The Insane Engineering of the Gameboy

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Real Engineering

Real Engineering

Ай бұрын

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A massive thank you to SilverWingvfx for allowing us to use their incredibly well modeled Gameboy in our animations. Check their channel out: / silverwingvfx
Links to everything I do:
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Credits:
Producer/Writer/Narrator: Brian McManus
Head of Production: Mike Ridolfi
Editor: Dylan Hennessy
Writer/Research: Josi Gold
Animator: Eli Prenten
Animator: Stijn Orlans
Sound and Production Coordinator: Graham Haerther
Sound: Donovan Bullen
Thumbnail: Simon Buckmaster
Head of Moral: Shia LeWoof
References:
Select imagery/video supplied by Getty Images
Thank you to AP Archive for access to their archival footage.
Music by Epidemic Sound: epidemicsound.com/creator
Thank you to my patreon supporters: Abdullah Alotaibi, Adam Flohr, Henning Basma, Hank Green, William Leu, Tristan Edwards, Ian Dundore, John & Becki Johnston. Nevin Spoljaric, Jason Clark, Thomas Barth, Johnny MacDonald, Stephen Foland, Alfred Holzheu, Abdulrahman Abdulaziz Binghaith, Brent Higgins, Dexter Appleberry, Alex Pavek, Marko Hirsch, Mikkel Johansen, Hibiyi Mori. Viktor Józsa, Ron Hochsprung

Пікірлер: 2 300
@RySoRy
@RySoRy Ай бұрын
Early video game engineers were absolutely cracked. Getting as much as you can from every byte is a lost art form.
@andysolganik8333
@andysolganik8333 Ай бұрын
Hands down the most impressive example of this was the original Roller Coaster Tycoon
@Cryo_Gen
@Cryo_Gen Ай бұрын
not completely lost luckily, the Demo Scene is still alive and kickin
@SadeN_0
@SadeN_0 Ай бұрын
It certainly isn't lost, it just isn't a _requirement_ for most development work anymore... though one lowkey wishes it still was. Still the issue is much worse in the Electron-powered general application hellscape than it is in gaming.
@Spo8
@Spo8 Ай бұрын
@@SadeN_0bro quit whining and download these 200mb of node_modules
@roku_nine
@roku_nine Ай бұрын
nowadays, games are very unoptimized. older games actually looks better with higher fps.
@douglascodes
@douglascodes Ай бұрын
Can't wait for the part where he explains how the Gameboy's blunt nose cone design holds up to mach 25 reentry.
@shootiNg_MoroN
@shootiNg_MoroN Ай бұрын
🤣🤣
@NuclearTopSpot
@NuclearTopSpot Ай бұрын
The insane engineering of the Иokia 3310 Armour-piercing discarding sabot
@RodrigoM3llo
@RodrigoM3llo Ай бұрын
Yup, never found anything that can sustain that much of a beating like a gameboy. I threw mine at the ground a lot of times.
@stanb1455
@stanb1455 Ай бұрын
@@NuclearTopSpot Yaokia? Also, if the 3310 was a shell, it would just be an Armour-Piercing slug.
@itsdokko2990
@itsdokko2990 Ай бұрын
next video will be like "The science and ballistics of the Nokia 3310"@@stanb1455
@DoctorZacharySmith
@DoctorZacharySmith Ай бұрын
It’s amazing to think that the Gameboy was a low-powered budget game console when it appeared in 1989 and yet it was an expensive and coveted piece of tech for me as an Eastern European kid in the mid-90s. I was so happy to get a Gameboy in 1996 after years of saving my pocket money! When I saw a Sega Game Gear my classmate had (whose family emigrated to Canada and then came back for some reason) I wasn’t even envious, it was straight up sci-fi. I couldn’t believe that such a backlit color screen could exist in the real world.
@HappyGM-R
@HappyGM-R 22 күн бұрын
My grandfather was one of the electrical engineers that designed gameboy, and I loved the small stories he would tell me about designing this when I played with it. They weren’t anything technical, but stories about how he sometimes clashed and sometimes worked together with his team to design what they believed as the perfect portable gaming device. One of the best story I still remember was when my father bought me the Wii U and how my grandfather told me that Wii U was designed by one of his juniors(?) that he mentored. He would tell me how his junior would again, sometimes clash with him, sometimes work together as a team. But I knew he was unique to my grandfather as he was crying unlike when we told all the other stories. When my grandfather eventually died, that junior came to his funeral and I, as a child just went up to him and told him about how grandfather described him. I can’t remember if he was crying, but now that I look back at it he probably was and trying to hide it. When it was time to bury my grandfather, me and the junior put the gameboy I played with as a child in the coffin together. That junior would also go on to design the Switch. Sorry if my English is not as good, I wanted to share how a small gaming device has so many stories around it, and how it brought people together.
@thetrickster9885
@thetrickster9885 17 күн бұрын
Are you japanese? Gramps was a cool guy for sure
@HappyGM-R
@HappyGM-R 14 күн бұрын
@@thetrickster9885 Yes, I am Japanese, and so was my grandfather.
@spiteu9272
@spiteu9272 11 күн бұрын
He prolly knew my Uncle.
@diomio-ri2vo
@diomio-ri2vo 6 күн бұрын
He was crying because he knew he failed your grandfather. Switch is sad.
