Create an Urban Alley in UE4

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Quixel

Quixel

Күн бұрын

Пікірлер: 247
@barry_crisp
@barry_crisp 5 жыл бұрын
And Quixel back with another bomb frickin tutorial, please keep this going. These are just awesome!
@brandonlyon3530
@brandonlyon3530 5 жыл бұрын
These demos are great. I mostly work on characters, but these videos always make me want to dive into environments!
@CrownKing2499
@CrownKing2499 5 жыл бұрын
Can you maybe create some longer and detailed tutorials in UE4 with step by step?
@dr.edwardrichtofen8980
@dr.edwardrichtofen8980 5 жыл бұрын
ChickenWeed yes please
@wrifai3463
@wrifai3463 4 жыл бұрын
We need this
@webee9679
@webee9679 4 жыл бұрын
No way he’s doing it
@wrifai3463
@wrifai3463 4 жыл бұрын
@@webee9679 yea ikr. Even if they doing it. We must subscribe to some online tutoring and that will be expensive.
@goldenlegend4018
@goldenlegend4018 4 жыл бұрын
They are! The extended breakdown: kzbin.info/www/bejne/h4XMXoGPrJJ4d80 Although these are not beginner friendley tutorials, you have to have some basic or even intermediate knowledge of ue4. Good beginner tutorials would be Virtus Learning Hub
@archnitedesigns3575
@archnitedesigns3575 5 жыл бұрын
I would love to see your blueprint settings for the trim sheets in UE4 when you do the breakdown.
@gamerx9589
@gamerx9589 4 жыл бұрын
Man! Blender,unreal engine,mixer and bridge have changed my life...
@sanitroy3208
@sanitroy3208 3 жыл бұрын
can we use decals like this in blender? xD it seems easy AF here also the way he painted stuff on.
@theguy3129
@theguy3129 2 жыл бұрын
For real.
@alaslipknot
@alaslipknot 4 жыл бұрын
Man as a Unity developer i am so jealous of some of Unreal's feature, that wall painting part was really neat!
@celiousorange7596
@celiousorange7596 4 жыл бұрын
Wow are you really?
@pando9201
@pando9201 5 жыл бұрын
your creations are amazing!
@aliosha123
@aliosha123 4 жыл бұрын
i only can see some one displays others people work....
@estatexfanboy9993
@estatexfanboy9993 3 жыл бұрын
This is like painting in 3D This is Art and developers of games should hire guys like you and pay for this Art and take full maps from you for their games
@nirui.o
@nirui.o 4 жыл бұрын
Wow I'm watching a video from 10 months ago. The world is really calm and peaceful back then.
@historionauta
@historionauta 3 жыл бұрын
And your comment was made 10 months ago. Indeed calm and peace is plummeting by the second!
@devangpradhan
@devangpradhan 5 жыл бұрын
One word this is awesome
@IVIonster22
@IVIonster22 5 жыл бұрын
You could release an in depth course on this on Udemy, I'd definitely pick that course up!
@p.s.9991
@p.s.9991 5 жыл бұрын
I can watch that all day :-) i would love to do that :)including custom materials,this work is amazing
@adventcrown214
@adventcrown214 4 жыл бұрын
I want to thank you for your message at the end of the video. For quite a while now I've started to have a sort of artist's dilemma when it comes to making environments. As I've been feeling that using premade texture libraries and whatnot to make these environments would be kind of "cheating" or "fake" as an artist. But your take on it at the end really helped. Because in the end, I can have all these fancy textures but if I don't know how they should be layered, how the scene should be composed, or how to light it properly, then they don't really do me any good. And that's where my artistic skills would come in. So thanks again.
@VickiVampiressYT
@VickiVampiressYT 4 жыл бұрын
I often feel the same way. Just have to constantly remind yourself that it's all tools! Megascans is no more of a tool than, say, Substance materials. The end result is what matters. Whatever "cheats" you may have used is irrelevant. Good tools make light work!
@KaFFi3N
@KaFFi3N 2 жыл бұрын
Assets are like the ingredients in a cake and the cake is the scene. No one expects the baker to mill his on flour.
@AllenGingrich
@AllenGingrich 5 жыл бұрын
Keep these coming! LOVE THESE!
