My favorite so far is the thermite grenade. I feel liberated from the need to always take antitank support weapons or strategems
@josephestes4408Ай бұрын
If it can take down the twin towers it should be able to take down a titan
@warfighter1988Ай бұрын
@@josephestes4408 it kills titans with one hit in the head
@epsilon1372Ай бұрын
I think it’s great. When I bring thermites, I still have situations where impacts would’ve saved me (which is good because it makes me feel like my lodout has an impact) as well as situations where an anti tank would still be better. It’s just a small substitute for the times you don’t have good anti tank options that makes the game feel less punishing for trying something different
@1YooterАй бұрын
@@josephestes4408 Melts through steel beams
@BrokentwobuttonАй бұрын
They're beyond solid. Taking engineer armor is good, but I've made the swap to Servo Assisted to help get those Kobe throws into a heavy. It makes it much easier to land from relative safety. If my load out benefits from a supply pack, they completely cover heavies for me. Grenade Launcher, Grenade Pistol, or Eruptor pair well with Thermite. If I take something like Las or HMG, I'm probably taking Gas or StunGrenades. I'm interested in trying Arc Thrower, Gas Rover, N. Bombardment, 500, Scythe, Nade Pistol, Thermite. I'm still taking one of Eagle Strafing Run, 500, OPS, or EAS to cover wave clear, structures, and heavies when there will be other collateral DMG. Strafing Run is almost as versatile as EAS now.
@AbadewАй бұрын
In case you were wondering, the word "capability" was used 43 times in this video.
@dukes4636Ай бұрын
thank you
@MC-hr1pyАй бұрын
Was looking for this comment 😅
@MagnusficationАй бұрын
After the 11th time i was indeed wondering 😂
@ragingreaper1190Ай бұрын
Now that's a drinking game!
@__-fi6xgАй бұрын
i think the reason we dont see anybody use the old meta weapons anymore is just a testament that players themselfs didnt want to pick those weapons but only picked them because it was the only viable choice. The plasma punisher was just a more effective crossbow, bigger range, bigger aoe, faster reload and shoot.
@teeheeteeheeishАй бұрын
I think it would be cool if the developers changed the name of the weapon every time they buffed or improved it, like call it MkII and MkIII
@MagnusficationАй бұрын
But then some things wouldve been called the MK -ll 😅
@yourarseismine1016Ай бұрын
And others Mark -VII. BECAUSE THE DEVS KEPT CHANGING SHIT
@rainydayz2447Ай бұрын
@@MagnusficationMK-11 ²
@lukaslanger807720 күн бұрын
Yeah or A1 A2 A3 etc...
@teeheeteeheeish19 күн бұрын
@@lukaslanger8077 it doesn’t matter how, was just thinking of examples how the military actually does it.
@antibo8504Ай бұрын
Hopped into a game with some friends for the first time in a few months and we knew about all the buffs to everything. We actually sat around and figured out what weapons everybody wanted to try instead of just instantly picking the meta guns. Also got to use a different primary and special weapon every mission and never felt underpowered, so much more fun this way.
@RirimoYTАй бұрын
TIP FOR RECOILESS: the recoiless has a 3 step reload animation. you cancel the reload anytime and when reloading again the helldiver will just continue the reload where he has left it. You can also cut the end of the animation by swapping weapons/opening&closing stratagems as soon as you have inserted the ammunition inside the recoiless. You can just look bottom left of your screen, when the ammo turns white, cancel the closing animation and get back to running/firing faster! EXAMPLE: you shoot a charger, and reload immediatly. you've just thrown out the used ammo, but cancel the reload cuz a chargers comes in and you have to avoid it. One simple side step and you're back to reload. Ammo in the chamber, instantly triangle triangle, aim & shoot again. Dont sleep on this, or you'll feel like the Recoiless is slow & clunky. But it's an efficient anti-tank powerhouse, the main, most powerful asset a Helldiver can secure in their loadout, to wipe the biggest ennemies before they even become a problem. This 3 step cancelable reload mechanic has been present since launch, for the Recoiless only. This paired with it's already existing capabilities made it a sleeper pick amongst the support weapons till it's present buff, furthermore proving it's position at the top of the meta.
@_fourtwosevenАй бұрын
You can also cancel the animation by changing stances. I just double tap crouch once the shell is loaded. Depending on your keybinds it may be quicker.
