Part 2. House Creation: Medieval Game Environment in UE4

  Рет қаралды 118,360

Quixel

Quixel

Күн бұрын

In the second part of this series, Quixel's Jakob Keudel gives an extensive breakdown of how to use Megascans assets, powerful new geometry tools within Unreal Engine, and Quixel Mixer to create old, rundown houses and structures.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Walkthrough: • Walkthrough: Medieval ...
Overview: • Overview: Medieval Gam...
Part 1: Blockout: • Part 1. Blockout: Medi...
Part 2: House Creation: • Part 2. House Creation...
Part 3: Thatched Roofs: • Part 3. Thatched Roofs...
Part 4: Foliage • Part 4. Foliage: Medie...
Part 5: Set Dressing • Part 5. Set Dressing: ...
Part 6: Lighting • Part 6. Lighting: Medi...
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhX

Пікірлер: 157
@RwanLink
@RwanLink 3 жыл бұрын
I'm so surprised by the modeling tool in UE4 I didn't know know we could do all that. Amazing!
@ugoangeletti3556
@ugoangeletti3556 3 жыл бұрын
You’re not alone. I simply did not know about all these tools available
@benjaminroman6646
@benjaminroman6646 3 жыл бұрын
KZbin really lacks this kind of overall workflow. Usually, tutorials are focusing on one specific technique in one or two software but never explains how to think when building an environment. As a self-taught artist, I can say that it's super hard to find this kind of professional level workflow. But I think as a lot of people said here that more in-depth explanations would be better. I really hope you will make more series like this one for other themes. I trust you Quixel!
@anontheanon8170
@anontheanon8170 3 жыл бұрын
Someone who gets it lol I've had trouble stratifying my intent for building assets and this clears up things.
@MrClauried
@MrClauried 2 жыл бұрын
but anyone advance enough to understand what was said in this video would already have known the workflow.... like make a combined UV - bake normals and add procedural dirt, moss and stuff. This is way out of leagues for those who got baited thinking this would be an actual walkthrough.
@dvr102
@dvr102 3 жыл бұрын
Looks like overview. Wish it was more like a tutorial we could have followed in.
@GuyGoodBowling
@GuyGoodBowling 3 жыл бұрын
Same here
@whisperwindmusic3979
@whisperwindmusic3979 3 жыл бұрын
The hardest part as for me. It would be so awesome if you made a detailed one-house tutorial from start to finish!
@jotacoxabagaray
@jotacoxabagaray 3 жыл бұрын
Me too.
@Native_Creation
@Native_Creation 3 жыл бұрын
If you look at the other Quixel tutorials, they go more in depth to the same techniques used here
@jotacoxabagaray
@jotacoxabagaray 3 жыл бұрын
@@Native_Creation I didnt' find in the Quixel tutorials the new modeling and baking tools of Unreal Engine.
@CBSuper
@CBSuper 3 жыл бұрын
Just awesome. Staying in Engine seems like a pipe dream to create all of this. Cheers!
@PeterLeban
@PeterLeban 3 жыл бұрын
These houses look so juicy. I love how faithfully to the historic ground truth you constructed them. Leaving aside the fact that the whole project looks mindblowing, I also love the overall workflow. Modeling toolset ftw! This is it. Thanks for sharing all this, Jakob!
@MLLD00
@MLLD00 3 жыл бұрын
The amount of thought and technical expertise that goes into creating something like this is just amazing. I so wish I knew all these techniques and workflows. We have definately reached a point where you need to be very well rounded in a number of softwares to create at this INSANE level. Imagine when/if you can do all this in engine.... Understanding that texturing pipeline seems like a great challenge in itself, pretty overwhelming.
