Ranking Minecraft Enchantments w/ Iskall85

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CaptainSparklez

CaptainSparklez

Күн бұрын

Today we do a tier list Minecraft enchants with ‪@iskall85‬
This tier list does not reflect the opinions of CaptainSparklez Inc. or its affiliates.
Tier List Playlist: • Tier Lists
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Thanks for watching, dudes! Likes, favorites, and feedback is always appreciated :)

Пікірлер: 657
@villagerplayz1779
@villagerplayz1779 Жыл бұрын
So nice seeing iskall supporting smaller creators like captain sparklez
@Steelehambrick
@Steelehambrick Жыл бұрын
Captain sparkles isn’t small?
@villagerplayz1779
@villagerplayz1779 Жыл бұрын
@@Steelehambrick it’s a joke lmao
@Char1ieYT
@Char1ieYT Жыл бұрын
whooooosh@@Steelehambrick
@FireFoxie1345
@FireFoxie1345 Жыл бұрын
@@Char1ieYTr/itswooooshwithfouros
@dirghamrambe9560
@dirghamrambe9560 Жыл бұрын
​@@Steelehambrick what u mean..? Isn't he 5 ft somethin. XD
@Crystanis
@Crystanis Жыл бұрын
As a SUPER casual player who doesn’t like grinding for survivability and prefers being able to hop right into getting materials/building, mending is the best thing ever. I get it’s not for everyone but for me I’d like to not have to keep getting new gear constantly and instead just quickly heal it and then move on to the things I care about.
@idunoh1902
@idunoh1902 6 ай бұрын
Grinding most Minecraft things is excruciating
@lolglolblol
@lolglolblol Жыл бұрын
An often overlooked benefit of Frost Walker is that it allows you to walk on magma blocks without taking damage, making it quite useful for Nether exploration
@Chirkrasia
@Chirkrasia Жыл бұрын
I always make a second pair of boots with FW just for that!
@BableBeatsQuality
@BableBeatsQuality Жыл бұрын
*Crouch has left the chat*
@Mxolqi
@Mxolqi Жыл бұрын
I never use that tbh. I just place blocks below me when I walk above magma blocks and soul sand
@aidanwhite5631
@aidanwhite5631 Жыл бұрын
quite useful might be an overstatement
@anakinlowground5515
@anakinlowground5515 Жыл бұрын
Why use Frost Walker to do that when you can just sneak?
@DruidQueen89
@DruidQueen89 Жыл бұрын
I think Iskall should take on that challenge, finish Season 9 without any mending enchantments on his gear, but, he would also have to keep tally on how many tools and armour pieces he broke. With a long term server like Hermitcraft where the grinding and building are done to an extreme scale would make this experiment really interesting.
@RyanEglitis
@RyanEglitis Жыл бұрын
That'd be easy - Decked Out doesn't require any gear ;-p
@16m49x3
@16m49x3 Жыл бұрын
only issue with doing it on hermitcraft is that if nobody else play with the rule the economy won't reflect the reality
@tidbit1245
@tidbit1245 Жыл бұрын
I'd say he should try it next season. Only because we're probably only a month or two out from this one ending so it wouldn't really be a huge challenge (especially since all the shops have already been developed and he probably has diamonds to spend for blocks and stuff)
@woolwarian
@woolwarian Жыл бұрын
A tier list with iskall about the mobs and biomes that lost the mob/biome vote would be cool
@6ProUp4
@6ProUp4 Жыл бұрын
Alright um... a few thing wrong: 1.Impaling only does extra damage to guardians, squid, and fish 2. Lure changes how fast you catch, not how much fish you get 3. You can get nametags, saddles, enchanted bows and fishing rods and books, and shells from fishing treasure 4. Luck of the sea almost triples the chance of treasure. Will update as I watch more of the video.
@samszczepanski2281
@samszczepanski2281 Жыл бұрын
Java impaling. Bedrock impaling does more damage to anything in any form of water, including rain
@6ProUp4
@6ProUp4 Жыл бұрын
@@samszczepanski2281 well bedrock pvp is cracked and crazy, so of course that would be the case. Should have guessed it.
@samszczepanski2281
@samszczepanski2281 Жыл бұрын
@@6ProUp4 I think I heard that bedrock impaling would be going to java eventually but idk, I could be misremembering or it could be an "every mon from the mob vote will get added eventually" type deal
@frankwang6366
@frankwang6366 Жыл бұрын
does protection multiply the effect of feather falling? i haven't seen anywhere saying it does
@Cera_01
@Cera_01 Жыл бұрын
Doesn't impaling also affect Drowned?
@kcekjm
@kcekjm Жыл бұрын
If this becomes a series you could rebrand it as a podcast. Might do really well on the algorithm that way :) Loving the content as always
@StorytellerForeverYT
@StorytellerForeverYT Жыл бұрын
Would love that honestly they are so entertaining together with their rants 😂
@Obbsnja
@Obbsnja Жыл бұрын
The worlds most anticipated sequel
@always-on-cloud9
@always-on-cloud9 Жыл бұрын
900 views ☠️
@captaindanger13
@captaindanger13 Жыл бұрын
@@always-on-cloud9 it's at 10k views rn
@chickeyy1792
@chickeyy1792 Жыл бұрын
​@@captaindanger13it's @ 32k views rn
@anthonynguyen1289
@anthonynguyen1289 Жыл бұрын
Something interesting about piercing that makes it better is that it allows your shots to go through shields. Like axes break a shield for a while, but piercing crossbows negate the shield entirely making it really good in pvp situations with shields
@jackmasterpunk8350
@jackmasterpunk8350 Жыл бұрын
I always wonder how some skeletons can just shoot me while I'm blocking
@woomynation
@woomynation Жыл бұрын
​@@jackmasterpunk8350 only crossbows can get piercing, you're just bad 💀
@mauritskoper765
@mauritskoper765 Жыл бұрын
It also is like infinity for crossbows, since you can pick your arrows back up after shooting them.
