Сыровато. Ошибки в редакторе вылезают (при работе с курсором). Что-то из полей пропадает в Rayfire Shatter.
@smikhasko275814 күн бұрын
В последних версиях свойства Mesh Demolition нет. Сам пример для 3 стула в tutorial-ах не работает так, как показано. С более сложными невыпуклыми mesh у меня вообще ерунда какая-то получается.
@MirVadim14 күн бұрын
Мы сейчас заканчиваем работу над новой версией движка для фрагментации, он в виде бетки уже доступен в последней версии. Там все гораздо шустрее и эффективнее работает. Как закончим, перезапишу все ролики с новым движком. Старый движок изначально был портирован из 3дмакса и не был оптимизирован под Юнити. С новым проблем гораздо меньше в этом плане.
@sujeto9402Ай бұрын
Hello!! Im loving ray fire! Is there a way to use the connected cluster option in an object but keep the object from moving all over the place with an explosion? I need the amount integrity stat and everything is perfect except to the whole object moving around
@MirVadimАй бұрын
Did you try to use Kinematik simulation type?
@aeropereaАй бұрын
Awersome tool thanks so much for making it
@Titank_Production2 ай бұрын
Thank you for your work man !
@LearningIsHere123 ай бұрын
Rayfire Shatter is not work with the 3D Model like destruction the building its work only unity deafult 3D Object
@MirVadim3 ай бұрын
There are several rules for 3d object to be fragmented without issues. They should have closed volume, it means they should not have open edges and unwelded vertices. Plugin can autofix such issues if they are simple to fix, but some objects may have vertices from different surfaces in one position or open edges will go through the whole object, which will make it impossible to cap. Such objects with wrong topology can't produce fragments with good topology; only fragments with similar issues. And in very rare cases, like 1 to 10000, Unity may crash trying to generate convex hull for mesh collider. In order to prevent such crashes we made plugin mesh topology sensitive, especially in Runtime mode. You can contact with me in discord, so I will check your mesh and give you some advices about how to fix it. Even very complex meshes can be fragmented with plugin if they have no such topology issues.
@ForCasual-y6x3 ай бұрын
Is there a keyframe setting to make the duration of when the object will break?
@MirVadim3 ай бұрын
There is public method Demolish() which you can use in your scripts. As for keyframes, no, but maybe I can add some kind of Timer feature that will do this.
@Director4143 ай бұрын
Great update! 😊 Please make some more tutorials of real use cases, like building a small house of wood and concrete and then destroy it (in a performant way aka caching fragments etc etc). Awesome asset, really love rayfire 🎉
@MirVadim3 ай бұрын
We are finishing new fragmentation engine which is faster, more flexible, and provides more features but will work in a slightly different way. It will replace current engine. When it will be released I will create more tutorials.
@Director4143 ай бұрын
@@MirVadim Great news! So glad to hear this. Approximately when will you release a first build? In 2024, 2025?
@MirVadim3 ай бұрын
@@Director414 Hopefully in January, but I do not want to make any promises.
@printaboy4 ай бұрын
Any idea when will the tutorial for skinned mesh drop? I can't find any official documentation
@MirVadim4 ай бұрын
Hi, current slicing was not optimized for skinned mesh slicing, it can slice skinned mesh but do this slowly and provides two rigid parts. This is why I do not promote this feature at all. Our new fragmentation and slicing engine, which is almost finished, slices skinned meshes much faster and can skin them back to bones. Basically, skinned mesh slicing part in new engine is already finished, I just need to finish implementation on Unity side, so there will be two sets of bones for each sliced parts and then some ragdoll setup simulation for them. Tutorials will be released with new engine, approximately in two months, because there are a few little fragmentation features we need yet to implement.
@renaudtecher19625 ай бұрын
for your demo fire a ray from camera center in forward direction. put a ui dot in screen center, and apply force according to direction.
@JustbroStudying6 ай бұрын
Can the hold in feature replace the glue feature in rayfire voronoi?
@JustbroStudying6 ай бұрын
Hi, could you please tell me what your pc specs are?
@sankalpsachan12206 ай бұрын
Any plans for blender3D?
@Kathlar6 ай бұрын
It's worth noting that in 2024 the multiple Mesh Colliders on one object is not the case - the Mesh Colliders are already on children instead.
@proKaps8 ай бұрын
is there a tutorial how to do the "Rebars" 2:39 for Unity?
@MirVadim8 ай бұрын
no, this is 3ds max only feature for now.
@aliasghari83859 ай бұрын
woow
@aliasghari83859 ай бұрын
awesome
@edgargaribayalvarado56729 ай бұрын
Hello, I am thinking of acquiring this asset, however I have a question, I also want to use it to generate random cracks on walls, not necessarily to destroy the object, is it possible?
@MirVadim9 ай бұрын
You mean 2d cracks? Like Texture? If so then no, there is no such support.
9 ай бұрын
hi MirVadim.. any news about Rayfire for 3dsmax 2025 update?
@MirVadim9 ай бұрын
It will be released on next week, if there won't be any surprises.
