Recovered video from 1990 gives a look inside a behind-the-scenes peek at 1990 Nintendo’s Headquarters in Kyoto. #nintendo #Miyamoto #mario #zelda #gaming #game #retrogaming #retro
Пікірлер: 702
@yahzed8 ай бұрын
It's footage like this that should be shown to people so that game development can be appreciated more.
@pernoelle8 ай бұрын
So true 🙏
@JoseLeybaDiaz7 ай бұрын
nahh. they doing their job. just like me and you.
@anymanga87707 ай бұрын
😊 pk dx😮😮😮b 5:00 @klaymodopostoffice9885
@JoseLeybaDiaz7 ай бұрын
@klaymodopostoffice9885 even those "shoveling shit" are just doing their job. None is better than the other, buddy. Stop idolizing.
@JoseLeybaDiaz7 ай бұрын
@klaymodopostoffice9885 No. waste management is as important as Entertainment and the arts. Whats so hard for you to understand? You and i are as important for the society. Stop acting like politicians want us to.
@cube4547 Жыл бұрын
It's so interesting to me how such great games and fun adventures are made in such cold-looking offices. I really respect these people because they have a more systematic understanding of fun
@tobario Жыл бұрын
It was the work ethics back then and it kept them focused. They did with a handful people what todays companies in the silicon valley only achieve with dozens to hundreds, because they were actually working.
@Twenty_Six_Hundred8 ай бұрын
For 1990 that is a nice office, it's just people these days think game dev should be done in a wonderland. Games are a means to escape reality not bring them around you. In other words other than testing when serious work needed to be done it was so without distractions.
@samson72947 ай бұрын
@@tobario yeah sorry! If it takes these creators to work in miserable cubicles to create products that will make shareholders rich. then it's not worth it.
@Ital11oАй бұрын
it's a very nice office
@charlesthomson92762 жыл бұрын
This is rare footage indeed. Where else can you see Nintendo game designers discussing how to design a level? I'm curious where this footage came from.
@pernoelle2 жыл бұрын
I think that is an internal video made by the Nintendo staff... not sure 100% looking forward to get more info on it
@charlesthomson92762 жыл бұрын
@@pernoelle I see, I wonder what purpose they made the video. Based on what I can hear from their conversation and the time period, it seems like they're discussing the level design of Super Mario World on SNES.
@hermanmcclain60002 жыл бұрын
@@charlesthomson9276 I think the purpose for this Nintendo Japan b-roll was for the news press.
Some of the most important exchanges in gaming history
@caseystrangeКүн бұрын
@@RyneMcKinney The development of Pilot Wings. :-) This is very precious footage, indeed.
@supreme-ss7778 ай бұрын
To think that they had to sit in there EVERY DAY writing code, testing every section of the game, making the levels and gameplay just to build our childhoods… Thank you, Nintendo.
@pernoelle8 ай бұрын
I couldn't have said it any better 🙏
@SalimOfShadow8 ай бұрын
Just like any other game company that is
@Thepragtisme8 ай бұрын
and wearing suit and ties...
@Антитоксик-о5в8 ай бұрын
"just to build our childhoods…" Dude, they were making money.
@shairaptor18658 ай бұрын
@@Антитоксик-о5в They made both, "dude".
@misterdude66948 ай бұрын
There is something about the 90's era that never can be captured again. What we se here, is our childhood in development by these great coders and artists with the most utter passion. These people that coded and made our childhood, still has an effect over 30 years later. It's called nostalgia. I don't know when in 1990 this was filmed, maybe i was born or still in the womb. But that i can say, my childhood is being made right here, in the year of our lord, 1990. There's a reason why I'm a retro game collector. Nothing can beat it.
@pernoelle8 ай бұрын
I couldn't have said it any better 🙏
@razorbackroar8 ай бұрын
1990 baby all the way
@NinjaRunningWild8 ай бұрын
Nostalgia is a wistful feeling for a good moment in the past. There’s other more intrinsic & fundamental reasons one could prefer things from the past that have nothing to do with nostalgia.
@misterdude66948 ай бұрын
@@NinjaRunningWild You have a good argument there, and i agree on that.
@nitramuse8 ай бұрын
You can hear them play testing Super Mario World, so it must be while they were developing that game. It was released in 1990 in Japan, so this may even be late 80s? They guy in the beginning is playtesting Pilotwings, also a launchgame.
@ToniusPlays8 ай бұрын
They had few technological resources and abundant creativity. These guys got blood from stone. Unlike nowadays where most companies rely only on graphic resources and forget the real fun that a game should have.
@RobertBoston-n4d7 ай бұрын
3 million cycles per second is not nothing.
