HI CLEMPS Dang, I knew you were a KH fan but I didn't expec one of my fvaoirte guys to be watching anothe ro fmy favorite guys, that's cool.
@TenshizakiN0084 жыл бұрын
How dare speedrunners, people who play games for thousands of hours, study everything from ai behavior to coding, who have probably the strongest and most reliable knowledge of the game they run along with communities who help them have a deeper understanding of the game, how DARE these people speak up about how a game works, especially these runners who play many, if not all, the games in a series. If we can't have folks like runners/content creators talking the hard points, who should???
@keybladeslashw9004 жыл бұрын
Yh I would think they are the most ‘qualified’ to speak about. Tbh anyone should be able to give their opinion.
@archieprime4 жыл бұрын
I think the crux of the "you're a speedrunner" argument is more so that, while there's obviously a great amount of valuable input, they shouldn't necessarily be the be-all, end-all in the minds of game developers. Completely different game, but Girl's Frontline has had events actually designed by the top 1% of the players or something, and they're not really clearable by people other than that top 1%. Which in my experience is some of what the argument comes from. As much as I love, as an example, Lingering Will, not every boss should be designed like him. But I don't think that's what speedrunners say either, but a lot of people on both ends misconstrue each other
@keyamazed10384 жыл бұрын
I agree. I just fucking love Kingdom Hearts. It's a series that has a game for everyone, and instead of the community eating itself alive all because of preferences, I wish people could just come together for a series that has been a major part of gaming, and our lives as a whole, since it's creation.
@TenshizakiN0084 жыл бұрын
Bruh
@TenshizakiN0084 жыл бұрын
Part one has been posted. Reiterating: bruh
@reg1m0nz834 жыл бұрын
I think the biggest problem in this community (not just the KH community obviously) is that a lot of people struggle to differentiate criticism from personal attacks. On the subreddit if I go into a discussion making a criticism on KH3, something to the degree of like "I didn't personally like this change, I wish it was more like this" it suddenly becomes an unpopular take, and people tell me that I'm just wrong or that I shouldn't bother playing then. I get the impression I just don't belong in the conversation and it's a little disheartening. I wish those people could understand that criticism is not inherently a bad thing. Fans can criticize something they are a /fan/ of, not because they are intending to bring others down, but because they want the thing to be the best possible version of itself. That's why these communities exist, so that we can all have polite, adult conversations with differing perspectives and learn from each other. That's too much to ask, apparently.
@reg1m0nz834 жыл бұрын
Also aside from this, I have so much respect for the KH3 runners that decode this games mechanics. They are doing god's work.
@jpHasABadHandle4 жыл бұрын
That's the social media as a whole. People start attacking each other for having opinions about a topic.
@OrsoBruno4 жыл бұрын
It's not just a KH problem unfortunately. It affects all games. When it comes to criticism people just cannot distinguish personal preference to actual facts: if a game has evident flaws it's only natural for a fan to expose those flaws and ask the developers to fix those said issues. But apparently for some people that's too much, you're just biased and the game is fine as it is. Then you try to ask them why they think the game is fine as it is and their statement is always 100% BIASED, with little knowledge of what they are talking about. That's why you see situations like these happen: you're still dealing with socials, where everyone has the freedom to say whatever they want without any (apparent) consequence.
@amanofnoreputation21644 жыл бұрын
Oh they can tell the difference, but their emotions can't, and when they happens they literally become possessed by them. That's part of how the human mind works (or at least the male mind. Female minds is slightly different but produces that same sickening feeling of talking to a brick wall and not being part of a dialogue.) I guarantee you've done this -- I know I have -- And it can take some brutal self reflection to even admit that much. Everyone has things they're touchie about that, one stimulated, completely demolishes any pretense you may have of being a reasonable human being. You're very rarely aware of it while it's happening. You can talk about reason, and how to argue, and decency, until all is blue -- but that's not happening. This is hard-coded into you and it has a mind of it's own. People act like it's an issue with a type of person or a community, but really it's all of us. And the reason it happens is that none of us can admit it: none of us can look at a comment like this one and recognize that that same defensiveness is in ourselves. We scoff at it and rule it over the offending person and so doom ourselves to suffer the same fate at another time.
@AlexanderMartinez-kd7cz4 жыл бұрын
going to reddit was your first mistake m8.
@megasoniczxx4 жыл бұрын
"I actually don't like the abundance of options in KH2" I don't care what your opinion of KH2 is but it's really hard to take anything seriously when one of your criticisms is "It has too many options" in a single player action game that's already relatively simple control wise.
@Gaareth_4 жыл бұрын
By that statement alone you can tell how bad they are at videogames in general. Like imagine them having to deal with Devil My Cry 3 or 5 xD
@TheFloodFourm3 жыл бұрын
"Too many options" is a completely valid subjective criticism of a subjective design decision. Especially considering KH1 was not nearly as combat focused as KH2. I agree in this instance, though, that KH2's increased focus on combat justified the increased combat control complexity.
@megasoniczxx3 жыл бұрын
@@TheFloodFourm It depends really. Like you said it can be pretty subjective but I can't think of many games where having too many options has worked to it's detriment but i'm pretty good at ignoring the things that I don't feel like using when it comes to these things so maybe that's my own viewpoint talking.
@grandbean90313 жыл бұрын
"KH2 Drive forms and limits demand you manage your resources". I cannot deal with people who think that the game is broken, but complain that your strongest attacks aren't free and spammable. But then say how balanced and great another game is because its most broken moves are free. What is that guy even saying?
@DukeCyrus3 жыл бұрын
@@grandbean9031 oh noooo we have to t h i n k
@Tuen94 жыл бұрын
I like the point BB made at the end about KH2FM's small-box room world design, not minding it, and still loving the game. How flaws are immutable, and the actual preferences is how much you care about each of those flaws. KH3 is my personal favorite in the series, but nothing he talked about here is wrong. There's little bits of RNG thrown around (aside the formchanges if you equip the related ability), pre-patch combat was super floaty to the point of sometimes making you vulnerable for actually landing a hit in some scenarios, and there's some stuff to be said about some of the world's designs (Frozen, in particular). Those things don't go away cause I think this one's my favorite, it just means those aren't dealbreakers for me. I actually really like the deconstruction of these things, even if it does highlight flaws, cause it's fun to learn how the world works.
@johnpantag4722 жыл бұрын
I also love kh3(not my favorite) but I hate most of the worlds. They are big and they serve the same purpose as 2. Empty with treasures and hidden mickeys. Kh1 though had so many secrets and platforming. Also the progression through them is ass. The beginning and the end of the game are good but the middle is ass. Imo the best part of kh3 is limitcut and secret episode.
@dumbhero14 жыл бұрын
BB said something positive about DDD. Soaking it in while I can lmao
@madratthemighty4 жыл бұрын
One thing about the form changes, given that a “normal” KH experience was the mash X strategy, perhaps the reason why many form changes in KH3 just change X combos is because the devs knew that X combos are what a lot of players use in the majority of encounters. This is especially likely given the amount of reviews over the years criticizing KH games as the “mash X to win” games.
@amanofnoreputation21644 жыл бұрын
It would be nice to have a few more enemies and encounters that say, "No -- We're not playing that game -- if you want to hurt me, you have to try something else."
