In this quick tutorial, we're going to look at the Geometry shading node, and its option 'Randomize Per Island' to help learn how to randomize bitmaps on Array duplicates. #arraymodifier #blender4
Пікірлер: 22
@SewerTapes6 ай бұрын
This is exactly why I've only used Array for identical objects so far. Holy crap, thanks, this is HUGE.
@lucababiciu4326 ай бұрын
It s like you are teaching the hidden ways:)). Blender becomes easier with understanding. Awesome tutorial, thank you!
@sudipto306 ай бұрын
Amazing trick , thank you very much
@jeromeprice99526 ай бұрын
This is great trick. I normally randomise by plugging the object into the position utilising the combine xyz, snapping and colour ramp for more more control over the randomisation.
@danialsoozani6 ай бұрын
I wanted to mention this in your previous video. I'm glad you read the comments! by the way the OUTPUT of Random per island is between 0-1 you can multiply to increase the output amount to give you more variation in randomization.
@christopher3d4756 ай бұрын
That's good to know. Thanks for the tip about the output values.
@danialsoozani6 ай бұрын
@@christopher3d475Thank YOU for providing these amazing stairs series!
@AndrewRowell18 күн бұрын
Amazing!
@asr595 ай бұрын
Have you tried the "object info" node? It has a "random" output that works very similar to thr "random per shell", which is made for this cases. Random per shell is normally used within an object that contains multiple overlapping shells, like it would happend with pipes within the same object, for example. Great videos btw, glad to see there's people working in a smart way in blender 😊 loved your duplication videos and how well is explained and break up.
@pepecarlos88456 ай бұрын
You can use a separate XYZ node to affect only the directions you want. And also can use the geoemtry node to randomize the hue, saturation and the value of the texture. And you can combine with the map range node to limit the effect. Sorry Sorry for my english
@christopher3d4756 ай бұрын
Yep, lots of additional possibilities with it.
@BigBoyShannyJ4 ай бұрын
King tutorial, exactly what I needed :)
@MBHenriksen89006 ай бұрын
This is exactly what I've been missing - mainly since it also works with randomizing colors! Adding a color ramp with different colors set to interpolate Constant will give your arrayed objects a variation of those colors, same goes for using a hue/saturation mix color setup! Now I don't have to have single objects to create color variation, yay!
@amr4g5883 ай бұрын
WOW
@jeremydelastreet6 ай бұрын
I'm on ! Thanks
@NotSoMuchFrankly6 ай бұрын
Some of those other outputs could use some disambiguation. 😉 Normal/True normal: which if either is local vs global? Tangent (to a normal?) points which way? Incoming/Parametric geometry? Blender often leaves me wondering 'what does that _mean?'_
@christopher3d4756 ай бұрын
Yes I agree, the manual is also not very clear on what they do.
@kavilpparwar49566 ай бұрын
Can you make a tutorial for hydra storm. Nothing detailed, just brief. ❤
@fraklin66 ай бұрын
If only Random Per Island worked in Eevee =(
@wadeeliason9696 ай бұрын
Once you get the randomness you like in cycles you cpuld just bake it then use evee