Рет қаралды 24,689
I managed to create basic suspension using raycasting. It feels more practical then using rigidbody constrains. The lines are drawed using immediate rendering. I don't like anything physics related at all, as I have no idea how to model such things. The tank starts flying in all directions when it gets on the side (expected), but the whole game lags when my player character steps on it. I have no idea why. Also the performant physics engine (Bullet) makes this really unstable, so I had to us