@SuomiwimbulaАй бұрын
@@_fourtwoseven You can just uncrouch and press reload again, no need to crouch again since pressing reload will do it anyway.
@_fourtwosevenАй бұрын
@@Suomiwimbulain my experience standing up usually means I get my head taken off by whatever I'm pointing the recoilless rifle at. Maybe I need to find taller cover
@SuomiwimbulaАй бұрын
@@_fourtwoseven Nothing can hit you in the 0.2 seconds it takes but might cause a gun tower / tank to shoot your cover and ragdoll you so yeah fair enough, time and place for everything.
@PaydayPerryАй бұрын
I believe that the fastest way to animation cancel is to bring up the strategem list
@kennethbowers2897Ай бұрын
In my opinion, they should just completely rework the liberator concussive to fire high explosive rounds and rename it to something like "liberator Explosive"
@shadie1624Ай бұрын
Its funny cuz thats what it originally was called before they changed it to have the concussive effect.
@serlistogiette4168Ай бұрын
@@shadie1624And it was ass then lmao
@jamestillman5247Ай бұрын
I think the concussion is S tier I love it
@odinson4184Ай бұрын
@@jamestillman5247 I think it's pretty bad, crowd control is just not good enough for the amount of killing power you give up. Much easier to kill enemies with other primaries.
@TheYungDyrudeАй бұрын
@@odinson4184 Exactly, something like esterilizer and stun grenades do AoE crowd control instead of single target stun like the concussive
@samkostka126Ай бұрын
the +5 stagger on the liberator is nice against bugs imo, it stops hunters dead in their tracks now
@thequestionableyarnball5631Ай бұрын
Yeah, I’ve found it excellent post-patch. Great well-rounded engagement ranges, shuts down hunters extremely well, good ammo economy, and can still cut through all but the biggest of hordes when I need it to.
@jharvey433Ай бұрын
Hunters appear to have a speed buff... I used to out run them to gain distance... now they on my ass
@samkostka126Ай бұрын
@@thequestionableyarnball5631 I still consider it a bug weapon, against bots the extra stagger is a disadvantage in some ways. The first shot on a trooper flinches them and you're likely to miss the second. It's just actually a decent bug weapon now instead of being subpar everywhere.
@Deathgar89Ай бұрын
@thequestionableyarnball5631 you convinced me to give it another try. I love the tenderizer but it leaves something to be desired.
@adrios7943Ай бұрын
To me the biggest winner has been the crossbow and surprisingly the Dagger laser pistol, cross bow now has area and high damage for the bug side and it was already good on the automatons. The reason de dagger is good now is because it ignites the enemies in fire almost instanly making it the best sidearm agaist bug and very good for the automatons if you are acurrate. Dagger is also the perfect side arm for those explosive weapons that you can't shoot at close range.
@patricksullivan9713Ай бұрын
Thanks for the suggestion, I'm really enjoying the crossbow now and was looking for a sidearm to to with it
@ibsensoundАй бұрын
Crossbow with ballistic shield has been my go to on automatons for a while. And it feels incredible now!
@TheNightOwl11683Ай бұрын
@@ibsensoundThat depends on the difficulty. At higher difficulties, the Ballistic Shield is useless against Hulk Busters & rockets of any sort. Better off with the Shield Generator Pack.
@MagnusficationАй бұрын
Yes, i ran a laser only loadout yesterday was surprised at how effective the dagger was
@csaysgrubАй бұрын
Tried both with the ballistic shield the other day, it was pretty fun. The ballistic shield was really nice for pushing devs and walkers, makes it so much easier when you don't have vertical cover or a right angle to abuse. That being said, I'd rather just have a medium clear support weapon for clearing devs and walkers, but the shield is pretty nice if you're running at support weapons.
@DavidSmith-mt7tbАй бұрын
I've always been a big arc thrower fan. Just did a bug run with sickle backing it up for close range clearing and shooting into areas where my teammates are, and I got 700 kills that game just solo guarding our flank while the team pushed into objects. I just killed everything that followed us. Unlimited ammo makes you feel like Capt America. "I can do this all day"
@russellpierce3987Ай бұрын
erupter getting its shrapnel back is a big deal if you used erupter in the best way for utilizing shrapnel when it first came out. i'd been using it to kill bile spewers and hive commanders in one shot since day 1 by shooting below their center. it is indeed not exactly as strong as it used to be, but i've still been back to one shotting commanders with the shrapnel which was the biggest breakpoint for me with that gun. it feels night and day from when i dropped the game after they gutted it
@alphatito868Ай бұрын
But does it oneshot any sort of spewer? Or bring at least down to oneshot range
@NaigusfulАй бұрын
@@alphatito868 Yeah one direct hit on the spewer damage it really hard, my buddy finishe them off real quick with is Sickle
@dibby4482Ай бұрын
Sometimes when i shoot the floor the bullet bounces
@mangasaintАй бұрын
The crossbow is simply better, shrapnel has a lower armor pen at the same value of the frag grenade. The crossbow does a higher flat damage on initial hit and the explosion is reliable with less Rng than shrapnel. Other things such as faster projectile, rate of fire, its 1 handed, and better handling set it over the top.
