Random Loot Drops When Enemy Dies - Unreal Engine Tutorial

  Рет қаралды 22,244

Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 54
@my_way_to_play324
@my_way_to_play324 3 жыл бұрын
Best UE4 tutorial channel on KZbin
@junglejimmithy7884
@junglejimmithy7884 3 жыл бұрын
Why does this guy have only 15K?? every time I need a tutorial I look it up and he’s already made one. Thanks for all the free help bro I appreciate it.
@youzhili7855
@youzhili7855 2 жыл бұрын
True dude
@megtwin
@megtwin 2 жыл бұрын
Never fails, you always have what I need! Simple and to the point, thanks.
@TakiGamesOfficial
@TakiGamesOfficial 3 жыл бұрын
That’s a very neat way to do it! The way I had mine setup, I had a switch on int node based on a random int in range, and a bunch of spawnactor nodes for different loot types that would spawn at the enemy component’s worldtransform on the event that they died. I left some switch on int pins empty to simulate the randomness of items not dropping all the time. The select node looks like a much more compact way to do it instead of using spawnactor over and over again. Thanks for this!
@CrypticaProductions
@CrypticaProductions 3 жыл бұрын
Useful this one!
@Asmund648
@Asmund648 3 жыл бұрын
Thanks for making my suggestion :D
@MattAspland
@MattAspland 3 жыл бұрын
Thank you for the great idea Asmund! :D
@chirag5517
@chirag5517 3 жыл бұрын
Thanks bro for this video
@MattAspland
@MattAspland 3 жыл бұрын
Always a pleasure bro! :)
@SalahTube0
@SalahTube0 3 жыл бұрын
Hey Matt! I have a question… how can I make a box trigger that checks if all players in the level is overlapping the box to play a sequence for example.. can u make a tutorial on that?
@degan51
@degan51 2 жыл бұрын
This worked perfectly for my project. Need to adjust it so it has a random chance to drop loot, but thanks!
@lazarobenitez4206
@lazarobenitez4206 6 ай бұрын
thanks for the video, much help appreciated.
@stevewynn4612
@stevewynn4612 3 жыл бұрын
Everyone loves loot. Nice video.
@laithalhebsi6823
@laithalhebsi6823 3 жыл бұрын
Really great thank you man I was looking for this very happy now ☺️🥰
@حاتمإسماعيل-ب7ر
@حاتمإسماعيل-ب7ر Жыл бұрын
Is there any way to make one type of loot drop more than the others?
@MartKart8
@MartKart8 3 жыл бұрын
I saw something similar with "Jackson's Games" dropping loot, my favourite was when he did the Guardian robot using an AI tree.
@peter486
@peter486 2 жыл бұрын
hey matt i think you played wow :)
@RaneyDay
@RaneyDay 3 жыл бұрын
Is there a way to set probability of these items, anyone know?
@netanel8334
@netanel8334 3 жыл бұрын
can you please show a tutorial how to limit the camera view of the player (yaw) on a specific action? like in fpg ?
@galberger3937
@galberger3937 Жыл бұрын
Hi. How to pickup the loot from the ground and and it to a simple invetory?
@wenz3440
@wenz3440 2 жыл бұрын
Thanks!
@youzhili7855
@youzhili7855 2 жыл бұрын
How to highlight the Drops after it dropped? I followed your Highlight Tutorial and i want to highlight a key after it dropped from the zombie, thanks for any solutions!
@victoirelotika8687
@victoirelotika8687 Жыл бұрын
I am using random integer in range when spawn my item but is there a way to spawn stuff once without having repeating items
@dage6131
@dage6131 3 жыл бұрын
Could you make a video of making the AI avoid light? I asked before a while back been waiting on it.
@hunterstringer5495
@hunterstringer5495 3 жыл бұрын
Is there anyway to make a crouch button that plays the animation and crouch without the camera jolting down as you crouch but the camera zooms into a first person view when the player crouchs
@kyrobyt
@kyrobyt Жыл бұрын
Amazing video is it possible to add a chance to drop X item?
@Brightshadow686
@Brightshadow686 Жыл бұрын
select some items more in the "select" note
@korypeters2059
@korypeters2059 8 ай бұрын
Perfect
@arankasih1162
@arankasih1162 2 жыл бұрын
hi matt, i want to ask a question. so im working on a multiplayer project, and somehow this doesnt work. both client and server can see that the enemy drops an item. but when picking up, it somehow wasn't replicated. do you have any suggestions?
