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@borttorbbq25566 күн бұрын
Wait dwarves also have 120foot dark vision
@johannesstephanusroos49696 күн бұрын
Oh, so racism is okay in DnD, but if I...
@imkindvabigdeal82235 күн бұрын
I wanted to get bestiary and it looked cool, so I got grim hallow instead
@EagleclawThom5 күн бұрын
Tremorsense, will be useful all the time just carry a stone in your pocket. Rules as written that would work
@johannesstephanusroos49695 күн бұрын
@@imkindvabigdeal8223 RIP to the English language 😢
@colindevilbiss86216 күн бұрын
12:42 just a note: the Goliath's Giant Ancestry bonuses are PB times per *Long Rest*, not per *Short Rest*.
@Mossielif6 күн бұрын
Ah shit I got excited cos I thought that was something I'd got wrong lol
@nocteexmortis9796 күн бұрын
So… DM, let’s say I make a Goliath Grappler Monk. I believe I would now officially be Large And in Charge.
@SymbioteMullet6 күн бұрын
*polite applause*
@Antimonium6 күн бұрын
fun fact the orc's relentless endurance (and other similar features) saves you from being thanos snapped by a disintegration spell (it says you go to 1 INSTEAD of going to 0, confirmed by the rules team)
@SouvenirSpices6 күн бұрын
but it says but not killed outright, that might still overrule it. Dunno.
@stephenramsey55856 күн бұрын
@@SouvenirSpices Yeah, but to be killed outright the disintegration spell would have to do enough damage to down you twice over, which is a relatively tall order in a balanced campaign.
@mycatistypingthis54506 күн бұрын
I prefer using it to airdrop them without a parachute.
@floofzykitty50726 күн бұрын
Seeing Wood Elf's free castings of Longstrider and Pass Without Trace go unappreciated is a bit odd considering that's the elf subrace that has the most party utility. Free casts of Longstrider is great, and Pass Without Trace is almost a must-have in the party.
@somik-i3x6 күн бұрын
Pass without a Trace is amazing to help with inflitration.
@stormy_does_stuff6 күн бұрын
Could you please tell me who made your icon?
@Kytseo6 күн бұрын
To be fair, Pass Without Trace was heavily nerfed by proxy, due to Surprise being heavily nerfed.
@MP-in3yn6 күн бұрын
@Kytseo while surprise did get nerfed but making sure your opponents get worse on initiative is still nice
@Kytseo6 күн бұрын
@@MP-in3yn True, though, to be fair, Surprise being so initially busted did a lot to make Pass Without Trace as busted as it was.
@willdwan6 күн бұрын
Goliath takes the w because its "subrace" options are more powerful than everyone else's. Orc I feel like got nerfed to the ground, but that's just me
@chrisg89896 күн бұрын
Orc should have Large Build at the very least.
@Zr0din6 күн бұрын
@@chrisg8989 So, where a lot of people playing orc or something? Why did it get nerfed? I knew they were going to get rid of those Mountain Dwarves with their extra stat and the Armor proficiency so level 1 Sorcerers would stop showing up at tables with breastplate armor on. I think we all saw that one coming.
@chrisg89896 күн бұрын
@Zr0din no idea. The species balance is all over the place. The flight ability for instance, Dragon Born as just straight up better than Aasimar. Makes no sense.
@Fishbiene6 күн бұрын
Orcs got buffed a lot. They lost powerful build, but their dark vision is now 120 feet and adrenaline rush can be used prof. bonus times per short rest instead of per long rest
@chrisg89896 күн бұрын
@Fishbiene darkvision is only good when the DM doesn't implement the visibility rules correctly.
@chrisg89896 күн бұрын
High elf is the best. Because you can change your cantrip after a long rest. Thats huge customization. Detect magic and misty step are always good.
@riccardomicciche64182 күн бұрын
Yeah rating Elves low is crazy. They aren't good for non-casters, but if you have spellslots both wood elf and high elf are hard to pass up imo
@pinnacle_sol6 күн бұрын
I noticed that you never mentioned that all dwarves now have 120ft of darkvision, it seemed that whenever else 120ft darkvision was brought up it was a pretty big boon but not for dwarves.
@goulgoulgoul6 күн бұрын
Because they're so short something's gonna obstruct their vision way before 120ft
@MetalBeastShred6 күн бұрын
The 1 second black screen mentions it lol
@Daktangle6 күн бұрын
Light with Darkvision is actually great, as you still have disadvantage in total darkness even with Darkvision. Cast of in a candle in a bullseye lantern and you have an hour long torch that you can hide if you need to be stealthy
@Martick055456 күн бұрын
Not to mention every DM should know to make their puzzles color-themed for parties that choose to utilize darkvision over light sources as darkvision is grayscale.
@dilkertoquendo82196 күн бұрын
@@Martick05545 not anymore I think. The new Darvision description does not mentioned color nor shades of gray. I could be wrong though.
@brilobox25 күн бұрын
@@dilkertoquendo8219 either way it wouldn’t matter, 90% of the time DMs AND players forget that, either accidentally or on purpose.