@emorykent957Ай бұрын
I love the new cookout shotgun. the stagger is insane on the cookout to the point where even Alpha Commanders cannot chase you and get pushed out of flamethrower range
@icata12345Ай бұрын
fun but so low durable damage
@ilovedemocracyyАй бұрын
For me support weaponds fill the durable dmg role and stagger is super useful to have. Cookout + AMR very fun this patch.
@happyrock5478Ай бұрын
The thermites alone allowed me to use weapons I just couldn't before, and it still feels like a compromise to something, not just OP I'm happy they focused on fun game play. next they can add the content that will really keep the player base around. and it will stick
@spartan456Ай бұрын
HMG buff + the changes to armored targets is the combo I never knew I wanted until it happened. I loved rolling with machine guns in the first Helldivers, but you HAD to use specific anti-tank weapons against anything with heavy armor otherwise your bullets would just bounce off. I appreciate that I can now blast a bile titan in the face with a slow firing, heavy hitting HMG and it'll die. Helldivers 1 had two machine guns, the Stalwart and standard MG. The Stalwart was actually a _primary_ weapon, while the MG was a support weapon. This worked real nicely in HD1, as the Stalwart could be fired on the move and had a much shorter reload, but it also did less damage per shot than the MG. The MG could only be fired on the move when research was spent on an upgrade, so there was a lot of utility to the Stalwart as kind of a "beginner" machine gun. Even still, since it was a primary, you could effectively field two machine guns and swap between them for maximum dakka, which was 100% viable for crowd control. For HD2, I think the machine guns in particular should follow a specific upgrade/sidegrade path similar to HD1. Make the Stalwart a primary weapon just as it was in the first game. It should not be a support as there are three competing MGs for a support weapon slot. The Stalwart should be average and fulfill the role of an all-around primary weapon, basically being a trash cleaner. Buff the regular MG so it is better in every way to the Stalwart, but don't make it very effective for heavy armor. This would make it fit perfectly into a crowd control slot for medium _and_ light armor swarms, but the Stalwart may still be preferable if you are specifically wanting to only deal with trash as it would have better ammo economy for that. The HMG should stay as it is, as it's perfect for shredding large groups of medium/heavy armored enemies and stands a fighting chance against tank enemies, but is not particularly great at exceptional crowd control due to needing a low fire rate and very controlled bursts to handle the recoil. Also the limited number of magazines mean you should be very selective with your choice of targets and how often you fire it. This would give each machine gun a very specific niche it can fill, and also give lots of loadout flexibility. Want an MG, but wanna carry a recoilless rifle too? No problem, use the Stalwart as a primary. Want maximum dakka? Bring the Stalwart as a primary and the regular MG. Want an MG that's really good at shredding heavy armor and can be good at dealing with groups of medium/heavy armored enemies? Bring the HMG.
@warfighter1988Ай бұрын
Liberator concussive is amazing very underrated in my opinion it's main weakness is that armor stops the stun. If you have a teammate next to you it's even better you can stunlock entire hordes with it and really push back the entire enemy line
@BrokentwobuttonАй бұрын
It also has exceptional durability DMG. It rips off legs and arms. 60 mags will eliminate my only gripe about it since the durability DMG buff. Slow shooting to CC an aggressive group, taking off weak points would require a grenade or reload to finish them. 15 extra rounds is enough to let me sweep 6+ Berserkers or 4 Devastators even with some misplaced shots. The thing is a can opener vs shields and is surprisingly quick for back shotting hulks. Destroying fatal body parts is easier than landing head shots, especially with the CC. The only bad thing anyone could say about it that's credible is that a shotgun works better, but a shotgun can't do work at 80-120 yards.
