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Quixel Director Teddy Bergsman provides a brief overview of the team’s mission while explaining the benefits of Megascans, Bridge, Mixer, and more. Plus, Epic Games' Senior Rendering Programmer Sebastien Hillaire highlights the advanced Sky Atmosphere system - now available in Unreal Engine 4.25 - while giving a glimpse of the Volumetric Cloud rendering system coming in a future release of Unreal Engine.
Learn more at www.unrealengine.com and www.quixel.com
UE Docs: docs.unrealengine.com/en-US/E...