*How many did you agree with? Am I completely wrong on everything? Let me know ALL your hottest Yu-Gi-Oh takes!* 🔥
@ericomeeks4097Ай бұрын
I would love to have zodiac full power bird up is still fire 🔥
@jacobwoodard818Ай бұрын
I'm not going to say your wrong but when people think of burn decks they don't really think of decks like Branded, Swordsoul, or Kashtira where you can play cards like Red-Eyes Flare Metal, Masquerade, Sinister Sovereign Longyuan, and Longyuan and still actually be playing good decks. The definition of a burn deck is not a deck that plays gimmicky spell/trap cards. A burn deck is any deck you can build that can FTK or OTK with burn damage. Its never been said that they can't have a alternative plan or end board. I mean look thats what Gimmick Puppet does. Gimmick Puppets a modern day burn deck and a FTK/OTK deck. No one can really give a excuse why it isn't because back in the day people were calling Trickstar a burn deck. If a deck like Trickstar is considered by the masses to be a burn deck playing good decks like Kashtira that can use Flare Metal or Gimmick Puppet are to.
@residentgreyАй бұрын
What would be YOUR banlist??? THERE is your hottest take! LETZ GOOOO!!!!
@residentgreyАй бұрын
@@jacobwoodard818knowing all these nice burn strats would be AWESOME! i love me some burn! I am a formerly certified fireman (GO GO RESCUE ACE!) and currently certifiable pothead so I know a thing or six about burn! lolol
@residentgreyАй бұрын
@@jacobwoodard818Unicorn is a free body that can also become anything with the appropriate tuner, and if not, it is a hefty body to be able to SPECIAL to the field! I just recently embraced the beauty of Linkslayer and Toon Cyber Dragon (I lack the OG in my DL acct somehow) in some decks, the former being a possible refinement of War Rock Mammud in my plays.
@TheMetallingOneАй бұрын
hot take: i keep hearing people want a ygo anime with modern and meta decks/strategies but honestly low power ygo works much better for dramatized duels and narratives.
@orga7777Ай бұрын
I think having an anime with card games involved is a fail at this point. It would be better to just make anime based on the lore of the cards themselves now.
@ivanwong3587Ай бұрын
Draw your last pathetic card yugi Your fully kashtira locked Nibiru Kaiba quits yugioh
@r3zafulАй бұрын
But we have one ocg structure manga, its funny and relatable, like banishing your entire rescue ace traps with pot of desires to missplay and surrender of Shame.
@Dream_Machine450Ай бұрын
@@orga7777 Yeah tons of archetypes have a really nice story around them
@ObeliskTGSАй бұрын
@@TheMetallingOne we had that actually. It was called Vrains.
@DarthMetoolАй бұрын
I dislike being a spectator in my own duel.
@Maxst33leАй бұрын
I hate watching an opp play on my turn and +5 on my 1st turn mp1
@Practitioner_of_DiogenesАй бұрын
The honest downside of things like Master Duel. In person, I engage with my opponent by way of talking to them about some things beyond the card game, especially if I'm familiar with the person. Some might call this "distracting" my opponent, but there's reason I said "familiar with the person." If I'm against a stranger, I'm less likely to make small talk during the duel.
@user-ys2uv1ts1pАй бұрын
I have been trying to find the problem I have with yu gi oh and that's it
@liquidsnake23Ай бұрын
Fully agree. I tried returning just for casually playing the game but it seems it’s built for this “type” of gameplay. If anyone is familiar with fighting games, I compare yugioh to most vs games (mvc or dragonball fighterz) where you can get infinites going to pretty much destroy your opponent. While I feel flesh and blood is closer to an actual fighting game such as sf or Tekken with the pokes and few juggles. You can enjoy the game with someone who doesn’t have as much or just as much CB knowledge as you but more likely you’ll play someone who wants to make those combos like mvc and you’ll just lose for not having the experience.
@residentgreyАй бұрын
I am not liking how how they are rushing us in to the current TCG meta in the DL format in a slipshod way instead of a more measured one. We are about to get Nibiru and more. We just got Unchained. I am still recovering from the Masterflare Hyperion drop. I am surprised the Tenyi equiv is not played more though. I mainly do a set of pet decks involving odd-eyes, BEWD, and various pends. I play mostly Edison-compatible decks in DL. The reason is because many only look at the current meta while the past has tech that can overcome the new.
@mr2oxkingАй бұрын
The game needs more formats similar to how they had many in the anime such as tag, relay, battle royal, deck master, riding duel, action duel, and even labyrinth duel.
@jamaldavis2480Ай бұрын
I am surprise to see something that isn't just older formats or rotation.
@mr2oxkingАй бұрын
@@jamaldavis2480 my favorite format idea is something I call LARPing format which is basically character decks but each character has their own ban list of cards the anime characters would most likely have in their card pool, essentially making the legacy support cards actually relevant
@jamaldavis2480Ай бұрын
@@mr2oxking So characters restricted to cards they would play, but in the modern day.
@mr2oxkingАй бұрын
@@jamaldavis2480 yes but also limited to how many copies they would have in the anime so ace and boss monsters would be limited to one if they only played one
@jayku1624Ай бұрын
Ever heard of Domain format?
@animegx45Ай бұрын
Hot take: The community itself is just as much to blame for pushing kids out of the game as komoney. I remember a story that my local's owner told me about yelling at a guy who went full combo with his...Kash I think? I forget the deck...anyway, went full combo with a modern deck against some new little kid that was just playing a cheap Dark Magician deck. Why would any newblood want to come back if that becomes their first impressions of the game?
@ThemTwoGamerGuysАй бұрын
Idk man some of these kids are op I ain’t taking any chances
@chisquare5701Ай бұрын
That' sound like a matter of sportsmanship, maybe. You can't control what people do, but Komoney 'could' fix their game. They made Kashtira (quoted from your example) broken in the first place. If you waited for people (en masse) to suddenly develop scruples, you'd sooner see our sun become a red giant.
@cinnamonboi1611Ай бұрын
When I play against my siblings I nerf my deck so my combos aren't long or crazy and it's possible to beat me
@ked49Ай бұрын
@@cinnamonboi1611I pile random cards for family/friend games like we all did back in the day
@GatitasecsiiАй бұрын
Dude, I'm an adult and something similar happened to me. People are just tryhards and it's totally Konami fault, for not designing better, cheaper cards or making a banlist that matters.
@tiagocosta9868Ай бұрын
If all you need to win is the luck of the toss, because of how easily it is to combo, then it is just a coin toss with extra steps now ain't it?
@isak645Ай бұрын
Yep, overcomplicated coin toss game.amazing how they manage to ruin the best card game.
@tiagocosta9868Ай бұрын
@@isak645 As I see it, the freemium market makes billions world wide, I got the phone app, master duel and duel links and I believe, It is made for that format. You get a dopamine blast from the 5 min RGN fast paced gameplay and a bunch of flashy animations. But on a board, with your friends, makes no sense, nor is it fun.😕
@adhamwashere5320Ай бұрын
I dunno if this is a hot take, but Master Duel should allow players to play with banned cards in non-ranked matches or even against ai opponents.
@JesaCasarezАй бұрын
Totally agree. Sucks crafting banned cards only to not be allowed making use of them outside duel rooms when you can't even test anything with those cards beforehand.
@Cr4z3dАй бұрын
Actually a good idea.
@jmurray1110Ай бұрын
At the very least they should have a modern and a legacy mode on casual legacy has all banned cards at 1 and modern is modern
@BladeForgedZanАй бұрын
Kill yugioh magic is better. There's a reason why magic is still in stores everywhere where as in yugioh it ain't
@Cr4z3dАй бұрын
@@BladeForgedZan I wouldn't say it's "better", but much more approachable, yes.
@Dark_SpeakerManReal846Ай бұрын
I love how I forgot everything Paul said because I was just paying attention to the cat lol
@residentgreyАй бұрын
You are not the only one needing rescue from the cat. lol
@fosterdawson7339Ай бұрын
SAME
@SonoftheKing31628 күн бұрын
@@fosterdawson7339 *Cat Appears* Me: Paul was in this video?
@jamaldavis2480Ай бұрын
The thing about having to learn key words... you also have to learn them in Yugioh, except they aren't keywords.... and after learning them you can misunderstand them and then lose a match because of specific mechanics.
@lordgrub12345Ай бұрын
this made no sense
@jamaldavis2480Ай бұрын
@@lordgrub12345 There are key words you have to learn in Yugioh. Except they don't always do the same thing, but slightly differently that isn't something a player would inherently know. Target vs Choose for example. Can you explain why choosing allows you to target a specific monster while target does not when a monster has targeting protection. Both are the same action of a player choosing to target a specific effect at a specific target. Then you have things that are minorly different Destroy vs leave vs send. Mill vs excavate. this goes on for awhile... all of that quite commonly causes new players to lose game because they aren't clear. Even veteran players occasionally run into this issue when they haven't already gone through a matchup.
@lordgrub12345Ай бұрын
@@jamaldavis2480 okay but like what do you mean they aren't keywords. And what do you mean misunderstand after learning them? Like, that's not how learning keywords works. You can't misunderstand a keyword after learning them, because it's literally what's written on the card (unless it has dubious wording which isn't normal). And ofc you making a mistake punishes you, that's how games work. Your original comment didn't make much sense.
@drewcaptian3127Ай бұрын
@@lordgrub12345 He made sense. You just understand it. See you proved his point because you read his words and misinterpreted them much like his points about the cards themselves.
@jamaldavis2480Ай бұрын
@@lordgrub12345 If you think it is okay that you are punished because a card isn't clear as to what it does and how it interacts with other things is the fault of the player as oppose to a fault of the card. I can't really help you. There is a real reason why the community wants cards to be clearer and are suggesting everything under the sun, but the actual implimatation of keywords because they know cards aren't clear on what they do in all situations.