@sleepinggiant40626 күн бұрын
Stones are pretty common in the earth, and should be readily available outside in the wilderness. Plains, swamp, and desert would make it more difficult. Most dungeons are made of stone (Khazad-dum). Natural caves are stone. Streets are sometimes cobblestone. I would say this deserves more credit than garbage. Fits very well into a theme for a dwarf monk.
@kenpachi786 күн бұрын
Besides you can just touch the stone instead of standing on it. So if you put a rock on the ground, your tremorsence will work.
@DandDgamer6 күн бұрын
It is dependent on your DM which sucks, I think it is poorly written. That said the ability is cool and I will let it work at my tables vast majority of locations.
@k1llwizzy6 күн бұрын
most folks have a medivil setting, meaning the keeps, castles and larger buildings often have stone floors. imagine feeling whats 50ft above you with tremorsense in a castle (and how confusing it would be with people running in secret corridors that you cant see)
@AnonyMeowr6 күн бұрын
i think most dms are going to allow the ability to work as long as the dwarf and the target are touching the ground, no matter the terrain type, i know i will. Even so the ability would not be overpowered, it would bring some nice flavour to the race without the silly restrictions, having a ''umm acksually the ground here is made out of dirt and not stone so your tremorsense doesn't work'' would feel bad for the player, and i'm not here to make the game less fun for my players.
@sleepinggiant40626 күн бұрын
@@AnonyMeowr - I would certainly take into consideration the environment they are in and not allow it all the time.
@DnDShorts7 күн бұрын
Do you have a favourite / least favourite change to species from the new book? I think biggest W is for Goliath and Dwarves take the biggest L with no more armor proficiency
@odinulveson91016 күн бұрын
I like all. EXCEPT the foul exclusion of Gem dragonborns and their gem dragon elemental affinities for Draconic Sorcerer. I will die on a mountain standing by in how ignored all that is by WotC. Shame. They include alot of stuff from Tasha, GOLIATS, give Tiefling 3 lineages but letting Dragonborn also have 3 lineages in form of Chromatic, Gemstone and Metallic? Now thats going to far it seems😂 I get the book were rushed but still!
@richardwenner7556 күн бұрын
I do like some of these RACES
@lofi-kaveh6 күн бұрын
I really liked that humans aren't just a skill and a feat, and I do wish Teiflings got something original You also missed that dwarves have 120 darkvision
@thorndarkcloud75576 күн бұрын
Yes my dislike is everything about it don't like what it's called ther struggling make a difference between the races it's pointless not going to buy the books there are some information that looks good some feats new weapon features some spells and class features just look it up on line and they still can't get ranger right
@odinulveson91016 күн бұрын
@@richardwenner755 Species makes tons more sense. Its clinical sounding yes. But its nothing to do with the culture war irl. Theres both evolution and creation in the D&D canon lore. I can go onandon but preach to the converted as they say. If Drow and Dragonborn are races... then it would mean they share the same genetic family tree. Lets take TWO examples. -Human are a species: -Homo Sapiens and Neandethals are SUB species of eachother -For us humans. Asian, European, American, African are RACES. - Sub Races would be distinct enough differences between say north, irish and south european people. - Phenotypes are small differences for face features like nose angles, eye lids, ears, birth marks, skin color hue from individual to individual. I said TWO examples. But quick take and replace Human with Dragonborn. - Chromatic, Gem and Metallic are dragonborn RACES. - Subraces would be the 5 most known variants under each of those. Like Red, White, Black, Green and Blue are Chromatic sub-races And so on so forth... -Dragonborn are species.
@joshuah49524 күн бұрын
14:04 My understanding is that you can move through an ally's space, but not an enemy's. This lets halflings move past medium or larger enemies trying to block their way.
@nyzkai6 күн бұрын
The rock gnomes prestidigitation toy is incredible useful for infiltration while being invisible because the toy wouldn't break invisibility as the spell would.
@Snulge6 күн бұрын
Goliath not being S is actually criminal. The versatility is NUTS. They can be nearly any class, the abilities aren't set to just melee weapons, but bows as well making them pretty nutty archers too. You can shoot a flying creature and knock him prone all the way to the ground. You can use the ice in tandem with a bows weapon feat and double slow an enemy by 20 feet. Barbarian and fighter doesn't even need to be spoken about. Monk and going a grapple build is CRAZY. They are an insanely good race for magic users if you want to pile on damage or play very safe. In fact, it doesn't say their racial ability doesn't apply to spash damage. So fire ball that does 1d10 extra to everyone it hits, or maybe you want to slow with abilities so you lightning bolt a lot of enemies in a line and knock them all down or slow them by 10 feet. You can also teleport around safely if you wish. I just don't see how this isn't one of the top classes outside of no dark vision in which case save up money and just get goggles of night. If you are a warlock you could just get devil sight and be done with it.
@cephalopods_are_cool2 күн бұрын
Correction: all of the on hit effects from Goliath subraces specify attack rolls. They do not work on AoE effects. I guess since it’s a prof bonus number of times you could like… dump 3 of em on scorching ray? which is a decent amount of extra damage but quite resource intensive. Goliath is definitely strong, and I’d agree it’s probably s tier, but the glazing from some of yall is crazy
@Snulge2 күн бұрын
@@cephalopods_are_cool Ahh good correction. Yeah 3 on scorching or magic missile would be sick af. It deserves the glazing it's amazing.
