The punishment to reward ratio in Trials is an actual joke. All your defenses are removed, enemies do 30% more damage, and your taxes increase by $5000 IRL but you get 50 honor and a $5 coupon at Subway. Like BRO WHAT?!
@AlexWhy34Ай бұрын
This dude. Too often I’m ranting to myself out loud like someone’s listening .
@holydarkness6007Ай бұрын
Bro last night i went through 3 attempts and the last one i got a random affliction takes away your ability to SEE what the next room will be (this includes whatever affliction it may be!) this caused me to also get an affliction that selects random room each time fucking me even more! I was so fucking mad by the end I just shut off the game! I’m SICK of RNG being in EVERY fucking thing! So annoying to get fucked over by RNG! That’s not a skill issue that is some bs mechanic!
@subzero308Ай бұрын
Yea I stopped playing this trash.
@r3dr3droseАй бұрын
Aw isnt this the arpg of the generation?
@LilybunАй бұрын
don't forget the tedious 40m runback of trying to avoid those instalose afflictions and time wasting gauntlets for your next attempt only for the last boss randomly apply one poison that removes all your honor even if it doesn't come close to killing you lol.
@uniquascaper7052Ай бұрын
I would say that the Honor Bar in the trial should disappear once you make it to the boss. The fight against the boss should just be a fight to the death.
@RomeoTheOptimistАй бұрын
You want a dishonourable fight
@LT-uq6dgАй бұрын
that's not a bad idea. I would say though it would be very easy to make it to boss room with honour imo, so maybe buff each room 🤷
@rodrigoserafim8834Ай бұрын
I second that idea. You don't need to buff the rooms, you just need to reduce the base honor by 50%, or even 75% since most of the big honor hits are taken in the boss.
@jammuuАй бұрын
I saw a suggestion that was good, during ascensions only, honor loss doesn’t end the trial, so u can still finish boss and get points. Outside of that it can function like it is.
@GuarkoloАй бұрын
@@jammuu terrible idea. ascendency points shouldn't be free
@AmatsuichiАй бұрын
As a semi-casual 'father of three', I spent an unhealthy amount of hours in POE 2... got 1 character and lvl 82, 2nd at 79... managed to do the Trial of Sekhemas for 5-6 point on a zillionth attempt and due to basically a very lucky run where all kinds of boons made me 40% faster, stronger, while enemies and bosses were weaker.... I cant even imagine what the Ultimatum would be at Tier 4 or Sekhemas at Tier 4... Its just crazy. Trials should be an achievable goal for all players, not just the META builds or not nerfed exploit builds. It should be a normal achievable target to reach after beating the campaign. For many of us 'casuals' it could actually be the last thing we can achieve in the game... as the mapping is just a huge dump of time leading only to currency which has no other purpose than trading and getting richer and richer... buying gear for alts. Thinking about the game as a seasonal game where every season will probably be like 3-4 months, its unthinkable for anyone outside the hardcore community to be able to spent the unholy amount of time playing the game like Rax or the other high profile ARPG youtubers or streamers... its simply not possible. Yet I have the feeling the game is and I fear its going to be finetuned around these guys. (I do hope GGG sees and understands they are 0.001% of the playerbase). For me, Rarity seems to be a topic for those Endgame - all day long players - who can afford to craft or trade a ton of items to actually make builds focused on rarity while still being able to clear high end stuff. Normal players can be lucky if they get 1 set of kind of OK gear to even reach endgame. I havent seen a single Divine orb on both of my characters and got around 100 exalts altogether, some due to currency exchange - which is THANK GOD- an ingame thing. And this is actually what I would like GGG to add the most - an working functional restricted Auction house, like WoW has. The trading site is just an exercise in frustration. Endgame and mapping are as I shortly mentioned above just a huge dump of time for those who can afford it - goal = get rich or die trying. I dont see any story there, any events or continuation of our characters other than the currently broken trading system and economy. What I think would improve the Endgame by a large bit, would be actually some class fantasy based continuation for the characters... Achieving some goal connected to your chosen ascension, getting some achievements or even unlocking SOME UNLOCKABLE in-game transmogs which would look good. Microtransactions shouldnt be the only way to get better looking skins for your toons. Some in game - endgame related activities could be a huge goal for many of us - who would like to experience the endgame, but not for the sake of farming currency forever. I strongly hope GGG implements an AH. I strongly believe, the current mapping system will get an improvement in terms of goals for normal mortals and will not only focus on currency farming, but on other rewards... targetable unique farming / transmog farming... some story based class driven continuation of the campaign.
@nathankrassow3007Ай бұрын
This needs to be pinned and upvoted into the stratosphere. I fall into this category of gamer and it’s aggravating to see the game being designed around streamers and hardcore players, they are missing a massive portion of their player base being semi-hardcore/casual gamers. On this continued path they will drive away far more than they retain.
@nitsuj6555Ай бұрын
This. Trials and that have such potential to be Hades-like rogue-like endless content as long as difficulty can be balanced and rewards be rewarding. Which leads to your other point, why dont games have good transmog/cosmetic rewards anymore?! Id grind trials all goddamn day for a cosmetic reward i can flex. I hope since its early access, they'll come but in general, gaming has moved so far away from this..
@AcrossTheSea12Ай бұрын
You clearly didn't have honour resist relics bc trials 1-3 are completely free if you do
@AmatsuichiАй бұрын
@@AcrossTheSea12 1 and 2 area very achievable, 3rd trial isnt free even with 75% honour resistance due to a large amount of RNG you encounter on all 3 floors which may lead to all kinds of situations making you unable to retain your honour + your build matters too... I did the 3rd trial on my infernalist witch with 75% honour resist, 40% speed boon, 30% less health for monsters, 40% +damage for me and my minions... with that luck it was easy, but I failed 4 times before due to RNG on those 3 floors before the last boss
@ericnewton5720Ай бұрын
You shouldn’t need “honor resist”. The whole honor system is garbage. If I build glass cannon, and get hit I lose life. If I build tank and can’t clear fast I lose honor much faster than the glass cannon wipe everything out fast builds. It’s a terrible system. It punishes the sustain tank builds and reward the glass cannon 1hp 2000 shield builds.
@pursuitolikes5217Ай бұрын
My favorite endgame activity: doing tier 15 waystone maps and picking up tier 1 waystones, no better feeling! Makes me want to keep playing!
@miloslavfiala62Ай бұрын
same on me :D i thing big number maps should be better drop no matter on rarity find
@tiagostein4057Ай бұрын
even worse.. remember the first time you ge to endgame and you need to run 20 tier 1 to get your first t2 drop. Then.. when you run that tier 2.. nothign drops and you back to t1.
@ThatGuy-fs4ogАй бұрын
Fix atlas tree, run better maps (stack breach/delirium/etc), use increase waystone quantity/rarity in towers, idk I sustain 15s pretty easily even when i'm not doing all of this combined.
@ShadyHarbinger666Ай бұрын
@@ThatGuy-fs4og You have not got the point...
@sparkVIIАй бұрын
Right!
@brantdelhommer7648Ай бұрын
My main gripe is still how long things take. The difficulty is fine, but when everything takes so long, the penalty for failure is time more than anything. If trial of the sekehmas just got more difficult, instead of longer, I think the fourth ascendency would be more attainable. If maps didn't take so long to complete, backtracking, drop rates, and less movement speed wouldn't feel so bad. I get that time is its own form difficulty, but if the time is just there to make things difficult, that time needs to be fun. This is a game after all. If you want to keep everything slow and difficult, mechanics need to be more rewarding either with drops or fun. Make it worth my time.
@justsomerandomguymanАй бұрын
This. I don't have my 3rd ascendancy simply because I don't feel like sitting there for hours doing Sekhemas over and over to get better honour relics. It's boring and takes too long. It's a waste of my time.
@ewee-st1deАй бұрын
@@justsomerandomguyman Just buy the honor resistance relics, I also did like 3-4 trials to grind and then somebody in global chat just gave me their honor res relics. Definitely need them tho, the third ascendency boss was annoying.
@otaviosmartins1Ай бұрын
I agree with you SO MUCH
@MathieuPilotАй бұрын
It only took me 2 level 51 runs to get over 50 honor resistance relics: just pick up all relics, key chests with relics and buy relivs at the end of trial. 4th ascendancy required only level 61 trial with 3 floors. Was really easy in the end.
@erupter7650022 күн бұрын
@ewee-st1de If your solution to a problem is to buy your way out then the game is in a poor state. Trading should be an addition to the experience, not the solution.
@BenNichollsАй бұрын
I find being kicked out of a map after a no reaction death is very frustrating.
@ItheauthorityIАй бұрын
Agreed. I'll be chugging through a map practically falling asleep and be one-shot by some explosion at my feet that surfaced from god knows where. I'm very tanky too with max res, higher max fire res, and cloak of flame. It would be beneficial if they started with some death stat screen that could show where the hell the damage came from cause often times it's just baffling.
