Rainchaser (Demo) - No-Miss Clear - S Rank - 439,279 Pts.

  Рет қаралды 4,921

Jaimers

Jaimers

Күн бұрын

Finally the first generation of ZeroRanger-likes is here and I'm all here for it.
Very cool graphical presentation, music, and attention to detail.
I also like the little bit of plot intrigue sprinkled in.
The demo so far has three different weapons with alternate firing modes while in focus, so essentially 6 weapons.
You have a forward focus shot, a multi-directional shot and a sword. Learning how to fully utilize these is the key to score and survival.
Scoring is mostly caravan style so far.
You destroy enemies, some waves give extra enemies when speedkilled, and you try not to drop the chain too much.
There is a pretty aggressive rank system here, which is pretty cool.
The more you score the harder the game becomes.
The scoring system needs another layer or two to make it really good I'd say.
The multiplier for the chaining system drops too slowly for it to really matter and is mostly just a no-miss check currently.
The sword does a ton of damage but is dangerous to use up-close, so some risk/reward time bonuses for speedkilling seems appropriate.
Currently there is an unintended oversight with tick points, the value of these is disproportionately high in relation to the other systems.
Which means that for the boss you actually get more points for shooting it with weaker weapons than actually speedkilling it and maintaining a high multiplier.
Most of the score optimization now comes from shooting enemies while they're still in i-frames which, while that is not a bad way to raise the skill ceiling, it is definitely unintended lol.
If you're really fast you can spawn two more midbosses, which is definitely huge for score.
You skip the boss dialogue by shooting the boss, which is actually better for score because of tick points lol.
Download the demo here:
store.steampow...
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Twitter: / jaimersstg
Twitch: / jaimersstg