@stevenle9960
@stevenle9960 Жыл бұрын
I think protection should be swapped out for "Melee Protection" to match up with "Projectile Protection". Then you'd have to weigh the benefits and swap out armor for different combat situations
@adamlisiewicz1777
@adamlisiewicz1777 Жыл бұрын
That could work with newly added quick armor swap
@maxxiong
@maxxiong Жыл бұрын
Creepers ruin everything (under the current stats you need one proc and two blast proc to survive a ninja creeper if wearing an elytra).
@dojelnotmyrealname4018
@dojelnotmyrealname4018 Жыл бұрын
Protection is General Protection though. Not quite good at any thing but covers everything.
@Salt_Mage
@Salt_Mage Жыл бұрын
That’s the problem. Protection as a generic protect from everything is the best option at all times
@dojelnotmyrealname4018
@dojelnotmyrealname4018 Жыл бұрын
Except it's less effective than the more specialized protections. So the real solution is to ADD melee protection, not replace generic protection. @@Salt_Mage
@alexanderhoak
@alexanderhoak Жыл бұрын
4:30 Something important that was missed about piercing is that it is very good in PVP as it can pierce through shields. Not sure if that would have changed the rating, but it's something to take note of nonetheless.
@Drrobverjones
@Drrobverjones Жыл бұрын
I think mending is super needed for me because I prefer going up in progress and not having to revert back to nothing. I do understand that it can get op a little too quickly, but it still feels like progression.
@Joker-fj8hg
@Joker-fj8hg Жыл бұрын
I think mending should be supplied by wandering trader instead of regular librarian
@chickeyy1792
@chickeyy1792 Жыл бұрын
​@@Joker-fj8hgThat's a good take. Or have it by means other than librarians in general, like fishing treasure for example
@Merivio
@Merivio Жыл бұрын
I agree. Gear has sentimental value, we name it, and it becomes part of our story. Personally though, I think they should be repairable via an anvil, not self-maintained... in the context of survival. That being said, if you want more of a blend between survival and creativity, then the whole anvil maintenance concept becomes more tiresome.
@lolglolblol
@lolglolblol Жыл бұрын
The way the Protection enchantments work is that having 3 Pieces with Prot 4 and one specialized will give you the max possible protection from that damage type and decent protection from other damage types. Having full prot 4 will give you good protection from all damage types, but not the max amount in any of them.
@neetscholar4149
@neetscholar4149 Жыл бұрын
True. It's a balancing the numbers at that point. Do you prefer 80% of one type of damage reduction and only reduce all other damage types by 48%, or do you prefer an all-rounder build that gives -64% damage to everything. If you consistently always die to one type of damage only, then yeah it could be worth it. But for many people, the all-rounder build is probably better.
@Astraion_
@Astraion_ Жыл бұрын
impaling only increases damage for underwater mobs excluding drowned
@justinbombach9873
@justinbombach9873 Жыл бұрын
Or any mob in water when playing Bedrock
@owiedepowie
@owiedepowie Жыл бұрын
​@@justinbombach9873they changed it in combat snapshots for java, but they've not done much recently with combat snapshots
@CadanL
@CadanL Жыл бұрын
Yeah, E/F tier
@jsw973
@jsw973 Жыл бұрын
Excluding the most common underwater threat lmao
@justinbombach9873
@justinbombach9873 Жыл бұрын
@@jsw973 Yeah it's considered Undead, not Aquatic, so Smite works on it but not Impaling. I don't know why it can't be both... though...
@emeraldgiss
@emeraldgiss Жыл бұрын
Iskall is a masochist from what is what I'm getting from this.
@HahnKirby
@HahnKirby Жыл бұрын
Totally, instead of wanting to make bad enchantments better he seems to want to make the good ones worse.
@coagulantLegume
@coagulantLegume Жыл бұрын
it's a game designer thing. sometimes making a game more fun involves making the player weaker. i had a design lead tell me once that if you make a fun and interesting way to get something, then make a boring and grindy way to get the same thing but easier, players will always take the boring grindy route and say the game is boring.
@ninjakirby777
@ninjakirby777 Жыл бұрын
@@coagulantLegumeyeah cause people are gonna take the easier option over the hard option, if you make them both equally easy people will take the fun option.
@zhopets
@zhopets Жыл бұрын
​​@@coagulantLegumehonestly I want to play a mod where iskalls suggestions are implemented. Add some better mob ai, unique abilities of individual weapons (like tridents have more range in melee) and you will have an amazing mod
@squoshi307
@squoshi307 Жыл бұрын
I haven't even watched the video fully yet and I already know Iskall is putting Protection and Sharpness at F.
@asharsinghmalhotra7062
@asharsinghmalhotra7062 Жыл бұрын
Yea mans even removed it from the vault hunters modpack
@brinslinftw8698
@brinslinftw8698 Жыл бұрын
Such a downer, cant make it thru the whole thing becuz of Iskall. He the type of person to watch you build a sand castle and kick it down
@FujiwaraBunta
@FujiwaraBunta Жыл бұрын
​@@brinslinftw8698Not really he just wants some balance in the game.
@TheScarletBoi
@TheScarletBoi Жыл бұрын
​@@FujiwaraBuntabalancing things just takes the fun out of the game
@TheKastellan
@TheKastellan Жыл бұрын
@@TheScarletBoi Weirdest take I have seen in a while. Don't even know how I should respond XD. Don't agree at all.
