Use sluices at the bottom to keep main river at a height of 0.65, just below the dam building's height, then put dams on top to allow for overflow during the wet season
@AnthonyLatta-zl6sc17 күн бұрын
I think the rest of us figured this out on our own when sluices first came out. No idea why Matt still can't figure them out. Perhaps it's to get enraged sluice comments? lol
@MrDonkus16 күн бұрын
@@AnthonyLatta-zl6sc at this point ide have to agree. He's been told how sluices work since the first episode he started using them.
@cinaed8416 күн бұрын
@@AnthonyLatta-zl6sc he does it for engagement in comments and no one can convince me otherwise
@CFJNOLA16 күн бұрын
He also records like 5 of these in a row so he doesn't check comments for like a month or real time
@benjaminfranklin32916 күн бұрын
@@CFJNOLAexcept it's been the same comment for well more than 5 episodes.
@Piupiumacher17 күн бұрын
Sluices are so awesome, however matt still does not understand how to use them in combination with floodgates.
@foxye5017 күн бұрын
If only this youtuber knew to look at youtube videos to see how they work
@Lime_Tree_Audio17 күн бұрын
@@foxye50 if only this engineer would sometimes switch on his engineering brain (greets from yet another engineer)
@mikejefferys17 күн бұрын
Haven't got a clue how it should work and he's definitely not helping
@NinjaAdorable17 күн бұрын
Why would you want to use them with floodgates? The idea is to try and automate the whole thing and last time I checked you need to go back to manually adjust floodgate levels.
@Steveddie9317 күн бұрын
@NinjaAdorable there is a mod that allows for floodgate automation, but he doesn't seem to like to use it.
@captaindelta4317 күн бұрын
Welcome back to THE TIMBERBORNERS Where Matt tries his city planning skills by overworking beavers , high prioritize everything and THE INCIDENT using the power of Engineering, gosh i love it
@zamboughnuts16 күн бұрын
And he brings his record for sluices to 0-12
@jarjab2games16 күн бұрын
I want to give you a like but you're at such a good number.
@patrikpavlak17 күн бұрын
thats a pittty those sluices doesn't have for example big triangle arrow to show which direction the water goes :D
@SmokeandSpirit16 күн бұрын
Yeah, we should really let the devs know. 🤣
@youritch534514 күн бұрын
@@SmokeandSpirit they do have like big blue arrow when building
@zippyversion1217 күн бұрын
Post10 Evicted My Mum is a hilarious beaver reference. Shame they were taken from us too soon.
@JackNicholason17 күн бұрын
It was murder, pure and simple
@rjr8116 күн бұрын
I thought there was a controversy I wasn't aware of until I remembered the beaver angle.
@crazybasham91116 күн бұрын
We appreciate their sacrifice, made in order to erect The Shaft
@Draugo16 күн бұрын
To be fair without the incident I don't think anyone would have noticed the name so this was a happy accident if you want to get immortalized.
@LinkAlmeida16 күн бұрын
The architect did a murder on him. Put him in a room
@JaggedFel62117 күн бұрын
"Why is the emergency overflow working?" *closes* "Oh no, the colony is flooding!"
@pa1ge1nv17 күн бұрын
Watching Matt struggle with the sluices is hurting my heart.
@drewhickcox461117 күн бұрын
I was so excited for him to start using them, but I had no idea how entertaining it would be!
@davidward309117 күн бұрын
He is an "engineer" who doesn't understand sluices or basic aerodynamics... I'm wondering what courses he took and why he is no longer working in the field at this point...
@Cutielove977017 күн бұрын
@@davidward3091 Part of his job was highway design so that might be why he isn't very good at dam design, or maybe he never worked on Dams only roads ¯\_(ツ)_/¯
@abcdefgcdefg517817 күн бұрын
@davidward3091 wouldn't it be hydrodynamics? Or wet beaverdynamics..
@NetAnon16 күн бұрын
@@Cutielove9770 He was a drainage engineer. Oh, the irony.
@Thesilentone8817 күн бұрын
Waits exactly as long as it needed to explode that beaver, expects us to believe that it was an accident😂😂
@yellowstonejim17 күн бұрын
It's not a conspiracy theory if it's true.