@PaulSmith-nd7gd
@PaulSmith-nd7gd 3 жыл бұрын
Really amazing stuff. Would LOVE to see more in-depth tutorials. Like how the material functions worked, slower speed on how you used geometry editing, etc. I know there are other tutorials that touch on this, but they never quite hit the mark IMO
@stanislavkirilov9193
@stanislavkirilov9193 3 жыл бұрын
I have finally found the tutorial that I have been looking for YEARS! Jacob thank you so much for showing us this amazing workflow! You are a real legend ❤️❤️❤️
@lordkelvin1
@lordkelvin1 3 жыл бұрын
I've been dreaming of more fantasy/history stuff from quixel so this is awesome!
@alessandrocasol9499
@alessandrocasol9499 3 жыл бұрын
this series of videos is gold, thank you Quixel!
@enensis
@enensis 3 жыл бұрын
You need to activate the modelling plugin in engine to get access to the new beta modelling tools. FYI :)
@ericgriffin120
@ericgriffin120 3 жыл бұрын
The geometry tools are the start of a major game change in workflow. I was waiting for this. The DCC days are numbered
@kumchavalcha
@kumchavalcha 3 жыл бұрын
This is the way! Great work guys! Thanks for sharing it!
@solennripoteau6218
@solennripoteau6218 3 жыл бұрын
Super interesting workflow!
@skinnylizardstudios
@skinnylizardstudios 2 жыл бұрын
I think I see the reason why there isnt much hand holding in this series. The "In-Engine" premise means that you should consult Unreal Tutorials, not Quixel tutorials. Just use Unreal traditionally with the new features and add in Quixel to your workflow. Thanks @Quixel for this tutorial series and all of your amazing assets. We are hungry for more!!!!!
@peoplestechchannel7581
@peoplestechchannel7581 3 жыл бұрын
Wonderful explanation. Thank you again.
@SomeKindOfMattias
@SomeKindOfMattias 3 жыл бұрын
Using a "building level" for houses etc is such a good workflow. Doing it directly in a main map isn't versatile enough for changes. Doing it directly in Blueprint is too tedious since that interface is much less productive for assembling things. Using a a builder level and then "Create blueprint from selected actors" 👌
@codyvandal2860
@codyvandal2860 3 жыл бұрын
Im new to unreal but that makes so much sense I will be sure to start doing that
@wilismatrix9847
@wilismatrix9847 3 жыл бұрын
breath taking visuals
@Pikameleon
@Pikameleon 3 жыл бұрын
When he started using the geo tools i started to freak OUT!
@snap-n-shoot
@snap-n-shoot 2 жыл бұрын
More indepth tutorials please on each area. Would like to know how the muddy ground was built etc, collision areas and lighting.
@Abii._tx
@Abii._tx 2 жыл бұрын
Hello, I'm a twelve year old girl and I'm starting to develop games, I'm from Brazil and I have a big dream to become a game developer. I have already written a large part of a book about dragons from the medieval era and your tutorials are helping me a lot, I take a course on unreal, but your channel is concluding my training as a developer I hope one day I can finish my game and my book and say that it was with this channel I started, thank you very much... Please continue with this perfect channel
@kelvinsantos3453
@kelvinsantos3453 Жыл бұрын
eae. Algum progresso?
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 жыл бұрын
I love the Megascans assets, that said I'm from an Elder Scrolls Witcher 3 RPG style game and really feel a need to be able to enter buildings and also toggle between first and third person. I find so many scans are single sideed and thus making it hard if not impossible to do structures with interiors. does your asset building process allow this to be over come?, a wee detailed step by step of making one of you sodd or wooden homes with a thatch or plank roof would be nice. for example would you ever merge meshs to make a single mesh?
@suecita
@suecita 3 жыл бұрын
THIS IS NOT A TUTORIAL!! I mean I am very happy to test the files and look around but this takes starters to mid lever users out of the map to really learn something. Thanks for the show off ...
@edenassos
@edenassos 3 жыл бұрын
Nowhere does it say "tutorial" in the title.
