Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5

  Рет қаралды 273,938

Quixel

Quixel

Күн бұрын

Quixel's Jakob Keudel shows his approach to constructing the destroyed buildings and the larger environment for his featured scene in the Ninety Days showcase video.
All pieces for the collapsed and blown-apart structures were built using Unreal Engine 5's geometry and fracturing tools, leveraging Megascans surface scans. Jakob takes you on a step by step process on how he created broken floors modules in particular, in addition to the destroyed building pieces and the various other assets - without ever leaving the engine.
Watch the full Ninety Days showcase video: • Ninety Days in Unreal ...
Full playlist of Creating ‘Ninety Days’ in Unreal Engine 5 tutorials: • Creating ‘Ninety Days’...
Read all about the Ninety Days project on our blog: quixel.com/blog/2022/5/12/nin...
For more art from the Ninety Days project check out our Art Blast on ArtStation: magazine.artstation.com/2022/...
--------Links and references mentioned in this video ------
Livestream by Arran Langmead “Blockout and Asset Production in Unreal Engine 5”
• Blockout and Asset Pro...
Geometry Script live stream “Exploring Geometry Tools in UE5 | Inside Unreal”
• Exploring Geometry Too...
World Partition documentation
docs.unrealengine.com/5.0/en-...
Level Instancing documentation
docs.unrealengine.com/5.0/en-...
---------------
Creating ‘Ninety Days’ in Unreal Engine 5 Series
Part 1: An Overview - • Overview: Creating ‘Ni...
Part 2: Displacing Geometry - • Displacing Geometry: C...
Part 3: Destroying Buildings - • Constructing Destroyed...
Part 4: Animating in Sequencer - • Animating in Sequencer...
---------------
#quixel
#megascans
#ninetydays
#unrealengine
#UE5

Пікірлер: 249
@quixeltools
@quixeltools Жыл бұрын
Creating ‘Ninety Days’ in Unreal Engine 5 | Complete Playlist: kzbin.info/aero/PL5uQePynMSiJ687OW13gNSN5JEShvs72Z Watch the full Ninety Days showcase video: kzbin.info/www/bejne/mZKVfnhqjN5jm68
@ZZZXYZ
@ZZZXYZ Жыл бұрын
is there a much longer version of this tutorial? I feel like this is target towards pros.
@johnmannp7158
@johnmannp7158 Жыл бұрын
The things you guys do at quixel is mind blowing!
@ody7850
@ody7850 Жыл бұрын
more truth has never been spoken, man
@aspizak
@aspizak Жыл бұрын
u mean at unreal team ;-)
@RwanLink
@RwanLink Жыл бұрын
You can also use the fracture tool with the new niagarra fluid system and have dynamic smoke/fire reacting and colliding with your meshes. For exemple if you want a building to collaps or destroy a wall during your cinematics.
@ArthurBaum
@ArthurBaum Жыл бұрын
Can you please elaborate? Like, is there a specific tutorial for that use case? Would love my Niagara fluid system to react more with the environment.
@jonathanwennstromm1578
@jonathanwennstromm1578 Жыл бұрын
I'll second the comment below and do you have any examples/personal references?
@jonathanwennstromm1578
@jonathanwennstromm1578 Жыл бұрын
Hey RwanLink, still alive? :)
@itsan4rchy
@itsan4rchy 8 ай бұрын
@@jonathanwennstromm1578 Don't know if you're still searching for the tutorial, but there's a guy named "sumours" that made a tutorial about it. The video is called "UE5 - Destruction Part 1 (Chaos niagara & fluid setup)" and part 2 is where he sets niagara fluid system for the explosion, you find both tutorials on his channel
@RictorScale
@RictorScale 3 ай бұрын
Sweeet!!! Ty!!
@tolgakaranlik
@tolgakaranlik 5 ай бұрын
I may have watched thousands of tutorials in my life, if not tens of thousands. This could be the most useful one I have ever watched!
@JamesPero
@JamesPero Жыл бұрын
This blew me away. I hadn't realized the modelling workflow in UE5 had progressed this far. Amazing!
