Nvidia's RTX Remix tools are going to revolutionize how we play retro games... Max Payne RTX ON Mod: www.moddb.com/... #rtxremix #maxpaynertx
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@kyleeaster12148 ай бұрын
Would love to see this in the splinter cell games!
@gimptoast8 ай бұрын
This is genuinely something I cannot understand about Ubisoft, they have one of the most perfect games out there to utilise ray-tracing and showcase it beautifully and year after year they let it rot, Michael Ironside isn't getting any God damn younger.
@LostUkraineGirl8 ай бұрын
I miss splinter cell 😢
@zeliph8 ай бұрын
Chaos Theory's graphics on the original Xbox looked very next gen back in the day with the clever lighting. I would love to see a RTX remix on that. I like to see it with FEAR, Thief 1 & 2 games as well. Heck, pretty much any game that primarily focused heavily on lighting and shadows back in the day. Take a look at Doom 3 Raytracing.
@DJBV8 ай бұрын
It might break the art design the designer intended for them to have
@telefrag.8 ай бұрын
I think they would have to remake the whole game to make it work. Baked shadows in SC games are not only for visuals, they determine the gameplay features as well as they are carefully planned in the level design. Transition to path tracing would bring fundamental changes for the game. But a stealth game like Splinter Cell or Thief with full path traced lighting would be super interesting to see.
@Archaoen08 ай бұрын
i'm also excited for their Neural Texture Compression tech that helps reduce the size and memory cost of textures and materials while keeping the quality almost identical.
@Pl4sm4Ro4ch8 ай бұрын
true... optimization is as important as pushing graphics, looking at you modern warfare games and their 170+ gig installs
@TheNewSkai8 ай бұрын
I don't remember where I read this but I remember reading that NTC will require more processing power so it'll slow down the gpu
@Archaoen08 ай бұрын
not really, it uses the tensor cores on the GPU, the drawbacks are slightly increased latency@@TheNewSkai
@toughluck80128 ай бұрын
Goodbye 100gb+ downloads
@oldbonniegamer9388 ай бұрын
@Archaoen0 Huh? NTC isn't a post production thing?
@peterpicture8 ай бұрын
The important thing here is that modders have to partner with artists for these mods to really work out. I love to see Max Payne with upgraded graphics, but the "all wet effect", that is just a very high specularity to make the materials pop, is a mistake most do when trying to go to RTX territory.
@mnomadvfx7 ай бұрын
Specularity yes, but specifically ultra high gloss or ultra low roughness depending on which version of PBR you subscribe too. As you say the all wet/all mirror effect is very kitsch and distracting. Better shadows and GI are far more important IMHO.
@EverRusting2 ай бұрын
They have to do that because RTX isn't visible if every surface isn't coated with thick layers of wax
@starfan62998 ай бұрын
Damn it's like I went back to 2005 when every texture looks wet.... I know eventually this will be impressive but right now it's still.... ehhh...
@fanovaohsmuts8 ай бұрын
It’s the same way every “Realistic RTX Super Ray Tracing” graphics mod for GTAV includes hella reflective cars for absolutely no reason.
@MrMoriardy8 ай бұрын
Reflectance looks cool and fancy, but eventually folks who crave realistic visuals will settle into a more diffuse aesthetic. The real world is dirty and dusty
@allthatishere8 ай бұрын
@@fanovaohsmutsThere's a reason for that; most people find it very attractive. Why else do you think almost all makes of sports cars have reflective surfaces? That's not a coincidence, dude.
@MiDnYTe258 ай бұрын
Also not a fan of nvidia tools since they pretty much try to stifle competition any way they can - including this one
@crestofhonor23498 ай бұрын
@@MiDnYTe25 How does this stifle competition? If you want better stuff then step up and compete and do it better
@efficiencygaming34948 ай бұрын
This stuff looks insane! It makes Max Payne look like how I remembered it when I first played it back in the 2000s. I really can't wait to see how far this game-enhancing technology will go in making old games look cool again.