@cephalopods_are_cool2 күн бұрын
@@Snulge doesn’t work on magic missile either, that needs an attack roll. Works on eldritch blast though
@Snulge2 күн бұрын
@@cephalopods_are_cool TRUE. I'm horrible with magic as written I hardly run it, deepest i dip is half casters.
@cephalopods_are_cool2 күн бұрын
@@Snulge I’m quite the full caster fan myself as I’m a HUGE nerd about this games mechanics. A nice DM *might* let stuff like that work for magic missile, but I wouldn’t count on it RAW. either way, I think goliaths are quite powerful but tbh I think humans are still stronger. Something I don’t see a lot of people bring up is that yeah, even if a feature is replicable via an origin feat or something, your origin feat is tied to your background and therefore certain origin feat/ASI combos just aren’t possible really. Humans, on top of their pretty good free heroic inspiration feature, get a free origin feat *not tied to background*. A human with tough has a better version of that one dwarf feature. Magic initiate and it’s a better version of the high elf feature. etc etc. Goliath is fs quite strong, and I’d put it in s tier probably, but I think Human has gotta go there too
@gailengigabyte62216 күн бұрын
I really like some of the changes they've done for the species, especially the Goliath. Personally, I would of made the Celestial Revelation ability for Aasimar last 10 minutes instead of 1 to make it on par with the abilities that other species have, like Dragonborn and Goliath
@quejebo5 күн бұрын
After BG3, not having Githyanki as a race is so painful. RIP Bae'zel
@l.m.srensen45596 күн бұрын
If you put your dwarf on a stone platter carried by unseen servants or something like that, or a stone skateboard, for that matter, he will have his tremorsense activated, and can enjoy advantage on loads of rolls, in his own darkness-spell.
@Sdogofdoom6 күн бұрын
Torek railgrinder from fantasy high coming to mind
@Gemarald6 күн бұрын
4:06 When he said pringles while looking directly at me, at the one day I am actually eating them- it completely shocked me! ....Is the world telling me something?
@GusFling4 күн бұрын
pringle
@patrickdees52566 күн бұрын
My goliath baby is so good now. Id stick with Stones Endurance, cause it feels iconic, and a reason i love playing Goliath.
@GeezLightning6 күн бұрын
Having all of the starting races fall within 2 decent ratings and no super fantastic/ extra terrible ratings seems like decent design to me.
@joshuabeatty73716 күн бұрын
Imagine a dwarf barb with the tough feat, just how much damage could this build soak up?
@dndelver6 күн бұрын
Make them an Ancestral Guardian as well, you're practically unkillable, but the boss basically has to attack you anyway, suddenly the whole party feels unkillable.
@Jimmy-p9n6 күн бұрын
Or even a dwarf fighter with tough and heavy armour master. Or Stone Giant Goliath fighter with tough and heavy armour master
@nyzkai6 күн бұрын
@@dndelveri kinda like the world tree more. Sure the ancestral guardian can soft taunt but its only one creature per turn and its just for attack rolls. The world tree can "teleport" enemies away from your allies and reduce their movement to zero and seems more fun to play overall.
@shadowhell83786 күн бұрын
Aasimar's healing ability is a magic action, so if they have the new war caster feat, they can use it on an ally that runs into and out of their range as a reaction.
@Kingpsycho026 күн бұрын
Warcaster specifically says a spell. So sadly no. but if you have an item that cast a spell that would probably count
@aibou23996 күн бұрын
DM won't allow me to use new WC's opportunity attack for buffing allies instead of attacking 😢
@shadowhell83786 күн бұрын
@aibou2399 when WOTC makes something so broken the DMs need to balance it
@martl86156 күн бұрын
No GM should allow you to attack your allies for profit
@archersfriend59006 күн бұрын
@@aibou2399perfect, that is cheese.
@jondawson79116 күн бұрын
Aasimar under the new rules can also fly in heavy armour 😂
@Kingpsycho026 күн бұрын
They have always been able to actually. Because their flight only lasts one minute. If you don't believe recheck volos and Mordekanin presents Monster of the multiverse
@chrisg89896 күн бұрын
Goliath is insanely strong now.
@OrgangrinderYT6 күн бұрын
I've got a lvl 9 Gnome barbarian, wich started out as some what of a Joke. Gave him bear totem and the tough feat. So much fun for me, so much frustration for the dm. Adv on the saves are such a boost!
@jondawson79116 күн бұрын
Human Warlock under the new rules can have three feats by Level 2.
@chrisg89896 күн бұрын
"Origin feats"
@joshuabeatty73716 күн бұрын
You could take magic initiate any number of times along with pact of the tome to get any spell you want, by taking ritual caster 2 levels later you basically get book of the ancients as if it were a half feat.
@chrisg89896 күн бұрын
@@joshuabeatty7371 any 1st level spell you want and rituals, sure. Let's not get carried away. Magic initiate is good, but not that good.