@MattExzy
@MattExzy 4 күн бұрын
It was the perfect portable gaming device to me. I was 7 years old when I was gifted one for Christmas in 1992. I thought it was magic. I had mine all through school and high school. Train rides, field trips, good times, bad times, rainy nights, sunny days, it was there.
@mugemobi
@mugemobi Ай бұрын
The 3D art in this episode is absolutely epic!
@DyslexicMitochondria
@DyslexicMitochondria Ай бұрын
Right? As an animator and creator the quality is next level
@epicstuff7522
@epicstuff7522 Ай бұрын
@@DyslexicMitochondria your comment made me check out ur profile. Damn dude ur channel is such a hidden gem
@trumpputinkim
@trumpputinkim Ай бұрын
@@epicstuff7522sheesh ur right
@Freakcent
@Freakcent Ай бұрын
It's at a level where you are constantly trying to figure out if the shot is real or animated. Very impressive.
@spiderplant
@spiderplant Ай бұрын
I like the game gear just fucking dropped onto the table
@xpeterson
@xpeterson Ай бұрын
The production quality in this video is insane. From the 8 bit pixel graphics for explaining the display to the game boy model that I could only tell wasn’t real because it was floating in separate pieces; it’s been so cool to watch this channel grow.
@DJRaffa1000
@DJRaffa1000 Ай бұрын
For me, it literally needed your comment to realize that i was constantly looking at renderings and not the real thing. My mind just didnt register the flying parts as odd because i was son engrossed in the story itself)
@Handheld_TECH
@Handheld_TECH Ай бұрын
❤👍
@rstidman
@rstidman Ай бұрын
I haven't watched this video and probably won't, but I am glad to see someone finally highlighting the release of the patients at Seiwa Hospital for the Mentally Ill in 1985, all of whom were allowed to be freed so they could work on the next-generation gaming technology. They were insane; they were homicidal maniacs that happened to be talented engineers. The Gameboy was a development from clinically-insane psychopathic minds. We should never forget the 44 people killed by these insane developers after-hours, but I know of nobody who recalls.
@PlaneCrasher420
@PlaneCrasher420 Ай бұрын
The insane engineering of the Real Engineering
@fungo6631
@fungo6631 Ай бұрын
8 bit pixel my ass. The Gameboy was 2 bits per pixel. The GBA was 8 bits per pixel (but could also reach 15 bits per pixel).
@Simon-jh1hf
@Simon-jh1hf Ай бұрын
My parents always had to read me what to do during Link to the Past because I couldn't read yet. My 86-year-old grandfather now uses my Gameboy and plays Tetris every day. It still works.I also still play Gameboy, but on emulators.
@MaximilianonMars
@MaximilianonMars Ай бұрын
Those must be fond memories. For me I couldn't read back during the point-and-click adventure games from Lucasarts. A better time.
@Simon-jh1hf
@Simon-jh1hf Ай бұрын
@@MaximilianonMars Get a used old laptop for 50-80 bucks and let the times come back to life :)
@YamatoFukkatsu
@YamatoFukkatsu Ай бұрын
Same here. I'd occasionally have my mom describe the list of items in the Link to the Past instruction booklet, almost like reading a bedtime story.
@yosefmacgruber1920
@yosefmacgruber1920 26 күн бұрын
@@MaximilianonMars Do you mean like _Maniac Mansion_ ?
@yosefmacgruber1920
@yosefmacgruber1920 26 күн бұрын
@@YamatoFukkatsu Somehow I suspect that Mom liked the video game also?
@alicethegrinsecatz6011
@alicethegrinsecatz6011 Ай бұрын
I don't need 50 Shades of Grey. I only need 4 shades of green. 😍
@marshwetland3808
@marshwetland3808 Ай бұрын
😂😆
@jeffreydean7556
@jeffreydean7556 Ай бұрын
Underrated comment.
@zxKAOS1
@zxKAOS1 Ай бұрын
@@jeffreydean7556 Truly. It's one short of 50 upvotes!
@nickcunningham6344
@nickcunningham6344 Ай бұрын
@@zxKAOS1 You did not just call KZbin likes "upvotes" 😂
@machupikachu1085
@machupikachu1085 Ай бұрын
@@nickcunningham6344 yes. They did. And?
@MrMarinus18
@MrMarinus18 Ай бұрын
What made the Gameboy superior was that it was actually doing what people bought it for. it was small enough to fit in a pocket, sturdy enough to withstand rough handling, efficient enough to last a whole road trip and cheap enough people felt comfortable taking it with them in places where it could get damaged.
@tunoddenrub
@tunoddenrub Ай бұрын
That old gray brick was a rugged son of a gun. All early Nintendo products were. We used to say they were made of solid Nintendium.
@thisguy2958
@thisguy2958 Ай бұрын
Cheap is relative. Was definitely not cheap for me.
@MrMarinus18
@MrMarinus18 Ай бұрын
@@thisguy2958 Indeed but for many people at the time it was cheap enough that they could consider replacing it. Therefore they weren't afraid to take it into places where it could get damaged. With the Gamegear many wouldn't take it with them in fear of damaging it.
@MrTweaksTV
@MrTweaksTV Ай бұрын
@@MrMarinus18 had both. Confirming 100%
@DrGreenThumbNZL
@DrGreenThumbNZL Ай бұрын
It was the games you noob
@ShaneGoodson
@ShaneGoodson Ай бұрын
I left my gameboy on pause overnight to finish Super Mario Land. That thing was a beast. I got it in 1990, still works.