@99.googolplex.percent
@99.googolplex.percent Жыл бұрын
Without nanite, it'd not be this useful btw.
@jonathanwennstromm1578
@jonathanwennstromm1578 Жыл бұрын
@@99.googolplex.percent and? there is nanite, therefore it is powerful. Not sure how your comment carries any value here^^
@99.googolplex.percent
@99.googolplex.percent Жыл бұрын
​@@jonathanwennstromm1578 In other words, with this comment, you prove that you can't even understand the clearly written interpretation that can be understood without requiring a logical operation. He said the modeling workflow has gone too far. In response, I said it wouldn't be that useful without the Nanite technology. So, good thing they created the nanite technology.
@quartermaster2809
@quartermaster2809 6 ай бұрын
​@@jonathanwennstromm1578I think it's one of those people who comment just for the sake of commenting 😂 But yeah the modeling tools in UE5 are awesome even if not as powerful as other options available
@musicdudem6673
@musicdudem6673 Жыл бұрын
i have to say this is one of the most intense and information packed 13 minutes ive seen in a long time, like dang. ive watched this multiple times since it came out and im still learning new things evey time
@rausch_music
@rausch_music Жыл бұрын
Absolutely loved this. Would love to learn more about how you set up the lighting, camera and rendered everything out. It's so good.
@PIPOXO
@PIPOXO Жыл бұрын
I love that you're uploading Breakdowns/tutorials!! this is so helpful thank you
@aligfx
@aligfx Жыл бұрын
You're stretching the creativity to the maximum with new tools .. Many thanks
@UNKNOWN-kg7nx
@UNKNOWN-kg7nx Жыл бұрын
I am simply speechless, pls keep the amazing tutorials cominggg
@allenburtt6821
@allenburtt6821 Жыл бұрын
What is there to add - amazing work and great tips! Thanks for sharing Quixel.
@Unknowable_Void
@Unknowable_Void Жыл бұрын
Followed this entire tutorial and understood it fully on the second attempt. I recommend anyone do every method here shown step by step. you'' ll be blown away by the advantages this new modelling and fracturing workflow has in 5.1 Well done Quixel
@nanopixel.studio
@nanopixel.studio Жыл бұрын
This is amazing. It's so hard to believe we live in a time where this is possible and they are giving us this capability for free. My mind is packed full of so many ideas I don't even know where to start.
@mwlbrt4239
@mwlbrt4239 Жыл бұрын
Everytime i watch one of your videos i have a smile on my face, you guys are on top !!
@ErikWerlin
@ErikWerlin Жыл бұрын
This was so informative. Ill have to watch this a few time and give this a try.
@Carlos-gf9sz
@Carlos-gf9sz Жыл бұрын
This is what i needed! Thank you so much guys! I love you all
@vineetkumar5081
@vineetkumar5081 Жыл бұрын
Great tutorial Jacob. Really looking forward to the full series. I just want to request that at some point pls tuch on the lighting and the post processing part of the environment, I'm desperate to learn how to make scenes so cinematic
@Ryan28PL
@Ryan28PL 11 ай бұрын
You have amazing voice Jakob! Thanks Quixels's for tutorials, assets, textures, decals, and more 🥰
@almostnerd8499
@almostnerd8499 Жыл бұрын
Thank you Quixel. This is amazing
@rubberdog
@rubberdog 22 күн бұрын
OMG, just been blown away by the true power of unreal, for want of a better word this is EPIC.....
@borakian
@borakian Жыл бұрын
Fantastic workflow.
@agonhazrollaj9642
@agonhazrollaj9642 Жыл бұрын
You guys are awesome , please do more of those kind of videos.
@GameMusicSmash
@GameMusicSmash 6 ай бұрын
This is by far one of the best ive seen .. Bravo
@DeeOdzta
@DeeOdzta Жыл бұрын
Amazing talk and chalk from Jakob Keudel - thanks!
@tylerbeaumont
@tylerbeaumont Жыл бұрын
As somebody currently struggling to create a destroyed building for a project, this was an incredible resource! Can’t wait to get into unreal and try this method out myself!