@Eliteninja007Ай бұрын
Made me uninstalled after 180h
@lfc08adamАй бұрын
@Eliteninja007 Imagine uninstalling during early access when there will be patches very often to fix the problems
@Eliteninja007Ай бұрын
@ its the mentality man that wont be fixed, you will see :)
@KuukelikalleАй бұрын
Sometimes my game just freezes, like a pause where everything like menus still work but I cant do anything but close the game. After logging back in the portals are always gone and the map is failed :)
@robertrussell9680Ай бұрын
I just beat the 4th trial of sekhemas about an hour ago because I got the boon “you can’t take damage in the next room” right before I went into the boss arena 😂 I just stood there getting hit by all of Zarohk’s projectiles and took no damage.
@drduhm7720Ай бұрын
Used up all your luck for the year xD
@kubiz8812Ай бұрын
@@drduhm7720 And because the year ends in 2 days, that is a good thing :-)
@SMACKYOURB1TCHUPАй бұрын
winners win
@JK-jw3poАй бұрын
But you could still get oneshot in those run around phases right? I felt like the most important start to get are movement speed and more damage.
@evan5863Ай бұрын
@@kubiz8812 ROFL perfect taiming
@jotuthegamingguru8809Ай бұрын
I keep makingg new characters around level 85 because maps are just... boring. Clearing trash mobs over and over with little to no reward is exhausting and feels like a time waste.
@jovasmavАй бұрын
Because it is. Endgame exists as is just to keep streamers busy
@ZeroKOR1Ай бұрын
@@jovasmav agreed for regular people the game ended at Act 3, the map system the way it stands is a waste of time because you will never earn enough currency or get lucky enough on a craft to reach a citadel let alone enough maps to sustain the level you could possibly run.
@MocciajrАй бұрын
if you use your best maps on bosses you shouldnt run out of maps. i use a 400-500% waypoint map and get 4-5 tier 15 maps. then juice your map with breeches/irradiation and add delirium to the map and loot will be dropping for you like crazy. the endgame in this game is what ya make it.
@viktorstorelvАй бұрын
@@MocciajrWhat university should a casual gamerad apply to so I can learn how this works? 😂
@michaelpark1342Ай бұрын
POE University
@JD-hc5rvАй бұрын
Straight up, Asecndancy should be a fun activity you look forward too. There's enough ballbusting challenge in Poe2 with more surely to come. Getting your talent points can just be fun. I fucking hate the current trials.
@fenixfelixx11 күн бұрын
👶 😢 😭 👶
@JD-hc5rv11 күн бұрын
@@fenixfelixx 👆🤡🤓👆
@shianovaАй бұрын
Most of my deaths are in the tower maps walking towards a room where I can't see what's in it
@kazephirotsАй бұрын
I startwd doing tower at tier 8 max to avoid this shit. Its layout is so bad for minion based builds
@batinimagusАй бұрын
My two cents: 1- Rarity: I just sucks the way it is now, because basically just one class can do everything and have rarity, which is Stormweaver. Try to do the same with Warrior, GL. Rarity should be just ripped off, or added as passive from reward after killing whatever thing. 2 - maps: waystone drop ranges: Drop a T5 whilst doing T15 is such a frustrating thing, drop ranges should be -2 +2 5 - ascendancy: gauntlets are most horrible things ever. I once got my Asc4 run ruined because I touched a trap, the one that spits little balls of lava/fire from one wall to the opposite wall, got stunlocked and had my 12k honor drained in 1 second. I got so frustrated that I avoided the game for like 4 days. Final cent: There is no chilling content in the game. Everything you do in the endgame is under pressure, it's just tiresome. Had to quit the game for now because you just can't have fun with all the punishing mechanics in the endgame.
@luckness6664Ай бұрын
Totally agree with the last point that there’s no chill content. After 1-2hours of grinding high tier maps I just want something not so punishing. With less rewards is totally fine, but the low tier maps gives near 0 exp and still can kill you. It’s just tiring for me.
@AkakiryuushinАй бұрын
Having rarity come from bosses that can be farmed in endgame sounds like it could fix so many problems. Numbers can be adjusted but after campaign you have 200 and every ten maps on average you can fight a boss that gives plus 10. Need to do 100 maps for 100 more mf. 500 maps for 500 more and it'll tapper off but you can always just log in and farm ten maps to get some mf.
@alvo621Ай бұрын
I didn't know I loved POE1 Heist until after POE2 endgame. I miss the chill content, there's no sleeping while running T15 maps without a broken build.
@subzero308Ай бұрын
Yea the game just isn't fun at all sadly.
@denize7166Ай бұрын
Git gud bro, stop crying
@DictatorJayyАй бұрын
The ascendancies should be just part of the character progression and a fun experience, not something that's so hard people skip it.
@subzero308Ай бұрын
I agree I gave up on it I don't like things in games where I'm not able to beat it strictly because of a time limit.
@itsappl3s663Ай бұрын
Thr fact that so many people are willing to pay a hilarious amount of currency just to get carried through it shld be telling on how annoyingly tedious the ascendencies are.
@BreatherjonesАй бұрын
@@itsappl3s663yep I’ve spent 1 div total to get all my ascendancies for 2 classes, took 10 mins. I will NEVER run another I filtered the djinns and the other one off so I don’t even see them
@PonPeriPonАй бұрын
Agreed. I get what they wanted to do, but it sucks. They already made a good game, they didn't need to lock progression behind a terrible mini game, just let us progress with the normal game mechanics.
@lippemartinsmАй бұрын
From 5 attempts at the sekhemas shit, 3 i got "have no energy shield" from an unavoidable room where all choices lead me to an unknown random affliction. Jesus fkng christ that has to be the most shit experience ive ever had in a videogame
@ericmm6822Ай бұрын
Imagine making Sanctum, the most reviled league in recent memory, into a core part of the game.
@ErrkateАй бұрын
I do the tactic of doing the first 2 trials for the 4 points and then paying someone 35 exalts to kill the 4th ascendency boss so I get the last 4 points which takes like 5 minutes. I don't have the patience for these sort of things, the gauntlet room makes my blood boil..
@TempestPoetАй бұрын
Look at it like this: unknown afflictions are just surprise mechanics 😊
@spencers1485Ай бұрын
You should be aiming to never have only 1 option forward even if it means skipping a good room
@lippemartinsmАй бұрын
@spencers1485 i dont think u know how to read. Its pretty clear in my comment ALL options had a random affliction, even the ones i couldn't choose
@VinisKitchen22Ай бұрын
Hey Raxx, just wanted to let you know that your videos are amazing and you are truly inspiring. I've been watching every single one of your POE 2 videos and even watched your POE 1 beginner guide videos way back in the day and no one quite hits the mark like you do, your passion to GENUINELY understand/master concepts and mechanics I think is one of the things that makes your content so great. Also, youre just a blaster... streaming every day for the last almost 6 years is the most ridiculous feat of strength I can think of when it comes to content creation and Im pretty sure you are going to become a monster in the POE 2 scene even more so than you already have haha! Happy New Year!
@Roughneck7712Ай бұрын
Guild Wars 2 had issues with magic find on gear as well. In the end, they completely removed it from gear and made it a stand-alone stat that players can increase through consumables
@Zemlja_je_ravnaАй бұрын
Guild Wars 2 couldn't even compete with GW1, game is a joke.
@chiefinasmithАй бұрын
@@Zemlja_je_ravnaand yet it still has a very active playerbase
@behelith9 күн бұрын
@@Zemlja_je_ravna I remember the fireworks at the end of the GW1 beta event very well, it was truely amazing experience for everyone that participated.I especially loved how you could amplify the damage output by combining specific skills of the different classes in you team, so you had to work together. All that however doesn't make GW2 a bad game. The amount of content that GW2 offered over all the years is just totally insane, it has one of the best communities ever, lots of cool game mechanics and meta-games. Maybe it's not for everyone, but then again what is.
@Zemlja_je_ravna9 күн бұрын
@ GW2 just had little to nothing to do.
@lj1653Ай бұрын
towers should be a fun challenge where you test yourself to see how many floors you can ascend, then based on how many floors you complete, the tower will give you sight and irradiate that many surrounding areas afterward. if you can make it to the top of the tower (level 10) there will be a boss waiting for you. it's an elevator ride in a maze that is constantly shifting.
@Alex.HollandАй бұрын
great idea
@MikeWiggins-td8glАй бұрын
Yep, good idea!
@manuelhernandez2017Ай бұрын
Oh that's actually cool!!!!
@YuYuYuna_Ай бұрын
Yeah honestly in general we need more bosses in maps. I hope they undo the change from PoE 1 to PoE 2 where only some maps have bosses. Idc if my build does so much dmg I trivialize the boss. I want to have a boss to culminate my map as a grand finale. Going around hunting rares is boring shit.