@DlcEnergy7 ай бұрын
@@RobertBoston-n4d Who said it was "nothing"?? It was still WAY harder to develop games back then. The limitations are the whole essence of what make retro games what they are. Fitting all the music and textures on games back then wasn't a done deal you could just take for granted. There's a great video you should check out that'll help you understand this. ("How we fit an NES game into 40 Kilobytes") And it goes without saying the ram was way more limited back then too. And they were using assembly to get the most out of the hardware. Game devs back then were just built differently. It's so easy today, literally a kid can make their own game. (You may have heard of a little game named "Undertale")
@mrbob26757 ай бұрын
Funny you say this when Nintendo now does the same thing. Ironic.
@reyczeck7 ай бұрын
This is part of the stepping stone how modern games development more esier. If they doesn't cone from this era.
@winstonslone27977 ай бұрын
6502 assembly
@matuto2007 Жыл бұрын
Long live NINTENDO!! Thanks for all your wonderful consoles and games!! Cheers from Brazil 🇧🇷
@pernoelle7 ай бұрын
🙏
@applepieclub50128 ай бұрын
bro in the beginning was so locked in that he didn't even notice the camera, until 3 minutes in lol
@especiallythesoos17958 ай бұрын
Fr he almost shape-shifted after noticing
@OCV1027 ай бұрын
it probably went like this: "Hey why arent you working?" "Sorry boss I will immediately get back to work" *plays game*
@matthall73597 ай бұрын
Is this really footage of Miyamoto discussing level design for SMW? It’s the equivalent of watching Let It Be and seeing Paul McCartney get the idea for Get Back…..
@pernoelle7 ай бұрын
So true 🙏
@LuisGonzalez-dq4bg7 ай бұрын
Excellent analogy ❤
@chinookr72597 ай бұрын
More like Beethoven. Paul McCartney looked up to him too. Miyamoto is the mack daddy of his field.
@pernoelle7 ай бұрын
@@chinookr7259 he reinvented the complete field, especially after the 1983 video game crash, he bring this industry back from the dust
@RiverReeves237 ай бұрын
Given it was 1990, and Miyamoto is directly working on the game, it does appear to be Super Mario World.
@appau38 ай бұрын
This is a great example of great men achieving great things!
@pernoelle8 ай бұрын
That so true 🙏
@Jucelegario7 ай бұрын
no sweet baby die versity bs, no feminists with an agenda, what a bliss.
@AlfioGarrone7 ай бұрын
Men? They are so young. They are skilled kid during a meeting. I agree with you. Nintendo made some amazing products.
@Jucelegario7 ай бұрын
no amurican nor Californian bs, no Larry Fink mandates!
@AlfioGarrone7 ай бұрын
@@Jucelegario americans are this planet evil. It's a luck that Nintendo is a Japaneese factory.
@supersmashmaster438 ай бұрын
When all the legends of Nintendo we know today were all young and had something to prove🙌🏼
@pernoelle8 ай бұрын
And then they prove it in a best way possible...
@nunyabusiness8968 ай бұрын
As a kid in 1990 I would've never believed this small sterile building that looked like a corporate accounting office was where all of the world's best games were coming from. If you would've asked me, I would've assumed each game was made by a team that took up that whole building. But no, it was like a couple of dudes each with some support help here and there. Wild.
@pernoelle8 ай бұрын
Exiting time 😀
@yellowblanka60588 ай бұрын
This was before games cost potentially hundreds of millions to develop with huge art teams to develop the needed assets and engineering teams for the programming etc. - the relatively simplistic hardware with a finite upper limit restricted things to a degree.
@NinjaRunningWild8 ай бұрын
ALL game development was like that in the 80s & 90s. It’ll probably blow your mind to hear Doom was programmed by just 2 people with 2 artists.
@nunyabusiness8968 ай бұрын
Guys, I said as a kid in 1990, I know damn well how game development worked then and now as an adult.
@gabomur7 ай бұрын
Shut up
@33LB8 ай бұрын
6:50 just imagine how super mario world would have been subtly different if shiggy hadn't swapped those post-it notes back.
@pernoelle8 ай бұрын
🤣🤣🤣
@mootbooxle8 ай бұрын
My head hurts just thinking about the high-pitched whine of that many CRTs in one room! Boy I don’t miss them. But I still keep one because it’s still the best way to play old games!
@pernoelle7 ай бұрын
I do no miss them too, but a Sony PVM to play neo geo games... is a must that could never be replicated with modern hardware...
@Rhodochrone7 ай бұрын
Jesus, you can actually hear it in the video if your speakers have the range...
@chinookr72597 ай бұрын
They likely saved on the heating bill with all of those things in there too.
