I'm so surprised by the modeling tool in UE4 I didn't know know we could do all that. Amazing!
@ugoangeletti35563 жыл бұрын
You’re not alone. I simply did not know about all these tools available
@benjaminroman66463 жыл бұрын
KZbin really lacks this kind of overall workflow. Usually, tutorials are focusing on one specific technique in one or two software but never explains how to think when building an environment. As a self-taught artist, I can say that it's super hard to find this kind of professional level workflow. But I think as a lot of people said here that more in-depth explanations would be better. I really hope you will make more series like this one for other themes. I trust you Quixel!
@anontheanon81703 жыл бұрын
Someone who gets it lol I've had trouble stratifying my intent for building assets and this clears up things.
@MrClauried3 жыл бұрын
but anyone advance enough to understand what was said in this video would already have known the workflow.... like make a combined UV - bake normals and add procedural dirt, moss and stuff. This is way out of leagues for those who got baited thinking this would be an actual walkthrough.
@MLLD003 жыл бұрын
The amount of thought and technical expertise that goes into creating something like this is just amazing. I so wish I knew all these techniques and workflows. We have definately reached a point where you need to be very well rounded in a number of softwares to create at this INSANE level. Imagine when/if you can do all this in engine.... Understanding that texturing pipeline seems like a great challenge in itself, pretty overwhelming.
@CBSuper3 жыл бұрын
Just awesome. Staying in Engine seems like a pipe dream to create all of this. Cheers!
@dvr1023 жыл бұрын
Looks like overview. Wish it was more like a tutorial we could have followed in.
@GuyGoodBowling3 жыл бұрын
Same here
@whisperwindmusic39793 жыл бұрын
The hardest part as for me. It would be so awesome if you made a detailed one-house tutorial from start to finish!
@jotacoxabagaray3 жыл бұрын
Me too.
@Native_Creation3 жыл бұрын
If you look at the other Quixel tutorials, they go more in depth to the same techniques used here
@jotacoxabagaray3 жыл бұрын
@@Native_Creation I didnt' find in the Quixel tutorials the new modeling and baking tools of Unreal Engine.
@PaulSmith-nd7gd3 жыл бұрын
Really amazing stuff. Would LOVE to see more in-depth tutorials. Like how the material functions worked, slower speed on how you used geometry editing, etc. I know there are other tutorials that touch on this, but they never quite hit the mark IMO
@skinnylizardstudios2 жыл бұрын
I think I see the reason why there isnt much hand holding in this series. The "In-Engine" premise means that you should consult Unreal Tutorials, not Quixel tutorials. Just use Unreal traditionally with the new features and add in Quixel to your workflow. Thanks @Quixel for this tutorial series and all of your amazing assets. We are hungry for more!!!!!
@PeterLeban3 жыл бұрын
These houses look so juicy. I love how faithfully to the historic ground truth you constructed them. Leaving aside the fact that the whole project looks mindblowing, I also love the overall workflow. Modeling toolset ftw! This is it. Thanks for sharing all this, Jakob!
@JonathanWinbush3 жыл бұрын
Just finished part 1 already learned something new with the new landscaping BP tools
@stanislavkirilov91933 жыл бұрын
I have finally found the tutorial that I have been looking for YEARS! Jacob thank you so much for showing us this amazing workflow! You are a real legend ❤️❤️❤️
@lordkelvin13 жыл бұрын
I've been dreaming of more fantasy/history stuff from quixel so this is awesome!
@SomeKindOfMattias3 жыл бұрын
Using a "building level" for houses etc is such a good workflow. Doing it directly in a main map isn't versatile enough for changes. Doing it directly in Blueprint is too tedious since that interface is much less productive for assembling things. Using a a builder level and then "Create blueprint from selected actors" 👌
@codyvandal28603 жыл бұрын
Im new to unreal but that makes so much sense I will be sure to start doing that
@Abii._tx2 жыл бұрын
Hello, I'm a twelve year old girl and I'm starting to develop games, I'm from Brazil and I have a big dream to become a game developer. I have already written a large part of a book about dragons from the medieval era and your tutorials are helping me a lot, I take a course on unreal, but your channel is concluding my training as a developer I hope one day I can finish my game and my book and say that it was with this channel I started, thank you very much... Please continue with this perfect channel
@kelvinsantos3453 Жыл бұрын
eae. Algum progresso?