@suecita
@suecita 3 жыл бұрын
@@edenassos you need to hear the audio again. xoxo
@NymezWoW
@NymezWoW 3 жыл бұрын
Not every tutorial needs to be aimed at complete beginners. This is really helpful. If every Unreal Video assumes you knowing nothing and explains every single click, what are you going to watch once you got past the basics?
@suecita
@suecita 3 жыл бұрын
@@NymezWoW even for advance people: its not explained. Like other comments say - this is just a breakdown.
@Viskovitz
@Viskovitz 3 жыл бұрын
@@NymezWoW to be fair, it does nothing more than talk about an extensive series... but the total length of the videos barely exceeds one hour.
@JonathanWinbush
@JonathanWinbush 3 жыл бұрын
Just finished part 1 already learned something new with the new landscaping BP tools
@johnvoidman6616
@johnvoidman6616 3 жыл бұрын
Stunning!!!
@huunar9237
@huunar9237 2 жыл бұрын
Hi, how did you create the fireplace, lanterns and smokes effect? Thanks for awesome tutorials!
@greaver5470
@greaver5470 2 жыл бұрын
I was a little po'd that the 'tutorials' were so glossed over. But... that was before I downloaded the scene from UE Marketplace! Watch this series again with the scene open! There's soooo much there, and it has helpful creator tags ALL THE WAY THROUGH!! If you are not too beginner, but are HUNGRY for proper flows, download it, open it, play with it, IT'S ALL GOOD!!!!....
@LeoChou
@LeoChou 3 жыл бұрын
GOOD JOB!
@Sojiira
@Sojiira 3 жыл бұрын
brilliant!
@mickeyviz8869
@mickeyviz8869 3 жыл бұрын
Wait... Did he just do the UVing in Unreal?! Would love to see a separate tutorial focused on doing that.
@TheBlaze7_
@TheBlaze7_ 3 жыл бұрын
O my god! Amazing
@jimhinkle7245
@jimhinkle7245 3 жыл бұрын
VERY inpsiring!!!!
@jeffclark9765
@jeffclark9765 5 ай бұрын
Are there tutorials for the geo-tools like you used?
@emilpohjalainen2293
@emilpohjalainen2293 2 жыл бұрын
Omg 😳 After building a structure out of assets, is there a way to get say just the ambient occlusion data straight in UE for that complete structure to use for texture blending? So kind of a simplistic version of what is shown here. That would already let you blend some dirt or moss etc on the corners/crevices and in combination with some vertex paint and/or decals you could customize your own structures pretty nicely without ever needing to leave UE. And perhaps with skills of a mere mortal man😅 I can see how it is worth it to take the long route though, mindblowing control straight inside UE!
@agamemnwn
@agamemnwn 3 жыл бұрын
Hi JAcob, awesome overview and great workflow .i have a question . how tdo you make the uvmap for the combined asset and then make the bake for the lot of them ?
@re1
@re1 3 жыл бұрын
@Master Kenway hey, would you mind explaining how he combined the mesh in the engine? Thanks
@re1
@re1 3 жыл бұрын
@Master Kenway Thank you for taking the time to answer.
@MelvilleG
@MelvilleG 2 жыл бұрын
Look very nice. But tell me please - how are you going to bake the lightmaps in UE? The UV's of your composite structure still overlap and the light map will have black spots because of this, will it not?
@guilloisvincent2286
@guilloisvincent2286 3 жыл бұрын
unbelievable :D
@gavwyatt5314
@gavwyatt5314 2 жыл бұрын
in the Quixel Libray could not find the thatched roof any links would be helpful to follow along thank you
@thehiddenone2875
@thehiddenone2875 3 жыл бұрын
Quick Question, how do you guys smack the assets together that easily about 3:30 ty in advance
@asksanchos0693
@asksanchos0693 2 жыл бұрын
a little misunderstood, how do you use the same textures for objects as before, but after changing the UV?