@mr2oxkingАй бұрын
The meta format is overly restrictive for deck building, if you don’t dedicate 50% of your deck to meta disruptions and generic combo pieces you basically can’t play especially if you go second cause you’re essentially giving your opponent the ability to checkmate you on turn one if not flat out FTKing you.
@maxv658Ай бұрын
100. I'm pretty sick of seeing Sinful Spoils in nearly every deck.
@SeanSnow64Ай бұрын
I love that youre talking about YGO hot takes qhile wearing a Pokemon Doggo shirt, with Mario 64 themes as your ambient background track.
@ShoelidАй бұрын
The last one is interesting. I think that if, hypothetically, EVERYBODY started playing retro formats, it would force Konami to adapt to what people are interested in. They would probably start making new cards for retro formats rather than continue to force something that people don't like. Similar to how Commander in MTG started as a fan format (like edison or GOAT) and wizards officially adopted around 2011. Now cards are designed with Commander in mind. Imagine a world where we could get retro-format specific boosters. reprints and new cards specifically tuned for that power level.
@r3zafulАй бұрын
Even if entire tcg play retro konami will still not going to make cards based on that, yugioh franchise most of their profit in the asian market, which can be seen from their financial report last year, around 1.2b. Almost half of them are ocg japan and master duel revenue contributing at around 800m, which means tcg side doesnt exactly have high consumtion of products compared to japan, not including china and entire sea asia which probably around 200-300m. You cant really force players in Asia to play retro because we already have Rush duel for that, elemental hero structure deck is a great thing because its introduce core essense of yugioh in Rush duel, archetype focus. Yugioh dont need to follow mtg, it has its strength that make it stood up, we all know that mtg doesnt exactly that popular in Asia right? Should mtg follow yugioh archetypes focus design because its doesnt do well here? Absolutely not You guys will hate that
@HiroofDeathАй бұрын
@@r3zafulkonami tcg could be in charge for that. We dont even have rush duel here. They can aswell give us what we like instead of just catering towards asia while giving us less. The only thing they seem to use the TCG label for is to have a different print policy. They just print everything strong in secret rare to milk cash from our players. Thats it. Thats the reason we have tcg.
@jamaldavis2480Ай бұрын
Is that just moderned but delayed and reset a few decades?
@HiroofDeathАй бұрын
@@jamaldavis2480 have you played edison or goat? They play very different. They are much slower and they had a "poker" style to it, where you could "bluff" with trap cards and so on. Edison and goat are just better yugioh compared to the modern crap we have right now.
@manwithwheelsАй бұрын
@@HiroofDeath "Old" Yugioh had far better game pacing with good matches having a clearly defined ramp in card power with big swings back and forth, it really felt like it could be anybodies game to win. Having games go long enough to set up big clutch plays made the matches pop when you were able to use strategies you had to wait to be able to play. Now you can search your deck multiple times turn one and set up game enders with no ramp and no opponent interaction, this bears no resemblance to the game I grew up with. Yes I am a boomer and yes I am mad.
@micahlbarber1618Ай бұрын
The game is more enjoyable when decks are focused around a boss monster and not multiple boss monsters that simply negate everything or need ridiculously complicated engines
@TassooowАй бұрын
My hot take is that I still think Yu-Gi-Oh is fun. Been playing since Starter Deck Kaiba and I love how fast, complex and difficult it can be. I also like how every Deck plays differently and has a different endboard. When I'm bored of playing a Deck, I can just switch and get a whole new experience. It has flaws sure, but every TCG does. Ask a MTG player about Powercreep and the Meta and they'll sound exactly like a YGO player. It's a great game and, all things considered, Konami does an amazing job supporting it. Just compare Master Duel to MTG Arena or Pokemon TCG Online.
@knockout8157Ай бұрын
I definitely agree! Though I haven’t been playing NEARLY as long as you, I find modern format way more interesting/fun than legacy formats. Honestly, I feel like modern rogue/casual decks are the most fun way to play since they’re actually competent and require a lot more skill to play than really old decks, but it is still usually a back and forth duel that comes down to how well you know your deck and the rules of the game :D
@Ramsey276oneАй бұрын
I find myself agreeing
@containeduniverselow4790Ай бұрын
Some Ygo players are ALWAYS trying to put other card games in the pit with themselves when Ygo has issues. It NEVER fails. Every single time. Deflection-mode activated!!! It's also a lie because you can easily google search, "mtg Standard meta 2024" and see ygo is absolutely and utterly destroyed in deck variety, deck style and deck cost. Look at the meta share percentage of the decks. Ygo has nothing close to the deck building creativity of Commander. Commander is impossible in Ygo since it has no resource system. The only ways to make a *viable* ygo deck is to do turbo stun and negate boards. What's a *viable* win condition in Ygo besides boss monsters? I'll be waiting for an answer. I mean there's no pure aggro, control or mid-range (because there's no mid game, just: Start->End board turn ONE). The game has obsoleted a bunch of it's own foundational mechanics (traps, flip effects, tribute summoning, ect) because of its nonsensical pacing. Games being decided by one's opening hand makes for an extremely sacky, degenerate and luck-based environment. 90% of cards in the game aren't given the time to do their effects because of the pacing. Why even buy products? Ygo's battle phase is just a means to an end and has no strategic value and is comically *binary* . Attack power and negation are EVERYTHING in Ygo. *Article* : Philosophy of Combo by Melissa DeTora It literally explains the main issues with Ygo that can only be fixed by *new rules* and not an annual ban list cycle that only makes way for new power creep every few months.
@isak645Ай бұрын
😅 you are ai bot clearly.
@ManuelRiccobono12 күн бұрын
Yugioh is fun, but most players don’t play for fun, they play to win.
@hayokamikaze5896Ай бұрын
One thing with Magic and keywords is that Magic used to introduce people through Standard, which was a rotating format that had fewer mechanics and keywords they needed to learn. However, now people learn through EDH/Commander, which among other issues involves every single card in the game, and also multiplayer specific mechanics like Goad that only exist because of Commander’s popularity
@arglebargle5531Ай бұрын
It's honestly pretty easy to learn mechanics through Commander due to its very casual nature.
@daltroniusАй бұрын
The thing with keywords in mander is that since its casual and multiplayer, its really easy to learn them since people tend to be very helpful to newer players
@ttt3142Ай бұрын
One of reasons for keyword bloat at this point in the game’s lifecycle that people rarely mention is that keywords aren’t just used for clarity, they’re also used for marketing as well. When WotC releases a new product, players want to see the new and shiny keywords, even if they’re just small variations on familiar ideas. Some of these tend to show up once and then never again, making them difficult to learn due to relative scarcity. On top of that you have stuff that is so blatantly gimmicky that it creates new keywords that are actively difficult to learn, such as initiative.
@daltroniusАй бұрын
@@ttt3142 bro, is monarch hard to learn, if not, then neither is initiative, both require a reminder token if you dont have it memorized, both get passed if the current holder takes c damage, get off the mtg yt short brain rot train of really simple ideas are too complicated bc i need a token.
@hayokamikaze5896Ай бұрын
@@ttt3142 At least Initiative is used enough in legacy, pauper, and vintage that players of those formats know what it does lol. Day/Night would be less obnoxious to track if it mattered for more than like one card that's not even run as a 4 of. But yeah keywords get used as a way to flavor the set. Offspring and committing a crime are the most memorable recent ones of that.
@gmjjjonesАй бұрын
In magical defense... keywords used to be much more limited to within individual sets. It's a recent issue that keywords are overstuffed and unhelpful
@nosrin1988Ай бұрын
i gotta agree with keywords, they really really streamline things once you learn them all. problem is a lot of newer mechanics are getting more and more complicated.
@daltroniusАй бұрын
I find in yho keywords only really work in archetypes now, other than mill or discard since those are erywhere, tho outside archetypes most effects do very slightly different things so the effects cant be lumped without caveats, but in a deck like cardian, if you called the draw that looks for cardians a flower check, it would make them so much easier to read. Altho i am a player who has them all memorised since i love gambling for an otk
@DualSwordBeskenАй бұрын
Set keywords have reminder text on the regular printing of each common and uncommon that uses them and each rare and mythic that can fit it (barring overly restrictive text boxes like adventure cards). Not engaging with keywords like this is an eternal format issue (and most importantly to note Commander), not an issue with keywords themselves.
@jamaldavis2480Ай бұрын
@@daltronius Eh, I disagree while some cards do things slightly different a lot of cards do things exactly the same. An example of something being slightly different, but being a keyword in Yugioh is destroy vs send, choose vs target, mill vs excavate, etc. With already use keywords... but whatever reason this community refuse to fully embrace them and make the game easier on everyone... especially when it comes to rulings and how a card actual works because PSCT sucks.
@nosrin1988Ай бұрын
@@DualSwordBesken indeed
@daltroniusАй бұрын
@@jamaldavis2480 we use keywords like that but when people talk about keywords their meaning in the sense of shortening card effects can using something like destroy versus send doesn't do that they're talking about taking a super long effect and making a keyword that means it like what magic does we're going to have a bunch of reminder text but you don't have to put that because it's just vigilance
@BoyzbyАй бұрын
Magic's evergreen keywords are seen all the time from what I can tell, like Scry or Viligance or Trample, so those should be very easy to learn because of it. For Yugioh's, I think having a symbol (like MTG's tap) next to an effect that can be used once per turn alone could save a lot of space, like how there should be numbers for each effect. I don't know how many things could be reduced like this, like quick effects or effects while in the graveyard, but I imagine there's a decent number.