@ericgriffin1203 жыл бұрын
The geometry tools are the start of a major game change in workflow. I was waiting for this. The DCC days are numbered
@enensis3 жыл бұрын
You need to activate the modelling plugin in engine to get access to the new beta modelling tools. FYI :)
@alessandrocasol94993 жыл бұрын
this series of videos is gold, thank you Quixel!
@Pikameleon3 жыл бұрын
When he started using the geo tools i started to freak OUT!
@suecita3 жыл бұрын
THIS IS NOT A TUTORIAL!! I mean I am very happy to test the files and look around but this takes starters to mid lever users out of the map to really learn something. Thanks for the show off ...
@edenassos3 жыл бұрын
Nowhere does it say "tutorial" in the title.
@suecita3 жыл бұрын
@@edenassos you need to hear the audio again. xoxo
@NymezWoW3 жыл бұрын
Not every tutorial needs to be aimed at complete beginners. This is really helpful. If every Unreal Video assumes you knowing nothing and explains every single click, what are you going to watch once you got past the basics?
@suecita3 жыл бұрын
@@NymezWoW even for advance people: its not explained. Like other comments say - this is just a breakdown.
@Viskovitz3 жыл бұрын
@@NymezWoW to be fair, it does nothing more than talk about an extensive series... but the total length of the videos barely exceeds one hour.
@KiwiHawk-downunder-nz3 жыл бұрын
I love the Megascans assets, that said I'm from an Elder Scrolls Witcher 3 RPG style game and really feel a need to be able to enter buildings and also toggle between first and third person. I find so many scans are single sideed and thus making it hard if not impossible to do structures with interiors. does your asset building process allow this to be over come?, a wee detailed step by step of making one of you sodd or wooden homes with a thatch or plank roof would be nice. for example would you ever merge meshs to make a single mesh?
@snap-n-shoot2 жыл бұрын
More indepth tutorials please on each area. Would like to know how the muddy ground was built etc, collision areas and lighting.
@wilismatrix98473 жыл бұрын
breath taking visuals
@huatsonmx3 жыл бұрын
people expects a "click-here and drop-here" kind of tutorial, they dont want to do the extra-job for the rest, this is a mix between a high/middle level overview with bridge+UE4, yet, is well explained, so "now the ball is on your side...".
@Fablefan1012 жыл бұрын
level looks great & works fine as its own project but after i merged it into my als project and load the level everything is black ? even after rebuilding lights ?
@peoplestechchannel75813 жыл бұрын
Wonderful explanation. Thank you again.
@solennripoteau62183 жыл бұрын
Super interesting workflow!
@MelvilleG3 жыл бұрын
Look very nice. But tell me please - how are you going to bake the lightmaps in UE? The UV's of your composite structure still overlap and the light map will have black spots because of this, will it not?
@13thxenos3 жыл бұрын
While quite amazing, I did not understand anything :D I'm quite new to UE4 and Quixel and most of what you said flew over my head.
@huunar92372 жыл бұрын
Hi, how did you create the fireplace, lanterns and smokes effect? Thanks for awesome tutorials!
@greaver54703 жыл бұрын
I was a little po'd that the 'tutorials' were so glossed over. But... that was before I downloaded the scene from UE Marketplace! Watch this series again with the scene open! There's soooo much there, and it has helpful creator tags ALL THE WAY THROUGH!! If you are not too beginner, but are HUNGRY for proper flows, download it, open it, play with it, IT'S ALL GOOD!!!!....
@asksanchos06933 жыл бұрын
a little misunderstood, how do you use the same textures for objects as before, but after changing the UV?
@emilpohjalainen22932 жыл бұрын
Omg 😳 After building a structure out of assets, is there a way to get say just the ambient occlusion data straight in UE for that complete structure to use for texture blending? So kind of a simplistic version of what is shown here. That would already let you blend some dirt or moss etc on the corners/crevices and in combination with some vertex paint and/or decals you could customize your own structures pretty nicely without ever needing to leave UE. And perhaps with skills of a mere mortal man😅 I can see how it is worth it to take the long route though, mindblowing control straight inside UE!