@kmieciu4ever
@kmieciu4ever Ай бұрын
Yeah! I remember I would turn the brightness all the way down so the screen would basically power down :-)
@dbrenz
@dbrenz Ай бұрын
Crazy and creative tricks that gamers today will never have to think about themselves. An occasional load error maybe but there is never a worry about saving progress anymore with cloud-backed autosave and batteries that last a whole day of gaming a recharge within an hour or two...
@jamesjdh6787
@jamesjdh6787 Ай бұрын
'all the best stuff's made in Japan' Marty McFly
@kmieciu4ever
@kmieciu4ever Ай бұрын
@@jamesjdh6787 nowadays it's China :-)
@jamesgizasson
@jamesgizasson Ай бұрын
​@@kmieciu4ever Absolutely not. XD
@kodoyama
@kodoyama Ай бұрын
Insane production values. Excellent video. I’m a 25 year VFX veteran and can fully appreciate the amount or work this video required.
@m.hosseinmahmoodi
@m.hosseinmahmoodi Ай бұрын
This was one of the best videos about the Game Boy's hardware. Few notes: 1: channel 3 is the wave channel and channel 4 is the noise channel (not sure why they were swapped in the video) 2: that explanation of Game Boy rendering is overly simplified. 3: if you wanted to store the Game Boy screen as bitmap data, you could! And it would take up 5760 Bytes, or 8.7% of the entire addressable memory. (144 * 160 * 2 (bit) * 1/8 (byte/bit) = 5760 Bytes) 4: the trademark defense didn't work as it was not enforceable by law (Sega v. Accolade) 5: Game Boy read the Nintendo logo twice first time to display it, second time to check it, some unlicensed games sent their own logo when it was first read to display their own logo and sent Nintendo logo data for the checking process.
@diogokamioka
@diogokamioka Ай бұрын
Such depth of knowledge! Sorry to ask, but how come do you know so much!? Did you work with it? Just curious :)
@m.hosseinmahmoodi
@m.hosseinmahmoodi Ай бұрын
​@@diogokamioka yes, I developed some (bad) programs for it. It's easier than most people think it is. if you want to know more about GB's technical side, search for "gbdev pan docs" it has almost everything that the GB community knows. If you rather watch a video explaining it, search for "The Ultimate Game Boy Talk (33c3)" it's less comprehensive but has all the things that a normal developer needs to know.
@anthonychu3471
@anthonychu3471 Ай бұрын
​@@diogokamioka More than likely they did some work with Gameboy emulation, or at the very least that's how I got my knowledge of the platform. A Gameboy is one of the simpler game consoles/handhelds to write an emulator for, and it's usually one of the first projects someone does if they want to get into console emulation (by no means does that mean it's extremely easy to write an emulator for though). Although if you want to get simpler you could do a CHIP-8 emulator. If you're interested in learning more yourself, Pan Docs is the main resource people recommend if you want to learn more about the platform.
@maxim_ml
@maxim_ml 28 күн бұрын
cool!!
@lukamagicc
@lukamagicc 24 күн бұрын
Reading this comment makes me cringe it’s so hard to explain. even if it’s 100% correct -its like is it just me or do nerdy communities always find a way to make things less fun. Like do the video then man, this is by far an insanely great and concise video. Pedantic.
@2WaterGuns
@2WaterGuns Ай бұрын
Regarding the trademark defense mentioned at 9:02, it turns out Sega did a similar thing for their Genesis / Mega Drive system, but when they took Accolade to court over it, they lost, establishing the precedent that it's not trademark infringement if technical aspects of the system force you to use that trademark. But of course that was after the introduction of the Game Boy, so Nintendo wouldn't have had that precedent at the time. Still, it's an annoying thing for homebrewers, who have to put a big "just kidding, not actually licensed by Nintendo" screen after the boot up sequence.
@Robinthefox88
@Robinthefox88 Ай бұрын
Sega's copyright system was called TMSS, and actually wasn't in the first revision of the console and came out because they were losing royalties on games sales, and adding the system in later revisions caused issues with some games that came out before TMSS that would hang on consoles that expected it I think at least one game couldn't progress on early models that didn't have TMSS because the TMSS system was supposed to return control back to the game code once checks were completed, but because the console never returned control, the game hung, although I might be mistaken on that one.
@DrTune
@DrTune Ай бұрын
there's a fairly simple way around this (requires a little bit of hardware in the cart) see my comment above
@arthurmoore9488
@arthurmoore9488 Ай бұрын
@@DrTuneIt's still a massively important precedent. Every couple years a company tries this same trick, and has to be slapped down again. Unfortunately, the US legal system is designed so individuals who aren't rich will never win. Even if we win, we loose from more than a house's worth of lawyer fees.
@bananachild1936
@bananachild1936 Ай бұрын
While this was a fantastically put together short documentary, I must say I was more blown away by the photorealistic, pristine as hell 3D renders of everything that were presented on screen. From the Gameboy itself, the Game Gear, and all the way to the AAA Energizer battery.
@therabbithat
@therabbithat 22 күн бұрын
Surely those are assets you can buy and import, then manipulate yourself? If not, Nintendo is missing a trick 😁
@PretendingToBeAHuman
@PretendingToBeAHuman Ай бұрын
Even to this day, economics and convenience are something a lot of tech companies forget about when designing new hardware. Most people don’t want bleeding edge devices, they want something practical and durable that makes sense within their budget.