@pernoelle7 ай бұрын
@@chinookr7259 indeed all these CRT screens are for sure providing an extra 5/10c in the building
@FermentedGrumpyGrapeSqueezit7 ай бұрын
Nah bro u need to let go of that crt Nintendo games emulated on a modern tv are just as good if not better. It’s all about blending the old with the convenience of the new. I got the whole rom set at my finger tips and get to enjoy games I grew up with while playing games I never got to play. All while not moving an inch from my couch.
@eascec83748 ай бұрын
Looks like that they're testing Mario's Cape ability before it became official!
@pernoelle8 ай бұрын
Yup I do agree it look like something like that
@pietromoopy20107 ай бұрын
I was 8 years old when they were doing this... I remember getting and playing Super Mario World, which would have been Christmas of 1991. I remember the theme music used to drive my dad nuts.
@oldserver93568 ай бұрын
I LOVE this! This is much better than a narrator talking over some 30second clip of programmers working on games in some kind of documentation. You really get the feel what it was like working there if you just "look them over the shoulder". It seems that it is not happening much, but those HEROES are coding our childhood. In a absolute professional manner. wow. I would LOVE to see more.
@si2k7801 Жыл бұрын
The man, the myth, the legend himself.
@daisygirl1993 Жыл бұрын
Myth?
@si2k7801 Жыл бұрын
Myamoto
@Arton_White8 ай бұрын
The one and only
@leinsaat57798 ай бұрын
Shigeru Mythamoto
@aaron53648 ай бұрын
Reggie Phils-Aimé
@Iamacompletenincompoop-wh4ok7 ай бұрын
This is one thing that I love about game development. After all these years it is still just programmers, artists and musicians forming a group to make games. And I really don't see how it could be anything else.
@pernoelle7 ай бұрын
🙏
@artem349017 ай бұрын
Yeah, programmers meet artists to develop something that is neither program nor art XDD
@ananasstudio62218 ай бұрын
The magic here for me is, they were developing something will blow minds because the new 16bit generation was far beyond people has ever saw or heard. Real instruments sampled for super mario world, and pseudo 3D game hardware accelerated with pilot wings. it was an era with no internet, no youtube, so new technologies were recieved with an incredible sense of surprise and magic. And this video shows that few people working on secret on this awesome new era
@ananasstudio62217 ай бұрын
@@remarkablehairdo3110 yeah, i remember that in my Amiga 500 era.
@mysteriousmystery8640 Жыл бұрын
Is there any more stock footage like this where it doesn't have any voice overs or music overlaying the video (like in most interviews)? Would love to see it - it's interesting to watch and playing it in the background helps me create a work environment at home
@AriyaBayat Жыл бұрын
Glad I'm not the only one. For some reason I find it motivating as background noise
@garaschneider48088 ай бұрын
Uploader took it from this: kzbin.info/www/bejne/iKvRfaWDZ69rl6c
It’s so wonderful watching dedicated teams produce their craft which will become masterpieces.
@pernoelle7 ай бұрын
🙏
@RetroHDs2 жыл бұрын
Must’ve been a vibe working at Nintendo back then seems so chill
@daeyanarda92822 жыл бұрын
😊 10:07
@joeswanson733 Жыл бұрын
don't let this fool you they were all on tight time schedules and they had to put in long hours. if anything from what i can gather is working at nintendo wasn't as stressful if you were there before they were in the video games. so pre 1980s. gunpei yokoi said when he was working as the hanafuda card machine repairman he had so much down time that he could actually make toys in his free time... thats how chill it was working at nintendo pre video game era.
@garaschneider48088 ай бұрын
Yeah "seems"; it was stressful and Miyamoto, especially at this time, was a notorious perfectionist.
@DetectiveLobotomy8 ай бұрын
Anything in entertainment is not chill that's 💯
@TBrizzle018 ай бұрын
Chill? No this looks horrible lol. The usual cubicle/desk layout, blank white walls, ties, industrial lighting, and office setting, and completely quiet. I'd pass.
@daisygirl1993 Жыл бұрын
They used those classic computers for testing the consoles games
@pernoelle8 ай бұрын
They build also a dev console during the same period to do debugging
@dominikschutz63008 ай бұрын
I think the Altair looking computer is hooked up to the RAM of that Super Famicom Box PCB attached to the wall 😁
@perguto8 ай бұрын
The game at the beginning is Pilotwings for the SNES, the game at minut 4 is Super Mario World, obviously.
@pernoelle8 ай бұрын
Yes, I wish I could be there at this specific period, would be very exiting time
@nebraskabirdwatching95218 ай бұрын
I actually thought it was 3D because of the footage quality
@EvrainBrandigan8 ай бұрын
What left me surprised was the developer himself: he's coding in what looks like assembly, and removed some keycaps to touch-type more effectively
@laelcellier16737 ай бұрын
@@EvrainBrandigan it was usual in 16 bits to even have entire libraries and preemptive operating systems written in assembly. Think about as the embed equivalent of the C++ of the time. Less powerful hardware also means less code to create and simpler programs.