@Abrahamhamham
@Abrahamhamham Жыл бұрын
I'm doing the same thing. I think i'm gonna go bald by the end of this destroyed wall, honestly
@quartermaster2809
@quartermaster2809 6 ай бұрын
It actually works pretty well. The fractures created using this method are awesome once finalized
@orangehunter6987
@orangehunter6987 Жыл бұрын
Thank you for teaching , amazing work !!
@niccolotemperanza1780
@niccolotemperanza1780 Жыл бұрын
I love this workflow.
@bay0r
@bay0r Жыл бұрын
this video is made with passion. great content, great results
@spiderjerusalem8505
@spiderjerusalem8505 Жыл бұрын
Yep, I would really like more tutorials like this
@egretfx
@egretfx Жыл бұрын
Mind blowing!!!...that scene is crazy!!!..
@stanislavkirilov9193
@stanislavkirilov9193 Жыл бұрын
Amazing! Love you man and UE team!
@JoshFryer
@JoshFryer Жыл бұрын
I have to do EXACTLY this in a new project! Thank you for the overview, you've saved me a lot of hassle out of engine! 🙏
@bradicalmusic
@bradicalmusic Жыл бұрын
Incredible! So much to learn
@threedai
@threedai Жыл бұрын
You guys are insane, teams are so powerfull.
@antoniosuarez7881
@antoniosuarez7881 Жыл бұрын
really really cool, tnks x sharing
@PolygonAcademy
@PolygonAcademy Жыл бұрын
really awesome tutorial. thanks for sharing these techniques!
@berthein5476
@berthein5476 Жыл бұрын
TIM IS ALIVE! how you doin, tim :D
@mikeohc
@mikeohc Жыл бұрын
I learned a lot from this! Definitely techniques that can be applied to other tools like Blender as well.
@ljutasljiva
@ljutasljiva Жыл бұрын
this is one of the best videos i have ever seen
@carlosagrestani9292
@carlosagrestani9292 Жыл бұрын
amazing flow!
@shrysm
@shrysm Жыл бұрын
Looks awesome
@d3tach3d
@d3tach3d Жыл бұрын
Epic acquiring Quixel was such a great business decision and gift for Artist/Devs. A Massive Leap in level design in countless ways. Building Maps, Environments, etc.) with detail that's damn near Photoreal in a flash with Great Tools and a MASSIVE Library of 3D Assets for any Environment already scanned and ready to drop in if your not savvy in Modelling. When Quixel first Launched before Epic Acquired them, I was so excited to see a company who Truly saw The Future of how 3D assets for Gaming/TV/Movies/etc) and going all out on providing their users with these High Res Object/Terrain Scans all in one place and for cheap. At the time, Photogrammetry, Laser, and Lidar scanned Assets was something generally Developer Studios, Indie Artists/Devs were still dipping their toes into. Quixel was and is truly a Gift. Watching artists Speed Run Environment Design first hand just shows the Power, Speed, Visual Fidelity, and Versatility of what Quixels service capable of when used with Unreal of course but with other Game Engines and 3D Packeges as well. I cant ramble and praise Epic and Quixel enough about how great there Products are for for Artists, Game Devs, Architects, Cinematographers, Designers, etc), especially right now. We are Spoiled Rotten! My Day Job is in Product Design, so I do Design work for all sorts of Industries. I first tried Unreal 4 to help with my Product Concept and Designs about 3 years ago as another Creative Tool/Software in my arrenal and this "Game Engines" capabilities for "Non-Game" related work took me by Surprise and I quickly added it in my arsenal of 3D Packages like 3DSMAX, Blender, ZBrush, Inventor, Fusion 360, CAD, Photoshop, etc). My Discovery of Quixel was shortly after and I use it alot with Unreal to quickly create and environments for testing/staging products and also as a hobby. Now, because of the UE5's Effortless and mostly free Quixel Libraries, the last 8 months I've got back into pursuing Game Design. I'm finally getting back to being serious and motivated to achieving my Dream of being a full time Game Developer. Again, EU5's major jump in tech "Lumen, Nanite, IK animation, Physics, etc), has made it possible for me to do so because of what was mentioned earlier. I can make more progress in an hour than I used to make in 2-3 days or more. Their Store, The Community, The UI, Its Workflow, and The 1000s of Tutorials have has never made