@leftyfourguns
@leftyfourguns Ай бұрын
Gunpei Yokoi was so pivotal in establishing the Nintendo philosophy in its most important early years. He not only established the philosophy of hardware design that made the NES and GameBoy so popular and so profitable, but also in game design by mentoring Shigeru Miyamoto, who still practices the philosophies of his mentor
@SuperM789
@SuperM789 Ай бұрын
and his swan song for the company was the virtual boy lmao
@EdgardoMX
@EdgardoMX Ай бұрын
​@@SuperM789 Actually, his last project for Nintendo was the Game Boy Pocket...
@HipposHateWater
@HipposHateWater Ай бұрын
@@SuperM789 That was initially going to be his final project, but he changed his mind after it flopped terribly and he didn't want to leave on that bad note. His next project was to refresh the Game Boy Pocket, and when that was fairly well received he decided "eh, close enough" and went ahead with retiring then.
@t3hpoopsmith
@t3hpoopsmith Ай бұрын
​@@HipposHateWaterjust from Nintendo. He worked for bandai afterward. His final project in his career was the tamagotchi. Dude was brilliant and so influential. And the only reason he got to work in such roles was because he was fucking around on the production floor and Yamauchi saw his Ultra hand creation and thought it was genus. Incredible man with an incredible story. Died way too soon. Cars are so deadly.
@FireWyvern870
@FireWyvern870 Ай бұрын
Meanwhile current game developer: ok we will use 100GB of your storage space, and we need 32GB of memory, latest gen CPU, and 4080 at minimum to run our game. Oh, and there's 65GB update that you need to install. Optimization? Whats that?
@talideon
@talideon Ай бұрын
That annoys me too, but I'll put on my developer hat and say that some of it is understandable once you understand what's going on. A bugfix can end up producing a binary that doesn't diff neatly against older ones, either because the compiler doesn't do deterministic builds (which can be to prevent exploits or because the compiler devs didn't put time into making builds deterministic) or you have asset pipelines that don't produce deterministic outputs. Now, some of this can be dealt with in build pipelines, but there's often no resources given to it. If you see a game with big updates that have small downloads, either that's a studio that goes out of their way to keep updates small or you've a rogue dev who's trying to do the right thing. Not all of this is easily solvable though and there may not be a sane way to keep binary patches small, especially if you have to prioritise asset streaming speeds.
@FireWyvern870
@FireWyvern870 Ай бұрын
@@talideon just make asset quality downloadable based on player request. Don't need to push down 4K texture to players that don't need it.
@Roxor128
@Roxor128 Ай бұрын
@@FireWyvern870 I'd argue that the only games that could benefit from 4k textures would be 2D ones, as at least that would come close to the screen resolution of the more overkill displays. A 3D game is going to be scaling it down almost everywhere. A 1m*1m surface with a 4096*4096 texture is going to have the texels come out at about 0.25mm. That's a scale comparable to the pixels on a regular monitor. You're not going to see that without your nose up against the wall or a virtual magnifying glass.
@Thornbloom
@Thornbloom Ай бұрын
Things need to stop being made of spaghetti code.
@FireWyvern870
@FireWyvern870 28 күн бұрын
@@Thornbloom spaghetti code actually doesn't really make game larger, eseentially code are just text that cost miniscule amount of space. It's the assets thats the problem. Either they don't do cleanup of unused asset, or they don't care about efficient use of space.
@mattg2091
@mattg2091 Ай бұрын
Really fantastic video! The little animations made it all super easy to understand. Thanks for the upload!
@MegaManNeo
@MegaManNeo Ай бұрын
The way you animated the GameBoy and the use of authentic clips from its time made this video a very enjoyable watch. Thank you!
@flipsolo
@flipsolo Ай бұрын
A real engineer finally giving a deep-dive of Game Boy's technological marvel, and the constraints of Nintendo engineers were working on. Another outstanding gem from this channel.
@Badsniperarmy
@Badsniperarmy Ай бұрын
fr, love this channel!
@pyrob2142
@pyrob2142 Ай бұрын
I believe ModernVintageGamer has a series that looks at these limitations from a programmer's point of view for quite a lot of retro consoles. It's astonishing what these guys were able to get out of the hardware!
@haruhisuzumiya6650
@haruhisuzumiya6650 Ай бұрын
There was another channel that had a series for the Gameboy but it is abandoned
@cube2fox
@cube2fox Ай бұрын
The Game Boy wasn't a technological marvel, nor was it underpowered for its time. It was basically a portable NES, with a few of the NES limitations fixed (scrolling related) but without color.
@haruhisuzumiya6650
@haruhisuzumiya6650 Ай бұрын
@@cube2fox it's more appropriate to say that the game boy was a graphics calculator with the ability to play games the gameboys z80 would have been seen as a hobby chip like the pis of old
@dan725
@dan725 Ай бұрын
How does this a tiny team making youtube videos surpass the quality and creativity of large studios in terms of making documentaries? Man this was amazing!!! Who’s your sound guy/designer? The sound effects coupled with the amazing visual effects were ON POINT. Just so good!
@fungo6631
@fungo6631 Ай бұрын
They literally don't LMAO. This video is very infantile sounding, targeting little kids.
