my pleasure! You may also want to create a vsync toggle script for your system as I have. I set up an alias in my zshrc/bashrc to execute on command based on my needs. Goes something like this. ''' #!/usr/bin/env bash function vsync { nvidia-settings --assign CurrentMetaMode="nvidia-auto-select +0+0 { ForceFullCompositionPipeline = $@ }" ;} [[ $(nvidia-settings -tq CurrentMetaMode | grep ForceFullCompositionPipeline=On) ]] && vsync Off || vsync On '''
@ACE7F2216 күн бұрын
By the way, if you're an advanced user, which if you're using Arch, I assume that's true, I think you can create a preset file with the launch commands, and then refer to that file for each game. This would be easy to remember and add without a clipboard, and if you ever need to modify settings for all those games, you can just modify the 1 file, and all games using it would be affected. Just a thought.
@ACE7F2216 күн бұрын
Aside from the info available on the Arch website, I've been trying to figure out why RayTracing stopped working. After a couple bugs, and updates, the options got grayed out, and going through all of these set up and configuration steps, I still can't enable RayTracing. I've been attempting to research, and try to figure out exactly what is broken, that specifically this feature is unavailable, while the GPU seems to be otherwise working. MSI RTX 4060 (Nvidia-open drivers) The Riftbreaker
@alphaobeisance359415 күн бұрын
So long as your packages are installed all that need be done is to input "VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_NGX_UPDATER=1 %command% " into the general launch options of your game that supports Ray Tracing and it will enable. It. Just tested and verified still working on my RTX 4090 and it seems too be working beautifully. I'll reiterate that these general launch parameters must be set for each game you wish to enable Ray Tracing on. To my knowledge there are no global setting options (unfortunately) for doing so. wiki.archlinux.org/title/Hardware_raytracing