I hit him with a giga wave cannon shot, but I think I only got the charge one short of full and it felt like it did barely any damage at all. ---- Thumbnail art by MadameBerry / madameberry / nakateleeli / nakate
Пікірлер: 21
@Team_OrchidАй бұрын
Whoever made this boss took the difficulty complaints personally.
@hamster1088Ай бұрын
The R-9K "Sunday Strike" OK, who put Raditz in charge of naming things again?!
@NekosageАй бұрын
I'm glad I'm not the only one to think of Raditz there.
@LobsterEmbodimentАй бұрын
I loved the original distorted stage just because it induced a "wait what" effect because you don't remember that stage being there before. The Seraphim and The Lucifer, for all their impractical "I can't see things because of all the fire" aspects, are probably some of my favourite ship designs just from the look. There is just something elegant and powerful about the designs, befitting the angelic themes. Also that is a tone shift between stages, it's like we did a 180 turn.
@KeluxАй бұрын
whew, the R-type 2 canonical Pilot must've been regarded as the best of the best, if this is the training data we have left, of his deployment.
@Rie-VinacaАй бұрын
In this episode we meet the king, and he's a lady... A lady that will kick your butt into your face
@necogreendragonАй бұрын
Ow. My butt. Ow. My face.
@NekosageАй бұрын
Going through more neat R-Type stuff! 22:40 - 23:01 - Considering how hectic it is, I don't blame you.
@shionyorigami3552Ай бұрын
19:38 If I can remember, even back in R Type 2 some pro players will still use slow mode in harder difficulties just because how fast based this battle is.
@charlesr7180Ай бұрын
The way I see it Naka, is that you are doing a gameplay showcase. Slow mode is part of the gameplay.
@dshadows2966Ай бұрын
18:36 Yep, this boss was made even harder... thought it has a set pattern, it's hard to keep up with said pattern.
@TheKoolman89Ай бұрын
Finally. BURNING DOWN THE BYDO
@WildArmACFАй бұрын
Ahh the flamethrower ship. good stuff. oof that last stage. evil.
@InvarusАй бұрын
Watching other stages in this game have made me feel like it has some problems with visual clarity, and that last stage at the boss looked really bad for it. Probably would have helped if the boss wasn't usually obscuring half the screen so you had even less time to react to the obstacles.
@Zxx1207Ай бұрын
Hardest boss in the whole game. My preferred method to beat is the Final Wave Cannon
@usurnameunavailableАй бұрын
yeah, that boss is some bs, I do not blame you on bit for needing practice for it
@kirbychu9346Ай бұрын
Seriously still suggesting using the No Chaser at some point, the Gallop Force DX'S red laser can destroy bosses within 3-5 seconds.
@ZeroFollower0Ай бұрын
i despise the Quarry boss. and im glad im not the only one. i tried so many times to do it legit even with slow.... i Brought in Ragnorok II and just Giga Beamed it. cus you get to cycle 2 when its fully charged
@MrSkysenGamesАй бұрын
So, would the hardest mode of that boss just be you traveling a narrow death maze to get in one shot and have to start over?
@sweskeyАй бұрын
If I had a nickle for every time Naka had to slow down a shoot `em up to beat it I would have two nickles. It isn't much but it's weird it happened twice.
@SomeGuy712xАй бұрын
(2:20) It changed based on which colored node you shot on the stage's boss on the previous playthrough, I believe. (5:46) Isn't that the blue shot you're using here? (19:02) Oof. I can see why this is your least favorite boss. (19:20) Start of the winning fight against "I. Hate. This. Boss.". (19:32) Ah, so that's how the Slow function of Practice difficulty works. Yeah, things just move way too fast to be reasonable here, at least on Practice. For the higher difficulties, maybe that speed is fine, but Practice should've had everything moving slower during this boss fight by default. (22:32) Finally, the thing goes down! (22:53) Wow, all because of that boss, this stage is the big-time outlier for what stages you've cleared on what difficulties.