@jorgedaniel965617 күн бұрын
I know Matt doesn't read comments, but this might help somebody: 8 hours are not enough for beavers to get all of the wellbeing stuff, you can build as many as you want, capacity is rarely the issue, even if you put them really close together so they waste less time walking. My solution was to give them "weekends", every few days I gave them one day off to work on their wellbeing, and maintained a pretty constant 64 level. This is a late game solution though, you can't afford to give many days off at the stage Matt is in
@josephdedrick933717 күн бұрын
He could drop them from their 16hr workdays he has by default down to say 14 or 15, guess the beavers might need to unionize to get better hours, since matt likes to work them like he's 19th century factory owner.
@RFDN017 күн бұрын
I honestly just use static well being items to buff them in the middle of a square 5x5 space home structure. The 1 wide benefits go in the dead center, and then the others are laid out on the roofs. I normally only go 2 stories high (normal barracks) so this works for 80 beavers and if I need more then I just duplicate the structure. I honestly rarely go above 100 beavers but currently am trying to master the iron teeth. Food has been my limiting factors in games.
@РоманРябинин-х8н17 күн бұрын
This very good advice, thanks
@sukidevil16 күн бұрын
Endgame bots is the only way to get high to max well being. I managed to get max well being at 73 iirc on cycle 40+ with hard mode in the 2nd smallest map (50x100) with ~100 population (20 beavers and 80 bots). All workers are bots and 0 hr work time for the beavers
@vampdan16 күн бұрын
12hr working days accomplishes the same without the micro managing of days off.
@TheNotoriousENG17 күн бұрын
Excellent bad-tide solution for the entry water sources. Automated, even! Too bad Matt has forgotten about the elevated source flowing into that main reservoir also… a nasty surprise awaits, like somebody has “upper decked” your toilet.
@RedPaladin4216 күн бұрын
Another "incident" waiting to happen
@zamboughnuts16 күн бұрын
That is 100% going to cause an incident
@hidsgi-games536915 күн бұрын
I bet he hasn't forgotten, but choses to ignore it to cause beaver drama.
@PhotonBeast17 күн бұрын
Something to note - and maybe Matt has figured this out already as these eps are filmed in advance - is that sluices are all-or-nothing in terms of flow through them. When they're open, it's as if the block isn't there meaning that the water will want to drain to the bottom of the sluice. This is different than floodgates which can dictate water level but aren't automated. This means sluices aren't great at finetune control over flow or water height - they're just be constantly opening and closing which can produce surges of water downstream. Hence, they're usually better at the bottom of dam or, if you do need automated water control with finetuning, you'll need to combine a floodgate with a sluice such as a sluice with a floodgate immediately behind it or whatever. The floodgate controls height, the sluice controlling flow.
@piotrfijoek109517 күн бұрын
He said he was 4 episodes forward when he commented on the sluice situation. However, it became extremely annoying to watch his episode and find out he still hadn't figured out how sluices work nor looked up how they work.
@Alex010110116 күн бұрын
This game's water physics are weird in that all "water can flow through this under certain conditions" blocks actually have that same binary state of whether water can pass through them, it's just that since they get a lot less micro-managed it can be harder to tell. Makes a big difference when you first open the floodgates after a drought or badtide though, especially badtides since sometimes that initial rush of water (as it goes from basically capped to whatever you lowered it to) can actually flood your entire base briefly before it tapers off. Which it tapering off is because when it's around the threshold the block basically winds up flickering between open and closed, basically only giving the briefest of moments for water to pass through at a time.
@medge73417 күн бұрын
Every couple weeks i watch 2 or 3 timberborner videos, and every time I open up the game afterwards and play a few hours. Thanks for keeping my passion up with this game. The curse of ADHD.
@johnpapp594517 күн бұрын
18:06 matt you are being convicted of explosive beaverslaughter
@joeshmoe813417 күн бұрын
I’m just here for all the “Matt is an Architect” comments. Its really nice to be with likeminded people.
@Ghbdt17 күн бұрын
Matt is an architect
@drewhickcox461117 күн бұрын
The sluice situation is over-engineered as much as it is architected. Comes out in the wash, if you ask me.
