Randomizing Audio with MetaSounds [UE5]

  Рет қаралды 11,808

PrismaticaDev

PrismaticaDev

Күн бұрын

Hey team! Today we're having a look at how to create infinite sound variations using all 3 auditory-dimensions! These techniques are the bread and butter of MetaSounds and I figured I would cover it to help you get more accustomed to the way the MetaSound graph functions.
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Programs of choice:
Unreal Engine - (Game Dev)
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Davinci Resolve - (Video editing)
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My lovely cats names are Boycat, Girlcat and Ladycat :)

Пікірлер: 28
@DanReynoldsAudio
@DanReynoldsAudio Жыл бұрын
Nice and short! For the record, No Repeats is the number of previously played sounds to not repeat when selecting a new sound (1 means it won't repeat the last played, 2 means it won't repeat the last 2 played, etc.) within a single MetaSound graph instance. Enable Shared State means the repeat history will be shared between all instances of the MetaSound. Shared state is only audible in-game, currently.
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Ah, gotcha! Super handy to know :)
@dubtube6691
@dubtube6691 Жыл бұрын
background music is not helpful
@andr101
@andr101 10 ай бұрын
Why the background music? Can't hear what you are doing
@Efe-jk2fg
@Efe-jk2fg Жыл бұрын
If you dont connect the "on finished" you really should delete it, I've had audio stop playing randomly or not play at all and took me ages to find out why, I believe its bugged in 5.1.
@matthewschuessler8493
@matthewschuessler8493 2 ай бұрын
cheers mate this helped a lot!
@rileyb3d
@rileyb3d 7 ай бұрын
Is it possible to have pitch variation while maintaining audio speed?
@deunank
@deunank 11 ай бұрын
Awesome thanks...although I think you mean "vary" or create variations...i don;t think there's a word variationate...
@PrismaticaDev
@PrismaticaDev 11 ай бұрын
Must be an Australian thing ;)
@ACouchpirate
@ACouchpirate Жыл бұрын
This is definitely something everyone should put in to step up their audio feedback, as something as simple as a repeating sound push down the overall quality of the experience significantly. Only thing I'd like to see would be running the pitch variation and the sample variation separately, as I couldn't really tell the different samples apart with the pitch applied, but that's very minor :)
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Good point - I should have shown them separately haha. Variation is a super simple thing but definitely makes all the difference!
@spoodtouch
@spoodtouch Жыл бұрын
Cool! Is there any extra benefits to using the MetaSound graph functions over the older Unreal Sound Cues? I setup my Sound Cues to play a random sound from an array and it gives them random pitches with the Modulation node, and it's pretty similar to everything you did in the video.
@PrismaticaDev
@PrismaticaDev Жыл бұрын
I'd say if you're already doing super simple stuff like that with a Cue then there isn't a huge benefit other than the performance gain (which is probably minimal in this case) however it's definitely worth knowing your way around the MetaSound graph since Sound Cues are no longer actively supported/receiving updates
@spoodtouch
@spoodtouch Жыл бұрын
@@PrismaticaDev awesome, thanks for the quick response!
@Markers_Guy
@Markers_Guy 5 ай бұрын
Yo Thx Bud! Rly Helped Me With My Game, I'm Liking The Video!
@rodrigobarbosa5803
@rodrigobarbosa5803 Жыл бұрын
Hi Charlie, Could you make a vido on how to export armor to Unreal and make it move with the character movements? Thank you in advance!
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Heyo Rodrigo - armour and clothing are extensions of the character, so I'd recommend learning skinning and rigging. I might cover it in the future, but I tend to keep my videos Unreal-centric where as this is more of a Blender kinda thing
@muqtada6611
@muqtada6611 Жыл бұрын
I love you you'r amazing and everything, can you do tutorial about distance fields in unreal 4.27? Because i did everything to make it work but its dont work even when i do "show> visualize> mesh distance fields" i don't see anything its just don't work help me please 💕
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Hey there! It should be working the exact same between both versions of the engine - you might need to enable something in your Project Settings
@muqtada6611
@muqtada6611 Жыл бұрын
@@PrismaticaDev i told you i did everything I don't see any single results
@PrismaticaDev
@PrismaticaDev Жыл бұрын
@@muqtada6611 I'm using 4.27 right now and it works fine - there must be some information that's missing. Are the meshes set to generate distance fields and also 'affect distance field lighting'? And are you developing for PC or mobile?
@muqtada6611
@muqtada6611 Жыл бұрын
@@PrismaticaDev yes they are Im mobile developer its is work with pc dev?
@OdoSamurai
@OdoSamurai 4 ай бұрын
Thank you
@manonthedollar
@manonthedollar Жыл бұрын
I hope you do more with this series!
@andreiviievskyi2838
@andreiviievskyi2838 Жыл бұрын
Awesome VIDEO! thanks!!!! SUBSCRIBED -
@MadMax-mw3og
@MadMax-mw3og Жыл бұрын
Hello, Cant find the "wave player (mono)" only have "wave player"
@tatv2316
@tatv2316 Жыл бұрын
amazing tutorials!! more meta sound please!! :)
@buster5661
@buster5661 10 ай бұрын
Brilliant, how do i place the sound
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