@swk51473 жыл бұрын
I agree with other comments here that an actual tutorial would be amazing for this process. This is a great overview, and it's exciting to see what's possible, but this doesn't really walk you through the steps to actually do this.
@keithparker56252 жыл бұрын
Ok, I was hoping to follow along, but you somewhat lost me when you started hopping out of UV5 (and into "mystery DCC") to add moss, dirt, etc. This over view is amazing, but where can I (a normal guy) go to learn this next level environment art magic?
@pingusmcdingus52 жыл бұрын
The program he uses to add the second uv channel is RizomUV. Not sure what he's using to create the ambient occlusion, convexity, concavity, etc though. The uv work and creating the RGB masks in Quixel Mixer is 70% of the work covered in this video, but he just glosses over it in ten seconds.
@jeffclark976510 ай бұрын
Are there tutorials for the geo-tools like you used?
@gavwyatt53143 жыл бұрын
in the Quixel Libray could not find the thatched roof any links would be helpful to follow along thank you
@mickeyviz88693 жыл бұрын
Wait... Did he just do the UVing in Unreal?! Would love to see a separate tutorial focused on doing that.
@Collnel3 жыл бұрын
Couldn't find anywhere any info on how to import separate actors from an another level, any help?
@Hilichurlos3 жыл бұрын
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
@hellomistershiftyАй бұрын
Is unwrapping UVs like he did at 6:10 possible in-engine yet?
@Devrim_Baba Жыл бұрын
hello my english is a bit bad and i couldn't understand the plugin you use to bend the models while you are talking. Can you write his name
@HixxyDubz2 жыл бұрын
how the hell did you make the roofs? i would really love to know :D
@Patxi__2 жыл бұрын
6:14 I don't know so much about optimizing 3d models for videogames, but to me this looks like so heavy in terms of polygons. Isn't it? a rectangle like this would have just 1 polygon for one side, maybe 3 to make it a bit curved. I supose those are scaned and decimated model, it looks good but I am not sure if this would work good in a dense city with many of those in the frame at the same time, and with other multiple decimated objects.
@radionovsm3 жыл бұрын
hm... I create 2nd UV sets too, but how bake maps from 2nd UV set?
@thehiddenone28753 жыл бұрын
Quick Question, how do you guys smack the assets together that easily about 3:30 ty in advance
@matthews78952 жыл бұрын
Can somebody explain how to export a group of assets like how he did at @5:53?
@johnvoidman66163 жыл бұрын
Stunning!!!
@wk24143 жыл бұрын
Wait wut? How are you deforming the geo in unreal?
@dvr1023 жыл бұрын
Using the Modeling Tools plugin. Its not enabled by default. You have to enable in Settings->plugins
@barbazjaka3 жыл бұрын
Hi. Please tell me which card is in which channel? R? G? B? 6:43
@AmisArgent Жыл бұрын
28 / 5,000 so each plank is 4k texture?
@yearight12052 жыл бұрын
I wish there was a straight forward way to learn this stuff. I've been looking like crazy, and I find nothing that I understand.
@gameswownow72133 жыл бұрын
so the houses are only for outside look... u can't enter them or you will see thru them :(
@dimitrisyo1233 жыл бұрын
Can someone point me to a good tutorial for the 2 uv sets workflow he showed in the video around the 7 minute mark?
@plkJack3 жыл бұрын
I would like to see that too... somebody?
@jonathanxdoe3 жыл бұрын
You should find a higher resolution 88in monitor, I can still read part of the UI...
@LeoChou3 жыл бұрын
GOOD JOB!
@wyy-wd6un Жыл бұрын
希望能有详细版或者视频里说的链接
@SoftYoda3 жыл бұрын
Do you have shortcuts to easily grab, rotate, or scale like in blender, or you have to spam the space bar and use a things some call a mouse to drag old widgets of the death ?
@MindCrafting4203 жыл бұрын
W, E & R
@SoftYoda3 жыл бұрын
Ok, but this is just to avoir spamming spacebar, but you still have to use the widget of the dead. Is there a way to have WER to like... Grab Scale and Rotate directly (and that i can change to GRS ^^)
@jimhinkle72453 жыл бұрын
VERY inpsiring!!!!
