Would love to see Better Primitives get "rounded cube" as an option!
@danialsoozani2 сағат бұрын
man i didn't even know they've added gizmos!! thanks a lot for making goodies from unseen stuff!
@cate01a5 сағат бұрын
paid software does not exist
@ob43595 сағат бұрын
👑👑👑
@TheAmazingCowpig5 сағат бұрын
I've been waiting for non-destructive primitives for years now...
@nerro9846 сағат бұрын
how far is your camera
@fergadelics6 сағат бұрын
I am very interested in using gizmos in some of my tools but have been waiting for someone to figure them out and explain them to me at a modified speed
@eternalgamer4966 сағат бұрын
I can't believe that this isn't a built-in feature of blender yet!
@GameDragon2k7 сағат бұрын
This is amazing, but the most mind blowing part of this to me is the existence of the dial gizmo. Does any default tool in Blender use this kind of gizmo? This seems really interesting to me.
@jippee15 сағат бұрын
Spin tool in edit mode
@RockMedved7 сағат бұрын
5:06 Can also slap an Absolute node between Group Input and Vertices X input, so it will increase vertex count in negative direction too. Doesnt solve the problem of the operation being inverted when looking from the other side, but oh well.
@jan_sipiki8 сағат бұрын
why do you sound like kwebblekop
@JohnnyDavila8 сағат бұрын
You could teach us how to use particles with collision like Rigid Body. Something like a spawner but spawns rigid body objects instead of particles.
@KyleNally9 сағат бұрын
This should be added into the mainline release tbh
@AndreyTsupiy9 сағат бұрын
I recently made specific models of tables that I almost always use in my viusalisation work and they have objects acting as hooks for the height, width and length, which saves me a lot of time. If you were to make lets say a kitchen cabinet set with geo nodes non-destructive settings for the length, width, height, amount of shelves, types of handles etc. that would be very very valuable in the blender archviz world. Same thing with standardised windows. That would be absoulutely amazing. To give you an idea ;)
@HenrisKas9 сағат бұрын
Sir you are genius. Purchased. Thnx.
@jippee111 сағат бұрын
It would be nice if the gizmo had a tooltip showing the value
@viola_case11 сағат бұрын
For people having trouble understanding why you slot the value into the gizmo and not vice versa: The reason it passes the output into the input is because you're passing in a reference, not the value. This is why there's a pointing symbol next to it; it acts as a pointer to the value in memory. The reason here is "because computers."
@Florianski12 сағат бұрын
Can you keyframe/animate the gizmos somehow?
@BrentonWoods77412 сағат бұрын
There's a huge problem: these primitives do not have procedural UVs...
@FruitZeus12 сағат бұрын
Did they fix the gizmos yet so they work with auto key?
@andrewphoto475013 сағат бұрын
I saw this on blender marketplace, it said listed 4hr ago I was shocked
@AtanvarnoALDA13 сағат бұрын
This looks like something to be integrated into base Blender, wow.
@pile33314 сағат бұрын
Very good. Nice job!
@OgatRamastef14 сағат бұрын
yeah.. its very counter intuitive
@_evildoer14 сағат бұрын
You can put math nodes on the double lines as well, so in the cases where the gizmos are moving off of the geometry as you move them, you can change the math so its stuck to the edge.
@h-unte-r_14 сағат бұрын
Thank you 😀👍
@jmssun14 сағат бұрын
This needs to be canon 🎉🎉🎉
@normietwiceremoved14 сағат бұрын
I dont use geometry nodes at all and i feel so behind
@fergadelics6 сағат бұрын
I started using gn for one simple task. Then another specific thing… it worked out well starting off that way for me.
@25usd9414 сағат бұрын
Gizmo
@S4IKICK14 сағат бұрын
The thumbnail was too cute to ignore so here I am
@darrennew821114 сағат бұрын
I saw a description of how gizmos work, but this is obviously the first step to a long collection of great uses. Very cool! There's probably a reason the outputs are on the left of the node, but I can't imagine why. :-) Unless it's because the thing it's affecting is going to be on the right side of *that* node?
@VisualistAyush0715 сағат бұрын
What is Vulkan ?
@jmssun14 сағат бұрын
Modernized OpenGL
@VisualistAyush0714 сағат бұрын
@jmssun What will it help in ?
@jmssun14 сағат бұрын
@ OpenGL was a sets of graphical features that were used to standardize the industry so that any compliant software can have compliant features be accelerated by compliant acceleration hardware.. The standard got old, so they made a new standard called Vulkan that comes with newer features for modern needs and technologies
@realhamza200114 сағат бұрын
@@jmssun vulcan still has major input response time issues
@VisualistAyush076 сағат бұрын
@@jmssun oh ok bro thank you 😊
@DefaultCube15 сағат бұрын
hopefully this tutorial gives you the knowledge to make your own procedural primitives (and more!) howevverrrrr - if you do want to pick it up it's here blendermarket.com/products/better-primitives (DO NOT PAY FULL PRICE there is a 50% discount until Sunday as an early bird thing)
@dodolee862115 сағат бұрын
New feature.🎉🎉🎉🎉
@BawonoSA173Күн бұрын
I still can't apply this for sphere
@ThingwithlegsКүн бұрын
Bro is the
@amirulmukmin49652 күн бұрын
lol.. i buy ur addon and drag into blender with developer mode enabled.. yet still i dont found any of ur node tho ..
@theotries2 күн бұрын
Hey man, there is this mathematician who programmed his own animation software for mathematical visualization using Python. Thought you might like it: kzbin.info/www/bejne/qJPYaI2rar1ksKssi=QK-D6FCUCnIqGM-7
@apolloinparadise5 күн бұрын
TURN ON THE COMMENTS FOR YOUR STICKER TUTORIAL????? Is it cause you got roasted too much???? who tf just randomly puts up a half ass tutorial with no way for people to give you feedback???????? can you give like a lill more shit about your youtube channel please???
@1234againatmodeling7 күн бұрын
After I plugged in the geometry incoming to vector, I went no further. That was pretty cool looking just doing that. Thanks as always for teaching and I will try to finish once I watch it again and again.
@gravisludus7 күн бұрын
Gotta subscribe when someone is giving us so much value like this. Thank you.
@fislysandi7 күн бұрын
finally,a text editor gen alpha can use without getting distracted 😊😊😊.
@polatkemalakyuz20218 күн бұрын
Imagine someone decides to start Blender and watches this video first lol
@mahuba25538 күн бұрын
just like images, ai is only good for fluid calculations, that being anything that takes calculated angles and high precision, the ai cant pull off, in fact, it will problably take years or decades for it to come even close to the level of precision a human has in terms of design
@cjune783610 күн бұрын
This is absolutely Great for Archviz, thanks for this (I used Shadow Linking - the one below Light Linking, to make a water caustics spotlight go through the floorboards to get the correct pattern on the walls)
@KrystalGT11 күн бұрын
how do i get the eyes to move i tried to type Aframe/30 but it didnt work
@KrystalGT11 күн бұрын
how do you mirror the eyes i dont know how to turn off the I?
@lechefski12 күн бұрын
is there any point to getting this if I already have decal machine? I'm looking for an addon that can project a decal to multiple objects.