@SoulscribezАй бұрын
Wow I love this idea
@Lightning0803Ай бұрын
rarity is one thing. The reason why we are not excited about loot is because there are so many “trash” stat in game. Why does the gear at level 75 has +11 HP? We need loot 2.0
@Bunami1Ай бұрын
I'm so sick of picking up loot that has mostly T1 or T2 stats on it as well as the stats being completely irrelevant to the Class that i'm playing, it's the exact same issues when it comes to the crafting. At this point I feel like i'm being trolled. Not a great feeling for my first venture into the arpg genre.....
@paradox2376Ай бұрын
This is the same argument that pushed Blizzard into revamping the gear in D4. Felt good at first but then it becomes “I have to spend time looking at every piece of gear instead of playing” Having played D4 a good bit, this feels better. BUT I’m not super far in POE2 yet.
@Ezo772Ай бұрын
I would agree that Loot needs a buff for SSF only (remove Migrate to Trade league, buff drop quality). I disagree hard in Trade League where you have to balance drops around 100k players trading. While crafting and finding Loot may be Painful even for myself, we have for the first time in PoE for Years actually interesting rare items in Trade. Introduce more determenisting crafting or better drops and we will get to the same point as in PoE 1 where either 90% perfect rare items are completely worthless and taken for granted in any build or perfect crafted Items are 100s of divine. If you insist on not Trading in Trade League where decent items exist for 10 Ex, thats on you. That the Drops are as they are in SSF, that feels unfair.
@cosminpislariu4540Ай бұрын
@@paradox2376the difference is D4 and Blizz are being lazy about implementing a loot filter, so you have to check every individual piece of gear, not just the basetypes. With PoE you can have lootfilters that specifically single out certain base types or ilvl’s you are searching for. So if they ever make a loot 2.0 where, let’s say, 81+ ilvl items cannot roll bellow 30-40% tier range, then you can effectively have a filter for items that you KNOW will have at least T3 affixes and can only roll T3 and upward when you skam them.
@kobarsos82Ай бұрын
A good solution for this, would be for higher item level items, to completely remove the really trash low level affixes like +5% cold resist or +9 life. These need to steadily be removed from the pool the higher the level. Exalted orbs right now are ultra gamble. They could even make exalted orbs better by actually making them give you 2 choices on each slam, like choose one of two. This would improve things without being too broken.
@ScorpticeАй бұрын
My endgame in poe 2 ended up in hovering over nodes: "Mire, Augury, Seepage, Augury, Augury, Seepage, Mire, Abyss, Vaal Factory" and then I alt f4
@SilentSeventhАй бұрын
Same. I just imagine spending 20 minutes clearing a map, getting one shot at the end and not getting a single thing. Lose xp, lose time, lose waystone. Hard pass as of now
@EvilwombatАй бұрын
@@SilentSeventh That's one of my biggest issues with the game at the moment... who thought dying once in a random map and losing EVERYTHING was a good idea???
@Saphire_Throated_Carpenter_AntАй бұрын
Ah yes, augery... getting absolutely jumped at the starting portal and using up all your portals for the map because you keep accidently going in it since youre fighting right on top of it...
@CapeSkillАй бұрын
just tier1 the shit maps and juice up the good ones.
@rich1231Ай бұрын
You are a wise man. I wish I was that smart but I'm to much of a simp for PoE... lol I got to my Alt F4 just recently;)
@marcsman07Ай бұрын
18:00 I hate that the trials of ascendancy are locked behind sanctum and ultimatum, especially when it feels like the RNG nearly forces you into completely bricked runs.
@PalaecroАй бұрын
It's understandable at the beginning of beta that endgame would be incomplete and problematic. We can only hope GGG has staff watching these types of videos and taking notes. I imagine we're in for a big patch in the coming weeks.
@PonPeriPonАй бұрын
I agree and certainly hope so. Most people are in agreement on the changes that need to be made. They did a great job on the campaign, and quickly patched a lot of the major issues. Hopefully they do a good job with end game and addressing player requests for changes.
@MathieuPilotАй бұрын
I'd agree if it was a beta or alpha. But this is early access. It's supposed to be the final product bar a few bugs. I feel PoE 2 still needs at least a year or two of work before being in a good state.
@RogerKaptunikАй бұрын
They came up with all the ways to maximize the waste of the players time. Some things are borderline sadistic
@MonsieurBambiАй бұрын
And I clearly remember Chris in an interview or w/e saying that poe1 wanting to not waste peoples time. They did not remember that in poe2
@ericmm6822Ай бұрын
This is called "the weight". It is sadism. Some people think that if you suffer enough, you'll enjoy the parts that don't hurt.
@markhowell9440Ай бұрын
Adding more rarity to the atlas passives and removing it from gear would be the most sensible option imo
@DarkFenix2k5Ай бұрын
Honestly, I don't think adding more to atlas passives is the answer either. That's another system where we have finite resources and a choice where to spend them, assigning more rarity to the nodes does the same thing it does on gear, it removes choice. Those nodes become mandatory, you suck without them. They need to put rarity where anyone can access it without needing to sacrifice anything else. A baseline modifier based on level area, bonuses from waystone tier and modifiers, bonuses from map effects like irradiated, bonuses from things like strongboxes, breaches, etc. Basically loot quality needs tying to the content that loot is coming from more than anything else. If you reach a point where you can farm juiced up t15s, you're going to get great loot, no matter which class, ascendancy, or build you're running. It takes us away from that stupid system of needing to specially build an MF character just so that we can have fun on _other_ characters. There shouldn't be a 'tax' on having fun.
@krylesangerbeaverАй бұрын
We have, and will have, 6 act bosses. Give +rarity to those. You beat a pinnacle boss or event boss the first time, an extra +10. Rewards the people going further but gives everyone the same chance
@xydian4282Ай бұрын
Just add rarity to waystones. Don't fix what's not broken.
@justsomerandomguymanАй бұрын
That's still not a good design, because it means everyone in late end game will have tons of rarity while players who haven't progressed that far will have none, which will lead to the economy still being completely broken and most players not being able to afford anything.
@IIxVENDETTAxАй бұрын
@@DarkFenix2k5well there has to be some sort of sacrifice otherwise they would just take it out of the game, there has to be some sort of risk for more reward but yes I agree currently it’s shit
@PeterDeMarcoАй бұрын
Rarity wouldn't be a problem if the base drop rate was acceptable. The issue is that playing without rarity is absolutely awful, to the point that you're a sucker if you take no rarity. That's what needs to get fixed.
@amrcombsАй бұрын
It's a balance. I don't use all my best Rarity items because I want or need other stats but I do add some or as much as is doable. It's like every stat. It's a trade off and you have to find your balance for your build.
@NidaGsusАй бұрын
@@amrcombsMaking your build weaker for rarity does not feel fun imo.
@hsdExorcistАй бұрын
I don't t hi drop rates are bad, if there was no rarity everyone would be on the same level and stuff would be cheaper to buy. Even without rarity you drop a good amount of currency in high tier maps, divine orbs are way too rare, with that I agree a lot, jewelers orbs are similar - very rare.
@PeterDeMarcoАй бұрын
@hsdExorcist You are certainly welcome to your extreme minority opinion. Happy Monday my friend.
@hsdExorcistАй бұрын
@@PeterDeMarco if you would have any braincells you would know that it's actually not minorities opinion, your opinion at best 50% of communities opinion, so don't talk shit when you have no clue. How dumb you have to be to say you need to increase drops and leave rarity as it is, then rarity is gonna be even stronger, do you even think or you have no idea at all. You'll see, rarity is gonna get gutted and things will be fine, same happened in poe1, if you don't know I understand, but don't pretend you're so smart calling your opinion majority which is at best delusional.
@AspengladeАй бұрын
I've posted this elsewhere but here's my list: Things I think could help "fix" or improve the game: 1) Improve dodging further. It feels very underwhelming. 2) Give sources of phasing. GGG said in the patch notes that dodging isn't supposed to be phasing, so where are all the sources for phasing? 3) Make it so you can go into any tier of white map at any time. Instead of collecting waystones as maps, collect the precursors (improve their droprates) and allow us to juice those then apply them to towers. If we run out of precursors we can still run white maps to collect precursors but we should never straight up be unable to run maps at a decent tier. 4) Reduce the number of 1 shot slam creatures. Right now they are just far too vast in number, especially ones that can leap in from offscreen or slam at range to instant kill you from full health/defences. 5) Either remove the one death ends the instance setup AND/OR introduce a vendor that allows you to spend gold to "recover" items that were on the ground in recent deaths. That way at least if you die you can pay some gold to get some of the stuff you couldn't pick up before dying. 6) Let us destroy the runes in an item to replace them with others as our needs change. 7) Add a system in that allows us to upgrade runes. There's already the reforging bench, why the heck can't we upgrade tier 1 runes to tiers 2 and 3? Seems like a huge missed opportunity. 8) Increase monster density and reduce map sizes by about 25%. 9) Add some movement skills......there's a reason that boots without move speed increases are worth nothing....everyone wants to move faster. 10) Make ritual circles bigger to help with the getting locked into a corner/corridor situations causing death. Ritual right now with the getting pinned in is suicide combined with the slams. Also make the spawning of these more....intelligent? You shouldn't lose half of a ritual arena due to it being on the other side of a wall. Overall rituals also just feel bad for the rewards. 11) Trials....been talked about all over the place but I don't know how you fix these considering they are both two mechanics absolutely hated by a huge number of players.