@LuznoLindo
@LuznoLindo Ай бұрын
@@fungo6631 It's pathetic how you came to this video just to insult the people who made it. "LMAO" if you want; at least they're actually _doing_ something with their channel.
@LuznoLindo
@LuznoLindo Ай бұрын
@@fungo6631 Just another nobody with an empty channel that'll be forgotten disrespecting people who actually spend their time making things that'll be watched forever.
@fungo6631
@fungo6631 Ай бұрын
@@LuznoLindo You truly sound like a fanboy that soyfaces over anything they make.
@UnknownMaster21
@UnknownMaster21 Ай бұрын
I do not understand the question. You already saw this video. Assuming, you have watched more videos from this user. And if you have any slightest idea about how to do something and if ever heard terms such as "Planning" or "Scripting"... or even "Go W/ The Flow"... surely enough, you do know an answer of your question. Perhaps you were highly impressed and oversold your thoughts to this by acting somewhat dumb.
@cosmicfish1000
@cosmicfish1000 Ай бұрын
This is great! Absolutely loved watching this. Informative and great visuals. Thank you
@jada7493
@jada7493 Ай бұрын
The video edit and animations is WORLD CLASS..good job👏
@fyisic
@fyisic Ай бұрын
The technology of the 80´s and early 90´s wasnt primitive, It was really advanced and required very skilled engineers . we only see it as primitive because today its even more mind blowing. For example the fact that we can fit 1 terrabyte of data on something the size of a fingernail,. As for software development, depending on what you are working on was also way harder back then and more often than now you had to come up with clever tricks.
@Michaelonyoutub
@Michaelonyoutub Ай бұрын
It is all seriously insane. On the terabyte of data thing, I would have still been skeptical whether it was even possible to store a whole terabyte of data on anything less than a flash drive at best, but I went to the store to buy a new microSD card for my phone and they were literally selling 1 terabyte microSD cards. It is truly mind blowing just how far we have taken technology.
@Roniabhi
@Roniabhi Ай бұрын
Modern development philosophy feels more like care less about optimization and more about business logic. Even if the developers try to optimise them Time becomes a heavy constraint
@tedstriker4278
@tedstriker4278 Ай бұрын
Yes, they had to program efficient code back then which was quite smart, compared to todays quadruple A devs that just tell you to throw more expensive hardware at it 😢😢
@EebstertheGreat
@EebstertheGreat Ай бұрын
@@Michaelonyoutub They've had those for quite a while. There are 1.5 TB microSD cards too, and Kioxia is making 2 TB cards, though I'm not sure if they're available in stores yet.
@EebstertheGreat
@EebstertheGreat Ай бұрын
@@Roniabhi Optimization is basically optional now. They spend some time and money optimizing most games to an extent, but hardware is so powerful that it doesn't have to be perfect. Back in the GB days, optimization was also far from perfect, but it was necessary to optimize the most resource-intensive games a lot or they wouldn't run at all. (And before you get too excited about resource optimization by Nintendo, check out Super Mario 64, which gets like 20 fps on a good day in many levels but has been recoded by a hobbyist to get 60 fps in all environments and with fewer bugs.)
@o-_-ojb
@o-_-ojb Ай бұрын
A wall adapter was absolutely necessary for the Game Gear.
@KaitouKaiju
@KaitouKaiju Ай бұрын
Mine exploded from the strain
@TheCrewExpendable
@TheCrewExpendable Ай бұрын
Don't forget the car adapter as well! Otherwise the Game Gear would go through its 6 × AA batteries in just a couple of hours.
@melvinpretlow7921
@melvinpretlow7921 Ай бұрын
I was always envious of the kid with the battery pack
@jasonblalock4429
@jasonblalock4429 Ай бұрын
Yeah, the rechargeable battery pack was the true must-have accessory if you had a Game Gear. It would typically give 4-5 hours on a charge, plus you could keep AAs in the unit as backups if the main battery died.
@johnshoemakerpbc
@johnshoemakerpbc Ай бұрын
All I ever had was a game boy. I wanted a game gear so so bad but they were too expensive.
@Thatoneguy0007
@Thatoneguy0007 Ай бұрын
I absolutely loved this episode! Don’t get me wrong, I’m an aspiring aeronautical engineer, thanks in part to this channel, so I am incredibly interested and captivated by the usual videos (your recent video on Hermeus especially), but I think that the departure from the standard form of mechanical engineering based videos has served you well. I can tell a lot of time went in to this episode, the graphics are astounding, the information is laid out in a comprehensive and informative matter, and every ounce of the script feels heartfelt. Your videos just keep getting better and better! Keep it up! (My favorite video has got to be the one about the Thunderscreech BTW
@JasonHendrysProfile
@JasonHendrysProfile 19 күн бұрын
Some of the best graphics and explanation of any technical subject. Great work!
@NicholasRehm
@NicholasRehm Ай бұрын
The classic Nintendo sound effects accompanying the animated plots and figures was a nice touch
@LockTheMage
@LockTheMage Ай бұрын
"Less than a single frame in this video" that really puts it into perspective!
@davemccage7918
@davemccage7918 Ай бұрын
“$1.16 per hour of game time” in battery life. That really puts it into perspective! I forgot about how sh*t that was back when I had a GBC and had to beg my parents at every grocery store check out line to buy another pack of AAs. Kids have it so good now that they just plug their iPad in pretty much anywhere. But on the positive side, 90s kids knew how to self limit screen time because we were constantly rationing our batteries.