@ghazankhan5932
@ghazankhan5932 5 жыл бұрын
i want this kind of visuals from next generation consoles
@BottomOfTheDumpsterFire
@BottomOfTheDumpsterFire 5 жыл бұрын
You can have these from current generation with optimization and linearity.
@daikon711
@daikon711 5 жыл бұрын
Resident evil 2 looked like this
@olliveraira6122
@olliveraira6122 5 жыл бұрын
Battlefield V is based on assets by Quixel
@ge2719
@ge2719 3 жыл бұрын
If there was an award for dirtiest alley way, this would win.
@savvass3119
@savvass3119 3 жыл бұрын
Truly brilliant man! I guess this workflow could be somehow incorporated in Blender and again, brilliant work!
@planetofbreak7539
@planetofbreak7539 4 жыл бұрын
wow the details are insaaaaaaaaaaaaaaaaaane great work deserved thumps up
@mdsanima
@mdsanima 5 жыл бұрын
very nice stuff here!
@Jaybiiird
@Jaybiiird 5 жыл бұрын
nice work dude
@kiraolson6517
@kiraolson6517 4 жыл бұрын
OMG, what a super skill.
@daverenshomestead636
@daverenshomestead636 3 жыл бұрын
It's absolutely amazing how technology has advanced for creating scenes such as these. Awesome job!
@BigT812-o3s
@BigT812-o3s 4 жыл бұрын
i can smell this scene
@sebside
@sebside 2 жыл бұрын
it looks awesome!
@NextGenGames00
@NextGenGames00 4 жыл бұрын
Love it...great demonstration ...
@mattlindebaum6710
@mattlindebaum6710 5 жыл бұрын
Hey Jack, you mention that there will be a download link for the material in the description but I can't seem to find one. Great tutorial though.
@wirrexx
@wirrexx 5 жыл бұрын
wondering the same!
@theadnart1
@theadnart1 5 жыл бұрын
Added in the description! :) thanks for letting us know!
@mattlindebaum6710
@mattlindebaum6710 5 жыл бұрын
@@theadnart1 Thank you
@aquarious7
@aquarious7 4 жыл бұрын
You are amazing man ❤
@elvedabinelyesa9050
@elvedabinelyesa9050 5 жыл бұрын
Virtual reality 4 engine performans video pls :)
@BruceWillis992
@BruceWillis992 4 жыл бұрын
this is so great!
@archnitedesigns3575
@archnitedesigns3575 5 жыл бұрын
You might want to correct the date for the breakdown from the 9th to the 6th in the text above.
@M82Predator
@M82Predator 5 жыл бұрын
I downloaded mixer and it says it's free during beta but I am stuff at the enter liscence step. Please help!
@quixeltools
@quixeltools 5 жыл бұрын
Hi, Quixel Mixer is indeed 100% free during the Beta. The pop up window you may have seen is simply a Quixel account. The Megascans Logo might be confusing and we plan to change that in the future. Could you try to make an account and just sign-in with your email and password? No need for any license for Mixer. Please, feel free to post your issue in our forum. Our support team is standing by! help.quixel.com/hc/en-us/community/topics/360000090137-Mixer-Support ^Jin
@M82Predator
@M82Predator 5 жыл бұрын
@@quixeltools Thanks for the hastily reply! I am so interested in learning and perusing a career with something like this. Baby steps. Thank you for the content!
@quixeltools
@quixeltools 5 жыл бұрын
​@@M82Predator Pleasure! We are glad that you like it. You might be interested into our official Discord Server where you can find active users: discord.gg/gxUr5Gx Hoping to see you join! We will also keep updating our KZbin channel for upcoming Mixer releases that you would not want to miss!
@virgoze
@virgoze 5 жыл бұрын
please tell me how you made the unreal engine material , it look amazing
@nasus_blue_8709
@nasus_blue_8709 5 жыл бұрын
Pleas make an Hunt-ShowDown omfg ur work is amyzing
@jimmy-k6770
@jimmy-k6770 4 жыл бұрын
No nodes required ?, just dragging and dropping for q library ? N
@valter6850
@valter6850 3 жыл бұрын
how am i supposed to obtain the materials in the bottom link in description? it literally just brings me to a google drives page with no interactions
@bikeninja956
@bikeninja956 3 жыл бұрын
can you explain more what trim sheets are and how they're are used? I'm coming from a CAD background and I'm assuming I can just create an extra surface to apply the decal onto....? is that the gist of it?
