Thanks for watching everyone! Counters are a bit weird to try and rank because realistically, a lot of them would be pretty close together in a list of all Ultimate's moves, but gave it my best shot. Let me know how your list would stack up! -Main channel: kzbin.info -Twitter: twitter.com/MrMockRock -Twitch: www.twitch.tv/mockrocktwitch -Patreon: www.patreon.com/mockrock -Teespring: teespring.com/stores/mockrock
@seamusflannery33743 жыл бұрын
Greninja’s is way too low. You can counter really weak moves to kill consistently at semi-high perecents. Diagonal down sends at a disgusting angle, and is strong, and you can use it when backed into a corner to send behind you. Upwards counter kills early, and downward counter is very strong making it very good for characters covering their recovery with hit boxes when above the ledge as well as for just spiking recoveries. It is way better than fire emblem characters’ counters
@playbtdbattles24093 жыл бұрын
@@seamusflannery3374 i was thinking the same thing
@crueljoyd3 жыл бұрын
I agree with everything on this list except for sephiroth in addition to the fact it breaks, and is subject to reflectors and things like pocket there is actually a window in between the wall animation and the projectile. You spoke alot on consistency that window makes the counter really bad in my opinion. There are 3 opportunities to punish the counter for simply being out. 1. If the opponent goes for a grab 2. 2 if they hit the window when counter is just not active. (10 frames btw) 3. If they wait it out with shield. I'm not saying its garbage just not S tier. Like Mid A to high B. Ike got moved out of b tier for having an extra frame and more damage but sephiroth has actual holes but good damage and stays in S?
@playbtdbattles24093 жыл бұрын
@@crueljoyd i suck so i think its s
@BabyCalisthenics3 жыл бұрын
Bayonetta counter is way worse than it seems. It's basically a hard read and you might as well smash attack. Comes out so slow that it's impossible to use in disadvantage, and it doesn't last very long. Benefit is it has range against projectiles. Would put in C
@crestenor3 жыл бұрын
The funniest thing about Sora’s counter to me is that it’s one of the only counters (maybe the only counter) that can’t hit Plant’s Down B at range.
@stormRed3 жыл бұрын
And yet plant side B is one of the only projectiles Sora can effectively reflect.
@diegovaldez9273 жыл бұрын
Mii sword figther is also unable to hit Piranha plant's down b
@CaptainDCap3 жыл бұрын
@@diegovaldez927 It can. Plant's head has a hurtbox, so it can be grabbed. It is, however, really inconsistent.
@diegovaldez9273 жыл бұрын
@@CaptainDCap I sad sword figther, not brawler
@konflicted17293 жыл бұрын
Calm down ladies
@BanermanArthropide3 жыл бұрын
"I'm not putting every move with super armor on here" Kazuya: "damn"
@SilverSpireZ3 жыл бұрын
It’s so bizarre seeing how low Corrin’s counter is considering how busted it was in Sm4sh
@voltingmaster54583 жыл бұрын
It was so broken that it had to be nerfed immediately so that it didn’t kill instantly.
@OrigamiAhsoka3 жыл бұрын
Thing killed bowser at 0
@femain17883 жыл бұрын
@@OrigamiAhsoka yeah but only if you decide to fully charge a fsmash for some reason.
@andresmiltongutierrezorteg27643 жыл бұрын
Kinda sad considering how current counters are
@Greenfinite3 жыл бұрын
@@OrigamiAhsoka it also didn't help that rage in Sm4sh was busted as well
@JacobSC_3 жыл бұрын
Fun Fact: In Brawl I thought Marth and Ike just had down specials that did nothing.
@eanderson95993 жыл бұрын
you’re not the only one, I thought it was a taunt
@destinee20523 жыл бұрын
Same, but in Smash 4.
@dmk123453 жыл бұрын
I figured it out somewhat quickly, and Ultimate was my 1st one.
@phantom_blade5553 жыл бұрын
In brawl I figured out what that move was the hard way
@Yamanj233 жыл бұрын
I thought that Jigglypuff down-b did nothing for a long time, I don't remember how I finally understood how it works but that's a really weird move.
@shiffpup25293 жыл бұрын
Joker's down-B is the same as Melee and Brawl Zelda down-B: it turns you into a better character
@presion56283 жыл бұрын
no they have to hit you
@kimotokirby16013 жыл бұрын
@@presion5628 and? Zelda's down-b was sooo slow that you can consistenly F-smash shiek as soon as she appears.
@maxbearington75653 жыл бұрын
@@kimotokirby1601 They meant Rebel's Guard only works if you take damage.
@kimotokirby16013 жыл бұрын
@@maxbearington7565 Of course, but the pay of is worthy enough.
@shiffpup25293 жыл бұрын
@@presion5628 even better, you get Arsenne with rage
@Juniper2053 жыл бұрын
Grenijas's counter is by far my favorite just because of the off stage play with it even if it is not that good overall
@seamusflannery33743 жыл бұрын
It’s really good compared to most counters
@jadenstewart82953 жыл бұрын
I agree as a greninja main I only use it offstage or if I know for sure that the opponent is gonna throw out a move. Plus I think the directional input aspect of it is really good (especially diagonal down) and no one really expects the greninja counter for some reason.