@DualSwordBeskenАй бұрын
I like to compare Magic's evergreen keywords to Yu-Gi-Oh's "piercing", "excavate", and "*type* summon". People like to say Yu-Gi-Oh doesn't use keywords, but it does, they are just half-assed, and I think people who have been invested in Yu-Gi-Oh for a long time forget that some of the jargon used is just as much of a barrier as Magic's evergreen keywords. Personal anecdote, when I was getting back into the game about 3 years ago, I was stumbling on "excavate" because it isn't just spelled out what it means on any modern card that uses it.
@CarbonMaliteАй бұрын
I think the text is just needlessly worded. "GY Effect:" is so much more concise than "While this card is in the GY, you can activate this effect." It feels like grammar is itself a game mechanic.
@tinfoilslacks3750Ай бұрын
I don't even think it's a matter of needing keywords, just a matter of writing the cards better. Like, go look at a card like Mask Change II for instance. Just written like absolute refried ass.
@ElleB-dq3dvАй бұрын
The Pokemon puppy shirt! 🥹
@DualSwordBeskenАй бұрын
6:27 Every time I see this take, I have to respond because it's always misrepresented. Every set keyword is printed with reminder text on every normal printing of each common and uncommon with that keyword, this is also true for rares in mythics assuming that space is available on the card. If a card does not have reminder text on it, it is either on a rare or mythic with lots of text, a special version of the card (special treatment, retro frame, etc), or is on an old card before WotC made this philosophy change. Evergreen keywords are given reminder text in intro level products as these should be first learned when entering the game, the equivalent of Yu-Gi-Oh's "piercing damage", "excavate", or "*type* summon". If you are finding a constant need to double check rules text, it is due to the version of the cards being played or the format being played. Not to beat around the bush, this is a commander issue, not a keyword issue, and one of many reasons I hate that commander is pushed as the introductory format.
@TeamAPSАй бұрын
Thank you for that clarification! I've only experienced Commander format so that was a big issue for me. I even noticed that some cards did explain and others didn't, which just added to the chaos.
@6jeewonАй бұрын
that "actual hot take" guy was insanely based. I don't completely agree with the take but I can see what they're arguing big picture.
@Anthony_EnderАй бұрын
Hot take: Supreme King Z-Arc, the Egyptian Gods, most anime boss monsters (Timelords, numbers 101-108, etc), and especially the Wicked Gods need new, or in Z-Arc's case, more support cards or retrains to bring them back into the modern meta.
@residentgreyАй бұрын
Adding the tribal name on to the first line along with Normal/Effect etc. (AKA "Dogmatika" etc.) can be something that would help the cards themselves as a whole. The old cards can be retrained with more efficiency, and they can effectively be referrable by other archetypes and cards easier.
@jmurray1110Ай бұрын
Putting archetypes in that box might actually be a good idea stops forcing it into the name and it ensures you don’t get annoying cases like spygal or hundred-eyes dragon
@ked49Ай бұрын
@@jmurray1110the toon reyuran, not being named a toon. A different toon named not being a toon
@jmurray1110Ай бұрын
@@ked49 yeah those it’s in the text box like summoned skulk
@-ElysianEcho-Ай бұрын
@@residentgrey what about sets with multiple archetypes in one? There’s like 5 types of HERO card for example
@residentgreyАй бұрын
@@-ElysianEcho- I run hybrid decks well in DL and I rock mixed HERO decks too.
@ViehTeeАй бұрын
Yu Gi Oh essentially has key words but not in the way they traditionally work. "if" and "when", "discard" vs "send from hand to GY", "then" and "and if you do" etc.
@ked49Ай бұрын
Banish, vs remove from play. Piercing. 5 instead of 1+1+1+1+1(five headed dragon)
@jamaldavis2480Ай бұрын
Hot Take: I think the Yu-gi-Oh product issue (decks being expensive, vendors not being able to have good stock, etc) can easily be solved. That it is more or less solved by a TCG like Pokemon, and that the community (from what I've seen) rejects the notion as a viable solution because they don't want to say another card game does it better. What I am talking about here specifically is all pack having 1 Ultra, 1 Super, 2 Rare, and 5 Common cards (holo not being tied to rarity). 1 card in the pack being holographic, 1 card in the pack being a fullart, and 1 card in the pack having a third effect (Such as ghost rare, collecter's markings etc). The budget player would easily be able to get there deck of just plain cards. The vast majority of players would seek to obtain their decks in at least one of the thre modifiers, if not two of the three. Then vendors and shops can make their money on cards that have the trifecta of modifiers and those cards who have at least two of the modifiers that would still be worth a bit.
@842zaq1Ай бұрын
My hot take (but not a hot take at all): We consistently get some incredibly well designed cards and archetypes that people just don't give enough of a chance due to them not being strong on the traditional sense. I am talking decks like Vaalmonica, Nemerelia, Vanquish Soul, and more. A lot of these decks are really well designed and fun and interesting, but people who see modern cards aren't willing to give them a chance.
@makenaiyomi1083Ай бұрын
I went to locals with Ashened and had a lot of fun and the cards look so cool. But online the deck gets dismissed as another failed TCG exclusive archtype.
@jordanartinial4593Ай бұрын
Because its not meta. Like, youll get to a point with the decks you mentioned and youll get completely smoked by top tier decks
@842zaq1Ай бұрын
@@jordanartinial4593 I disagree with that, Vanquish Soul was meta, Vaalmonica is about to be meta with it's new support as well as being able to access fiendsmith really easily. We also just go a new cool archetype called mimighoul that might be meta. But I also think that we need to experiment more with these decks to consider them meta. They don't play in the normal way, so people need to put effort into learning them.
@soogymoogiАй бұрын
@@jordanartinial4593that's true, but it's not everyone's goal to go to nats and be a high end competitive player. I play Paleo because I like Paleo. My goal is to have fun interactive games and hopefully win a few of them. In player type terms I'm a Timmy/Johnny. I agree with OP, there's sooooo many archetypes in Yugioh that are viable to compete at a locals level and maybe even above. I wish more people wanted to play at that level and were ok with starting at a disadvantage. Like this week at locals there were 3 guys playing snake eye with fiendsmith and... idk if that's what their favorite deck would be or if they felt like they HAD to play because all of them were playing it lmao
@DigitalxGamerАй бұрын
Re: Special Summon resources - Honestly, just give us a modified Turbo Duel format. Konami could sell Speed Spells and cards that play around with Speed Counters and it'd be fun! There would DEFINITELY need to be a way to curb special summons since nowadays monster effects are just as powerful as spell cards, but...yeah.
@ArashiYTАй бұрын
My Hot Take: The fact that older formats in Yu-Gi-Oh! - like GOAT and Edison - are getting more populair is no surprise, seeing how many people experienced the game in the past. GOAT-format actually brought me back to the game and because of that I also tried out the current meta and even though I enjoy it somewhat, GOAT and Edison is still more enjoyable to me, since it's basically a different style of play than the current meta. When Master Duel has the Time Travel events, theres a lot of hype online from people who want to see more of the older formats in MD and irl and I think it will only keep growing from here. The hot take in this one is that Konami should see this as an opportunity. Both the older formats as the current meta can co-exist and instead of reprinting older cards in new sets (which for a lot of players that enjoy the current meta are just filler cards), Konami should release sets beside the advanced format sets that mainly focuses on the older formats. These sets can also work as Draft sets at the same time, since Goat/Edison are ideal for a Draft style format. I know 'money' would be an issue (releasing two sets at the same time and all), but I think Konami should embrace the love for the older formats while still focusing on the current meta. I don't see why older formats and the current one can't co-exists together in this day and age. If anything, it gives the community more color as there are many ways to play this game, just like there are many generations playing this game -old and young and it also can give newer players the chance to slowly learn the game the same way most of us learned it in the past.
@valutaatoaofunknownelement197Ай бұрын
Honestly, I agree with your well-baked hot take.
@cjc2076Ай бұрын
I really do prefer playing against a computer as well. I can kind of choose the pace, I can choose when I want to play extreme slowly pace vanilla season 1 duel monsters or when i want to play modern semi competitive decks. I know this is possible with other players and friends but as a casual player with no friends who play yugioh its not really possible without connecting with someone. Even if you do a casual duel on master duel its not really a casual duel. legacy of the duelist is great for this with all of the eras, and the challenges are actually fairly difficult with much stronger decks than you would expect. The only thing keeping me from playing legacy of the duelist is the fact the card list is never updated.
@ZilleniumFalconАй бұрын
Yugioh, imho, needs a tiered format. 3 tiers. High, mid, low. Deck placement is based on cards in deck. Using limited cards raises placement. Allows space for less consistent/powerful decks to gain popularity/viability without having to compromise with bans/limits.
@Chimeratech_O.D.Ай бұрын
Konami did have something of an idea there when they made Heart of the Underdog format; it's an optional locals event where the venue can create their own lists to ban the metagame and certain cards. I used to go to them, and it was legitimately some of the freshest events I've played; people using their fun decks and having unique matchups. Sadly, the format also has people who go "Okay, the meta of the last 4 formats is barred... I'll play the meta from 5 formats ago." It's a blast, but sadly, didn't catch on much.
@ZilleniumFalconАй бұрын
That sounds cool. I’ve been watching recaps of past formats and it seems each one had its own problematic cards/strategies. I guess I was thinking that cards could be given a score based on rarity/power level. Adding the cards together would give a deck score and a range for acceptable opponents. I.e. Dark Magician Deck = 560 Tearlaments Deck = 980 Thunder Dragon Deck = 750 Thunder dragon would be able to go against either deck but DM wouldn’t be able to face Tear because of the point gap.
@TemporalDelusionАй бұрын
11:23 Paul proceeds to read the entire thing, uncensored no-no words for the YT algo included, then gives it a thumbs up. Amazing. Best yugituber. Alec was a good influence over a year of the POTcast.