@DamonCzanik8 ай бұрын
There's a lot of classic games that maybe were not massive hits that they'd get a remaster, but I enjoyed them enough to get the RTX treatment. Tron 2.0, Freelancer, FEAR, Prey (2006), Fallout 3, Left 4 Dead 1&2, Prototype, Bioshock Infinite, etc. It's always fun to go back to the older games when they get a fresh coat of paint.
@DashM6708 ай бұрын
A lot of these games are too modern for rtx remix to work properly, the best games for rtx remix are early 2000s games
@Tuffy_478 ай бұрын
I can't recall where, maybe in a 2klicksphilip video about HL2 Remix, but I saw need for speed underground 2 named, which seems interesting because you can't seem to buy that game any where on pc.
@TheMentalgen8 ай бұрын
Most of the games you listed are incompatible with Remix at this point as Remix relies on games using a fixed function rendering pipeline.
@rambo-cambo35818 ай бұрын
Did my guy actually just suggest that L4D wasn't a massive hit? 💀 Bioshock infinite too? I mean I know the Bioshock community cried because it wasn't underwater, but the game still did really well, and hardly flew under the radar
@MK-vw6vm8 ай бұрын
dude, Freelancer Badlands must look absolutely insane raytraced!
@jimslade73198 ай бұрын
This kind of reminds me of the old 3Dfx era, where that generation of graphics card suddenly provided things like transparency and texture filtering which totally changed the feel that games had. When games started to support it, you for some time had two versions, the software one and the hardware accelerated one.
@Feelfreetosayhi8 ай бұрын
I remember nfs 3 hot pursuit, it looked crazy with the voodoo card!!
@PseudoPolish8 ай бұрын
IMO Painkiller game back from 2004 could really use an RTX Remix touch. This game has a unique narrative, where every single level is completely different. From Cemetery in the nowhere of Poland to Amusement park, from Cathedral to Asylum, from Opera to Babylon to the literal Hell. From dark, almost horror-like experiences to colorful and bright. It has so much potential in visual enhancements!
@fireaza8 ай бұрын
*THIS* was the future I was excited about when nvidia first showed off ray-traced classic games like Quake 2. It made the games look almost as modern as a remake, but without needing to go to the effort of a full remake. The fact that modders now have the tools to make this happen on almost ANY game is very exciting.
@mnomadvfx7 ай бұрын
"It made the games look almost as modern as a remake, but without needing to go to the effort of a full remake" It literally used a HD texture pack and an updated version of the engine (Q2XP) to build from 😒 They did more after the initial release, but it's without question that other people set the ball rolling and handed them an easy win. Also Q2 3D geometry for the map, weapons and enemies is laughably low complexity compared to modern AAA game assets. The difference when using the same path tracing methods on modern higher complexity geometry is no small thing.
@zackhines20718 ай бұрын
I literally downloaded and started playing Max Payne for the first time the other day. This is amazing timing
@ShadonicX75437 ай бұрын
the max payne series is so sick
@gracewnell64648 ай бұрын
Max Payne 1 & 2 will ALWAYS have a special place in my heart. The gameplay, the monologues, THE SCORE 🤩🤩
@OneTwoMark8 ай бұрын
Would be good to see it in MGS2 and 3, even 1 or 4. Makes me want to look into doing it myself.
@Meeks697 ай бұрын
RTX on is how my eyes saw the game as a kid.