@ChimpWhispererАй бұрын
Exactly, bro. I'm tired of people calling the Liberator Concussive bad because they don't know how to make a loadout that supports the weapon. That's like calling the recoilless rifle bad when you've only ever ran it with the Eruptor. The Concussive allows you to guarantee the survival of sentries, just say "No." to Stalkers and Alpha Commanders, and force enemies to stand in the flames of an incendiary grenade. If you use it like it's just another assault rifle you won't get far, but when you accommodate it correctly it is a sublime weapon. Honestly, I thought it was good BEFORE the 3 times it was buffed.
@oxygenthief4710Ай бұрын
@@ChimpWhisperer fr i used it with a group, 2 of them were running eruptors and those bugs had no chance to close the distance
@Pimpé-m9mАй бұрын
people still shitting on the concussive, its a support weapon in a coop squad game, it's made to push them back, and honestly I'm fucking loving it, there's just something about pushing an entire horde back while my teammates burn them/shoot them to bits that gets me going with sadistic glee
@TheNightOwl11683Ай бұрын
Another thing to note, although the Commando no longer one shots Fabricators, the Quasar Cannon can do that now with no need to hit the weak spot (wouldn't be surprised if the EAT-17 can as well). You see Fabricators & you have a Quasar, just point & fire.
@Jackal19xАй бұрын
LET'S GOOO STALWART!! I loved the Stalwart since day 1, I fancy myself some kinda SAW gunner roleplayer sometimes and it's a lot of fun to use. Glad to see it gettin some love, my homies always told me it sucked but then I'd double or triple their kill count lol
@awildgrendel7148Ай бұрын
Always still go back to dominator. It’s just too good.
@seanrowell9400Ай бұрын
At least on the big side: - THE SCORCHER Does everything you need minus close bug holes (obviously) smokes A commanders, wax's bilespewers, and even more effective on BT's, chargers and impalers. Not to mention also now takes out shrieker nests/spore towers (at a very healthy range too) in a mag and a half!!!
@nurgle333Ай бұрын
Whoa I did not know they could destroy buildings!
@Zerathorne40kАй бұрын
Scorcher is definitely underrated for bugs
@geronimo5537Ай бұрын
As an arc thrower main in the early days forced to play other roles to simply be helpful. Its feels so good to have my baby back. The arc thrower buff alone made this an epic patch for me. Overall helldivers needed a big W for once after so many months of drought. Really glad they finally listened to the player and instead of having dev god complex of knowing better. Hoping they continue on this winning direction for the better. Gas warbond was meh though nothing exciting other than the new helmets.
@camrancalderon5117Ай бұрын
People aren’t talking about the arc rifle enough. That has easily become my go to support weapon on both fronts. The stun effect on Hulks and charges has saves my ass far too many times
@ragingreaper1190Ай бұрын
By far my favorite of the support weapon buffs!
@shadowfoxprower4412Ай бұрын
What I love about this update is most weapons are reliable and just depends on your play style.
@BigRhenoАй бұрын
Since patch has been some of the most fun I’ve had on the game. Big booms, fun, screaming and running from hordes of enemy spawns, bots playing ping pong with me, etc. Btw, bots drops just seem to spawn indefinitely sometimes and it’s both scary and funny because it turns from 0-1000% instantly. Bombs, bots, and laughs
@sentientgoogleaccount8265Ай бұрын
The eruptor is so good now, it can close bug holes AND shut down fabricators. It's like a primary autocannon.
@MagnusficationАй бұрын
The crossbow does the same but with much faster firerate
@sentientgoogleaccount8265Ай бұрын
@@Magnusfication True, I enjoy the sharpnel on the eruptor though, it adds more kick to it's attacks. I've destroyed a few tanks with it after they were hit by a misplaced eagle airstrike.
@KazmicSasquatchАй бұрын
It could do thatt when it came out, but it is in a much better spot after the buffs!
@sophefeАй бұрын
Playing on Super Helldive isn’t the only way to have fun. I personally love dropping in on Hard by myself with the MG support weapon and just shredding the hordes of small bugs it throws at you.
@shirogambler8721Ай бұрын
Liberator concussive is goated. If you say it isn't, you more than likely aren't pairing it up with options that make it super viable. A sixty round mag and a slow fire rate to focus on weak points is amazing, especially when you pair it with something like the shotgun pistol to one shot broods queens. Most of you likely even haven't considered incendiary grenades and pushing an entire army back into the flames basically, that and gas grenades and stratagems. Its awesome
@DarkLordDovahkiinАй бұрын
The standard liberator and standard pistol have been staples of my runs, they actually do hella work love them now
@kurtisdeakinАй бұрын
This buff was worth the wait! Revert your reviews, give praise where due, let's hope Sony revert their stupid blocks, and dive hard!