@DarkAuraLordАй бұрын
I really wasn't expecting him to just raw dog my provocative comment like that, but I'm glad he did, it's very important to me that we all know we're mind broken wh*res for Konami
@DSmith3279Ай бұрын
@@DarkAuraLord When I got to this part of the video, I was like, "Oooh, I like this guy's style. No filter." Also I 100% agree, really wish the power level of the game was drastically reduced.
@zd-1249Ай бұрын
It’s true though. People play advanced cause that’s all there is outside of kitchen table casual. If you want to play events, you’re playing modern ygo. If something else existed, maybe it would get me back into the game.
@Cr4z3dАй бұрын
That's exactly what I was thinking 😂
@PogOfGreenАй бұрын
@@DarkAuraLord Very good, brother.
@GatitasecsiiАй бұрын
I completely disagree with the point about keywords. In a world where you all say pitch instead of discard, spin instead of send to deck, rota instead of search, foolish instead of send from deck to GY, you have absolutely nothing to complain about.
@MrTroyPlayerАй бұрын
I think it depends on the card. Hyper specific stuff i get but you can save so much space by just printing "Piercing" at the top of the box instead of "When this card attacks a defense position monster it deals piercing damage."
@GatitasecsiiАй бұрын
@@MrTroyPlayer yeah or make the attack number red or something. There's a lot of stuff that can be simplified to make the cards cleaner
@chrislawson5966Ай бұрын
I think you're kind of missing his point. He's not saying keywords are too difficult to understand for Yugioh players, he's saying it creates a barrier of entry for any potential new players. rota is such a common term that old players get, but some kid trying out the game for the first time at his local card shop has no idea what that means.
@MrTroyPlayerАй бұрын
@@chrislawson5966 ive played yugioh competitively for over 20 years, and i never once refered to a random search as a "rota". Thats not something that people do. Smh.
@GatitasecsiiАй бұрын
@@chrislawson5966 I have to strongly disagree with that. Because people just learn those things. My nephew only just learned to play yugioh this month and he's already saying mill, spin, pitch... Also, what do you think kids just know every Pokémon as soon as they turn on the games? Of course not. Everything takes time, and it wouldn't be any different with keywords. Also I'm not saying replace ALL text with keywords, but simplify what's already there just like how they did with banish.
@electricVGCАй бұрын
i had this on my other monitor and the sound effect for agree/disagree absolutely tripped me out i had no idea why my computer was making those sounds LOL
@petros2398Ай бұрын
the SM64 ost is spot-on with the video
@TheItalianoAssassino23 күн бұрын
Technically, we already have some keywords. At least in English: GY for graveyard on modern cards and piercing damage. Even for Konami, when the ATK of the attacking monster is higher than the DEF of the attacked monster, inflict the difference as damage to your opponent's LP was too convoluted it seems. 😂
@MSTTVАй бұрын
Burn Deck Call: Lets play some Gimmick Puppet, of the top 64, there were 3 at least AND one was seeded at X-1-1 with 31 POints. They do appear and when they do.. its an FTK problem
@KapasaGamerАй бұрын
With the first take, it is why I love DDD, it's such a unique deck with many routes on how you play it.
@robrick9361Ай бұрын
6:41 So what's the difference between a semi-colon and a colon again? Yugioh uses keywords except it does it in the most idiotic way possible. At least Flying or Haste are easily identifiable words. And Magic doesn't use regular words like "when" and "if" to have esoteric interpretations causing ridiculous things like missing the timing.
@DualSwordBeskenАй бұрын
And don't make the use of the keyword feel redundant. Yu-Gi-Oh cards could just say "piercing" instead of "deal piercing battle damage" or "excavate #" instead of "excavate the top # cards of your deck". The inclusion of those keywords doesn't benefit the game since it adds jargon while not cleaning up the text much. Like we know if this monster attacks a defense position monster the damage it deals is piercing, that's the only time piercing is applied, you don't have to spell out the entire defense position thing, Konami.
@ked49Ай бұрын
@@DualSwordBeskenoriginally piercing was “during damage calculation if this attacking monster’s attack is successful inflict damage to your opponent equal to the attack stat of this monster minus the defense stat of the opponent’s monster” “If this card attacks a defense position monster, inflict piercing damage” see how much shorter that is? It is half the length.
@DualSwordBeskenАй бұрын
@@ked49 I know it's shorter, I did play pre-piercing. However, just putting "piercing" is sufficient, or if it is conditional piercing then listing "if the condition, then gains piercing" would be fine.
@tinfoilslacks3750Ай бұрын
@@ked49you could just put "piercing". That's all you need. Additionally, when are we getting a single character symbol equivalent to MtG's tap symbol for HopTs?
@WCD_MediaАй бұрын
Another hot take is that Yugioh does actually have Key Words like Banish, or Quick Effect, and Piercing Damage, and Chain which this last one is essentially the same as The Stack in MTG. I play MTG, Pokemon, and Vanguard too. So I think that playing other TCGs makes you a better Yu-Gi-Oh player.
@Nova-zk5gnАй бұрын
I think that the video game take was more. So playing against real players on games like master. Dual feels a lot less fun because people will go out of their way to optimize the deck as much as possible. Then you run into the same situations of just playing the TCG whereas playing against an AI. Opponent. Feels a lot more fun because there's a lot more free flow to the duels. And a lot more freedom to just experiment or even try silly decks.
@Jirachibi25Ай бұрын
Hot take: Common/Rare is the best rarity. You can see the art clearer, they're cheaper, they don't foil, they just look better in general. Also every card should have a cheap version and an expensive version. I:P has a 5-6 dollar version iirc with a reprint, a 20 dollar version with the original alt art iirc, and a 200+ dollar version with the starlight. Most/all cards should be like this.
@Grievous2250Ай бұрын
I’ve been getting back into yugioh but I can’t stand how long the combos take. It takes 5 minutes just to get to my turn. It’s a snooze fest. I don’t mind the combos or consistency I’m okay with that. But let’s just cut to the chase and speed this shit up.
@Godzillagamr999Ай бұрын
Yeah i feel the same. MD should let you press a button saying you have no hand traps then you can auto your combos
@SKDracoАй бұрын
I think a Duelist of the Rose game type would be kind of fun. Big battlefield and have to move your monsters around it and have to get to the opponents side of the field to destroy their deck master.
@MSTTVАй бұрын
Take about 16:37: Link Summon in MR4 nearly killed Yugioh, if you gate keep people's favorite cards or the ability to use them, the customer base actually dropped the game like over 50%. Why do you think Japan made the Link Vrains Pack?
@GlennElliottKellerАй бұрын
They should have made MR 4 part of the game day one to stop this problem, except instead of the link requirement, it should have been one extra deck summon per turn. Other special summoning from the main deck or hand remaining unlimited.
@realbadhunter6165Ай бұрын
@@GlennElliottKeller in all due respect this isn’t a great fix because doing that kills certain summoning types and monsters, like lubellion and makes monsters like shooting Quaker
@GlennElliottKellerАй бұрын
@@realbadhunter6165 if it was like this day one cards like lubellion and quasar might never have been printed, or they might have been made differently.
@AwesomeGamer159Ай бұрын
One day of peace should be at 2
@henrynguyen5605Ай бұрын
@@AwesomeGamer159 2 days of peace. 😌
@erysecretАй бұрын
Made me laugh @@henrynguyen5605
@reversal3628Ай бұрын
Let it be One Peace
@Citizen_Nappa23Ай бұрын
Should go to 3 tbh both benefit from it
@undeadinside3571Ай бұрын
@@Citizen_Nappa23 no they dont. Neither player takes damage for awhile, so it would just be used for deck out stuff like runick
@lexyeeveeАй бұрын
re keywords: - they can also, themselves, add new mechanics to the game that wouldn't be possible otherwise. you couldn't have an equivalent of "flying" without a keyword because a big part of it is how it interacts with _other creatures with flying_. keywords become new properties of cards that other effects can then interact with, too: "Equipped creature has flying" or "Destroy all creatures with flying". - having keywords doesn't mean you have to have an endless parade of keywords. mtg does treat keywords as a space for experimentation, and tends to introduce a couple per block that may never see much use again, but there are a basic half a dozen that will get you through most of the game. (being thrown into commander does dump a lot of jargon on you at once though - the intended experience is usually to run into them on less-rare cards with reminder text, a set at a time.) - scry is an action, not a keyword ;)
@nashcifer5666Ай бұрын
I really think you should be able to Pendulum summon 1 Pendulum monster from the Extra Deck to any of your zones you want, and be able to Pendulum Summon more monsters from the Extra Deck if there is a zone/zones a link monster points to. Also, the Pendulum zone should not just disappear whenever a spell or trap is in the zone, or if your opponent just places your monster in the spell & trap zone where your Pendulum Zone is. So i propose that whenever you activate a Pendulum Monster card in the Pendulum Zone, any non-Pendulum card or a card not actively treated as being placed in the Pendulum Zone occupying that zone is sent to the gy.
@TheMetallingOneАй бұрын
the problem w ygo not having keywords is that with no rotation to keep powercreep in check or manageable ..eventually you'll run out of space in the textbox
@nerdjournalАй бұрын
but keywords don't solve the information issue, they just move the information to another place. If this game had keywords, I would have quit playing it instantly when I first started 2 months ago. I don't have the time in my personal life to try to follow the game while looking up things on a separate device. That would be far worse for my ADHD than the block of text they already use.
@yungkenwud6397Ай бұрын
@@nerdjournal ....so just ask the person across from you when you're playing, they probably know. Would be an improvement for the majority of players.
@darkstorm2579Ай бұрын
@@yungkenwud6397 And if his opponent also has ADHD or just straight up doesn't know all the keywords?