@El_Negro200317 күн бұрын
Architect is a Matt
@IndigentInk_401217 күн бұрын
Matt is an architect
@LegendhypergameGD16 күн бұрын
An Matt Architect Is
@bryanstrahm996117 күн бұрын
I always find it funny how it never really sinks in to me that it's Friday until the Timberborners video pops up in my feed. Thanks for helping me end each week on a high note Matt.
@DudelyMachine17 күн бұрын
Remember when we were all excited that sluices would automate everything and eliminate human error based flooding?
@Dam_ian8617 күн бұрын
Lol
@RealAndySkibba17 күн бұрын
Best part of the week. Edit: Matt can't read sluices are UNIDIRECTIONAL
@FunkyWombat17 күн бұрын
there is also a literal arrow on top of the sluice showing flow direction😂
@Keinstein-k7k17 күн бұрын
And if you want upstream depth you should use ✨Floodgates✨
@andresperez865817 күн бұрын
The sluices thing is killing me. For gods sake it's not that hard ☠️
@Greenage_17 күн бұрын
You would think a literal highway engineer would know his directions!
@NFITC117 күн бұрын
Kinda defeats the purpose if they aren't.
@ApBrown129817 күн бұрын
From the in-game description when you select the Sluice: "A unidirectional, automated water discharge" Read brother... R E A D!
@andrewness17 күн бұрын
That, and the ginormous arrow on top 😂
@13g0man16 күн бұрын
Only Architects read, Engineers dont need none of them fancy words.
@bryanstrahm996117 күн бұрын
Watching matt destroy the entrance to one storage to make a convoluted entrance to another storage... Very on brand.
@dylanbisson978016 күн бұрын
#rceisanarchitect
@Hershi0416 күн бұрын
And then not even have access to the bigger one 😢
@SmokeandSpirit16 күн бұрын
He'll notice next episode when it complains at him 😂I noticed that right away too 🤦
@AKStovall17 күн бұрын
I think Matt is secretly an architect. a real engineer knows that sluices only flow 1 way.
@DonGorgen17 күн бұрын
He is, but ever since his mom dropped him on his head he's been delutional thinking he's a engineer. And if someone tries to tell him otherwise he's gonna have a tantrum and start killing beavers for fun, we don't want that do we.
@ZeroGravitas18716 күн бұрын
They only flow one way...and there's even an arrow on the sluice pointing which way it flows
@Joyful_Traitor16 күн бұрын
There is no secretly about it
@zamboughnuts16 күн бұрын
He has to be doing this intentionally for engagement at this point
@jaye196716 күн бұрын
"What did you learn today, Matt?" "Today I learned that the triangle on top of the sluice block is an arrow meant to indicate the flow of water through it." "It is good to learn something new every day."
@mrfog979117 күн бұрын
I am going to cry over this Sluice malarkey, got to be doing it on purpose at this point
@staff.engineer16 күн бұрын
RCE, make a mini mega damn in front of the waterfall. Put a sluice at the bottom of that damn and set it to close when downstream water is above the desired level. This will maintain water level during droughts. At the top of the mini-mega damn create a spillway for water to flow normally. Add a set of sluices to close the spillway if contaminated water gets that far. Trust me, I’m also an engineer… that happens to earn a living building autonomous systems.
@isaacsoh517617 күн бұрын
Still not learnt how to use the sluices 😢
@Blaquer1717 күн бұрын
Incredibly frustrating. They are SO AWESOME, and they do exactly what he wants them to do, he just hasn't set them up properly. Surely, he understands logical gates, no?
@bigsaggyvaag17 күн бұрын
Came here to say this. This map is one of the easiest for managing water and badtides, it's all spelled out to you with the diversion channel and the remnants of the aquaduct, sluices are totally self explanatory.There's no way you could have this many hours in the game and be so bad at playing it. I think he does it on purpose to make it more interesting/entertaining, but it just winds me up.
@MichaelMoore9917 күн бұрын
@@Blaquer17 Matt's more like an illogic gate. 😀
@williamneubecker17 күн бұрын
@@bigsaggyvaag😂 I think you're probably right... Watching him blunder about really irks me, but he has to be doing it on purpose just to wind us up. Especially when he just wantonly deletes perfectly fine infrastructure. 😮
@WintersMinion17 күн бұрын
He's going to be upset when he gets a bad tide and that area at the water source fills up with bad water and he realizes he will have to contaminate his water supply since he built the sluices at the top instead of the bottom.