@charlesswansonii9319
@charlesswansonii9319 Жыл бұрын
You know, if Jardoon were to volunteer his time come the next Hermitcraft season, we'd be guaranteed he'd have Iskall to vouch for him, wouldn't we? It might not happen, but a viewer can dream. You two have amazing chemistry together; I hope to see even further collabs in the future between you two!
@Zakstribe
@Zakstribe Жыл бұрын
As someone who’s watched both rendog and captainsparklez since 2012, i’d love to see those two collab in my lifetime
@SamyasaSwi
@SamyasaSwi Жыл бұрын
Nah he's not a builder...
@Cera_01
@Cera_01 Жыл бұрын
​@@SamyasaSwi neither was Mumbo but look at him now
@kasperbuyens3562
@kasperbuyens3562 Жыл бұрын
I would love to see it, but Cap's play style doesn't quite fit the Hermitcraft server
@rudrodeepchatterjee
@rudrodeepchatterjee Жыл бұрын
​@@SamyasaSwinot all hermits are builders primarily.
@merry_ryan
@merry_ryan Жыл бұрын
If you're fighting mobs or other players a lot, I think not having Mending would be a terrible thing and make playing the game less fun if you always have to worry about how much Durability you have and end up having to make a dozen sets of backup armor in case the armor you're using breaks. I'm not saying that worrying about the durability would be bad, but on top of everything else like resource management and traversal, as well as the items you want to work to get, it's just another thing that I don't think needs to be added to worry about.
@damenargersinger
@damenargersinger Жыл бұрын
Honestly reminds me of my time spent before 1.14 when i didnt know mending was even a actual enchantment lol, spent most my time mining for replacement tools and armor rather than building and having fun. Life with mending has been a game changer for me where i can now plan megastructures or just basic homes instead of grinding to get a new pickaxe lol
@SquintyGears
@SquintyGears Жыл бұрын
Repairs exist at the anvil though??? It's really not that hard. You forget about it because mending basically replaces ever even thinking about it. But 4 levels and 1 diamond and your tool gets 33% durability. It's cheap.
@stevenle9960
@stevenle9960 Жыл бұрын
@@damenargersinger could have just repaired your stuff for a couple diamonds instead of replacing them wholesale
@merry_ryan
@merry_ryan Жыл бұрын
@@SquintyGears Every time you add enchantments or repair it gets more expensive, causing you to have to grind more and more levels each time. I don't think it's as time saving as Mending is.
@SquintyGears
@SquintyGears Жыл бұрын
@@merry_ryan there is virtually no grind involved in getting levels unless you're actively in an enchanting spree
@yoboililj1013
@yoboililj1013 Жыл бұрын
A silk touch pickaxe is probably my most used item in the game. I always take a silk touch pickaxe to go mining and whenever I done I'll use my fortune pickaxe to mine all the ores whenever im safe and at my base. It also allows you to store a whole lost more ores because you aren't getting multiple of them because of fortune.
@stary_kartofel2137
@stary_kartofel2137 Жыл бұрын
Also ender chest Imagine having to craft a new one every time you break it
@nitsudrogers8087
@nitsudrogers8087 Жыл бұрын
Pedantic, I know, but, post-1.17, fortune is better for conserving space as long as you are willing to carry a crafting table (or wood for a crafting table) as all ores can be made into compressed blocks now, including iron and gold. Even with fortune 3, any ore you mine (except lapis) will yield less than 9 drops on average, meaning that one ore block will, on average, become less than one compressed block. For example, according to the wiki, redstone drops 6 dust on average with fortune 3, meaning that 9 blocks of redstone ore yields on average 6 solid blocks of redstone. (For mining ore, silk touch is really only useful for nether gold ore, but it has plenty of other utility, such as getting lots of stone, or picking up ender chests, so it would still make sense to prefer it. I tend to bring two picks with me while mining, one with each enchantment.)
@disintegratesintobinary655
@disintegratesintobinary655 6 ай бұрын
@@nitsudrogers8087I haven’t even thought about this, very good point!
@thattmagic
@thattmagic Жыл бұрын
24:30 This is literally the first video I watch from you but thanks! (I'm here because I'm genuenly interested in debates about reworking and rating certain minecraft features; that and I saw the w* iskall85 in the title lol)
@BCowcorn
@BCowcorn Жыл бұрын
Luck of the Sea only reduces fish from 85% of catches to 84.5%. Most of the treasure catch increase comes from junk catch reduction.
@BCowcorn
@BCowcorn Жыл бұрын
Also pretty sure Lure only reduces your wait time for catches, with no effect on what you catch/
@bikalpsatyal6699
@bikalpsatyal6699 Жыл бұрын
@@BCowcornwhen it came out it did but they changed it so now it doesn’t (that was like 1.9 though) iskall probably heard about it back then or someone who didn’t know the change told him
@BCowcorn
@BCowcorn Жыл бұрын
@@bikalpsatyal6699 Yeah, I see that now in the wiki in the Lure history section: Lure and Luck added in 1.7.2, and Lure stopped affecting loot in 1.9. I had a feeling that was a possibility.
@k_miner_5525
@k_miner_5525 Жыл бұрын
In my opinion Piercing is a way for crossbows to have a sort of infinity, since you can pick up the arrows that have passed through mobs (if its not to many mobs that is) on top of that you can also put mending on it Making it pretty reliable (yes picking up the arrows after youre done shooting is anoying but more often than not youre going there anyway for the mob drops)
@antekacki8753
@antekacki8753 Жыл бұрын
Piercing's really neat with tipped arrows.