@PonPeriPonАй бұрын
Agree with most of that. Movement abilities I'm the on the fence about. I like the concept of not having them, but then they definitely should reduce map size and increase density or drops.
@JadoCastАй бұрын
Here is the list you will have once game releases: 1) Why is there no ingame loot filter that you can customize build into the game? 2) Why is there no combat log so I can see what the F killed me and how so I can learn from my mistakes? 3) Why can I get one shot by a random mob in maps? 4) Why is there no in game auction house, why the F do I need to go to an outside website that is full of "flippers" that waste my time? These are all issues in POE1 they will never address and I bet it's the same in POE2 as well.
@Luca48882Ай бұрын
You have no idea about game balance nor design. All the points you listed are worthless and deceiving. Loot filter cannot be in the game and if it ever was you'd still want an external one due to personalization. You can literally set your own sounds up and colors, go look it up. It's like with addons in wow. A developer will NEVER EVER come close to satisfy player's customization expectation. As it shows in wow. No matter the UI upgrades it's literally unplayable without addons. Combat log would just say you have been killed by a chaos hit that dealt you 10k dmg. If you can't figure that one out, plus most of the time you get very overkilled. What should it show? All the damage? Only the part that killed you? Learn what? All the abilities and hits are super telegraphed. Visual clarity is a thing to consider when making a build. Becasue they want you to respect mobs. It's that simple. The combat is made soulslike not minecraft like. Dodge, have good defensive layers or die. That's another thing to consider when making a build. Without all these extra layers the builds that deals the most damage is objectively the better. It doesn't work that way in poe1 where you need to specialize in your chosen content. Auction house is the biggest c4ncer you can ever have in an online game. If you think it will make economy better you have no idea what you're talking about. The ONLY reason YOU a low 20% player can make any amount of currency is beasue players like me don't have time to sell what you sell. We don't deem it worthy. It makes us lose currency per hour. That's what allows you to have a different economy, otherwise you'd have no chance to ever make it up just like irl. The system intentionally handicaps the better players to give noobs a chance. And there is STILL a humongous disparity at factors like 10000x. The trading that the npc provides is a really fair compromise that allows for way more income strategies that wouldn't be allowed otherwise. A top player loses WAY more by trading than you do in comparison, please grow some braincells instead of plagueing the feedback section
@GengarxwАй бұрын
@@Luca48882 if loot filter cannot be in the game how do you explain Last Epoch's in game loot filter that is probably the closest in feature as the one in PoE?
@HouseofGausssАй бұрын
100% agree with this. After aruging with my friends for hours on these very same issue, I finally realized, its not just the devs, its the players who are equally contributing to this kind of ignorant behavior. They argue on behalf of the devs and justify why so and so is not in the game, or why its the way it is. Like where are the stash tab improvements? All the things you listed above is in a game like Last Epoch. Its a SUPER small studio and they were able to build it for the first ever game they made, and somehow GGG couldn't get around to things like loot filters, random 1 shots etc. GGG won't give a f*** as long as there are enough players to funnel their show, it is what it is
@Zemlja_je_ravnaАй бұрын
When that guy makes filter blade, it is very easy to use.
@chiefinasmithАй бұрын
@@Luca48882saying that they can’t add an in game loot filet is inane lmao Last Epoch has a customizable loot filter and they don’t have half the budget ggg does
@helloraptorАй бұрын
I'm having flashbacks. This was literally the same exact problem, for all the reasons mentioned, with Magic Find in Diablo 2/3. Same conversations happening about it, same arguments for and against, same inevitable solution: Get rid of it or shuffle it into some non-gear system that everyone has access to it in the same way.
@neobahumuth6Ай бұрын
ye it is frustrating that it's 2024/5 and we still are at this point
@rich1231Ай бұрын
It's funny how stubborn and unwilling to learn people are... The Last Epoch is the only one really trying to invent something better, rather than relying the the same old crap... Not that they got everything right but at least they are cooking. Still, love PoE too much. Will come back when more characters are released, and some serious QoL patches added to the game. As of rn, the PoE 2, at least in the endgame, is mid at best;)
@justsomerandomguymanАй бұрын
Honestly, the vast majority of things wrong in POE2 were already fixed years ago in POE1 or other ARPGs. That's why it's so frustrating. Every new ARPG game seems to just be filled with the same mistakes over and over again. They never learn from the past for whatever reason.
@bryo432124 күн бұрын
@@neobahumuth6 GGG is because they have marrried themselves to mechanics from 25 years ago.
@LordNerfherderАй бұрын
Rarity should be in like a map thing. Add juice. This adds difficulty and adds more reward. Perfect. It needs to be deleted from gear.
@BreatherjonesАй бұрын
1000%
@Zemlja_je_ravnaАй бұрын
Maybe some rare unique only with rarity.
@OniktАй бұрын
Not having loot filter on console feels real bad, man. I can't tell you how many divine orbs and perfect jeweller's orbs I've missed and had a party member get it instead from an area i looted and left
@craigsayshello8239Ай бұрын
Big facts man please for the love of god give console a loot filter!!!
@scottcampbell9456Ай бұрын
Agreed, also the facility to choose ssf and hc on console should have been there from day 1
@TheQuastlterrorАй бұрын
I also like the non-scrollable map on consoles. To see the layout of the map i have to move the character. Awesome
@BuzzaB77Ай бұрын
Overcoming a challenge to ascend is a sound idea, but stacking rooms of rng on rng is not a fair or well designed challenge that you can prepare or learn from.
@arnoldjansen1333Ай бұрын
Making the last ascendencies so hard has created a whole cash and carry economy with exorbitant prices to jump in at the final boss
@pestrofamacАй бұрын
started at 20 EX is about 2 Div now. I'd rather do them myself when I'm strong enough
@incarnationx903Ай бұрын
@@pestrofamacwhere lol the prices have done nothint but go down they were 2 div not they are 40 ex tops
@Zemlja_je_ravnaАй бұрын
With Warrior I had to build up evasion to make it easier, armor is just useless.
@pestrofamacАй бұрын
@@incarnationx903 it's one div
@practic4l349Ай бұрын
Just make it the same as poe1 rarity and add a crafting bench or a way to actually craft items, intead of gambling them. No need to reinvent the wheel.
@monsterboomer8051Ай бұрын
true
@肉絲蛋炒飯-b4yАй бұрын
after that they have to remove thorn and light radius. i dont know why those 2 stats exist, its there just to annoy us
@fabexgameАй бұрын
Last Epoch has the best crafting system.
@holydarkness6007Ай бұрын
@@肉絲蛋炒飯-b4yYES!!! Omfg the most useless stats on gear! I hate getting really good gear only to get thorns or light radius right after you popping an exalt! It’s an immediate buzz kill on the RNG shit show that is “crafting”
@Doc_Cocked_GlockАй бұрын
This and Trials are my two biggest issues. As someone who thought the meta crafting in PoE1 was too complex, I feel they overcorrected in PoE2. Now there is absolutely no determinism at all in crafting. I'm not even sure you can classify what we're doing with items as "crafting" by definition....and that's a problem.
@imc20007Ай бұрын
End game has been a bit of a 'what do i do now to progress' seems hard to get gear
@DeffineАй бұрын
And everything gets more expensive every day.
@0ihatetrolls01Ай бұрын
@@Deffine I gave up for now, the no lifes that blasted 20 hours a day are now just pumping infinite divs and everything has gotten to expensive to buy, my dopamine fell off a cliff as I just couldn't get any drops, gambling didnt work, did 10 maps without seeing a single exalt etc etc, will just wait for shit to be fixed
@mrforzum875Ай бұрын
It’s insanely hard to find upgrades. For a dev that doesn’t want people to trade since it “trivializes” the game they sure are doing everything they can to push people to trading whether it being upgrades or maps/trials etc. It’s extremely unbalanced between trade and finding any meaningful upgrades in-game. It’s practically non-existent. They need to make rebalance loot completely and they need to make more loot that drops is attuned to your class.
@TheOdManАй бұрын
@@0ihatetrolls01 Make sure you do not sort items with "Relative" Buyout price, sort for Exalted Orbs, somehow the website thinks a Divine is worth like 3 Exalts or something so things get listed as a divine in price real quick when in fact they're just a few exalts.
@bmpm844Ай бұрын
Lmao wrong game buddy, this is not d4@@mrforzum875
@excalpiusАй бұрын
Last Epoch does all of these systems better than D4 or POE1&2. It's a shame they aren't funded to the level that allows them to design and create the digital assets (characters, world, FX) that D4 had during its development and GGG received from Tencent for POE2. We'd have a real three-way horse race going on right now, with every player a winner. :)
@kingragnorkАй бұрын
Three way being LE, PoE1 and PoE2. D4 is going to be forgotten when TQ2 comes out
@joaopc94Ай бұрын
More like a 2-way horse race since d4 is dead and in the ground.