@Cruzcamp016 күн бұрын
Somewhere out in New Hampshire or Maine, there is a poor destitute beaver just trying to make it by day to day. Holding onto hope that her long lost child will reappear one day. It’s winter and cold and normally there’s a nice lodge but she got evicted for some reason. As she spends some time trying to gnaw down what scraps of frozen saplings she can find, she goes to sleep knowing tomorrow will be the day she sees her child again. Thanks RCE
@jamesmcdonald305417 күн бұрын
As a rule of thumb, put sluices at the bottom of a dam to maintain irrigation and dams (or floodgates if you're ocd) at the top for flow. Of course, you never want badwater in your main reservoir, which you'll experience with the next badtide.
@WintersMinion17 күн бұрын
Yeah he has no way to keep from contaminating his water since all the sluices are at the top of that filter dam he built.
@JackNicholason17 күн бұрын
@WintersMinion he should be fine with badwater. The clean water will continue to flow out until it's contaminated enough that the ones close off and the others open to let it off the map. That being said, the badwater from the aqueduct will for sure contaminate his reservoir
@WintersMinion17 күн бұрын
@@JackNicholason Yeah the bad water will dilute down to safe levels but this is RCE I'm pretty sure he will tear down most of the filter dam to change it. And it's a issue that he wouldn't have had if he had built the sluices on the bottom since he wants to drain out all the bad water.
@zyeborm16 күн бұрын
People have been saying this for months. When he played the game competently (S2 or so) it was cool to see the big projects with pp jokes. Now it's like watching "ow my balls" from Idiocracy
@JackNicholason16 күн бұрын
@@WintersMinion oh for sure the could be MUCH better. And you're right, he'll probably tear it down at some point, probably during a bad tide, and flood everything with bad water haha
@hanro5017 күн бұрын
I did some experimenting. Water in this game has surface tension. If you build structures to break that surface tension, you can get water following faster through narrow channels. There is a flow limit however, hut on this specific map you can get away with a 2x2 wide channel if you break the surface tension correctly. Also, on a very much related note. The big water wheels can top out at over 2K HP a pop.
@nurmr16 күн бұрын
Fluid flow is limited to 6.6cms per block (like a 1 wide, 1 deep channel). There's an additional limit of 2.2cms per-edge that the fluid is falling over (so 4 edges allow 8.8cms flow, 5 edges allow 11cms flow).
@ventsislavminev17 күн бұрын
The best way to use sluices is to put them at the bottom of your dams and configure them to close at the height of the overflow of the lower reservoir. This way you automatically top up everything during droughts. Above them you put floodgates to be able to change things.
@nurmr16 күн бұрын
and build the dam just before the badwater waterfall, otherwise it will back feed.
@vriendloos591916 күн бұрын
So now that there was a work accident we have to go over the facts to prevent one in the future. 1. Beaver was next to TNT when it exploded. 2. TNT was on the road. 3. There was no roadblock. 4. explosion was during high traffic hours. Conclusion: To prevent any other deaths by explosion only detonate during the night while all the beavers are sleeping.
@jayshive685317 күн бұрын
10 episodes in and he’s still using sluices like an architect.
@KarimLaksir-AchegaYear817 күн бұрын
0:12 we don't
@RichardsNickname16 күн бұрын
dont lie you know you love it
@fragiggle17 күн бұрын
Hey Matt, dynamite the bit in front of the 4 sluices, then it will work as you want with the lower ones. Edit: not 3, it's 4
@chrisb996017 күн бұрын
He could have just put dams over the sluices.
@stpe200517 күн бұрын
Matt, PLEASE, learn to use the sluices correctly!
@quakerdevil0817 күн бұрын
These are getting progressively harder to watch with him unable to figure out how sluices work. It's so freaking simple.
@Nalehw16 күн бұрын
:facepalm: 4:13 Matt finally correctly sets up a sluice to maintain downstream level + a passive spillway for when the reservoir fills up, but doesn't understand WHY it's working and continues telling us the sluices don't work there.