@toughluck80128 ай бұрын
I can’t believe technology is already at this point. Crazy. Nvidia is always at the cutting edge on cool techniques that change everything
@kanadashyuugo8738 ай бұрын
This was way underwhelming as "cutting edge" goes even TWO YEARS AGO when they started hyping RTX Remix first
@TommyLee-hu5dy8 ай бұрын
Yeah wait till games have actual AI and able to communicate with you in a realistic way. Or each time you play a game it's a different outcome bc the AI adapts to each different game play
@kanadashyuugo8738 ай бұрын
@@TommyLee-hu5dy That kind of AI currently only exists in the fever dreams of the marketing bros in AI startups
@afos888 ай бұрын
@@TommyLee-hu5dy why would anybody even want that? It will not work or not make any sense for like 99% of games except some tech demos
@ZedDevStuff8 ай бұрын
@@afos88 RPGs with not dumb/interesting NPCs. Tho we'll have to wait for something that can produce consistent results and not hog ressources, unlike current LLMs
@sunjoexys72518 ай бұрын
Yeah when you said "drenched in gloom" I thought "sure, this station is surely drenched in glue, as every surface looks slimy". LOL. Jokes aside, I am looking forward to this mod in its complete form. Been a huge Max Payne fan since 2001.
@mnomadvfx7 ай бұрын
This is part of the problem with so much 'RTX' stuff. They go wild on trying to show off RT reflections so they made as many surfaces as glossy as possible which just checks me completely out of the immersion.
@sunjoexys72517 ай бұрын
@@mnomadvfx Yep, artistic direction is still essential. Also this is one of the reasons I prefer Ray-Traced Global Illumination to RT-based glossy reflections (that is, in the scenarios where glossy reflections ruin the artistic integrity instead of enhance it).
@FrenziefrenzАй бұрын
Yup, it looks hideous to me as well I'm afraid. Also the stuff about the original not looking dark is something like gamma too high, contrast too low or the blacks / contrast of some LCD display sucking ass. The original game does *not* look bright.
@UncleBurrito158 ай бұрын
I see a lot of potential in this. Also, assets having lighting baked onto them as textures isn't a problem since you can go ahead and completely replace said asset with a new one including geometry. The textures in this demo are almost all ai enhanced, but hand made textures and models can look much better. I myself am working on a remix mod. There are a few videos about it on my channel.
@hamzakhalil-gs7oc8 ай бұрын
Loads of people complaining about shininess, You can tweak the roughness, Metallness and etc in remix menu and have things very reflective, Metallic or just very rough or subtle reflections
@zCyReaps8 ай бұрын
Imagine this with bad company 2. Game was fucking awesome
@MetalJody19908 ай бұрын
I cannot wait for a RTX remix of F.E.A.R., infused with tender loving care! What an exciting time to be an owner of a RTX gpu!
@magnomliman81148 ай бұрын
what i love about Nvidia is they always bring new tech to the table.
@blaux8 ай бұрын
They're not just adding ray tracing, they're also adding roughness and normal maps to the textures.
@SilverAura6 ай бұрын
Which is honestly carrying a lot of the weight here. RTX is beautiful but it's still ultimately light bouncing around what are effectively flat surfaces. Real magic is still happening at the shader level.
@frostreaper16072 ай бұрын
Yup, it adds PBR.
@ТимурМаммаев-м4ф7 ай бұрын
RTX OFF : How it looks like RTX ON : How you remember it
@Squant7 ай бұрын
Except 90% of the time it's hideous and the only people who like it are gamer kiddies who think anything different and modern is automatically cool, but wouldn't know artistic integrity if it came in a bag labelled "artistic integrity".
@MalkuthSephira7 ай бұрын
@@Squantinteresting and impressive new technology: [enters infancy] you: ah yes, the perfect chance to attempt to reinforce my fragile ego
@clockworklegionaire21355 ай бұрын
@@Squant Hello grampa gamer its time to put the controller down and play bingo gramps
@husky3g8 ай бұрын
I want to see Battlefield 3 ran through RTX Remix. It already looks so damn good even 13 years later but after the upgrades to models/textures and lighting, it would look insane.
@DEAD4LIVE8 ай бұрын
please modders make it happen
@3Dmanni8 ай бұрын
On our way to raytracing and VRing every classic title haha. Sounds fun!