@darthtrabiaАй бұрын
As a guy who never played before the nerf. So much more fun since they buffed the weapons 100%
@genericname1622Ай бұрын
Thanks to this big buff they gave us so many loadout to try and all of them are very viable. Now I really wish we have loadout saving options. As I find myself constantly changing loadouts on different missions.
@Bigtr33zzАй бұрын
I enjoy your gun breakdowns, the weekly updates help give me options on my load outs.
@devist8er117Ай бұрын
I don't think the base liberator needs a drum mag, but the carbine definitely should.
@SnottyNoseGamingАй бұрын
I agree and the regular liberwtor would look bad with a drum mag but the carbine wouldnt
@bretts6127Ай бұрын
Full lazer build is wild. Team shoot with backpack . Swap when hot and never stop shooting. cut through bugs like butter
@MegaMjjordanАй бұрын
Arc Thrower getting more range back & Crossbows up in damage is a awsome gift right now
@fatpanda2138Ай бұрын
I think Instead of straight up changing the optic for the railgun, they should add some sort of weapon mastery to unlock things like different magazines, grips, optics, etc.
@kintop122Ай бұрын
Как фанат eruptor, скажу что он снова имба. Да, он не может ваншотить некоторых врагов как раньше, но играется он так же, как при первом появлении, на нём один кайф играть. Я играю тактикой скрытного снайпера, я очень люблю на нём скрытно уничтожать тяжёлую зону автоматонов и уничтожать норы (с жуками сложнее, так как чаще всего это планеты с равнинами и большим количеством камней на которые нельзя залезть).
@ragingreaper1190Ай бұрын
Как приятно получить его обратно!
@speedyazi5029Ай бұрын
Utility wise, I think the Eruptor is great for people who love using the Machine Guns or the Infinite ammo weapons like the Laser Cannon or Arc Thrower (which is very good now, basically a sniper rifle). The Lib Pen plus RR is the go-to Automaton for me. The most troublesome units were there Devs and Rocket Striders, which the Lib Pen shreds now with easy recoil so plebs like me get by fine with it. Big tip: the RR can one shot a FACTORY STRIDER in the eye, but that doesn’t mean it’s safe to do as those machine guns will shred you.
@__-fi6xgАй бұрын
yep, game feels amazing, rn. Im glad everyone has as much fun as i have rn.
@knight3930Ай бұрын
I totally agree on your view of the mag size for the Liberator and Carbine. 👍🏼
@McOxigenАй бұрын
If they keep this up, the game will be amazing. Give us a couple of different effects that stack up on one another based on how we setup our loadout. Gas and flame is king for bugs right now for me.
@ragingreaper1190Ай бұрын
For now we have the power of fire and lightning, loadout coming soon!
@shanecoffingАй бұрын
The giant laser gun + rocket pod combo is so ridiculously good. This plus a laser back back or shield generator and you are just smooth sailing. Just dont die because you will have LONG respawn timers for your stuff. like to throw a walking barrage/napalm strike/120 for crazy hordes.
@spacedoubt15Ай бұрын
Liberator + Liberator Guard Dog + Gas Grenades is super fun as a stratagem-light base loadout vs swarms of Terminids.
@switch7082Ай бұрын
They can also always just make an upgrade system and put any necessary buffs there--somewhere we can dump our capped resources as well. That way the lower difficulties can remain challenging for players still progressing.
@SoohjoiАй бұрын
Honestly a really fair and informative video, good job. Thank goodness arrowhead fixed the weapons, the player count has doubled because of it
@mategidoАй бұрын
This update brings so much variety and options back, I'm so damn fucking happy dude. Even got some of my pals back on the game, we're having a blast
@michaelmorrigan61415 күн бұрын
My Crossbow, Deagle (forgot the name of the pistol but it looks like a Deagle), MG-43, and regular Guarddog is my favorite loadout. I regularly get 500+ bugs stepped on with that build. Now that the guard dog has the Liberator P. Ammo, it's simply an amazing backup
@ion_forceАй бұрын
Us DCS players have been eating good since launch. It has gotten buff after buff with every major update. The damage is always increasing. The leap to 200 is massive and I can't wait to shred bots with it. Top gun in the game.
