This BSDF is so simple but utterly insane. I don't think the guy who casually dropped that into the code out of nowhere was quite aware of how much this allows us to do.
@david_for_you_9 ай бұрын
Hi, author here :) I was aware that this is very powerful, as it is such a basic building block, but I have no idea what people will use it for. The original motivation was getting passes through a refraction for VFX, and I definitely thought about fancy perspective shifts like black-hole effects and lens simulations that should be possible with this. I did not anticipate the sort-of-parallax thing though.
@chasingdaydreams27889 ай бұрын
@@david_for_you_ what a G! Im going to find where you live and kiss you!
@hugoschumann18549 ай бұрын
@@david_for_you_ Hey, I can tell you, that I'll use it for architectural vizualisations. This is perfect for showing more realistic large scale buildings. Thank you so much.
@matidfk51719 ай бұрын
@@hugoschumann1854 just curious, im using blender for archi work as well, what do you mean by this? you can already get orthographic representations with cameras although that was the first thing i thought of when i saw the video too
@32rq9 ай бұрын
@david_for_you_ I missed the old cube maps from blender internal. This is like a supercharged version. If this comes to Eevee too I'll be so happy!
@within_the_sky23568 ай бұрын
This is so so so useful: - This could be used for NPR lighting, portal from the complex geometry to a simpler mesh lit by it's own lights elsewhere in the scene out of view - TV screens without the need for packing video frames into a texture or post-render compositing - Fake deformation like the sphere in the video could be used to do that Inception effect of the city bending on itself without actually deforming tons of geometry for real - Cheaper character rig deformation by having low poly rigged geometry portal to a static high poly character
@SpringySpring049 ай бұрын
Portals in Bkender is something I've wanted FOREVER, to get a similar effect like the portal games
@sola_is_chilling8 ай бұрын
saaameeeee
@FractalParadox9 ай бұрын
wait a minute. you could literally plug in a height map into the vector math node you use to define the perspective. if you invert it, it will act as if the camera is looking "down" a different heights based on the displacement/height map.
@Deniil20008 ай бұрын
finally it's possible to render a novel vantage point in the scene to a plane! You can make CCTV survelliance, portals and non-euclidian space illusions in a single render!
@Jonah_Anthony9 ай бұрын
I cannot wait to use this for building windows holy shit
@Kram10329 ай бұрын
@Gabi-Alex for Path Tracing it's kinda straight forward, just involving an extra transparency path, but for Raster Rendering, I'm pretty sure this would involve either duplicating geometry, or having multiple cameras which separately render out the image. There are definitely reasons why this isn't normally done in that setting.
@sid98geek9 ай бұрын
This is some Doctor Strange business. If Render Textures are flat projections of what a camera sees onto a plane or a polygon(s) of a model, then Ray Portal BSDF is like turning a plane or a polygon into its own camera and/or window. This is insane. We live in an era where this stuff exists.
@mattburkey8 ай бұрын
@Gabi-Alex That's how Spider-Man 2 works on PS5, you have rooms in every building, and through those rooms you can see other rooms. They have NPC's moving around in them too. Of course things fall apart when you move around corners and the same room from two angles is two different rooms, but it's still incredibly effective. Spider-Man and Miles Morales had simpler parallax based system, but Spider-Man 2's solution is far more impressive. As for performance, it's able to do that with hundreds of instances at 60fps with ray-traced shadows and reflections on the glass. It's insane! Digital Foundry did a tech breakdown/discussion with one of the game's developers and although they don't show BTS, with a working knowledge of stuff like this, you can get the jist.
@ShaneCasserly8 ай бұрын
That's how 3d skyboxes worked in older games. There was normally super small geo outside of the map that was blown up to be the skybox.@Gabi-Alex
@b33b0p179 ай бұрын
This looks like one of those things thats a game changer but I’m too dumb to know why.
@volodymyrii5379 ай бұрын
I was waiting for node like "image from camera", but this is so much better
@leshiy_nd9 ай бұрын
Now you're thinking with portals!
@quackers9699 ай бұрын
9:48 To save everyone from the whole having-to-use-drivers-to-undo-object-rotations-business, you can just use Texture's Coordinate's Normal output instead of Geometry's.
@quackers9699 ай бұрын
That's the main difference between them, Texture Coordinate's is object-space, a.k.a. it's invariant to object transforms, while Geometry's is world-space, so it changes as the object rotates.
@RhinoTimelaps8 ай бұрын
how to use it?
@nikolagojkovic93616 ай бұрын
Just add it (texture coordinate node and normal output) instead of the geometry node before scale in the direction input line.