9 ай бұрын
@@MirVadim ok friend thanks! i hope you have time also for make a tutorial about the improvements of the previous version (RF_Connect). Thank yoou.
@HaykAmirbekyanTKD10 ай бұрын
what about partial Slice? Or a curved slice?
@MirVadim10 ай бұрын
Nope, only one infinite flat slice.
@HaykAmirbekyanTKD10 ай бұрын
is the feture available int he unity version of Rayfire?
@MirVadim10 ай бұрын
Transformation animation can be recorded by Recorder component.
@fokozuynen204810 ай бұрын
This asset from what I teste have a lot of things to customize and that is ok but needs more videos of example right now I am trying to use the Fire Gun to shoot at a Glass but the glass needs first to Shatter then to Break and fall down, something like a bulletproof glass. I am sure this can be achieved but HOW ? If you can make more videos would be more helpful than reading pages of documentation which to make documentation is a pain and is easier to make a video I am sure.
@MirVadim10 ай бұрын
Hi, did you check Howtos in Info folder? Also, you can contact with me in discord to get proper support.
@fokozuynen204810 ай бұрын
@@MirVadim I manage to make it in the end by Reading all documentation and doing like 1000 tests. What I am saying is that in all examples in asset and videos there is no example of Glass physics which help and in games mostly Glass is the one that get destroyed . Are 3 types of glass the one that crack in 1000 pieces (sugar) , the one that remains sticky on edges and only middle fall down in first instance , and the buletproof.
@MirVadim10 ай бұрын
@@fokozuynen2048 Ok, I will add such howtos in next buld.
@satay7111 ай бұрын
When I select and change the material of an object (or fragments) it changes all the objects in the sim. How can I have different objects in the simulation to have different materials? Example. Some are brick, some are metal, etc, and they all react accordingly in the one sim.
@MirVadim11 ай бұрын
Click on Options and then Open Custom properties. Then you can select any object and enable custom properties for it and define any material you want.
@satay7111 ай бұрын
@@MirVadim Thank you very much for your fast reply! Where is the best place to ask questions like this? Do you have a Discord server?
@ADVENTURESOFTHEBIGJUICY Жыл бұрын
I mean what's the real first step to get this animation to work with timeline... seems like you already have voronoi fragments in there?
@asmrcave888 Жыл бұрын
Why can't I see the seam?
@ShardsOfArmor Жыл бұрын
I would also like to ask about destructibility of voxel models, is it somehow possible?
@ShardsOfArmor Жыл бұрын
Hi! Version 1.63 is the last version for unity with all features like in this video? Unity 2022 supported?
@lfd-tohyney Жыл бұрын
How can I make the pieces of a destroyed object also collapse?
@SABARINATHAN-he5jj Жыл бұрын
Bro please tell how to download freely please.
@johannes4510 Жыл бұрын
what's up guys it's andrew kramer
@Titank_Production2 ай бұрын
Famous quote :)
@fabianobersovszky6987 Жыл бұрын
How to to make the rayfire static? If i set the simulation type to static then i cant cut it anymore.
@MirVadim Жыл бұрын
Use Kinematic type.
@fabianobersovszky6987 Жыл бұрын
@@MirVadim When i use kinematic the the slices dissapear. I want to them to fall off with rigidbodys.
@MirVadim Жыл бұрын
@@fabianobersovszky6987 can you contact with me in discord to solve this problem? I need to check your setup.
@fabianobersovszky6987 Жыл бұрын
Can i slice skinned meshes with this tool?
@managed-code Жыл бұрын
Love this plugin since 3Ds MAX
@r.gtz.4521 Жыл бұрын
Oh wow this is a great update man! Awesome work!👍
@Ptah1130 Жыл бұрын
Im trying to get Rayfire to work with the Third Person Cover Shooter template. Ive looked at numerous videos, and followed the document, but still cannot get it to work. I'm using Unity 2022.123f. The videos all aren't cohesive. What are the steps to get my projectiles and object destruction working?
@MirVadim Жыл бұрын
Can you contact with me in discord to get support?
@FullYardLabs Жыл бұрын
is this not working on later versions of unity? i cant seem to make it work on skinned mesh renders.
@MirVadim Жыл бұрын
it should work, do you have colliders on skinned mesh? Contact with me in discord to solve this issue.
@Director414 Жыл бұрын
I follow the exact same process, but when I create the new Prefab, the children of it don't become prefabs, but just regular game objects. Is that a problem?
@MirVadim Жыл бұрын
Can you contact wit me in Discord channel about this issue? It is always hard to solve issues using comments.
@Director414 Жыл бұрын
do you (or anyone else) have videos on how to implement this in games, more hands on? Like a good and performat way but build a small wall, simple building etc? There are so many variables, and so much to take into consideration - concerning performance, best practice (meaning like, normal use case) etc.. I find the documentation and the video excellent, but they are so detailed and so specific (which is good of course), but like an "overview" or "normal use case for creating a simple building or bench, or table" would be so helpful. Cheers and thanks for a great asset! It's really amazing
@MirVadim Жыл бұрын
Hi, there are several different ways to achieve similar effects, every way has its own advantages and disadvantages. You should pick choose among them depends on what is critical for you. I suggest you to contact with me in discord and explain what exactly you want to create and i will suggest the best way to do this. Also, for now you can check out all howtos to be familiar with all these different ways and understand how they works. And as I said in another comment, contact with me in discord to get better support.