@benedict69624 жыл бұрын
@Oblivion Yeah, in that sense I do think they delivered exactly what the majority wanted. It just sucks because it's not mutually exclusive with ACTUALLY making each form change have more playstyles, like with Mirage Staff. @@amanofnoreputation2164 The musical magic heartless did that by requiring magic, but they didn't interact differently against various formchanges.
@NeutralL124 жыл бұрын
Just add back combo route modification like 2 had. The launcher and slammer are nice but theres more to be added back. Drive forms were engaging because they modified your kit. Formchanges were largely dissappointing outside of mirage staff and counter shield
@keybladeslashw9004 жыл бұрын
I know a lot of people mash x but that’s because a lot of people play on normal or easy. I wish people would stop saying you mash x because if you play on crit you are not mashing x.
@kyl0ooart4 жыл бұрын
All they need to do to fix situation commands is 1. Make it a full bar 2. Color code what you fill the gauge with i.e. red for fire blue water cyan blizzard ect 3. Have what ever fills the bar the most be that 4.always give keyblade transformation when the bar is filled
@Gredoxx4 жыл бұрын
Insert: "It's because you're a speedrunner" line that everyone uses, incredible I0/I0 counter-argument never seen never done before.
@andreyamane88924 жыл бұрын
It's funny how they say the people who most explore the game's mechanics are the least qualified to talk about it. And the "tRuE FanS" who play on the difficulty designed to casually enjoy the story are the only ones who can make a point
@camharkness4 жыл бұрын
Yeah, even though I've studied how these games work, and played on critical mode (the mode the games were built for, at least it feels that way to me) buuuut... Yeah speed runners know way more than I'll ever know
@Gredoxx4 жыл бұрын
@@boyishdude1234 I dont think I need more details thank you, personally I think everyone can like/dislike whatever they want about the games and I leave it at that
@Gredoxx4 жыл бұрын
@@boyishdude1234 Understandble, I simply enjoy the content and the commentary, I never really see things to a fundamental level so as long as people aren't enforcing their opinions to others I'm cool with it.
@camharkness4 жыл бұрын
@@boyishdude1234 wow that actually makes a lot of sense. Good read actually.
@isaiah19274 жыл бұрын
"Yes I have a PhD in kingdom hearts 2, but before we get into that let's talk about parallel universes."
@lostgrace32744 жыл бұрын
No anything but that I have seen the Mario 64 videos on parallel universes it's to confusing
@amanofnoreputation21644 жыл бұрын
If the comments were seriously as technical as a breakdown of a Mario 64 tool-assisted speedrun, we'd be praising this man.
@Mrepicfail214 жыл бұрын
I mean that's basically yozora lmao
@GBeastEX4 жыл бұрын
Well if you hit X for half an X-press, you can cancel out of your combo early, and that transfers part of the damage into a different universe.
@zorezakbar98923 жыл бұрын
@@amanofnoreputation2164 could you fill in the gaps
@GregInTechnicolor4 жыл бұрын
I hate when people say KH2 is all we've played outside of maybe KH1. KH2 is my favorite game and I have played every single Kingdom Hearts game. I own a copy of Birth By Sleep (and strategy guide) and I don't even own a PSP. I borrowed my friend's PSP just to play it back in the day. I've played even from games like re:Coded to the mobile Gatcha Game. I still find myself coming back to KH2FM. It just hit everything right. I also hear the same thing being a Melee player too. "You just want a Melee 2.0 and all you do is complain and act like you're oppressed" when I have played every smash game including the 3ds AND WiiU smash 4. I still prefer Melee because it really just hit that perfect sweet spot of tight controls and flow. We aren't forcing everyone to LOVE it, we just want a modern smash game to at least give us the same options they did before instead of taking them away in favor of outright removing. That or literally give us Melee 2.0, we are sick of playing on CRTs...
@meathir49214 жыл бұрын
Completely unrelated to the video topic, but I’m surprised Melee players still want more Melee-like gameplay, since I doubt that’ll ever happen. Not because Melee doesn’t deserve it but the Smash game design has been like Brawl SINCE Brawl. I think at this point the designers have shown they don’t want to make a game like Melee, and whilst that’s a shame, I think it is unfair for people to malign the designers for making a somewhat fundamentally different game.
@aldebaran26434 жыл бұрын
Real talk: what game did the command system better in your opinion? Birth By Sleep, Dream Drop Distance, or Re:Coded?
@meathir49214 жыл бұрын
Alde Baran Re:coded ironically. They have long cool downs and physical combos don’t suck.
@aldebaran26434 жыл бұрын
@@meathir4921 Ding dong, we have a correct answer. Real talk, I actually unironically think that Re:Coded was the best KH hand-held game in everything but story. Not as good as BbS or Days (even though their story/lore quality is also vastly overrated by the fandom imo) in that regard.
@WeatherReportsHat4 жыл бұрын
@@aldebaran2643 About Days, I feel Days legitimately works best as a manga imo, Re: Coded certainly beats it as a game.
@whatnottodo26994 жыл бұрын
"(1/4)..." Holy shit.
@amanofnoreputation21644 жыл бұрын
"This is a KZbin comment." "Dear god." "There's more." "No!..."
@smackmmk4 жыл бұрын
I'm excited for more
@RikuoTanaka4 жыл бұрын
In regards to KH2 FM systems. I just started playing on Critical Lv. 1 recently, and boy, you certainly will appreciate Limits, Summons and Drives a lot more.
@GregTheFree4 жыл бұрын
ESPECIALLY Summons. Stitch saved my ass so many times.
@jaydeejay41664 жыл бұрын
How did you get through the protect the medallion segment in pirates? I'm stuck
@shodai20544 жыл бұрын
JayDeeJay stay on the upper half of the ship, try to lead pirates up the staircase one at a time so you can mostly fight one at a time, use upper slash into air combos (x, x, square, then air combo), use blizzard a lot
@christianbabusa89644 жыл бұрын
the speed strat is to use chicken little because he can pull in enemies from literally across the ship and you can fire, thunder, or just ground combo them
@jaydeejay41664 жыл бұрын
@@christianbabusa8964 can he pull them from the shadows or does their invincibility protect them
@xemnasxiii39924 жыл бұрын
Thank you whoever said " DID YOU PLAY V-CAST, YOU FRAUD" it fills my heart with happiness
@clearlynotepic5714 жыл бұрын
Is it good?
@xemnasxiii39924 жыл бұрын
@@clearlynotepic571 It's a phone game before smartphones existed i'm sure you can guess how it is based on that
@grapespace4 жыл бұрын
BB: *Has an opinion* Extremely calm KH fans: "Time to break out the strawmen."
@trance12154 жыл бұрын
I don't actually think there were that many strawmen arguments. The main issue was a lack of factual support for any of his points, not really that he was misrepresenting BB. I mean, he did, but that wasn't the primary issue. Many of the examples were in fact harmful to his own arguments, which, lmao.
@Gredoxx4 жыл бұрын
They hated BB because he told them the truth
@CloneLoli4 жыл бұрын
@@trance1215 Criticism can never be truly factual unless it's an objective truth, BB talking about level design is based on subjectivity but BB saying KH2 has linear worlds is factual. The reason this person is still wrong is because he assumes BB is talking about this mostly subjective stuff in an objective way. Additionally the first and most prevalent strawman is that the people criticizing 3 only have good experience with 2. This strawman is amazingly stupid, I've beaten 1, and 2 hundreds of times and BBS, and DDD around 4 times each, Re:CoM 2 times and 3 around 5 times. 2 still has the best combat in the series in my opinion but my favorite is 1.