@123reivaj8 ай бұрын
In all Splinter Cell, F.E.A.R. videogames, Thief 1 and Thief 2 :D
@Cha4k8 ай бұрын
Everything just looks shiny now. The games were art directed to fit the tech at the time. For the most part they would need to be redone by hand to capture the original intention
@ZedDevStuff8 ай бұрын
The only reasons textures are like that when showing off ray tracing are either because it's easier to show reflections than everything else RTX does OR because the modder just doesn't know how the texture should look
@lumaseed64908 ай бұрын
Star Wars Episode 1 racer with the REmix would be pure bliss
@CybernatonEvolution8 ай бұрын
A caveat about Remix working on any game: it only supports games running Fixed function pipelines like older DX9.0 games. Any DX9.0c+ game using shaders won't work without workarounds and modifying its rendering system. About pixelated older game (especially SOTN shown in the vid), post-processing shaders can be used to add CRT or scanline shaders. It already exists in PS1 emulators and in Reshade.
@danfg72158 ай бұрын
I think putting AI to work on these remixes is the way to go. AI to increase texture quality based on stable diffusion, AI to increase model level of detail and realism based on 3D data of real world objects, AI to figure out proper light placement reproducing or enhancing the artistic vision of the original game, etc. The modder would just tweak the AI's results, not do most of the grunt work.
@PVTParts-eu3zl8 ай бұрын
That sounds like it could be an unoptimized mess
@ughughhguhguhughughgugh85218 ай бұрын
thoughts exactly
@goldbullet508 ай бұрын
So why exactly should I give any credit for the modder, if most of his mod is made by an AI? It's not his work. It's the work of an algorithm.
@FusionC68 ай бұрын
AI is a tool. Not someone you tell to do everything for you
@Kill_All_Politicians8 ай бұрын
When I buy a 1500€ gpu to enjoy AI hallucinations and graphcal artifacts from DLSS/FSR
@SilverAura6 ай бұрын
I love that you seem to know what you're talking about here. You called out some concerns I had as they were forming in my mind so you obviously know what to look for without being overly critical. Great content.
@awesomemouse7 ай бұрын
RTX is a technology that can be used to make all the rooms in games wet and oily
@SobotRex8 ай бұрын
I remember watching the Morrowind demo when that came out. I've been wondering what happened to this. Hopefully a lot of modders pick this up and revamp all our old favorites!
@lionelt.91248 ай бұрын
Given what's going on with free tools being used for AI song covers maybe we'll also see a much larger variety of voices as well.
@Sundown_867 ай бұрын
Hoping this makes companies actually put effort into remasters
@stumpusMaximus8 ай бұрын
Just reminds me of the 3DFX days when the first patches dropped on the first games you owned. Tomb Raider, Scorched Planet, Destruction Derby, Mechwarrior 2 etc
@Luis519RS8 ай бұрын
I believe the same tech of RTX that works over rendered frames could be used to make the pixel art games be modied into a way that gives the effect of a CRT. Since at the end of the day, the info is the same. Its the display post render that changed. Thats what some tech artist have been doing to give the old CRT feel, a post process that trys to emulate the CRT.
@thatcherfreeman8 ай бұрын
The whole approach of substituting the textures and lighting in real time is mind blowing. It's hard to believe that's something that's even possible.
@faultier11588 ай бұрын
The tool ENB does something similar (but with a smaller scope) for games like Skyrim and Fallout 4. Some shaders are replaced or added (metal shader, rain wetness, parallax occlusion mapping), screen space global illumination is added, grass collision added. It's fine-tuned for individual games. Nvidia Remix takes a more general approach, but that's only compatible with very old games (pre 2010 at the very least). The Remix modding tools include AI tools to generate modern PBR texture sets out of the simple JPGs that these old games usually used. They're not created in real time while playing though, but during the modding process. All the new assets are then put in a folder, so that the Remix runtime can load them instead of the original ones.