@nanashiryuu5630Ай бұрын
Last epoch has better systems than both poe1 and poe2. It just sucks that the Devs of last epoch are more concerned with in game cosmetics than FIXING THEIR FUCKING GAMES PERFORMANCE ISSUES
@kudbettinkohen1935Ай бұрын
@@nanashiryuu5630they have like 0 cosmetics and mtx what are you talking about? They should make some money.
@zyrtor1Ай бұрын
Yeah I hope they can get a boost and get better graphics and polish like GGG did.
@K2ThaYoАй бұрын
Endgame is pissing me off, because I'm zooming on t15 and get one shot due some bullshit after death explosions from mobs
@PonPeriPonАй бұрын
The on death effects are miserable. Nobody likes that mechanic, it just slows you down for no real reason. You have to run far away and stand still for like 5 seconds after killing any rare enemy. Takes the fun out of seeing something cool drop.
@NanoZero1Ай бұрын
TOTALLY FUCKING AGREE!!!!
@franks6349Ай бұрын
bro the 4th ascendancy? i was doing the 3rd and then fought a scorpion boss at the end of the third floor after about an hour and half of playing and he crushed me… i’ll never go back
@chillhour615525 күн бұрын
Same I double KO'd the boss and lost the run, never touching it until 1.0
@ThisNameIsBannedАй бұрын
Rarity simply cannot be allowed to work on currency. If it just upgrades normal -> magic, rare -< uniques and such, thats totally fine, it saves you currency to roll them and you do get more uniques. But for currency, it gets completely out of control.
@chrisfoster27Ай бұрын
The damage is already done. The economy is out of control. Some players have hundreds of Divs
@TKnightTeaАй бұрын
@@chrisfoster27 Easy fixable with wipe , which they said is going to happen multiple times trough EA
@kalashydra9016Ай бұрын
i disagree
@uniquascaper7052Ай бұрын
@@TKnightTeathey are not wiping my characters
@BenDover-mx1wqАй бұрын
@@uniquascaper7052 Your character is a worthless EA character. It'll never make it to full release.
@FrostylarooАй бұрын
I love your videos, almost every line you speak is a nice soundbite nugget because every sentence you speak is quite profound! hope you have had a great holiday week and new year my dude!!
@arckmage5218Ай бұрын
Just waiting for your next banger!
@rich1231Ай бұрын
Same, love your stuff. Songs at the end are the BEST;)
@joshualovell6587Ай бұрын
Want that in-game item filter they got in Lost Epoch
@ThiagoGraunkeАй бұрын
Would work really well if items dropped identified.
@ericnstuffАй бұрын
@@ThiagoGraunke that's a change they should make. It's not PoE1, it's a streamlined game. They already have a guy that identifies items in town, which is redundant when you're scrounging for ident scrolls at the same time
@ThiagoGraunkeАй бұрын
@@ericnstuff Yeah, agree with you... Seems like one more way to delay the inevitable, putting a lot of unnecessary key pressings.
@mnamethonkАй бұрын
@@ericnstuff Won't happen.
@BigB0ss00Ай бұрын
@@ericnstuff do you really want to go to town every time you want to id items? people id stuff in maps and if it sucks they throw it back on the ground
@nanashiryuu5630Ай бұрын
End game sucks. That's all that needs to be said.
@seriousmike5649Ай бұрын
Yep
@TvonMistontАй бұрын
Geme sucks.
@PonPeriPonАй бұрын
It's not that fun. I have faith they'll make it better though. The question is whether it will be good enough to keep people engaged for multiple seasons.
@nanashiryuu5630Ай бұрын
@@PonPeriPon I don't think so, ggg had these same problems occur in Poe1, the fact these same and some that they already fixed in poe1 return in Poe2 is quite astonishing.
@user_z01Ай бұрын
Total downgrade in every way from poe except visuals imo
@aaronschmitz241Ай бұрын
Awesome feedback, I agree with everything you pointed out. I would like to add that there needs to be more bosses in Endgame. I absolutely enjoyed all of them in the campaign. Let there be some maps that have a single tough boss. I think that would be a great solution to your issues with the towers. They just need to cook up more with different mechanics.
@TKnightTeaАй бұрын
I want to see who at GGG completed 3d and 4th Ascendancy at the suggested level (with mid tier relics) - i really want to see that - especially on melee. As a warrior - level 75 i was unable to complete 3th Ascendancy.
@AcrossTheSea12Ай бұрын
It's completely free on any class with honour resist relics
@justsomerandomguymanАй бұрын
The problem is they want you to do it over and over for a few hours to get better relics. It's a boring, unenjoyable way to do difficulty.
@bobbobb5759Ай бұрын
With some honor resistance an plus max honour the 3rd one is kinda free
@justsomerandomguymanАй бұрын
@@bobbobb5759 Yeah, if you sit there and do low levels of it over and over for hours to get better honour relics, but that's boring as hell and very time consuming. That's a terrible way to do difficulty. It's just time wasting.
@lokhaxz803Ай бұрын
@@AcrossTheSea12 Upload a guide then
@KryssAAАй бұрын
I just reached endgame, and I'm completely lost tbh. I understand the concept of maps, but that's all. I'm already running out of stones, no way to buy new ones, I'm stuck with my lvl 1 ones I got during the campaign. And all the mechanics you talked about aren't even hinted in the game, besides "Do maps one level more than before !". They should really improve the playthrough for the beginning of endgame.
@waerhfawjerhАй бұрын
Game requires you to have played an entire decade of the first game and the shills will disagree
@sh9jscgАй бұрын
@@waerhfawjerh Well, Ive played aRPGs since 99 and got 15k+ hours on PoE1 I can tell you the endgame is a VERYYY GOOD base to start building from right now, but the way it works right now is very close to unacceptable, what hurts me the most is the amazing bossfight design being locked behind dozens hours of farm, I can handle it because ive played these lil shits my whole life so my brain is probably fried Im super looking forward to their first attempts at fixing it so everyone can enjoy it a lot more
@c-tothefourth4879Ай бұрын
@@waerhfawjerh😂
@pamposzekАй бұрын
I noticed that the final boss of act 3 that becomes your ally is actually selling what it seems to be infinite supply of waystones of tier 1, 3, and 5. At least when interacted from within hideout.
@ChildofbhaalАй бұрын
@@pamposzekHe only sells unlimited tier 1 for me. The others run out
@stefanboehle9682Ай бұрын
im on 300 Hours now. but i'll admit , im kinda at my end. Fighting through the Inflation.. Being forced to run bad Maps for 1-2 Hours to get to 5-6 Towers , Juice the good maps run 5-6 of them and rince and repeat . Often paths are blocked without any sense ( maps being directly next to each other , without a path.. like why? ) -> Running maps with high rarity&Quantity , T15/T16 with delirium . My gear has 230% Rarity , and im dropping nothing. No Gear , no Divine's nothing. In the last 14 Hours of just farming Breach juiced maps , i dropped 2 Divine's .
@Antidepressiva1980Ай бұрын
Good, you need to touch some grass instead. You spending 300 hours shows it. Get some help. Your opinion doesn't matter.
@OisinClissmannАй бұрын
Take it easy man, we're 3 weeks into a 6-12 month beta and we know the game has major issues. There are going to be many sweeping changes to all aspects of the game before release along with many full wipes. Don't burn yourself out now, this is all for testing purposes. Give your feedback to GGG then take a break if you're getting too frustrated, come back later.
@stefanboehle9682Ай бұрын
@@OisinClissmann the thing is. i would love to test out other builds. but the bare minimum for a "simple" item , are already multiple divine's . i get where you come from . but its just insane .
@MocciajrАй бұрын
i think rare find stacking is very very overstated. i run around with 125-150 at all times and havent seen div in days lol - i think the concern is folks with the shield and chest that can get into the 300+ maybe the its crazy
@tsdrum2016Ай бұрын
@@Mocciajr Exactly, I was running around 190%mf solo then we decided to do a 4 man group for breach farming so I went aura bot with close to 400%mf and got stupid rich in an afternoon , well rich to me anyways.
@meowkattiАй бұрын
I'm really glad I'm not the only one who dislikes Magic Find (I'm really out of touch with community so I didn't know if others disliked it too or no). You put it in words perfectly, it's just plain boring stat that if you don't run you're on the losing edge, where you have to sacrifice possible defensive or offensive stat. I feel like my build lacks some defensive stat that I could easily fix if Magic Find wasn't pretty much a slot-taking must-have stat if you want your loot to feel any worth your time.
@justinthinkifyАй бұрын
Hey Raxx, could you do a full explanation on farming maps and how to best sustain way stones, get very rare currencies etc. Essentially teaching us the best optimal way to map. Thanks!!
@micheljolicoeur6094Ай бұрын
@Raxxanterax, for me the major sticking point about Rarity is the effect on the ECONOMY. Everything is getting more and more expensive as endgame players get more and more currency pricing all the players not in the endgame out of trading since you only have a few Exalted Orbs to your name. I was watching that run with the trash mob, Raxx had 75% honour resist as well so the hit from the trash mob was 20,000 damage unmitigated.
