Unique ability. I like how this expansion is adding new ideas like this.
@universityofradlands6 ай бұрын
So many great ideas in Cult of Chrome. It really ups the replayability of the game, which is saying something because it already had pretty good replayability. Thank you for the comment. I really appreciate you watching and interacting ☺️
@matthiasspiller-becker72076 ай бұрын
Thanks for your very nice videos and dedication to the game! Wow: what a great camp! I'd even accept a 0 card draw value on such a card. Sniper or others in this position...oh boy!
@universityofradlands6 ай бұрын
This is a fun way. I really enjoy the camps like this and juggernaut that stretch the premise and design space of the game. Thank you for watching and commenting as well. I really appreciate it 😊
@cubictony6 ай бұрын
Question: How will Holdout work here, will he still cost 0 water with a camp-less column?
@universityofradlands6 ай бұрын
Great question and great observation. I didn't even think to mention this. Holdout would cost two water in a campless column. He is only 0 cost when played in front of destroyed camps. No destroyed camp so no discount. That is a small drawback for the ability of the card. Thanks for the question and watching. I really appreciate the interaction. ☺️
@cubictony6 ай бұрын
@@universityofradlands So, technically, it would be economically wise to play him BEFORE I activate Mining Camp to get rid of the destroyed camp. Nice.
@universityofradlands6 ай бұрын
Another fun interaction is that mining camp would remove your pillbox discounts. So not a good combo for your camps but a good way to disrupt the opponents pillbox.
@XtraKargo6 ай бұрын
This was my first thought as well. Thanks for answering the question.😊