@EvrainBrandigan7 ай бұрын
@@laelcellier1673 I know I know, unfortunately I'm THAT old
@pcorf8 ай бұрын
1:02 you can hear Super Mario World, iconic sound effects and Ghost House music. A legendary game in it's many ways!
@pernoelle8 ай бұрын
So true... :)
@AlgaeEater098 ай бұрын
And whats interesting is that it didnt release until november of 1990. So this is probably last minute tests before the release.
@Angeloval7 ай бұрын
They didn't know they developing history.
@pernoelle7 ай бұрын
So true... 🙏
@skycloud48027 ай бұрын
They probably knew. Mario was already a well established brand by this time I think. The previous titles made big impact before Super Wario World (which I think I can recognise in this video).
@WindowsGG7 ай бұрын
rare footage of super mario world development
@MemeJuiceVids8 ай бұрын
These guys must have been very smart and skilled to put these games together. I feel like it would be very hard to learn game development before the internet. I hope they were paid well
@pernoelle8 ай бұрын
Don't know about the pay but for sure they was very passionate in making the greatest games ever
@metalheadmaniac86867 ай бұрын
It depends more on the person and less on the time. You can look up tons of things today but if you really want to make games that run well you need experience. You really need to understand what you are doing and a lot of that knowledge comes from experience and less from the resources that you can find all over the internet.
@imjody7 ай бұрын
Thanks for sharing this awesome footage! Just hearing them play that Super Mario brought back memories, and it was cool to see them testing/playing it and enjoying themselves at work. Much to thank these folks for! 😊
@pernoelle7 ай бұрын
🙏
@andrewmoser55397 ай бұрын
At the risk of sounding like a dork, there was something very special and historic about Nintendo's hot streak. The run of games from Donkey Kong to Mario 64 wrote the book on modern video games, and Nintendo was almost the only name in town until Sega released the Genesis. Mario as a character is probably as famous as anything Walt Disney or Chuck Jones ever came up with, and then you start looking at the other IP's (Zelda, Metroid, Pokemon) and it just gets overwhelming to imagine coming up with all of this in a decade. One thing that does not surprise me is the utilitarian work culture that we can see in this video. This is classic 90's corporate Japan, and Nintendo is a terrific example of an over century old company that's governed by Japanese traditions and principles. It is not a constant party or anything a child might imagine. This really takes me back to when I worked for a Japanese company, it's very comfy.
@pernoelle7 ай бұрын
Based on how Japanese company are working in a very structured and strict environment, is crazy to see that these guys could achieve so great iconic characters... and they creating has still iconic 30 years later...
@metalheadmaniac86867 ай бұрын
"At the risk of sounding like a dork" I say embrace the dorkiness!
@shadesoftime7 ай бұрын
The strictness is likely one of the reasons they still consistently deliver. Too much ha-ha pretty soon boo-hoo
@リset7 ай бұрын
Comfy? Huh?
@001suisen47 ай бұрын
Your opinion is so stupid and prejudiced that it's laughable. Mario is the product of the creativity of an individual named Miyamoto. A team collaborated on his creation at the behest of the company president. Japanese manga and anime are basically the same. Their roots are in individual creativity. That's why even an internationally renowned work like Dragon Ball is copyrighted by an individual named Toriyama Akira. You don't pay attention to the individual creativity of the Japanese person, you only see the process of group work and think that everything was created from there. An ignorant person is an ignorant person in Japan and in America.
@rogerstephenroth80737 ай бұрын
Those geniuses in Japan developed the best video game company in the world. Not even Sega, Sony, Microsoft, Atari could match what Nintendo was able to build.
@pernoelle7 ай бұрын
I do agree
@SaccoBelmonte7 ай бұрын
I like how they laugh often. :) They are genuinely having fun.
@pernoelle7 ай бұрын
indeed these guys are passionate before anything....
@Lexyvil8 ай бұрын
I was born in 1990, so seeing this footage is like watching my life flash before my eyes. No I'm not dying. I'm just saying that these games are what shaped me.
@pernoelle8 ай бұрын
Think and feel exactly the same... 🙏
@razorbackroar8 ай бұрын
Same
@arial0128 ай бұрын
Pls dont die 😢
@samfadel49978 ай бұрын
Me 2 😁😁
@Golemoid8 ай бұрын
That's where you're wrong 🔫
@HikikomoriDev Жыл бұрын
Very nice computers.