@tzeffsmainchannel8 ай бұрын
OLD games with Ray-tracing? *Left 4 Dead 2, Resident Evil* (original) series, including *RE5!* Star wars: *X-wing series - TIE-Fighter, X-wing: Alliance,* Tom clancy's *Splinter Cell* series, *GTA5, A Plague Tale, Tomb Raider* series, *Battlefield Bad Company 2, CRYSIS* series!! *Deus Ex* series, Series from: *Borderlands, Call of Duty, Eurotruck Simulator 2, Formula 1 (Codemasters racing games), Microsoft Flight Simulator, Fallout, Insurgency Sandstorm, Star Wars: Jedi Knight, Mafia, Project Cars 2, Assetto Corsa, star trek: Bridge crew, Half-Life, Star wars: Battlefront, Swat 4, TitanFall 2, Subnautica, Video Horro Society, Evil Dead: The Game,*
@Hal_21898 ай бұрын
Max Payne looks insanely good with it. I'll definitely play through it again with this. Max Payne 2 as well.
@KokoRicky8 ай бұрын
This highlights a very interesting set of problems old games will face in terms of ray/path tracing: 1) Some textures will have to be reworked to be totally diffuse instead of having baked effects. 2) Unmotivated light sources can look unnatural when rendered realistically. 3) Blob shadows and lightmaps would need to be removed, as well as "carved" lighting like we see on N64 games. 4) HD textures will need to maintain the game's original art direction. 5) Planar reflections like we see in say, Mario 64, would have to be completely nixxed so a ray-traced reflection can be used.
@TheSimplyJJP8 ай бұрын
Oh my god I need to use this on Deus Ex. JC Denton with RTX baby!
@UnrelatedNonsense8 ай бұрын
Halo 3 with ray tracing would look amazing
@SilverAura6 ай бұрын
Halo 3 honestly still stands on its art direction in my opinion. I'd love to see what magic RTX could bring to Halo 1/2 though.
@R3TR0J4N8 ай бұрын
A great example was Half-life 2 remix. It really is a powerful tool for modders notably, outcome product still needs some tweak and optimization for models and texture ofc.
@csvscs8 ай бұрын
Imagine FEAR with RTX
@AysoXD8 ай бұрын
now i want this dammit
@123reivaj8 ай бұрын
+1
@jay-d8g3v8 ай бұрын
oh yeaaa baby that would be amazin
@linglongpagota6195Ай бұрын
that crt/lcd example was really interesting. kind of explains why i remember games looking better than they are now going back and replaying them.
@kyleb81177 ай бұрын
Wow. Playing Max Payne with those kind of graphics would be a great experience. Imagine playing that with the FPS mod in VR. That'd be a trip.
@Daniel__Nobre8 ай бұрын
Great video! Thanks for sharing. I would only say thought that “it require us to stretch our imagination” in a tone like it’s a bad thing feels weird to me. Maybe because I grew up with the originals super Mario, Sonic, etc as well as playing with Legos and whatnot I feel that pushing for one’s imagination is nothing bad at all. I love to see games with amazing graphic fidelity, but honestly most are actually quite boring after a bit. And sometimes that graphic fidelity even gets in the way. Watchdogs Legion is an example of this. Playing with Raytracing is beautiful. But given it’s London everything is wet and so there are reflections everywhere. It makes it so noisy visually sometimes that it gets a bit in the way. So I think graphical fidelity is incredible to see. But for games it is definitely not the end-all. I think it can actually make us lazy in the future regarding imagination.
@DaveGamesVT8 ай бұрын
If nvidia really wants "RTX" to mean "ray tracing" then they really need to lose their trademark on it.
@S1nwar7 ай бұрын
I cant wait to have raytracing in Crysis!
@DaDoubleDee8 ай бұрын
The Thief games would be a trip with RTX
@The_0p3r8t0rАй бұрын
They would be epic
@Kyrkis8 ай бұрын
What if developers, instead of making rereleases, would use RTX Remix to deliver free patches for their games. So touching up the lighting, materials and models to morernise them. Maybe work with the community too to alleviate workload.