@carterlazarus813
@carterlazarus813 Жыл бұрын
Okay, but in defense of Fire Aspect, having a flaming sword is really cool 😎
@SquintyGears
@SquintyGears Жыл бұрын
That's what it was before they changed the zombies to set you on fire
@CadanL
@CadanL Жыл бұрын
I love Flame and Fire Aspect so I'm sad to see them get ranked so low, they're really good in combination with knockback too, just seeing a flaming creeper fly off into the distance never gets old
@Joker-fj8hg
@Joker-fj8hg Жыл бұрын
And you get cooked food from a fire aspect sword. I think it should always pair with knockback.
@jvteam3095
@jvteam3095 Жыл бұрын
Alright, before watching: Do we think they know Thorns causing massive durability damage was removed in 1.16.2 ? Cap's gotten it wrong before . . . AND AT 40:37 IN, THEY'RE STILL WRONG EDIT: On the specific protections, because apparently there is confusion: they give 8% damage reduction vs their speciality per level, ordinary protection gives 4%, and feather falling gives 12%. However, the reduction caps at 80%. Full Prot 4 gives 64% reduction to all sources, which means running three prot 4s and one specialized protection gives the full 80% against a specific type AND 48% against everything else. Three Prot 4s and an elytra is 48%. As such, so long as you wear a helmet, boots, and leggings with prot 4, the fourth level of feather falling is unnecessary (as it would bring you from 84% to 96%, both over the 80% cap). This is most important (to me) with Blast Protection, as end crystals basically deal only half damage. Instead of taking 36% (100-64) of the explosion damage (lethal from 4 blocks away if aimed well), you're only taking 20% (lethal from two blocks away). Other pvp stuff: Piercing goes through shields. Impaling only works against like, fish and guardians, it's not an all-purpose damage enchant.
@toastr1255
@toastr1255 Жыл бұрын
It used to damage the armor by more than it was meant to (triple instead of double or something like that), and that was what was fixed in 1.16. Thorns still makes you lose durability faster than no thorns.
@marljusweety
@marljusweety Жыл бұрын
I kind of miss the days when youtubers saved their high level enchants for their videos because you used all 30- 40 or even higher levels on a random blind enchant. Getting fortune 3 or silk touch felt amazing! You won the lottery. And even though we all knew it was random, everyone had their own superstitions about which symbols were good luck. I hate mending on silk touch pick axes. I always end up having to carry it in my left hand while fishing or smelting ores, as it never creates xp by using it. 😝
@krisoaferina5019
@krisoaferina5019 Жыл бұрын
I really have to say, I like knockback 1 over 2. 2 sends them flying and out of reach vs the knockback 1 pushes someone back enough to where they cannot retaliate but let’s you keep combining if you want to. In both pvp and pve
@Darkleonard
@Darkleonard Жыл бұрын
Blast Protection is actually useful since most explosions are an instant kill at point blank range, however you only need 1 armour piece with it and the other 3 should be Protection. Since explosions are overpowered I’m giving it C tier for the countermeasure it provides, with good balancing via removing some normal protection to achieve greater blast protection
@thod-thod
@thod-thod 11 ай бұрын
Lure makes less wait time between catches, it doesn’t affect Luck of the Sea
@jronmanplays
@jronmanplays Жыл бұрын
Lure used to counteract LotS but was changed to only affect how quickly something is caught. Having both enchants is actually good now.
@tobiassalisbury245
@tobiassalisbury245 Жыл бұрын
Lure just decreases wait time by up to 15 seconds per catch, which combined with Luck is pretty decent for fishing for treasure and XP. You get plenty books, bows, and rods, which you can even disenchant for more levels. Also, the return of the tier list is awesome 😎😎😎
@griffinwilson2836
@griffinwilson2836 Жыл бұрын
Iskall's opinion on enchants made me rage. I can't believe the things that man was saying 😂 😵‍💫
@jasonjasso666
@jasonjasso666 9 ай бұрын
And here I thought Flame and Fire Aspect were easy Bs at least. The fire enchantments do additional damage to a mob without wasting more durability / arrows, and more importantly…INSTANTLY COOKED FOOD.
@cornonjacob
@cornonjacob Жыл бұрын
For my armor I always do 3 prot 4s and one fire prot; each piece of prot 4 armor reduces general damage by 20%, and each specialized protection 4 reduces its type of damage by 40%. The damage reduction does cap at like 90 or 95%, but 3 prots and 1 fire prot gives max fire Resistance, so you can sit in lava and Regen off the damage. I'd give regular prot S, fire prot B, projectile prot D, and blast prot E. I think the only real F tier is bane of arthropods
@EtanChamare
@EtanChamare Жыл бұрын
How you putting Flame lower than Fire Aspect? There's no downside to Flame, and it makes your bow do more damage due to the damage over time.
@TEKnology
@TEKnology Жыл бұрын
I’m confused by that as well. And the only major downside of fire aspect is it makes endermen a nuisance to kill, but arrows can’t hit endermen anyways so flame is doubly better. And same thing with punch and knockback. Why is knockback higher? The downside is it pushes enemies further from you, make mobs (especially skeletons) harder to kill. The bow is already ranged anyways so it hardly matters
@dojelnotmyrealname4018
@dojelnotmyrealname4018 Жыл бұрын
I'm guessing because most people don't take mending on bows, so having to re-enchant bows with it is kinda annoying.
@Killerbee4712
@Killerbee4712 Жыл бұрын
Cause theyre not ranking solely on utility
@ZealanTanner
@ZealanTanner Жыл бұрын
Bane of arthropods works for endermites and bees too for some reason. What a weird thing. Probably will work on crabs too if that happens
@SunflowerMead0w
@SunflowerMead0w Жыл бұрын
At 7:59 when iskall says maybe they’re at the library yknow… whispering sounded sooooo sus 😂
@minecraftingmom
@minecraftingmom Жыл бұрын
Iskall forgets that applying things the wrong way can make Minecraft refuse to let you put the enchantments on a piece.