it more achievable. After Modelling for most my life I tried Game Development a long time ago but I didnt have enough free time and life was moving so fast. But, I'm back on the pursuit and I love it. Sure, I run into a lot of problems that need solving but It will always be a part of Game Development and with everything, once you find the solution, you've just gained more experience/skill/knowledge to take with you for the next hurdle. I mentioned it a bit before but my Interest in wanting to learn 3D and Design started in my early high school days from the Modding community for games like Fallout, Skyrim, The Witcher 3, etc) Before then I even remember the Quake and Half-Life Mods that started it all. Aww, Great Times. Anyways, Once I discovered I could make Mods as well, The passion started. All I had to do was Invest some of my free time into watching Tutorials/Guides and Learning those Skills instead of watching TV or wasting time fruitless passtime (even though others thought what I was doing was a waste of time). I also played Guitar and was in a Heavy Metal Band and I life was awesome. It was cool playing Slayer, Megadeth, Opeth, with my friends, especially being young in High School and being those "guys" in a band. Lots of Live shows at House parties when parents were gone. Geez, those were some Crazy times. Anywho, about 6 months jumping into the Modding Hobby at that age, I was making Maps, Characters, Assets, doing Animating, Texturing, and a little Scripting to get my Mods to work. I wanted to be a jack of all trades when it came to Modding but I slowly narrowed my focus into Concept/Asset Design, Modelling/Texturing, and Environments. I continued to do it all as a Hobby for well over 10+ years off and on. I did quite a bit of Freelance Design, Artwork, and Mods over during that time while working my Day Job in Construction. Why? I wanted to learn the Skills/Knowledge and have the Capability to build my own house someday so I worked in Construction for 6 years while making a good living and something I can always fall back on. Later, another opportunity came along working at a Machine Shop that dealt mainly with Custom Fabricationing and Building Machines/Parts for Mills,Factories,Plants,Hospitals, etc). Since I was still doing 3D on the side I was quickly promoted to the "3D Guy" who Modelled all the parts needed to be created by the Water Jet table or CNC Machine. That was the first time I got to see Objects I Modelled/Created become something Tangible and it through Fuel on the Fire in the pursuit to be a Proffesional Artist/Designer. After 3 years at the Machine Shop, I hunted down and sent my Portfolio, Demo Reel, Resume to at least 50 companies. I got alot of attention but got extremely lucky and decided to go with a Product Design Firm that was too good to be true for where I was at in life. No Degree Needed, No Obnoxious Trial Period, and no weird office politics. Again, Im extremely fortunate and I appreciate every bit of it. Its a great work environment with great co-workers (My Fellow Degenerate Artists) and a really relaxed vibe for a 100+ employee company. Just a Portfolio of 3D Modelling/CAD/Engineering work I did when it was my hobby. Over the last 3+ years there Ive probably Concepted and Designed 1000+ Products for Customers/Companies that have taken them to market or put on hold for the future. I head my own Team now and we strictly get to do The Concepts, Design, Asset Creation/Engineering, Rendering, to the Final Product and everything in between. No Marketing and other boring stuff. We get to just Design and Play all day. Of course there is Challenges, Problems, Bad Customers, etc) but Its few and far between. Holy crap, This whole comment is long as hell and I went off on a huge tangent. Hopefully not making me out to be a douchebag. I just love 3D Design, Engineering, Modelling, Game Engine Tech and to get back to my original thought process, again! Because EU5, Quixel, Plugins, and other modern tech, Ive been learning like crazy and making a ton of Progress in UE5. Ive already got a few concepts thrown