@Eisenbrei6 күн бұрын
5! You can have 3 Feats by level 1 and you can choose the Invocation as often as you like.
@AwesomeWookiee6 күн бұрын
5 feats, actually! It's repeatable.
@NicBoffin6 күн бұрын
Good video. I had to try and pause it four times to successfully read "Maybe slightly worse (short kings rise up)" as it flashed by so quickly. (Not a huge deal, but FYI.) Now I'm really tempted to make a Gnome Barbarian villain group for my players to fight. I want to argue about Tiefling placement... but uh... bother, you make a good argument. I think my planned Dance Bard is still going to be a Tiefling, rather than Human, on the sheer hilarity factor of being able to say that all unarmed attacks are delivered by her tail whacking people.
@Xazyv6 күн бұрын
As someone currently playing a Yuan Ti Monk with a big tail, Unarmed Attacks using the Tail is a fun aesthetic
@oniminikui6 күн бұрын
I like the Light cantrip because it can be used as a signal. Yellow light for normal. Blue light for caution. Red light for be on guard. Then there is morse code that can be used. I use this system in my Ravnica campaigns. The Azorius Senate use it when on street patrol.
@Ture_Hordekiller6 күн бұрын
17:17 "thank god, we're back, we're safe" XD
@Marb3156 күн бұрын
I really wish the Aasimar divine revelation features were all "you gain a fly speed equal to your walking speed, you get the once petr attack damage bonus, and also this tertiary area of effect happens" so like protector could be flying and a small bit of healing to creatures of your choice at the start of your turn or damage reduction to attacks made against them, and then the other two options just get a flying speed too. As is it just seems like protector is obviously the best and I don't think giving them all a flying speed is anywhere close to op considering every dragonborn gets a much longer fly speed at level 5
@Kingpsycho026 күн бұрын
Honestly wish both scourge and protector were one. With the nerf to the damage from equal to level to prof. Or let the on hit apply more than once per turn. 4-12 damage doesn't seem to busted to me, with like 2 attacks (But you could definitely could min max it with like fighter or scorching ray. Oh I guess fireball aoe doing potentially 6 more damage to everything seems like a lot) If my picture doesn't reveal it, I'm really super duper biased. I like angels and aasimar
@alejandrogomezdelmoralguer35026 күн бұрын
Going to have to weigh in on the High Elf, because I think you’re underselling how good cantrip swapping can be - on partial casters being able to swap out your cantrips to maximize your utility is no small thing, particularly given the easy with which you can craft spell scrolls of your most situational options. And both of the High Elf’s spells are absolute bangers. Detect Magic is a ritual spell, so you can make it stretch far beyond your one casting a day (indeed, it is best on builds with few if any spell slots for that reason), and misty step is misty step. For an eldritch knight, for instance, it’s absolutely top tier, although as usual humans are also profoundly appealing. Also if you want to build a gishy cleric. Misty Step your inaccessible enemies into your spirit guardians! Booming Blade them so it hurts to leave! Hell, take the guide background to start so you have shillelagh and do it all with Wisdom!
@brilobox25 күн бұрын
Thats the problem with never considering anything but the flat numbers.
@matthewhelmers14266 күн бұрын
It would be interesting to force a bell curve approach, one species at S and one at F, then distribute the rest. I do like seeing relative balance though!
@TemporalElpis6 күн бұрын
Yeah I was hoping to see them ranked worst to best. Placing every race into only A or B tier helps demonstrate that they're well-balanced, but not much else.
@brilobox25 күн бұрын
@@TemporalElpis they literally are best to worst, read the placement in order and you have human 1st > tiefling last.
@cheeseburgerlazers6 күн бұрын
dude you make dnd sound so fun im gunna try to find a local group to play with
@MayHugger5 күн бұрын
That’s because it IS fun.
@brilobox24 күн бұрын
The biggest issue with DnD, with all TTRPGs, is not being able to play them enough. Especially in-person.
@piotrschwakowski66566 күн бұрын
14:31 fun fact, once in a game i got 5 nat 1s in a row XD (apparently that's 1 in 3.2 milion for those who are curious) in different scenarios with different characters, but still our team was in a dungeon trying to gix a problem about fog spewing from a mountain (i had a fighter samurai tiefling and a wild magic sorcerer amethyst dragonborn) the group found an undead stuck in a hole, my fighter wanted to help them out, and the dm asked for a strength check, nat 1, after a bit of struggle we got the undead out, the undead felt a bit odd so my dragonborn asked for an insight check, nat 1, i said 'no' and tried to magical guidance, nat 1, it took me like 3 seconds to just take it in, and then i used tides of chaos to give myself advantage on that insight, GUESS WHAT, i got a nat 1 AGAIN, that's 4 nat 1s in a single encounter then in another encounter with my goblin phantom rouge, we were escaping from a tsunami of rats, and we found a giant iron door, i got there first and dm requested a thieves tool check... nat 1, thankfully i had inspiration and ended up with like.. 21 total or something, but yea, that's my story XD
@theunaimedarrow49036 күн бұрын
Don't forget halflings can take the legacy feat bountiful luck. If your class doesn't use reactions a lot it can literally be a life saver. It becomes a 3% boost to everyone's d20 rolls. If you have a DM who uses critical fails both become really useful. If you like frustrating DMs this is the way.