@Sock-Monster-Simian
@Sock-Monster-Simian Жыл бұрын
I used to fish *a lot* in Minecraft, so lure will always have a really special place in my heart.
@MojoJojoJunior
@MojoJojoJunior Жыл бұрын
If I’m not mistaken: Lure increases fishing speed and lowers treasure loot chance and Luck of the Sea increases loot treasure. Essentially with both Lure and Luck of the Sea, you get faster fishing with normal odds of treasure loot. Also, I’d say mending ruins vanilla Minecraft because you only ever make 1 gear set. You only mine 24 diamonds (for armor), you only mine 36 nether debris. The caves (and cliffs) update becomes useless very quickly because you lose all reason to go that deep into the mines outside of ancient cities and strongholds because you have that virtually unbreakable armor set. The addition to villager professions, grindstones, and 3 XP level enchants all work in tandem to degrades the intended mining experience. Seeing my armor at red brought me back into the mines and got my picking swinging from side to side.
@bikalpsatyal6699
@bikalpsatyal6699 Жыл бұрын
Lure stopped affecting loot tables in 1.9 so it’s just faster fishing rate
@TyroRNG
@TyroRNG Жыл бұрын
Protection IV gives 16% universal damage reduction while fire, projectile and blast resistance give 32% damage of their type reduction per armor piece. The limit in damage reduction of any type is 80% and they stack additively So 4 pieces protection IV gives 64% all damage reduction, but you could go for 3/1 with another type for 48% all and 80% on that type.
@wiggletonthewise2141
@wiggletonthewise2141 Жыл бұрын
Raysworks has made an afk fish farm with skulk sensors. Also, with piercing, it allows you to infinitely use tipped arrows, so infinite potion effects, very useful
@turtwigproductions9928
@turtwigproductions9928 Жыл бұрын
I love this duo and the discussions their having on these videos.
@lucasyoshikawa5933
@lucasyoshikawa5933 Жыл бұрын
Basic Protection Adds +1 on each type of protection (Hits, fire, blast and Projectiles) only Basic protects from Hits (Golems, Endermans, Spiders, Zombies, tools, etc) Fire/Blast/Projectile adds +2 for their respective types all 4 armor with basic protection = +4 overall One of each type + one basic = +3 overall One dedicated Piece + three Basic = +5 for a specific Damage and + 3 overall Protection stack, and they dont influence Feather Falling
@lightning_11
@lightning_11 Жыл бұрын
Impaling is a solid F-teir. It's trident only and adds damage to a ton of aquatic mobs like turtles that you'd never want to fight. The only aquatic mob I would actually want to do more damage to is the drown, but they're undead so it doesn't affect them. At least Bane adds damage to mobs you actually would want to fight... Impailing gives you _nothing!_
@gemeinhardt-z
@gemeinhardt-z Жыл бұрын
They nerfed afk fishing farm, then immediately introduced sculck sensors that enables fishing farms
@nobeliefisok9174
@nobeliefisok9174 Жыл бұрын
In 1.19 Lure no longer affects loot, it only affects time by reducing 5seconds between catches
@RedFissionStudios
@RedFissionStudios Жыл бұрын
Fun fact, you can get around the too expensive limit by crafting a new pickaxe and merging it with your old one in an anvil. It's also a way to add new enchants to your pickaxe without books.
@justinbchen
@justinbchen Жыл бұрын
Blast Prot is useful for player TNT cannons, if we're also considering other niche use cases like cave spider farms
@saliso470
@saliso470 Жыл бұрын
In No Man's Sky there was an update that nerved upgrades a lot. Before that I was immortal and after that I actually had to watch out for the sentinels. On first glance it's a really nice thing but having difficulty made the game way more fun. I feel the same way about enchanting. Fire and projectile Protection are useless because Protection on Netherite makes you immune to them anyway and blast protection isn't that much better either. Feather falling is the only one of the defence enchantments that just deletes something annoying.
@SamyasaSwi
@SamyasaSwi Жыл бұрын
Still pretty easy to be nearly invincible in nms though. I was actually thinking about nms too while watching this video, because I think it suffers from some of the same issues as Minecraft does. Mainly that it has many interesting features, but the implementation oftentimes is very superficial.
@sethsmith2608
@sethsmith2608 Жыл бұрын
No man's sky and mc are different games. No mans sky is designed to have an aspect of PvE with the sentinels, and there should be some challenge, but mc is a game where you build stuff. I don't want to be in the middle of building a farm or something and just randomly die to a creeper at night.
@saliso470
@saliso470 Жыл бұрын
I'm pretty invincible in No Man's Sky as well now but for a time I did have to watch my health more. In minecraft I also get annoyed if I can't build in peace but what I meant was more when you are in combat it doesn't feel nice. The question of when you should be is something else and I agree that there should be a way to have a mob proof base without light spam.
@SpaceCadet22
@SpaceCadet22 Жыл бұрын
I remember seeing a video a while ago that talked about the different Protection enchantments and the optimal set. The answer was to either go full Protection IV or put Blast Protection IV on your boots (not sure if it has a greater effect there, but I know for sure that explosion damage targets your feet for some reason, which is why you take less damage if you place a block between yourself and the explosion) and the rest Protection IV. Blast Protection is actually super underrated at F tier - Projectile Protection deserves it though
@jakenaylor7625
@jakenaylor7625 Жыл бұрын
Loving these tierlist. Iskall is so funny in these.
