Tip: If you need to reposition the center of the Unyielding component you can go into the script and remove the [HideInInspector] attribute from the centerPosition field.
@taobowen20163 жыл бұрын
I add the rigid script to my model and set the inactive simulation type and mesh root object type. Then starting the game, I realise that some of debris has rigidbody and its useGravity property is on. As a result, the debris fly away because of physics. However, the demo's model has no problem, any special in the demo's model?
@asmrcave88810 ай бұрын
Why can't I see the seam?
@flugenkehhannen2 жыл бұрын
Очень интересует такой вопрос как сделать так, чтобы какой-то объект(персонаж) мог подходить ы и упираться в стену, но не разрушать ее. Можно ли это сделать без использования инициализации методом.
@Norbingel3 жыл бұрын
Has the stress check for the connectivity been implemented yet?
@MirVadim3 жыл бұрын
Hi, yeah, but it works in a bit different way than I wanted it to work. I worked on this feature for a few weeks and I guess it can be implemented better. I had to stop at some point in order to work on other features as well. Try it, it definitely can do the job, but also definitely can be improved.
@Norbingel3 жыл бұрын
@@MirVadim Do you recall what version it was implemented in?
@Norbingel3 жыл бұрын
@@MirVadim Oops. Nm. Found it. V 1.34
@Null-Red-Blue3 жыл бұрын
Can you make a simple tutorial that doesnt suck instead of 30 tutorial videos? I just want to know how to make a mesh shatter on runtime.
@MirVadim3 жыл бұрын
There are a bunch of short text how-to tutorials in Howto folder. I guess I can recreate them in video.
@Null-Red-Blue3 жыл бұрын
@@MirVadim It would be greatly appreciated. A - B - C = Result. I actually followed one tutorial a while ago and figured it out. Upon revisiting the asset and forgetting how it works, I was unable to make any progress like before and I cant find that video amongst the newer ones. A focus on destruction without needing initial collision is important because I know its easily achievable with the correct instruction.
@MirVadim3 жыл бұрын
@@Null-Red-Blue ok, I will add another property above Solidity property to make it even simpler to control so it will be possible to disable collision demolition by this property. For now it can be done by increasing to the max Solidity property.
@MirVadim3 жыл бұрын
@@Null-Red-Blue And if some tutorial were removed then it is because this feature probably also was removed because it was obsolete and was replaced by another more efficient feature
@bartubas19583 жыл бұрын
Terrible tutorial. You don't show how to set up that Connectivity component that it works in the first place? I can't even replicate it with default cubes.
@MirVadim3 жыл бұрын
Hi, it is more component properties overview, I am working on tutorial which will show how to fragment and setup collapse from start to the end with all necessary components.
@MirVadim3 жыл бұрын
@MR Creativity did you check Howtos in Info folder?