@MeriliremАй бұрын
I just want 5ish keywords for the most common and obvious effects.
@yungkenwud6397Ай бұрын
@@darkstorm2579 well I have adhd so that part actually seems unrelated to me, but in that case call a judge and learn the rule and move on?
@Jirachibi25Ай бұрын
A major issue with keywords in yugioh is the fact that keywords need to do the EXACT SAME THING every time or they do not work. Yugioh cards are too unique from one another for this to work. Even the cards that are similar like how most archetypes have a Stratos. Some search from deck, some from GY, some from banish, some add to hand, some banish. Some have a cost, some don't. Some are on normal summon, some are on any summon. etc. It doesn't work.
@Practitioner_of_DiogenesАй бұрын
On the note of burn decks, some decks have effects that are just small burns, like with Swordsoul, but some decks can catch people off guard with the burn. I've unironically won duels with the burn effect of Stealthbergia. Like, I got rid of an opponent's Avramax, he activated it while below 3k LP, and I had a Stealthbergia on the field. Stealthbergia can be activated against monsters even in the GY, it's not just the field.
@YukiFubuki.Ай бұрын
i won against dinomorphia with icejade through icejade curse since unless they preemptively prevent burn dmg or go and destroy curse they actually cannot response off of curse’s effect activating on field
@Practitioner_of_DiogenesАй бұрын
@@YukiFubuki. Yeah, think that's happened to me twice against Icejade, because I didn't know it didn't start a chain in the first duel, and forgot about it by the second.
@jmurray1110Ай бұрын
Yeah the longyaun cards are quite interesting in how they design their burn effects since the base card needs ru be used as a synchro while the synchro can use it twice per turn to remove a card but cannot negate it
@jangelaclough5457Ай бұрын
Combos in yugioh are inherently more confusing/unintuitive (and not new player friendly) compared to magic/hearthstone. It wasnt until i saw rarran trying to be taught a "basic" combo in yugioh that i realized this. In magic, its very clear what each card does in a combo "i play this card to add more mana to my mana pool in order to summon this card that allows me to sack a creature to do damage to my opponent, but the creature i sack returns to the field with a -1/-1 that gets negated by this other card that adds a +1/+1 to all creatures, thus allowing me to do this indefinitely. No response? Then i win" with this combo, its very clear what each card does and their purpose. In the rarran combo, it was so common for him to ask "wait, what does this card do?" And the guy basically went "its not important" because for the most part, its just a combo extender. In yugioh, youll play a card and then link summon it for another card that allows you to search for a card, then you link summon again into the same creature to bounce the original back into the extra deck which allows you to...". These combos only really make sense to someone who has played with those combos. But a novice player could never figure out these combos themselves when given a deck. While spice8rack isnt a novice magic player by any means, there is a clip of him seeing his cards and realizing the combo with a deck he never played.
@hikar1_Ай бұрын
Hot take: i think the solution to having overcentralized formats is matchup buffs. What i mean by this is for example, if im playing virtual world vs SEFS or SEFK (this could be determined by marking a cirtain amount/combination of cards, if u have ash poplar and flamberge its snake eye for example), becouse the deck is at best at a stretch rougue vs teir 0.5 you get to start with virtual wolrd city and lulu for example. Or being able to choose who goes first nomatter what or something. Now this could incentiveise hand traps to be spammed in rouge decks so what if we limited card combinations, like you cannt have 3 ash, imperm veiler nibiru and shifter only a max of say 10. Though imo this is just jumping through hoops to say konami should stop releasing new cards for a bit and go back to every archetype and change/complete them with erratas making players able to still use the old vers but must use them as if they are the new ones while showing their opponents the new text online or something.
@kylo-juju3796Ай бұрын
HOT TAKE: one of the biggest problems of yugioh is not the game, but how toxic it's community had become
@MeriliremАй бұрын
Keywords can get out of hand but I do wish we at least had keywords for the stuff thats on EVERY card. Learning 5 keywords is easy and something the rulebook can cover. Learning 500 is a completely different story and does get rough for new players much like how Yugioh does.
@codyhanson1344Ай бұрын
gemini should have been a keyword, but nah, they have to have 75% of the text box on all the cards be the same thing, making them look bloated.
@Zetact_Ай бұрын
An issue with trying to add keywords to Yugioh is not just that it makes it harder to get into a game but also that Yugioh's effects are so precise and nuanced that a single piece of punctuation or phrasing can change an effect and that's part of the game's appeal - if you think about it, the nuanced rules are kinda like the way of getting those "anime shenanigans" moments but in a consistent mechanical way. When you have, like, "My monster can't be targeted or destroyed by your cards," and you say, "this is a non-targeting sending removal!" or "You can't negate my monster effect, it sends for cost!"
@lexyeeveeАй бұрын
i can absolutely assure you that mtg has both of these things haha. although you don't really have the turnabout moments so much because it's abundantly clear whether something targets and what constitutes a cost
@WolfPackAlpha-sn2swАй бұрын
Had this moment a few weeks ago at a locals. I was on a homebrew Charmer Control and my opponent was on Heroes. Dude used Winged Kuroboh LV6 through Skill Drain since Kuriboh can send itself and be in the Graveyard on resolution rather than the field.
@tinfoilslacks3750Ай бұрын
I disagree. I don't think this is part of the game's appeal for most people. I think this is an incidental element people tolerate because they like the game for other reasons (the aesthetic, the speed of the game, the lack of a resource system, being a fan of the anime, having a petdeck of an archetype they love etc). Nobody got into yugioh and is hype *because* cards miss timing or they had to comb over card text looking for a semicolon.
@Zetact_Ай бұрын
@@tinfoilslacks3750 Missing the timing is very rare in any recent decks and for the decks it still exists in it is in part a balancing mechanism. Difference between cost and effect is a heavily important game mechanic, making them the same would require you to completely rebalance the entire game.
@silentarc777Ай бұрын
Hot take D Shifter is a necessary Evil for this Snake eye fiendsmith format
@DarkSymphony777Ай бұрын
it's all fun and games until you run into floo
@MeriliremАй бұрын
Ban it and hit those decks. Necessary evils are always things used to justify something else that shouldn't be around.
@silentarc777Ай бұрын
Im an Exosister player I absolutely hate floo
@orga7777Ай бұрын
@@Merilirem You would have to ban at least 100 cards to fix this. Since that won't happen, we have to deal with how the game is played now.
@beppe1922Ай бұрын
Long story short (since the app seems to like deleting my comments while I'm writing them...): convincing ourselves that "necessary evils" are needed always end up legittimizing very awful things, history teaches that this half-a*sed way of thinking we as humans have easily brings us in a downward spiral. (yugioh is just another example of this.)
@spironspirit6502Ай бұрын
Based on the first take: I think that having lower consistency makes sense, but on the condition that the lows and highs of the starting hand aren't absurdly different most of the time. I think that being able to work with a bad hand is important. But with a massive gap in power from the average deck's good hand vs. bad hand, getting a bad hand leads to a turn 0 scoop phase. TL;DR, make it so that bad hands can work with proper play, but also so that not all hands end up working out the same way. This allows for better strategy and deckbuilding depth.
@naten6227Ай бұрын
My hot take: TCG should try a duel links-like F/L list. Example: if a bunch of cards are limit 3, you can only have a combined total of up to 3 of those cards in your deck I think it would be a better way to bring down the consistency of top decks
@orga7777Ай бұрын
That would be a great way to make everyone quit even faster. They should try that.
@literallygrass1328Ай бұрын
@@orga7777 nah the duel links banlist is a good idea
@Guni.Ай бұрын
@@literallygrass1328 that wouldnt rly work with 40 card decks imo, only 6 max Hited cards is way too limiting when you have to fill 70 Cards "minimum"
@orga7777Ай бұрын
@@literallygrass1328 It is a horrible idea.
@residentgreyАй бұрын
I can see this overlapping the existing list. I want some in DL to be limited like TCG/OCG instead of its own format, like putting many staples to 1 to force more deck variety. Would Maxx C at 1 be so bad? I don't think so. They can even add it to the DL meta like that. We still need to see the rest of ANY archetype in the format!!
@ThatsSoGiorgioАй бұрын
My hot take is the hyper consistency during your opponent’s turn. I have no issue with decks like Centur-Ion’s field spell allowing them to synchro summon during your turn, I think that’s a neat mechanic. My issue is when they can summon themselves from the back row AND get an effect on summon AND then synchro summon and THEN on summon they get a synchro summon effect. If you don’t draw a single quick play effect, you’re done. You have to standby and watch everything unfold. If you don’t have a quick negate for Crimson Dragon, you have a big board to break when it resolves during YOUR turn. My deck’s start is a “when this card is normal summoned” meaning One for One wouldn’t trigger to search for engine. I have to build my entire deck relying on trying to search the starter (Magnamhut and Lubellion saves my deck so much) but then I have to worry about them Drolling me after Lubellion or Ash/Imperm the Magnamhut which then ends my combo if I didn’t draw the 3 of start trap card I search with my starter NORMAL summon monster. I even play Kashtira now to keep up with Meta decks and while the Kashtira strategy is brutal when it’s set up and going, it’s all trigger effects that activate only on resolution and all the search effects are ignition only during my turn. Meaning if special summoned, I’m not getting recursion like Centur-Ion or Snake Eyes. I miss a lot of chances to interact because all my effects are “If” so if my opponent can activate a giant chain and then get rid of my cards then I have no response unless I drew my Imperms. Shifter is the only thing carrying me in the current meta. So many decks lose to shifter and it’s the only thing somewhat balancing my match ups against Center-Ion but then they splash in the Horus engine and it’s a whole different deck. Now I have to worry about all these free summons and you can only Ash Sarc. ONE time. They can activate that effect FIVE times per turn. Not okay. We need search effects limited to your turn. Not everyone is running 3 Ash, 3 Effect Veliers, 3 Imperms. Some of us are playing engine with board breakers (it’s more fun) but it makes these hyper consistent decks harder to duel against because they get to play and then IM trying to play into their board and their hand/GY effects.