@umjackd
@umjackd Ай бұрын
@@davemccage7918 haha, rather that we were forced to ration our batteries. If it were up to me, I'd have played a LOT more.
@roachymart2318
@roachymart2318 Ай бұрын
It was also crazy when there was a picture of a frame of Super Mario Bros. for the NES where the picture itself was several times the size of the entire game, which clocked in at about a whole 32KB
@joewelch4933
@joewelch4933 Ай бұрын
@@davemccage7918 That was until they introduced rechargable packs/direct plug ins. I had one for my GBC, was the greatest thing to save batteries.
@capoman1
@capoman1 Ай бұрын
I was so jealous of Game Gear. But it was a battery hog and way too big to pocket. There is a reason Nintendo has continued to be so successful.
@GibsnRage
@GibsnRage Ай бұрын
The animation and sound design work here is really incredible. Great work.
@MarcelE80
@MarcelE80 Ай бұрын
What a video. Super high production. I loved every bit of it and learn a lot! Thanks for making this
@vest816
@vest816 Ай бұрын
One of my favorite things to do is watch old videos of computers and videogames, and find all the absolutely insane ways people think they're supposed to hold a controller. 11:18 is definitely one of the best I've seen in a while.
@hirobian2
@hirobian2 Ай бұрын
Considering todays techniques in competitions for input accuracy and speed, the way that person was holding the controller was unintentionally ahead of their time if you think about it that way. Haha.
@HanmaHeiro
@HanmaHeiro Ай бұрын
I think that would also just be a way certain people play when going fast. Speed runners have strange ways to hold controls
@TRD6932
@TRD6932 Ай бұрын
Wait till you see armored core grip.
@EricJW
@EricJW Ай бұрын
On top of speed and accuracy, changing your grip every once in a while is good for warding off carpal tunnel syndrome.
@heroslippy6666
@heroslippy6666 20 күн бұрын
Not gonna lie, only using your thumbs for button presses and sticks kinda sucks. When I started playing fighting games the way I hold the controller and pressed buttons became more like that. One of my favorite design aspects of the Wiimote was that you had one button per finger (mostly). That really made it easier to learn as a kid compared to much more complex controllers where button placement wasn't intuitive.
@LPanic.
@LPanic. Ай бұрын
I paused for like 5 minutes at 7:26 just to admire the insanely detailed PCB Animation. Great work, great Video!
@MonkTorius
@MonkTorius Ай бұрын
I came across this comment at 7:24, great timing, thanks
@MultiSciGeek
@MultiSciGeek Ай бұрын
Never had this, but damn it brings back nostalgia always getting told "buy your own" whenever I asked to try from my classmates... As much as I always wanted one, and the Gameboy advance SP, Nintendo DS, PSP etc. I'm ultimately glad to have learnt that not all happiness in life comes from material things, and that I can only rely on myself to get whatever I want or need.
@martinsmods4527
@martinsmods4527 11 күн бұрын
Thank you for this incredible video. ❤ So much effort spent, that is a joy to watch. Still have my 3 Game Boys. Now 51 years old, they have never lost any of their fascination. Your video gave me a great view, inside of the technology and its limitations. Not the usual click bait that makes up a vast part of KZbin. But a well researched and precisely analysed study about the GameBoy. ❤
@jackofclubs8791
@jackofclubs8791 Ай бұрын
Damn, the quality of these animations just keeps increasing
@RickHowell89
@RickHowell89 Ай бұрын
The "blow into the cartridge" wasn't a thing that started with the Gameboy, I was doing it with the Atari 2600 back in the early 80's.
@cherrybit1554
@cherrybit1554 Ай бұрын
The old bang and blow, which later showed was more likely to increase chances of cruft and corrosion on the contacts. Still the magic seemed to work at the time. Never had this issue on game boy myself only the NES. I can see it on the 2600 or other cartridge systems
@funnynotwitty
@funnynotwitty Ай бұрын
Came here just to look for this comment. You can tell the writer's of Real Engineering are under 40 :P
@promethbastard
@promethbastard Ай бұрын
I remember doing it on my Intellivision.. Now that was wild. Tron deadly discs anyone?
@molybdaen11
@molybdaen11 Ай бұрын
The 2 main enemies of every electronics: water and dust.
@SnakebitSTI
@SnakebitSTI Ай бұрын
Yeah, reseating the cartridge is what actually worked, not blowing on it. The common recommendation these days is to wipe the contacts with isopropanol soaked cotton swabs.
@Xerionius
@Xerionius Ай бұрын
Absolutely incredible video. Never would have thought that the engineering behind the Gameboy would be so interesting and the 3D animations are amazing.
@Gilesone1989
@Gilesone1989 Ай бұрын
Wow I'm stunned by the quality of the animations ❤ The video is of course great too ! Thx for the job.
@johnbone0115
@johnbone0115 Ай бұрын
This is easily the most detailed video I’ve seen on the technical challenges behind the gameboy’s design.
@OhhWelll
@OhhWelll Ай бұрын
The animations are so top notch it looks real. You could make content on any topic with these animators and it would instantly be movie quality. Massive respect
@erneststackhouse1133
@erneststackhouse1133 Ай бұрын
This was cool. For me it was my 1st time really owning a real gaming console! i remember like it was yesterday when i bought a Game Boy on Oct. 16th, 1989. i was still in high school & saved up all summer long but still didn't have enough so i had to do odd jobs to get the full amount & finally had enough mid October! Still play plenty of my game boy games to this day!
