Tip: If you need to reposition the center of the Unyielding component you can go into the script and remove the [HideInInspector] attribute from the centerPosition field.
@taobowen20163 жыл бұрын
I add the rigid script to my model and set the inactive simulation type and mesh root object type. Then starting the game, I realise that some of debris has rigidbody and its useGravity property is on. As a result, the debris fly away because of physics. However, the demo's model has no problem, any special in the demo's model?
@Norbingel3 жыл бұрын
Has the stress check for the connectivity been implemented yet?
@MirVadim3 жыл бұрын
Hi, yeah, but it works in a bit different way than I wanted it to work. I worked on this feature for a few weeks and I guess it can be implemented better. I had to stop at some point in order to work on other features as well. Try it, it definitely can do the job, but also definitely can be improved.
@Norbingel3 жыл бұрын
@@MirVadim Do you recall what version it was implemented in?
@Norbingel3 жыл бұрын
@@MirVadim Oops. Nm. Found it. V 1.34
@flugenkehhannen2 жыл бұрын
Очень интересует такой вопрос как сделать так, чтобы какой-то объект(персонаж) мог подходить ы и упираться в стену, но не разрушать ее. Можно ли это сделать без использования инициализации методом.
@asmrcave888 Жыл бұрын
Why can't I see the seam?
@bartubas19583 жыл бұрын
Terrible tutorial. You don't show how to set up that Connectivity component that it works in the first place? I can't even replicate it with default cubes.
@MirVadim3 жыл бұрын
Hi, it is more component properties overview, I am working on tutorial which will show how to fragment and setup collapse from start to the end with all necessary components.
@MirVadim3 жыл бұрын
@MR Creativity did you check Howtos in Info folder?