@pernoelle7 ай бұрын
the best one for their time
@jamesonshekmeister7 ай бұрын
I'm glad I was recommended this. Seeing the process on how people make games, even back in the 90s, is real fascinating. You almost learn something from it, and understand how the process goes. Not sure if this still works even now, but I bet it was most of the time a good work process.
@pernoelle7 ай бұрын
Now is very different, back in the day you need 2 to 3 people to ship a final game, without any update possible after the delivery on sales, was a very different time...
@jamesonshekmeister7 ай бұрын
@@pernoelle This footage helped me a bit. I'm still trying to make my own kind of game. Of course, I know little when it comes to the business and finance side of gaming, so I just share my finished projects or art related stuff to friends and family for free. If I wanted to make a living out of that, I would need better knowledge and skills to get any further. Also, that reply was fast lol. Thanks for showing off some cool gaming related stuff like this. It really peaks my interest a lot to see how old school gaming was like on the business side.
@PrettyNightmare698 ай бұрын
Someone is playing Super Mario World in the background! I recognize all of those noises lol
@pernoelle8 ай бұрын
Hahaha true... :)
@yeahtbh.1618 ай бұрын
who doesn't recognise them lol he's in a ghost house too.
@Genzaijh8 ай бұрын
Yep!
@Zet4isback38 ай бұрын
It sounds different, it looks like a beta version
@pernoelle8 ай бұрын
@@Zet4isback3 based on the date of the recording, is pretty sure that was alpha/beta stage development
@KyleVoices8 ай бұрын
A far cry from game development studios in America. They all look like salarymen in accounting.
@pernoelle8 ай бұрын
Typically Japanese style...
@shadesoftime7 ай бұрын
@@remarkablehairdo3110honestly uniforms in schools make a lot of sense. Especially from like 12 years old to the end of school - you get to learn more if you don't or can't waste time showing off your clothes
@worthless_opinion7 ай бұрын
I wonder if Nintendo still imposes this dress code? Because doesn't seem comfortable at all wearing a shirt and tie while coding all day and night.
@KyleVoices7 ай бұрын
@@worthless_opinion I like to believe that Miyamoto still wears his mushroom shirts around the studio but who knows?
@worthless_opinion7 ай бұрын
@@KyleVoices Yeah but Miyamoto can do whatever he wants lol
@ロロロシメシロ8 ай бұрын
宮本さんがすごい若い😊
@pernoelle8 ай бұрын
古き良き時代 :)
@lego57458 ай бұрын
It's always cool seeing photos and footage of Miyamoto in his younger years
@lobabobloblaw7 ай бұрын
It’s so easy to spot him just from his haircut! The man knows how to keep his style together. 🙏
@zerobyte8028 ай бұрын
I hope some day, footage may come to light with 1989 Super Mario World running on a screen. I'd so love to see what the game was really like from that era - did it even have sound yet?
@pernoelle8 ай бұрын
some of them was on very early stage at the time of the record of this vid
@pillington13387 ай бұрын
Getting to work with Shigeru Miyamoto would be a dream, that dude is a legend. And the projects he's worked on would all be incredible to work on as well.
@jytvreal7 ай бұрын
a lot of the devs in EAD broke up in 2002-2004 to separate divisions, the 3D Mario team moved to Tokyo for more employees after they finished Sunshine while the rest of EAD had different rooms developing different franchises
@pernoelle7 ай бұрын
Nintendo has so great and epic story internally... I love reading about what happened in the backstage of this company
@jytvreal7 ай бұрын
@@pernoelle Yeah it's fascinating stuff
@blakestewart72007 ай бұрын
OH MY GOD THIS FOOTAGE, watching someone programming Pilotwings, second by second.
@SergeantLuke Жыл бұрын
This is some really fascinating stuff to watch. Does anyone have a translation of the meeting? Between all of the mumbling, talking over each other, and the relatively low quality of the footage, I imagine it wouldn’t be the easiest task, but I’m so curious. I don’t recognize the other three guys at the table aside from Miyamoto (I think the one without glasses might be Katsuya Eguchi? But I’m not sure).
@thedrunkmonkshow8 ай бұрын
This is is so inspirational and such valuable footage. I just caught something at 4:57...notice how that exposed hardware is leaning against the cubicle in the middle? Doesn't that look like 2 NES control deck ports? Even though it looked like he was working on Pilotwings for Super Famicom during the video I wonder if that cubicle also doubled as a space to develop NES/Famicom games? I also wonder what kind of computer or workstation they used to develop the games on? Or what kind of tools they were using whether it was commercial or in-house? I also wonder what programming language they were using but it's a safe bet that back then they were coding directly with the CPU and hardware in Assembly language to ensure lightning fast response timing and not wasting precious Rom space. I wish more game companies back then were more open in sharing their development process and Nintendo was arguably the most discreet. 😄
@Tammyisthebestmovieever8 ай бұрын
Grass is really nice this time of year. You should try it
@pernoelle8 ай бұрын
The NES was such a constrained platform that games written in high-level languages would not have acceptable speed or size, so they had to get as close to the metal as possible to produce salable games.