@TheBlaze7_3 жыл бұрын
O my god! Amazing
@BlagoiSpasov3 жыл бұрын
when i use deform tools like space deform or plane cut it affects only lod 0. is this a bug?
@Siegfried66693 жыл бұрын
I think I have the same problem. When I’m closer the object bend and when I zoom out it return to the initial shape. Maybe we must do something before using space deform.
@АндрейГорюнов-б1о3 жыл бұрын
Create duplicate model
@eliascarva2 жыл бұрын
How can I take a mesh out of unreal
@arrw3 жыл бұрын
What modeling software is he using at 5:57 ?
@cipheroth3 жыл бұрын
it is the plugin 'Modeling Tools'
@zidervax2 жыл бұрын
1:18 what is bake?
@Sojiira3 жыл бұрын
brilliant!
@InitialStates3 жыл бұрын
He really should do voice over for horror films...
@AllThingsFilm13 жыл бұрын
I have a lot of premade 3D environments that I want to import into Unreal Engine, many of them being interiors. Does Unreal recognize lights from imported FBX scenes? Or should all lighting be built inside Unreal? I'm also wondering if there are tutorials for rendering out videos of walkthroughs of the environments built inside Unreal Engine.
@witchlynproductions7533 жыл бұрын
Inside unreal. Also there are plenty of videos on how to make rendered videos in unreal, just make the video a walkthrough
@ChaosOver3 жыл бұрын
First: Great video! Second: What's the proper workflow for space deform? Place your megascans, convert them to static mesh, than apply the deform? And how to manage the LODs that come with megascans? Disable them and redo LODs once the final asset is a single static mesh?
@江海威3 жыл бұрын
That's too hard understand to create second UV map workflow,Is there any tutorial to teach me how can i do it?
@littlenewby693 жыл бұрын
I can't even figure out the rotate tool in SketchUp. Trying to follow this video gave me a nosebleed.
@Daz193 жыл бұрын
How were the assets exported out of ue4 in their assembled forms for 2nd uv map creation? Then exported back into to the same location? Assuming that's how its done.
@witchlynproductions7533 жыл бұрын
Select all of the meshes and right click them, convert to static mesh. Choose the name and location, right click the new static mesh in your folder view, asset actions, export. When you are done messing with it in other programs, right click the mesh again in ue4 folder view, and reimport. If that doesn't work exactly, just delete the ue4 one and reimport the new one.
@Daz193 жыл бұрын
@@witchlynproductions753 Thanks for that explanation! Much appreciated
@squidstone83993 жыл бұрын
@@witchlynproductions753 How does he bake the 2nd channel in marmoset? i can't find the option
@joserororo92403 жыл бұрын
....wooooouw....!!!...., que bueno....!!
@guilloisvincent22863 жыл бұрын
unbelievable :D
@availabl3account3 жыл бұрын
Ok, so even thou i dont buy the story that newly released 4.26 impovements perfectly is the solution to your problem. BUT this is amazing ue4 has already has a vast library and now you have the option to manipulate them to your needs this opens up limitless posibilities. Love the video great job and amazing final product as always.👍
@TheEris943 жыл бұрын
Just Wow.
@Abdullahkhan-rd3mi2 жыл бұрын
HELLO....anyone tell me which plug in use for create variations of props in this video thank you
@dukemagus3 жыл бұрын
What's the name of the program used to make the new UVs @6:00?
@matthews78953 жыл бұрын
RizomUV
@erensaan12023 жыл бұрын
What is the software used in 5:59?
@damiaxis66663 жыл бұрын
Rizomuv
@erensaan12023 жыл бұрын
@@damiaxis6666 Thanks!
@SoftYoda3 жыл бұрын
How do you simply drop houses you already made from many single level ?
@everydayfitness30043 жыл бұрын
I thought you can't export models to other DCCs? How did you do that?
@arashi88763 жыл бұрын
By exporting via Quixel bridge. You need to have those plugins
@everydayfitness30043 жыл бұрын
@@arashi8876 From Unreal to Maya? So you need to subscribe to Quixel to do it right?