@Hadeks_Marow
@Hadeks_Marow Жыл бұрын
Impaling is a D if your on bedrock. E if you are on Java. In Jave, it only effects Guardians. That's it. And a few passive mobs. It doesn't effect drowns because they aren't considered aquatic mobs for some reason and instead are undead mobs. In bedrock, it effects ANY mob currently in water. If on java, you might even want to reduce it to F. I originally thought it gave ranged weapons like trident throws knock-back.
@x1-ju5t-ginge-5x8
@x1-ju5t-ginge-5x8 Жыл бұрын
Fire protection is extremely good. Get fire prot 4 on all pieces of g3ar and jump in lava. You can literally swim in it. In my hardcore i have made nether specific gear because of this
@sethsmith2608
@sethsmith2608 Жыл бұрын
Blast Prot is essential for crystal pvp and piercing is also good because you can shoot through shields
@jiggyjig231
@jiggyjig231 Жыл бұрын
I feel a simple fix to balance this would be to give the enchantability factor of materials a limit to how many enchants, or give a hidden value to all enchants, and in turn give items a point limit. So say Aqua affinity uses 10 points and protection uses 8, diamond armor would have say 20 points max and gold would be 25 or something. So with this in mind you could give gold armor a purpose by making it good for having all utility enchants.
@OddWorlderer
@OddWorlderer Жыл бұрын
There is a mod that does that :)
@captaindanger13
@captaindanger13 Жыл бұрын
i'd rather not have those values hidden. at least have it in the tool tips or something. i don't want to have to either look up the numbers or memorize them. aint nobody got time for that.
@cirnobakaicefairy9708
@cirnobakaicefairy9708 Жыл бұрын
I'm So glad to hear you giving opinions about enchantments. I am eager to listen to your input.
@DantevanGemert
@DantevanGemert Жыл бұрын
Regarding Iskall's poll @ 58:46, I don't think that playing without mending *for a longer period* (such as a Hermitcraft season) is more fun. While I don't know what it's like to play Minecraft as a job, I imagine that removing mending just adds an extra chore that will most likely not make it into a video anyway. As for personal play, I feel like mending is kind of in the same spot as elytra: not having it early-game is fine and there are alternatives (horses/minecarts vs elytra and repairing/new gear vs mending). But late game is not about the basic survival things anymore. It's about bigger projects: building nice-looking structures, engineering things with redstone, building farms, making minigames etc. Not having mending will only hold you back at that stage.
@onthepalehorse
@onthepalehorse Жыл бұрын
I think Tinker's Construct is a great way to handle the problem of enchantments.
@duckified.
@duckified. Жыл бұрын
i'd say swift sneak is more of a legs thing, because think about it: it's allowing you to move faster. you don't move your FEET to walk around, your feet just support your body to stand up. you move your LEGS to walk around
@lade_pardee
@lade_pardee Жыл бұрын
me outloud as a Baltimorian during Iskalls unbreaky rant: at least you ended up in the hospital for shellfish instead of a stray bullet, we know both very well
@TARDIS326
@TARDIS326 Жыл бұрын
I'd go a little higher for fire aspect just because of the instantly cooked meat from animals. I don't like it for anything else though. Also. I like Fire Prot. I usually put it on just boots, protection everything else, and you can just swim in lava, as long as you have food.
@francescocremante3691
@francescocremante3691 5 ай бұрын
1:01 Soul Speed 3:12 Protection 4:32 Piercing 6:16 Impaling 7:21 Luck of The Sea 9:17 Lure 11:23 Infinity 12:31 Sweeping Edge 14:07 Aqua Affinity 16:43 Knockback 18:44 Efficiency 21:27 Blast Protection 23:04 Multishot 25:14 Fire/Projectile Protection 26:33 Frost Walker 28:36 Flame 29:33 Fire Aspect 32:06 Depth Strider 33:01 Channeling 35:28 Sharpness 36:32 Smite 37:33 Bane of Arthropods 38:55 Respiration 40:37 Thorns 42:53 Fortune 44:27 Punch 46:30 Riptide 47:19 Loyalty 48:28 Quick Charge 49:46 Power 50:47 Feather Falling 52:43 Looting 53:06 Swift Sneak 54:55 Mending & Unbreaking
@NayruHatake
@NayruHatake Жыл бұрын
When it comes to Flame, one thing they didn't touch on is it cooks food for you without needing a furnace, so it works amazingly if you're doing a lot of exploration
@CaptainMorghan4152
@CaptainMorghan4152 Жыл бұрын
swift sneak is S tier for building. being able to shift to build so much faster is a massive QOL buff
@benrichetti1360
@benrichetti1360 Жыл бұрын
I know you guys are both entirely Java edition players, but in Bedrock, tridents are a key component of all mob grinders and impaling adds damage to all mobs in water. So impaling ends up being up very important for most mob farms for increasing efficiency and output.