together in Engine with mechanics and a ton a logic. At first I was just creating environments with Quixel Scan , the 1000+ Assets/Models Ive made over my life (also Models taken from my work), and still modelling new thing all the time with mainly Blender/ZBrush/Substance Painter. I wont stop learning more and pushing more until I can become a full time Developer and eventually start a Game Studio. Wish me Luck! For Those Interested if oyu made it this far. Here are some Products I Have Designed/Modelled for My Job :Literally anything and Everything. I can sit here and type it all. Ive already rambled way too long. - Appliances (Microwaves/Toasters/Benders/Refrigerators/Dish Wear/etc) - Home Decor (Couches, Chairs, Tables, Bed Frames, Lamps/etc) - Renovation (Lavatories/Toilets/Showers/etc) - Tools (Toolboxes/Wrenches/Pliers/Sockets/Hammers) - Power Tools (Lathes/CNC Machines/Cutting Tables/etc) - Automotive/Racing Parts (Body Panels-Kits/Roof-Racks/Bash Bars/Suspension Components/Engine Component's/Wheels/etc) - Phones Accessories (Cases Mainly) - PC/Computers Parts (Cases, Motherboards, Heatsinks, Fans, GPU Covers) - Electronics is 50% of my work load. Again, If its been almost any type of Product, Ive had to least brain storm a concept to a multiple iteration of a final design in 2D or 3D - Okay I feel like im coming off as bragging but I just love Designing and I get the chance to get paid while creating something from nothing and being a "Corporate" Artist I guess if thats the term. QUIXEL ROCKS! I Would have love'd to have been part of your team, especially in the early days. Also, Thank you Quixel for all your hard work, setting the bar higher across the multiple industries with your companies idea, and of course making it easy fr us artiss to build beautiful environments in a single hour or night.
@icchansan
@icchansan Жыл бұрын
Amazing! I'll definitely try it :D
@therealbusking
@therealbusking Жыл бұрын
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!
@Dj3ndo
@Dj3ndo Жыл бұрын
Great video. Thank you!
@jvad3d725
@jvad3d725 Жыл бұрын
Thanks for this amazing video
@cloudjonny3d
@cloudjonny3d 3 ай бұрын
Wow, i didn't know that modeling tool is that powerfull, i going to give it a try for sure!
@EMNM66
@EMNM66 Жыл бұрын
Thank you so much ❤️
@mauriceshapero7200
@mauriceshapero7200 Жыл бұрын
absolutely amazing.
@KhaosKeith
@KhaosKeith Жыл бұрын
Jesus! This technique blew my frigging mind!
@marshal487
@marshal487 Жыл бұрын
Wow😍Thank You😊
@virtualcircle285
@virtualcircle285 Жыл бұрын
Very insightful thank you
@acabtitano4631
@acabtitano4631 Жыл бұрын
You took the words right outta my mouth.
@MoonChildInSky
@MoonChildInSky Жыл бұрын
So useful, thanks ~
@nazirullsafrypaijo5694
@nazirullsafrypaijo5694 Жыл бұрын
Applying the new fracture actor to a 'high quality' megascan model is taking ages...Im going to try on the lower quality ones and see. Great tutorials btw! Thank you!
@therealgunny
@therealgunny Жыл бұрын
this approach to content creation is literally what game development needs
@PandaJerk007
@PandaJerk007 Жыл бұрын
Not really. Seems like a pain to bring content creation into the engine. Means you are locked into their ecosystem, and I don't think their tools will ever catch up to 3ds Max, Zbrush, Blender, Maya, C4D, etc.
@therealgunny
@therealgunny Жыл бұрын
@@PandaJerk007 of course, im sure not even they consider this to be a "one size fits all" solution. i meant that this approach is suited for repetitive and redundant objects which most games have a lot of them.
@goatpepperherbaltea7895
@goatpepperherbaltea7895 Жыл бұрын
@@PandaJerk007 none of those are game engines though lol and you can use most of them to make stuff to put into your game
@amerboss99
@amerboss99 6 ай бұрын
this is amazing
@SICRoosterKido
@SICRoosterKido Жыл бұрын
Thank you sir!
@armandoroman6070
@armandoroman6070 Жыл бұрын
Omg thank you! This was an extremely useful and simple tutorial. I'm not sure if I would have been able to install without it
@cosmonaut
@cosmonaut Жыл бұрын
Very cool!
@akrommt6796
@akrommt6796 Жыл бұрын
It's graet work. Thank you for tuttorial!!!
