New category of speedrun: Engineerless. But another amazing run, with strats I would never have considered.
@TheCNCChannel4 жыл бұрын
Playing it the normal way on original hard would take maybe 40 minutes at the minimum, the enemy is so buff that you'd need to harvest off the entire map for enough units!
@adzg4m1ng854 жыл бұрын
Frontal assaults or rushes on dawn/95 were 95% useless. Red alert it's the 'go to' strat.
@ChannelBerpindah3 жыл бұрын
Yes, lets see one without engineer rush!
@tylercolby14264 жыл бұрын
Every time I watch your playthroughs I remember things about C&C that I forgot. Like capturing transport helicopters with engineers.
@user-gi6hd5ol6f4 жыл бұрын
This imo is the best mission in all of C&C 95 Start off with small units taking on big challenges (kinda) ends with building a base and taking out gdi. Love it
@JeepWranglerIslander4 жыл бұрын
The only mission with the weird one-off concertina wire.
@yamchadragonball69834 жыл бұрын
@Laura Allard Tbh, the last thing this game need is more walls. Sandbags are only good for cheesing the AI and being able to place buildings in better spots. Chainlink is total garbage and the concrete walls are only useful vs. the AI for protecting static defenses. Honestly, we only ever needed one type of wall.
@ChannelBerpindah3 жыл бұрын
@Laura Allard wow finally i found another player whose the same like me, i loved to build my base exaktly the same like the AI bases, with nice concrete walls and similar placement of defense buildings lol.
@ChannelBerpindah3 жыл бұрын
@Laura Allard lol i feel u. I still do until today. Perhaps u can make a video of your c&c gameplay and upload it to youtube. So far everyone did speedrun and stuffs, but most of them forgot the real fun of a RTS game is building your huge empire / base, not just winning the game.
@ChannelBerpindah3 жыл бұрын
@Laura Allard walls are useless for RA, AI would just destroy it. Yes man, please upload your gameplay. FYI, i tried searching for C&C gameplay with the keyword : building a pretty base. But to no avail LOL.
@Ufail984 жыл бұрын
At this point I'm surprised that GDI intel doesn't include an infamous Commander who is skilled in taking over an entirety of a GDI base using a handful of engineers.
@TheCNCChannel4 жыл бұрын
Unsurprising, since their intel can't figure out sandbags either
@Taki_48694 жыл бұрын
Seriously? Not one soldier came out of the destroyed Defence buildings? Damn:D Oh and wouldnt it a bit faster to build a few riflemans too to destroy the advanced guardtowers, since the wall is blocking some of the rockets and shells?
@TheCNCChannel4 жыл бұрын
AGTs are considered armoured so rifle shots are as effective and in some cases the shots will land on the wall instead
@OurAntwan4 жыл бұрын
Attack bikes, 1 of if not the best unit in the tib series
@maximus285494 жыл бұрын
Wow cloak and dagger mission style very nice
@flarebuster4 жыл бұрын
Finally got my 33/33 achievement milestone complete! You and Stu got me through a few missions that seemed near impossible! Twist of Fate was by far the worse mission!
@eksmad4 жыл бұрын
For me Nod 8 B was the worst. I needed about three hours to complete it.
@TheCNCChannel4 жыл бұрын
Hearing all the complaints about the Nod campaign being too hard, I'm interested how it turns out on original hard mode
@flarebuster4 жыл бұрын
@@TheCNCChannel Nah only 8B and Ezekiel's wheel gave me trouble But 8B became easy when i found the right tactic (No sandbags ofc..) Just build a diagonal line of Guard Towers to keep all the humvees out. The rest is just light tank spamming.
@ChannelBerpindah3 жыл бұрын
I love twist of fate. One of my favorite missions.
@CaveyMoth4 жыл бұрын
1:00 "Never existed."
@robbobbrah89534 жыл бұрын
The lifespan of a flamethrower was 5 minutes. I wonder what that'd be like for a flame TANK?
@adzg4m1ng854 жыл бұрын
The time sapper on this mission is hoovering up the random miscellaneous shite that's dotted around the map....
@2reeceybaby2 жыл бұрын
Instead of selling the Hand of Nod on your side of the valley, You can collect the money crate from the church, produce an engineer from that. Maybe a few more minigunners to deal with the MLRS just after the guard towers, and you're set. Should shave a minute off this time, as it means you don't have to visit your main base. Does that sound possible?
@rb83654 жыл бұрын
Great one again. Played this mission yesterday. Had to play the normal way, which was far to long. I knew I had to do more with the helicopter, but couldn't find a good spot to reveal a save spot within the enemy base. Great how you triggered the mlrs to fire the helicopter once to reveal exactly the required landing spot. Was wondering how save your artillery kept distance while attacking all those towers. Sometimes, not always, if I give them attack command, they move inside the attack radius from the enemy towers. Why is that?
@lyrimetacurl04 жыл бұрын
Probably to do with the programming, e.g. maybe if it's above a certain distance away then it will move right up to the target but if only a few squares away it might stay at its own range. Easy way to get round that is to move to the correct place and let it auto fire I guess.
@rb83654 жыл бұрын
@@lyrimetacurl0 yeah, seems so. If they are close, it is easier to adjust them, but when they are far away, the sometime get shot by getting to close....
@TheCNCChannel4 жыл бұрын
R B - Lyri is right and I find this programming very annoying. One way about this if your units are far away is to keep clicking on the target until it stops when just within range, but generally getting your unit near the target is safer
@wowdywoemanwebble4 жыл бұрын
*BANG BANG* "Give it to me!"
@adzg4m1ng854 жыл бұрын
Video editing
@donharrington89502 жыл бұрын
Won a restaurant in a poker game
@eduardmart12374 жыл бұрын
What does original hard means? Do enemy’s units have the same hp as playes’s ? Or they still have artificially buffed hp
@TheCNCChannel4 жыл бұрын
It's the hard difficulty when the game was launched, which is harder than the current version that was nerfed after people complained it was too hard. Enemy has more HP, damage points and speed
@adzg4m1ng854 жыл бұрын
Cause RC rolls in a way the rest of us can only dream of ....
@JavyPR554 жыл бұрын
With you almost all the missions are hostile takeovers. All your base belong to us.
@liliwinnt64 жыл бұрын
an engineer captured a chinook?
@TheCNCChannel4 жыл бұрын
Works on TD
@liliwinnt64 жыл бұрын
@@TheCNCChannel i think i can make it work on RA95 as well by editing rules.ini, but i never tried
@yamchadragonball69834 жыл бұрын
Always wondered how the engineers managed to convince everyone inside the buildings though? Did he show them some impressive graphs or something?