@Skathacat0r8 ай бұрын
At least one of the workstations is a Sony NEWS Unix workstation as far as I can tell.
@pernoelle8 ай бұрын
is exactly that
@gabriasАй бұрын
Maybe. But the chances are that it was a SNES, as the first SNES prototypes used NES controller connectors.
@sebastianelsasser81287 ай бұрын
Amazing how they are simply discussing a bunch of concepts, tweaking the ideas of each other... I feel like nowadays it would be more like "what is the optimal way of jumping in a jump-and-run game?", some guy would bring charts how many pixels in height is common in similar games, another one would bring numbers which accelerations work best for different scenarios and so on. Very focused on numbers. And in my fantasy, there is the guy missing that would actually think about how that mechanic can be used to do something FUN! :) It is basically the difference between something that is hand-crafted and the optimized, number-based industry product.
@pernoelle7 ай бұрын
Talent and creativity 💪
@superangyo017 ай бұрын
Thanks for uploading this. Pretty amazing stuff. You just earned a sub!
@pernoelle7 ай бұрын
Thanks 🙏
@wilddog737 ай бұрын
Thank you. I hope this is what gamer heaven looks like.
@pernoelle7 ай бұрын
🙏
@Chojin31457 ай бұрын
会話の内容から察するに、これはスーパーマリオワールドのステージ検討会議を撮影したものですね。 Judging from the content of the conversation, this appears to be a video of a meeting to discuss the stages of Super Mario World.
@pernoelle7 ай бұрын
Epic time 😁
@HaohmaruHL7 ай бұрын
Aside from the updated computers, monitors, keyboards, I'm pretty it all is still like this like in this video to this day.
@pernoelle7 ай бұрын
Maybe, someone mention that the building has been rebuild completely but not really sure...
@Lennaick7 ай бұрын
I'm pretty sure he talk about atmosphere and how relax and happy they are. No matter about the building people and how they are working is the most important thing.
@HaohmaruHL7 ай бұрын
@@Lennaick" relaxc and" happy" is the last thing you can associate working for a Japanese company with. There are good rare unicorn ones but a lot of them is just a severely tense sweatshop with a forced discipline like in the military.
@juliannarciso3876 Жыл бұрын
Nintendo made great arcade games
@skimaskmusic7 ай бұрын
I'd like to see footage of capcom headquarters from back in those days too .
@pernoelle7 ай бұрын
Good idea, i will take a look if in find something 👍
@Keiffer018 ай бұрын
From I gather, the first guys are the play testers. Trying the games and finding bugs. I went to Japan last year at the Nintendo Headquarters, there are two huge buildings. I was told by the guard one was the Home and the other was the developpement/programming building.
@pernoelle8 ай бұрын
The HQ in Kyoto, the R&D department appear at the start of this video, I believe this is the 2nd building you saw there
@Oh-Ben7 ай бұрын
The auto translate is a little shoddy, but in one area they described pulling the goal of the level off screen so you'd have to walk forward after a difficult section then see the goal. A bit of anticipation that level isn't over and sudden relief when the player sees the goal. Very interesting.
@donbasuradenuevo7 ай бұрын
When one realizes such transcendent masterpieces, such legacies of mankind, were created in office cubicles.
@pernoelle7 ай бұрын
So true 🙏
@Raderade1-pt3om8 ай бұрын
Simpler times.. being born and go I ng through evolution of so much tech n stuff
@pernoelle8 ай бұрын
Was the time where magic happen with little hardware capacity
@metalheadmaniac86867 ай бұрын
@@pernoelle It depends on what you are doing. If you are making a program that is really pushing the NES then it can feel like the NES is not as powerful as it seems when the program is simple. And that is still true today even with todays computers, suddenly such a powerful beast does not seem as powerful when it is being pushed to its limit.
@gachasprinklesandwolfie1813 Жыл бұрын
Does anyone know what game they were talking about in that meeting they were having. I REALLY want to know. That was an amazing look at the inner workings of Nintendo back in the day🔥🔥
@NintendoGamer24811 ай бұрын
They were making mario 64. Hope this helped!
@JohnnyMatherson9 ай бұрын
@@NintendoGamer248 bullshit they were making SuperMario World
@NintendoGamer2489 ай бұрын
@@JohnnyMatherson No, they were making Mario 64, its just that they just released the game, and there making another one
@haleman17048 ай бұрын
@@NintendoGamer248in 1990? No chance man.