@tylertheotaku927017 күн бұрын
Welcome back to In'ci'dent..... When Matt maims his beavers in the most hilarious waaaaaays
@roland285216 күн бұрын
Nah this season is going great so far
@JacobBush-jc3tw16 күн бұрын
Except for when it wasn’t
@CaTastrophy42716 күн бұрын
Matt having done at least half a dozen decently complete seasons and still never looking into water flow pains me. Each edge where water is falling can have a max flow of 2.2cms, but a floodgate set to X.85 can have a max flow of only 1.5 per edge. Each water source block has an output rate of 1cms by default - though some maps (mostly custom) have higher rates, up to 8cms/source block. Badwater sources default to a flowrate of 3 cms, but often have higher -or sometimes lower- output. And sluices are amazing if you bother to think about how they work and how they should be used. You just put them at the bottom of the dam, to manage the minimum flow, and then have normal dam blocks (or single floodgates) at the top to control upstream depth. Max flow rate should never be an issue unless your river has a chokepoint that's only 1 block wide, or a waterfall that's just 2~3 edges (3 is only an issue if you have 7+ source blocks feeding your river, 3 edges can handle up to 6.6cms, which with the help of evaporation and maybe water pumps, might even handle 7 source blocks). Anywho, normally I'm all for constrained challenge runs, but only once you have a good grasp of the game, and your water management and food/material storage shows a lack of that, not to mention your atrocious access layouts. You want to have at least 200 storage (so a medium storage building) for everything you produce. This is not counting the workplace storages, which you should never rely on. For foods, you want at least double or triple that depending on the production, so just bite the bullet and upgrade to a large warehouse - same for planks and metal blocks. Speaking of storage and its access: A 3x8 area is what you need for a compact, tileable storage arrangement (and it works for housing too). I'll show the 2-high version, 1-high just has half as many stairs, removing the stairs down (can replace them with 1-tile decorations, medical beds, whatever). Plop these not only on top of one another, but also next to one another, for a very efficient storage area. Legend: W=Warehouse (or other solid building); E=Entrance; P=Platform with path (double platform where it makes sense); SU/SD=Stairs Up/Down (all stairs face the same direction, stairs down have a single platform below them). W W W W W W W E W SU P SD P P P W E W W W W W W W Lastly, I don't know your stance on mods, but if you're okay with quality of life mods, I'd HIGHLY recommend the Ladder mod in the steam workshop. It adds one singular building to the game: a 1x1x1 ladder that can be accessed from 7 of the 8 faces, built up infinitely, and makes traversing vertically WAY easier. Costs a bit more logs and planks to build than normal stairs, 300 science to unlock, but you don't have to build complicated path mazes and platform towers to get your beavers up a few blocks. Literally a QOL mod that's not in the base game bc the devs don't think it's realistic for beavers to carry things up and down a ladder (ignoring their ability to build a complex sluice gate by chucking metal and planks off a cliff and then hammering the air 10 meters above it, and their ability to strap things to their backs)
@Karolomen16 күн бұрын
Oh man, Matt! I really can't understand your obsession with blueberries. Yes, it's good to have them, but, you have like 1.5 k of them and you still build more storage for berries! I think at this point it would be much more efficient to choose something else. You should note that blueberries don't give your beavers any well-being bonuses (except for hunger, of course). It'd be good to get some storage with other food options near the housing district so that your beavers have an option to get a quick snack when they go to/from work.
@cathygrandstaff195716 күн бұрын
Yeah. Especially since beavers preferentially eat foods that increase their well-being instead unless blueberries are the only thing left to eat. They’re a good emergency food in the early game but at this point they’re only used for breeding pods.
@nurmr16 күн бұрын
Ironteeth need berries to breed.
@Karolomen16 күн бұрын
@@nurmr yeah, but 2k is a bit too much. Having 500+ berries stocked up in various warehouses (or one big and a couple small) plus 50 planted berry bushes in one area should be enough for his needs. Well, at least he's not planting any more bushes.
@roeland_st17 күн бұрын
8:59 you think wrong use the sluces and use them how they are supposed to get used look it op skye storm makes good video's where beginners like you can learn a lot from.