@goatpepperherbaltea7895
@goatpepperherbaltea7895 Жыл бұрын
Quixel and nanite have me ready to learn unreal. I know blender pretty well but a whole new way of doing things is intimidating
@musicdudem6673
@musicdudem6673 Жыл бұрын
the good news is if you know Blender, all you need to do in unreal is enable nanite. Boom! and then mess with the in engine modeling tools as much as you can before needing to jump back to Blender You are in a perfect position!
@mrpunx8002
@mrpunx8002 Жыл бұрын
what a amazing software
@acapella0741
@acapella0741 Жыл бұрын
Perfect tutorial exactly perfect....
@KarmaChoedakAcharya
@KarmaChoedakAcharya Жыл бұрын
Freaking Awesome!!!
@IgorFisco
@IgorFisco Жыл бұрын
Really nice
@ARMORHOUS3weplay
@ARMORHOUS3weplay Жыл бұрын
Absolutely INCREDIBLE!!!! tytytytyty!!!!
@lebombe8342
@lebombe8342 Жыл бұрын
13 minutes that changed my life ! INSANE ! Thanks
@repositorytutorial3d50
@repositorytutorial3d50 Жыл бұрын
how long did it take to make that entire scene? that's incredibly detailed!
@johnronald5960
@johnronald5960 Жыл бұрын
Super Awesome 🤩
@lamarhillll
@lamarhillll Жыл бұрын
Just WOW!
@raghavsharma1973
@raghavsharma1973 Жыл бұрын
my small brain can not fathom the massive amount of knowledge it took to make something like this possible! blew my mind...
@serdargokhanonder28
@serdargokhanonder28 Жыл бұрын
A very high level tutorial video! Thanks a lot at first. Is there a place where i can download the concrete textures you used in the tutorial video?
@RWBKelly
@RWBKelly Жыл бұрын
Game changer stuff... Just waow!!
@quietlyworking
@quietlyworking Жыл бұрын
Beveling the edges with displaced geo is brilliant!
@cd_core
@cd_core Жыл бұрын
see, I have these ideas too, but my PC sucks, so I never dare to try 🤣
@richardhendrikgilbertvankl5883
@richardhendrikgilbertvankl5883 Жыл бұрын
I wish i can do that someday!
@cgnovice2969
@cgnovice2969 Жыл бұрын
Holy shit this is absolutely jaw dropping
@dubtube6691
@dubtube6691 2 ай бұрын
Those were the days when Quixel published tutorials
@maxlin0000
@maxlin0000 Жыл бұрын
Thank you for offering such a good demonstration. Can you please also let us know what's your PC specs for running this buttery smooth. Thx!
@ninopreuss2549
@ninopreuss2549 Жыл бұрын
joo wtf this modelling and fracturing is completely OP
@cialk
@cialk Жыл бұрын
Impressive
@tomhaswell6283
@tomhaswell6283 Жыл бұрын
The integrated modelling tools for Unreal really are a game changer. I hope we see a lot of new tools and features added in the next Unreal updates. This really makes content creation that much faster.
@armondtanz
@armondtanz Жыл бұрын
Where is the best tutorials to learn these new features. This looked out of this world. I was expecting the narrator to say, 'i imported this in from maya or blender'... As you say total game changer!
@blendr64
@blendr64 Жыл бұрын
a lot of UE in-editor modeling tips. Very cool. moves very fast so, absorb and replay.
@blendr64
@blendr64 Жыл бұрын
thanks so much. this short video is so densely packed with techniques. it will take some time to study and practice.
@crummudge3123
@crummudge3123 Жыл бұрын
Great work. amazing! where can I simply buy a scene like this to use and would this also look good from a "fly-over" shot like an establishing shot of a war scene.
@ChivalryYok
@ChivalryYok Жыл бұрын
Look awesome, May I know what is your rig spec?
@xD3NN15x
@xD3NN15x Жыл бұрын
Love it! so what about to use the stuff created here with nanite? we have to activate nanite in every seperate piece/ chunk we created?
@robertlarsson241
@robertlarsson241 Жыл бұрын
If you wanna convert to nanite you can just select all meshes in content browser, right click -> Nanite -> Enable. I learned that the hard way :p
@matteo4159
@matteo4159 Жыл бұрын
@@robertlarsson241 when I enable nanite for the assets I made in blender they get that nasty low poly look. Am I the only one experiencing this issue?
