Blowing from the West: Simulating Wind in 'Ghost of Tsushima'

  Рет қаралды 30,657

GDC 2025

GDC 2025

Күн бұрын

Пікірлер: 19
@harshmudhar96
@harshmudhar96 2 жыл бұрын
Great talk! Goes over so many graphics topics and overviews them fairly well in a matter of just 30 minutes!
@fearingalma1550
@fearingalma1550 3 ай бұрын
One of the most striking aspects of Ghost of Tsushima to me was the wind and how seemingly everything in the scene was affected by it. It's a genuinely impressive effect and I'm glad there's lots of content now going over how this stuff works!
@snortonmorton
@snortonmorton 2 жыл бұрын
Phenomenally well-presented. Great examples and visuals, well done to the whole team on the technology.
@LifesMystery777
@LifesMystery777 2 жыл бұрын
Good stuff! Going to study this very hard since I am making my own game. I'd like to get some special "windy wind" in my game! Topics like these are real gems. Keep them coming! Thanks
@pandasempie
@pandasempie 2 жыл бұрын
Amazing presentation! From a student in England who is researching what concept to explore for their dissertation.
@one_ak
@one_ak 2 жыл бұрын
Wow, I am going to look at the game in a whole new light now.
@MidnighterClub
@MidnighterClub 2 жыл бұрын
Hacky cloth sims are best cloth sims. Thanks for the ideas here!
@gamingyourway
@gamingyourway 2 жыл бұрын
That was excellent, thank you so much.
@user-vg7zv5us5r
@user-vg7zv5us5r 2 жыл бұрын
This is what ubisoft lacked for the first Watch Dogs.
@surferriness
@surferriness Жыл бұрын
I can't believe how many great content creators, experts, industry people, senior developpers, cg artirsts, etc. still say "verticeee" or "vertexes", you guys do it on purpose, admit it. Still perfect presentation, don't get me wrong, it's just remarkable.
@callum6224
@callum6224 Жыл бұрын
what is the correct way, i thought i was vertexes?
@TheMrKeksLp
@TheMrKeksLp 11 ай бұрын
@@callum6224 Vertex and vertices
@standardLit
@standardLit 4 ай бұрын
Verteces called vertices because they are vertices 😊
@strarsis
@strarsis 2 жыл бұрын
What is better for general wind effects, simplex or perlin noise or something else?
@sweettangoTIMMY
@sweettangoTIMMY 2 жыл бұрын
We've all been waiting for it and now it's finally here: the sequel to "Procedural Grass" (kzbin.info/www/bejne/f5PIYn14e5qca7s) :D
@bhanksshuggy5158
@bhanksshuggy5158 2 жыл бұрын
🐐
@coffeediction
@coffeediction 2 жыл бұрын
Can this be done in Unreal without c++? 7:00
@cvspvr
@cvspvr Жыл бұрын
why don't you learn c++?
@fearingalma1550
@fearingalma1550 3 ай бұрын
@@cvspvr because coding is difficult and if you're trying to handle more stuff on your own like art and gameplay design the more you can cut down a solo dev's workload the better
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