@Salem-AngelАй бұрын
Personally I like to use the Liberator, (or penetrator/adjucator, whatever I'm feelin I like em all), standard machine gun, and the standard Guard Dog drone that carries a Liberator, along with a gatling gun sentry. I was originally intending to just make a 'standard' basic helldiver loadout like the starter one, and was expecting to get stomped at Dif 7 but found out that it was actually amazing for horde clearing. Positively the only issue I have with it is the lack of Anti Tank capability, but I never dive alone, and am usually assisting SOS signals
@p3drozroomАй бұрын
18:56 "let me demonstrate how good this flame weapon is now by absolutely scorching my teammate to a crisp!" 😂😂
@ragingreaper1190Ай бұрын
So good it even kills the galaxies most elite units lol
@taylorfisher3944Ай бұрын
Auto cannon on bugs is solid. I have been rocking it. Takes care of spewers and alpha commanders. Also can kill spore spewers and shrieker nests. And close bug holes.
@GangsterBean247Ай бұрын
I've been using the Eruptor, laser pistol, recoilless rifle, and stun nades recently and it's been a blast to run around with (pun intended) I've used some of the other's as well and everything feels much more fun to use and actually change up the playstyle and keeps things interesting, next build I'm going to start messing around with is a Pyro build and just run around lighting everything on fire and just watching all those bugs burn.
@Sn34kyc00nАй бұрын
Explosive Crossbow was always good for objectives, it just suffered with ad clearing, but with a stalwart and your problems were solved
@stupidshyeepАй бұрын
Nice beard bro! Arc thrower has been my main again since the buff. Good to have it back in action again
@marshallgrimmett6290Ай бұрын
Liberator penetrator is amazing on bugs. It destroys bile spewers quickly by shooting the head. It also kills light enemies very fast.
@cnyle1803Ай бұрын
Such a Great fkn vid. Extremely well explained with all the important stuff to level up ur dives!
@ilovedemocracyyАй бұрын
I’m not quite satisfied with AR changes, but it’s step in the right direction. Gun customization and different ammo types would spike my interest with assault rifles. Winner of this patch is crossbow 🏆.
@CanadAssassiNАй бұрын
one of the guns i feel like no one is talking about that got buffed is the liberator carbine, having its magazine increase and damage increase, it MOWS DOWN bugs so fast, its great
@muchhorrorsuchwowАй бұрын
The thing I would want for the assault rifle class that uses actual bullets would be overpenetratrion of light armor units. I just want round-fed weapons to have some sort of an advantage over its energy counterpart the sickle. Which isnt even that good, but its ability to potentially have infinite ammo if used correctly just has more value to me.
@sirboomsalot4902Ай бұрын
I do know some rounds, like the Counter Sniper, do over penetrate.
@muchhorrorsuchwowАй бұрын
@@sirboomsalot4902 see, that's not my point. Marksman rifles fulfill the automaton niche already even before this buff.. at least one of them was able to one tap devastaors. Regardless, you dont address my point in any meaningful way.
@ReloadTHАй бұрын
The Machine Gun is still a wrecking machine IMO. It is the best out of the three machine gun stratagems in terms of clearing out swarms. Stalwart is good for clearing trash but it just tickles armored enemies. The Machine Gun chews through everything that isn’t a heavy armor enemy. It is a powerful weapon. But the stationary reload is what hurts it. You have to be very strategic in how you use it. Personally, it’s one of my favorite for terminids as I run it 50% of the time. The heavy machine gun is poweful but its accuracy sucks, the reload sucks, and the ammo count sucks. It’s too much downsides vs upside that I would rather use the Stalwart or Machine Gun over the HMG any day.
@PomaiKajiyamaАй бұрын
I think they should make the Liberators one handed so we can use them with the Shield.
@mrfawkes9110Ай бұрын
The ballistic shield is better on your back than in your left hand. It doesn't get destroyed as easily on your back and covers you almost completely from the rear. It absorbs significantly more damage than the shield generator backpack.
@dukes4636Ай бұрын
innnteresting..
@GhostpanzerАй бұрын
The toucher I was really enjoying my time with it , it was a lot of fun, but not very impactful, but NOW O M G PURGE THE XENO IN FLAME 🔥 , it’s so good!
