love your mods bro cause they always work great so keep them coming
@JRamosWorksGamingКүн бұрын
Thank you so much for the comment and compliment!
@simongrobler9582Күн бұрын
stay awesome 👍
@acadmКүн бұрын
Loved the original ramtech mod because if you're playing with that starborn guardian mod that allows you to increase the number of the ship with each ng plus, this allows you to get resources to make another thing for a mod that can make you go to to the next ng plus. Can't wait to try the update out
@JRamosWorksGamingКүн бұрын
Thank you so much for the comment. Definitely glad you found the creation to be useful! Enjoy!
@JRamosWorksGamingКүн бұрын
I'm also going to try just reuploading everything to see what happens.
@simongrobler9582Күн бұрын
Hay thanks for the update the kiosk 2.0 is working is now working fine.
@JRamosWorksGamingКүн бұрын
Phew. Glad to hear it worked.
@garyrumpler84098 сағат бұрын
I second the idea that contraband needs to go. spent hours trying to figure out where the contraband was.
@otissanders2624Күн бұрын
Jramos you are killing this creation thing. I find myself waiting for the next upload.
@JRamosWorksGamingКүн бұрын
Thank you for the comment. I'm definitely having fun in the creation kit and I'm looking forward to doing more.
@alexraduenz25792 күн бұрын
Dude. You're an absolute legend. I went out of my way to download any of your content.
@JRamosWorksGaming2 күн бұрын
Thanks so much for the comment! Hope you enjoy!
@alexraduenz25792 күн бұрын
@ Ive loved everything you've done and this last one is like a perfect culmination of them all. I do miss little jim-e though. He kinda fucked off somewhere and I can't find him.
@Starcat52 күн бұрын
Crud. Started playing on my brand new PC too soon. Need to redownload the mod. Also need to remove some mods, since the game is chugging, and it sure as heck isn't the hardware's fault. ...seriously, an entire year without being able to play this game, the withdrawal is enough to make that chug seem bearable. Also: "RamTech Enhanced Cutter"! Woo!
@JRamosWorksGamingКүн бұрын
Thanks for the comment as always! Oh man, didn't realize you haven't played for awhile, but hopeful you can play without the chugging soon.
@Starcat5Күн бұрын
@@JRamosWorksGaming Thanks. Definitely going to prune my Mod List and start a fresh save. Something broke Cutter/Scanner compatibility, and I think I know the culprit. On the other end, even after removing the Kiosk correctly, I *STILL* had everything dumped into my inventory when I deleted my outpost. I don't know if it was because of a mod conflict, but it might be worth testing. The last thing folks need is to get their inventory flooded every time they sell a ship or move outposts just because they built this kiosk.
@wallfired60Күн бұрын
Unbelievable, I really love it. However, in your "Aids & Chems" box are some items double listed.
@JRamosWorksGamingКүн бұрын
Thanks so much for the comment. I noticed that too, but when I look at them, they have different buffs and have the same name. Not sure why they didn't change the name or if one of them isn't supposed to be in there.
@Starcat5Күн бұрын
@@JRamosWorksGaming They could be Beta versions, unimplemented quest reward upgrades, or Dev versions for testing. The important thing to us is that they are in the code and they work.
@Atarijmike773 сағат бұрын
What???? OMG AWESOME!!!!
@High_KeyКүн бұрын
We can add these kiosks anywhere now? You spoiling us Jeremy ❤
@510DeshawnPlays2 күн бұрын
Jramos you got a typo in the title! Thanks for the vid
@JRamosWorksGaming2 күн бұрын
Hahah...Oops. Thanks for the catch.
@Otakonstar2 күн бұрын
This is really cool. Will be doing a papyrus scripting tutorials in the future? I am trying to make a somewhat dynamic economy mod and I have no idea how to properly format or what scripts do what for Starfield.
@JRamosWorksGaming2 күн бұрын
Thanks for the comment! Definitely part of the plan as I've learned so much more in the two months. I have a few more pieces that I need to get out and will see if I can start developing a plan to help with papyrus scripting.
@Otakonstar2 күн бұрын
@@JRamosWorksGamingSweet, I'll be looking forward to the rest of your mod and tutorials when you get to them.
