This is rare footage indeed. Where else can you see Nintendo game designers discussing how to design a level? I'm curious where this footage came from.
@pernoelle Жыл бұрын
I think that is an internal video made by the Nintendo staff... not sure 100% looking forward to get more info on it
@charlesthomson9276 Жыл бұрын
@@pernoelle I see, I wonder what purpose they made the video. Based on what I can hear from their conversation and the time period, it seems like they're discussing the level design of Super Mario World on SNES.
@hermanmcclain6000 Жыл бұрын
@@charlesthomson9276 I think the purpose for this Nintendo Japan b-roll was for the news press.
@@pernoelle It really feels like someone just took his extremely modern gadget, the Videocamera with him to work that day. Thanks for sharing
@cube4547 Жыл бұрын
It's so interesting to me how such great games and fun adventures are made in such cold-looking offices. I really respect these people because they have a more systematic understanding of fun
@tobario Жыл бұрын
It was the work ethics back then and it kept them focused. They did with a handful people what todays companies in the silicon valley only achieve with dozens to hundreds, because they were actually working.
@Twenty_Six_Hundred5 ай бұрын
For 1990 that is a nice office, it's just people these days think game dev should be done in a wonderland. Games are a means to escape reality not bring them around you. In other words other than testing when serious work needed to be done it was so without distractions.
@samson72945 ай бұрын
@@tobario yeah sorry! If it takes these creators to work in miserable cubicles to create products that will make shareholders rich. then it's not worth it.
@yahzed5 ай бұрын
It's footage like this that should be shown to people so that game development can be appreciated more.
@pernoelle5 ай бұрын
So true 🙏
@JoseLeybaDiaz5 ай бұрын
nahh. they doing their job. just like me and you.
@anymanga87705 ай бұрын
😊 pk dx😮😮😮b 5:00 @klaymodopostoffice9885
@JoseLeybaDiaz5 ай бұрын
@klaymodopostoffice9885 even those "shoveling shit" are just doing their job. None is better than the other, buddy. Stop idolizing.
@JoseLeybaDiaz5 ай бұрын
@klaymodopostoffice9885 No. waste management is as important as Entertainment and the arts. Whats so hard for you to understand? You and i are as important for the society. Stop acting like politicians want us to.
@appau35 ай бұрын
This is a great example of great men achieving great things!
@pernoelle5 ай бұрын
That so true 🙏
@Jucelegario5 ай бұрын
no sweet baby die versity bs, no feminists with an agenda, what a bliss.
@AlfioGarrone5 ай бұрын
Men? They are so young. They are skilled kid during a meeting. I agree with you. Nintendo made some amazing products.
@Jucelegario5 ай бұрын
no amurican nor Californian bs, no Larry Fink mandates!
@AlfioGarrone5 ай бұрын
@@Jucelegario americans are this planet evil. It's a luck that Nintendo is a Japaneese factory.
@misterdude66945 ай бұрын
There is something about the 90's era that never can be captured again. What we se here, is our childhood in development by these great coders and artists with the most utter passion. These people that coded and made our childhood, still has an effect over 30 years later. It's called nostalgia. I don't know when in 1990 this was filmed, maybe i was born or still in the womb. But that i can say, my childhood is being made right here, in the year of our lord, 1990. There's a reason why I'm a retro game collector. Nothing can beat it.
@pernoelle5 ай бұрын
I couldn't have said it any better 🙏
@razorbackroar5 ай бұрын
1990 baby all the way
@NinjaRunningWild5 ай бұрын
Nostalgia is a wistful feeling for a good moment in the past. There’s other more intrinsic & fundamental reasons one could prefer things from the past that have nothing to do with nostalgia.
@misterdude66945 ай бұрын
@@NinjaRunningWild You have a good argument there, and i agree on that.
@nitramusestronghold71095 ай бұрын
You can hear them play testing Super Mario World, so it must be while they were developing that game. It was released in 1990 in Japan, so this may even be late 80s? They guy in the beginning is playtesting Pilotwings, also a launchgame.
@matuto2007 Жыл бұрын
Long live NINTENDO!! Thanks for all your wonderful consoles and games!! Cheers from Brazil 🇧🇷
@pernoelle4 ай бұрын
🙏
@33LB5 ай бұрын
6:50 just imagine how super mario world would have been subtly different if shiggy hadn't swapped those post-it notes back.
@pernoelle5 ай бұрын
🤣🤣🤣
@ToniusPlays5 ай бұрын
They had few technological resources and abundant creativity. These guys got blood from stone. Unlike nowadays where most companies rely only on graphic resources and forget the real fun that a game should have.