@5olano
@5olano Жыл бұрын
this stuff a few years ago would be considered an aprils fools joke!
@stephanechataignie
@stephanechataignie Жыл бұрын
Is there somewhere a nice and useful full tutorial on Unreal 5 for visualisation and cinematics for beginners ? All I see from you guys drive me crazy, I want to learn all the secrets and techniques to use it perfectly ...
@alexanderdimitrov1885
@alexanderdimitrov1885 Жыл бұрын
For Unreal Engine cinematics, check William Faucher channel. You will be amazed by what he does with lighting and cameras!
@stephanechataignie
@stephanechataignie Жыл бұрын
@@alexanderdimitrov1885 Thank you Alexander
@alexanderdimitrov1885
@alexanderdimitrov1885 Жыл бұрын
@@stephanechataignie Toujours avec plaisir !
@redblack034
@redblack034 Жыл бұрын
ground in just 17 minutes, amazing.
@bluegizmo1983
@bluegizmo1983 Жыл бұрын
Damn I wish I had the skills to do this stuff!
@christophermott2370
@christophermott2370 3 ай бұрын
Late to the party but holy shit! this is fantastic stuff!
@wilismatrix9847
@wilismatrix9847 Жыл бұрын
That level of knowledge make me feel like a cave man
@And_l_Wonder
@And_l_Wonder Жыл бұрын
Awesome
@thevfxwizard7758
@thevfxwizard7758 Жыл бұрын
Coming from Maya and Blender, this workflow seems like the future.
@PandaJerk007
@PandaJerk007 Жыл бұрын
I'd prefer a button to instantly transfer objects between the game engine and dedicated modeling programs. No reason to lock your modeling skills to UE in particular. And UE modeling will literally never catch up to the efficiency of 3ds Max, Maya, Blender, Zbrush, etc.
@thevfxwizard7758
@thevfxwizard7758 Жыл бұрын
@@PandaJerk007 I actually just started using Blender to UE tools. It’s one button to export your model to Unreal.
@PandaJerk007
@PandaJerk007 Жыл бұрын
@@thevfxwizard7758 Sounds cool. Those are the real advancements we need. New stuff in Blender, Maya, Zbrush, 3ds Max, etc. Modeling inside Unreal is one of the lowest priorities ^_^
@thevfxwizard7758
@thevfxwizard7758 Жыл бұрын
@@PandaJerk007 While pretty rudimentary, I appreciate the fact that I don't have to export and import every time I want to make a minor change to a mesh.
@PandaJerk007
@PandaJerk007 Жыл бұрын
@@thevfxwizard7758 I suppose, but if we can really get a one click import/export between game engine and modelling program that sounds the most ideal. Like you can use all your universal modeling knowledge instead of tools specific to a single program like UE
@KRUSHERITO
@KRUSHERITO Жыл бұрын
I like this, i like unreal engine and i like quixel
@ILLmfnMILL
@ILLmfnMILL Жыл бұрын
SHIT IS SICK!!! 😳
@Leeroy712Gaming
@Leeroy712Gaming Жыл бұрын
Our studio is using a lot of the modeling tools + other DCC Tools to bring an entire city 1:1 in UE5 + to create a driving game that takes place across 440KM of road and land. Let me know if you wanna find out more :D
@sahinerdem5496
@sahinerdem5496 Жыл бұрын
make a tutorial please.
@Leeroy712Gaming
@Leeroy712Gaming Жыл бұрын
@@sahinerdem5496 Will do soon :D
@MatthewRumble
@MatthewRumble Жыл бұрын
Imagine if we had this stuff in the marketplace
@WokZeen
@WokZeen Жыл бұрын
Very secure! A lot of anti-scamming features.
@Stoermy_
@Stoermy_ 5 ай бұрын
Holy quakamoly..I didn't know that, things like that are possible in UE 5 🤯
@abdellatif7668
@abdellatif7668 Жыл бұрын
Speachless, I would watch your breakdown even if it's days long, please share more...
@dpredie
@dpredie Жыл бұрын
Can the X UV tool be used for displace individual faces differently?
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