@olliveraira6122
@olliveraira6122 5 жыл бұрын
Quixel your tutorials are great but your assets are expensive af, with 40 points a month or what you now give users with your standard plan will barely give you a hand ful of objects to work with, let alone getting some textures for that as well I feel these guides would be more useful if the average person could actually afford them, perhaps you could create another plan for private users that's a little more expensive than your current standard, but that gives you access to all your assets, or perhaps a plan similar to your indie developer plan, but for individual creators? Snälla nån, era marknadsknep känns lite lika EA's lootbox strategi med dessa random textures och objekt man får varje månad, och ert poäng system är typ som ett online kasino, rent seriöst? Vad tror ni att ni har för kunder?
@reboa.i563
@reboa.i563 5 жыл бұрын
True. The assets are a bit expensive in my opinion too... I already have to pay for licenses ( AutoCAD and Maya ) and I know a lot of hard work goes into making assets and such, but damn; I would appreciate an alternate plan for private users too.
@DatFvcker
@DatFvcker 5 жыл бұрын
exactly that. for an individual artists it is not really an option since you have subscriptions for pretty much all other software, it becomes too costy and not worth it, no matter how great this is.
@RuthwikRao
@RuthwikRao 4 жыл бұрын
christmas came early for you (and pretty much every UE4 user lol)
@user-cc8kb
@user-cc8kb 4 жыл бұрын
Amazing!
@pikodkc
@pikodkc 5 жыл бұрын
can we download and play it? do u have any scenario playable for us?
@izabelaparlay
@izabelaparlay 3 жыл бұрын
How to find this option for a material painting on another material? (like in 2:45)
@blasiomuhinda5913
@blasiomuhinda5913 3 жыл бұрын
Check out Vertex painting. There are plenty of tutorials for this.
@AlexandrosDemetriades67
@AlexandrosDemetriades67 5 жыл бұрын
Can you be so kind as to share the polygon or vertex count of the wall, floor or any other large surface that uses vertex painting....Thnks
@keithprice7119
@keithprice7119 4 жыл бұрын
Why start in Maya and then continue in Unreal? What's the advantage of this instead of working solely in UE4? I'm asking as I'm a beginner and learning the engine at the moment.
@korcanatalay
@korcanatalay 4 жыл бұрын
It's just a choice of weapon. I use cinema 4d because I have more control over how to model the basic scene.
@classichorror8538
@classichorror8538 5 жыл бұрын
Awesome, do you make simple models for people who don’t know how to make them?
@seanjbates22
@seanjbates22 6 ай бұрын
How did you make the floor uneven?
@Bosspruductions
@Bosspruductions 4 жыл бұрын
I was about to try this and half way through when I realized how complex it got, I decided to scrap it :/
@DarkSoul-pb6dv
@DarkSoul-pb6dv 5 жыл бұрын
are you using rtx because for some reason just the wall on it's own without textures looks high detail correct me if i'm wrong it just looks better detail
@Amelia_PC
@Amelia_PC 5 жыл бұрын
Yay! Now I just need to buy a $8,000 PC to run this in 60 FPS or the players will have a bad experience (and expect all the players having hot rigs as well) XD But joking aside, I have to warn newcomers who actually are doing a game (if you're creating a portfolio as an artist, ignore this, please). To have a nice looking game, don't forget the performance and optimization, as it has a huge impact in the final visual quality (don't forget the "rest" of the things to add, like AI, enemies, limited dynamic lights, complex blueprint events, etc). Honestly, I wish someone told me it before I started the game. It's a huge difference between developing a game and just "knowing about this" without adding all the elements in the game. About Quixel, their textures are great! I've tested some free samples and they're good. A good option if you don't any of Substance "family" (Designer and Painter). I haven't tried their Mixer or Bridge because I'm working directly on Ue4 blueprint master materials to generate different instances. Hope this info helps.
@mutiaraf7120
@mutiaraf7120 4 жыл бұрын
are those assets free to use for real??
@dr.edwardrichtofen8980
@dr.edwardrichtofen8980 5 жыл бұрын
I have two questions 1:Why my Materials looks flat like an image when I export them to UE4? anyone know why? 2: When I use plants I cannot see the wind animation,why they don’t move? Thanks☺️
@whiteoutwolf6131
@whiteoutwolf6131 5 жыл бұрын
1 the materials are most likely only diffuse for some reason.