@adambailey49817 күн бұрын
I am still sad about him making the line. I was looking forward to seeing a huge sprawling mega city but he's only using like a tenth of the map
@Dont_13link8517 күн бұрын
Matt the drainage engineer struggles with basic sluicegate controls yet again
@Rammaricindustries17 күн бұрын
I use sluices to open below a minimal water level from the bottom, so they are closed most of the time and water flows over the top so the top blocks are normal dams. Then to automate against badtides you do sluices on your bypass to open when its polluted and it drain the whole resivore. The bypass needs to be high enough to make the dams over your sluices the lowest point.
@andresperez865817 күн бұрын
He was a drainage engineer for years. He doesn't understand how sluices work.
@wenyu33016 күн бұрын
Thank you Matt! Because of your Timberborn series, I bought the game just few days ago and I'm very enjoying it. I've already spent 50+ hours on it, it's so addictive 😂 You're one of my most favourite English KZbinr, I also watch your videos to practice my English. Thank you again and wish you have a great 2025🎆
@p7536917 күн бұрын
Matt: Can't figure out basic sluices. Are you sure you're not an architect?
@Benji_Toshi17 күн бұрын
2:34, it's just a dam that you need isn't it? Above a certain level it just overflows lmao. You're trying to over engineer this.
@lXlDarKSuoLlXl17 күн бұрын
More like over architecting it, ah😮💨 I don't usually get annoyed at these things, but he's going over the top with the ruse
@LegionPCMR16 күн бұрын
Nah he's got him a UNIdirectional sluce... That'll definitely allow water both ways. If only the devs had put in the description that it flows only one way. He could have just read that. 😂
@urvezkhan685417 күн бұрын
Drainage Engineer cant get sluices right
@carl136717 күн бұрын
the sluices is almost a incident of its own
@SilverAlex9216 күн бұрын
Rest in peace "Post10 Evicted My Mum". I honestly didnt knew it was possible for beavers to die from exploding. Props for making the Statue memorial :')
@jimsmith-u3d16 күн бұрын
Can’t believe he forgot to do a bridge review on the overhang (he called it an overhang bridge at 17:13)
@jchlebus49016 күн бұрын
YOU EXPLODED THAT BEEVER ON PURPOSE!!!!!!
@McSkyy02417 күн бұрын
Welcome back to Timberborners 🎶
@Wolfie-w0lf-u9z17 күн бұрын
Where we’re up to episode 10 🎶
@Ghbdt17 күн бұрын
Let's hope there won't be an incident again🎶
@Sepnopoly16 күн бұрын
Everyone tells me they love my shaft🎶
@raznaak16 күн бұрын
Matt, when you don't know what to do with unemployed beavers, build a Hauling Post, and put the job at low priority (or super-low if you have way too many beavers). That way you'll have a "buffer" of jobs when you finish new buildings, and you'll always need more Haulers. In most of my games I end up with like 15-30 Hauling Posts as I cover the whole maps with buildings and farms XD
@guipams16 күн бұрын
I love watching you play Timberborn 😊
@XFolf16 күн бұрын
Best practices with sluices for fresh water flows is to use them low on a dam to set up a bypass flow that starts early in a temperate season and supplies a minimum required flow to keep farms/canals full. Set the flow low enough so the dam still fills relatively fast and then hits floodgates that supply the complete required/desired flow.
@XFolf16 күн бұрын
You can also go a step further here and add a floodgate upstream of the sluice to allow you to control how low it can draw a source its allowing discharge from.
@donwasinger665417 күн бұрын
lol OMG. Jumping right into Matt unable to understand sluices 😵💫
@BarHeadedGoose216 күн бұрын
All of the comments are yelling at Matt for not using sluices correctly and I love it
@johannes684916 күн бұрын
10:24 put a roof on this thing so you have no problems with flooding poo water
@Mrwednesday7917 күн бұрын
The weekly episode of Matt struggling with Sluice gates again, yipee
@Ratelheart16 күн бұрын
6:42 Because you have water flowing off the map at the spawn to prevent flooding, you have limited your power generation from water wheels. You would need to divert the excess water through water wheels to keep energy generation up.