@chanpasadopolska7 ай бұрын
Wolfenstein 3D RTX
@BeatmasterAC7 ай бұрын
Thief Kingpin (no, not the abysmal Remaster) Blood 2 Hexen 2 Metal Gear Solid 1 Splinter Cell Turok Return to Castle Wolfenstein Alien vs. Predator Gothic Risen Freelancer F.E.A.R. S.T.A.L.K.E.R. Doom 3 Left 4 Dead System Shock 2 Starlancer Bang Gunship Elite Descent 3 Chaser Red Faction Rainbow Six SWAT 4 ARMA C&C Generals Undying Jericho Borderlands 1 The last Remnant NfS Most Wanted 2005 Vietcong Medal of Honor CoD 1 Serious Sam 1 ... there is so much potential
@kiwibom18 ай бұрын
I would love too see AC4 blackflag or Cod WAW in rtx remix but for those games it may take a few more years probably depending on how heavy it is to run.
@anchorlightforge8 ай бұрын
If you asked a few months ago they would have told you WAW was impossible, but some very talented folks that know a good deal about reverse engineering have been working on that recently with some very promising results. Black Flag is basically guaranteed not to happen unfortunately, the only games that have hope of working use DirectX 9 or older APIs.
@bdubberz8 ай бұрын
I think this is great because it opens things up for communities to more easily “remaster” old school games. It at least makes your nostalgia 4k.
@kyle445148 ай бұрын
As we're beginning to reach a plateau in hardware performance, it'll be interesting where these types of software advancements will take us. I'm sure that Remix, DLSS, and other similar frame generation techniques will be huge for the future of real time graphics. Truly some exciting stuff.
@deepfriedicecream5768 ай бұрын
The future will probably be CPUs playing catch up with GPUs, and better optimization so pc games use everything your pc has to offer
@trevorveillette84158 ай бұрын
After something like the 4090 coming out, I wouldn't say we're entering a plateu at all. It's a disgustingly massive leap in performance over the 3090, and at a similar if not slightly smaller power cost. It is however much bigger.
@crestofhonor23498 ай бұрын
I don't know. There is a lot of stuff we still need ironing out when it comes to visuals
@kyle445148 ай бұрын
@@trevorveillette8415 Yeah, looked it up and definitely jumped the gun saying GPU performance is plateauing since I'm more familiar with the relative plateau of CPU performance. Still super neat seeing AI-driven software pushing the boundaries of what can be achieved with our current hardware.
@heypistolero8 ай бұрын
To be fair, Max Payne 1 had dated graphics back then as well. It ran on my old standard Dell. Still one of my all time faves, along with the Sequel. 3rd one was good, but 2 is the best
@thechosenone21238 ай бұрын
Horrible take. Max Payne's visuals were revolutionary back in 2001. Yes its dated now in 2024, but at the time of release in 2001, it blew gamers away.
@heypistolero8 ай бұрын
@@thechosenone2123 You know what, I think you might be right. I dont remember it looking that great outside of slow mo, but I do remember it running on my crap pc. I played it on release and still have the mousepad that came with it. I'm going to delete my previous comment
@lightbug61038 ай бұрын
3:52 Despite the fact this project is a WIP made by someone 👏 , i must say the original looks a lot more "stable" (no flickering stuff) and realistic than the remix here. My two cents: Never use point light too close to a shinny surface when you're trying to fake an area light (e.g. ceiling lights). The end result will always look super fake.
@beardalaxy8 ай бұрын
I keep wondering if it'll be possible to use with emulators. DX8-DX10 I believe is what this works on, right? If that's the case, then some older versions of Dolphin (or Ishiiruka, maybe) have the potential of using this tech, if it actually works with them. It would be really neat to see old Gamecube and Wii games getting this treatment. Meanwhile, a madman by the name of Dario has been making a raytracing plugin for N64 that, once stable, should allow you to add dynamic lighting to any N64 game. Pretty cool stuff in our future.
