... zippers .. small sculpted details since they are a lot and its really a lot to retopologize all of this .
@FlippedNormals5 жыл бұрын
You should probably model these in a regular modeling software like Maya
@pradeep_boy5 жыл бұрын
place seams in maya and unwrap it in Zbrush sounds a cool trick gonna try it , Thanks Guys
@FlippedNormals5 жыл бұрын
Its a really cool technique!
@jamesblackwell82644 жыл бұрын
"really quick and works really well" said no one ever using Zbrush.
@seanakima50515e5 жыл бұрын
I hope someone can answer, When I try this method the Control painting ONLY ON THE FACE ignores the Protect and puts the seams on the front of the face. The Attract feature will not work But on every other part of the body, arms, legs, pelvis, torso etc it works. I've been at it for 3 days and I have no idea what's going on. Can anyone help?
@philipposkammenos79172 жыл бұрын
Hi! I have a question I'm trying to unwrap uv with clone but I don't get the flatten result but instead I get many little pieces. What can I do? Please help and thank you!
@CoEAssasiN5 жыл бұрын
hello, just had one question if i have 13 million active point subtool, how should i proceed with the uv unwrapping. I ve tried this method but zrush froze. Should i decimate it , should i retopologize it first ?
@helalsstudio18432 жыл бұрын
Very nice tutorials. Could you please advise me how to export this UVW to Maya, thank you.
@Meteotrance3 жыл бұрын
Thats why i prefere working with light polygone models and tweak udim with Blender, i have much more control to resize the UV Islande to get maximum texel resolution, zbrush was best at sculpting very high detail on finishing process.
@DBRV_Mods4 жыл бұрын
Well Cool, what about high poły models? I have a dog with 4kk polygons without lower subdiv My UV master is a bit wacky even on low poly model (30k) polys it can just freeze What I can do with it?
@goldkerux4 жыл бұрын
Thanks for the video! When I hit Work on clone, it reduces my poly count, how can this be maintained?
@FlippedNormals4 жыл бұрын
That probably means youre working on multiple subd levels
@Imhotep3975 жыл бұрын
Don’t Maya quick select sets convert to ZBrush polygroups or something like that?
@MiRaje80865 жыл бұрын
Hey guys! Sorry if this off topic but got a quick question. I'm texturing a character in Substance Painter, and she has a mix between cloth, metal, leather, and skin materials. I'm just wondering in Substance Painter should I use Metallic-Rough or Specular-Glossiness. I know I can convert them but what do you usually use? I want to texture the asset in pretty much one substance project, and the materials are separated by UDIMs, but once you chose the PBR workflow in Substance, it stays that way for everything in the project.
@FlippedNormals5 жыл бұрын
Good question! We prefer metal-rough, though the end result will be exactly the same. Honestly it's a personal preference - or whatever is dictated by your pipeline.
@kevzik76294 жыл бұрын
I have small problem. I do all steps like you but befor i start working on maps I put my model in a pose so my map is not perfet like yours... Is it bad ?
@TonyG7185 жыл бұрын
Hey guys, I know your busy, but can you or does anyone else know where I can find Flipped Normals UV intro for beginners? This seems to be for intermediate artist because they throwin’ out that Alien language again.
@Azzazel_5 жыл бұрын
Sorry but until pixologic don't release a decent uv plugin uv master its like grasping on straws, its not near as good or effective as maya/max/uvlayout/etc unwrap, so unless you cant use any other program i would not recommend to anyone to use this plugin because it does not even a decent work, its just something you would use on a emergency but its pretty bad unwrapping and terrible arranging uvs
@FlippedNormals5 жыл бұрын
No disagreement here! It's a fantastic tool when it comes to quick and dirty UVs, but avoid for production.
@winterramos45274 жыл бұрын
I know this video is older but I had a question FN. So, I went to work on clone...then clicked on unwrap...but for some reason the unwrap takes several minutes to complete. My active points: 7,921 Total points: 7,921 so I don't know why it's massively slow unwrapping. Thanks again
@FlippedNormals4 жыл бұрын
Do you have a lot of polygroups? That might make it slower
@winterramos45274 жыл бұрын
@@FlippedNormals I creating a flat 2D plane to create feathers on a bird, so I just have one solid polygroup colour. Thanx for the reply💪🏾
@funchidor3 жыл бұрын
how to save this UV map sparate?
@dutchdronefootage4 жыл бұрын
Mmm.. can't upvote.. it's on 666.. I don't wanna ruin that.. Thanks for the tutorial though! Quick and dirty UVs was exactly what I was looking for!
@rekware93203 жыл бұрын
5:45 PEPSI MANNNNNNN!!!!
@fractalelement8574 жыл бұрын
complicated option for no reason, it's easier for me to uv a model in 3dsmax and import low poly in zbrush then project details
@selicatoart3 жыл бұрын
"The hands are megawacky" killed me hahahahahhaa
@bloodberrett4 жыл бұрын
So we gonna talk about how it's basically a Pepsi man
@shubhamshetkar44065 жыл бұрын
hi, can you tell any artist or create retopology course/tutorial for AAA mobile games? retopology for characters with millions of polygons to nearly 600-1000 polygons
@FlippedNormals5 жыл бұрын
We have a tutorial on this. The difference is only the polycount, the approach is exactly the same :) flippednormals.com/downloads/how-to-retopologize-a-full-character/
@deepelements5 жыл бұрын
They really need to update UV master. If you are working on stuff that don't need to be animated then i guess it's ok. If not this is a pain to use.
@FlippedNormals5 жыл бұрын
Yes please! We'd love an update to UV Master. It's been unchanged for years and years now.
@zero_given4 жыл бұрын
these guys talking about how amazing uv master is and how it doesn't care about poly counts meanwhile im here tryina unwrap a basic 20k poly shape without crashing
@SoloRelic5 жыл бұрын
Can you pls scratch start a 3d female body with face. I want to know the techniques of how to start...
@principe1riaj5 жыл бұрын
Just im search something to make Uv
@PiononoMatic4 жыл бұрын
capos
@georgesb19142 жыл бұрын
Again to much talk for 00000000000000 result
@thiogarces5 жыл бұрын
No my man its not a quick uvs, is dirty and bad and ist not so professional 1000 times better in maya max modo or other software EVen blender much more better not in Zbrush
@FlippedNormals5 жыл бұрын
UV Master is fantastic when it comes to quick UVs for concept sculpts or scans
@MsMidnightStories5 жыл бұрын
No you're doing it wrong always do the UV seam in another program, to get them where you want then unwrap with existing seams. UV master has no equal when it comes to unwrapping. Well it works for me anyway !
@AdamMann3D5 жыл бұрын
I specialize in UVs and have taught it many times when I was a college teacher. My advice is UV Master is garbage. Just use Max or Maya. UV Master UVs look like road kill. I always failed the character people that used it.
@NinbAdam5 жыл бұрын
well technically in most cases it should work if you're 3D painting your mesh so UVs won't matter much as long as the seams are in a reasonable places and the texel density matches.
@AdamMann3D5 жыл бұрын
@@NinbAdam in my production experience Zbrush UVs never met my level of acceptable. I would have the character artist dump his low to a noobie to rip it for them since they never seemed to think that was their job. I'm a tech artist/modeler so I am never ok with something you can get away with. Plus I can rip in Max as fast as UV Master.
@FlippedNormals5 жыл бұрын
Like we mention in the video, we wouldnt use this for hero assets in a production. Then it's all Maya and selecting proper seams. That said, its fantastic for quick jobs where you just need some super fast UVs. If you select the seams in Maya and use UV Master to unfold, the unfolding is fantastic in ZBrush