Using blender as a level editor like this is amazing for anyone working in a custom 3d/engine or framework as well.
@gazeth Жыл бұрын
That talk is packed full of tips. Awesome to see the tools are open sourced.
@alvarorodriguez1592 Жыл бұрын
Very good idea. Thanks for sharing!
@umbraon7516 Жыл бұрын
Thanks for sharing, really enjoyed it!
@carpenterblue Жыл бұрын
Extremely interesting. I need to research if this can be done in Godot.
@fraklin6 Жыл бұрын
I think it can be done! However, it'll be a LOT of set up.
@millerbyte Жыл бұрын
@@fraklin6 A LOT of set up compared to this Unity workflow? Or a LOT of set up generally? Godot supports importing .blend files natively, and allows you to attach your own post-processing import scripts.
@millerbyte Жыл бұрын
Godot also natively supports adding a few different child nodes to imported meshes by providing suffixes for the object names in Blender (-col to add a collider with the same shape as the mesh, -col-only, -noimp, etc)
@carpenterblue Жыл бұрын
@@millerbyte I know about those and already using them, Godot has some GLTF classes that seem to be able to read this data.
@boggledeggnoggler54724 ай бұрын
I’m hoping to do this in my unreal game I started working on. Great talk, thanks for sharing
@miname6283 Жыл бұрын
Interesting talk, we are wrestling with the same pipeline issues right now
@SimeonRadivoev6 ай бұрын
I wonder why they used FBX insead for GLTF or The Blender scene file itself.
@5ad1s5 ай бұрын
Unity doesn't yet natively support GLTF AFAIK, or at least the version we use in Unity. Would GLTF be better? Export times are quite high for our FBX files.
@romulino Жыл бұрын
Really cool stuff. I think it would work even better in unreal engine as you can run python on both sides! This is giving me many ideas now. 😊