@andrew_gutz3 жыл бұрын
As a greninja main I can confirm counter is both busted but also terrible. On moves that shift opponents hurtbox a lot (snake dash attack for example) it’s SUPER inconsistent and will whiff regardless of the direction. It’s offstage game is okay but the best way to counter offstage is diagonally down and depending on how close greninja is to the stage, the game will glitch and spawn greninja into the stage and fixes itself by spawning him back on the ledge. Very inconsistent and precise but upwards counter (the strongest variant) kills most characters ~120% so it’s pretty dumb in that aspect
@seamusflannery33743 жыл бұрын
@@andrew_gutz the thing with the hurt box appearing in the stage and the fixing itself is only for horizontal counter when the opponent is below the ledge
@gotem17923 жыл бұрын
It’s a weird move, it has high enough knockback that it’s a kill move at high percents if you angle it right but you could also just whiff. Fun to use tho
@StickMaster5003 жыл бұрын
It would also be cool to see a tier list of Kirby’s hat to see which ones turn Kirby into an absolute monster
@Light-ro5bp3 жыл бұрын
Shulk hat easy SSS+ tier
@theillusionist14943 жыл бұрын
@@Light-ro5bp I genuinely think Kirby with Monado Arts in Ultimate is my single favorite character to move around with in any video game.
@FedoraKirb3 жыл бұрын
Juggleboy actually made a tier list of copy abilities based on how much they help in their respective MUs!
@bowserfire393 жыл бұрын
MookRook actually already made tire list about that
@alx0tl3 жыл бұрын
I actually kinda wanted to see kirby with peach hat on this tier list, specially after seeing the kicks which i would not consider counters, bc i remember sakurai mentioning how when kirby inhales a character, the borrowed move does more damage than the original, and also bc of the general nature of kirby's kit, how much use can he give it, at the very least on the peach matchup, i think it would have been an interesting thing to analyze
@jonathanlgill3 жыл бұрын
I was shocked to see Shulks' Vision make it to B-tier. That thing is extremely unreliable, particularly in the air. When I saw Sora's counter, I wished Shulk's was programmed that way.
@yoyoguy1st3 жыл бұрын
Yeah Shulk’s counter is trash. I still remember that tweet from Dabuz where he smash attacked shulk, he countered and it still hit him. It’s so unreliable, maybe even more than brawler
@dc_dachi3 жыл бұрын
Yeah, it’s one of the worst counters in the game for sure.
@vmaru39513 жыл бұрын
I think it might be in B tier because of how you can use the monado arts with it. I might be wrong, but buster i think gives it a higher damage multiplier, lower knockback, smash gives it lower damage, but higher knockback. Also, the fact that you can control which direction it can send at helps too. Not that I think the counter is good, because I think it's really bad. But i guess you can kinda understand why it's in B tier??? Also someone correct me if i'm wrong, not really an expert on shulk
@totalradlad3 жыл бұрын
I play Shulk and I find landing a successful counter with Smash or Buster to be super useful for taking out stocks or getting the opponent to a good kill percentage, but I'm not an expert on Smash at all and I'm honestly not very good at the game compared to most, so I can see why it's not reliable in high level play.
@jonathanlgill3 жыл бұрын
@@vmaru3951 The thing is that those Arts make Shulk extremely vulnerable if Vision doesn't activate, because the move has a horrendous cooldown period. Don't get me wrong, it's a moderately strong move (definitely weaker than its Smash4 counterpart, however), and elsewhere Mockrock dislikes the 'strong but less reliable' counters. I don't mind the cooldown period; I mind that the counter misses about half the time. Just let it connect properly. Situationally, the move can be useful, but it's very highrisk.
@WhimsicottFanatic3 жыл бұрын
While Brawler's counter has a lot of pitiful aspects, at the very least, it is at the very least one of the most satisfying ones to actually land, with its animation giving off an energy similar to Doc's back throw
@mononclevici55733 жыл бұрын
My man 🙏 even if it sucks and is so short Killing with it is the most satisfying thing ever when you can actually land it
@GameonHead3 жыл бұрын
Oh and don't even forget the sound. That's a fantastic sound.
@Shakiahjprod3 жыл бұрын
My friend plays Mac so it's always satisfying when I can kill him with that counter since Mac's ground game is so insane it really mixes him up
@FedoraKirb2 жыл бұрын
@@GameonHead *THUNK*
@youtubealt2433 жыл бұрын
2 things about k Rool counter that wasn’t mentioned: 1: It is reversible, though it can be hard to land, it is really good for taking a stock if you’re being ledgeguarded 2: It has a hitbox even when reflecting, this means that, if you’re hit by a projectile at close range, you hit them with a reflect *as well as* the counter attack, this does devastating damage
@YounesLayachi2 жыл бұрын
Especially after shooting the cannon ball diagonally forwards, it sends straight into it
@Sjono Жыл бұрын
King K Rool and Sora are the only characters who counter and reflect at the same time. Getting hit by both can be devastating
@powerpacplayer256Ай бұрын
If you ask me, those factors should put K. Rool in S-Tier, but under Joker's, just because his head and back are vulnerable. Either way, the rewards can outweigh the risks if you play your cards right.
@SFBGamesTube3 жыл бұрын
One more thing I’d say in the favor of Sora’s counter is that, because of his S-tier recovery, you can use his counter literally anywhere offstage whenever you like, and still recover.
@pprct_mxmstr3 жыл бұрын
you can also reverse k rool's counter if the opponent is really close to you - i love when i counter a falcon knee offstage and send them flying backwards towards the blastzone
@SolracDude3 жыл бұрын
I kinda wish Revenge boosted movement speed in addition to attack power (obviously less of a boost). Being able to turn projectiles into attack buffs is great but it doesn’t actually help me get any closer. Plus unlike smash4 Cloud limit you wouldn’t really be able abuse the movement buff as it would go away immediately after hitting someone once. Just a thought
@uroy83713 жыл бұрын
They need to nerf his strength and weight (been mid in both) but buffing his air and ground speed!