@ApolloBlepOwO16 күн бұрын
I love that this is planned to be such a long season, makes it even more fun to see the shaft grow and to get attached to all the cute beavers!
@Mustang64.517 күн бұрын
if perchance you’ve ever watched the tv show goldrush, a sluice is used to divert the non gold bearing mud into wherever cuz it doesn’t matter, the gold mud goes on the same track so yes you need to swap the sluices on mega dam to just floodgates, and the sluices which will carry away badwater(aka the non gold bearing mud mentioned in my example) out to the said wherever. your welcome matt, never stop making timberborners
@Mustang64.516 күн бұрын
but ylreally it would be beneficial to do hybrid sluice plus floodgates, also they shousl add a filtration system type sluice to let only clean water through but make it so you can only build a limited number of
@Jacacker16 күн бұрын
Two things that might help is to add floodgates at the end of the overflow that way you can reduce the interference on the waterwheels. The second is to utilize the massive amount of dynamite you have to create a deep reservoir at the top of the "shaft" as runoff from the first reservoir, before it leads into the unfinished storage area, and have it lead to a floodgate that flows into the stream just beyond the farms. This should eliminate both the flooding and drought concerns.
@TheBlobik16 күн бұрын
Matt is trying to get viewer interactions by waiting with detonation until beaver is on top of the dynamite xD
@reedjasonf16 күн бұрын
Matt! Did you forget that water physics was changed to 3D? The reason you find the leaking is that water flows around the corners of the floodgates. Put levees next to the floodgate and that won't happen when the floodgate isnt fully up.
@VilmerOberg216 күн бұрын
Matt, I love your shaft 😊
@rubikfan115 күн бұрын
When it comes to sluice, matt is a total arcitect. 1. Always build sluices on the ground level as the river below. Not on higher level like you did. 2. Put on auto, close above 5% contamination. 3. Close Downstream above 0,55(dam is 0,65) so that you always have water without wasting water.
@renocence16 күн бұрын
You killed that guy, I didn't even know that was possible
@BetrayedMussel14 күн бұрын
Binging this season encouraged me to buy this game. Not an engineer but found an easy solution to bad tides. Remove the sluices that you have to send the bad water off map and raise it all up 1 level with levies. Set your sluices to close when contaminated. They will then close when bad water hits then fill up the bucket you made and opening the overflow path off map. No need for floodgates as it manages itself.
@dkSilo17 күн бұрын
Nice episode. Luckily no flooding or bombing incidents.
@J_tega16 күн бұрын
I say with the water source area, you should cover the top like a sealed reservoir so it won't overflow and flood out the colony. 💦🌊🛡️ I also think there should be sluices on the bottom of the circle reservoir just for a faster way to get water out during a long drought. ⚙️💧✅ Just a thought.
@ranzera16 күн бұрын
Foresters (and any other building with a range) do not need paths to increase their range, they only need walkable terrain. The best way for you to increase your Forrester range was to build platforms on the other side of the Forester to bridge the gap to the rest of your marked planting area.
@joseywales616816 күн бұрын
damn and now a post10 mention, crazy episode
@matheuscamarotti281417 күн бұрын
Welcome back to THE TIMBERBORNERS!!! Where Matt is an Architect sometimes...
@Joyful_Traitor16 күн бұрын
Sometimes?
@trevorritzke209917 күн бұрын
I keep seeing the "overhangs" as "orphanages" in the title and that makes a lot of sense.
@pedrosoncin146716 күн бұрын
Instead of building a reservoir at the top, Matt should diverted the aqueduct
@zamboughnuts16 күн бұрын
I like how Matt was like "we should build a super narrow colony" and didn't then think "maybe I should have water running down both sides of it"
@francescoboselli603314 күн бұрын
18:00 truly working conditions I was expecting from the lin... Dhm I mean shaft 🤭
@senffabrik490317 күн бұрын
Matt you architect. Ashaming that you dont get the use of the sluices.
@SeiUnAsciugamano16 күн бұрын
3:01 Close but no cigar.......32. I mean 32 is also a very important number.....i know that, you know that, but they dont.