@nurgle333Ай бұрын
🤨📸
@ZacjdАй бұрын
balistic shield was good to pair with the pummeler back when it would stun devastators immediately, u could fire at and stun the rockets before it gets blown up. now it just gets blown up bc u cant stun them anymore lol!
@Lakilazur713Ай бұрын
I agree that the ballistic shield does get destroyed a lot but mostly that's my own fault by getting hit by a rocket that I could have prevented. I think calling it a wasted strategym slot is a bit much I run it with my scout gameplay which is running on your own to do objectives or grabbing samples. It helps a lot especially when you target the right things and use a significant amount of cover with it. It's not Get out of jail free card its a "Oh shit I'm out of position and I need cover" so you use it to get into cover Also as far as I'm aware with it on I've been surviving more rockets and even Canon turrets when I shouldn't be.
@NAYUKINNNNАй бұрын
I’m so happy I can use my lib pen it works sm better in both bots and term
@vladsychov4484Ай бұрын
My friend lives in Sweden and his friends list is gray after some random patch. He can't play with friends anymore. We tried literally everything. Please spread this issue
@ragingreaper1190Ай бұрын
is he on pc?
@Spenwrath-Ай бұрын
Liberator carbine and crossbow are the two best primary weapons in the game. They both SHRED. And i said this before the carbine just got buffed
@BWalton139Ай бұрын
The breaker Spray n Pray has 8 mags to the incendiary 4. That's where the difference is.
@sunnychiu3872Ай бұрын
IMO the Lib Concussive is kinda decent with the drum mag. You kill slow, but you are pretty safe when you are doing it. Especially against stalkers or fast bugs like hunters. Viable against bugs but not sure about bots.
@IceColdKillaTravАй бұрын
I haven’t taken the crossbow off, that thing is sooo good now.
@trevorfanning2649Ай бұрын
lots of people forget that some of these items are lower level items ... aka the you get the ballistic shield before the shield backpack
@LeroyJenkins781Ай бұрын
The thermite grenades are amazing I used to not be able to take a charger or a Bile Titan down easily without a support weapon but now I just toss two termites on their face
@DonnyD420.Ай бұрын
I've always used the lib pen never had too much of an issue tbh but it does suck against the heavy devs best used on meatsaws and normal T-800s. But i will note it has the ability to bust off the miniguns at the bottom front of the strider.
@sivel7493Ай бұрын
I think most ARs are pretty fine for bugs, my favorite ARs are Liberator and Tenderizer, before the patch I was basically using the Tenderizer a lot. REMEMBER that scavengers and hunters are a lot easier to kill, and it takes less hits to pop Alpha/Brood Commander's head now too (with the 65% dmg thing). With ARs' overall larger ammo count, you're going to be able to basically clear out A LOT of scavengers and hunters than most other weapons, and leave the bigger bois mostly for the support weapons. Like, let's say compared to the Breaker, Breaker deals more dmg yes but at the end of the day, it can only take out like a maximum of 128 scavengers or hunters, depending on whether you one-shot them or not (cuz sometimes you're gonna hit areas or at longer range where you need 2 shots). And compared to something like Torcher, Torcher's amazing but one big issue, occasional self-dmg from fire, you can negate it by bringing fire-resist armor but you're gonna miss out some other passives from other armors. Right now I do love have 2+ thermite grenades with Engineering kit so yeah. Stuff like Eruptor and Xbow are amazing too, but remember...fighting bugs, they're gonna RUSH you, and once you're swarmed, you're kinda screwed. Blitzer is great but I d like have some range, vs occasional flyer patrols. At the end of the day, it depends on your loadout. I do use my MG206 a lot, and I think pairing a primary with high ammo-count mostly for trash-clearing that's relatively reliable and non-volatile is great. I personally wouldn't take an xbow or eruptor with my MG206, cuz I'm not a big fan of getting jumped at, rendering my primary useless lol, but again, depends on the loadout.
@chmurph2Ай бұрын
Thanks!
@XenotorkАй бұрын
there was 2 stealth nerfs that went through with the recent hotfix after the buff update, the Heavy Machine gun lost 50% of it's durrable damage, and devistator heads are now light armored, requiring 155 dmg to pop em. Don't know if it was intended that way or done by rougue devs, but i wouldn't jump to conclusions and expect things to be explained or the rest of the Dev team to curb this issue and fix everything up by the end of their 60-day plan.