@HixxyDubz
@HixxyDubz 2 жыл бұрын
how the hell did you make the roofs? i would really love to know :D
@huatsonmx
@huatsonmx 3 жыл бұрын
people expects a "click-here and drop-here" kind of tutorial, they dont want to do the extra-job for the rest, this is a mix between a high/middle level overview with bridge+UE4, yet, is well explained, so "now the ball is on your side...".
@alexm.8831
@alexm.8831 3 жыл бұрын
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
@Collnel
@Collnel 2 жыл бұрын
Couldn't find anywhere any info on how to import separate actors from an another level, any help?
@Fablefan101
@Fablefan101 2 жыл бұрын
level looks great & works fine as its own project but after i merged it into my als project and load the level everything is black ? even after rebuilding lights ?
@joserororo9240
@joserororo9240 3 жыл бұрын
....wooooouw....!!!...., que bueno....!!
@TheEris94
@TheEris94 3 жыл бұрын
Just Wow.
@keithparker5625
@keithparker5625 Жыл бұрын
Ok, I was hoping to follow along, but you somewhat lost me when you started hopping out of UV5 (and into "mystery DCC") to add moss, dirt, etc. This over view is amazing, but where can I (a normal guy) go to learn this next level environment art magic?
@pingusmcdingus5124
@pingusmcdingus5124 Жыл бұрын
The program he uses to add the second uv channel is RizomUV. Not sure what he's using to create the ambient occlusion, convexity, concavity, etc though. The uv work and creating the RGB masks in Quixel Mixer is 70% of the work covered in this video, but he just glosses over it in ten seconds.
@WinningWaveAlgo
@WinningWaveAlgo Жыл бұрын
hello my english is a bit bad and i couldn't understand the plugin you use to bend the models while you are talking. Can you write his name
@radionovsm
@radionovsm 2 жыл бұрын
hm... I create 2nd UV sets too, but how bake maps from 2nd UV set?
@matthews7895
@matthews7895 2 жыл бұрын
Can somebody explain how to export a group of assets like how he did at @5:53?
@13thxenos
@13thxenos 3 жыл бұрын
While quite amazing, I did not understand anything :D I'm quite new to UE4 and Quixel and most of what you said flew over my head.
@Patxi__
@Patxi__ Жыл бұрын
6:14 I don't know so much about optimizing 3d models for videogames, but to me this looks like so heavy in terms of polygons. Isn't it? a rectangle like this would have just 1 polygon for one side, maybe 3 to make it a bit curved. I supose those are scaned and decimated model, it looks good but I am not sure if this would work good in a dense city with many of those in the frame at the same time, and with other multiple decimated objects.
@yearight1205
@yearight1205 Жыл бұрын
I wish there was a straight forward way to learn this stuff. I've been looking like crazy, and I find nothing that I understand.
@barbazjaka
@barbazjaka 2 жыл бұрын
Hi. Please tell me which card is in which channel? R? G? B? 6:43
@InitialStates
@InitialStates 3 жыл бұрын
He really should do voice over for horror films...
@arrw
@arrw 3 жыл бұрын
What modeling software is he using at 5:57 ?
@cipheroth
@cipheroth 2 жыл бұрын
it is the plugin 'Modeling Tools'
@swk5147
@swk5147 3 жыл бұрын
I agree with other comments here that an actual tutorial would be amazing for this process. This is a great overview, and it's exciting to see what's possible, but this doesn't really walk you through the steps to actually do this.
@zidervax
@zidervax Жыл бұрын
1:18 what is bake?
@eliascarva
@eliascarva 2 жыл бұрын
How can I take a mesh out of unreal
@BlagoiSpasov
@BlagoiSpasov 3 жыл бұрын
when i use deform tools like space deform or plane cut it affects only lod 0. is this a bug?
@Siegfried6669
@Siegfried6669 3 жыл бұрын
I think I have the same problem. When I’m closer the object bend and when I zoom out it return to the initial shape. Maybe we must do something before using space deform.