@jcmacleod3 жыл бұрын
You can export an fbx from UE4. I think it's file>export selected for something from the scene, or you can right click on an asset in the content browser and export that.
@everydayfitness30043 жыл бұрын
@@jcmacleod Ok thanks trying that out! So you can technically use Quixel assets by exporting those from the browser.
@jcmacleod3 жыл бұрын
@@everydayfitness3004 Yes or you can download directly from the website or Quixel Bridge using your Epic Games account
@Jules_Henri_Roux3 жыл бұрын
Who could believe that the succession of Minecraft would be Unreal Engine?
@tylerclinton34753 жыл бұрын
Lemme get that smart material though
@KiwiHawk-downunder-nz3 жыл бұрын
Has anybody found any step by step on the modelling tools in 4.26 as yet?
@KiwiHawk-downunder-nz3 жыл бұрын
@@Super-id7bq I know where thet are just need tutorials on how to use the to save wasting making screws trying stuff out to figuer out how they are spose to works as aposed to using them wrong
@wortnes3 жыл бұрын
Where THE HELL are those geometry tools?!
@saykoanaliz1250 Жыл бұрын
I can't find anything to learn in the tutorial. Everything is general.
@mogoliapowah3 жыл бұрын
I thought he was the guy from Media Division.
@plus2initiative893 жыл бұрын
No doubt, this is gorgeous and extremely impressive, but calling it a tutorial is a complete lie. There is no chance I could use this series and this series alone to make something even close to this. Which is what a tutorial should be. We need details. Step by step, if you're gonna call this a tutorial.
@anontheanon81703 жыл бұрын
I think a step by step on the scale you are talking about is a massive time dedication that I dont think they have. I can say with certainty that this is still useful but not when it comes to actually modeling. This tutorial is more for laying out how it will be used in engine and they just show the power of ue4 capabilities mixed with smart techniques. I think its still a good video even if I cannot replicate everything due to budget constraints 😁
@allamericanrejects26713 жыл бұрын
Techincally this isnt meant to be a step by step tutorial hence why he links the walkthroughs in the description below. This is more of a step by step overviewof how he created the project.
@somename3712 жыл бұрын
This is a tutorial, just not for beginners
@SableLakeGamesАй бұрын
@@somename371 No it isn't
@ClouD4CS3 жыл бұрын
Not really a tutorial :( more a breakdown ...
@whisperwindmusic39793 жыл бұрын
Yes ( I wish it had more details
@diederichabels81192 жыл бұрын
I did it with the Woodbex plans.
@shekiba.6463 жыл бұрын
I used blender to UE4 that all.
@aleksandrrush40763 жыл бұрын
Wait what?????? Bending assets?????
@VollstandigErleuchtung3 жыл бұрын
I've known about unreal and other game engines for years but i never really seen one In action .. As a blender user i really gotta say [H0ly $h¦t] 🤤
@BOASolo3 жыл бұрын
It's too fast even on 0.25 speed 😂
@cipheroth3 жыл бұрын
This is a generic broad view 'guide' not an 'extensive tutorial'. Stop looking at 7:10. Thanks
@SocuteRaptor3 жыл бұрын
I can imagine my VGA screaming from all of these polygons if I run this on my PC...
@curtisnewton8952 жыл бұрын
wtf is a dcc?
@MysteryFinery3 жыл бұрын
probably impossible to follow for someone like me...
@chadgrimes35413 жыл бұрын
Another overview . It's nice but an overview .
@MrAkurvaeletbe Жыл бұрын
This is not really a tutorial… you just say what you did not how you did it:/
@juanmilanese3 жыл бұрын
MAKE... MODELING... TOOLS... TUTORIAL...
@glennog3 жыл бұрын
Have to say, hugely disappointed in this 'tutorial' series. There is no tutorial, just a lot of "I did this" and a LOT of prior knowledge is assumed. Everything is done at a mile a minute. I'm more than happy to watch a 30 minute video on a small part of this, so long as it guides me through each step in the process and lets me follow along. I'm less happy with 5-15 minute snips which explain very little and which I have no hope of following. My search for a really good beginner-level tutorial series continues.