@NBTFTUTORIALS17 күн бұрын
11:30 just build in top of it like a roof so that you pressure the water and if it closes it doesnt flood because there is a roof then. Big Brain
@El_Negro200317 күн бұрын
Big Brain Banuary
@John-b2l7n17 күн бұрын
First minute already talking about shafts😂. Caught me off guard
@danielheinrich804616 күн бұрын
I knew of "Ships of the line". But you're the first one introducing a "Shaft of the line" to me 👍😁
@kingremy145317 күн бұрын
did not expect such a sad Post10 reference today lol
@datengineer217415 күн бұрын
1:25 Video evidence of Matt not reading. The sluice description says they are unidirectional. You're sluices are being awry because 4 of your 6 sluices have a terrain block directly in front of them causing conflicting measurements. The 4 are reading the space directly in front of them and are constantly trying to fill those tiles to the level you've set despite it being impossible. However this could've been fixed before the floodgate was used to replace one of them by turning off their close trigger. So: Auto setting without the downstream check, or contamination level checks but keep on the sync with adjacent sluices. Do this to the four leftmost sluices, then use the two rightmost sluices as the controls by using the downstream depth check to keep your river topped off no matter the season with built in contamination rejection systems.
@frigingoon16 күн бұрын
matt committin beavercide out here AGAIN.
@No1sonuk16 күн бұрын
I'm now at 23:00 wondering if Matt realises the other side of his overhang bridge can't be built as there are no paths going to the other side...
@Gauderio114 күн бұрын
He clearly doesn't realize he can just build an overhang on an overhang instead of building them like two suspension bridges
@omaraboumalhab16 күн бұрын
I have played this map you can stack on the main dam wall sluices with the top row to be normal dams so it can overflow and set the sluices to close above downstream level each row with a certain level that way in case of a drought it will maintain the water level downstream stable. Second behind this dam set it all as sluices to close above contamination of 1% and third the secondary dam row of sluices set to close below contamination of 1% and disable the downstream level for this one and the secondary dam. This way in case of bad tide the water will divert to the back and no contaminate your land all automated.
@MarginallyAddicted16 күн бұрын
Fyi, the large water wheel is far better than the small one, use that instead of your 3 small ones with the levees
@nurmr16 күн бұрын
Per-unit ground area they're about the same.
@No1sonuk16 күн бұрын
@@nurmr But use less resources. IIRC, Matt or Skye Storme did a direct comparison.
@CrispyOBacon16 күн бұрын
Matt's hands down the best architect out there!
@aaronbaker218616 күн бұрын
13:56 a great way to make that green is to make a small lake at the top of the small plateau. Water high up provides irrigarltion further.
@JoshJones72017 күн бұрын
OMG. Not even 2 minutes in and he's already doing something unbelievably stupid. How is he so bad at video games???
@DonGorgen17 күн бұрын
He's not bad at video games, he's good at making us comment on all the weird stuff he does
@AngryTheGnome16 күн бұрын
"At last beavers like water" They love *still* water The sound of running water makes them incredibly agitated, so much that they instinct kicks in and they build more dams. Mostly is due to how they store their supply inside the dams, and the sound of running water tells them that their fridge flooded.
@Blackwing234563512 күн бұрын
Sluices: A single-sentence description says unidirectional Has a huge arrow on top Very asymmetrical design Shows level on the output side only Real Uncivil Architect for 5 or so cycles: is it a bird? Also him: constantly forgets that water can flow any direction if not restricted.
@SmokeandSpirit16 күн бұрын
It'll be miraculous to see Matt finally using the sluice and floodgate system properly. It's only taken him 7 episodes to finally half understand how it works.
@ghilliefinn16 күн бұрын
MAAATT , your Beavers won't be able to build the new overhang from the tip, they need access to the base! - you always work your way from the base!
@RhombonianKnight16 күн бұрын
Thank you RCE for this perfectly engineered theme song. It's the perfect engineering energy pick-me-up to get me through this day.
@freddielee46817 күн бұрын
17:52 NNNOOOOOOOOOOOOOOOOO!!!!!!!!!!
@xtobias294215 күн бұрын
I like how your shaft will eventually have an efficient shape inside!
@Km24f616 күн бұрын
9:38 No, it’s the best looking hat ever!
@thattomciccone16 күн бұрын
There are a slew (sluice) of wild moments, but I am loving this season.