@JimmysALilGirlАй бұрын
If you can learn what the "attack phase" is, you can learn what "flying" is. It's also not something to worry about if you play the digital version of the game since it tells you what things mean. And if you're playing the physical cards, you're playing against someone else, someone who can help you quicker than grabbing your phone. Sounds like the problem you have with keywords is that you have to learn what they are...but to play ANY game you have to learn how it works and keywords are just a part of the game you need to learn. The problem I see with it would be "errataing" all established cards and consolidating effects to be more uniform...or having multiple keywords that mean essentially the same thing just with slight differences. Which would be a lot easier on the digital version of the game since the information is there for you. But in the end you're either having to read a lot, or commit the cards to memory. The Keywords option is the same except you're remembering what the keyword means rather than what every card means and that would even make it easier to remember the cards too. Like with most changes like this that are proposed, it's just too much too late in the game. What we need are a series of small changes that will eventually make big changes like this easier. But ultimately it's not up to us how this game is managed, we just have to roll with the punches.
@CommandoMario91Ай бұрын
The anime take really hits home for me because while I had played Yu-Gi-Oh since like 2002 in its very early days, I never really learned how to "build" a deck, so I just threw together a bunch of stuff I liked. Banlists were a foreign concept to me since I never played in any competitive format back then, but in 2017 when I made a return to the game, and with help from a friend I met at work who plays, I took inspiration from Yugi and Kaiba and built my Dark Magician and Blue-Eyes decks, my oldest decks and the two I've taken the most pride in.
@joseurbina3530Ай бұрын
Having walls of text in the cards is an objective issue and drawback for many people, I've seen it multiple times, keywords are just but one solution for that problem. I can't see the logic behind saying they're not necessary or that they should not be implemented. Also I don't think a new anime would help a lot in getting more people into the game. MTG doesn't need anything like that to attract new players, so an anime won't fix YGO's player problem imo
@darkstorm2579Ай бұрын
The problem with making a keyword system in Yugioh is that there's a lot of nuance to its effects, meaning there will most likely have to be a bunch of keywords that need to be made. Plus you'd have to rewrite every single card (aside from Normal Monsters) to include the keywords, which will take a lot of time and money. That's probably why Konami hasn't made one.
@Hiromagi_Ай бұрын
You're right. But you know how magic does it? By doing a ton of crossovers and attempting to attract people because "It's the thing I like" Yugioh doesn't need that.
@johnlucas2838Ай бұрын
I mean Yu-Gi-Oh! does have a keyword system but it's more or less falls within catch-all terminology. Such as: Inflicting difference between the Atk and Def of monsters became Piercing Battle Damage and Removed from play became Banish. It just came about from PSCT, over time PSCT may evolve.
@coatguy2990Ай бұрын
1. Modern Yugioh is solitaire. Your opponent plays 10 monsters per turn minimum ending on omni negate monsters requiring you to either play Kaijus and pray you draw into them, or multiple hundred dollar meta cards / meta decks. 2. Your deck has nothing to do with you anymore. You either play meta or you lose. it lost that "personal aspect" so to speak. 3. Competitive Yugioh duels are over in 2 or 3 turns. 4. Negates everywhere. Imagine playing a card game and just saying "No you don't play that card". Just sucks the fun out of the 2-Player game. 5. yugioh games, specifically the digital version desperately need an update. they have the pokemon effect where they think their games are okay because "we've always done it that way" but imagine how cool it would be if you played 3D battles like in Forbidden Memories with actual animations for every monster (forbidden memories even had 2 attack animations per monster) - story wouldn't even be a hard aspect, just copy the Xenoverse Formula from Dragon Ball where you are a Time Patroller and someone tries to change how duels went in the past so you try to stop them. Super simple concept. But Konami would have to take money into their hands to create something with a bit more Quality than Master Duel. Don't get me wrong, Master Duel is okay and all and the devs are trying to do something with it but it's just SO LIMITED. The "animations" they added are fine I guess but compared to the 3D animations we already got in previous games I can't help but feel disappointed.
@TemporalDelusionАй бұрын
23:10 best take of the video.
@BrutuxMusicАй бұрын
no the best take is at 29:00
@maxv658Ай бұрын
I definitely agree with the hyper consistency, but not the same way. I don't necessarily want the consistency to go down so much as interaction go up. OTKs, OTLs, etc. just aren't very fun. I almost exclusively play GOAT Format(and some Edison) because the game during those times wasn't just about fulfilling your deck's goals, but reacting to and stopping your opponents attempts to try and get their deck going. The only deck I play with in modern format is Crusadia/Guardragon(and only Traditional because I play with a couple cards that are forbidden in advanced) because it doesn't feel like I lose on coin flip(at least not as much). The deck actually has some ability to punch through and there's at least SMALL hope at a comeback. My "hot" take would be what I mentioned before. I think the TCG needs more interaction. Not in the form of hand traps though. The amount of hand traps in the game is staggering and needs to go away. There should be more back and forth in a duel, not win the coin flip and win 90% of the time. EDIT: Just thought of another. For the love of all things holy, give me a Yu-Gi-Oh game where I can import my physical cards/decks into the game and play with those. I've already bought the cards. I shouldn't need to earn/buy them again. If this exists already someone please enlighten my fragmented soul.
@thacool101Ай бұрын
the video with nova was epic
@Tuss36Ай бұрын
On the video game bit, I like vs computer games not from a pride perspective, but that I can trust that the challenge is beatable. In PvP games, be it card games or shooters, sometimes the other team just trounces you, and while that can just happen from time to time, it can be frustrating when it's over and over in a row. While that can happen in video games, at least there you can go "Okay, this card they play keeps screwing me over, I need to put in something that's a counter to that" and adjust your strategy, but when you only get three games against a Blue-Eyes deck before needing to play against a Shaddoll deck, there's no opportunity for adjustment or trying again (I mean there's sideboards, but sometimes that's not enough) That said, playing with actual people is definitely a big part of the fun of card games. But it needs to be in person for that to have effect, at least for me. Online, it just feels cold.
@TeamAPSАй бұрын
Great perspective on this that I had not considered! Now that you mention it, that was a core appeal of a lot of the older handheld titles for me as a kid/teen, specifically the games with the duel puzzles
@vicsooth5338Ай бұрын
I love advance format yugioh, I feel people like me, we dont love every format and thats normal in every card game, but we play it cause when a format its good in advance theres nothing else like it, recently I really liked Duelist nexus format, the current one I dont like so much, but I can still play some cool fun decks at locals or play goat and edison, and then when the format changes I can try it again to see if I like it
@berserkhunter1981Ай бұрын
For me it's more of a challenge I want to beat.
@DefinitelynotKenjiАй бұрын
I never knew Paul had a cat until today.
@nichan008Ай бұрын
Yu-Gi-Oh card descriptions are absolutely not clear and precise! They are definitely precise, but the important thing I think you're not realizing is that they *do* use keywords. What is summoning? What is special summoning? The 'keywords are bad because I have to learn them' argument is moot. You're going to memorize all the important cards in the meta and what they do anyway, learning the game is just part of the game. Keywords give you shortcuts so you don't need to actually need to read the four paragraphs on a card to figure out what they do. The real problem (as always) is overdoing things and letting them become too complex. Oh and card descriptions don't interrupt the flow of the game, because nobody can be assed to read them lol
@krysmphoenix6010Ай бұрын
I personally want a "once per turn for this card" and "once per turn for all your cards with this name", something like Single Effect and Named Effect. Or for another example, "cant be summoned except by cards that special summkn this" can be "Unique Summon only."
@DigitalxGamerАй бұрын
Re: Summon methods ruin Yugioh by devaluing them into Materials - HARD disagree on that one. Summoning methods spice up the game completely. It's easy to say you're "devaluing cards into materials" but let's not forget that classic Yugioh did this EXACT thing. You were running some real crappy Light monsters to try to justify those Chaos Sorcerers. You were running a lot of fodder that liked to special summon themselves specifically so you could tribute them for a Monarch. Hell, you could even just be running a wall monster specifically so you could Tribute for a Summoned Skull. If that's not just using a monster as a material, then what is? Ritual cards always existed. Fusion materials always existed. Hell, Synchro Summons are LITERALLY just Contact Fusions that give a monster's level a purpose. Power creep is inevitable in a card game because otherwise, there's no incentive to buy new cards. And as long as Yugioh allows you to special summon limitlessly, it will ALWAYS push special summons harder and harder. That's what old school Yugioh was doing pre-Synchro and that's what it will forever continue to do. THAT is the real source of Yugioh's accelerated power creep problem.
@VforVictory00Ай бұрын
I think they should make more powerful cards be restrictive in what you can do after summoning boss monsters, like "You can only summon X type/attributes/archetype cards during the turn this card is summoned". Making 5+ different omni negates on turn 1 with a "single card combo" is kind of annoying. Also, ocg does bullet points on their cards to differentiate effects, what effects can be used once per turn and it helps a lot.
@phoenixilrАй бұрын
I don't like the ultra long chain meta decks, I didn't come to watch you arrange your cards and then tell me I lost 💀 I play a simple yet effective Blue-eyes Ultimate Dragon deck that is on par with all my friend's decks so its more fun when we duel because it comes down to strategy when we have the same power level basically. I do have some decks that are multi-step combos that allow me to win in one turn but thats only usable when I'm playing competitively and trying to win as many duels as possible, but in a casual setting at a card shop for fun I'm not gonna just start whooping some kid because I feel the need to always win. That is one of the problems I have with Yugioh, is soke decks seriously outmatch others. And, the problem is some people use those extremely powerful decks as a casual play deck and make the game not fun for everyone. I remember when I started playing at the age of ten, I would get my butt whooped by all the older guys in the card shop. I still played the game some more and eventually got my deck more powerful but I would usually win out of pure luck because my opponent didn't get "that card". I actually stopped playing for about 2 years because it was just not fun to duel anyone.