@quixeltools
@quixeltools 5 жыл бұрын
Hi, "flat" when using our Megascans asset? Make sure you have downloaded and imported the displacement map and also double check if you've enabled displacement. Any object would need tessellation at geometry level (on the model). As an alternative option you have bump offset and parallax occlusion mapping, depending on the end result you are after. ^Jin
@dr.edwardrichtofen8980
@dr.edwardrichtofen8980 5 жыл бұрын
Quixel Thanks I will try my best. Also why my plants doesn’t have wind?
@quixeltools
@quixeltools 5 жыл бұрын
​@@dr.edwardrichtofen8980 Could you look into my reply in this forum post? help.quixel.com/hc/en-us/community/posts/360006315417-Wind-on-3D-plants We invite any of our users to use our official forum to post their questions and possible issues they may have! Feel free to make a new post if you coudn't find an existing answer. ^Jin
@dr.edwardrichtofen8980
@dr.edwardrichtofen8980 5 жыл бұрын
Quixel Thanks a lot. Also I love these videos keep up the wonderful work☺️👍🏻
@CGFUN829
@CGFUN829 5 жыл бұрын
no project files, feels bad man ,(
@Arterexius
@Arterexius 5 жыл бұрын
I think he wants his private information back first Zucc
@keshavtyagi712
@keshavtyagi712 3 жыл бұрын
Whenever i export an asset from bridge it shows exported successfully but the asset doesn't show up in blender. But when i go the shading tab in blender it's texture shows up in the materials. But still there is no 3d asset! For eg - if i export the wall you exported in this video, that wall wouldn't show up in my blender but the texture of the wall will, and then i can give its texture to any mesh. I'm using blender 2.9 and bridge 2020.3.3 pls help....i really don't know why this is happening :(
@chemistchemist228
@chemistchemist228 5 жыл бұрын
Can someone tell Me please - how to import that Master Material in Unreal Engine? Because that is .UASSET file - Unreal refuses to import it by itself.
@drummerman883
@drummerman883 4 жыл бұрын
Drag and drop into contents folder out of UE4. You will need to assign a normal map to the water though. Then add your Textures. Pause the video around 2.24 and look at how he setup the materials.
@Inspilligence
@Inspilligence 2 жыл бұрын
@@drummerman883 did you try it in UE5, are you getting the parallax occlusion and the displaced geometry, can you pls help me out?
@fabim156
@fabim156 3 жыл бұрын
How are the bricks around the doorframe or windows done?
@FoodKaVLOG
@FoodKaVLOG 2 жыл бұрын
I know its very old, but your material is not working on UE5, can you please provide the updated one
@MelvinMichaelget
@MelvinMichaelget 2 жыл бұрын
Great content. At 04:14 you are adding decals directly into unreal from quixel and it is there with real depth. How to do this in 3ds max with corona render. I mean if we want to add manhole cover and lot of cracks into an asphalt plane , all with real depth in render. Thank you :)
@home-dream-records1399
@home-dream-records1399 3 жыл бұрын
first sorry for my englisch! how you create the mesh in 3dsmax / blender / c4d or what ever so that you can put material on single parts ? when i create a complete room i only can put material on the complete mesh :/ do you have a tutorial or name for me what i need for this task ? i will create my own assets but i have no clue about to do this correct
@Flamalamx
@Flamalamx 3 жыл бұрын
Would love to see a hospital tutorial
@danibacsur9318
@danibacsur9318 3 жыл бұрын
The wall is a terrain object?
@Hussain.Jebali
@Hussain.Jebali 5 жыл бұрын
Nice what is your setup ؟
@MonsVids
@MonsVids 3 жыл бұрын
i really want to create environments like these! but my laptop cant handle it :(((
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
im really wondering...u r the second guy saying this ur first project and ur project is more than amazing...the question is it really ur first project? im really confused this one and the other one be4 few days i was shock!
@theadnart1
@theadnart1 5 жыл бұрын
haha yeah both Jack (this guy) and James (the guy who made last week's environment) started working at Quixel pretty recently, and these are their first public environments made with Megascans and photogrammetry in general ^^
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
theadnart1 ooow ok now i got it...i didnt know what to think even they said it in the first time! cause the both scenes confused my mind...the lights , the look , the placing for those decals was really professional
@t0ninus
@t0ninus 4 жыл бұрын
Is there a "brain-to-screen" interface for UE4-5 ?