@benpowell39939 ай бұрын
Losing my mind over this. Nodevember is gonna be a lot of fun
@Alumx9 ай бұрын
honestly super exciting, not everyday that we are given such fundamentally mind-boggling different toy to play with
@repositorytutorial3d509 ай бұрын
You are a freaking genius, thanks for being so curious about things and thanks for sharing your discoveries with us :)
@isaachenrikson31979 ай бұрын
I've been waiting for something like this for so long, genuinely awesome- Especially since it'll allow for SUPER realistic black hole visualizations (stacked planes w/ some """velocity""" data baked into the texture itself)
@zefnoly91479 ай бұрын
I was thinking of something similar
@Al_KR_t9 ай бұрын
I can't even fathom the possibilities, this is insane
@sid98geek9 ай бұрын
This is like Render Textures on drugs. This is Render Textures redefined.
@Soviaat8 ай бұрын
HOLY HELL, I almost jumped up when I saw the moving preview of this video. I was like "I NEED THIS" Edit: I have so much ideas, this unlocked so much things for my adhd brain
@lubaka82699 ай бұрын
Alright, gonna have to watch this atleast 3 times
@thefinn0tube_8 ай бұрын
Thanks Mr default, this is insanely cool
@bloom9459 ай бұрын
Neat! Maybe this could be used to make lenses?
@jagjb63729 ай бұрын
Maybe this could be the way to proper refractive caustics in blender also...
@EyeMCreative9 ай бұрын
This is great for so many things. The first thing I thought of was I wonder how this compares to the parallax method (like what you were building) for things like faux 3D rooms in windows, like you see in video games and stuff. With this version, you could create 5 or so rooms that you keep somewhere out of view, and make copies of this node tree that's mapped to look into each room, and put those texture on the windows. You might also want to make copies for each direction the windows face, because then it'll capture the sun lamp coming through the windows as well. This way you'd get nice, accurate lighting and real depth in the rooms, but it's essentially instancing and only calculating the lighting once and multiplying that for each window. Would be interesting to see the difference in quality vs performance. Also, being able to have actual portal and stuff is fantastic.
@ShivaTD4209 ай бұрын
I spent hours trying to fake this effect with the sky/environmental shaders. Since the old portal method with layers and composite tricks was lacking. But this is exactly what i needed.
@Dingle.Donger9 ай бұрын
This is HUGE. Thanks a lot for the video. I've wanted to use this for so long but I didn't want to buy some add-on or get a PhD in Blender Nodes to get this effect.
@Corruptinator9 ай бұрын
This would make it easier to animate 3D televisions without having to do separate rendering, saving hours... days... potentially weeks of rendering and post processing!
@GlitchDX9 ай бұрын
I have been asking for exactly this for years. This is great.
@jujda78 ай бұрын
Great vid i actually understood what was being said most of the time keep up the good work👍👍
@wheag9 ай бұрын
this is really cool im so glad i took the time to watch this
@KatDiedAgain3 ай бұрын
Ray portals are SUPER cool. I'm hoping there's a way to allow objects to be visible when above the surface too instead of clipping. That would change things for me. But it's still really interesting regardless!
@pitched74014 ай бұрын
Love the showcase!
@tiagotiagot9 ай бұрын
Holy shit, this got so much potential!
@AndresMagnone9 ай бұрын
This is amazing. My question is how much does it help performance? Say I use it ith a building to replicate a 3d office on every single window of the building. Would it just process the one office and all the window polygons or would it also process the "new" offices that you can see with this node?
@RazsterTW9 ай бұрын
OMG this is stupid awesome! Thank you for sharing, I have so many ideas.
@darrennew82119 ай бұрын
In so early it's only available in 360p. :-) Great exploration of the new node!
@mrartistimo15308 ай бұрын
Could you use an empty to control where this portal is viewing? Figure it'd make it very useful for animation this effect!
@Apois8 ай бұрын
This allows for crazy fast sprite generation, if you consider the cube+negative normal example. If that cube then was unwrapped to look like a sprite sheet, you could render all angles of a given srpite, at once. And if you used something like a n-sided cylinder, you end up with even more angles, at once. Kinda wild
@LukasSmith8279 ай бұрын
the tensors are evolving!
@thomasstewart97528 ай бұрын
you could plug a height map into the vertical offset instead of using a single value for some interesting results
@BonkBonkad9 ай бұрын
What a coincidence... I'm currently enjoying and at the same time finding it confusing to play with the parallax effect in Blender, and then this video came out.
@jagjb63729 ай бұрын
Mind blowing. Brilliant!