@williammin83403 жыл бұрын
Trying to level out the traits will remove the taste of any character, including incineroar, so doing that is understandably not a good idea. What I would think of is to punish running away from incineroar in some way, such as when you revenge a projectile, not only will it give incineroar extra power, but the owner of the projectile will be hit by a flaming pillar summoned from below, which sends them upward and towards incineroar. This puts the opponent in a juggling situation, something that incineroar is very potent for.
@rafaelbordoni5163 жыл бұрын
@@williammin8340 As far as I understand, Revenge is supposed to represent the move in the Pokemon games. I know Double Team and Substitute also work very differently but that idea is a bit too out there. Just buffing his movement overall while Revenge buff lasts would make more sense in my opinion.
@williammin83403 жыл бұрын
@@rafaelbordoni516 but buffing movement is obviously not in their agenda, so this is what I think of.
@AshenDust_3 жыл бұрын
@@rafaelbordoni516 revenge in Pokémon is nothing like in smash. It’s a pretty weak move that always goes last (with some exceptions), but deals double damage if the user was hit by the target during that turn. If anything, a flame pillar hitting the target would be more accurate to Pokémon, as it’s an attacking move, not a status move, although Revenge is normally a Fighting type move, not a Fire type move, but they gave fire effects to Cross Chop (Up B) so it’s fine. (Also off topic but does anyone else think that it’s weird that 3 Pokémon have Counters, but none of them use the move Counter for it?)
@slimyasparagus35733 жыл бұрын
Also, important note - Sephiroth's counter can be b-reversed, meaning that as long as you're moving, you can cover both sides with your counter. As such, the directional component only really matters for the space above and below Sephiroth.
@redlightning92722 жыл бұрын
And if the opponent isn’t careful they’ll still hit the counter barrier
@YounesLayachi2 жыл бұрын
It's also the one counter that gets powered up by comeback mechanic
@SatanClauze3 жыл бұрын
I have to hard, hard disagree with Greninja being C. When used in the context of the character- a slippery mixup combo machine, the counter is quite essential. Bonus because of how people know of gren's shitty oos game- people tend to try pressuring you a lot in shield, and the counter represents a real danger for suddenly switching the pace and punishing them. Also, this is a rather little known fact but greninja's substitute doll represents a lot of bonus utility. If you know how to manipulate it you can move the doll near the ledge and give yourself a 20+ frame window to 2frame with downsmash, instead of the usual 2 frames. Or place it on a platform to extend upsmash's active hitbox to 40+ frames. Seriously there's an apolotion video that covers the use of sub doll, it's woefully underrated. Shulk needs to go below C tier. How on earth it can be ranked above greninja, I have no idea. Vision is extremely inconsistent and whiffs more often than it hits, which to me is a death knell for counters which are already unreliable by nature.
@qwertyuiop18543 жыл бұрын
Do you know who Joe is
@Stera19843 жыл бұрын
@@qwertyuiop1854 yes
@matthewbitter5323 жыл бұрын
You don’t know anything about shulk’s counter. It’s crazy how everyone in the comment is low balling it. I main shulk and I can tell you it’s very good and useful
@zacfajardo34142 жыл бұрын
I agree with everything but you didn't mention something... Substitute kills most of the roster at the early 100% if you angle it strait up, so if you're struggling to find a kill, bait an attack and counter it, there's so much utility to the move feels more like an A than a C if you ask me
@Capta1nTD Жыл бұрын
Agreed, Greninja's counter isn't the best in the game but it's solid at what it does and provides some much needed utility for the character. Plus at 100% launching the opponent straight up with the counter is a guaranteed kill, which is higher than any kill throw I believe. Not as reliable to land as a throw obviously but definitely something to consider, it can be quite scary.
@sonimatic3 жыл бұрын
I love Corrin's Counter Surge. Especially how powerful it used to be in smash 4. Love Sephiroth's Scintilla too.
@Matanumi3 жыл бұрын
Key words smash 4..... Its needed so bad in this game its not fun to use
@equinox-XVI3 жыл бұрын
Corrin's counter in smash 4 was nuts. If it wasn't the strongest in that game, it was easily one of the top 3.
@ShadowDante73 жыл бұрын
Tbh I still like Corrin’s counter a lot, even in Ultimate. I mean it’s a dragon and that’s awesome
@dinosaurusrex14823 жыл бұрын
They def nerfed it too hard (even tho it was kinda asking for it)
@darkphoenix46868 ай бұрын
At least we can still escape juggles with it. Plus since it launches into the air you can start juggling your opponent instead.
@splish_23 жыл бұрын
Soras counter is so satisfying to use, I literally just used it today on a banjo wonderwing and KO’d on stage. the knockback is pretty good and sends them pretty far horizontally. completely stopping their move and whacking them w a giant oversized key is also visually pleasant
@PotofGlue3 жыл бұрын
1. half focus attack also crumples, but it does high shield damage instead of ignoring shields 2. You missed a few things about counter throw. The fact it sends behind you is much more impactful than it might seem, their feet are completely vulnerable, they become marth in the air, and it ignores projectiles
@WarrenValion3 жыл бұрын
Also projectiles ignore it too. Still probs the worst counter in the game, but it has a bunch more applications to talk about.
@Tbone11783 жыл бұрын
Focus 2 is plus on shield and you can realistically get every punish you’d get with 3 as long as you fadc afterward. Short hop sour fair and down air both work fine, and realistically that’s the only thing you should be going for other than shoryuken at kill percents.
@MrGameguyC3 жыл бұрын
@@WarrenValion I'd argue that dishonor goes to Ike's. Brawler's has its faults, but at least he's not screwed 100% of the time when he misses. Also, Counter Throw has a bigger grabbox in the air, so it whiffs way less.