@johnjohnson-ss4vuАй бұрын
he probably had the "relics function at half efficiency" affliction, and its bugged or something and setting them "to -50%" rather than reducing by 50%. most of the time, mobs dont really hurt my honor on lvl 80 trials. If I get that one though, ooooh boy. Its way worse than double. So thats my guess.
@PouletDixieLeeАй бұрын
Problem is people don't use orbs for crafting and only for trading. So there's crazy inflation in addition to the fact there's ton of them entering market. Currency devalues by the minute. Rarity isn't the problem for this, the crafting system (or lack thereof) is. Or rather rarity is the problem in a world where currency doesn't get spent, much like a real economy. I think it's too strong at high level but it be better to balance it there than remove it for everyone.
@michaelnapper4565Ай бұрын
Did third floor trial last night. Got lucky AF getting to the boss, then got one shot. Fuck all that.
@FlippokidАй бұрын
Going SSF is incredibly hard because you keep bumping into ceilings where you can't find better gear, and keep grinding lower level enemies because you keep dying otherwise. And I'm not even that big into SSF but I don't want to engage with the trading system as it is now, and it seems I HAVE to in order to get better gear.
@Sen-wahАй бұрын
As a new player to the way poe works, my best character, a level 88 witch, has zero item rarity and all defensive stats, and I have yet to see a single divine orb drop. Not a single one. And I have 180 hours in poe 2 at the time of writing this. Having to have a stat just to fix the absolutely terrible drop rate should not be a thing, and if rarity is going to stay in the game, something like a pity system needs to exist. My gear has essentially stagnated because I'm not getting stuff good enough to justify swapping, however I can't properly afford the really good stuff from other players.
@TH-dg2mmАй бұрын
I was playing a strong level 92 build with 0% rarity and finding nothing. Level 92 yet literally didn't find a single greater or perfect jeweler's orb. Think I found maybe 3 or 4 raw divines. So I thought what the hell, switched to a weaker build that clears more slowly but has 300% rarity... the difference is literally mind boggling.
@guycomputer829Ай бұрын
Removing rarity from gear and cooking it in as rewards for achieving certain tasks is a much, much better idea. Agreed.
@itubogdanАй бұрын
Campaign was top notch,I loved every single second of it , end game is quite mid imo at this point,crafting is super meeeh,almost non-existent, the mapping system with all the rarity shit going on is meeh again , breach way to op (for certain specs) and the other endgame stuff is super mediocre. At this point after blasting so much I would of preferred 6 acts instead of this endgame :D. But afterall it's EA so things can just improve from here. Anyways I`m looking forward for what GGG has in their bag for the next big patch for EA but for me after playing for quite a bitthis is not it, economy is ruined beyond any salvation and many other problems.
@EgolithzАй бұрын
My opinion on the Rarity issue is to not have it include any currencies into it's loot table (or whatever ya wanna call it) and make it only be able to increase the odds of dropping stuff like higher tier rares and uniques. That's the best option I could think of that would change rarity but still make it viable for farming specific pieces of gear.
@amrcombsАй бұрын
I like that idea better than just completely removing it. I find it's a balance game between all the stats on gear. From resists to Rarity, leech or mana., you have to find your characters balance I don't get those complaining because they "Have" to run Rarity. No they don't. You don't "have" to run any stat but the trade off might mean dying more, killing slower or getting less rare loot.
@hardcaliber19Ай бұрын
This is the way. Like runes in D2. Mf has no effect. Should be the same for currencies, and maybe just up the drop rate on some of them (divines, jeweller's orbs can still be rare drops. Just like high tier runes in D2).
@hunterselman1675Ай бұрын
Raxx - just wanted to say thank you for putting out this level-headed and detailed feedback. Your content is exactly what GGG needs to hear and ultimately use to make the game better for all of us “casuals”. Would love to see GGG step up for an interview with you - that would be amazing content. Appreciate all your reviews and build guides as well. Hope you have a Happy New Year and thank you again!
@huntergatherer613Ай бұрын
I completely agree! If it wasn’t for Raxx I would have just F4’d and gone back to POE1 or start Indiana Jones. 😊
@calebhuizenga5123Ай бұрын
i watched you making d3 content a couple years ago! great to see you gaining more success and enjoying poe2!!!
@dxshindeoАй бұрын
Another pain point - if we die in citadel, it's locked - we can't access it anymore, like we can access normal map nodes.
@JenosIdallianАй бұрын
So, I don't tune into many PoE2 videos mostly because I was trying to keep the experience as pure as I could. I've been fucking STRUGGLING, and now, just now, I've learned why. I've spent an ungodly amount of time stuck between T1 and T5 maps because I just can't upgrade my gear. To find out currency drops are affected by Rarity fucking INFURIATES me. GGG's hardline stance against IIR ever affecting currency in PoE1 was somehow lifted for PoE2, and that completely blows my mind, because IIQ is still a thing. Spending literally days inside base level maps unable to find fuckall for upgrades because of this. I didn't bother to keep rarity items. Jesus christ I hate GGG so much for some of the asinine decisions they've made for this game.
@CameronLastАй бұрын
My guy, I hear you. Just remember: early access.
@comiccalvin5124Ай бұрын
I was working on my 3rd ascendancy. A level 73 trial of Suckmahass. I’m playing Energy Shield chaos demon witch….and one of the random afflictions I got stuck with was “you have no energy shield it is shattered”…uhhh what the fuck why? It bricked my run completely. It brought my honor down from 8100 to 400 and my 6300 ES gone…insane they add afflictions that brick builds. Why would it just not be like a percent loss, instead of whole thing just poof? Insane.
@SugarRollАй бұрын
I feel like those afflictions are specifically targeted at your build. I was using a deadeye and I got the zero evasion affliction. Got one shotted in next room. Can't I get the zero armor or energy shield instead?
@nohoemode155Ай бұрын
I got the combination of reduced movement speed and -40% dmg on an unavoidable room right before the last boss fight of the 3rd ascendancy...I stopped playing the game for 3 days after that
@kalenenАй бұрын
Make a Shrine of prayer in hideout at endgame where you can get items in a map or at bosses. to put into that shrine. To increase your magic find. and REMOVE IT FROM GEAR 100% GGG can sell skins for the Shrine of prayer. the stat still exists ingame. but you no longer have to chose a crappier dps piece of gear just because it has rarity on it
@Rubicsphere88Ай бұрын
That is a very interesting idea!
@kalashydra9016Ай бұрын
that sounds pretty interesting , having customizable totem/shrine to affect loot seems pretty cool
@SoulscribezАй бұрын
@kalenen wow that's crazy good idea
@TK_121Ай бұрын
Rarity should be completely removed from gear. SSF characters should be in their own league with a +300% base Rarity. And Rarity should only be available as a stat on Waystones.
@tomokokirihara3436Ай бұрын
This is the first time I've played POE 2 in general and I've noticed that even in lower areas in the early game you are often overrun by hordes of monsters that push you back to the beginning of the map and then kill you.
@ThePapaupa12Ай бұрын
dodge roll was invented for this you know
@BossXAOCАй бұрын
As a newbie I am pretty burnt out in endgame right now, mostly because of bad drops and the fucked up market prices. I am now in t8 maps and stil get very few ex. I got a divine a few days back in cruelty and exchanged it so now I have 110 ex. But any upgrade is so expensive and I neither get good drops to sell to get currency. I maybe get 5 ex an hour if im lucky. But any upgrade which would make me able to go for my chaos inoculation build costs at least 80ex and they are getting more expensive every day. Its so frustrating because the game itself makes so much fun for me but every playsession is 50% being frustrated of drops, looking on trading site, actually finding a good deal , being Ghosted by that person and than being frustrated again because most good items go for at least a divine and in 80 hours of playing I only got one lucky in cruelty. Its really exhausting tbh especially because I dont know what to do with my build now and I dont have anyone to really help me with it and I dont know what to do to get some divines so I at least had some motivation to follow trough my goals. I dont know if poe1 also was like that but it really feels like I am just miles behind with gear and currency and I will be never be on a level to actually afford the items I need :/
@shawn4387Ай бұрын
I kinda love seeing this game finally getting critiqued it really isn’t a fun game bottom line
@fullmetalalkami6466Ай бұрын
If you arent having fun then stop playing and comeback in future if you choose to. There's so many great games out there
@implosesgmАй бұрын
The reason for rarity be that strong and broken in PoE 2 is simple: There's too many devs working in PoE 2 that NEVER touched PoE 1 in their lives. I guess with so much money from tencent and in a rush to launch the EA, their hire system became so bad that the game itself lose the identity and got complete messed up. That explain why we have "towers", 1 portal system even when the game is bugged/unballanced, bad ascendancies, astronomicaly big maps with no mobility & bad visibility both in the layout and when the player uses a skill, non-existant currencies in the game like omens and "regal essences", zero currency sink to stabilize the market, non-existant citadels and so on...