@ColinPaddock9 ай бұрын
Oh my god! I can finally do 5d space in blender. Yay!
@oculicious8 ай бұрын
Damn that's super cool!
@PrinceWesterburg9 ай бұрын
In LightWave you can use a sphere (or any geometry witha UV map) and project outwards to make an HDR map, can you use this for that? It was a very useful feature
@GANONdork1239 ай бұрын
In Blender you can can do this with the camera itself. Set the Lens type to Panoramic and set the panorama type to equirectangular.
@LIONFIGHTMUSIC9 ай бұрын
I was literally wondering whether this kind of thing could be done in blender mere HOURS before you dropped this video wtf
@khalatelomara9 ай бұрын
I actually made an addon for architecture that depends on classic parallax techniques with some spice , this trick will be insane if you can hide viewlayers for example and drive the rooms with geonode and create fake interiors but in realistic lighting all across the town for example !!! , holy spagetti it will be insane 😀
@blenderconch8 ай бұрын
This is awesome!
@AlphaSeagull8 ай бұрын
Now we're thinking with portals
@ZUnknownFox9 ай бұрын
OHHHH I'VE GOT IDEAS... 4:17 this just made me think not only could this be good for mapping images, windows or portals. it can also be a good way to create a TV effect where you have a monitor and have it display another part of the scene basically doing 2 things at once. (I don't believe in current versions for this to be possible however this Ray portal node will change SOOOO much)
@InterPixelYoutube9 ай бұрын
this is HUGE for vfx.
@david_for_you_9 ай бұрын
Yes, I agree, VFX was the motivating feature for writing it
@zack-3d-animation9 ай бұрын
Awesome, so brilliant
@AyushBakshi9 ай бұрын
That's AWESOME!
@jaypatrick277722 күн бұрын
@Default Cube @CG Matter, How can we make the Ray Portal projection to be done from the front instead of top ? (It's hard to decorate the box since it's rotated by 90 degrees) Well I can make the projection to be done from the front view easily but without your setup when the plane is rotated the parallax breaks. So I need to maintain your setup and setting to make the ray portal plane to be seen correctly in any rotation angle and make the projection to be done from the front but I couldn't find the key
@VFXCentral9 ай бұрын
FUUUUUUUUUUUU!!!! thats a amazing!
@gordonbrinkmann9 ай бұрын
That Incoming to Tangent space converter is quite nice and exactly what I was looking for. So I got a plane which is basically always looking down no matter how I move and rotate it. I just cannot figure out for the life of me how to rotate this view so that the plane is always looking to the left or always looking to the right, no matter how I move and rotate it. I tried it with Vector Rotate etc. but it mostly gives only distorted results.
@stevensteverly4 ай бұрын
did you ever figure it out? I'm stuck here also
@gordonbrinkmann4 ай бұрын
@@stevensteverly Yes, actually I have. I have created a Geometry Nodes setup where you can choose if you want the portal to reference a different object for the portal's "viewing orientation" or if you want to manually enter values. The resulting location and rotation will then be used in the portal material. But it is a bit too complex to explain it here, and unfortunately I cannot post pictures or links in the comments.
9 ай бұрын
Woaw !!! Thx for this video !!!
@Theooolone9 ай бұрын
OH MY GOD THIS IS AMAZING this will make my projects 1000x easier
@saparjumash9 ай бұрын
in what way? i dont get where to use it, no one is explaining
@sriharivaila72769 ай бұрын
Imagine if we can render lots of assets in a huge scene this way, hope it improves render times.
@rajinmuhammad6739 ай бұрын
this is the most mathematical blender tutorial I have ever seen
@LIONFIGHTMUSIC9 ай бұрын
welcome to default cube - always makes me wish I studied maths 😅
@skeleton_craftGaming9 ай бұрын
Blender does a pretty good job at abstracting away the math if you don't use geometry nodes...
@skeleton_craftGaming9 ай бұрын
@@LIONFIGHTMUSICI did study math and kind of wish I studied math more... The maths are tight
@SophiaWoessner8 ай бұрын
Cubemaps in blender, neat.
@chasingdaydreams27889 ай бұрын
BRO ive been wanting this for fucking forever!!
@badjano9 ай бұрын
I'm a developer, and I'm astonished by your skills in math (for an artist LOL)
@DefaultCube9 ай бұрын
thank ya :)
@residual9 ай бұрын
you could use this shader to create some really cool infinitely recursive things and i am SO hyped
@twitte0king8 ай бұрын
Does this simplify the looking glass hologram type rendering at all?