@RobertBoston-n4d5 ай бұрын
3 million cycles per second is not nothing.
@DlcEnergy5 ай бұрын
@@RobertBoston-n4d Who said it was "nothing"?? It was still WAY harder to develop games back then. The limitations are the whole essence of what make retro games what they are. Fitting all the music and textures on games back then wasn't a done deal you could just take for granted. There's a great video you should check out that'll help you understand this. ("How we fit an NES game into 40 Kilobytes") And it goes without saying the ram was way more limited back then too. And they were using assembly to get the most out of the hardware. Game devs back then were just built differently. It's so easy today, literally a kid can make their own game. (You may have heard of a little game named "Undertale")
@mrbob26755 ай бұрын
Funny you say this when Nintendo now does the same thing. Ironic.
@reyczeck5 ай бұрын
This is part of the stepping stone how modern games development more esier. If they doesn't cone from this era.
@winstonslone27975 ай бұрын
6502 assembly
@siyahseeker5 ай бұрын
To think that they had to sit in there EVERY DAY writing code, testing every section of the game, making the levels and gameplay just to build our childhoods… Thank you, Nintendo.
@pernoelle5 ай бұрын
I couldn't have said it any better 🙏
@SalimOfShadow5 ай бұрын
Just like any other game company that is
@Thepragtisme5 ай бұрын
and wearing suit and ties...
@Антитоксик-о5в5 ай бұрын
"just to build our childhoods…" Dude, they were making money.
@shairaptor18655 ай бұрын
@@Антитоксик-о5в They made both, "dude".
@matthall73595 ай бұрын
Is this really footage of Miyamoto discussing level design for SMW? It’s the equivalent of watching Let It Be and seeing Paul McCartney get the idea for Get Back…..
@pernoelle5 ай бұрын
So true 🙏
@LuisGonzalez-dq4bg5 ай бұрын
Excellent analogy ❤
@chinookr72594 ай бұрын
More like Beethoven. Paul McCartney looked up to him too. Miyamoto is the mack daddy of his field.
@pernoelle4 ай бұрын
@@chinookr7259 he reinvented the complete field, especially after the 1983 video game crash, he bring this industry back from the dust
@RiverReeves234 ай бұрын
Given it was 1990, and Miyamoto is directly working on the game, it does appear to be Super Mario World.
@daisygirl1993 Жыл бұрын
They used those classic computers for testing the consoles games
@pernoelle5 ай бұрын
They build also a dev console during the same period to do debugging
@dominikschutz63005 ай бұрын
I think the Altair looking computer is hooked up to the RAM of that Super Famicom Box PCB attached to the wall 😁
@applepieclub50125 ай бұрын
bro in the beginning was so locked in that he didn't even notice the camera, until 3 minutes in lol
@especiallythesoos17955 ай бұрын
Fr he almost shape-shifted after noticing
@OCV1025 ай бұрын
it probably went like this: "Hey why arent you working?" "Sorry boss I will immediately get back to work" *plays game*
@supersmashmaster435 ай бұрын
When all the legends of Nintendo we know today were all young and had something to prove🙌🏼
@pernoelle5 ай бұрын
And then they prove it in a best way possible...
@ロロロシメシロ5 ай бұрын
宮本さんがすごい若い😊
@pernoelle5 ай бұрын
古き良き時代 :)
@lego57455 ай бұрын
It's always cool seeing photos and footage of Miyamoto in his younger years
@lobabobloblaw5 ай бұрын
It’s so easy to spot him just from his haircut! The man knows how to keep his style together. 🙏
@KyleVoices5 ай бұрын
A far cry from game development studios in America. They all look like salarymen in accounting.
@pernoelle5 ай бұрын
Typically Japanese style...
@shadesoftime5 ай бұрын
@@remarkablehairdo3110honestly uniforms in schools make a lot of sense. Especially from like 12 years old to the end of school - you get to learn more if you don't or can't waste time showing off your clothes
@worthless_opinion5 ай бұрын
I wonder if Nintendo still imposes this dress code? Because doesn't seem comfortable at all wearing a shirt and tie while coding all day and night.
@KyleVoices5 ай бұрын
@@worthless_opinion I like to believe that Miyamoto still wears his mushroom shirts around the studio but who knows?
@worthless_opinion5 ай бұрын
@@KyleVoices Yeah but Miyamoto can do whatever he wants lol
@si2k7801 Жыл бұрын
The man, the myth, the legend himself.
@daisygirl1993 Жыл бұрын
Myth?