@rich1231Ай бұрын
You said it. Pretty much agree 110%!!! Rn Poe 2 is mid at best, outside of the campaign. The endgame needs serious cooking and insane amount of QoL patches.
@staytuned1337oАй бұрын
@@rich1231 man, thank god this is an early access 1 year away from actual release. Guess why the game doesn't feel finished. That's because it isn't. I for one can't wait for the first really big update with new and adjusted content.
@stevehabura106Ай бұрын
Great video! Never played POE but loving this game so far. Need some direction in the endgame also so I’m glad I’m not alone
@the_gengar_masterАй бұрын
Apreciate your input Raxx
@ChelovegIIАй бұрын
The biggest problem with the Ultimatum rn is that door fragments drop chance is not equal, so you actually need to complete far more 10-room trials than 3, i completed 6 and got 3 sets of other 2 fragments, but the left one simply won't drop. So ofc I gave up and just bought it for like 40 ex
@SugarRollАй бұрын
I feel you man. I got several duplicates myself before I realized I can buy the missing key from the currency exchange. So I did that and sold the duplicates. Then I noticed that the soul core drops sells for good currency as well. It might even be a viable money maker. I saw that one particualr soul core was selling for over 300 exalts.
@stefan4920Ай бұрын
If you put the fragments into the door after every run yo will get the missing ones in your next run
@SugarRollАй бұрын
@@stefan4920 Nah man, I did that before and got duplicates on my next 2 runs.
@ChelovegIIАй бұрын
@@stefan4920 that's a lie
@zanido9073Ай бұрын
2:20 that's not remotely true. Ppl are mostly looking for rarity on peripherals such as helm/gloves/rings/boots.
@mikenaumovАй бұрын
You know what problem almost no one notices? There is no natural progression in gear in the game. I came to the endgame with a rather modest gear value of about 200 ex or 2 div. And for hundreds of hours of farming maps, bosses and all the endgame mechanics, I have NEVER received an item that I would wear instead of what I have on. I have 200% rarity and kill ALL the monsters on each map. Dropping a suitable item brings much more joy than an expensive but unnecessary item. They could at least make a non-random drop from bosses and make it similar to the ritual where all your progress on maps accumulates points, but so far the only thing I have encountered is a wandering merchant with legendary items and that was only once. At the same time, it is easy to make such mechanics without harming the economy if, like in Diablo, that items linked to your character. In addition, in a situation where you get an almost good item that needs to have one characteristic changed and it will become useful to me, I cannot do this because targeted crafting is VERY expensive and there is no point in using it on items cheaper than 100 div.
@EternalKernelАй бұрын
I got to end game with like 3 or 4 ex worth of equipment. The best way for me advance in the game in "power" is to simply get lucky and find someone who notices im trying to buy a new piece of equipment they have listed. I run small little t1-3 maps with about 150%mf.. progression seems very dependent on trade. if they want to make it dependent on trade, fine. But then they need to look at that crazy idea they have about keeping pain involved in the trading process. Just make an auction house, or whatever. Like, im sick of messaging 10 ppl for a trade and having only 1 respond.
@Saphire_Throated_Carpenter_AntАй бұрын
Im lvl 80 with a sceptre I got in NORMAL campaign. It says 'required lvl:32' I have ZERO currency in my stash because it all goes toward gambling for a new sceptre.
@justsomerandomguymanАй бұрын
This is true. It seems like the only way to get good gear is through trading. It never drops, and crafting is almost non-existent.
@MartinMaxFerdinandАй бұрын
For Rarity: Rarity could be an implicit to an own kind of base items that may not be able to roll specific modifiers to balance player power and would make it a real choice that comes with a cost. Excluding important modifiers like resistances for example OR make it not be able to roll the highest tiers of modifiers, which could be easily achieved if rarity would be bound to a lower range of item level. For Citadels - there is this guy "BehindEyesGaming" that made a video on Citadels and he might be onto something. His theory is: clearing corrupted towers is influencing the spawn rate of Citadels. He also had a theory on environmental hints in the towers of where to search next - but that is probably BS. Love what you are doing for the community - Have a great new year
@razzar90000Ай бұрын
I've never played PoE 2 and I barely touched the original. In general, I scarcely touch ARPGs these days. I found your channel during the D3 days and continue to watch now because you have a great way of discussing these games, both their strengths and weaknesses. Thanks for keeping me up to date on the genre and helping me decide when/if I want to try these games, keep doing the good work. Cheers!
@sh0kerАй бұрын
As someone who never played POE 1. I feel like the end game is built for POE 1 players only. non of the mechanics are explained, I have no idea what to do. I just reached level 15 maps and just now I start getting some of the "special items" from the maps ( like the breach items) but you need 300 of them?! i only get 5 per run how can you get 300 and I even have no idea what happens when you get 300
@unsignedlongАй бұрын
I feel pretty much the same. I never really played POE1, and the few times I tried, I only got to about level 40 with is nothing, still in act 3. There are so many unexplained things, including what you even need to stack when it comes to survivability, and i can't even hover on debufss to see what they are (on bosses, etc.). My character has 75% res on everything, Mind over Matter, so in total, more than 3,5k HP, and only chaos resi is about 50%, and I'm still getting obliterated by some monsters, not to mention bosses. It really does seem like they made this game for the POE1 players as I'm clearly missing some important knowledge how to take advantage of some of the features in gear, etc. Also, 300 of them? And you need to farm it every time? How? Do you do this once per month? This ware my questions when first breach splinter dropped, and I looked at the description of it. It's insane to think about farming it without some broken stormweaver spark bullshit, with I'm not interested in playing but might as well try.
@m.h.4907Ай бұрын
Hell, we PoE players hate PoE2 endgame as well
@joaopc94Ай бұрын
At the moment it is, we are at Beta test man. The idea is that we playtest it, you literally payed to playtest the game and the intended testers are indeed poe1 players with experience. 99% of the game for everyone will be in maps, that's why the endgame in this beta is so low entry but also gets scaled so hard at higher dificulties, they literally want you to have this experince to see your feedback.
@SugarRollАй бұрын
I got a breachstone when I finally got 300 splinters. I'm like now what? What do I do with this? I googled it to find out I have to use it to fight a boss. If I die, I have to collect 300 splinters again to have another go at the boss. I'm like, WTF? Seriously?
@jareddeck603Ай бұрын
I don't know guys it's feeling more and more like D4 😅
@chewbaka8540Ай бұрын
i thought about about everything the same.. strongboxes are shit, towers are shit, ritual loot shit etc. good video
@crazypearceАй бұрын
the problem i personally have with rarity is that it's so powerful that you can go farm a regular t5 map with tons of rarity and farm way more currency and gear than someone without rarity who is pushing the hardest content. it's nice to have alternate farming methods but the hardest content should always be the most rewarding. but with how rarity is currently you are punished for not using as much as you can. even if that means going back down to white maps to be able to survive, when regular gear you could be in high tier reds
@notNightsАй бұрын
absolutely agree with everything said here, hope the devs see this vid
@Litoh14Ай бұрын
About 100 T15 maps completed, 0 citadels found, 1 divine dropped. 😂. I refuse to fuck my build just to run rarity %, don't care at this point lol.
@garywayne123Ай бұрын
divine, ha. it takes 5 maps or better just to see an exalt drop
@maksimmikheev5896Ай бұрын
I can see 1 div about every 10-20 maps with 100% rarity, a few exalts every map
@Boryang.Ай бұрын
@@maksimmikheev5896yep I’ve seen people say 100 rarity makes a difference I have 136 but it’s mostly just augmentation orbs and tons of regals in t13-14
@Gl0Ck_DookieАй бұрын
Got so bad I spent 35 exalts on a carry for the 4th set of trial points
@googleplaynow9608Ай бұрын
Oh wow, 2 maps worth of delirium infused waystones...
@AsuraiiАй бұрын
35ex for 4th ascend? thats pretty cheap.
@MrValz0Ай бұрын
Funny how many half arsed systems exist in poe2s rushed endgame that if Blizzard had put them in D4, every man and their dog would be spamming 'D4BAD'. But when GGG releases Poe 1.5 with a boring endgame with mistakes they've already fixed in Poe1, we get 'but it's early access'...
@rla9889Ай бұрын
Exactly. It's so funny seeing people that were hyping this game up like the second coming of Jesus before it released tie themselves in knots downplaying the same issues they were constantly complaining about in D4. The endgame sucks and itemization is terrible.
@tonyadamson8144Ай бұрын
I feel like people miss the point of early access... Like Baulders Gate 3 was in early access for like... 3 years.... Find all the issues early and fix along the way instead of being blindsided by shit at the actual launch of the game. That is the primary purpose of early access.
@Knights_of_the_NineАй бұрын
PoE 2 on its current state is WAY better than D4. It's not even close.
@princentirwimura6920Ай бұрын
@@Knights_of_the_NineCampaign wise, sure. Bossing, most definitely. Everything else for poe2 is shit atm.