@jaqand72804 жыл бұрын
@@CloneLoli no 358 feels bad man
@CloneLoli4 жыл бұрын
@@jaqand7280 Never got the game somehow, lol
@StarfieldDisarray4 жыл бұрын
Fraudulent gamer didn't play original Coded smh.
@AnbuKirito4 жыл бұрын
Love how the comment mentioned that he "just mashed x" until he playing 2fm on crit as a flaw, meanwhile you can beat like 90% of the game with fire in kh3 outside of crit. I honestly think kh3 has a better first casual playthrough experience because of situation commands and how flashy and nice it looks, but 2fm has way more replay ability factor. For me at least, I think its because base kh2 had some cool and memorable boss fights compared to base 3.
@zway26534 жыл бұрын
yeah, “pacing“. So Melody of Memory will be the GOAT🤣
@TheBaldingPied4 жыл бұрын
melody of memory boutta pace different
@HupCapNinja4 жыл бұрын
The Great Me-sama Melody of Memory is a cash grab.
@TheBaldingPied4 жыл бұрын
@@HupCapNinja gonna buy it twice anyways
@darkmiserythechao4 жыл бұрын
The Great Me-sama I mean as someone who owns 3 copies of kh3... same lol
@zorezakbar98923 жыл бұрын
Melody of memories might be one of the funniest kh games made I enjoyed it as much as I did playing kh2.
@dannysatch61204 жыл бұрын
20:25 “KH3 is a lot more regulated and the forms tend to be a lot less flashy” Ultimate form would like to have a word with you
@SynsityGW9 ай бұрын
literally any form would like to have a word with you. they literally had to add in a "make my finishers less flashy" option under configuration lol
@Likkuyakki4 жыл бұрын
49:14 I know this is kind of an older video at this point and you probably might not even see this comment, but the hidden depth is that it encourages planning out which arms you use for the different mob fights and using the charge attacks (to also break the arms) to get that sweet scrumptious SSS rank music and take out enemies quicker. Like you can use the Buster arm's charge attack to insta-kill an annoying enemy at the start of a mission or in the first mission use Gerbera's charge attack after the boss busts through the floor and then you could stack Overture's for the bombs afterwards or have another Gerbera in case you need help to get around the big area after he breaks out or something
@thehat80064 жыл бұрын
I actually met someone that felt that the command deck system and the ReCom system were better than the normal combat for 1 and 2. His reasoning was that kh1 and 2 force you to use physical combos, by making magic bad. That's when you know someone is just bad at the games.
@DevilSlayr4 жыл бұрын
All oh kh1s magic, kh2s fire and reflect, and kh3s thunder and fire would like to have a word with this man.
@andreyamane88924 жыл бұрын
Not totally their fault, I thought the same thing until I played on crit (same thing = magic is bad). The issue is that on lower difficulties you have zero incentive to explore magic combos, as the physical one are so powerful already
@robertwindshade76294 жыл бұрын
@@andreyamane8892 I mean, the point of the lower difficulties are for them to be easy? Saying that easy mode is too easy is sorta redundant, when that is the purpose of them. If you want a challenge that forces you to learn the game, that's what the higher difficulties are for. Granted, the game doesn't do a good job of explaining its mechanics, that much is a fact. Anyways, my point is that it is their fault. They, ultimately, were the ones that made the choice to avoid magic. The game gave them the options, they just decided to ignore them. Nothing wrong with that, since they made it through regardless, but the game doesn't handhold your learning process. You're meant to take that into your own hands. Whether you like that or not, is of course preferance. It is simply how the games were made. Besides, this isn't a problem limited only to KH. Lots of games deal with this sort of thing. 4 A.M. rant: over.
@andreyamane88924 жыл бұрын
@@robertwindshade7629 that's exactly why I despise game reviewers that say KH2 is a button masher when they only played on standard. You can't review the game's combat if you haven't played the game on the difficulty designed to enjoy the combat. But my point is that those reviewers, for example, are way more responsible for their actions than the casual player, because they have a job to do. Yes, the game gives you all the options. Yes, it's on you to learn what options suit each situation (outside of critical when you're forced to think). But it's not entirely your fault for thinking physical combos are always the best option when 1) they are, in fact, the best option in some cases; 2) they remain a viable option for the entirety of the game; and 3) they are so fun to do (Finishing Leap anyone?). Yes, the casual players COULD explore all the game's mechanics by themselves, but it's not ENTIRELY their fault for not doing so, because the game does a bad job explaining said options and influencing the player to explore them. There's a lot of middle ground between "okay you got magic, go!" and plaguing the game with useless tutorials. I think Egoraptor's Sequelitis on Megaman/Megaman X is a good example of this. I'm not saying easy mode being easy is wrong, I'm saying it's understandable why so many players think that way. I don't agree with them, I think they're wrong, and I think they are the ones with a less earned opinion about KH combat, not "the speedrunners". But not everyone is forced to explore all the game's mechanics umprompted, and KH2 unfortunately forgot to take that into consideration.
@andreyamane88924 жыл бұрын
@@robertwindshade7629 oh, and I wasn't even talking about easy per se, when I said "lower difficulties" I also meant vanilla KH2 Proud. It's such a breeze to go through the game with just physical combos, guard, heal and a little reflect. I think that weighs in on the game's guilt instead of the player's for sure.
@tylerhansen9314 жыл бұрын
I fucking hate that attraction flow and Grand magic and form-change had timers on them. Why they were use it or lose it is beyond me
@Lexentale3 жыл бұрын
He says KH2 throws you into the playing field blind, but i'm pretty sure it has one of the, if not the longest tutorial out of any KH game.
@superlombax15613 жыл бұрын
Yeah, and plus it does give you like a short tutorial to read whenever you get the other magic and stuff unlocked. Like it tells you that you can set up how to do MP Charge and stuff.
@jeffboy42312 жыл бұрын
@@superlombax1561 yeah true, but some more important stuff, (well not as important for the general player) like revenge values, really tell you what a specific summon does, etc. I do like finding stuff out, but these things are either very hard or very boring to find out
@CloneLoli Жыл бұрын
@@jeffboy4231 I think something like revenge value being taught would be neat but not really normal. Like how most games don't teach you what enemy stagger is, you just see it happen and thus learn it.
@yebchaos4 жыл бұрын
I had a really awful friend a while back that said a lot of stuff in similar vain to that comment. Trying to be mature, trying to start a discussion but his arguments were too strawmanned where its too hard to even dissect what comes out of their words
@titsbitchmcgee75024 жыл бұрын
You can tell how butt blistered the guy is from the first sentence. Toxic shitposters don't want to get exposed, so guys like this will dress up their posts to make it seem like they're reasonable and well thought out, even though it's just attacking character, strawmanning, and confirmation bias.
@yebchaos4 жыл бұрын
@@titsbitchmcgee7502 tHaNk yoU foR comINg tO MY TeD tALK
@omgazr04 жыл бұрын
17:50 Me: *Laughs in DMC5 being GOYT that same year for NOT being so arbitrarily restrictive*
@rodbag19464 жыл бұрын
lol this video is so dumb, allow me to explain (1/243)
@boogbug82444 жыл бұрын
I feel like the worst part of the comment was how often it was said that bloody's statement was opinion or preference for them to have multiple moments of them saying (in reference to themself) they have no preference or in () "imo" meaning they countered what they said to be preference/opinion with their own opinion/preference.