@si2k7801 Жыл бұрын
Myamoto
@Arton_White5 ай бұрын
The one and only
@leinsaat57795 ай бұрын
Shigeru Mythamoto
@aaron53645 ай бұрын
Reggie Phils-Aimé
@eascec83745 ай бұрын
Looks like that they're testing Mario's Cape ability before it became official!
@pernoelle5 ай бұрын
Yup I do agree it look like something like that
@perguto5 ай бұрын
The game at the beginning is Pilotwings for the SNES, the game at minut 4 is Super Mario World, obviously.
@pernoelle5 ай бұрын
Yes, I wish I could be there at this specific period, would be very exiting time
@nebraskabirdwatching95215 ай бұрын
I actually thought it was 3D because of the footage quality
@EvrainBrandigan5 ай бұрын
What left me surprised was the developer himself: he's coding in what looks like assembly, and removed some keycaps to touch-type more effectively
@laelcellier16735 ай бұрын
@@EvrainBrandigan it was usual in 16 bits to even have entire libraries and preemptive operating systems written in assembly. Think about as the embed equivalent of the C++ of the time. Less powerful hardware also means less code to create and simpler programs.
@EvrainBrandigan5 ай бұрын
@@laelcellier1673 I know I know, unfortunately I'm THAT old
@WindowsGG5 ай бұрын
rare footage of super mario world development
@oudiHDs Жыл бұрын
Must’ve been a vibe working at Nintendo back then seems so chill
@daeyanarda9282 Жыл бұрын
😊 10:07
@joeswanson733 Жыл бұрын
don't let this fool you they were all on tight time schedules and they had to put in long hours. if anything from what i can gather is working at nintendo wasn't as stressful if you were there before they were in the video games. so pre 1980s. gunpei yokoi said when he was working as the hanafuda card machine repairman he had so much down time that he could actually make toys in his free time... thats how chill it was working at nintendo pre video game era.
@garaschneider48085 ай бұрын
Yeah "seems"; it was stressful and Miyamoto, especially at this time, was a notorious perfectionist.
@TheWaitingRoomTWR5 ай бұрын
Anything in entertainment is not chill that's 💯
@TBrizzle015 ай бұрын
Chill? No this looks horrible lol. The usual cubicle/desk layout, blank white walls, ties, industrial lighting, and office setting, and completely quiet. I'd pass.
@Yee-d6r28 күн бұрын
As a professional game designer I love seeing this sort of footage. Game and level design got so technical and manipulative today, how to "reward" the player and manage that to keep interest, and even better to make the player buy stuff, but here you see Nintendo's employees talking about what the player will say and feel, and what it's really impressive, is that if you read recent interviews, they still do that, they haven't lost sight of what's truly important.
@pietromoopy20104 ай бұрын
I was 8 years old when they were doing this... I remember getting and playing Super Mario World, which would have been Christmas of 1991. I remember the theme music used to drive my dad nuts.
@Angeloval5 ай бұрын
They didn't know they developing history.
@pernoelle5 ай бұрын
So true... 🙏
@skycloud48024 ай бұрын
They probably knew. Mario was already a well established brand by this time I think. The previous titles made big impact before Super Wario World (which I think I can recognise in this video).
@pcorf5 ай бұрын
1:02 you can hear Super Mario World, iconic sound effects and Ghost House music. A legendary game in it's many ways!
@pernoelle5 ай бұрын
So true... :)
@AlgaeEater095 ай бұрын
And whats interesting is that it didnt release until november of 1990. So this is probably last minute tests before the release.
@mootbooxle5 ай бұрын
My head hurts just thinking about the high-pitched whine of that many CRTs in one room! Boy I don’t miss them. But I still keep one because it’s still the best way to play old games!
@pernoelle5 ай бұрын
I do no miss them too, but a Sony PVM to play neo geo games... is a must that could never be replicated with modern hardware...
@Rhodochrone5 ай бұрын
Jesus, you can actually hear it in the video if your speakers have the range...
@chinookr72594 ай бұрын
They likely saved on the heating bill with all of those things in there too.
@pernoelle4 ай бұрын
@@chinookr7259 indeed all these CRT screens are for sure providing an extra 5/10c in the building
@FermentedGrumpyGrapeSqueezit4 ай бұрын
Nah bro u need to let go of that crt Nintendo games emulated on a modern tv are just as good if not better. It’s all about blending the old with the convenience of the new. I got the whole rom set at my finger tips and get to enjoy games I grew up with while playing games I never got to play. All while not moving an inch from my couch.
@Iamacompletenincompoop-wh4ok4 ай бұрын
This is one thing that I love about game development. After all these years it is still just programmers, artists and musicians forming a group to make games. And I really don't see how it could be anything else.