@containeduniverselow4790Ай бұрын
It's like two people in a drag race, but one racer gets to go first. That racer gets all the way to the front of the finish line, gets out of the vehicle and puts up a whole bunch of debilitating obstacles on the track behind them. Then tells the other person, "you can go now, but I'm going to try my best to stop you from doing anything and I can do all of this for *free* ".
@phoenixilrАй бұрын
@@containeduniverselow4790 yep, you summarized that perfectly
@neorazorwolf5684Ай бұрын
What if there was a way where you can give the AI a deck yourself and then you go against it? It may not be as satisfying as dueling a real person but I think that would be a pretty fun idea.
@thefugu4975Ай бұрын
My personal take is, I miss when Yugioh was still about sorcerers from the past, where losing life points actually meant physically losing a piece of yourself
@megaspacewafflesАй бұрын
Is that not still the case? I mean spell cards are still extremely important
@Cybertech134Ай бұрын
@@megaspacewaffles No, it's not the case at all. Spell cards have nothing to do with the fantasy being discussed.
@megaspacewafflesАй бұрын
@@Cybertech134 I guess I’m confused about the fantasy? Life points are still used as cost for some archetypes and such. The fantasy is arguably better since some decks have crazy cool theming
@JayceCH.Ай бұрын
@@megaspacewaffles Your right. Youve completely read the original comment wrong. Yugioh players really dont read 💀
@megaspacewafflesАй бұрын
@@JayceCH. i just don’t really get what it means? Can you explain it???
@ejstephens7918Ай бұрын
I just think we need to power creep defense and survivability the same we we've power crept combos and negation and recursion.
@xxbeastmode-sh3ivАй бұрын
Yugioh duelist of the roses is the greatest yu gi oh game ever made
@LamunesADVАй бұрын
Common Sense Take: 1 card combos (or 1 and a half) should NOT exist. My real HotTake: We should have an additional banlist in combination with our current list... Yes. Two lists. One to limit cards and one to limit combos. Ex: You cannot play "Rhongomyniad" with "Gossip Shadow" or "Numbers Eveil" in the same deck. This way, we should be able to play some powerful cards and just limit it when the game would be broken. CardFight Vanguard AND Digimon do this (having both banlist styles at the same time). Works pretty well.
@romeokhasow4054Ай бұрын
TeamAps is the best yugituber let's goo!
@romeokhasow4054Ай бұрын
Let's goo
@bbro43Ай бұрын
I got 2 Hot Takes: 1) Yugioh needs a deck ranking system that takes your deck list and judges how much synergy/efficiency/consistency your deck has. Then duels should be played amongst decks of the same rank. 2) We need a Speed World Format, a Action Duel Format, and a true Speed Duel format. Allow players to select from the three formats and add either a Speed World spell card for Turbo Duels, a deck of Action Cards set between players with draw conditions, and Speed Duels should just take skill card and the 3v3 field Format but use all available carda and not just Speed Duel Specific Cards.
@s4ds4dАй бұрын
We should limit/ban cards on release if they're clearly causing issues in the OCG. It already sucks thay we're 6 months behind but we might aswell use it to our advantage rather than living through a crappy format we can see coming a mile away
@XragebootsXАй бұрын
My hottest take is that floodgates are healthy for YGO as a whole, as a lot of people I’ve seen broadly dismiss any kind of backrow removal. And floodgates can only be so oppressive because no one runs that removal outside of like 1 harpies feather duster.
@PogOfGreenАй бұрын
Pot take: Pot of Greed really isn't that strong anymore. Same as Graceful Charity. Yeah, sure, everyone would run these cards and yes sure, every deck would get more turbo-y and be more consistent.... but does it really matter in the current absolute state of the game? You can just Ash them anyway and if you go first you already have your omninegate board set up. And they make for great Ash/negate bait, giving players finally the agency that has been missing for almost a decade in this game: "Do i negate the pog/gfc or do i need to watch out for something else? If i don't my opp will draw!" And those cards are still worthless if you have one of them in your hand and your opponent still has an ash or any negates. Having those two draw cards reinstated would relatively mix up the early and end games a bit so that it doesn't end up in one player completely negating your existence with handtraps, etc and players having some sort of comeback potential, or simply to spice up stalemates or bait a negate. P.S. Upstart is already at 3, and many more draw 2 cards which do way more that pog/gfc are still at 3. Pot retrains were a design mistake.
@zeo44812 күн бұрын
🔥 Tearlament format is the single coolest, fastest, most skill intensive format of all time and if EVERY deck worked like ,,Tearlament" the game would be regarded as the single greatest card game on the planet over MTG, Pokémon, Arcana or even mainstream card games like Poker 🔥
@mulldrifterz6469Ай бұрын
Completely disagree with your take on keywords. Sure it is difficult at first, but it is a short term loss, very very long term gain. If you plan on playing the game for years, eventually you'll learn the keywords and it will be second nature, plus I highly doubt Yu-Gi-Oh will have as many as MTG.
@michaelalognon3027Ай бұрын
What is an example of something you would change to a keyword?
@unoriginal581Ай бұрын
However, on the other hand, they become yet another barrier to entry for new players, something the game really can’t afford right now. Games like Magic or DBS with tons of Keywords are bad enough for new players, combined with all the other troubles new players face and it would be a real risk
@GatitasecsiiАй бұрын
Just like how we all learn what man eater bug or snake eye poplar do.
@eddiegloria9671Ай бұрын
YGO already has keywords. Graveyard, Spell, Banish, Tuner, etc. They're just used inefficiently. And words like "hand trap" are player-made keywords for existing design paradigms. There's no reason tobresist effective keyword applications in ygo
@l.schaefer9274Ай бұрын
@michaelalognon3027 for example: enter the battlefield effects ->ETB. Once per turn this card,,, yada yada effects -> 1PT. Special summon->SS. After adding like 10 or so of these acronyms to cards and cleaning up the formating with bulleted effects with line breaks it will be a much better reading experience.
@andresjorgecabezas2188Ай бұрын
That was a cute Purrely in the beginning
@jacobcarmody9720Ай бұрын
Hot take: konami should push Rush Duel as a master duel style game and as a physical game in America/europe. Rush duel has the potential to be a super fresh way to bring in new and old players while also not fully overtaking regular yugioh
@luxerhusku2609Ай бұрын
My hot take is that the current format, even in Tier-0 is fine. We have just seen Ancient Gears defeating Fiendsmith Snake-Eyes and it lead me to believe that there are so many archetypes out there that have the potential to withstand a good amount of meta decks if you take the time to study what they do and how to counter around them. Floodgates, while annoying, are great to counter your opponent if you're not a fan of their combo decks and they would have to play Spell/Trap removal which means it'll take time of them to play out their combo. You also have non-Extra Decks like Monarchs, Dinos, and Eldlich that plays very well in the format as well as Anti-Extra Deck cards if you don't want to deal with Extra Deck monsters. Modern Yu-Gi-Oh is very diverse on what kind of decks to play and what to come up with witch would definitely take some time, but you can create some outstanding surprises like Jeff Leonard's Exodia or the Ancient Gears like I've mentioned before.
@vespertinebjorkfan500Ай бұрын
i fw this take 🔥
@WolfPackAlpha-sn2swАй бұрын
This. Modern yugioh is a very diverse game where many old strategies are now able to competently exist. One of the biggest problems is its player base not valuing deck building as a skill. If floodgates are so bad for your strategy, build to counter them. Skill Drain, Anti-Spell, Summon Limit? All of those cards could go to 3. Don’t like em? Build around them or deal with it. If you don’t wanna build your own deck you shouldn’t be playing a tcg. One of my bigger hot takes is that the community for yugioh is actually impossible to appeal to because Tier-0 formats are bad, but any format with more than 3 viable decks is criticized bc you can’t compensate for all of them. It’s a competitive tcg bro. You’re not SUPPOSED to be able to do that.
@DragonBallsolosyourverseАй бұрын
Yugioh has not been a diverse game for a long time Its been play meta or lose for a good bit now
@TNobody0214Ай бұрын
The playerbase is the cause for Konami R&Ds choices to forgo good card design. The player continously support and accepts card design that broke core tenants of what we deemed broken in older formats and has such allowed for more powerful cards to mimick and replace those instead of pushing to remove this type of design from the game. See Sky strikers undying 4 banlist run post Toss before become completely unplayable
@Blaze_1013Ай бұрын
I'm going to throw out a take from way back when I was going deep into Yugioh (2008-2010), cards should either be at 0 or 3. Cards being at one just increases the luck based nature of the game. Some exceptions exist with cards that have a positive interaction with themself (Destiny Hero Malicious would be an example of such a card), but losing because your opponent just happened to draw the broken card they're forced to play one of is not a good feeling. This is especially true given how much more access we have to most of the cards in decks and how easy it is to keep recycling stuff.
@YokomichiSilverАй бұрын
2008-1010? Didn't know Yugioh was that old.
@Blaze_1013Ай бұрын
@@YokomichiSilver Less old and I found a way to go back in time.
@Cr4z3dАй бұрын
@@YokomichiSilver It's even older than that, technically.
@batpool2787Ай бұрын
I hate this idea of limiting Yu-Gi-Oh to an x (usually 3 or 5) amount of summons and here’s why. To get the obvious effect of this rule out of the way, this kind of limit will kill pretty much all combo decks, most aggro decks, and a good amount of midrange decks, leaving control as the dominant strategy. The power of going first will if anything become even stronger because decks that go second will become more reliant on drawing their outs instead of being able to gas through interruptions.