@jeffboy42312 жыл бұрын
Also honestly what i don't get is how it being a preference automatically makes it a good game design? Like yeah people can like it, but that doesn't mean it's better. Some people prefer a nazi regime, doesn't make it good
@splunkmastah46094 жыл бұрын
Ugh. As a former KH3 Fanboy, it hurts my heart to see all these posts and be reminded of what I once was. I still enjoy the game, but Man does it have flaws. Flaws that we have been So Vocal About, but Square just doesn’t seem to want to fix. Perhaps the next non-gimmick KH game will show improvements.
@jcambriz56974 жыл бұрын
I was laughing at the part where keyblade transformations were mentioned lmfao I was dying!!!
@infamouskent72434 жыл бұрын
Really enjoying these
@nkosikamal50154 жыл бұрын
Same
@MagicaJesta4 жыл бұрын
19:40 21:49. They said earlier that there is no shooter form in kh3 and then immediately talked about the mirage staff.
@treddox58804 жыл бұрын
This isn't about Kingdom Hearts, but I wanted to say how thankful I am to my brother. See, his favorite Smash game is Melee, while mine his Ultimate. I prefer games that are a bit easier, that are about the experience. He prefers games where a beginner never stands a chance of beating a pro. I play a lot of different games, he only plays a couple of his favorites. We used to get into pretty heated arguments, about what play style was better. Until one day, it just clicked with me... we both simply want different things out our gaming experiences, and so we're never going to agree, and we don't have to. It's a bit of a bummer that we each don't like playing the other's favorite games, but we don't argue anymore.
@IosLocarth4 жыл бұрын
I saw somebody complain about the combat in kingdom hearts 2 being bad and then somebody else responding with 'oh yes it gets better in birth by sleep that's when the fun stuff happens"
@jeffboy42312 жыл бұрын
Oh yeah i love the enemy having no stun
@shelter42Ayre4 жыл бұрын
Yes because we mainline played KH2FM because it was the only game we had, not because it was good. This whole thing hurt my brain. I felt myself losing faith in humanity reading the comments you endured BB.
@keybladeslashw9004 жыл бұрын
People may think 2FM is broken because it’s a 15yr+ old game and people have therefore had time to break it. Kh3 has been out for a year? I don’t remember if it was January 2019 or 2020. Therefore there hasn’t been enough time to ‘break’ the game.
@HupCapNinja4 жыл бұрын
Did this guy assume that Nomura didn’t put more effort into FFVIIR but KH3?!!!! WTF?! FFVII is literally the most important Square enix title in HISTORY! of course he put more effort than KH3 this is FFVII we’re talking about here.
@alexthejapanfan79053 жыл бұрын
Those who said that FF7 Is Overpraised/Overrated (not me): MUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. Those Who actually analyzed clouds character story in FF7: Shut Up, Please! You’re Really laughing it out loud this time around like if you were trying to plan an evil thing. Me: 🤦🏻♂️🤦🏻♂️
@iggyp43904 жыл бұрын
Maybe it’s Yasue lol or another SQ Enix rep. Game companies’ marketing teams do actively engage with comment sections to try and unify the perception of a product. In KH3’s case, I noticed a lot of buzzphrases getting thrown around during the backlash. To me, recurring remarks like “over-expectations” and “move on” started to sound almost coordinated. It wouldn’t surprise me if SQ had directed their team (battalion) of social media influencers to dismiss all KH3 criticism as “fan over expectations” as a way of damage-controlling the situation. Many of the criticisms toward KH3 I saw were specific, well-written and some were almost unanimous (lack of original worlds, for example). The reason I feel the discourse devolved into attacking KH2 is that it’s easier to knock down KH2 for its flaws (a game made in 2005) than to elevate KH3 (2019) on its own merits. KH3 does have plenty of merits, but I think people tend to overlook a critical point when they claim KH3 is a masterful evolution of KH2: KH3 was made by a more inexperienced team than KH2. This was the Osaka team’s first major console attempt, and no doubt even Nomura was concerned about their preparedness for such a massive project. I know we all love and respect the dev team, but it’s not an attack on them to say that KH3 does reflect their inexperience with consoles. On top of that, they faced a lot of development issues that would have been difficult for even the Tokyo team to overcome. For example, KH3 ran into disc space problems so severe that the team needed to turn cutscenes into FMVs at the last minute. When you look at the actual size of the world maps in the out-of-bounds vids (especially Olympus, Arendelle and Corona), the proportion of playable/non-playable area, to me, indicates mismanagement of the disc space. The playable areas cover like 1/10 of the entire map. So all that extra space is for...background? This is a massive waste of space. Compare this to FFVIIR, which makes frequent use of 2D backgrounds to save space so that the game can focus on more important things like its dungeons and boss sequences. These are the kinds of things that suggest the difference in expertise between the two teams, and again I don’t mean that as an attack on the Osaka team. I know they tried their best, and KH3 is a massive improvement over DDD. So they deserve all the credit for that. The problem is-that just wasn’t good enough for a game as anticipated “KH3.” With the benefit of hindsight (and FFVIIR), SQ clearly did not care very much about KH3. And imo we certainly shouldn’t let Nomura off the hook, either. Ignoring his minimalist script-writing (which I’m sure was affected by the dwindling disc space by the time the Disney worlds were done), it felt apparent to me on my first playthrough that he took a backseat in directing KH3 to focus on VIIR. KH3 does not feel like a Tetsuya Nomura game-his trademark cinematic aesthetic (which FFVIIR is jam-packed with) is virtually absent. Do we really think that Nomura imagined the Keyblade War as a labyrinth resembling the Cloister Trials from FFX? I do appreciate that he ensured the game would not use Command Deck and that all the Org13 members would be fightable, but the main story scenarios in KH3 should have been so much grander than they were. In the end, I think we can be grateful that KH3 turned out as good as it did while also feeling frustrated and even betrayed that Square-Enix gave this game such a half-hearted effort when fans had supported the series for almost 20 years with no new major console release for 13. I respect the Osaka team a lot, and I think they absolutely tried to do everything they could with what they had to work with. But I think Nomura himself may have lost interest in KH3 once FFVIIR came along. I personally believe he really let his longtime fans down, but I also respect anyone who feels otherwise. Keep up the great content!
@Hanetsune4 жыл бұрын
I know there's a full-course bonus that extends the timers of already available situation commands whenever you fill the situation command bars. While that could theoretically give some control over when you want to use situation commands, getting that full course bonus is still up to RNG itself. So you gotta roll RNG to get slightly more controllable RNG... My only grip with situation commands is that, aside from formchanges, it's too random.
@knightofanguish73994 жыл бұрын
Nomura likes to play connect four over and over again. And ends up realizing everything is connected in his world. Like that one time in his 358/2 days and dreaming over drops at a distance in 3D.
@RailgunGecko4 жыл бұрын
Personally, I prefer KH3 over KH2FM, but this guy is still making a fool of himself with the points he’s making. Can I submit an essay that gives praise and criticism of KH3 for a KH3 fan?