@pernoelle4 ай бұрын
🙏
@artem349014 ай бұрын
Yeah, programmers meet artists to develop something that is neither program nor art XDD
@chojin31455 ай бұрын
会話の内容から察するに、これはスーパーマリオワールドのステージ検討会議を撮影したものですね。 Judging from the content of the conversation, this appears to be a video of a meeting to discuss the stages of Super Mario World.
@pernoelle5 ай бұрын
Epic time 😁
@blakestewart72004 ай бұрын
OH MY GOD THIS FOOTAGE, watching someone programming Pilotwings, second by second.
@oldserver93565 ай бұрын
I LOVE this! This is much better than a narrator talking over some 30second clip of programmers working on games in some kind of documentation. You really get the feel what it was like working there if you just "look them over the shoulder". It seems that it is not happening much, but those HEROES are coding our childhood. In a absolute professional manner. wow. I would LOVE to see more.
@HikikomoriDev Жыл бұрын
Very nice computers.
@pernoelle4 ай бұрын
the best one for their time
@andrewmoser55395 ай бұрын
At the risk of sounding like a dork, there was something very special and historic about Nintendo's hot streak. The run of games from Donkey Kong to Mario 64 wrote the book on modern video games, and Nintendo was almost the only name in town until Sega released the Genesis. Mario as a character is probably as famous as anything Walt Disney or Chuck Jones ever came up with, and then you start looking at the other IP's (Zelda, Metroid, Pokemon) and it just gets overwhelming to imagine coming up with all of this in a decade. One thing that does not surprise me is the utilitarian work culture that we can see in this video. This is classic 90's corporate Japan, and Nintendo is a terrific example of an over century old company that's governed by Japanese traditions and principles. It is not a constant party or anything a child might imagine. This really takes me back to when I worked for a Japanese company, it's very comfy.
@pernoelle5 ай бұрын
Based on how Japanese company are working in a very structured and strict environment, is crazy to see that these guys could achieve so great iconic characters... and they creating has still iconic 30 years later...
@metalheadmaniac86865 ай бұрын
"At the risk of sounding like a dork" I say embrace the dorkiness!
@shadesoftime5 ай бұрын
The strictness is likely one of the reasons they still consistently deliver. Too much ha-ha pretty soon boo-hoo
@リset4 ай бұрын
Comfy? Huh?
@001suisen44 ай бұрын
Your opinion is so stupid and prejudiced that it's laughable. Mario is the product of the creativity of an individual named Miyamoto. A team collaborated on his creation at the behest of the company president. Japanese manga and anime are basically the same. Their roots are in individual creativity. That's why even an internationally renowned work like Dragon Ball is copyrighted by an individual named Toriyama Akira. You don't pay attention to the individual creativity of the Japanese person, you only see the process of group work and think that everything was created from there. An ignorant person is an ignorant person in Japan and in America.
@juliannarciso387611 ай бұрын
Nintendo made great arcade games
@ananasstudio62215 ай бұрын
The magic here for me is, they were developing something will blow minds because the new 16bit generation was far beyond people has ever saw or heard. Real instruments sampled for super mario world, and pseudo 3D game hardware accelerated with pilot wings. it was an era with no internet, no youtube, so new technologies were recieved with an incredible sense of surprise and magic. And this video shows that few people working on secret on this awesome new era
@ananasstudio62214 ай бұрын
@@remarkablehairdo3110 yeah, i remember that in my Amiga 500 era.
@rogerstephenroth80735 ай бұрын
Those geniuses in Japan developed the best video game company in the world. Not even Sega, Sony, Microsoft, Atari could match what Nintendo was able to build.
@pernoelle5 ай бұрын
I do agree
@nunyabusiness8965 ай бұрын
As a kid in 1990 I would've never believed this small sterile building that looked like a corporate accounting office was where all of the world's best games were coming from. If you would've asked me, I would've assumed each game was made by a team that took up that whole building. But no, it was like a couple of dudes each with some support help here and there. Wild.
@pernoelle5 ай бұрын
Exiting time 😀
@yellowblanka60585 ай бұрын
This was before games cost potentially hundreds of millions to develop with huge art teams to develop the needed assets and engineering teams for the programming etc. - the relatively simplistic hardware with a finite upper limit restricted things to a degree.
@NinjaRunningWild5 ай бұрын
ALL game development was like that in the 80s & 90s. It’ll probably blow your mind to hear Doom was programmed by just 2 people with 2 artists.
@nunyabusiness8965 ай бұрын
Guys, I said as a kid in 1990, I know damn well how game development worked then and now as an adult.