@mhmtkrnlk
@mhmtkrnlk 3 жыл бұрын
im literally stuck this uv stuff, which is i have no idea about it.
@velstorios9473
@velstorios9473 3 жыл бұрын
A question from someone with zero experience with this, are the assets he use all available in the program or self-made or a mixture?
@IVPixel
@IVPixel 3 жыл бұрын
A mixture of self made and pre made stuff from Quixel's megascan thing
@GeneralDynamickx
@GeneralDynamickx 5 жыл бұрын
@Quixel Hello there. Thanks for your great show cases. I too would like to see a more step-by-step approach, if possible? Unfortunately I cannot download the custom material file. It gives me a "unknown format or damaged" error. Could you please upload another file? Thank you!
@shabdhub4573
@shabdhub4573 3 жыл бұрын
nice
@EagerSleeper
@EagerSleeper 4 жыл бұрын
The puddle blend master material doesn't seem to work in newer versions of ue4. Does anybody have one that works in current build?
@drummerman883
@drummerman883 4 жыл бұрын
Can confirm both work fine in 4.25
@doctorarielchaos2694
@doctorarielchaos2694 Жыл бұрын
@@drummerman883 thnx will try that version
@manolomaru
@manolomaru 5 жыл бұрын
+1 🙋🏻‍♂️ Fantastic video. ✨👌😎👍
@lego9city693
@lego9city693 4 жыл бұрын
were can i get free good quality assets?
@DirtyWingGamingPRO
@DirtyWingGamingPRO 3 жыл бұрын
Environment artists spends hours making a complex environment. Player runs through in 5 seconds.
@itscoldcoldwinter
@itscoldcoldwinter 5 жыл бұрын
can u show us to do it with out maya
@mayurmakwana4646
@mayurmakwana4646 4 жыл бұрын
Can u send me plan structure?
@lautarohunzicker
@lautarohunzicker 5 жыл бұрын
the foliage tool, in this case, could be called garbage decorator :)
@NathanRech
@NathanRech 3 жыл бұрын
true lmao
@devjitpaul1191
@devjitpaul1191 5 жыл бұрын
the result is awesome, but as a 3d art student i am finding it difficult to submit my project to my college as it qualifies as plagiarism, its cheating, just placing pre-made assets onto a scene and call it a day. I have to work my ass off creating these by scratch and there are hardly any tutorials on photorealism, even then i wont get this quality of result, then again whats the point of modelling and texturing, maya zbrush retopo uving texturing this process takes too long to do
@quixeltools
@quixeltools 5 жыл бұрын
Hey Devjit! Please tune in on the livestream if you have any questions on this topic and we'll gladly answer them :) I'll make sure to address your concern as well, so tune in to hear more! \adnan
@allenchen3109
@allenchen3109 5 жыл бұрын
OMG ~
@LuigiCotocea
@LuigiCotocea 3 жыл бұрын
6:31 Game loading be like...
@dev_mumu6604
@dev_mumu6604 2 жыл бұрын
quixel is need pay?
@oceans3362
@oceans3362 5 жыл бұрын
How would I contact you? Lets say, if I had a game concept I thought you would be interested in.
@oceans3362
@oceans3362 5 жыл бұрын
@@JackX570 Ok. Thank you.
@zaidhassan892
@zaidhassan892 5 жыл бұрын
@Quixel can you tell me the minimum specification of pc for Such result...? @Quixel
@abdaullahel-gharabawy936
@abdaullahel-gharabawy936 5 жыл бұрын
❤❤✌❤
@DavidFregoli
@DavidFregoli 4 жыл бұрын
Narrated by DMS
@slickdude2
@slickdude2 5 жыл бұрын
Good bye substance?
@Irrelavant__
@Irrelavant__ 5 жыл бұрын
lmao
@slickdude2
@slickdude2 5 жыл бұрын
@@Irrelavant__ I'm just kidding. I do like how this is 9$ a month vs $20 for substance
@theadnart1
@theadnart1 5 жыл бұрын
Not really, this environment is using scan data, which helps you work faster, while substance is a texturing software. If anything they can complement each other really well, and many studios out there are doing exactly that :)
@slickdude2
@slickdude2 5 жыл бұрын
@@theadnart1 thanks for the explanation , doesn't substance alchemist help and substance source ?
