Hi, I want this feature using meta(oculus) integration is that available already? If yes, how to setup?
@marvinbai154 ай бұрын
Great video! Does it support facial expression and hands tracking? Or it can only work with controllers.
@NestedMango4 ай бұрын
I will check again . My general thought is in XR proper facial is not . It is in meta SDK .but lip sync can be added . Not sure they have added or not but XR provide hands tracking . For this sample I will check and update here . Thank you 🙏🏻
@k0py6627 күн бұрын
Why does this file contain a line of code that executes a powershell script that runs a file in hidden mode?
@NestedMango27 күн бұрын
I have not seen this . How I can regenerate?
@k0py6627 күн бұрын
@@NestedMango Just had my antivirus on and it flagged a line trying to execute a .bat with -hidden mode enabled. I investigated and it turns out that Unity packages often require admin privileges for hardware-level operations.
@k0py6627 күн бұрын
Either that or readyplayerme is spying on me beating my meat.
@ErenBR5623 ай бұрын
Hello friend, do you know how I can pick up objects in "hand" mode? I use Quest 3, thank you!
@NestedMango3 ай бұрын
Yes . In this sample it is added . You have to use grabs to things
@ErenBR5623 ай бұрын
@@NestedMango I think I'm configuring something wrong, because in quest 3 the doll's legs are half open, and when I try to use the "hands" mode, the arms are all bugged and stretched.
@NestedMango3 ай бұрын
@@ErenBR562 If you have used IK then you have to play around for better position of IK targets .
@PinesBlog4 ай бұрын
Hello sir, really liked your work. I was trying to do something like this. But I’m getting "bones do not match bindpose" error. Only happens when I'm trying to apply any accessories like facewear, glasses or headwear. Their mesh is also not visible. I'm using template avatar as base avatar. Could you please guide me what could be the issue?
@NestedMango4 ай бұрын
Are you apply manually ? You should customise on website or Unity UI system then load through url