@ivrydice09543 жыл бұрын
@@MrGameguyC Ike isn't completely screwed if you shoot him lol.
@Toast0nyx3 жыл бұрын
So basically what you're saying is its F- 🤔
@Ven-zg3fj3 жыл бұрын
my only issue is i think u underrated greninja's counter. Its endlag really doesnt matter considering how far he travels, it still kills at high percent or on strong moves, and if it doesnt, it combos or puts the opponent in perfect positions to be abused by greninja's offstage and juggling game. It's such a flexible move that i think it deserves a higher spot
@Whodagod3 жыл бұрын
It's also active for half a second like wtf lmao
@joanaguayoplanell49123 жыл бұрын
Yeah, the upwards version can kill at stupidly low percents if followed by Up Air.
@guacodile25283 жыл бұрын
Bruh how does the endlag not matters considering how far it travels lmao. Like, you will only travel if you land the move, and if you don't, you will be stuck on a pitfull 70 frames of lag. It's kill power is really bad compared to other counters and I'm not sure those combos are true at all. I think it's c tier placement is well deserved.
@loodle36382 жыл бұрын
Dude didn't even talk about the angles 😭. I think it's low B at best, definitely not C
@ivrydice0954 Жыл бұрын
@@loodle3638That's cause it doesn't affect the placement.
@BugBoss12053 жыл бұрын
One more thing about Gut Check is that the melee counter is separate from the reflected projectile. This means that if you Gut Check a charge shot or similar move at point blank range, the combined reflected charge shot and counter will do borderline Incineroar levels of damage.
@anacobra5583 жыл бұрын
i pretty much 100% agree with this apart from shulk I would say c tier it's so inconsistent and the reward isn't worth it but yeah great vid as always
@debornmc3 жыл бұрын
i feel like shulk's counter is about as or more inconsistent than mii brawler's counter
@Chario_3 жыл бұрын
Greninja's is also way too low for how versatile it is for the solid reward you get off of hitting it
@Magic_Ice3 жыл бұрын
Look closely, Mii Sword Fighter also stuns your opponent when it hits.
@johns13073 жыл бұрын
I'm just assuming people who bitch about Sora getting a counter never played KH1. It's a fundamental ability throughout the entire game. Just be happy they didn't add Strike Raid. 4 ranged keyblade throws followed by one super throw, where he's rooted in space but completely invulnerable.
@stormRed3 жыл бұрын
That would actually be pretty sick if it was adapted to smash.
@rouge-ish3243 жыл бұрын
Blazing end but less commitment
@pandinus13773 жыл бұрын
>kingdom hearts
@joanaguayoplanell49123 жыл бұрын
That could have been a great Final Smash, actually...
@YounesLayachi2 жыл бұрын
Also be happy the smash developers didn't play Kirby games otherwise we'd have canonical power Kirby in smash he could be OP
@sayzar94743 жыл бұрын
If Ike’s counter sent out a projectile like Ragnell is supposed to be able to I think that would make it more unique and give Ike a way to handle projectiles
@JacobPDeIiNoNi2 жыл бұрын
I’d rather just make eruption down b and give Ike that projectile for his neutral b
@sayzar94742 жыл бұрын
That could also work. One less counter in the game will not be missed haha
@ASA-ux7cg3 жыл бұрын
My favorite counter is Shulk, mainly because at a certain point I know my opponent is gonna die, the animation is delayed to make the payoff JUST right, plus it looks really cool. Ooh and also Smash art having the potential to kill my opponent at like 20%
@santiagoherrera18533 жыл бұрын
I once countered a mario at 160% without a monado art, and he didn't die, instead i somehow lost and dropped Shulk
@Jovialist3 жыл бұрын
How do you do the reverse thing mock rock was talking about? I can’t figure it out.
@jimiyu.3 жыл бұрын
@@Jovialist hold other direction as counter connects afaik
@jonathanlgill3 жыл бұрын
@@Jovialist Hold forward after you input the counter. Shulk has to be on the ground, unfortunately, or else you can't get the alternate hit.
@EnharmonicYT3 жыл бұрын
Some fun facts about King K. Rool's counter that weren't mentioned in the video but I feel are worth pointing out: 1. If you reflect a projectile with it, the counter hitbox is STILL ACTIVE, and both of them can stack at close range, leading to a hypothetical 3x multiplier on a reflected projectile. This sets it apart from the other counter/reflector hybrids. 2. He has full-body intangibility from frame 4-15 during its startup, allowing him to narrowly avoid certain attacks or grabs under the right circumstances. 3. It's the only counter in the game (to my knowledge) that can be turned around manually.
@Shimofae Жыл бұрын
sephiroths can also be b reversed, unless you're talking about something else
@EnharmonicYT Жыл бұрын
@@Shimofae no, I mean K. Rool can turn around AFTER a move connects with his counter.
@Point5_3 жыл бұрын
for counter throw's hitbox. It's range is insane in the air. You can connect it with byleth's full range f-smash
@Cristeve3 жыл бұрын
The thing with Peach's counter is that no matter which move you counter, it always deals a solid 26% and knockback that kills at around 100%, no matter how weak the move was That means you're almost guaranteed to edgeguard and kill many predictable-recovery characters at low percentages, it deserves to be at least in A Tier
@jonathanlgill3 жыл бұрын
Yeah, I agree.