@NintendoGamer2488 ай бұрын
@@haleman1704 SUPER MARIO 64 CAME OUT IN 1996 AFTER THIS THEY WERE MAKING SUPER MARIO 64
@tonyc24158 ай бұрын
in aboard room meeting to discuss some extra lives on a yoshi level type shiii…🔥
@OmegaVideoGameGod8 ай бұрын
Ironic if you think about it, the long hours of testing and building a project and most video games due to budget limits, deadlines and technical limits video games usually have a lot of ideas cut and aren’t in the final versions.
@pernoelle8 ай бұрын
AT the time building a good game on so tiny amount of memory available was a challenge... the creativity was a must...
@yellowblanka60588 ай бұрын
@@pernoellethough to be fair, coming from the NES, the SNES was a big step up with far more memory, larger max ROM size etc.
@pernoelle8 ай бұрын
@@yellowblanka6058 Yes and from there it gone exponentially
@OmegaVideoGameGod8 ай бұрын
It’s incredible and interesting how you can see how they’re trying to create something very good and they’re loving what they do :) I do business with people over in Japan and around the world we build websites, do advertisements and translate language barriers and it’s absolutely incredible how much of their family own businesses are private but we know what and when to share something publicly :)
@yellowblanka60588 ай бұрын
@@pernoelle Yep, and I remember a time when the original X-Box was seen as a powerhouse and now a low-end phone has at least a few orders of magnitude more power...tech marches on. I think the multitude and success of independent games without cutting edge graphics proves that there's a sizeable market for games that lean more on gameplay than production values.
@TheUltimateMarioFan8 ай бұрын
Mario is a subject I consider fairly important
@pernoelle8 ай бұрын
Me too 😀
@MarcOliverSchmale7 ай бұрын
Shigeru Miyamoto, the godfather of video- games
@pernoelle7 ай бұрын
🙏
@SnapshotRobot8 ай бұрын
Miyamoto is the penultimate architect of an ultimate digital childhood wonderland. ❤🎮 To have all this rare genius coalesce and produce such a body of work is nothing short of astounding.
@pernoelle8 ай бұрын
So true 🙏
@gaivsvalerivs58188 ай бұрын
Penultimate? 😂 You mean ultimate
@Aaron_Gentry7 ай бұрын
Very first video game I ever played was Mario Bros/Duck Hunt on the original NES way back in the late eighties when I was a wee stripling lad. These dudes are absolute legends in my book and always will be
@376547 ай бұрын
The audio is so crisp
@bradye21playsIndieHorror8 ай бұрын
Ooh my uncle is there
@RenkoverGG7 ай бұрын
Nintendo Office on 1990, best ASMR ever 👌🏻
@pernoelle7 ай бұрын
hahahaha
@Ced3kGama7 ай бұрын
Finally, I see the faces of my childhood heroes!
@888gatty7 ай бұрын
I feel sorry for the people of that era. Their work chairs were terribly uncomfortable, and they had to endure such conditions throughout their entire working lives.
@pernoelle7 ай бұрын
Back in the 90s I believe it was the same almost everywhere, working condition was different but also very existing because it was no or little procedure, everything was about to be normalized...
@ctt4lfecw8 ай бұрын
This is so fascinating, I wish I knew what they were saying.
@pernoelle8 ай бұрын
I wish too... hope someone can figured out 🙏
@viktorbengtsson32238 ай бұрын
well you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
@viktorbengtsson32238 ай бұрын
@@pernoellewell you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
@Riz23368 ай бұрын
Crazy to look at, I was just a little kid when this was recorded
@pernoelle8 ай бұрын
Me too, I was 10yo at this time... Time fly so fast... 😅
@carelessjayremy8 ай бұрын
You know damn well there’s footage of beta Mario games scrapped and finished prototypes in the vault! Probably several unreleased level music that didn’t make the cut!
@pernoelle8 ай бұрын
SO many lost content, hopefully we may find some hidden gems overtime 🙏
@PatAfixBeats4 ай бұрын
Did you know that this Building later was the Home to Intelligent Systems till 2013? 🙈
@hirschlord3417 ай бұрын
How can they be so concentrated ? ☺️ there are newest videogames around them 🥰
@RyneMcKinney2 күн бұрын
They were programming Super Mario World as we were speaking
@petroidau7 ай бұрын
Oh hey I can see my friend's uncle worked for Nintendo after-all :D
@pernoelle7 ай бұрын
You talk about the uncle of Bradley ?
@Iamacompletenincompoop-wh4ok7 ай бұрын
I don't know why, but when I look at the office, it just seems to me that someone needs to turn the temperature up in that office. I feel chilly just by looking at it :D
@pernoelle7 ай бұрын
It's the Japanese 90s style, very structured and cold style boxes...