@gabomur5 ай бұрын
Shut up
@Lexyvil5 ай бұрын
I was born in 1990, so seeing this footage is like watching my life flash before my eyes. No I'm not dying. I'm just saying that these games are what shaped me.
@pernoelle5 ай бұрын
Think and feel exactly the same... 🙏
@razorbackroar5 ай бұрын
Same
@arial0125 ай бұрын
Pls dont die 😢
@samfadel49975 ай бұрын
Me 2 😁😁
@Golemoid5 ай бұрын
That's where you're wrong 🔫
@SaccoBelmonte4 ай бұрын
I like how they laugh often. :) They are genuinely having fun.
@pernoelle4 ай бұрын
indeed these guys are passionate before anything....
@MemeJuiceVids5 ай бұрын
These guys must have been very smart and skilled to put these games together. I feel like it would be very hard to learn game development before the internet. I hope they were paid well
@pernoelle5 ай бұрын
Don't know about the pay but for sure they was very passionate in making the greatest games ever
@metalheadmaniac86865 ай бұрын
It depends more on the person and less on the time. You can look up tons of things today but if you really want to make games that run well you need experience. You really need to understand what you are doing and a lot of that knowledge comes from experience and less from the resources that you can find all over the internet.
@mysteriousmystery8640 Жыл бұрын
Is there any more stock footage like this where it doesn't have any voice overs or music overlaying the video (like in most interviews)? Would love to see it - it's interesting to watch and playing it in the background helps me create a work environment at home
@AriyaBayat Жыл бұрын
Glad I'm not the only one. For some reason I find it motivating as background noise
@garaschneider48085 ай бұрын
Uploader took it from this: kzbin.info/www/bejne/iKvRfaWDZ69rl6c
in aboard room meeting to discuss some extra lives on a yoshi level type shiii…🔥
@briannolan63284 ай бұрын
It’s so wonderful watching dedicated teams produce their craft which will become masterpieces.
@pernoelle4 ай бұрын
🙏
@PrettyNightmare695 ай бұрын
Someone is playing Super Mario World in the background! I recognize all of those noises lol
@pernoelle5 ай бұрын
Hahaha true... :)
@yeahtbh.1615 ай бұрын
who doesn't recognise them lol he's in a ghost house too.
@Genzaijh5 ай бұрын
Yep!
@Zet4isback35 ай бұрын
It sounds different, it looks like a beta version
@pernoelle5 ай бұрын
@@Zet4isback3 based on the date of the recording, is pretty sure that was alpha/beta stage development
@thedrunkmonkshow6 ай бұрын
This is is so inspirational and such valuable footage. I just caught something at 4:57...notice how that exposed hardware is leaning against the cubicle in the middle? Doesn't that look like 2 NES control deck ports? Even though it looked like he was working on Pilotwings for Super Famicom during the video I wonder if that cubicle also doubled as a space to develop NES/Famicom games? I also wonder what kind of computer or workstation they used to develop the games on? Or what kind of tools they were using whether it was commercial or in-house? I also wonder what programming language they were using but it's a safe bet that back then they were coding directly with the CPU and hardware in Assembly language to ensure lightning fast response timing and not wasting precious Rom space. I wish more game companies back then were more open in sharing their development process and Nintendo was arguably the most discreet. 😄
@Tammyisthebestmovieever5 ай бұрын
Grass is really nice this time of year. You should try it
@pernoelle5 ай бұрын
The NES was such a constrained platform that games written in high-level languages would not have acceptable speed or size, so they had to get as close to the metal as possible to produce salable games.
@Skathacat0r5 ай бұрын
At least one of the workstations is a Sony NEWS Unix workstation as far as I can tell.
@pernoelle5 ай бұрын
is exactly that
@skimaskmusic5 ай бұрын
I'd like to see footage of capcom headquarters from back in those days too .
@pernoelle5 ай бұрын
Good idea, i will take a look if in find something 👍
@pillington13384 ай бұрын
Getting to work with Shigeru Miyamoto would be a dream, that dude is a legend. And the projects he's worked on would all be incredible to work on as well.
@Raderade1-pt3om5 ай бұрын
Simpler times.. being born and go I ng through evolution of so much tech n stuff
@pernoelle5 ай бұрын
Was the time where magic happen with little hardware capacity
@metalheadmaniac86865 ай бұрын
@@pernoelle It depends on what you are doing. If you are making a program that is really pushing the NES then it can feel like the NES is not as powerful as it seems when the program is simple. And that is still true today even with todays computers, suddenly such a powerful beast does not seem as powerful when it is being pushed to its limit.
