Blowing from the West: Simulating Wind in 'Ghost of Tsushima'

  Рет қаралды 26,756

GDC

GDC

Жыл бұрын

In this 2021 GDC session, Sucker Punch Productions’ Bill Rockenbeck presents a variety of tips and tricks used to make these wind-driven simulations fast and believable, while utilizing the Playstation GPU to its maximum.
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Пікірлер: 16
@harshmudhar96
@harshmudhar96 Жыл бұрын
Great talk! Goes over so many graphics topics and overviews them fairly well in a matter of just 30 minutes!
@snortonmorton
@snortonmorton Жыл бұрын
Phenomenally well-presented. Great examples and visuals, well done to the whole team on the technology.
@LifesMystery777
@LifesMystery777 Жыл бұрын
Good stuff! Going to study this very hard since I am making my own game. I'd like to get some special "windy wind" in my game! Topics like these are real gems. Keep them coming! Thanks
@gamingyourway
@gamingyourway Жыл бұрын
That was excellent, thank you so much.
@pandasempie
@pandasempie Жыл бұрын
Amazing presentation! From a student in England who is researching what concept to explore for their dissertation.
@one_ak
@one_ak Жыл бұрын
Wow, I am going to look at the game in a whole new light now.
@MidnighterClub
@MidnighterClub Жыл бұрын
Hacky cloth sims are best cloth sims. Thanks for the ideas here!
@user-vg7zv5us5r
@user-vg7zv5us5r Жыл бұрын
This is what ubisoft lacked for the first Watch Dogs.
@bhanksshuggy5158
@bhanksshuggy5158 Жыл бұрын
🐐
@strarsis
@strarsis Жыл бұрын
What is better for general wind effects, simplex or perlin noise or something else?
@sweettangoTIMMY
@sweettangoTIMMY Жыл бұрын
We've all been waiting for it and now it's finally here: the sequel to "Procedural Grass" (kzbin.info/www/bejne/f5PIYn14e5qca7s) :D
@surferriness
@surferriness Жыл бұрын
I can't believe how many great content creators, experts, industry people, senior developpers, cg artirsts, etc. still say "verticeee" or "vertexes", you guys do it on purpose, admit it. Still perfect presentation, don't get me wrong, it's just remarkable.
@callum6224
@callum6224 Жыл бұрын
what is the correct way, i thought i was vertexes?
@TheMrKeksLp
@TheMrKeksLp 5 ай бұрын
@@callum6224 Vertex and vertices
@coffeediction
@coffeediction Жыл бұрын
Can this be done in Unreal without c++? 7:00
@cvspvr
@cvspvr 10 ай бұрын
why don't you learn c++?
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