@MrValz0Ай бұрын
@@Knights_of_the_Nine You need to read what I typed again.
@nutellabrah6718Ай бұрын
This was very concise and well articulated, good one.
@YouToobEnjoyerАй бұрын
You are SPOT ON with every single thing you said about the TOWERS. The devs for POE2 can do w.e they wanna, but they 100% need to listen to you on that one man. Towers need to be revamped completely, I also enjoy the idea of them and want them to stay in the game.
@Sweetguy1821Ай бұрын
Im only on a3 cruel and not on maps yet. Im just taking my time. Im sure in 6 months end game will be completely different and all the complaints now will be moot.
@markhowell9440Ай бұрын
I really enjoy the core of the endgame tbf, I'm certain all the issues will be ironed out soon enough
@RMartian76Ай бұрын
I can't even bring myself to finish Act 3 the first time around. The game started with methodical combat and quickly devolves into the same sh*tstorm of VFX as basically every other ARPG where you don't even see what's going on really. In groups it's even worse. It's a mess of explosions and running. Completely thoughtless. It's boring.
@BreatherjonesАй бұрын
If there’s one thing ggg has, it’s my faith. Poe 1 was so good I know all this stuff will get sorted. We got time
@Mystery__GuestАй бұрын
most casuals won't ascend for the 3rd and 4th time unless they buy it
@thomasace2547Ай бұрын
As a casual, I thought the 3rd ascendancy was easily obtainable Still waiting to get a drop to do my forth (level 70+)
@theman1594Ай бұрын
just buy it instead of waiting @@thomasace2547
@Mystery__GuestАй бұрын
@@thomasace2547 i don't disagree m8, got i myself. but a lot of my friends are complaining and talking about quitting if something that important is locked behind those rng trials
@CC-gv6usАй бұрын
@@thomasace2547prob minion build
@thomasace2547Ай бұрын
@@Mystery__Guest I thought it would be really tough, considering I was under level when I got my first. But once you farm some good honour relics then it was actually easier. Then it’s mostly down to RNG on the curses
@numka82Ай бұрын
I want PoE 2 endgame, but it is sadly PoE 1 endgame
@deltascaАй бұрын
poe1 end game ? this is more like last epoch end game .
@tinkmaster1054Ай бұрын
I finally made it to maps last night. This is not even close to PoE1 endgame... It's incredibly watered down and boring, and that's despite me liking the slower pace and intentionality of combat.
@ThePapaupa12Ай бұрын
@@tinkmaster1054 how long you've been playing a day?
@mightymuhАй бұрын
idk what you are talking about here... this has nothing to do with PoE 1 endgame... in fact PoE 1 endgame is so much better than this it's not even compareable
@tinkmaster1054Ай бұрын
@@ThePapaupa12 an hour or two every other day or so? Plus my first couple of chars were false starts; once I picked up the ranger things flowed way better. Plus it helped to leverage the currency drops on my first two attempts for the ranger build, and I also dropped a Goldrim in Act 1.
@pKx96Ай бұрын
Im pretty happy that u have the option to choose Rarity on SSF
@SuperLPGamingАй бұрын
Why is everyone so hung up on the rarity on gear. Its a choice if you want to use it or not. If you wanna farm currency and other shit, sacrifice something, if you wanna boss, then go for defense. This entitlement to say "it destroy the game" "i lose stats" "if everyone use it i have too" is lame as fuck.
@lykien0923Ай бұрын
bro if u dont have it, you are not going to get anything good in hours of farming so wtf am i playing the game for? Plus the market is fucked up, which means you cant ever afford good items in days vs someone have MF could buy the same item with a few hours of farming. You think its not a problem?
@SuperLPGamingАй бұрын
@@lykien0923 naaahh. Sound like a you problem.
@jeremywright95112 күн бұрын
@@SuperLPGaming I loot based game where you get no loot unless you build for it. Sounds smart.
@rumbleshakesАй бұрын
1. GGG should remove rarity on gear, and buff it on maps. 2. All maps should have a boss and a checkpoint at the beginning. When you kill the boss a checkpoint in the same room activates and you can teleport back. 3. Rituals need to be 50% bigger. 4. Towers are fine. I just want to be able to repeat maps. 5. Trials should be restore 50 honour or 5%, whichever is greater. 6. Honour should be based on your level.
@mikolajr4700Ай бұрын
1. if rarity would be only on maps, then on acts finding any currency would be close to impossible. acts would become a chore to skip to enter maps - forget about crafting in acts because you won't be able afford. Nah, it is a bad idea for majority of players imho. This is just another idea for making the game POE 1 where you need to learn not to blink to just smash everything i 15 sec runs at end end end game, that only 0.5% of players gets to. imho, remove rarity or cap it. bust all currency drops so actually good rolled item is more expensive on site, so you would rather try crafting it yourself.
@rumbleshakesАй бұрын
@@mikolajr4700 You say to remove it or cap it, but not to remove it for acts? I'm confused.
@Tenly_UKАй бұрын
end game is so boring .... my opinion only, lets go watch video!
@lowfade556Ай бұрын
damn i be farming
@danieleatherly7298Ай бұрын
Something which has become very clear to me after launch of POE2: POE2 is so unique D4 isnt going anywhere. Playing POE2 makes me miss a lot of the polish in D4
@iKnowMungFuАй бұрын
I think the best solution for Rarity is for it to work exactly how it does in POE1 right now. It has no effect on currency drops. They could roll these currency bonuses into the Rare Monster modifier system. This would make it accessible for everyone, across the board, without sacrificing character power.
@MrJetlagmanАй бұрын
we need to take a collection for this guy to get some heat in his room
@zero_wing_Ай бұрын
If only d4 was given this velvet gloves treatment you give to poe2. incredible to hear you give strong criticism in the most unassuming, meek way possible
@nanashiryuu5630Ай бұрын
@@zero_wing_ he's a Poe die hard fan. People are shills for Poe yet shit on d4. The sad part is I had more fun with d4 than I did with Poe because d4 had surprisingly more build variety. Lol
@BREED.Ай бұрын
It’s almost as if Poe 2 is early access and Diablo 4 has been out for a while and still worse
@nanashiryuu5630Ай бұрын
@@BREED. I literally don't care about that argument it carries 0 weight when I paid for both games. D4 is shit, but you can stop shilling for GGG alot of these problems were in poe1 and they didn't fix anything. So acting like early release and 1.0 will do anything is retarded to
@TH-dg2mmАй бұрын
It's funny because PoE2 and D4 have the same problems at launch. Bad maps with awful layouts and lots of backtracking. Slow gameplay with a shit tonne of running around doing nothing. Terrible loot that doesn't incentivize you to grind. 90% of skills are useless. No meaningful crafting. But when D4 came out everyone lost their minds with how awful it was, and with PoE2 everyone says it's good.
@nanashiryuu5630Ай бұрын
@TH-dg2mm this is 100% facts. I'm all for being critical on games but we need to be critical to every developer. Not jsut the ones we hate.
@billiondollardanАй бұрын
I used Raxx's guide for my arsonists and I can actually run maps without getting one shot anymore. This guy is awesome
@Markyboi369Ай бұрын
For the tower we should have a “tower guardian” unique mob that you can choose to make harder by opting to fight more than one unique at once if you choose to do so for extra rewards, you would want to try and fight more than one at once for the chance to drop a special item that guides/hints you towards the closest citadel. This is great because people would rush towers, map areas more often, and are rewarded to do so. Also put the lever in the first level is great too.
@obs3ss3dlos3rАй бұрын
I think rarity is interesting for two reasons: 1. It gives a reason to have a second gear set. 2. It lives up to what GGG said about increased currency to craft with in POE2 compared with POE1.
@ramongonzalez8231Ай бұрын
About citadels: It's crazy, till level 95 I got like 4 only, then I was doing carry runs, went for mapping, found 5 one after another all close to each other. Citadels are really odd. About rituals: Took me a long time to get 1 audience with the king, after I did it, took me some time to get another. With 2, now with the 50% more chance for it to appear, it actually spawned THREE in a single ritual. Got all of them by doing multiple runs, now I'm like 50 maps + after that and didn't get a single one. Agree with everything you say.
@Vlaxx905Ай бұрын
I felt all these things as well Raxx, just didn't know how to put it into words all the time, but thanks for doing this, spot on!!!!!
@azrealiАй бұрын
Rarity on item drops should be reward for special maps or something like that, just complete it and you can add rarity % on ANY gear.
@RetronomiconАй бұрын
My favorite end game is completing the campaign and then playing something else. Always having fun!
@nikolaydamianov3107Ай бұрын
About the towers and citadels: You don't get citadels because you use T1 map. Try to make some towers with T12+ maps. I don't remember where I read it but I read the citadels are randomly spawn and the chance is bigger with more difficulty maps.
@russ3190Ай бұрын
Definitely agree with each of the problems you mentioned. Especially on trials when you lose all your energy shield and it's like -10k shield and ended up with 1k hp only and many use chaos immune node having only 1 hp 😅😅