@imjody5 ай бұрын
Thanks for sharing this awesome footage! Just hearing them play that Super Mario brought back memories, and it was cool to see them testing/playing it and enjoying themselves at work. Much to thank these folks for! 😊
@pernoelle5 ай бұрын
🙏
@gachasprinklesandwolfie181311 ай бұрын
Does anyone know what game they were talking about in that meeting they were having. I REALLY want to know. That was an amazing look at the inner workings of Nintendo back in the day🔥🔥
@NintendoGamer2488 ай бұрын
They were making mario 64. Hope this helped!
@JohnnyMatherson6 ай бұрын
@@NintendoGamer248 bullshit they were making SuperMario World
@NintendoGamer2486 ай бұрын
@@JohnnyMatherson No, they were making Mario 64, its just that they just released the game, and there making another one
@haleman17045 ай бұрын
@@NintendoGamer248in 1990? No chance man.
@NintendoGamer2485 ай бұрын
@@haleman1704 SUPER MARIO 64 CAME OUT IN 1996 AFTER THIS THEY WERE MAKING SUPER MARIO 64
Aside from the updated computers, monitors, keyboards, I'm pretty it all is still like this like in this video to this day.
@pernoelle4 ай бұрын
Maybe, someone mention that the building has been rebuild completely but not really sure...
@Lennaick4 ай бұрын
I'm pretty sure he talk about atmosphere and how relax and happy they are. No matter about the building people and how they are working is the most important thing.
@HaohmaruHL4 ай бұрын
@@Lennaick" relaxc and" happy" is the last thing you can associate working for a Japanese company with. There are good rare unicorn ones but a lot of them is just a severely tense sweatshop with a forced discipline like in the military.
@wilmerrose4 ай бұрын
@2:25 pilotwings SNES.. one of my AT best! 👌
@TheUltimateMarioFan5 ай бұрын
Mario is a subject I consider fairly important
@pernoelle5 ай бұрын
Me too 😀
@JamesEmirzianWaldementer5 ай бұрын
Making of Super Nintendo Games, Behind The Scene at Nintendo, Found Footage
@zerobyte8025 ай бұрын
I hope some day, footage may come to light with 1989 Super Mario World running on a screen. I'd so love to see what the game was really like from that era - did it even have sound yet?
@pernoelle5 ай бұрын
some of them was on very early stage at the time of the record of this vid
@RarerCandy5 ай бұрын
Miyamoto is the penultimate architect of an ultimate digital childhood wonderland. ❤🎮 To have all this rare genius coalesce and produce such a body of work is nothing short of astounding.
@pernoelle5 ай бұрын
So true 🙏
@gaivsvalerivs58185 ай бұрын
Penultimate? 😂 You mean ultimate
@SergeantLuke Жыл бұрын
This is some really fascinating stuff to watch. Does anyone have a translation of the meeting? Between all of the mumbling, talking over each other, and the relatively low quality of the footage, I imagine it wouldn’t be the easiest task, but I’m so curious. I don’t recognize the other three guys at the table aside from Miyamoto (I think the one without glasses might be Katsuya Eguchi? But I’m not sure).
@TentacleShark5 ай бұрын
12:00 "Hang on guys, i'm confused, which one of us was Miyamoto again? We gotta stop going to the same hairdresser. And tailor. And optician."
@pernoelle5 ай бұрын
Is the one that the camera zoom in at this timeframe, but is true that they all went to the same hairdresser 🤣
@wilddog734 ай бұрын
Thank you. I hope this is what gamer heaven looks like.
@pernoelle4 ай бұрын
🙏
@Aaron_Gentry4 ай бұрын
Very first video game I ever played was Mario Bros/Duck Hunt on the original NES way back in the late eighties when I was a wee stripling lad. These dudes are absolute legends in my book and always will be
@RenkoverGG4 ай бұрын
Nintendo Office on 1990, best ASMR ever 👌🏻
@pernoelle4 ай бұрын
hahahaha
@thestone20098 ай бұрын
today, we will never see a programmer or a game developer wearing a tie 🤣
@pernoelle5 ай бұрын
Hahaha So true... :)
@FaTBoYs_GaMInG_N_NoNsEnSe5 ай бұрын
That's cause people these days have no class
@pcorf5 ай бұрын
@@FaTBoYs_GaMInG_N_NoNsEnSe Japanese people pride themselves on dress codes, work uniforms, etc. These men are actually in heaven, they are really enjoying their creative job in making games.
@arachnid835 ай бұрын
@@FaTBoYs_GaMInG_N_NoNsEnSe Innit?