@glenoneil77706 күн бұрын
Great video as always. You should include a list of the movies/games/anime that you included clips from. I've seen so many cool looking clips and can't find them to go watch them.
@isaacthekКүн бұрын
Relentless endurance should be changed to "as a reaction once per day, when you would fall to 0, your hit points can't fall below 1 until the end of your next turn." This gets the same flavor of being able to withstand an assault that would shatter anyone else, gives you a chance to respond and then die in groups fashion. It would also allow for shenanigans like suplexing a dragon into the ground and surviving the fall. Which is AWESOME.
@Swampert9196 күн бұрын
I think you are underestimating how often a dwarf might be standing on stone… any sort of underground dungeon is most likely gonna be caves or made of stone, and even above ground any paved road or pavement can be counted as stone, plus a lot of buildings will have at least stone floors (especially in cities with decent economy, and any noble house you’re breaking into almost certainly has stone/marble floors).
@shadow89286 күн бұрын
For the dwarf...what if you're wearing boots with stone soles? :p
@patrickwilliams31085 күн бұрын
I think there are going to be a lot of arguments at the game table. The RAW says that dwarves get tremorsense as part of stonecunning and can use it as a bonus action when touching a stone surface. Some will argue that anything that the dwarf can sense must be standing on/touching the same stone surface, so stone soles won't work. Others will argue that it will work. So, the DM will have to call it. But if you really wanted stone soles (I realize that you are joking) on your boots, you'd also have to sacrifice a bunch of movement.
@brilobox24 күн бұрын
If you read the Tremorsense glossary entry, thats clearly not how it works.
@patrickwilliams31084 күн бұрын
@@brilobox2 Which of us are you replying to? Anyhow, here's a quotation: "Tremorsense. A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the creature and the source of the vibrations are in contact with the same ground or substance. Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense." The new dwarven ability limits the "same ground or substance" to be stone. So, I would rule at the table that the dwarven tremorsense needs all parties to be on the same stone surface (cave floor, cobblestone street, castle floor, etc.). For boot soles to work, the party you are searching for would have to be standing on the same boot sole you are.
@NicolaeHolley6 күн бұрын
My favorite thing about Halfling Luck isn't just the effective 3% bonus to all rolls, it's the fact that you basically can't critically-fail attack rolls (or anything else, if your DM has crit-fails for other things). If you're fighting something that you mathematically shouldn't be able to miss, it feels so bad to miss them on a nat 1.
@videoboy165 күн бұрын
14:24 The Halfling Luck trait nearly removes the automatic fail from rolling a 1 that most tables go by. If your character specializes in a certain skill, there’s always that 5% chance of failure, even on a DC10 roll you have a +11 to. Turning this into a less than 1% chance (rolling two 1s) without needing to setup advantage (inspiration, luck point, etc.) is a huge boost for the party’s face or general skill goblin!
@johanlassen64482 күн бұрын
Crit fail doesn't apply to skill checks in the first place...
@SirFlopsy6 күн бұрын
Halfling luck is pretty insane. Don't forget it also works on death saves. Turning two failed death saves into one or maybe even in a successful death save can mean the difference between a new character or an epic tail of your current one.
@Michael-fd1gx5 күн бұрын
Caves, dungeons, and Underdark have stone floor.
@TheFallenLords6 күн бұрын
Be Aasimar, Be monk, take flight = to movement (that and movement increases per x levels), take Grappler, Drop people from 40ft+ (Can do this with Dragonborn as well I guess)
@MikeReevesMcMillan5 күн бұрын
Or Elements monks can all do it at higher levels.
@TheFallenLords5 күн бұрын
@@MikeReevesMcMillan fair point.
@azraelbloodgamer42403 күн бұрын
I built a Goliath Warrior Of Shadow/ Assassin/ Barbarian and if I stack actions right in one turn I can get 1 sneak attack, 3 flurry of Blows, his fire attack [Fire Giant ancestry] and his dagger damage plus for extra spice I can make one of my flurry of Blows into a stunning strike.
@18coolblade2 күн бұрын
Just glossed over the Dwarves dark vision is also 120ft does make for interesting coverage of area.
@Varizen876 күн бұрын
In defense of Tieflings, I would like to point out something you didn’t think about: they all secretly have advantage on intimidation. While it might not be proficiency, it is advantage. Now you’re probably asking where this comes from… and it’s Thaumaturgy. They just need to cast it for an intimidation check but it’s under booming voice.
@questionswithbaldbryce56262 күн бұрын
In defense of relentless endurance, would you rather have: a) the enemy attack you twice and you take two failed death saves? b) have the enemy attack you once to bring you down and then attack your teammate to bring them down too? c) have the enemy have to attack you a minimum of twice to even put you down in the first place, saving you death saves and your teammates getting attacked at all? Relentless endurance is awesome!
