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In this video we create procedural wood for the chess pieces using Wave and Noise texture nodes. We also look specifically at the use of a Color Ramp node to drive grey scale information to control the IOR Level material function.
Viewport Sync add-on. m-soluyanov.gumroad.com/l/afoty
00:00 Introduction
00:46 Setting object texture space
03:14 Initial Principled shader settings
04:22 Using a Wave texture
10:17 Mix Color node
11:36 Using a Noise Node
16:05 Mixing Wave and Noise nodes
17:37 Setup up a Bump node
19:20 Altering reflections using IOR Level
21:13 About the fresnel curve
23:01 Using a Color Ramp node to control IOR Level
#blender4 #colorramp #Wavenode #proceduralwood