@alexuno91723 жыл бұрын
No
@bluemarb1e7873 жыл бұрын
HOO BABY was just watching a few old mockrock vids for reference on how to structure writing abt some guilty gear ideas I’m working on and just came from the counter vid, good timing my dude :)
@Dino_Burger3 ай бұрын
An important thing about peaches counter is that its a projectile, so hitting it with a move that reflects, like shine, (and the set damage helps your enemies here) they will counter-counter you
@sleepy_kurro96263 жыл бұрын
Sora’s counter can still counter things when getting hit from behind as long as the attack hit box is big/long enough. For example pyra forward smash and sephiroth forward smash
@shrimp2583 жыл бұрын
As someone who used to use mii sword fighter one of the main reasons the counter isn’t preferred is because it’s either that or a reflector which works very similar to Mario’s cape which can still gimp some opponents recovery’s better than the counter can but also helps in heavy projectile based match up and when your as slow as mii sword fighter is you’ll take what you can get
@buccob3 жыл бұрын
I would argue that, while yes, one of the most important aspect of a counter is to be able to catch recoveries, the ones that don't do that very well can actually be used differently. For instance you say that Corrin's counter is not great for catching recoveries, but it is actually very good at preventing edge guards when you are recovering (specially when you are going high) this counter allows you to punish high edgeguards and kill out of the top for that. At the same time, while you wouldn't want to juggle your opponent with the counter, it is a great juggle startup, and I would argue that it was designed to be used in the air most of the time, not grounded, which makes sense since this way it will kill very early. I am not saying that Corrin's counter should go in S or A tier, but it can definitely be a C or maybe low B tier if you use it properly.
@andresmiltongutierrezorteg27643 жыл бұрын
If that counter received a higher multiple, it would definitely be better
@orangeslash16673 жыл бұрын
@@andresmiltongutierrezorteg2764 What makes Corrin unique is that he has pretty good ranged attacks, while having a cool rabid jab. He's like the perfect middle ground between Marth and Robin.
@andresmiltongutierrezorteg27643 жыл бұрын
@@orangeslash1667 I would argue that his range is not that impressive nowadays considering how ultimate introduce many fighters that surpass him in that aspect, but what keep him from going higher is probably his mobility, being a bit mediocre which is a shame cause his combos could increase if he has more mobility
@orangeslash16673 жыл бұрын
@@andresmiltongutierrezorteg2764 What do you mean he doesn't have good range???? Corrin forward smash has more reach than most fighters, expect for maybe Sephiroh or the Belmonts.
@jeremyleyland10473 жыл бұрын
This tier list feels counterproductive
@thx4chrckingin3 жыл бұрын
God, we're gonna need a pun counter for this reply section...
@Ahahashir3 жыл бұрын
Well this was a humorous encounter.
@cappycap81445 ай бұрын
My friend really liked this. Count her in!
@OrigamiAhsoka3 жыл бұрын
I thought sora’s stun on is counter would make it really inconsistent, but I didn’t realize how massive the hitbox actually was
@PaulPriebeMusic3 жыл бұрын
I think it would be cool if Incineroar’s Revenge gave him a small movement boost, then he would at least be viable
@zGoldenHawk3 жыл бұрын
what are u talking about incineroar is already viable
@timmtimm97293 жыл бұрын
@@zGoldenHawk HAHAHAHAHAHAHAHAHAHAHAHAHA... no
@zGoldenHawk3 жыл бұрын
@@timmtimm9729 sounds like a skill issue
@zGoldenHawk3 жыл бұрын
just get better and hes viable
@dylwolfplayz82043 жыл бұрын
@@zGoldenHawk Well, he struggles hard against characters like Belmonts. He's not really that viable when it comes to those projectile characters, because you have to get in close with your slow movement (and trust me, it's a pain in the ass as an Incin main to get close to them). A slight movement speed buff would make Incineroar more viable than where he is, and would help him alot
@LaterXavier-TX3 жыл бұрын
With Mii Swordfighter, I've been using Reversal Slash due to it being somewhat of a worse Mario Cape and using it to deny recoveries in tandem with Chakram because I've found Mii Swordfighter's Aerial Down Air to sometimes put me in a worse spot than who I'm hitting.
@blastoise8udaboss9933 жыл бұрын
Mii Brawler's counter is one of my favorite moves in the game. It's really bad, but I just love it. The actual counter being a grab and all is really cool, and the sound effect is super satisfying. Can't argue with your placement, though, it sucks as an actual counter!
@SSM24_3 жыл бұрын
Yeah, the first time I ever saw Mii Brawler's counter was me using it against a Falcon Punch when I was playing with friends, and I seriously was not prepared for the suplex that launched them backwards at 500mph.
@senounatsuru64533 жыл бұрын
There's also the fact that it's the only counter (aside from sora's) that works on wonderwing. Due to it being a grab, and wonderwing explicitly being coded to lose to grabs, it really messes that move up.
@herewego56793 жыл бұрын
I love how sora counter can counter banjo side b. Best thing added in the game
@dohvaakhindemo37728 ай бұрын
ok so minor gripe with corrin counter because its up ward angle makes it especially great for landing on stage (something counters are supposed to be used for)
@Entelarmer3 жыл бұрын
Random fact: K.Rool's Gut check actually has frame 4 intangibility that last for like 11 frames (F15). This means that - if timed right - you can actually get "hit" from above and the counter will work. I have even seen that with Bowser's Dair, ang KirbyKid took some games after reversing the counter (because that's another thing you can do, tho it doesn't work if opponent's hurtbox isn't inside of you).
@EdgeperorАй бұрын
The big difference between Joker or Incineroar and all the other counters is that when the other ones land, you feel mildly irritated. When Incin and Joker's land, you feel dread.
@OrbitalPulsar3 жыл бұрын
Mii Brawler counter one-shots Ganon on doriah. Genuinely a broken move when it lands Vs heavys, which is surprisingly often.