@dannynhl94415 ай бұрын
@@FaTBoYs_GaMInG_N_NoNsEnSe So you have no class you are a person today? Weird flex when you are labeling billions of people as you see it. I Know a lot of people that wear suit and ties that have cheated on their spouses, did drugs, drink and drive, lie, cheat, steal, be in the mafia, gang relations too. I guess they are good people though based on how they dress in your eyes. Chances are you never traveled or served in the forces like me to see a lot all over and see the interactions including some politicians and their behavior too.
@jytvreal4 ай бұрын
a lot of the devs in EAD broke up in 2002-2004 to separate divisions, the 3D Mario team moved to Tokyo for more employees after they finished Sunshine while the rest of EAD had different rooms developing different franchises
@pernoelle4 ай бұрын
Nintendo has so great and epic story internally... I love reading about what happened in the backstage of this company
@jytvreal4 ай бұрын
@@pernoelle Yeah it's fascinating stuff
@sebastianelsasser81285 ай бұрын
Amazing how they are simply discussing a bunch of concepts, tweaking the ideas of each other... I feel like nowadays it would be more like "what is the optimal way of jumping in a jump-and-run game?", some guy would bring charts how many pixels in height is common in similar games, another one would bring numbers which accelerations work best for different scenarios and so on. Very focused on numbers. And in my fantasy, there is the guy missing that would actually think about how that mechanic can be used to do something FUN! :) It is basically the difference between something that is hand-crafted and the optimized, number-based industry product.
@pernoelle5 ай бұрын
Talent and creativity 💪
@Keiffer015 ай бұрын
From I gather, the first guys are the play testers. Trying the games and finding bugs. I went to Japan last year at the Nintendo Headquarters, there are two huge buildings. I was told by the guard one was the Home and the other was the developpement/programming building.
@pernoelle5 ай бұрын
The HQ in Kyoto, the R&D department appear at the start of this video, I believe this is the 2nd building you saw there
@PatAfixBeats2 ай бұрын
Did you know that this Building later was the Home to Intelligent Systems till 2013? 🙈
@ZxSpectrumplus4 ай бұрын
These guys were like. Screw it! I am playing Mario to release stress! Wait....playing Mario IS STRESS.....
amazing how in such a drab environment these wonderful games were created.
@pernoelle4 ай бұрын
So much creativity and talent...
@Riz23365 ай бұрын
Crazy to look at, I was just a little kid when this was recorded
@pernoelle5 ай бұрын
Me too, I was 10yo at this time... Time fly so fast... 😅
@carelessjayremy5 ай бұрын
You know damn well there’s footage of beta Mario games scrapped and finished prototypes in the vault! Probably several unreleased level music that didn’t make the cut!
@pernoelle5 ай бұрын
SO many lost content, hopefully we may find some hidden gems overtime 🙏
@Ced3kGama4 ай бұрын
Finally, I see the faces of my childhood heroes!
@comradebanana33925 ай бұрын
straight up nasa in the late 1960s...you hear how fucking quiet it is.
@pernoelle5 ай бұрын
indeed
@josephrich4025 ай бұрын
theyre working on SUper Mario World! This is like watching Kurt Cobain being conceived!!!
@pernoelle5 ай бұрын
hahahaha 😂
@petroidau5 ай бұрын
Oh hey I can see my friend's uncle worked for Nintendo after-all :D
@pernoelle5 ай бұрын
You talk about the uncle of Bradley ?
@amjoshuaf5 ай бұрын
Clark Griswald station wagon in the parking lot.
@jamesonshekmeister5 ай бұрын
I'm glad I was recommended this. Seeing the process on how people make games, even back in the 90s, is real fascinating. You almost learn something from it, and understand how the process goes. Not sure if this still works even now, but I bet it was most of the time a good work process.
@pernoelle5 ай бұрын
Now is very different, back in the day you need 2 to 3 people to ship a final game, without any update possible after the delivery on sales, was a very different time...
@jamesonshekmeister5 ай бұрын
@@pernoelle This footage helped me a bit. I'm still trying to make my own kind of game. Of course, I know little when it comes to the business and finance side of gaming, so I just share my finished projects or art related stuff to friends and family for free. If I wanted to make a living out of that, I would need better knowledge and skills to get any further. Also, that reply was fast lol. Thanks for showing off some cool gaming related stuff like this. It really peaks my interest a lot to see how old school gaming was like on the business side.
@standoidontwantalastname65005 ай бұрын
this wave of new comments, they all read like chat gpt bots and i'm very perturbed by it
@Ananchel275 ай бұрын
1:30 I don't know if I'm tripping but is that Pilotwings on the right monitor?!
This is so fascinating, I wish I knew what they were saying.