@schtaiv
@schtaiv Жыл бұрын
piercing also goes through shields 👍
@Rychleji
@Rychleji Жыл бұрын
Respiration with protection eliminates a need for both water breathing and doors when raiding monument. You just have to bring bit more food and avoid tanking big bursts of damage (this is where trident actually helps)
@_divvie
@_divvie Жыл бұрын
Fun thing about Protection, All Protection only isnt necessarily the best. Usually Prot 4 on 3 armor pieces and then a Fire Prot 4 is my preferable way to go It gives the most amount of Fire-Tick resistance but also increases the Fire Tick-Cooldown by a lot. 2 Protection 4s and 1 Fire Prot 4 give the max amount of resistance whilst also balancing utility.. Another protection because Projectile Prot just straight sucks and Blast Prot is irrelevant if you have a shield (and dont stand near your own explosives ofc) This configuration (3 Protection 4s and 1 Fire Prot 4) will reduce the amount of damage from pretty much all sources by its near maximum, whilst also using the utility of having the highest fire tick cooldown (this influences both how often you receive a damage instance as well as how long you are affected by an instance of Fire). Other damage sources - like Magic Damage - will also be reduced to their pretty-much lowest. Definitely a personal-thing. If you hate lava and being on fire, having 3 prot and 1 fire prot means you get the best of everything, since Prot also includes damage resistance of all sources. Fire Prot on the other hand functionally different than merely "Less fire damage" and moreso "Less Fire DPS taken, quicker Extinguishing" Also: Piercing straight up S tier, because L to shields and all Tipped Arrows are infinte-use Instant Damage 2 arrows which straight up ignores unenchanted Armor
@_divvie
@_divvie Жыл бұрын
Oh yeah, forgot to mention here, your max fall height with Max Prot & Max Feather Falling onto a Haybale is around ~510 blocks being survivable
@_divvie
@_divvie Жыл бұрын
As for more Enchantment Incompatibilities: Just make more armor sets, rush an ender chest and a Silk Touch Pickaxe. Same thing, except you just waste a lot of space with your quickswap armors. So I am very much FOR more compatibility. Power on a crossbow for example. It cant take infinity already, so it wouldnt be bow-broken with Infinity and Power
@GG-bw5qd
@GG-bw5qd Жыл бұрын
My thoughts on knockback, the only mob I get concerned about after the early game is creepers and knockback makes them much easier to deal with. (Shields don't stop creepers from blowing up part of your base.)
@pansy4ramen
@pansy4ramen Жыл бұрын
piercing is really good for pvp because it goes through shields
@stary_kartofel2137
@stary_kartofel2137 Жыл бұрын
So I have this idea on how to nerf mending without making the entire playerbase go bonkers: Once you enchant your gear with mending you cannot modify it anymore (no grindstone or anvil), this would encourage the players to perfect their gear piece first before making it immortal (because that's what it is). You would still get excited when finding new gear in for example end cities early/mid game, and in late game when you already have everything you don't have to worry about your perfect shovel that you worked so hard for breaking because you need 20 shulker boxes of sand for your build; it would just be annoying. this + the new villager changes could balance mending a little bit by making it the latest of the late game features
@Zayn7nr
@Zayn7nr Жыл бұрын
1 thing i wanna say bout piercing it's actually pretty good for pvp, like for 1, it does go through shield which in itself is Very good but also on top of that if u using like a tipped arrow u basically not loosing the arrow as much as long as u kept collecting it back up
@jonathansullivan300
@jonathansullivan300 Жыл бұрын
Honestly the only thing I took from this whole list is how sad I am regarding crossbows . They did them so dirty XD Great list, good points...and sadness for crossbows
@TEKnology
@TEKnology Жыл бұрын
They had to make them distinct from bows, but the problem is… bows are OP
@redjux04
@redjux04 Жыл бұрын
Yeah I think crossbows is a great item but bows are just better in most cases, But I’d like to emphasize that crossbows are surprisingly pretty versatile and well designed. When I first saw crossbows I thought it was gonna get overshadowed by bows(cause I thought it would just be a boring even more weaker bow ripoff) but it surprisingly has a lot of uses and it fits well with the combat of Java edition.
@alecgold3906
@alecgold3906 Жыл бұрын
Actually all the specific protections have an 8% mitigation percentage per level while protection has a 4% mitigation per level. This formula also applies to the specific dmg multipliers which have a 2.25 dmg multiplier while sharpness has a 1.5 dmg multiplier.
@SquintyGears
@SquintyGears Жыл бұрын
Yes but protection has an order of operation interaction that make it stack on top of other reduction effects. It does feather falling calculations then protection. So you get extra value. And it's true for all of them as far as I'm aware. The dmg dealing enchants obviously don't have these issues.
@mattbell9705
@mattbell9705 Жыл бұрын
Honestly, I do like how say channeling works, because like Iskal said, so many enchantments are overpowered. I absolutely love how you can only use it when there is a storm. It makes it so it isn’t overpowered, which I like.
@zara5023
@zara5023 Жыл бұрын
For the sword, I would have Necrosis for normal living mobs (villagers, animals etc), Smite for undead, Bane for arthropods And then some new enchantment (maybe call it ironblade or something, named after the iron golem) for illagers and whiches. And then maybe have sharpness as a blanket low damage increase. Also you could add new enchantments to better balance the other enchantments, like withering touch, which would essentially give the wither effect for the same duration as fire aspect, be mutually exclusive with it but have undead mobs be immune to its effects.
@samalight7249
@samalight7249 Жыл бұрын
37:58 well one thing mad at you only at night, two tiny pests, and one that can only be found in mineshafts that are small and poison you
@wiggletonthewise2141
@wiggletonthewise2141 Жыл бұрын
Iskall has been hospitalized because of the Minecraft unbreaking enchantment 😂
@evansingh
@evansingh Жыл бұрын
Next up: Generated Structures tier list. Nether Fortress > Desert temple > Ocean Monument > Desert Well etc
@christianornelas994
@christianornelas994 Жыл бұрын
“Iskall85 ranks enchants while Captainsparklez tries to be reasonable”
@KettleFish
@KettleFish Жыл бұрын
We need more of these!
@kamiza6802
@kamiza6802 Жыл бұрын
great series! food tier list maybe?
@DrJankovich
@DrJankovich Жыл бұрын
As for the long-term world without Mending discussion: I believe I would still have fun. However, I do really enjoy End Busting. For me, if I started to run low on gear, it would be a reason for me to go End Raiding and gather up all the gear you loot from chests. In fact, for the better part of a year- When I die and lose my stuff, I grab my backup equipment, an anvil, and head to the End. I don't leave until I have a mostly max setup.
