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Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima

  Рет қаралды 11,144

SIGGRAPH Advances in Real-Time Rendering

SIGGRAPH Advances in Real-Time Rendering

Күн бұрын

Пікірлер: 3
@PetrVejchoda
@PetrVejchoda 2 жыл бұрын
Love the last part. I mean it was all great, but the attention to detail in "night time rendering".
@robertvalentic4939
@robertvalentic4939 3 ай бұрын
I’m here using Unity’s real-time light, light probes and reflection probes thinking that’s all there is. Watching this has blown my mind
@mou.2
@mou.2 2 жыл бұрын
Will the GDC talk about procedural grass be available on youtube?
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