@ZedDevStuff8 ай бұрын
DX 8 and 9. Not every DX9 game tho, it has to use fixed function pipeline
@anchorlightforge8 ай бұрын
The only emulator that's worked so far (with very limited success) was CXBX-Reloaded. This is because that particular emulator was basically just a wrapper from Xbox Original's DirectX to Windows DirectX which are very similar. There's an ancient fork of PCSX2 from before the DX9 renderer got shelved, but nobody's around anymore to continue the experiment and there's some problems with its use of shaders.
@TerenceJansen.coolkid6 ай бұрын
2 words... Bigrigs RTX
@NBWDOUGHBOY8 ай бұрын
This is what will make ppl want to buy Nvidia cards. Not Hard to Run Ray Tracing in newer games but going back and recreating the old classics in a new, fresh way. I would love if RTX REMIX Worked on Emulators. Can you imagine Remix in some of our favorite games from back in the day. C'man please.
@slayerr43658 ай бұрын
I think this tech will be a much bigger deal for the modding scene of games than trying to "remake" entire games. I am sure some crazy groups will go re do entire old games but just the ability to enhance the textures is already enough to transform many old games especially in the characters which are the things hardest to overlook being dated
@JamesHryb8 ай бұрын
GTA4 is on DX9... that's what I'm trying to do now with remix!!!! :)
@orlandoturbo64317 ай бұрын
PS2 games will look great using these tools.
@SlyMaelstrom7 ай бұрын
This is going to make Super Auto Pets look insane.
@Crashed1319637 ай бұрын
Love my old ps4 disc of Mass Effects with the free 4k/60fps patch for the ps5.
@AeroFix948 ай бұрын
i just cant wait for Medal of Honor Allied Assault and Airborne with RTX. Then i can die happy replaying my childhood favorites!
@ClifHaley7 ай бұрын
Well, now I have to play Max Payne for the billionth time again.
@CasualG-mer8 ай бұрын
Finally, the future is here. The day where we can see our old games preserved by giving them new life with ray tracing.
@TheAciditty8 ай бұрын
New Max Payne mod? Now ray trace the matrix mod and I can relive my childhood.
@Wally17.8 ай бұрын
I’d love to see this done for Splinter Cell, Splinter Cell: Pandora Tomorrow, Splinter Cell: Double Agent, Splinter Cell: Chaos Theory, Need for Speed Underground 1 & 2, and LEGO Island.
@VampyrMygg8 ай бұрын
Would be cool to see RTX in games like Vampire the Masquerade: Bloodlines, or Nevewrinter Nights 2, or Jade Empire. But more importantly... I'd need to afford a RTX card first, I'm still on an old 1080Ti FE.
@nomoredarts89187 ай бұрын
Let's just appreciate that he went beyond bloodline chapter in Max Payne
@rakaross1866 ай бұрын
personally I'm hoping for some 3D era JRPG's to get remix'd, not because they need them as they stand on their own without god tier graphics anyway, but because it could add so much to the atmosphere and storytelling of an already amazingly detailed world.
@ulench66538 ай бұрын
Ah good. A mod that makes everything reflective and wet.
@abhinavch.82292 ай бұрын
Man they literally fulfilled that rtx on and rtx off meme
@rodzandz8 ай бұрын
Slather everything in baby oil: Ta-daa! RTX Remix.
@heitorcorrea42068 ай бұрын
There are some games I used to play as a kid that I tried replaying and just couldn't bear how it looks, even knowing how good the game really is. Like the original Max Payner and The witcher.
@Nute2028 ай бұрын
Looks good for Max Payne.
@zombie40348 ай бұрын
as close as we will get to a midnight club 3 remaster
@berg4508 ай бұрын
This looks really cool but I imagine games are going to be overly dark or overly bright in comparison to the original, which is harder to justify because it means now half the level might be pitch black when if the original creators had access to this tech they might have wanted to keep it brighter. We might end up forgetting how these games originally were intended to look, in the same way we've forgotten how retrogames are supposed to look (with a CRT).