@user-hr5hc8iu4j
@user-hr5hc8iu4j 3 жыл бұрын
Create duplicate model
@wk2414
@wk2414 3 жыл бұрын
Wait wut? How are you deforming the geo in unreal?
@dvr102
@dvr102 3 жыл бұрын
Using the Modeling Tools plugin. Its not enabled by default. You have to enable in Settings->plugins
@gameswownow7213
@gameswownow7213 2 жыл бұрын
so the houses are only for outside look... u can't enter them or you will see thru them :(
@wyy-wd6un
@wyy-wd6un Жыл бұрын
希望能有详细版或者视频里说的链接
@SoftYoda
@SoftYoda 3 жыл бұрын
Do you have shortcuts to easily grab, rotate, or scale like in blender, or you have to spam the space bar and use a things some call a mouse to drag old widgets of the death ?
@MindCrafting420
@MindCrafting420 3 жыл бұрын
W, E & R
@SoftYoda
@SoftYoda 3 жыл бұрын
Ok, but this is just to avoir spamming spacebar, but you still have to use the widget of the dead. Is there a way to have WER to like... Grab Scale and Rotate directly (and that i can change to GRS ^^)
@TuneTrove2wi
@TuneTrove2wi Жыл бұрын
28 / 5,000 so each plank is 4k texture?
@littlenewby69
@littlenewby69 3 жыл бұрын
I can't even figure out the rotate tool in SketchUp. Trying to follow this video gave me a nosebleed.
@dimitrisyo123
@dimitrisyo123 3 жыл бұрын
Can someone point me to a good tutorial for the 2 uv sets workflow he showed in the video around the 7 minute mark?
@plkJack
@plkJack 3 жыл бұрын
I would like to see that too... somebody?
@tylerclinton3475
@tylerclinton3475 2 жыл бұрын
Lemme get that smart material though
@AllThingsFilm1
@AllThingsFilm1 3 жыл бұрын
I have a lot of premade 3D environments that I want to import into Unreal Engine, many of them being interiors. Does Unreal recognize lights from imported FBX scenes? Or should all lighting be built inside Unreal? I'm also wondering if there are tutorials for rendering out videos of walkthroughs of the environments built inside Unreal Engine.
@witchlynproductions753
@witchlynproductions753 3 жыл бұрын
Inside unreal. Also there are plenty of videos on how to make rendered videos in unreal, just make the video a walkthrough
@dukemagus
@dukemagus 3 жыл бұрын
What's the name of the program used to make the new UVs @6:00?
@matthews7895
@matthews7895 3 жыл бұрын
RizomUV
@erensaan1202
@erensaan1202 3 жыл бұрын
What is the software used in 5:59?
@damiaxis6666
@damiaxis6666 3 жыл бұрын
Rizomuv
@erensaan1202
@erensaan1202 3 жыл бұрын
@@damiaxis6666 Thanks!
@Jules_Henri_Roux
@Jules_Henri_Roux 3 жыл бұрын
Who could believe that the succession of Minecraft would be Unreal Engine?
@availabl3account
@availabl3account 3 жыл бұрын
Ok, so even thou i dont buy the story that newly released 4.26 impovements perfectly is the solution to your problem. BUT this is amazing ue4 has already has a vast library and now you have the option to manipulate them to your needs this opens up limitless posibilities. Love the video great job and amazing final product as always.👍
@Daz19
@Daz19 3 жыл бұрын
How were the assets exported out of ue4 in their assembled forms for 2nd uv map creation? Then exported back into to the same location? Assuming that's how its done.
@witchlynproductions753
@witchlynproductions753 3 жыл бұрын
Select all of the meshes and right click them, convert to static mesh. Choose the name and location, right click the new static mesh in your folder view, asset actions, export. When you are done messing with it in other programs, right click the mesh again in ue4 folder view, and reimport. If that doesn't work exactly, just delete the ue4 one and reimport the new one.