@odinulveson91016 күн бұрын
Dragonborn ALL the way!Gnome, Tiefling, Drow close behind. Kenku, Kobold, Tabaxi, Shifter, Goblin after. BTW!Forcespecially NEW D&D player awarness! Convert in Gem dragonborns with their just as bad/ decent/ worse elemts of Thunder( sapphire ), Radiant ( crystal ), Psychic ( emerald ), Necrotic ( topaz ), Force ( amethyst ) and the Dragonborn in PHB is complete! Could transfer Fizban specific Chromatic/ Gem and Metallic feats as an extra option if we DMs allow it😁 Theres ZERO excuse that WotC were brazenly ignorant if not out of time of slotting in Gem dragonborns ( and gem dragon elemental affinities for Draconic Sorcerer ) for the new PHB24. They jammed in TONS of Tasha stuff, some Xanathar and smidge from Fizban yet removed gem elements from spells that had them because " reasons "😂 Theres ZERO problem regarding balance. Force isnt scawy fellow DMs🥺😉
@ziggyhudson79646 күн бұрын
But do Dragonborn have tails tho?
@MantiShrimp4946 күн бұрын
@@ziggyhudson7964according to the official monk class art, yes they do!
@odinulveson91013 күн бұрын
@@ziggyhudson7964 They can and not have. Dragonborn are the only draconic species that have breath weapon I think. The ONLY reason Im against tails it is: Well mudding the distinction/ confuse new fans of what the difference between Dragonborn, Dragonkin, Half-Dragon, Kobolds, Abishai, Draconians and Dragonspawn latter which was Tiamats chromatic answer to Bahamuts dragonborn pre 4e Just check Forgotten Realms wikia to get answers more detailed. Newcomers no doubt will get confused of all these! Quick guide differenciations - Draconians explode in different ways upon death. They are almost always evil, ALL have tails, some have wings depending of the Chromatic+Gem+Metallic gene mix from the eggs they spawn of each dragon CR tier. White, Crystal, Brass are one type of draconian. Bass I think - Dragonkin are HUGE. Lacks clothing, different physical attributes - Abishai are humanoid devil dragons. If seemingly ANY humanoid serve Tiamat well, they get gifted into turning into an Abishai of the appropriate type. They ALL have tails, wings - Half-Dragons are birthed through intercourse between a male or female dragon and male or female member of ANY species. But humanoids are the most common form. They can also be created by cursed rituals. They have tails but NO wings. Their heads, tails, features look EXACTLY like their true dragon parents, just scaled down - Kobolds? These little rascals have scale colors of chromatic, gem and metallic. They ALL have tails, some do get birthed with wings and are highly envyed and/ or spited, same for the ones inherenting Sorcerer capabilities! Kobolds were created by the blood doplets of true dragons
@rmsmith1221986 күн бұрын
Something not mentioned (that i think puts Goliath in S), unless it was change, weapons gain additional damage dice per size above medium, meaning a Goliath can walk around with a 2d12 greataxe with no penalty for using a weapon too big for them
@bananadane6 күн бұрын
Goliath omg grapple plus teleport = hysterical. Maybe grapple, next round teleport into the air, win an athletic check (?) with advantage and proficiency? So you control the fall ensuring you land on the opponent who takes full fall damage. Maybe throw a couple punches in, with advantage, on the way down. Lol I want this all day
@lucapalese4756 күн бұрын
To understand better the halfling 's lucky feat you just need to know that the average score you get on a D20 is 10.5; with the lucky feat your average goes up to 10,975. That is almost a +0.5 bonus on everything, quite different from advantage wich I remember is like a +4 or +5 bonus.
@mstieler84804 күн бұрын
What classifies as a "stone surface" for Stonecunning? Could you theoretically have a stone tile you keep with you, and now that you're touching "a stone surface", whee, Tremorsense?
@zictruswow4 күн бұрын
I'm going to play a moon druid Goliath soon and I can't wait to use my large form on a giant eagle wildshape to carry the whole party
@abigailthompson8385 күн бұрын
I just really like Halflings, man. They’re versatile and underrated
@Malthan12 сағат бұрын
Dwarves have 120ft darkvision - it was called out as an extra bonus for otehr races that had it, since it allows for ranged attacks with advantage in certain conditions - yet poor dwarves didn't get this perk mentioned :(
@iamarnold35774 күн бұрын
OneDnD defineltly inproved with the races. I think in my future campaign I'll use OneDnD races but 5e classes.
@SolidSkow6 күн бұрын
"But luckily, I've found a new outlet; something even more addictive to all of those combined!" "Is it meth?" "Even better!" DEAD💀. DnDShorts continues to hold the title of the best sponsorship skits on the internet 👑
@lmungillo20 сағат бұрын
I let my orcs make a skill check to fall prone and “play dead” when they use relentless endurance. If they pass, the monster moves on. I had a player do it and then pop up next turn and kill the monster. It was epic!
@ThirtytwoJ11 сағат бұрын
halfling is still my favorite. lightfoot was my first but ghostwise is also good. also a decent hag legacy option. lets me be reckless and annoying, able to save the day even.. but not so directly op that the DM drops a cave on me. drunken master, swash, or hehe long death monk... you basically have a great lil distraction bouncing around. 3 levels of moon druid and be a literal mole popping up and biting ankles.