@lulu82o9 ай бұрын
As samus, nothing makes you sweat more than incineroar countering your charge shot, bc you KNOW that if he manages to get a hit on you, you'll be in a world of pain.
@King0fDaSouff3 жыл бұрын
Sora has brief intangibility at the very start of his counter which makes attacks go through him and hit the keyblade making the counter successful. Good luck getting that off consistently tho. Its actually pretty good for sweeping attacks against him while he is in the air as they will make it to the keyblade even faster.
@mikeychrisanthus99483 жыл бұрын
I’m a link player, and I personally discovered why Sora’s reflective counter actually does something. I got hit by my own boomerang after it went through him.
@juddy2hands3 жыл бұрын
Pretty sure it nullifies the returning property of it though, so short hop and you'll be fine
@sabbagecavage56903 жыл бұрын
I seriously disagree with greninja’s placement. It has one of the best uses in edguarding with the diagonally down angle, which means you can live afterwards. There is also serious cheese you can do with the substitute itself by extending hitboxes for easy 2 frames.
@Evello373 жыл бұрын
Strongly agree with moving Ike's counter down to C. I would put it at the bottom of C, bordering on F. In addition to being ridiculously slow (literally triple the startup of the fastest counters) the hitbox whiffs constantly when used in the air. The speed and accuracy problems make it surprisingly difficult to use offstage as an edgeguarding tool, even against recoveries that can be countered. I would also move Shulk down to C for accuracy problems. The directional dash is nice when grounded, but in the air the move whiffs against loads of enemies slightly above or below Shulk.
@MrGameguyC3 жыл бұрын
Again, Brawler's Counter Throw has a bigger grabbox in the air, so it whiffs way less. Check on Ultimate Frame Data.
@supremechaosbeing26963 жыл бұрын
that is so dumb why
@OrigamiAhsoka3 жыл бұрын
Wait yeah what the heck that’s weird af
@MrGameguyC3 жыл бұрын
@@OrigamiAhsoka Your guess is as good as mine.
@AverageDoctor3453 жыл бұрын
And that's the nerfed version, it used to be bigger
@MaxWelton2 жыл бұрын
8:40 Ken’s Focus Attack is actually a punch attack even though the animation explicitly shows him kicking. Using a Foot Attack⬆️ Spirit won’t boost Ken Focus Attack, but Fist Attack⬆️ does. They literally Copy/Pasted Ryu’s Down Special data and forgot to change the effect from punch to kick.
@YounesLayachi2 жыл бұрын
Understandable, it's a common occurrence. Many characters revert to their smash 4 idle animation when holding items, and many echo fighters and clones with unique animations, the animations changes back to the original character's in some situations. Tldr there's a lot of copy pasting everywhere
@whiteout20988 ай бұрын
fun fact, similar to soras, bayonettas witch time also reflects projectiles, she can hit sephiroth with his own counter if she witch times it
@ericgreen68293 жыл бұрын
For greninja the substitute itself actually has a good amount of utility since it can block projectiles and be tilted to face upward to block even more projectiles so I would personally put it in B
@infinova014 ай бұрын
9:46 I would personally put it at an A because the Monado arts, with buster I've done like 40-50% with one counter and with smash I've been able to kill in between 40-60% (not counting the damage from the counter)
@Chmmr3 жыл бұрын
"Incineroar mains lean on [Revenge] maybe more than any other counter in the game, and for good reason" revenge my beloved revenge is the only reason incin does halfway as decently as he does, that move defines his MU spread. it's kinda unreal lmao
@Darkgun1633 жыл бұрын
Fun strange Mii Brawler counter fact: Unless it has changed, it is apparently grab immune for its entre duration, endlag included. Last time I experienced this was 2019 at LTC7, so this may have been patched. Situation (repeatedly) was Alolan Whip to punish counter only to have it push Mii Brawler along the ground. I have not tested it since then and it doesn't really come up often due to lack of character popularity.
@VagueCastle6492 жыл бұрын
Sora's "reflect" property on his counter is also pretty good for stuffing boomerang-esque attacks and pika's down b.
@Fireboy37272 жыл бұрын
I 100% agree with that incineroar statement, as an incin main it is so damn funny to be 50% behind, land 1 Nair and be even.
@BigNoseEntmt3 жыл бұрын
Even though Mii Brawler's Counter Throw is kinda crap, it's always in my main Mii Brawler moveset because it's strong and STYLISH! It's so cool-looking when it connects!
@wish75403 жыл бұрын
I love that one of the selling point is , “this counter works.”
@mbot19013 жыл бұрын
14:00 most likely because people use power thrust more, while blade counter is great and fairly consistent for a counter, power thrust is great and fairly consistent in general
@AverageDoctor3453 жыл бұрын
Also Reversal Slash, which is basically just Mario Cape.
@Lightning-21533 жыл бұрын
For some reason, when my buddy plays Sephiroth, his counter feels like it doesn't connect nearly as often as it should.
@user-jw2it4qf2r3 жыл бұрын
As a disgruntled Ike player I'd argue that Ike's counter is bad enough to be a contender for F tier. Besides being the slowest, and formerly the laggiest counter in the game before Sephiroth came along, the supposed power that is meant to balance it is only felt if you catch a powerful hit with it - it still has the weakest 1.2x counter multiplier possible despite Roy and Chrom receiving the 1.35x multiplier. Even Palutena has 1.3x on her less powerful double-duty counter. Furthermore, not only did the counter portion both lose active frames and get more endlag tacked on than other counters coming from Smash 4, they even made the actual ATTACK laggier, making it dangerous to use to block recoveries on both success and failure, as Ike falls considerably farther during the swing animation than other counters, including those of faster fallers Roy and Chrom, and he is already not a character who's very comfortable trying to recover from below. Its sole strength was a decent ability to kill offstage off of even weak hits, but there are now a slew of counters capable of doing that without nearly as much risk.