@juliannarciso3876 Жыл бұрын
Pilotwings
@JamesEmirzianWaldementer8 ай бұрын
Making of Super Nintendo Games, Behind The Scene at Nintendo, Found Footage
@DougUnfunny7 ай бұрын
so wild to see a young Miyamoto and thank google translate so I can get idea about what they are talking about. very cool.
amazing how in such a drab environment these wonderful games were created.
@pernoelle7 ай бұрын
So much creativity and talent...
@ZxSpectrumplus7 ай бұрын
These guys were like. Screw it! I am playing Mario to release stress! Wait....playing Mario IS STRESS.....
@pernoelle7 ай бұрын
hahaha
@artem349017 ай бұрын
The OS he's using looks very much UNIX-like, with xclock at the top left corner.
@pernoelle7 ай бұрын
I think it is, is what mostly was used at this period especially in japan, in the usa at the same period they moved to nextstep that have better perforce and UI
@red27 ай бұрын
The hard unappreciated life of a coder.
@thestone200911 ай бұрын
today, we will never see a programmer or a game developer wearing a tie 🤣
@pernoelle8 ай бұрын
Hahaha So true... :)
@FaTBoYs_GaMInG_N_NoNsEnSe8 ай бұрын
That's cause people these days have no class
@pcorf8 ай бұрын
@@FaTBoYs_GaMInG_N_NoNsEnSe Japanese people pride themselves on dress codes, work uniforms, etc. These men are actually in heaven, they are really enjoying their creative job in making games.
@arachnid838 ай бұрын
@@FaTBoYs_GaMInG_N_NoNsEnSe Innit?
@dannynhl94418 ай бұрын
@@FaTBoYs_GaMInG_N_NoNsEnSe So you have no class you are a person today? Weird flex when you are labeling billions of people as you see it. I Know a lot of people that wear suit and ties that have cheated on their spouses, did drugs, drink and drive, lie, cheat, steal, be in the mafia, gang relations too. I guess they are good people though based on how they dress in your eyes. Chances are you never traveled or served in the forces like me to see a lot all over and see the interactions including some politicians and their behavior too.
@erickmejia16437 ай бұрын
This looks like a lot of fun, like there are people passionate and really into their jobs, and people laughing having fun designing stuff. I wonder if the no sleep nose to the grindstone work comes aroudn the end of development cycle
@pernoelle7 ай бұрын
True...
@graalcloud7 ай бұрын
This is CRAZY bro
@Ananchel278 ай бұрын
1:30 I don't know if I'm tripping but is that Pilotwings on the right monitor?!
@luisreyes19638 ай бұрын
Yes, it was the prototype for Pilotwings. 🛩️
@pernoelle8 ай бұрын
Yes it was the proto of PW... exiting time
@PaloJaurez7 ай бұрын
Keeping an open mind, this is also around the time Satoshi Tajari pitched the idea of Pokémon to Nintendo and Miyamoto is the only one that had faith it had legs to become a success.
@pernoelle7 ай бұрын
🙏
@amjoshuaf8 ай бұрын
Clark Griswald station wagon in the parking lot.
@wilmerrose7 ай бұрын
@2:25 pilotwings SNES.. one of my AT best! 👌
@standoidontwantalastname65008 ай бұрын
this wave of new comments, they all read like chat gpt bots and i'm very perturbed by it
@vincently199511 ай бұрын
Wow!
@pernoelle8 ай бұрын
Good old days...
@manterprise8 ай бұрын
Thank you, man!
@pernoelle8 ай бұрын
Thanks to you 🙏
@LKH9Channel8 ай бұрын
I can only hear Super Mario World being tested there :)
@TentacleShark7 ай бұрын
12:00 "Hang on guys, i'm confused, which one of us was Miyamoto again? We gotta stop going to the same hairdresser. And tailor. And optician."
@pernoelle7 ай бұрын
Is the one that the camera zoom in at this timeframe, but is true that they all went to the same hairdresser 🤣
@comradebanana33927 ай бұрын
straight up nasa in the late 1960s...you hear how fucking quiet it is.
@pernoelle7 ай бұрын
indeed
@therubygemstonetrg7 ай бұрын
This is pretty cool. I wonder if there's any footage from 1992 9f them working on Link's Awakening?
@pernoelle7 ай бұрын
I will take a look if I find anything regarding this period 👍
@therubygemstonetrg7 ай бұрын
@@pernoelle There was also a playable demo of Link's Awakening at the Comsumer Electronics Show in January of 1993. The only footage I know of has been put on the games Prerelease page on The Cutting Room Floor recently. I've been trying to find more footage, but I've had zero luck.