@EpicRandomness5555 күн бұрын
18:29 I… think it kinda makes sense for a Species trait to not give you as many hitpoints as certain Class features. It’s something you can do from level 1. Could they have made it be Proficiency Bonus or Con Mod or something? Maybe. But would that matter? The difference between 3 hitpoints and 1 gets smaller with every level.
@hawk22226 күн бұрын
0:40 ehh... darkvision gives you D I S A D V A N T A G E on perception chcecks in total darknes. Species with darkvision still need to light the way
@chrisg89896 күн бұрын
No one ever understands this, and it bugs me.
@hawk22226 күн бұрын
@@chrisg8989 exactly, and that makes any darkvision species WAY ahead in any darknes encounter to a point where I felt like actively draging my party down for not playing darkvision species
@chrisg89896 күн бұрын
@hawk2222 As long as your DM is running darkness correctly, it won't be that bad. And maybe he will give you goggles of the night. Like you said. Darkvison doesn't mean you can see in darkness.
@dndelver6 күн бұрын
@@hawk2222Just requires a little adaptability. If you're a martial, have a torch in your off hand, if you're a caster (or just take magic initiate as Origin Feat) take the Light or Dancing Lights cantrip.
@wayneslater55316 күн бұрын
and not having darkvision means you are completely blinded. Sure, they both mean you have disadvantage on perception checks - but the blinded condition is also disadvantage on attack rolls and your opponents have advantage to attack you. Oh yeah, with the blinded condition, any spell that requires you to see the target won't work, and you lose the ability to make opportunity attacks.
@NomenDubium-oj1xp4 күн бұрын
The Goliath's "Giant Ancestry" doesn't recharge on short rests, only long rests.
@JoeSmith-oy3hk6 күн бұрын
With the human, I think you underrate heroic inspiration after just singing the praises of rerolling 1s for halflings. How many 1s do you expect to get in a game with a character? If you say an average of 1, then the human's ability to reroll is better as they get just as many rerolls except they get to choose the roll to redo. Obviously, this will scale depending on the length of your session and number of players but I think 1/session is about the average I've seen.
@brilobox25 күн бұрын
Heroic Inspiration is much more flexible, you can even give it to others if you refrain from using it during the day
@bananadane6 күн бұрын
Dwarfs and standing on stone surface ... Is there a spell to change one material to another? A liquid stone potion you can throw? What about like a stone skim board you can throw down and jump on and like .. skate around?
@edwardkopp11165 күн бұрын
Between Luck and what is basically Hide In Plain Sight, Halflings should be able to conquer any land they set their mind to. I've followed this to it's logical conclusion in a homebrew. Small folk that can easily hide and are fearless would have no issue striking back at any species that threatens their lands. They're so good at information gathering and threats to loved ones that they in essence have become North Korea and are the largest and most repressive empire in my world. Humans and elves have capitulated while dwarves and gnomes (with the aid of Dokkaebi) have conducted an insurgency campaign for the past 50 years.
@SuperAntiPaladin4 күн бұрын
Sadly with DnD Beyond you cannot choose your origin feat, that is decided by background alongside what two (or three) stats you can give your starting bonuses to. Unless you pick a background that's from one of the older expansion books that doesn't already give you a feat. I can see an in-person game though changing this rule.
@Steampunk_Kak6 күн бұрын
i changed the tremorsense for dwarves to only be 30 foot if they are are not on stone instead. Still have it.
@FraserAndrews-c3n6 күн бұрын
Make a video on how to become affliction specialist
@brokenmeats59286 күн бұрын
I love ALL DnD Shorts videos!
@ratherfungames6 күн бұрын
12:00 hmm is that true? I would have centered the emanation in the middle of the 4 squares, making it cover less enemy territory.
@archmagemc35616 күн бұрын
Once you get to plasmoids, I can tell you this as a plasmoid enjoyer.. Even DMs who are very, very much against homebrew stuff tend to give me some racial buffs not on the stat block or even rework parts of the stat block because they feel the race underperforms far too much and is far too restrictive for what is essentially a giant ooze. Common changes are.... I can fit through anything as long as the bulkiest part of my equipment set can fit through it. I can use acid instead of other damaging types for spells or attacks (Depends on the DM here.) Attacks that require something to go inside the person or be on their skin may be ignored since ooze is just a ball of acid. I can store a bag of holding or other magic items inside myself, making them incredibly hard to steal as the thief would take acid damage trying to grab them. immunity to disease, since oozes are carrion eaters. Can easily harvest rations from slain monsters. Basically mostly ribbon stuff besides a massive change to amorphous to make it actually usable. But they come up from time to time and its nice that they do.
@legojesus49115 күн бұрын
archfey warlock high elf could benefit more from free misty step then from teleport ability because of how many thing in this subclass require use of this spell
@myrandarose28836 күн бұрын
Question - does the 2024 book mothball all the previous books, or are variant races/species that previously existed still an option? My favourite characer ever was a winged tiefling (and the flappy wings would help lift them out of the B/C tier), and I'd be gutted if I couldn't make such a silly character again...