@Daz19
@Daz19 3 жыл бұрын
@@witchlynproductions753 Thanks for that explanation! Much appreciated
@squidstone8399
@squidstone8399 3 жыл бұрын
@@witchlynproductions753 How does he bake the 2nd channel in marmoset? i can't find the option
@mogoliapowah
@mogoliapowah 3 жыл бұрын
I thought he was the guy from Media Division.
@everydayfitness3004
@everydayfitness3004 3 жыл бұрын
I thought you can't export models to other DCCs? How did you do that?
@arashi8876
@arashi8876 3 жыл бұрын
By exporting via Quixel bridge. You need to have those plugins
@everydayfitness3004
@everydayfitness3004 3 жыл бұрын
@@arashi8876 From Unreal to Maya? So you need to subscribe to Quixel to do it right?
@jamiemacleod7387
@jamiemacleod7387 3 жыл бұрын
You can export an fbx from UE4. I think it's file>export selected for something from the scene, or you can right click on an asset in the content browser and export that.
@everydayfitness3004
@everydayfitness3004 3 жыл бұрын
@@jamiemacleod7387 Ok thanks trying that out! So you can technically use Quixel assets by exporting those from the browser.
@jamiemacleod7387
@jamiemacleod7387 3 жыл бұрын
@@everydayfitness3004 Yes or you can download directly from the website or Quixel Bridge using your Epic Games account
@jonathanxdoe
@jonathanxdoe 3 жыл бұрын
You should find a higher resolution 88in monitor, I can still read part of the UI...
@ChaosOver
@ChaosOver 3 жыл бұрын
First: Great video! Second: What's the proper workflow for space deform? Place your megascans, convert them to static mesh, than apply the deform? And how to manage the LODs that come with megascans? Disable them and redo LODs once the final asset is a single static mesh?
@wortnes
@wortnes 3 жыл бұрын
Where THE HELL are those geometry tools?!
@SoftYoda
@SoftYoda 3 жыл бұрын
How do you simply drop houses you already made from many single level ?
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 жыл бұрын
Has anybody found any step by step on the modelling tools in 4.26 as yet?
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 жыл бұрын
@@Super-id7bq I know where thet are just need tutorials on how to use the to save wasting making screws trying stuff out to figuer out how they are spose to works as aposed to using them wrong
@user-ew6xy4qo8x
@user-ew6xy4qo8x 3 жыл бұрын
That's too hard understand to create second UV map workflow,Is there any tutorial to teach me how can i do it?
@40uldierb0Y
@40uldierb0Y 3 жыл бұрын
I've known about unreal and other game engines for years but i never really seen one In action .. As a blender user i really gotta say [H0ly $h¦t] 🤤
@saykoanaliz1250
@saykoanaliz1250 Жыл бұрын
I can't find anything to learn in the tutorial. Everything is general.
@Abdullahkhan-rd3mi
@Abdullahkhan-rd3mi 2 жыл бұрын
HELLO....anyone tell me which plug in use for create variations of props in this video thank you
@ClouD4CS
@ClouD4CS 3 жыл бұрын
Not really a tutorial :( more a breakdown ...
@whisperwindmusic3979
@whisperwindmusic3979 3 жыл бұрын
Yes ( I wish it had more details
@plus2initiative89
@plus2initiative89 3 жыл бұрын
No doubt, this is gorgeous and extremely impressive, but calling it a tutorial is a complete lie. There is no chance I could use this series and this series alone to make something even close to this. Which is what a tutorial should be. We need details. Step by step, if you're gonna call this a tutorial.
@anontheanon8170
@anontheanon8170 3 жыл бұрын
I think a step by step on the scale you are talking about is a massive time dedication that I dont think they have. I can say with certainty that this is still useful but not when it comes to actually modeling. This tutorial is more for laying out how it will be used in engine and they just show the power of ue4 capabilities mixed with smart techniques. I think its still a good video even if I cannot replicate everything due to budget constraints 😁
@Icefall3D
@Icefall3D 3 жыл бұрын
Not every tutorial is for beginners. There is plenty of beginner and intermediate information/tutorials out there.