@Valk4yzАй бұрын
Wait till General Brash lets his “Constitution” back scratcher back into service, theres you bolt action
@Adam-i5h8fАй бұрын
The HMG is pretty controllable when you set it to the 450rpm. Feels like an M60.
@SuperCatacataАй бұрын
Agreed, Ballistic shield shouldn't be destroyable. Also I can't believe the heavy machine gun was stealth nerfed... they cut it's durable damage in half. Great patch, but we should never have stealth nerfs. Either list the nerf or don't put it in the update.
@bradenhagen7977Ай бұрын
Well it was the only MG to kill bile titans in a mag or less lol. I agree that they really should list them.
@BrokentwobuttonАй бұрын
How is it stealth nerfed when they drop all of the heavies' armor to its level, which makes it hit weak points 75% harder? It isn't is the answer. Full rate of fire it into a charger's belly after you bait it to rear up. It will take out a Hulk in close range in less than 1.5 sec. It can still be fired slowly in a crouch to down gun ships. It still eviscerates anything's head and limbs that isn't a heavy. They made literally everything but chaff enemies easier to tear apart.
@goloithАй бұрын
The heavy machine gun nerf was retarded, they ruined the weapon at higher difficulties. It would be one thing if it stood out from the crowd but it never has.
@goloithАй бұрын
@Brokentwobutton in isolation it can work, except there are so many better builds than running the hmg, it's not even close. That's why it should never have been nerfed.
@jacksonenglish8959Ай бұрын
I was having a lot of fun with the spray and pray
@CloudyB_MTАй бұрын
Liberator Penetrator would've been better off with the 60 round mag upgrade while maybe having the damag at 50.
@vascomassapina9014Ай бұрын
I will never take the name liberator penetrator name seriously 😂😂😂
Ай бұрын
Fun game: drink a shot every time you hear "capability".
@H2XBDАй бұрын
Great video but I dont think outshadow is a word. Overshadow, or outperform, but I've never heard outshadow.
@lennydoorknob8949Ай бұрын
the super shotgun support weapon is currently the redheaded step child of weapons known as the break action shotgun wish they would do something more with it tbh
@TheNightOwl11683Ай бұрын
Maybe make it a medium or heavy AP slug shotgun (think Elephant Gun). Have it where it could take down a Hulk or Charger with three or four well placed shots.
@LeroyJenkins781Ай бұрын
I used the spear for the first time and God do I love it it's so effective against bile Titans
@bossnass919Ай бұрын
Crossbow is an absolute demon now
@zehsackett6132Ай бұрын
standard breaker never stopped being the best weapon for bugs
@SnailSnail-lo4pmАй бұрын
I'd still take incendiary over the base solely for how effectively it deals with shriekers.
@timothypremo6954Ай бұрын
I ran thermite grenades and no support weapons against the bots. It was fun and it didnt punish my team for trying something different.
@unboxingbraxton2084Ай бұрын
Riot shotgun would be awesome
@tomahamama5933Ай бұрын
The crossbow is so redicilous. It destroys impalers on two shots so often
@dunderpickle28460Ай бұрын
the Constitution rifle is being brought back I'm pretty sure. Just watched leaked gameplay so like you were saying about having a bolt-action rifle in the game besides the Eruptor...
@sirboomsalot4902Ай бұрын
Please I hope so. Going to battle in the name of Super Earth with the two World War champ itself would he so based
@maceja5890Ай бұрын
liberty day is around the corner, mark october 26th
@ozcarplayz1656Ай бұрын
don't know if they wrote it in the change logs but the adjudicator now has a 30 round mag, up from 25(originally 20)
@indigenoussober407Ай бұрын
I liked the crossbow before, but now, woah momma!
@Coach-nb4sqАй бұрын
Arc-12 Blitzer cooks everything now
@kurtsavage7511Ай бұрын
I wished the eraptor was a special weapon with a bit more rate of fire. Think that would be cool. Counter Sniper just way to good to try to slot something else for bots.
@dukes4636Ай бұрын
do you use the animation cancel? makes the weapon perfect for me
@tev984Ай бұрын
I notice you're shooting chargers in the leg with some weapons and in the head with others. I get the whole one shot to the head with launchers but why the leg with MGs? Does the HMG emplacement need to be shot at charger legs to take them down faster?
@filthcauldron2441Ай бұрын
Fire is amazing vs bugs. Having a blast
@africanpenguin3104Ай бұрын
Ars and Smgs need help, mainly ARs just give them more mags