Пікірлер: 45
@daserfomalhaut9809
@daserfomalhaut9809 8 күн бұрын
Other than the characters and somewhat basic scoring, this one has me super interested. I really love the color scheme they've chosen with the machine aesthetics. It's like this magic infused almost diesel punk look. It looks great and is very fitting. Feel like this is gonna be the next big indie STG.
@Marisquizo
@Marisquizo 8 күн бұрын
Just need to add some sound effects and this formula is already perfect to me. Extremely happy with this demo
@daserfomalhaut9809
@daserfomalhaut9809 8 күн бұрын
Yeah I notice this with indie STG's. They really tend to lack in the sound department. I'm not sure why.
@alleycat6259
@alleycat6259 8 күн бұрын
There are sound effects, but they are very quiet. I lowered the volume of the music and increased the volume of the sound effects, and it felt a lot better to me.
@ShinjiSixteen
@ShinjiSixteen 8 күн бұрын
Absolutely A+ on aesthetics Great run, thank you for showcasing!
@aa2513
@aa2513 8 күн бұрын
The presentation of this demo is absolutely top tier. I vibe with it so hard.
@alexhndr
@alexhndr 8 күн бұрын
Welcome back, Zero Ranger Now with more color and Taito-level sprite art 😊 Cant wait for full release
@will__mem9rno
@will__mem9rno 2 күн бұрын
close enough, welcome to Black Onion mode!
@snarfnpoots7678
@snarfnpoots7678 8 күн бұрын
"BACKSHOT GET!" Game of the year.
@TheElectricUnderground
@TheElectricUnderground 8 күн бұрын
This game is really cool :-)
@FatDragonHats
@FatDragonHats 8 күн бұрын
Solid demo, looking forward to the full game. I would love if they added some m2 style overlays for scoring, rank and input. Little rustic joystick and buttons would be cool lol
@AKTANEARCADE
@AKTANEARCADE 8 күн бұрын
Definitely going to pass this along 😆
@FatDragonHats
@FatDragonHats 8 күн бұрын
@@AKTANEARCADE Have them add a C button for sword, I dont like holding multiple buttons too long. Hurts my hand :( Shot, spread, sword and slow
@AKTANEARCADE
@AKTANEARCADE 8 күн бұрын
@@FatDragonHats that's already added !! Was in a demo update sometime early last week along with a bug fix and run reset option
@FatDragonHats
@FatDragonHats 8 күн бұрын
@@AKTANEARCADE Well, my work here is done
@AKTANEARCADE
@AKTANEARCADE 8 күн бұрын
@@FatDragonHats cat go back in box .. to game
@wolvertox311
@wolvertox311 8 күн бұрын
Eaisly the most intresting shmup ive seen in in a while
@AKTANEARCADE
@AKTANEARCADE 8 күн бұрын
Finally i get to check out this run!, this is a thing of beauty. Your swordplay is insane my dude!!!!
@CrabQueen
@CrabQueen 8 күн бұрын
New game to my wishlist, thank you
@reiul9787
@reiul9787 8 күн бұрын
Me encanta, que gran trabajo.
@Coreagrus
@Coreagrus 8 күн бұрын
I had a feeling you'd play this. First time I've played nothing but the same demo for a week straight. I agree that scoring should probably be more in depth in the full game, but I otherwise love everything about this. I'm happy I figured out the friendly fire on the dual minibosses myself, but I didn't know 2 extra could appear. I only ever got 1 more. That alone makes me wanna play again just to do it for myself. Didn't notice that about tick points. Yeah, that doesn't seem right. I would like boss milking to be a thing, but a substantial and intentional thing. Violette has a unique timeout pattern and sprites when her ship blows up then, which is nice, but I wouldn't be surprised if you never saw it. I didn't. I found out from another video. If something like that was a secret that could be triggered to extend a fight for more points, I think it'd be great. The heck is a ZeroRanger-like? Yeah, it's definitely inspired by it, quite a bit even, but not every inspiration is a subgenre. I don't want copycats, I want people to take the right lessons away from something like ZR. Like the checkpoints for when you use continues, which Rainchaser does. Not saying it's a ZR clone either, but that the label might make it sound like it is. If the demo is anything to go by, among other things, its tone is pretty different. Seems more relaxing and lighthearted. Sorry, that's a pet peeve of mine. Probably overreacting on that point. I really look forward to playing the full game, and watching you play it eventually too. Cheers!
@adamthbc1091
@adamthbc1091 8 күн бұрын
Ohh I love it, crazy good soundtrack, Boss animation and patterns got me hyped for real
@DrakonDHeraltz
@DrakonDHeraltz 8 күн бұрын
Gosh I love this! The music reminds me of Ketsui a bit tho👀
@nemoguy
@nemoguy 8 күн бұрын
Really looking forward for this one
@Chloroxite
@Chloroxite 8 күн бұрын
Oh no not another game to be obsessed with!
@PrinceSilvermane
@PrinceSilvermane 6 күн бұрын
There's also some kind of ranking system because you can definitely get more enemies and different patterns at high ranks. Someone on the steam forums said it was tied to the bar that fills at the very bottom of the screen. Still, Touhou + FF6 Magitek? Winning combo.
@fivestarfest
@fivestarfest 8 күн бұрын
Would love to see a caravan mode added in the full release
@KwongKan
@KwongKan 8 күн бұрын
alright I'm buying
@astreakaito5625
@astreakaito5625 8 күн бұрын
already a great game! and nice clear
@emperorIng360
@emperorIng360 8 күн бұрын
I had heard from someone that enemies don't seal bullets at point blank range. Seems to happen here. I think the dev will need to tweak this so you aren't unfairly blasted when you don't expect it, at least from some types of enemies.
@AKTANEARCADE
@AKTANEARCADE 8 күн бұрын
There is a shine when bullets are about to fire to make it more fair and the hitbox is small, I'm not sure if sealing will be implemented as part of the level design is learning how to be pressured instead of canceling pressure with sealing. Enemies also never fire immediately on entering the screen or anything too silly or unfair.
@Coreagrus
@Coreagrus 8 күн бұрын
I know that sealing is pretty standard, but I never had an issue with getting point blanked in this game, and a lot of enemies have a slight visual warning before they shoot. Like the turrets on the railcars. Maybe it could be more emphasized though. If the full game is designed with no sealing in mind, I don't think it will be a problem. I definitely get your concern though.
@hiroaritillwhen4581
@hiroaritillwhen4581 8 күн бұрын
These new shmups are really piece of art.
@caomouse8829
@caomouse8829 7 күн бұрын
Donpachi x Touhou = Rainchaser
@Emeraudus
@Emeraudus 8 күн бұрын
Cute operator girl!
@masterofdoom5000
@masterofdoom5000 6 күн бұрын
As far as shmup demos goes.....this one cooked like nothing else, can't wait to see where Kornod takes it. Already threw 30 bucks at their Ko-Fi, money where my mouth is!
@AKTANEARCADE
@AKTANEARCADE 2 күн бұрын
a true fan of the genre
@fusapplesjunkyard9723
@fusapplesjunkyard9723 2 күн бұрын
@jaimers have yoh ever tried rym 9000?
@incneet
@incneet 8 күн бұрын
i only get B rank 😅
@capscaps04
@capscaps04 8 күн бұрын
The game looks amazing. I just wish the gameplay was more bullet hell oriented though.
@HaasArrest
@HaasArrest 8 күн бұрын
I know it's part of the art style, but I'd love an option to boost color contrast in some way. Game seems really cool.
@soratheorangejuicemascot5809
@soratheorangejuicemascot5809 8 күн бұрын
I need to hire a doujin artist for these characters.
@nemoguy
@nemoguy 8 күн бұрын
Who would they be?
@bonquaviusdingle5720
@bonquaviusdingle5720 6 күн бұрын
They should tie score to accuracy so you can’t just spam shoot and move around, you actually have to hit the target
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