@zorezakbar98923 жыл бұрын
Yh just post it in the comment will be looking forward to it since I really was disappointed by kh3.
@AustinBourgeois4 жыл бұрын
I used to be much like this person, but playing the games at lvl 1 really opened my eyes to a lot of each of the games' flaws. I still consider KH3 my new favorite, but it's not the best in the series. I think the efforts made in 3 were great, as far as combining mechanics from the other games, in a way that still feels fun to me. But I think the way we get situation commands was terribly handled. There's a part of it that feels like they took 2 steps back from BBS then took a reckless leap forward if that makes sense.
@alexzandermunt74064 жыл бұрын
Bl00dy, thank you for giving me an hour of entertainment, and for dealing with that incoherent mess. I don't agree with you on certain things (I actually have no issues whatsoever with the general feel of combat in KH3, for instance), but I respect you for being able to articulate your opinions, and for talking about things that are important to you, in spite of annoyances like that. Keep it up, because it is always a pleasure to watch.
@OtterStar4 жыл бұрын
KH Talks gives me the impression that BB's basically gonna be the Sajam of the KH community in terms of content, and I'm all for it.
@sdrucciolinofreebootino52484 жыл бұрын
Even though i still prefer kh2fm gameplay, i must say that kh3 gameplay got really better after the critical patch and remind dlc. Guard was fixed, combos got faster, data org bosses are well designed and have proper openings and stagger. Overall the game got more challenging and more enjoyable, i just hope i don’t need to wait and pay for a dlc to fix the next kh numbered title game
@JustJohn8164 жыл бұрын
This series has been straight bangers, I really like your insight on these things
@flamemano4 жыл бұрын
Honestly, there isn't even a discussion to be had about this post. He demonstrates such a gross misunderstanding about both games that its actually kind of astounding; He dug his own grave.
@raze2012_4 жыл бұрын
uhh, haven't read this yet, but holy crap. Dude shoulda just made a tumblr page at that point if he wanted an entire essay. At least then he could include links and other media. EDIT: alright I finished it. For such a long comment it wasn't too productive. Was cool seeing the ultimania translations. hate to bring up this point, but for KH3 the "floatiness" isn't THAT bad tbf. The thing about floatiness that makes it a problem is that it generally puts you in a place where you have few/no options for an extended amount of time for a disproportionate amount of time to the action committed. But for KH3 sora that's not really a huge issue. he can (finally!) guard in midair, he has massive air dashes, most of his magic doesn't have the huge lag in air and he can move while casting. The only major commitment to make is when you want to do that air to ground finisher, trigger a link (IIRC), or use some certain form change attacks. Frankly, KH3 is the first time Sora lived up to his name.
@MissingMeep4 жыл бұрын
It sounds wierd, but KH3 seems like osaka trying to make their own kh1
@Howardpower6794 жыл бұрын
Because it is!
@superlombax15613 жыл бұрын
Actually, yeah, that seems about right.
@SaberRexZealot3 жыл бұрын
Man, speedrunners really are the most oppressed of the gamer population.
@f52034 жыл бұрын
Try KH2FM LVL 1 CM, no way you're beating that by just mashing x without using limits and summons, dodging/blocking and playing in a smart way. (or you name has "BizKit" in it, then you're safe)
@brakekobos4 ай бұрын
"The ability to speak does not make you intelligent" feels very relevant here. Wow
@SaberToothPortilla4 жыл бұрын
People really confuse me with how angry they get at even the suggestion that something in KH3 might have been better if it were done a different way. This is strange because I think that perception of KH3 has generally improved a lot as time's gone on too. It feels like people are speaking to the question of whether there even *is* such a thing as good when talking about games. If there isn't, then everything is a preference, and what they're saying does make sense... but one, I don't think very many people actually believe that, and two it's also just not a productive or fun perspective. It kinda just shuts down conversation, and undercuts the whole idea of people trying to make good craft. Like, no one is saying that you can't enjoy "bad" games, but if people are making a case for something being bad, and they aren't being shitty about it, why get your knickers in a twist?
@amanofnoreputation21644 жыл бұрын
I looked at one sentence of this, almost at random, and could already see the waterworks. I'm not disparaging this person per se, since everybody gets like this in some fashion or another. I know I must do it constantly. But by god is it a thing to witness. People may manage to weave cocoons of rationality around these things to explain how they're doing this out of righteousness and not because they're hurting, but it's all too obvious that this stems from a place of resentment. Maybe not towards Bizkitz specifically -- some transference may be at play -- but from something.
@meathir49214 жыл бұрын
As someone who plays Monster Hunter World Iceborne, I couldn’t agree more. There are a couple weapons with silky combos (Longsword and Dual Blades come to mind) but a lot of the weapons are balanced around being slow and weighty. Monsters don’t stagger (outside of stagger thresholds but that’s speedrunning tech), but have long windups and laggyness, so the combos feel good anyways.
@undeadman76764 жыл бұрын
This debate is easily settled by playing both at LV1 CM: In KH2FM, death feels like you screwed up and need to employ a better strategy. In KH3, death feels like you don't have enough options to employ ANY strategy but button mashing, especially before you get the claws. Don't get me wrong, I LOVE KH3 and have arguably enjoyed it more than KH2FM, but it's not really possible to argue that you have more freedom in KH3. You just don't.
@insertnamehere27464 жыл бұрын
What are the "claws"
@undeadman76764 жыл бұрын
Insert name here The Blizzard Claws formchange for the Crystal Snow keyblade. The moveset itself is really nice for a few of the surrounding fights. But it’s a godsend for the org fights, especially when 1 on 1. The fire animation staggers forever and does decent damage. Links are more helpful, but that’s my favorite formchange.
@insertnamehere27464 жыл бұрын
@@undeadman7676 is the formchange preffered by speedrunners or is it more of a casual thing?
@undeadman76764 жыл бұрын
Insert name here Not sure. I know challenge runs and speedruns for the data fights use it fairly often.
@insertnamehere27464 жыл бұрын
@@undeadman7676 right on...
@2097xl4 жыл бұрын
Honestly ever since remind and the patch I feel like kh3s block is slightly better. Edit: IMO the situation commands are more RNG than CoM
@ShadowbannedAccount Жыл бұрын
How is CoM rng
@therentpursuer98694 жыл бұрын
(1/1) Commenter: "KH2 is more flashy than KH3" BB:"Congratulations"👏 👏👏👏 Chat:"Congratulations"👏 👏 👏 👏 Comments: "Congratulations" 👏 👏 👏 👏 Sora: Congratulations 👏 👏 👏 👏 Donald: Congratulations 👏 👏 👏 👏 Goofy: "aHyUcK, Congratulations" 👏 👏 👏 👏 Wondermagenta: Watch my content 👏👏👏👏 (no, seriously, he deserves more fans)
@onimaxblade89884 жыл бұрын
People clapped for Shinji when he was right.
@tombecher91124 жыл бұрын
Omedetou?
@pikle52134 жыл бұрын
Donald Duck: I think this would be a good spot to find some ingredients
@therentpursuer98694 жыл бұрын
@@onimaxblade8988 oof I never watched Eva, I only now about that scene from osmosis. -_-
@onimaxblade89884 жыл бұрын
@@therentpursuer9869 Oh that's fine. And sadly common, I only watched it 3 years or so ago myself I wasn't trying to shut you down, more just, yeah, if you didn't know, that scene is completely sincere, so this commenter wouldn't even get a "congratulations".