@chyldofthebeat
@chyldofthebeat Ай бұрын
Excellent video!! In addition to having grown up playing games on my original Gameboy, today I use original Gameboys modified with IPS backlit screens, with loadable cartridges containing DIY software called LSDJ, for making chiptunes! (tho I've mostly done covers at first), sometimes with real drums over top.
@saranshgautam6551
@saranshgautam6551 Ай бұрын
Another amazing video!! Loved the graphics and animations in this. I have always been so fascinated with old softwares and games where the engineers had to use memory and space very carefully.
@A_peoples
@A_peoples Ай бұрын
one thing i liked about original gameboy, when the battery goes low you could darken the image to keep playing till the last drop or just save the game, while newer gameboy shutdown without warning. many times i had a death stare counting the lost hours.
@tylergolightly1425
@tylergolightly1425 Ай бұрын
The Nintendo lawyers are cooking up a cease and desist letter at this very moment
@dontsubtome8088
@dontsubtome8088 Ай бұрын
Didn't realize how much engineering was put into something I used to spill water on. Jokes aside the Gameboy gave me a bunch of core memories that I will never forget.
@solarsolid
@solarsolid Ай бұрын
I was using my gameboy well into the 2000's. They live forever
@js-gc2hk
@js-gc2hk Ай бұрын
The graphics and animation were awesome, and the narration was clear and informative.
@UptownBoogieDown
@UptownBoogieDown Ай бұрын
Nice change of pace on this one. Great stuff
@thornanddusk
@thornanddusk Ай бұрын
It's worth mentioning that back then, you would carry your game boy power adapter with you everywhere. Same with your game gear. My mom got me one that could charge out of the cigarette lighter so I would stay powered while driving without eating through the batteries. If you had to power the game gear purely on batteries, nobody would have bought it
@knightcrusader
@knightcrusader Ай бұрын
My parents got me that but also that external rechargeable battery pack they had with it, the official one.
@cube2fox
@cube2fox Ай бұрын
Are you talking about Game Boy or Game Gear? The Game Boy lasted about 20 to 30 hours on 4 batteries. No need for a power adapter.
@knightcrusader
@knightcrusader Ай бұрын
@@cube2foxBoth, but it applies to the Game Boy as well. 20-30 hours or not, AA batteries cost money (especially in the early 90's) and when you don't have much money, they were much more attractive options in the long run. Not everyone could piss away money on batteries.
@volvo09
@volvo09 18 күн бұрын
I always wanted that external official nintendo rechargeable battery because I thought it was cool (I liked rechargeable batteries, I thought they were really cool). But I ran my game boy on rechargeables from good old radio shack. Rechargeable batteries were not very cheap like they are today... But neither were alkalines. Rechargeables of the time also only held about 2/3 the power of an alkaline, so they didn't last as long, and recharging was typically an 8 hour process with the average chargers of the era
@irishmanericlive7549
@irishmanericlive7549 17 күн бұрын
Dude your content is fantastic, every video has such a perfect flow of information, insight and entertainment... really class man top work!!
@dorifting
@dorifting 21 күн бұрын
Amazing video quality. I love the attention to detail!
@JunoStella-cj8kg
@JunoStella-cj8kg Ай бұрын
I absolutely love that you are doing a vid on a classic console! They are so fascinating and often underappreciated! Would def love to see more of these :)
@FutureAIDev2015
@FutureAIDev2015 Ай бұрын
My computer architecture class will love this video!
@TheUglyGnome
@TheUglyGnome Ай бұрын
Ask your class if anyone pointed out a stupid error around 9:30. It's quite essential one for computer architecture designers.
@FutureAIDev2015
@FutureAIDev2015 Ай бұрын
​@@TheUglyGnomeI think I get it. He mentioned a certain number of pixels that the computer needed to be able to address, but those are individual numbers, which are I think more than one byte long, so his estimate of how much memory the screen would need per frame was off.
@TheUglyGnome
@TheUglyGnome Ай бұрын
@FutureAIDev2015 Close. In GameBoy every pixel can be stored in 2 bits (4 shades if grey). So 4 pixels can be stored in one byte.
@FutureAIDev2015
@FutureAIDev2015 Ай бұрын
@@TheUglyGnome 4 pixels per byte, 23,040 pixels... 5760 bytes. That's 5,760 8-bit numbers, assuming that the Game Boy was an 8-bit system.
@FutureAIDev2015
@FutureAIDev2015 Ай бұрын
Yeah, I see his mistake. One entire screen worth of content would be only about 9% of the total memory.
@JoepSwagemakers
@JoepSwagemakers Ай бұрын
You really went all-out with the animations on this one! Nice! Looks really good!
@RendiRetnandito29
@RendiRetnandito29 Ай бұрын
I remembered the day when one of my friend brought a new gameboy with built in backlighting and I was in awe
@microbuilder
@microbuilder Ай бұрын
What I wouldve given for that! I had the lighted magnifier attachment for mine, it was not great lol
@ABArsenal
@ABArsenal Ай бұрын
it worked though@@microbuilder
@phurbasherpa7441
@phurbasherpa7441 Ай бұрын
I had the first gameboy Advanced SP in my school and everyone were shocked to see the backlight.