@realbadhunter6165Ай бұрын
Couldn’t agree more
@containeduniverselow4790Ай бұрын
Tell me you've never played any other card game with combos without saying it. In MTG, combo decks make what's possible in Ygo look very, VERY tame and they don't require going off as soon as you get a turn. Read this article: Philosophy on Combo by Melissa DeTora The way combo works in Ygo is extremely flawed to the point it's the one of its top 3 issues. It's like people are scared to play defensive cards and just want gas-gas-gas all the time. Instant-gratification is a very dangerous need to our health. 6 summons until a player's next turn is enough and I play with fast Ygo decks in Master Duel and *know* it's very possible. Nobody's going to make it seem impossible and be honest at the same time.
@batpool2787Ай бұрын
@@containeduniverselow4790 I never claimed to know how other games play combo, I'm not sure why you're bringing this up. Is the way Yu-Gi-Oh combo plays flawed? Sure, but I don't know how a 3-5 summon limit is supposed to improve the game. If the kind of defensive cards you are talking about aren't handtraps (TTT, Book of Moon, etc., and if not then what?), then people still play those kinds of cards but it usually varies deck-deck, format-format. I'm not even sure what you're arguing against here.
@containeduniverselow4790Ай бұрын
@@batpool2787 You tried to use that ancient excuse of "combo decks can't function if they don't summon X amount of times *immediately* " when it is not true. One of the decks I use is Ghoti and I know playing defensive is very possible and I don't have to build the Pentagon to lock my opponent out of the game immediately to be competitive with it. Being able plop down one's entire end-game strategy before the opponent gets to draw their 6th card of the game is completely broken game design/management. That type of formulaic gameplay would get monotonous very quickly. Literally auto-pilot. Like in the article, being able to respond to the opponent's strategy *through the process of multiple turns* is a very vital element to balanced play. Ygo having everyone running the same handtraps and board-breakers (what kind of stupid non-interactive concept is Kaiju and Lava Golem effects) just to *randomly* get a *chance* to get *a turn* is ridiculous and nonsensical. Even with that snake oil Konami created, things are only getting worse. They power crept their own snake oil. It's just a pyramid scheme in card form. As soon as everyone and their grandparents have to do automatic allotment of very specific cards before they even create a deck just to get a *chance* to do anything, the game has put one foot in the grave. Stifling creativity is detrimental to such a game. The only viable strategies in Ygo are turn-1 stun and negate boards. No pure aggro, control, or mid range (because there's no mid game in a turn-1 opening hand meta). Pigeoned-holed into a very limited amount of strategies. So much homogenization and focus on boss monsters. What's the point of buying cards if very few cards meet the turn-1 requirements?
@batpool2787Ай бұрын
@@containeduniverselow4790 1. When I say that combo decks won’t be able to function or compete, I’m talking about the deck-style combo. The example you provided “Ghoti” would be an example of an archetype that can function under a summon limit. However, that deck isn’t a good enough example to disprove my point, and your anecdotal evidence doesn’t prove anything. 2. Imma just skip most of your comment, because it’s just ranting that doesn’t disprove anything I said. 3. Ok? Everyone playing the same staples? That would hardly be any different under a summon limit, because now everyone is on the same board breakers and/or traps. 4. Creativity under a summon limit will get much worse because now the only way to reasonably compete is to play mainly control. You might have some room for mid-range and aggro but not much, and on a game-wide scale, it’ll be minimal. 5. Aggro, Mid-Range, and Control aren’t the best decks right now, but decks belonging to 2 of those strats are still playable (Aggro: Tenpai, Control: Runick). Meta can shift away from combo decks and has before. You still haven’t disproven anything I’ve said nor proven how a 3-5 summon limit would make the game better. In practice, you’d stop long 1-turn combos and toned down the necessity for hand traps somewhat and that’s just about it. You don’t get more creative decks/strategies, and you don’t get rid of convenient/sacky staples. Some archetypes can reliably shift away from how they’re traditionally played but those are few. Decks that summon more than 5 times to make good plays (Combo, most Aggro, and a good amount of Midrange) Lose the ability to make good boards going first, are more susceptible to losing their investment to even the smallest piece of interruption, and can’t reliably gas through the opponent's board going second therefore making them more reliant on drawing outs/boardbreakers. Decks that summon less than 5 times to make good plays (Control, some Aggro, and a good amount of midrange decks) Gain an even greater advantage going first because low-impact traps become more powerful, a much better going second game since they have to deal with fewer interruptions from the opponents going first board (unless the opp is on control as well).
@Slowfeetdonteat1663Ай бұрын
I hate that Master duel enables everyone to play tier 0 decks because they can afford them in the game vs in real life. Its nice when its nice but I hate playing the same damn deck EVERY MATCH.
@Shadowx15729 күн бұрын
*Hot* *take* here, All hand traps should be banned and replaced with new hand traps that are Imperm style traps. Regular hand traps are two fruitful being a tuner, link mat, and able to reborn whereas Imperm style hand traps are more vulnerable to destruction but still work on turn zero.
@bchavez149Ай бұрын
Anyone that wants to limit special summons or limit what you can do in a turn like Magic or other Mana games, should try playing the game with a limit like that and see how many times they get hit with Nibiru when they leave main phase. Worst take I've ever heard, game isn't designed to be limited like that.
@GlennElliottKellerАй бұрын
@@bchavez149 Nibiru wouldn't be used in a format like that. Especially if the summoning was limited to below Nibiru's threshold.
@bchavez149Ай бұрын
@@GlennElliottKeller in the example, it is 5, why would they lower it below 5 just to exclude Nibiru? The problem isn't Nibiru, the problem is people not wanting to get blown out by decks that are dramatically stronger than theirs. Summon limits are not the solution to this issue and thinking otherwise is just as toxic as the decks that people that think this way are trying to avoid.
@GlennElliottKellerАй бұрын
@@bchavez149 Yes, limiting summons NOW is not a solution. I’m saying hindsight being 20/20 limiting summons at the very start of yugioh would have potentially made power creep progress a little differently, and nibiru might never have been made in the first place. It’s pointless now. MAYBE doing something like restricting decks from summoning from the extra deck on their first turns might help, but…yugioh is kind of cooked at this point.
@bchavez149Ай бұрын
@@GlennElliottKeller hard disagree, most of the people that play this game come to it for what it is, Yugioh, if you want a restriction on what you can do in a turn, play in a vacuum with friends that share the same feeling, otherwise, play magic, or hearthstone, Yugioh should never have a rule that limits summons unless someone flipped up a floodgate that says there is. The entire thought process of wanting a summon limit is unfair to the players that don't want it and play decks that need to summon as many monsters as possible just to make a board that would get cooked by Dark Ruler or Nibiru anyway. Play with friends that share your opinion and play decks that you like, if you have to play against stronger decks and don't like it, then that's honestly too bad, it's a trading card game and the cards aren't free, maybe try a simulator or deal with Maxx "C" in master duel. I shouldn't have a limit placed on my summons for my awful decks just because people are afraid of meta decks that can do more than Ojama with less summons.
@GlennElliottKellerАй бұрын
@@bchavez149 So…to be clear then you are proposing…power creep into infinity until the whole game just…collapses, and becomes unfun nonsense? I don’t want to misinterpret you. Cards aren’t free but not everyone can afford exorbitant prices either, especially when a TCG needs to have as much mass appeal as possible. You seem to be arguing from a heavily elitist standpoint.
@Kaos9696Ай бұрын
Idk if it's a hot take, but I say that the going first player should start with 4 cards in hand instead of 5 with everything else still the same.
@FERD19930Ай бұрын
Rip pendulum players if that were the case (I’m 1 of them). You are only thinking of competitive yugioh. For casual play that is a horrible idea.
@undeadinside3571Ай бұрын
Limit to 20 summons a turn from your turn to your next turn
@DarkSymphony777Ай бұрын
i think a neat idea for a future video would be well done design of archetypal boss monsters, like what works in the context of the archetype itself. like plasma or dark law for HEROS interms of design.
@elemomnialphaАй бұрын
Dark law is bad design
@DarkSymphony777Ай бұрын
@@elemomnialpha i was picking examples
@user-nj2ul4vp7rАй бұрын
I think when Konami releases new archetypes and strategies they should have formate or events for players who are interested try them out so players can get comfortable with them and see if they want to run them or not kind like the events master duel.
@vilelucaАй бұрын
A Standard style yugioh format that rotates. Yep.
@ExelArtsАй бұрын
I miss the old style it was simpler. Wish there was a game out today that allows me to play the old style
@MonkeylighthouseАй бұрын
There are tons of ways to play older formats
@dukeoburgers9267Ай бұрын
I agree with this not just with yugioh but also with magic the gathering and card games in general. I don’t want to read two paragraphs of text and having to keep constant mental tabs on so many resolutions, triggered effects etc.
@ExelArtsАй бұрын
@@Monkeylighthouse were. I don't want to buy an old game to do it
@scoclego6040Ай бұрын
@Monkeylighthouse but they aren't that popular in person atleast where I'm at. And online isn't as fun.
@lusotuberАй бұрын
There is. Goat, Speed Duel, etc
@yanakaizzz9335Ай бұрын
I was there Ghandal. I was there 3000 years ago when the ominous "set one to back row and pass turn" was sufficient mind games to hold your oppoenents attacks for three whole turns! The game is just different now. I've come to realise that I didn't adapt to the changing meta very well even as recently as link summoning. But I always give it a go and end up really enjoying the new play style for what it is. So I guess mines a retro-active hot take that the game just aint what it used to be...Blue Eyes still king though, fight me!