@martinaross8285
@martinaross8285 Жыл бұрын
Would be cool to see a ranking of minecraft food items
@KenjiTokumura
@KenjiTokumura Жыл бұрын
Lemme just say this. Fire Aspect WITH Knockback allows you to not get hit by the onfire mob and you'll have a lil bit more time to strategize on how to kill the mob without getting hit and it's STILL taking damage while it's knocked away.
@pkdesuwu
@pkdesuwu Жыл бұрын
tldr of this tier list iskall: how it affects one's decision making jared: meta
@PhreashContent
@PhreashContent Жыл бұрын
In Minecraft dungeons they have bane of the illagers, does extra damage to all illagers, but to nothing else, so decrease sharp damage, and add bane of illagers
@captaindanger13
@captaindanger13 Жыл бұрын
bro really thought power should be in b tier. it's literally the only damage increasing stat for bows. of course it's gonna be really good. it definitely deserves a or s tier.
@dimmadome454
@dimmadome454 Жыл бұрын
honestly I think a long term series without mending would be an interesting challenge.
@danielclark4013
@danielclark4013 Жыл бұрын
Impaling is easily E teir because the only hostile mobs it works on is the 2 types of guardians. It does not even work on drowned because they are undead mobs, not underwater mobs.
@ashleymclaughlin4550
@ashleymclaughlin4550 Жыл бұрын
we need more iskall tier lists :D its so nice to see him support the smaller creators :D
@willerdude
@willerdude Жыл бұрын
iskall aint small bruh
@ashleymclaughlin4550
@ashleymclaughlin4550 Жыл бұрын
@@willerdude I meant cap as a joke...
@iDontLookAtTags333
@iDontLookAtTags333 Жыл бұрын
Can’t wait for the jellyfish and seagull to be revealed
@jamesrodrigues9925
@jamesrodrigues9925 Жыл бұрын
Crossbows can use damaging fireworks and can two shot with the highest damaging firework. There is a video done by Henwy a youtuber and he two shot a person in full enchanted netherite armour.
@knicklichtjedi
@knicklichtjedi Жыл бұрын
Iskall has a very nice view on things here. Personally, I would love to see some changes to the enchanter as well, so that randomly enchanting has some value, instead of crafting/buying the bases and then adding what you want with books. Maybe the enchanter can roll higher tiers of mods than books, but also keeps the randomness of adding potentially different mods as well. Also, if I could trade Mending for Infinite repairs, I would 100% do it!
@endorb
@endorb Жыл бұрын
So, how protection enchantments work is just like armour points. Protection has a 1x multiplier, Feather falling has a 3x, and everything else has a 2x. When you take damage of that type, the protection-type enchantments that apply add up their values (e.g. a protection 4 helmet adds 4, a feather falling 4 pair of boots adds 12). Then, each of these numbers reduces the damage taken by 4% per point, up to 80%. This is multiplied with the armour points. So with protection 4 everything netherite armour, you get a 0.2x multiplier and a 0.36x multiplier for the damage, resulting in a total of 0.072x the original damage Note that it's actually less in practice because the armour points (but not protection level) lose effectiveness as the base damage of a single hit increases.
@Christopher_Gibbons
@Christopher_Gibbons Жыл бұрын
The benefit of prot caps out at two pieces of gear. You want prot on two pieces and then one each if the others on your other gear
@angelasharkey558
@angelasharkey558 Жыл бұрын
I love the idea of having to re make gear through our the play through
@imperfectimp
@imperfectimp Жыл бұрын
I disagree with Iskall that enchantments should be more mutually exclusive. The only effect it would have is that you'd clutter the inventory further with more armor pieces. Edit: I think playing without mending can be fun, but with the upcoming villager changes disposable tools need a constant supply of diamonds. Which I guess would be fine on HC but a pain for solo play or smaller servers.
@RebelPhoenix117
@RebelPhoenix117 Жыл бұрын
The protection enchants are actually really interesting how they work behind the scenes. For instance Protection reduces more damage on leather armor than on diamond! Every level of prot gives 1 EPF (Enchantment Protection Factor), while the specific protections give 2 EPF specific to that damage type. EPF caps at 20 which equates to 80% damage reduction. So if you have Prot 4 on all 4 armor pieces you have 16 EPF of all types. But if you had Prot 4 on 3 pieces and say Fire Prot on your helmet, you have EPF 12 to all damage types, except fire which you have EPF 20. So there is an argument for mixing a single protection types to maximize damage reduction for a specific type of damage you're more likely to need. Feather Falling gives 3 EPF per level, so as long as you have Prot 4 on two pieces + Feather 4 you cap the EPF for fall damage. Also protection enchants are applied after the armors damage reduction (which is also capped at 80%), which is why all of the enchantments are actually more effective when wearing weaker armor! Fire Prot reduces the duration you are on fire by 15% per lvl. Blast Prot reduces knockback by 15% per lvl and the explosion resistance also applies to damage from beds/respawn anchors/firework rockets.
@Zinoba_
@Zinoba_ Жыл бұрын
I agree with Iskall about a lot of things, but sometimes a thing can just be a straight up upgrade (like efficiency). Not everything needs to be a choice or have a tradeoff. Getting better gear is a part of minecraft. First in upgrading the material, and then with enchantments. Nobody stays at a wooden pickaxe, one of the first advancements you get is "Getting An Upgrade". I see enchantments as an extension of that. Not that I dislike choices, the infinity/mending thing is great. Worse armour actually being useful like gold for the nether is great too.
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