@theadnart1
@theadnart1 5 жыл бұрын
@@slickdude2 I may be biased, but Source's quality is not at the same level of that of Megascans at all. Feel free to download from both and compare, of course. Megascans is also not just about surfaces. There are 3d plants, 3d assets, decals, etc... which is what makes it unique from source and the likes, because they only focus on one thing while we're trying to cover everything you need to create your worlds. This environment is of course a good testimony of that :) Alchemist and Mixer I'd say is what you can argue to be direct competitor, and Mixer's deep integration into Megascans (you can send an asset from Mixer to Bridge to unreal or any other software, all within less than a minute) makes it much more useful if you plan to use Megascans. You can leverage Painter and Designer for instance to texture your hand-made assets or run some batch operations on your Megascans textures and so on.
@Potatinized
@Potatinized 5 жыл бұрын
6:45 that self assurance speech is pretty out of place considering the result. Lol. I dont care if it's premade if I could do a beautiful scene. That's what a level designer should be doing.
@-........
@-........ 4 жыл бұрын
Hello can i have make this in michaelsoft pain???
@黄韦总
@黄韦总 5 жыл бұрын
厉害(ง •̀_•́)ง
@Balcaceres_Art
@Balcaceres_Art 5 жыл бұрын
I wish MegaScans wasnt so expensive I would use it
@x32i77
@x32i77 5 жыл бұрын
What do you mean by saying its "expensive" , interms of performance?
@Balcaceres_Art
@Balcaceres_Art 5 жыл бұрын
Dimitrij Glasow that - but also a decent subscription earns you 80 points per month so I feel 50 dollars for limited assets doesn’t bring too much value in return - and yes photogrammetry cost of shaders etc does pile up
@blendershots
@blendershots 4 жыл бұрын
This project is not opening..... it just freezes at 30% while importing the map
@bertani6134
@bertani6134 3 жыл бұрын
I dont undestand why they do a tutorial like that. Dont give to us the initial mesh, run like crazy in the tutorial. What is the propurse? dont teach? You need to learn how to create good tutorials Quixel
@ickekiecke
@ickekiecke 5 жыл бұрын
too many repetitions in the structure, but its good
@ufceditz2
@ufceditz2 4 жыл бұрын
😡😡
@madlad3017
@madlad3017 3 жыл бұрын
its funny how u think this was made in ue4... wtf is maya?
@NativeWarrior081
@NativeWarrior081 5 жыл бұрын
Anybody who say's video games aren't art are stupidly small minded.
@PrinceWinstonTheeThird
@PrinceWinstonTheeThird 5 жыл бұрын
I almost fell asleep listening to him talk, Great work but i had to put it on mute.
@socialgroup3711
@socialgroup3711 5 жыл бұрын
The level is very poorly optimized. Bad job.
@bertani6134
@bertani6134 3 жыл бұрын
this is one of the worst tutorials i have ever seen! Fully run, no detail. How difficult is it to do a step by step? Will your hand drop if you do this?
@WOWCRITS
@WOWCRITS 4 жыл бұрын
What kind of computer spec is needed to do all this without crashing or lagging? Threadripper Processor + RTX 2080 or Mac?
@oscar_tebor4123
@oscar_tebor4123 4 жыл бұрын
getting error while exporting the material to unreal: " Could Not Send Data Over Port 13429 " any solution?
@NathanRech
@NathanRech 3 жыл бұрын
did u restarted UE4 after installing the bridge plugin?
@CONCEPTESTUDIO3D01
@CONCEPTESTUDIO3D01 3 жыл бұрын
ALTERA A PORTA COLOCA ESSE NUMERO 13429 E SALVA
@Moby41
@Moby41 4 жыл бұрын
5:37 I really wish Unity had some paint functionality like this :'(
@MatrixRex05
@MatrixRex05 4 жыл бұрын
Unity does have vertex painting with layer material in HDRP.
@NathanRech
@NathanRech 3 жыл бұрын
come to unreal my friend! why are you wasting your time with unity? lmao
@SamuraiASM
@SamuraiASM 5 жыл бұрын
Can you create a indie graphics house and road please make it #unrealengine
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