@amatanata5 ай бұрын
I’ve actually not had much trouble with Ike so far. I don’t really play Nintendo games often but I play smash with my roommate and I’ve played Lucina against his kirby for years and always lost but I got Ike and a combination of his up b, side b, and counter really make for a deadly, if not annoying enemy. We’ve found that Ike’s counter window also lasts really long. Maybe that has to do with the laggy animation, maybe not.
@UnSaxon513 жыл бұрын
Seeing Substitute rated below Vision and Double Team hurts my soul.
@yoyoguy1st3 жыл бұрын
I think double team is definitely better than substitute. Vision though? Yeah that move is garbage, substitute is *WAY* better than that move
@Gradient___9 ай бұрын
Greninja's counter lacks some of the conventional strength you associate with a counter, but it has some of the best utility of any counter IMO. While countering strong attacks doesn't net as much reward as usual, the fixed knockback means that you can kill in situations where any other counter will not, such as a simple jab or multi-hit move. That said, up-angled counter is still pretty strong, killing most characters around 110-120 percent. There's also counter's use in aiding recovery by gaining a huge vertical boost which aids in timing recovery mixups. It may be a bit slow and has one of the one of the largest punish windows if missed, but the overall utility of this counter should not be understated.
@norsewolf982 жыл бұрын
Yeah but Mii Fighter’s counter is the sickest in the game. When you pull that off you feel like a god.
@8-bitblitz95188 ай бұрын
Fun fact about ike in the very specific situation where ike uair gets countered by incin and then ike counters incin revenge fair then incin just fucking dies at any percent and it is so funny
@velvetbestwaifu3 жыл бұрын
I should mention Mii Brawler's counter counts as a grab which can also counter Wonderwing (life as a Banjo main is hard) but that doesn't make his counter better or Sora's less special imo
@Webi_3 жыл бұрын
The best part of Incineroar counter is the sound and animation Incineroar makes
@TheRealHelvetica3 жыл бұрын
You really don’t need to apologize for Mii Brawler having a trash counter. Even if it were good, we’re still gonna use flip jump over counter.
@Dogman4153 жыл бұрын
I agree with the Brawler counter, but I'll never forget the time I took all 3 stocks off my friend by countering Byleth's axe with it. It was literally a 1 hit kill.
@michaelfurman42553 жыл бұрын
I value this video, and enjoyed watching 😀 But I only agree with three choices 🤗 Thanks for making it though! It was useful to form my own opinions and make my own teir list
@iluvchess147363 жыл бұрын
I didnt know you could pick up Peach's turnips so seeing Bowser holding one made my day
@uroy83713 жыл бұрын
Sora's counter isnt consistent, when someone is on stage and someone outstage fails most of the time. And I don't agree with Corrrin his B. Also Sephiroth's counter power up when has one wing.
@buccob3 жыл бұрын
Yeah I don't agree with Corrin's counter either. It is meant to be used in the air where it kills very early. I've caught many Kirby stone with it and they usually panic and release the move instead of staying invincible, and the surge just kills them up the top. The same when as Corrin you are recovering high for some reason and the opponent tries to edgeguard and you just counter them and it kills them or at least leave them in a juggling situation for you.
@orangeslash16673 жыл бұрын
@@buccob What makes Corrin unique is that he has pretty good ranged attacks, while having a cool rabid jab. He's like the perfect middle ground between Marth and Robin.
@jickboi3083 жыл бұрын
Some other things to note about bayos witch time. Hit boxes are still active, meaning moves will clank and if it’s a multi hit, you will get hit the moment witch time ends. And about bat within, in the air when doing witch time and triggering it, you can’t influence the direction fall, you also can’t move on the ground when triggering it during witch time either meaning you will be hit by multi hits again.
@joshk34903 жыл бұрын
You gave sora S tier just for edge guarding? Based off that logic then lucario deserves at least an A he teleports to your targets location. And it’s really consistent off stage. Even with low aura it kills almost every time off stage cause you can chose the direction and get a stage spike everytime. He’s just not played a lot so people don’t know that.
@Takejiro243 жыл бұрын
So, offstage/in the air, you can hit an opponent from above if the counter lands?
@rednk91063 жыл бұрын
13:25 Kinda surprised MockRock didn't mention the giant grab box Brawler has when he counters while in the air but hey it happens.
@kciref60163 жыл бұрын
As an Ike main I’d say C tier makes me kinda sad but I’m forced to admit that hitting it depends on getting some pretty sick reads, so I’m ok with it. Still, to me, nothing beats the feeling of getting that counter and seeing my opponent fly offstage, maybe precisely because I have to get the read for that to work
@confusedlefty9 ай бұрын
I still can’t believe they made sephiroths counter a projectile
@Hamzas_Wisdom3 жыл бұрын
I think Corrins counter is pretty good, it has pretty good range so if you play in team battle and the both opponents are attacking you from 2 different sides you could easily hit them both, so for me I would at least put it in B tier but that’s just because I play a ton of team battles
@L00D__3 жыл бұрын
Ryu/Ken's Focus Attack does not need to be fully charged to activate the crumple state. You're able to crumple with Stage 2 (indicated by the first yellow flash). Stage 3 only crumples longer, but Stage 2 is still great since you can FADC out of Stage 2 after hit to kill confirm/hard combo from it
@charKT-74613 жыл бұрын
I actually think Sora's counter is the second best in the game simply due to the fact that it completely nullifies recoveries. It can even edgeguard Pikachu, which is incredible.