@pernoelle5 ай бұрын
I wish too... hope someone can figured out 🙏
@viktorbengtsson32235 ай бұрын
well you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
@viktorbengtsson32235 ай бұрын
@@pernoellewell you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
@bradye21playsIndieHorror5 ай бұрын
Ooh my uncle is there
@hirschlord3415 ай бұрын
How can they be so concentrated ? ☺️ there are newest videogames around them 🥰
@OmegaVideoGameGod5 ай бұрын
Ironic if you think about it, the long hours of testing and building a project and most video games due to budget limits, deadlines and technical limits video games usually have a lot of ideas cut and aren’t in the final versions.
@pernoelle5 ай бұрын
AT the time building a good game on so tiny amount of memory available was a challenge... the creativity was a must...
@yellowblanka60585 ай бұрын
@@pernoellethough to be fair, coming from the NES, the SNES was a big step up with far more memory, larger max ROM size etc.
@pernoelle5 ай бұрын
@@yellowblanka6058 Yes and from there it gone exponentially
@OmegaVideoGameGod5 ай бұрын
It’s incredible and interesting how you can see how they’re trying to create something very good and they’re loving what they do :) I do business with people over in Japan and around the world we build websites, do advertisements and translate language barriers and it’s absolutely incredible how much of their family own businesses are private but we know what and when to share something publicly :)
@yellowblanka60585 ай бұрын
@@pernoelle Yep, and I remember a time when the original X-Box was seen as a powerhouse and now a low-end phone has at least a few orders of magnitude more power...tech marches on. I think the multitude and success of independent games without cutting edge graphics proves that there's a sizeable market for games that lean more on gameplay than production values.
@Oh-Ben4 ай бұрын
The auto translate is a little shoddy, but in one area they described pulling the goal of the level off screen so you'd have to walk forward after a difficult section then see the goal. A bit of anticipation that level isn't over and sudden relief when the player sees the goal. Very interesting.
@DougUnfunny5 ай бұрын
so wild to see a young Miyamoto and thank google translate so I can get idea about what they are talking about. very cool.
@pernoelle5 ай бұрын
they was creating fabulous gems...
@donbasuradenuevo5 ай бұрын
When one realizes such transcendent masterpieces, such legacies of mankind, were created in office cubicles.
@pernoelle5 ай бұрын
So true 🙏
@artem349014 ай бұрын
The OS he's using looks very much UNIX-like, with xclock at the top left corner.
@pernoelle4 ай бұрын
I think it is, is what mostly was used at this period especially in japan, in the usa at the same period they moved to nextstep that have better perforce and UI
@erickmejia16435 ай бұрын
This looks like a lot of fun, like there are people passionate and really into their jobs, and people laughing having fun designing stuff. I wonder if the no sleep nose to the grindstone work comes aroudn the end of development cycle
@pernoelle5 ай бұрын
True...
@red24 ай бұрын
The hard unappreciated life of a coder.
@FernandoSebastian5 ай бұрын
The landing zone in the Skydiving Level is quite different from the Final version. Also it's just me or the SNES units are also prototypes. The controller ports seem smaller and too close to each other. So nice to see this type of videos, thanks for sharing ❤
@pernoelle5 ай бұрын
Thanks to you 🙏
@NetBattler5 ай бұрын
This is equivalent watching caveman discovering fire
@pernoelle5 ай бұрын
hahaha true 😄
@kikierpel854 ай бұрын
So these are the heroes of my childhood.
@888gatty4 ай бұрын
I feel sorry for the people of that era. Their work chairs were terribly uncomfortable, and they had to endure such conditions throughout their entire working lives.
@pernoelle4 ай бұрын
Back in the 90s I believe it was the same almost everywhere, working condition was different but also very existing because it was no or little procedure, everything was about to be normalized...
I can only hear Super Mario World being tested there :)
@superangyo015 ай бұрын
Thanks for uploading this. Pretty amazing stuff. You just earned a sub!
@pernoelle5 ай бұрын
Thanks 🙏
@dvuemedia5 ай бұрын
at 7:50, is that Shigeru Miyamoto? It looks like him.
@SamLeoer5 ай бұрын
it is
@pernoelle5 ай бұрын
Yes it's him, he was young and so enthusiastic building great things... :)
@OmegaVideoGameGod5 ай бұрын
Yes that’s definitely him, you can tell by the way he smiles and hair style at this point in his career he wasn’t just a game designer he was an executive producer too, he had lead roles when developing games, he was in charge of many different groups.
@pernoelle5 ай бұрын
Indeed real visionaries...
@dvuemedia5 ай бұрын
@@pernoelle I knew I recognized him. He looks so young.