@Director414 Жыл бұрын
I'm just getting started with your asset, which seems simply amazing! :) One thing I don't understand is that in all examples in all videos, the objects seem "Pre-fractured". Is there any video covering this topic, like "work-flow", how do I set up my different objects to be ready to be demolished?
@MysteryUnclear Жыл бұрын
bro i have this asset how can i make that when something fracture anything a sound plays to
@MirVadim Жыл бұрын
If you mean RayFire for Unity plugin, then use RayFire Sound component
@arravolleyball Жыл бұрын
How to break it in edit mode and have it ready in the game? I want to make a level with broken objects. I don't need player to break it during run time.
@MirVadim Жыл бұрын
Hi, check out all simple howtos in Info folder, you can find answer to this and other your questions there.
@MirVadim Жыл бұрын
And it is better to contact with me in discord if you will need to get support after checking howtos
@arravolleyball Жыл бұрын
@@MirVadim Can you point me to which HowTo I should read for my goal? There are a lot of documents :)
@arravolleyball Жыл бұрын
@@MirVadim I only found how to shatter objects in edit mode, but I need connected cluster. I want to break the object from only certain points like in your video. Which how-to or video should I be reading/watching?
@arravolleyball Жыл бұрын
Actually I think I understand I should make an export after I do it in play mode. I will try to make it into prefab or into asset and then import it in edit mode.
@arravolleyball Жыл бұрын
Can you show how to use rayfire to created damage environment? All examples seem to have only in play mode. I need to make some statues look like they got hit and broken in some areas. I don't want to do it in play mode. I need it in my game levels already existing!
@thejinxster Жыл бұрын
I can't seem to find a solution to the problem with voxels. I create a plane as a wall. use voxel modifier, turn into 1000 cubes. Export Mesh Per Voxel. Create Sphere animate to go through/collide with voxel wall. Set sphere as Static & kinematic. Try to add voxels to Sleeping objects but nothing happens. Try to select only 1 voxel cube but nothing happens. I have 64gb ddr4 3600mhz RAM and i9 11900k processor so I don't think it is a memory issue. What am I doing wrong? I am trying to make a mosaic that is destroyed on impact.
@MirVadim Жыл бұрын
Hi, can you send me scene with your setup to check it?
@AmoDeuss Жыл бұрын
Hello, thank you for your great asset :) But I have a question about it, is there a way to set up reference demolition with mesh root prefab? It works mostly all great but when i cut an object in half when clusterize is true my cutter half is falling through the floor. Am I doing something wrong or it just can't work?
@MirVadim Жыл бұрын
Hi, it should work, can you contact with me in discord to talk about your issue?
@zeggxr15392 жыл бұрын
Im actually try'ng to do a simple algorithm with an if statement that provides stronger to destroy other between 2 objects shall I use activator ?
@MirVadim Жыл бұрын
Sorry, but I am not sure I understand your question right. Can you contact me in Discord to talk about your issue?
@josimarfpsbrasil1682 жыл бұрын
QUERO QUE MEU PERSONAGEM ATINJA UMA CAIXA, PRA ELA DESTROY COMO FACO ?
@josimarfpsbrasil1682 жыл бұрын
OK MAÇO PARA ATIVAR SEM PRECISA APERTAR O BUTAO "INICIATE"?
@xSPESHERx2 жыл бұрын
So, with this asset you can destroy Meshes ?
@MirVadim2 жыл бұрын
Yes
@xSPESHERx2 жыл бұрын
@@MirVadim fkn amazing! I will buy it just now!
@gillik78012 жыл бұрын
MirVadim, I'd like to use ray fire for my animation when my character hits the ground with a hammer, the ground will get shattered. Is it best to use Bullet or normal ''RayFire'' option on 3ds max? Thank you! I only want a little bit of a shattering on the ground
@MirVadim2 жыл бұрын
I suggest you to use Bullet. Preshatter ground and use Dead simulation type, so hammer will push all fragment a bit when it will hit.
@gillik78012 жыл бұрын
@@MirVadim kzbin.info/www/bejne/hWrNpIBrpbyXhtU 0:26, trying to get this kind of shattering, i wonder what they used (rayfire for sure though) And wonder how they manage to use ray fire for an infinite floor/background. I tried to only add fragments to a specific part of my box but i failed, just dont know how to
@thejinxster2 жыл бұрын
I'm guessing they got rid of the RF Trace modifer now, I cant find it!
@MirVadim2 жыл бұрын
It is not modifier, it is object.
@thejinxster2 жыл бұрын
@@MirVadim Thank you. 👍🏻
@thejinxster2 жыл бұрын
@@MirVadim Apologies, for some reason my player was skipping the first few seconds!