@brilobox25 күн бұрын
I feel like WotC massively dropped the ball by not making it crystal f***ing clear that ALMOST EVERYTHING printed up to this point can work in the 2024 rules environment. The book even has rules to import older things that don’t already fit perfectly. You could literally just…use your old character, and it would work fine.
@PaleImperator6 күн бұрын
Can I get clarification as to Halflings being able to move through any creature's space, not just allies? As a GM, I would absolutely not allow a character to just casually move through an enemy-occupied space. In other words enemies, say, blocking a corridor, or bodyguards putting themselves between the party and a physically feeble caster are now not an obstacle (save for AoO issues), yes? If that is the case, is does not strike me as weak in a tactical game. Rather the opposite. I think one or the other of us is missing something here.
@outrundaylight3 күн бұрын
Is Aarakocra not included because it's in another video or not in 2024? Great video!!
@liberalideas82246 күн бұрын
I do think darkvision if given out far too much, but the consequences of not having it is also pretty rough. A front line sword and board person has to give up 2 AC to rock a torch instead of a shield. Parties obsessed with always sneaking everywhere they go complain that they suddenly cant. Casters should not be able to target nearly anything at range (although I have never once seen them called on that). And fighting enemies that do have dark vision given the enemies a real advantage. My point is that it is alot...you know, I just talked myself around to wondering why we dont enforce this stuff more. It is much more interesting this way 😅
@charge776 күн бұрын
Pouring one out for my dwarven brethren. I never played with another person who bothered to be a dwarf, but I'm sad to see them get nerfed.
@jettblade6 күн бұрын
I have a question about the Tieflings. Were their spells changed to be like the races in Multiverse of Monsters where they can cast them for free but also with spell slots or are they like the original where you can only cast them for free? This is a really minor change but important for a few of the character ideas I had.
@luissilva-oh9zz6 күн бұрын
fyi- nets rock with new rules, and having a weavers tools to repair (can be used without proficiency)
@christopherjoachimwallat14295 күн бұрын
You may have slightly mislabelled your spell tables for Elves and Tieflings. I think they get their spells at levels one, *three* and five; but on screen in your video it says levels one, *two* and five.
@volnei292966 күн бұрын
Image Edition tip: for MTG/WOTC related images for Tieflings, try to search for Azra or Tibalt
@cskelton6 күн бұрын
Idk about this rating system lol. Had a whole scale and put everything in 2 tiers. Also, the mention for 120ft Darkvision on Drow/Orc, but not Dwarf was very strange
@FirebladeX19892 күн бұрын
how about the variant tiefling that can fly with medium armor from sword coast adventurer's guide? ;)
@bananabanana4845 күн бұрын
“Dwarven tremor sense only works on a stone surface” I’m gonna pretend I didn’t see that
@ClarksCosplays5 күн бұрын
So Goliath mixes in the Bigbys giant background feat to the Goliath species
@DragonicTerror6 күн бұрын
Never underestimate light. Darkvision is cool but disadvantage on perception and -5 passive is always a detriment. Enemies seeing you and you seeing them is better than them seeing you while hidden and you not able to notice them.
@dabeef21125 күн бұрын
You highlighted Drow's 120' Darkvision and failed to mention (or notice) that Dwarves have 120' as well?
@ghrondindustries51366 күн бұрын
If they didn't reprint the Equipment Size stuff from the PHB, if your Goliath carries around an oversized weapon to use in a Large Form (cause the ability doesn't say your gear grows with you), you will also get nearly doubled weapon damage.
@Jimmy-p9n6 күн бұрын
I think that at a certain strength you should be able to use bigger and bigger weapons.
@goldenhardt7506 күн бұрын
playing a caster Orc in a campaign now - only 2024 rule allowed to test them. and I have to say it feels just as good as the previous version was, if not slightly better with the superior dark vision. cast your spike growth from afar and rain damaging spells on the enemies, but the 120ft of darkv only came a couple of times since combat doesn't always allow for us to make distance before it starts. I'm still sad we lost powerful build I felt it multiple times since we didn't find a bag of holding yet *sob*
@Itachi454816 күн бұрын
Like some don’t like a few and some just feel mid still going to use older races and maybe one of these in the future
@fandomonium37892 күн бұрын
Tieflings should have gotten proficiency in Intimidation since many fear them. That, or pcs choice of Intimidation or Persuasion to reflect how your tiefling treats the world
@torakazu22696 күн бұрын
“Whatcha watching?” “Oh, a race tier list.”
@LairdDentonКүн бұрын
I love what they have done with the Tieflings... EXCEPT the fact that you can't pick their languages (Abyssal & Infernal) as a standard known language.
@jeremyjackson65326 күн бұрын
You seemed to overlook Dwarf darkvision distance. Since you kept pointing out Orc/Drow later. And you dismissed their darkvision as 'everyone has it'
@shanelilly96733 күн бұрын
I’m not saying I don’t understand it… But I can absolutely feel your contempt for the game now. 😔
@logancuster80356 күн бұрын
Worth noting that Dwarves also get 120 Ft of Darkvision.
@Bain69696 күн бұрын
12:46 A golliath can only do that giant ancestry feature a number of proficiency times per LONG REST....not short rest. The video text even sais so (unless i'm missing something else)