@dkaloger57208 ай бұрын
I would love to make a magnifying glass with this
@willyngke8 ай бұрын
This also useful for create Forced Perspective 3D Billboards video content.
@tiagotiagot9 ай бұрын
When is that getting released in the main version?
@Saleca8 ай бұрын
You are the best
@Paratokhs8 ай бұрын
Can't we use this to make some sort of simulated camera inside blender? Then maybe use it to broadcast something else on a tv? better yet save said camera to use for all kinds of portal things? an empty as the center point, a plane as the end of the camera, and moving the plane would change the POV? Maybe probably?
@WaddleQwacker8 ай бұрын
I imagine this would make possible virtual cameras like we have in raster engines, where you can place a camera anyewhere in the scene and display what that camera sees on a surface, say a TV screen?
@markflakezCG8 ай бұрын
This would be great for CCTVs.
@Chemissed-qc1bt9 ай бұрын
Whats the performance like? Is this as fast as instancing?
@user-hv5qu7kz1m9 ай бұрын
insane.... thank you!
@a2_games9 ай бұрын
just in time ☕
@mariocano72639 ай бұрын
Could you theoretically create building windows with this, perhaps linking to a geonode based interior off to the side? I wonder how the performance would do rendering that many instances.
@MrElezocke9 ай бұрын
Could this work to render a plane showing a scene anstead of rendering the scene itself to reduce render time?
@Aimyx8 ай бұрын
It’s tardis time guys
@MaxineDaBun8 ай бұрын
now we just need to wait for someone to make a tardis model with this node.
@vicfigu63328 ай бұрын
I've been making pokemon cards with a 3D effect and it's been a nightmare and with this it's going to be a godsend
@FullHeart_Art8 ай бұрын
Wait no fucking way this is amazing. I can do some INSANE stuff with this
@Loop_Kat8 ай бұрын
I'm just getting into Blender (literally just made my first donut the other day), but this seems like it'd be a really simple (cheap) way to do a fake water simulation, yeah? Something like applying an animated wave distortion to the Ray Portal BSDF (or the plane's geometry) and caustics to the original geometry? It'd probably never offer the same realism as an actual water sim, but it seems like it'd do well for smaller, calmer bodies of water viewed from limited directions
@Soliye.8 ай бұрын
Welp! Here come liminal spaces and holographic interfaces :D
@Dcraft_TNT6 ай бұрын
bro, this update gives the possibility for a robot being able to display anything AND I MEAN ANYTHING for its face eyes and just easily swap to something else, video, objects ANYTHING
@cgeniusgaming94388 ай бұрын
Is it possible to attach textures or materials to the monkey head? I am wondering how the Color input works.
@Schmidtcreations9 ай бұрын
Whats the video called where he does the fake paralax?
@lehuyvo38125 ай бұрын
very cool
@Donminiac-OFFCIAL8 ай бұрын
1:13 I hope Eevee next could render this types of node
@Al_KR_t7 ай бұрын
It is really differend from parallax mapping anyway. You can't use this portal nodes for materials because image in the portal isnot affected by lights around the portal
@Jeffie4338 ай бұрын
How are you able to track the location of the object you are viewing (e.g. Suzanne), if the object is moving. Position always points at 0,0,0 unless you modify it with something like an add node, so if you move Suzanne she disappears from the viewing zone of the portal. Using geometry nodes store the location as an attribute and plugging that attribute into the vector add node in the shader window doesn't seem to work.
@nikolagojkovic93616 ай бұрын
If you found the answer to this one please do tell
@AdamEarleArtist9 ай бұрын
Thats's freakn great! I wonder if this works with blenders scenes? PooOOOOOOooower! 2nd demoooOOOOooo? 👌👌👌
@markuszeller_official9 ай бұрын
This is sick. My brain can not process.
@Epinardscaramel9 ай бұрын
Wow, it looks like those old-school “holograms”
@USBEN.9 ай бұрын
Please make a use case video for this node, i don't understand what people are soo happy about in the comments.
@azop86698 ай бұрын
I may be stupid, but how can I get my hands on this Shader exactly ?
@randomperson219838 ай бұрын
how does this work with noise
@jmm12337 ай бұрын
yay mirrors
@EdLrandom9 ай бұрын
6:28 What did you just call us?
@TrentisN9 ай бұрын
Will be able to fill out skyscraper windows in no time now.
@puru-nekor8 ай бұрын
anyway to try manupiating this to eevee?
@TheOfficialFoxox8 ай бұрын
yes, step 1 get a better computer, step 2 use cycles
@minerkey6829 ай бұрын
maybe we can use it to make bootleg render-to-texture stuff for security cameras and the like