@skittezraine4 жыл бұрын
The only thing I agree with from the commenter is that you can easily mash X your way through KH2 on any difficulty (except level 1 crit). But while I agree with that, that is a flaw present in almost every KH game. From a casual standpoint, the games never give you an reason to try and experiment with the tools given to you because every fight will end by pressing X until things are dead, which is something I’ve been hoping the series would address with each new iteration.
@CryoLenix4 жыл бұрын
I just like kH2 more cause i think the finishers, reflect, magnet, and drive forms are funner.
@camharkness4 жыл бұрын
Personally I love kh3, its my favorite game in the series (yes I've played every game on the hardest setting) (ps. I've never been a physical spammer in the kh games. I use everything that the game gives me. And also spamming magic) But bloody does make very good points. The only people I do not respect are the ones who have ACTUALLY attacked me because I like kh3. Like... Actual attacks not "kh3 has flaws" but like calling me not a true fan of kh because I like kh3 and other things. Bloody is good though.
@themiragerecords4 жыл бұрын
I like how his arguments on to why KH3 is great can be applied to 2FM and the arguments as to why 2FM is flawed can be applied to KH3 if you actually understand the combat system.
@Fritzyboo4 жыл бұрын
I was a jack sparrow level of drinks in before I could finish this video
@TonicSpirits4 жыл бұрын
49:07 I have an issue with your statement that there was no tech behind the Break Away mechanic in DMC5, and that the decision to not allow players to cycle between Devil Breakers freely was a poor one. For those reading, this is a long comment talking about a mechanic in Devil May Cry 5 and nothing about KH3 (btw I agree with most of Bizkitz' criticisms about base KH3). Part 1/5 (Rationale behind the Devil Breaker queue) Now despite what I'm about to say, I as a player would much *prefer* the ability to freely switch between Devil Breakers. However, I do not think it is a *flaw* because it matches the game's intended design. The devs have explained that they initially wanted to let players switch between Breakers, but ultimately believed this would discourage players from experimenting with Break Age (a Devil Breaker's powerful charged attack with the cost of spending the Breaker). The thought was that players are naturally inclined to avoid spending a finite resource if they can help it, and being able to utilize each of your three (eight when fully upgraded) Breakers at any time is for most players, I'd imagine, a more attractive option than having to spend one Breaker with either Break Age or Break Away in order to use the next. Consequently, players might very rarely use the Break Age mechanic at all. To reiterate, I would still very much prefer free switching because I think I'd still be willing to spend some Breakers with Break Age for big attacks, but I can understand why the final decision to restrict the order was made. It makes a more natural learning curve for first playthroughs as players experiment with the different Break Ages and see how they can implement them into combat. It is not what I'd *prefer* , but I do not believe it is a *flaw* when you take into account the game's design philosophy. Part 2/5 ("There was no Break Away depth; there was no hidden tech that made up for not being able to switch Devil Breakers") This I highly disagree with. From a mechanical standpoint, Break Away initially might seem like spending a Breaker for only the small reward of a tiny AoE explosion around Nero, but there's more to it than that. If you don't have enough Devil Trigger meter (or don't want to spend it), you can use Break Away to escape grapple moves from bosses or certain normal enemies (this is tutorialized as well), or (from what I've seen of combo videos) cancel the animation of certain moves and affect your midair momentum, which is in line with DMC's combat design of utilizing all of your moves' special properties to put your character in optimal positioning for combat efficiency and style. It was also faster than charging your Breaker and unleashing Break Age, which depending your current equipped Breaker, might not always be what you want. From a design standpoint, Break Away adds decision making for the player. - "Is it worth spending my Breaker and disrupting my planned Breaker order in return for escaping this grapple?" - "I see that my next Breaker is a better fit for my current situation. Do I spend several seconds charging my current Breaker for Break Age at the risk of losing it if I take damage? Or do I go for the faster option Break Away so in return for losing one of my Breaker slots, I now have my next Breaker equipped which is better for my current situation?" - "Which resource should I spend in order to achieve the animation cancel that I want while performing this cool combo? Devil Trigger or my Devil Breaker?" Part 3/5 (Why I think this works for DMC5) DMC5 is structured around linear missions that function like a gauntlet of arena fights with light platforming and exploration in between. Encounters will be the same each time you play the same mission, so you know what's coming and can strategize your Breaker order at mission start. And in the middle of the mission, if you reach a Divinity Statue or Nico's van, you can replenish your Breakers or edit your order to accommodate the upcoming string of fights, or if you want to try something different. Part 4/5 (The Pasta Breaker) The Pasta Breaker is a Devil Breaker where, every time you fire it, your next Breaker in line will move to the back of the "queue", giving the player limited mid-fight control of their Devil Breaker order at the cost of taking up a Devil Breaker spot with a Breaker that's ineffective on its own. I almost never see anyone using this Breaker though. I didn't really mean to write this part as support or a concession of my argument. Just wanted to include it for information's sake. Part 5/5 (But what about mods?) There is a mod (whether finished or in development idk) for PC players to freely switch Breakers so they can have the best of both worlds, but I'm assuming we want to keep the conversation about the games as released in their original form. Still felt I should mention it though. Sorry to make you read yet another long comment, and your recent KH Talks have been a nice watch for discussion. Thanks!