2 жыл бұрын
And what about probabilitty of spawning certain item? like commom, rare, epic and legendary?
@A_p_h_X
@A_p_h_X 3 жыл бұрын
cheers bro
@kubabernat9084
@kubabernat9084 2 жыл бұрын
I've made the array to ignore the character but the key still appears to either spawn on my character or just straight up give me the item, can anyone please help ?
@isaaccontee
@isaaccontee 2 ай бұрын
If u're looking for vector - vector in 2024, add instead subtract. it was replaced by that.
@g.o.v_animations
@g.o.v_animations 2 жыл бұрын
What if I want it after death instead of on hit?
@isaaccontee
@isaaccontee 2 ай бұрын
How do you learned all of these? :D Im trying so hard with chat gpt to do something but he s dumb and I'm dumber. I'm trying to drop a pouch from enemies and that pouch should contain inventory slots and I loot the loot from there. kind of a system like WoW has.
@nicolauscahyadi7840
@nicolauscahyadi7840 2 жыл бұрын
Hi, I have a question, I try following this tutorial but I'm using Unreal Engine 5. I followed till the end of this video, but I got a bit problem. I managed spawn it on outliner screen, but the Item didn't appears on game. To make sure it appears, I'm using get print, and the print is appears, can you help me what's wrong with it? Thx
@Brightshadow686
@Brightshadow686 Жыл бұрын
its the random location by my. Dk how to fix it though..
@Ray_joy
@Ray_joy 3 жыл бұрын
thank you so much
@MattAspland
@MattAspland 3 жыл бұрын
Happy to help! :)
@joker-jd3jd
@joker-jd3jd 3 жыл бұрын
Matt please help the game takes too long while packing how can i make it shorter
@MattAspland
@MattAspland 3 жыл бұрын
Hey man, the first time package will always take a while, any after that will be considerably quicker. Is this a first time package?
@joker-jd3jd
@joker-jd3jd 3 жыл бұрын
When my game opens, an unreal engine intro appears, I don't want it to appear, what should I do? And My game is getting compiling sheders rather than packages what should I do
@logandoejogando...7532
@logandoejogando...7532 3 жыл бұрын
How to pick up and throw objects at boot? thanks brother.
@MattAspland
@MattAspland 3 жыл бұрын
Hi man, for picking up you can check the video linked in the description, and for throwing this video might help :) kzbin.info/www/bejne/Y33KXpJ7ipuBpbc
@erook2019
@erook2019 2 жыл бұрын
Anyone knows how to make it so that each loot has a certain chance to drop? I have 3 types of (gems) that drop off of an enemy, 2 points, 5 points, 10 points. Right now they spawn at random but i'd like the rarity and value to be balanced.
@MadManMatrix
@MadManMatrix 2 жыл бұрын
so to do that the best way I have found so far is to make an actor component that has a string/integer map string the name of the item the integer being the chance that Item will be spawned and then a whole bunch of math but if you look up weighted loot table there is a pretty good tutorial on how to do it. Then you plug the index from that tutorial into the select from this one and it should work a charm
@killerluuk
@killerluuk 2 жыл бұрын
I need UE5 tutorials :c
@vmestesvetrom
@vmestesvetrom 2 жыл бұрын
not working, please help! check many times)))
@Rehd66
@Rehd66 Жыл бұрын
5:03 Bro wut?
@dantegamedev
@dantegamedev Жыл бұрын
Class node - Select Box
@OyunZinciri
@OyunZinciri 3 жыл бұрын
Can you make a video about sitting on a chair? I couldn't find it anywhere. Thanks in advance.
@decarrioden3445
@decarrioden3445 5 ай бұрын
When my loot spawns in dissapears
@blackdevilcreations
@blackdevilcreations Жыл бұрын
you can make the class select working on its own, without the need of setting a max value to the random integer. just type "make array" and create an array of your classes with that. from the return of the make array, pull a link and add a "get" no matter if ref or copy. as index, use the random integer. For the Max Index take again a line from the Make Array and add a "Length" getter. Subtract 1 from this and link the return to the Max Value of the Random Integer. from the Get of the make array, you gain your class and spawn that. now, you simply need to add or remove classes to and from the make array, the rest is working by itself.
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