@AvergrantКүн бұрын
I have used the RamTech 1.0 Kiosk for over 1,500 hours of play on Xbox and it is a great mod. Unfortunately, the new 2.01 version does not function when you spawn the new 2.0 Kiosk. When you generate it, you get a huge black object with vertices sticking out in random places and it blocks access to wherever it spawned. Love your mods and will continue to use the 1.0 Kiosk, It could be another mod I am using. I will start removing things to see if it's a conflict. Happy to show you a picture if you have somewhere I could upload the screenshot.
@JRamosWorksGamingКүн бұрын
Thanks for the comment, compliment, and for letting me know of the issue. I haven't been able to duplicate the issue you're experiencing on XBox, so I'm not fully sure where it may be just yet. From what I know right now, that usually means that there's a file missing and it wasn't packaged correctly, but I feel confident that I got all right pieces in there after testing it on Xbox, and I do only have 3 creations installed in that game save. It is possible that other creations could conflict with it as it does use other common resources. I'll also look to see on my end for what's possible. One thing that I'm currently thinking to do is to take all the common files used for the kiosk and making my own duplicate version to avoid conflicts.
@AvergrantКүн бұрын
@@JRamosWorksGaming I have about 60 mods loaded, most of which are clothing and outpost related. I started a new game and Kiosk 2 was still glitched.. I disabled all my mods and started to add them back 2 at a time. (Took a couple of hours due to the slow load times in Xbox.). As soon as I disabled everything except theRamTech mod, it worked. After that I was able to enable everything and found no conflicts. It seems if the glitch happens, disable mods, leave Creations, then go back in and enable everything. The kiosk is working on 3 different game saves. Thanks, it’s a great mod!
@michellem4565Күн бұрын
Love the mod! Is there a way in the menu to turn off contraband being in the Aid & Chem box? It’s flagging my ship for having contraband when landing at spaceports although all my cargo is shielded.
@JRamosWorksGamingКүн бұрын
Thanks for the comment and the great thought. I’ll take a look.
@Starcat5Күн бұрын
@@JRamosWorksGaming Yeah, I figured that would be the case. I think those two need to be relegated to the kiosk. They can't set off the scanners if they don't exist, right? Although that breaks the supply chain for Chems that use it. A Contraband Fun Crate perhaps?
@JRamosWorksGamingКүн бұрын
@@Starcat5 Yup yup! That's exactly what I went with. I was deciding if I wanted to go through the process of removing the "contraband" keyword when the ship was being scanned and then place back on the aurora afterwards...but I don''t know where or what script what sets off that event at this time.
@simongrobler9582Күн бұрын
hay the supply Kiosk 2.0 isn't working.
@JRamosWorksGamingКүн бұрын
Are you on XBOX and getting a bunch of black vertices when you place it down?
@simongrobler9582Күн бұрын
Yes that's exactly what's happening.
@simongrobler9582Күн бұрын
I'm playing on xbox and when i try to select the supply Kiosk 2.0 it will spawn into the game but it is all blurry.
@JRamosWorksGamingКүн бұрын
Got it. Thanks for letting me know. I just uploaded another update and made sure I had all the necessary files packaged. As of now, I haven't been able to duplicate the issue on my XBox, which means that it could be conflicting with another creation. I may suggest changing the load order. There are some things that I can do on my side to minimize possible conflicts, but that will take a while.
@Maelfran19 сағат бұрын
Hi , thanks for mod but If I remove the kiosk by kiosk itself then, when i remove the outpost or change something in my ship, everything goes in to my cargo😮😢
@JRamosWorksGaming17 сағат бұрын
Oh really! Let me see if I can find a way to fix that. Thanks for the comment.
@Maelfran17 сағат бұрын
@JRamosWorksGaming thanks, To be more precise, only if I permanently remove that module leaving the void in that place of the ship, then all the objects end up in the Cargo also creating a slowdown problem for the system and also unlocking a part of a part of crimson fleet mission due to an outfit that we ll find in the mission,(the one where we infiltrate in stationnship to stole camspike i think) .
@JRamosWorksGaming2 сағат бұрын
@@Maelfran Makes sense. Thanks for providing the additional info. I'll be able to take a shot at it tomorrow evening.
@FaTmAn_1475Күн бұрын
Is this available on nexus?
@JRamosWorksGamingКүн бұрын
Thanks for the comment. This creation isn’t available on nexus.