@JaydenColon6203 жыл бұрын
I have an issue with your statement that there was no tech behind the Break Away mechanic in DMC5, and that the decision to not allow players to cycle between Devil Breakers freely was a poor one. For those reading, this is a long comment talking about a mechanic in Devil May Cry 5 and nothing about KH3 (btw I agree with most of Bizkitz' criticisms about base KH3). Part 1/5 (Rationale behind the Devil Breaker queue) Now despite what I'm about to say, I as a player would much prefer the ability to freely switch between Devil Breakers. However, I do not think it is a flaw because it matches the game's intended design. The devs have explained that they initially wanted to let players switch between Breakers, but ultimately believed this would discourage players from experimenting with Break Age (a Devil Breaker's powerful charged attack with the cost of spending the Breaker). The thought was that players are naturally inclined to avoid spending a finite resource if they can help it, and being able to utilize each of your three (eight when fully upgraded) Breakers at any time is for most players, I'd imagine, a more attractive option than having to spend one Breaker with either Break Age or Break Away in order to use the next. Consequently, players might very rarely use the Break Age mechanic at all. To reiterate, I would still very much prefer free switching because I think I'd still be willing to spend some Breakers with Break Age for big attacks, but I can understand why the final decision to restrict the order was made. It makes a more natural learning curve for first playthroughs as players experiment with the different Break Ages and see how they can implement them into combat. It is not what I'd prefer , but I do not believe it is a flaw when you take into account the game's design philosophy. Part 2/5 ("There was no Break Away depth; there was no hidden tech that made up for not being able to switch Devil Breakers") This I highly disagree with. From a mechanical standpoint, Break Away initially might seem like spending a Breaker for only the small reward of a tiny AoE explosion around Nero, but there's more to it than that. If you don't have enough Devil Trigger meter (or don't want to spend it), you can use Break Away to escape grapple moves from bosses or certain normal enemies (this is tutorialized as well), or (from what I've seen of combo videos) cancel the animation of certain moves and affect your midair momentum, which is in line with DMC's combat design of utilizing all of your moves' special properties to put your character in optimal positioning for combat efficiency and style. It was also faster than charging your Breaker and unleashing Break Age, which depending your current equipped Breaker, might not always be what you want. From a design standpoint, Break Away adds decision making for the player. - "Is it worth spending my Breaker and disrupting my planned Breaker order in return for escaping this grapple?" - "I see that my next Breaker is a better fit for my current situation. Do I spend several seconds charging my current Breaker for Break Age at the risk of losing it if I take damage? Or do I go for the faster option Break Away so in return for losing one of my Breaker slots, I now have my next Breaker equipped which is better for my current situation?" - "Which resource should I spend in order to achieve the animation cancel that I want while performing this cool combo? Devil Trigger or my Devil Breaker?" Part 3/5 (Why I think this works for DMC5) DMC5 is structured around linear missions that function like a gauntlet of arena fights with light platforming and exploration in between. Encounters will be the same each time you play the same mission, so you know what's coming and can strategize your Breaker order at mission start. And in the middle of the mission, if you reach a Divinity Statue or Nico's van, you can replenish your Breakers or edit your order to accommodate the upcoming string of fights, or if you want to try something different. Part 4/5 (The Pasta Breaker) The Pasta Breaker is a Devil Breaker where, every time you fire it, your next Breaker in line will move to the back of the "queue", giving the player limited mid-fight control of their Devil Breaker order at the cost of taking up a Devil Breaker spot with a Breaker that's ineffective on its own. I almost never see anyone using this Breaker though. I didn't really mean to write this part as support or a concession of my argument. Just wanted to include it for information's sake. Part 5/5 (But what about mods?) There is a mod (whether finished or in development idk) for PC players to freely switch Breakers so they can have the best of both worlds, but I'm assuming we want to keep the conversation about the games as released in their original form. Still felt I should mention it though. Sorry to make you read yet another long comment, and your recent KH Talks have been a nice watch for discussion. Thanks!
@creyline1524 жыл бұрын
Well timed Final Form Firaga go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
@Jay-kx4jf4 жыл бұрын
this guy is mad at kh2 having hidden systems and information but not realizing that kh3 and kh1 also have that as do most games. no game shows off all the backend systems at work and every game has that backend.
@BairTheBeagle20474 жыл бұрын
Drinking game: take a shot every time this guy says imo in his comments.
@jonathonwild73504 жыл бұрын
I dO NoT LiKe ThE OptIOnS what why isn't something people praised about 3 was the amount of options
@Kintarros4 жыл бұрын
A random youtuber user trying to explain a speedrunner how the "flow of combat" works. Now that's cute
@Calruxio4 жыл бұрын
38:04 "The game doesn't want you to think about it that hard." Are we still talking about game mechanics or story at this point?
@superlombax15613 жыл бұрын
Indeed
@Majoris2394 жыл бұрын
I appreciate how you addressed all this BB. A lot of comments and chat messages were...not very constructive. Very interesting video, and it's awesome to see how different opinions can be!
@gammalolman5804 жыл бұрын
41:55 every copy of kingdom hearts 3 is personalized it seems, as the gameplay is literally adaptive.
@javangle60574 жыл бұрын
at around 25 minutes you were talking about how keyblade transformations (outside of a few examples) don't change your play style, and name-dropped Hyperhammer as your example, which I find wierd, because Hyperhammer is the ONLY Strike Form keyblade that also changes your play style, albeit, it isn't the most engaging thing, what you do in Hyperhammer is use the ability to cut straight to your finisher while on the ground, and spam what is essentially a grand magic, over and over and over and over until mobs of enemies are dead, if you haven't tried that yet, I'd recommend it, as it's entertaining in how poorly designed it is
@corbinmarkey4664 жыл бұрын
I hope all of these KH Talks are working towards a monumental BB KH3 video.
@Kligor24 жыл бұрын
Im pretty early in but I think a good fix for the frequency of attractions or team attacks could be solved by "Sometimes you get a free one but you can always manually cast it" for say, half or all the MP idk.
@keyamazed10384 жыл бұрын
It's such a shame that a series with such positive messages about friendship and growing up and persevering and coming together, has such a toxic fanbase ready to devour itself at a moment's notice over a preference.
@adonai36764 жыл бұрын
I agree with the evolution of the series argument as far as it's a tradition. I expect it. Sometimes it's for the better, sometimes not. Sometimes both at the same time for different aspects of any given game. We as fans are allowed to say what we like and don't like, hopefully so that SE takes into consideration. And as another commenter said, some things should just be standard.
@pikle52134 жыл бұрын
I liked this kh talk. Thanks BB for trying to keep your head on while reviewing it. I think he made one good point that you didnt address. That kh3 was probably (I dont know for sure) made to be SUPER UBER user friendly for the noobs that just realized that the kingdom hearts series existed. It was *probably* made to help people fall in love with the game without having to dig deep into menuing and the mechanics of every tool. Also i think this "preference" debate is kinda won within these boundries (that didnt make sense, but i digress). A game is made for FUN and there are mainly 2 ways to do that; screwing around and PROGRESS. When you feel you have bettered yourself by playing. When you have more options and control YOU must improve, not the game, which, in turn, makes it fun. Plus kh isn't exactly one of those mess around silly games, ya it's got disney, but it takes itself too seriously to do that.
@megasoniczxx4 жыл бұрын
Only problem I have with that point is that KH2 was already pretty user friendly. Base game difficulty let's you mash until the cows come home and you never have to explore any of the depth that the game has if you don't want to. The problem is that KH3 has that as the only real way to play it because they've seemingly removed most of the depth and lowered the skill ceiling for people who were never tying to reach it in the first place. That isn't to say that KH3 doesn't have its own set of neat tricks to use but we lost a lot in the transition and I think it hurt the game more than it helped.
@PepperMcLime4 жыл бұрын
What really kills me is that this person clearly doesn't know their game well enough. They don't understand how the systems in KH3 or 2FM work, but they speak as if they do.
@masons55274 жыл бұрын
That’s KZbin comments for you. Strap in, bud.
@AlexanderMartinez-kd7cz4 жыл бұрын
the guy straight says KH3 is not a KH2 sequel -_- it's an "evolution of the whole series", but without the command deck that defines BBS and DDD or the cards from RECOM or the multiplayer from Days. jesus.
@aldebaran26434 жыл бұрын
@@AlexanderMartinez-kd7cz Friendly reminder h.a.n.d. did a better job of using the command system in Re:Coded than the Osaka team with BbS and DDD. Re:Coded: the most underappreciated game of the series.
@greychertz64514 жыл бұрын
(358/2) I wait Days, but feel myself totally Heartless , that Nobody said 👆this joke.
@dhoo92754 жыл бұрын
Hey BB. Love the content and watching the streams. Really enjoy there series. Had a request for future KH talks topic(s). Single game analysis looking at the good and the bad for individual games. Hearing different details about each KH game I would find interesting, maybe learn something I haven't experienced yet. I know you have a game specific video in the works, just wanted to throw the idea out there for KH talks.
@skibsisntfunny86694 жыл бұрын
Could've used the same energy on a job application
@persecom4 жыл бұрын
So, basically, I don't have a problem with [thing]. Therefore, I disagree with criticisms about [thing]. About right?