@ivrydice09542 жыл бұрын
There's a fair amount of counters that can beat recoveries. If it doesn't have a hitbox Scintilla still works anyways, and revenge and rebel's guard can help with your edge guarding with their buffs.
@joanaguayoplanell49128 ай бұрын
Man how the mighty have fallen. Corrin's counter used to be utterly devastating in Smash 4. They went WAY overboard when they nerfed all of her specials.
@MrBulletwood3 жыл бұрын
As a Mii Swordfighter main who uses Blade Counter, I predicted that it was going to be A-Tier and I was right
@elmaionesosexo3 жыл бұрын
One fun fact about the Croci boi: as you all know he can turn around when hit, if he does this in the air he can launch the opponent in the direction he moved, so if you're close to the blast zone you can try catching an opponent attack and get an (in most cases) easy kill
@lydia98223 жыл бұрын
If I'm not mistaken, Lucario's counter also has grab intangibility from the start of the active frames to the end of the move. Weird, but fairly nice.
@wildberry7523 жыл бұрын
Yes you have intangibly not invincibility
@helios35573 жыл бұрын
Counter throw does get more range in the air, but that also changes the knockback angle and decreases the damage multiplier.
@tropes_ssb3 жыл бұрын
Marth’s counter actually has (slightly) more range than Lucina’s counter. Why that is, I don’t know.
@mythoughtsexactly21453 жыл бұрын
Because of Lucina's pose. She kneels down so her range is shorter
@SP_Sour3 жыл бұрын
I heard it's because of their stance during the detection animation. Lucina turns to the side more and becomes thinner.
@HakumeiTenshi5 ай бұрын
My only disagreement is Sephiroth. His counter is literally free parry food and is the only one whose counter can just straight up kill him. A tier at most.
@wildmonkeycar3 жыл бұрын
Dang, you did Greninja's counter dirty -Fixed knockback scaling means that if you don't kill off the counter, you can probably combo off of it into a kill -the substitute that spawns can be used to extend hitboxes, in some cases adding 10+ active frames to attacks with very few active frames -Greninja is completely intangible during the attack phase of Substitute, meaning it can be used as a maneuvering option if an attack isn't as viable of a choice -You can pick any direction, meaning you can kill that much quicker from anywhere on the stage, or even use it to recover from a really bad position off stage, two things I felt you *drastically* downplayed
@alphawolf70383 жыл бұрын
nah you can't combo off of it. You can juggle off of it tho. If this was sm4sh. Yes you could kill confirm into Uair at certain %'s
@wildmonkeycar3 жыл бұрын
@@alphawolf7038 You can still combo into UAir, if you read your opponent's DI. Doesn't hurt to go for, at the very least
@neonsurvivor26243 жыл бұрын
Fun fact: Mac smash attacks can activate Sephiroth’s counter but completely ignore the counter and just super armor through it
@LizardWithaSaxophone2 жыл бұрын
brawlers counter may be bad, but it looks STUPID fun
@About90003 жыл бұрын
As a former bayo main, I must argue that witch time doesn't deserve to go anywhere other than bottom... with sephiroth's
@Obad873 жыл бұрын
I use Sora's counter EXTREMELY often. Anytime you whiff something on shield unless they use a quick oos I just counter. Anyone tries to follow up with an attack that's not true counter. And it's so strong people die to it all the time lol. I do wish you could b reverse it. And rare occasions attacks will hit Sora's feet or his back through his counter and it'll whiff. He can also struggle to counter standing on the ledge against ryu up b. It won't hit him most the time just stop the up b.
@KeroKaminaX3 жыл бұрын
funny thing is i've been able to counter from behind as sora on multiple occasions, i think it's just as he has the keyblade behind him
@rayminishi6893 жыл бұрын
If I remember. Shulk's counter would hit opponents even if they were shielding and was stronger... back in Smash 4 They fucked it up even worse in Ultimate. His arts are also just riskier than before.
@miimiiandco2 жыл бұрын
It's neat how they combined Palutena's down specials from Smash 4 into one move.
@alicon8523 жыл бұрын
I have some gripes with witch times placement tbh. now, when compared to other counters, which are overall bad moves imo, it's not the worst, but is also not one of the better ones. First off, the staling of the move is WAY more than shulks, you only need to use it twice to get to the maximum stale, but that doesn't really matter considering that even only one time using the move is usually enough to not guarantee follow ups at low percents. Combined with the fact that it stales even if you hit it during the start up (which btw doesn't match the animation, so you could times where it looks like the counter should've activated but it doesn't), and that it has 43 frames of end lag, whiffs against most multihits if staled, extends the duration of hitboxes which is EXTREMELY bad when you take into consideration the insanely low priority of bayo's smash attack, the risk far outweighs the reward, and like you said, consistency is very important for counters.
@doejhonny3 жыл бұрын
1. land witch time. 2. get f smashed by dk during endlag. 3. cry.
@RubixNinja3 жыл бұрын
I see professional Bayo's use witchtime all the time. WAAAYY more than the characters below in tiers use thiers. In my opinion that tells you something. It is one of Bayo's reliable kill set-ups, where she can struggle to kill.
@doejhonny3 жыл бұрын
@@RubixNinja it shouldn't have been nerfed so bad though, it's legit one of her only ways to kill at decent percent. You could even leave wt alone and just give her smashes slightly better priority and it would be a game changer.
@riiddisbuk24962 жыл бұрын
Funny thing about Joker's Arsene counter is that its ending lag was nerfed from 54 Frames --> 57 Frames (if not hit). The move is STILL disgusting.