@allamericanrejects2671
@allamericanrejects2671 2 жыл бұрын
Techincally this isnt meant to be a step by step tutorial hence why he links the walkthroughs in the description below. This is more of a step by step overviewof how he created the project.
@somename371
@somename371 2 жыл бұрын
This is a tutorial, just not for beginners
@BOASolo
@BOASolo 3 жыл бұрын
It's too fast even on 0.25 speed 😂
@shekiba.646
@shekiba.646 3 жыл бұрын
I used blender to UE4 that all.
@diederichabels8119
@diederichabels8119 2 жыл бұрын
I did it with the Woodbex plans.
@SocuteRaptor
@SocuteRaptor 3 жыл бұрын
I can imagine my VGA screaming from all of these polygons if I run this on my PC...
@curtisnewton895
@curtisnewton895 2 жыл бұрын
wtf is a dcc?
@aleksandrrush4076
@aleksandrrush4076 3 жыл бұрын
Wait what?????? Bending assets?????
@cipheroth
@cipheroth 2 жыл бұрын
This is a generic broad view 'guide' not an 'extensive tutorial'. Stop looking at 7:10. Thanks
@MrAkurvaeletbe
@MrAkurvaeletbe Жыл бұрын
This is not really a tutorial… you just say what you did not how you did it:/
@thewheel7973
@thewheel7973 3 жыл бұрын
lmao compare this to WoW
@chadgrimes3541
@chadgrimes3541 3 жыл бұрын
Another overview . It's nice but an overview .
@juanmilanese
@juanmilanese 3 жыл бұрын
MAKE... MODELING... TOOLS... TUTORIAL...
@glennog
@glennog 3 жыл бұрын
Have to say, hugely disappointed in this 'tutorial' series. There is no tutorial, just a lot of "I did this" and a LOT of prior knowledge is assumed. Everything is done at a mile a minute. I'm more than happy to watch a 30 minute video on a small part of this, so long as it guides me through each step in the process and lets me follow along. I'm less happy with 5-15 minute snips which explain very little and which I have no hope of following. My search for a really good beginner-level tutorial series continues.
Part 3. Thatched Roofs: Medieval Game Environment in UE4
8:29
Part 1. Blockout: Medieval Game Environment in UE4
8:12
Quixel
Рет қаралды 223 М.
ПЕЙ МОЛОКО КАК ФОКУСНИК
00:37
Masomka
Рет қаралды 9 МЛН
NO NO NO YES! (50 MLN SUBSCRIBERS CHALLENGE!) #shorts
00:26
PANDA BOI
Рет қаралды 95 МЛН
ОДИН ДОМА #shorts
00:34
Паша Осадчий
Рет қаралды 6 МЛН
SHE WANTED CHIPS, BUT SHE GOT CARROTS 🤣🥕
00:19
OKUNJATA
Рет қаралды 11 МЛН
how are massive game environments made?
4:08
Stylized Station
Рет қаралды 906 М.
Create a Post-Apocalyptic Road in UE4
9:16
Quixel
Рет қаралды 282 М.
Part 6. Lighting: Medieval Game Environment in UE4
8:59
Quixel
Рет қаралды 59 М.
HLODs: Medieval Game Environment extended tutorial
12:01
Quixel
Рет қаралды 26 М.
Goddess Temple in UE4: Lighting & Blending
8:28
Quixel
Рет қаралды 109 М.
Part 5. Set Dressing: Medieval Game Environment in UE4
15:22
Part 4. Foliage: Medieval Game Environment in UE4
7:51
Quixel
Рет қаралды 56 М.
КАХА и Джин 2
0:36
К-Media
Рет қаралды 1,7 МЛН