@abcrasshadow93414 жыл бұрын
Ugh KZbin comments. They can be a b*tsh sometimes. Also this seems to be a common thing on the internet since the conversation is so one sided and there are no repercussions to saying negatively charged sentence where in the real world saying negative things has the immediate response that is fitting for said comment. Honestly this guy talked about in the video is probably an upstanding dude but his arguments are just so contrived, convoluted and flat out wrong (could have done a tiny smidge of research to present a better argument or no argument at all). This is the part where people who disagree will attack my comment: I guess all the people who have their things in order have done their research and justly so don't make an argument for the same reason this guy does cause they see the truth. End of that part. There is also a lot of wrong in his approach to these issues as he makes it a clash of preferences instead of an objective discussion. He clearly has his preference and feels that kh3's surprise features are better than being able to plan your tools accordingly (kh2fm), and the reason for him is the same reason why people never use potions and food in Skyrim "it is my precious resource, and I will save it for a rainy day" them not realizing that everything is like clockwork and you get it back by just following the games instructions (drive gauge recharge during mp recharge, amazing double edge sword btw). So next time you decide to make an argument on the internet remember that there are actual people behind every account. And please do your research so that you and your argument stand clearer and that you are not being called put for insignificant reasons. Because if you make people uncomfortable with something they will do everything in their might to take apart every mistake so as to justify their opinion just because they didn't like it to get challenged. Thanks for reading my arguably shorter ted talk.
@nicoflight39824 жыл бұрын
Oof
@spidiccus85614 жыл бұрын
I personally never noticed a problem with kh3's guard? Even a year and a half ago when the game first came out
@mystic83803 жыл бұрын
Then you were pretty lucky when you played the game. Because in kh3 launch, I ran into lots of problems with the block.
@sagesattva97894 жыл бұрын
I really enjoyed this, I learnt a lot from it. I have played most of the games other then kh3 and so far I love them all but they all have there problems, it took me going thru kh2 three times before I really loved the combat in it, before that I just mashed X and face smashed my why thru the games. I then went and replayed the first game and in the same way enjoyed it a lot more then I did before. But I'm weird I just love the gummy missions in both 1 and 2 and I use to just make ships and fly from planet to planet for fun, 2 made it even better with having harder modes for me to do
@trentonhoward65693 жыл бұрын
On the grand magic, I had no idea it worked that way. I remember one time being confused and upset because if I had simply gotten my grand magic I wouldn’t have died but it didn’t give it to me 😂😂 that explanation makes it more understanding. God, RNG really just getting in the way 🤣
@Lapis_Pylosiphorum2 жыл бұрын
Would’ve been nice if they let you re organize the spells drives and limits/summon or at least turn one’s you don’t wanna use in a particular battle off, the way you could turn off the Dlinks in BBS, then the command menu in KH2 would have been arguably perfect IMO
@mitchellferreira98584 жыл бұрын
Great video just didn't like the comment on neros devil breaker not having depth. The depth of the devil breaker is figuring out a load out that works out well and one that fits your playstyle. Just look up videos that show the depth in neros combat it shows that there is something there.
@Pzafrk4 жыл бұрын
I agree, not to mention that it’s not like Nero is absolutely dependent on the breakers-they’re just an optional part of his kit. Similarly, Sora’s drive forms in KH2 can’t be instantly changed between each other while one is active, but you as the player make the choice to pick a drive form for a certain fight like how you pick certain devil breakers for Nero.
@pyrosianheir4 жыл бұрын
BB - "Is it Valor Form go Brrr?" Me - why you gotta call me out like that? (because I do very much do that a bit too much XD)
@SynergyxVeNN4 жыл бұрын
This is the type of content im down for.
@kelles55874 жыл бұрын
I think what he means by saying 'lowering the probabilities of attractions and team attacks' is the fact that the chance that a team attack appears has been lowered in some patch a while back. I think the same patch also nerfed the partymembers mentioning ingredients around here.
@Kairyu_Gen14 жыл бұрын
"[Union X] does not count" Preach!
@makemetoasty32874 жыл бұрын
Okay, for context, I only played KH3 after all the patches came out and with the dlc, but like it really wasn’t all that different from KH2? The cinematic aspects were cool at first but quickly felt like they were getting in the way, but movement/combat felt pretty good, I like air guarding and movement tech that isn’t locked behind grinding drive forms. I dunno. It was fun. I like both very very much, it’s so weird to me all this arguing over them, although I do really see value in fans pointing out flaws to let developers know how to make the game better for their fan base but like, you know, same game, same love, let’s all write essays
@roiitzkovich45454 жыл бұрын
I will always defend KH3, but with the knowledge about it's flaws. I don't fully agree with what this guy said, but there are 2 things I DO defend him at: 1. Formchanges being "samy"- Sure, some of them serve the same purpose (some are even re-skins) and are just a stronger Sora rather than being massive combat changers, but when you consider each one's special perks you can fulfill each drive form's role. Valor's role is obviously fulfilled by every "Strength" form, Wisdom's role is fulfilled by Mirrage Staff and the arrowguns, Second form doesn't allow free use of limits like Limit form (only using 1 of them as the finisher) but you can still see the similarities, Master form is unnecessary since the game is air-combat heavy and the ability "Endless Magic" is given by an accessory and Final Form is (mostly) replicated by Ultimate Form. 2. The RNG in Situation Commands- Nothing stops you from using only 1 type of attack to have 100% chance of getting the SC of it's type. On critical, since you have the ability Critical Converter, you can focus on using spells only to get their grand magic versions. In the data ORG speedrun strat you spam AoE Firaga and always get Firaza since you built the entire SC guage with just Firaga, giving you 100% chance for grand magic. The RNG works in your favor because you'll always get (at the very least) 1 special attack for every guage filled. The trick is that you can always RISK the chance to get what you want by using another kind of attack to fill up the SC guage so you might get something else, but in exchange you might get both. The choice is your's if you want to take the RNG risk or not. If using ANY spell had caused an immidiate grand magic when the SC guage is filled than the game would've been so broken, considering all you would've done is using 1 out of each spell and gained an easy access to 5 grand magics at once. They left SCs as RNG to make it not broken and to give you the decision to take the risk and potentially be rewarded with more than 1 SC. Like it or not, I don't see I reason to complain about something that you choose how to handle Outside of that... WTF? Like, seriously... KH3 is HEAVILY "flare-in-combat" focused. If you read my comment than... well first of all, thanks for giving it your time, and secondly... please don't make a video on my comment too.
@linear12244 жыл бұрын
Situation Commands literally take away situations.
@MadDogSolo3 жыл бұрын
IMO KH3 isn’t bad but it’s not as bad as some people make it out to be
@JonathanRiverafrickinnice5554 жыл бұрын
I really hate that being called a kh speedrunner has basically become a slur, like caring about the flaws of a game and putting tons of hours into the game is something that is somehow a problem, or something that only speedrunners do??? And that's a problem????
@hpcarpet12384 жыл бұрын
Now? We wait for the response...
@lumaseed64904 жыл бұрын
I usually add a short comments but for this special occasion i would like to make a long comment just to be facious and let bb know that i am a ghost from master mode and will haunt him till he "enlightens me" with his x-blade and defeat the superboss as I am. I know your nomura in a disguise, and melody on memory is just a call for help in these dark times.