@d4t6ix8 ай бұрын
Yeah, assets for those games were not thought with RT in mind so this will most often than not ruin the original art direction. It's cool to have more options, but it's not something that i would personally use.
@cauereis20648 ай бұрын
i wanna see the crash bandicoot 1 2 and 3 with RTX
@waaaweee69346 ай бұрын
i think it's "Make them look how we imagined them to look like when we were kids" xD haha
@Jeb-Slim-Jonson-mb3qx5 ай бұрын
I can't wait for the full release of rtx remix, I'll use it on cry of fear
@tonyzhao19478 ай бұрын
hopefully one day we would see all the og games remastered with one click
@shmookins3 ай бұрын
And now the tech is open source and free for everyone! I wonder how the original Sonic games (on the Genesis) will look like with this tech
@chester53248 ай бұрын
That looks amazing, I can't wait to see where this goes. Soon we might be able to tell ChatGPT to remaster a game. :p
@Framed_Frags8 ай бұрын
I can't help but always think of the GTA trilogy remaster when I see these RTX mods which I'm not really a fan of. However, I can't wait to see how this sort of tech evolves over the years.
@MrJuliusHibert8 ай бұрын
Yeah I understand that. To rework an Art Style it just needs more than more polygons and generic bumpmaps
@Jake_Garcia8 ай бұрын
basically nostalgia filter on/off because honestly this is how we remember the classic games in our memory
@im-audiodesign8 ай бұрын
Silent Hill 2 and 3 RTX remakes should look awesome.
@Nitryl448 ай бұрын
Nvidia was right when they said that this technology was "the future of gaming", we only had to wait 4000 series hardware and software acceleration... (sad 2000 series owner noise)
@crestofhonor23498 ай бұрын
They were always right. Ray tracing has been the goal for lighting since the 80s but it couldn't really be done in real time. Rasterization was always trying to fake it
@abnorth22768 ай бұрын
@@crestofhonor2349To be fair, I don’t think that many people in general thought it was ever going to be a thing that was possible in real time. Especially before all the dlss stuff and such.
@crestofhonor23498 ай бұрын
@@abnorth2276 I didn't think it would come to much later as well before Nvidia came out with the 20 series
@memesfromtheforsakenworlwi92188 ай бұрын
Based on what I have seen I assume the issues are entirely because it wasn't fully completed, they can swap the textures, fix the effects and so on
@k1ngN0rk2 ай бұрын
Dark Messiah would look awesome Also would love to see Alone in the dark 1. I mean a faithful 1:1 remake with the same camera mechanism not like the latest game
@schubajo8 ай бұрын
The Zelda OoT remake is not using this NVIDIA tool. CryZEN built it in in Unreal Engine 4 and imported it into Unreal Engine 5. They did a ton of work on it.
@ethonicyt4 ай бұрын
that zelda thing you were showing was by cryzenx, and was made in unreal engine 5, and completely not involved with rtx remix
@dustycarrier44138 ай бұрын
The most exciting thing, for me, with regards to things like RTX Remix is the possibility to completely rip out all the old assets and substitute fan-made ones whole-sale, effectively allowing fan made remakes without needing access to the source code, or undergoing the long arduous reverse engineering process.
@dylanvogel67658 ай бұрын
Can't wait to see the original KOTOR get this treatment as well!
@anthonyluis30478 ай бұрын
It will be awesome if the classic Splinter Cell games receive a mod like this
@lawyerlawyer12158 ай бұрын
For someone that craves RT as much as I do , this is big , like really big
@marko_1marko8 ай бұрын
2:06 this has to be the worst comparassion in history 😂
@robrobusa8 ай бұрын
I agree with just about everything except for the pixelation being a bad look nowadays... i LIKE the hard pixel edges. :D