@802Garage
@802Garage Ай бұрын
​@@microbuilder I had that too hahaha it was ballin'. Looked like you were performing archeology on your games.
@molybdaen11
@molybdaen11 Ай бұрын
Must have been a SP. I only had one with background light with the DS. New players do not know how spoiled they are 😢.
@lukemoonwalker8444
@lukemoonwalker8444 Ай бұрын
Shoutout to the Tetris movie, it was great and it perfectly encapsulates the pros and cons of the gameboy on top of what engineers/programmers thought about it back then.
@pqowi9098
@pqowi9098 Ай бұрын
Awesome Documentary 👌truly love the level detail, the break-apart of the GameBoy the chef's kiss. Really Loved this one thank you, truly great work ❣
@bla2030
@bla2030 Ай бұрын
Neat explanations, as always. This is top-notch, GREAT VIDEO! (and great video animations!)
@geuis
@geuis Ай бұрын
FYI as someone who was a kid back then, blowing on the cartridge didn't start with the Gameboy. It was something we did to NES games.
@therabbithat
@therabbithat 22 күн бұрын
And I remember it being recommended in the instructions books?
@MustacheMerlin
@MustacheMerlin Ай бұрын
Alkaline batteries specifically were actually invented midway through the Gameboy's lifecycle. The large improvement to battery chemistry they provided was the main reason the Gameboy Pocket could do the same job with similar battery life on just two AAA batteries instead of the four AA batteries in the DMG Gameboy.
@TheCrewExpendable
@TheCrewExpendable Ай бұрын
Reminds me how the Sega GameGear took 6 × AA batteries and could chew through them in under 2 hours depending on the game.
@deyfuck
@deyfuck Ай бұрын
@@TheCrewExpendableI was reminded about that as well when he talked about it in the video.
@jama211
@jama211 Ай бұрын
Woah, what were they before alkaline? Google says alkaline was around from the 60's but I imagine there was a gap before they were common?
@HackCausality
@HackCausality Ай бұрын
​@@jama211 zinc batteries in the same form factor. You can still buy them in dollar stores.
@xureality
@xureality Ай бұрын
​@@jama211a lot of it were Zinc-Carbon batteries. They don't work well when used in high current draw devices, but something like a remote or a wall clock it's decent.
@AlexMusayev
@AlexMusayev Ай бұрын
Great video, thank you! I really liked the 3D animations.
@commentercommenting6963
@commentercommenting6963 Ай бұрын
The production of this video is just amazing
@lucasduval4635
@lucasduval4635 Ай бұрын
Good job on the CGI! It's unusual to see high quality lighting,shading,animation and compositing on KZbin videos.
@EddyRodz91
@EddyRodz91 Ай бұрын
This video is pure gold. The Gameboy is definitely one of my favorite game consoles of all time, it has a special place in my heart as a kid was the first console that my dad bought me and it was love at first sight. Thanks for this video!!! Cheers from El Salvador
@droknron
@droknron Ай бұрын
Your presentation in this video is so high quality and remarkable. The graphics, transitions, the way the concepts are broken down and represented, amazing work.
@litjellyfish
@litjellyfish Ай бұрын
Yes amazing. Now he just need to get facts correct and it will be ever better
@sav.perister.354
@sav.perister.354 Ай бұрын
The editing and work put into this video is absolutely amazing. WOW
@ODIOPOWER
@ODIOPOWER Ай бұрын
Gunpei Yokoi, a true legend.
@LiraNuna
@LiraNuna Ай бұрын
His final swan song, aptly named WonderSwan is a masterpiece of hardware design. It runs for ~10 hours on a single AA battery with a PPU that is almost as powerful as a GBA.
@SnakebitSTI
@SnakebitSTI Ай бұрын
10 hours? The battery life of the original model is closer to 30 hours. "Almost as powerful as a GBA" is exaggerating.
@logarhythmic6859
@logarhythmic6859 Ай бұрын
The background music used in the very start ('Tal Tal Heights' from Zelda Link's Awakening) is legitimately one of my favorite songs from all of Nintendo's catalog.
@qwertydavid8070
@qwertydavid8070 Ай бұрын
It's crazy how much of videogame music, art, and design we find "nostalgic" was actually born out of technical limitations. To this day people still love chiptune music or pixel art. We've long surpassed the technical limitations that forced us to make videogames that way, but people still like old-school graphics and music.
@giantbellend
@giantbellend Ай бұрын
This video was not long enough. I thoroughly enjoyed watching that.
@brichan1851
@brichan1851 Ай бұрын
An excellent video. I love the technical breakdown of this wonderful system. Fantastic! Thank you.
@BrianJ.
@BrianJ. Ай бұрын
Gameboy for me is very early childhood, 1990/91 before I got the SNES. Mario Land 1 and 2 days. Pokemon is not really what I think of when mentioning the original gameboy. That was at the very end in 1998. By that time I was playing the n64 and ps1. We were lucky to grow up in that era. Golden times.
@jgg204
@jgg204 Ай бұрын
Nothing else even remotely compares to growing up as a child during the era of the "console wars" as its called. This era, hands down, was the golden era of video game advancement from a childhood perspective.
@filanfyretracker
@filanfyretracker Ай бұрын
And despite being actual children during the 8 bit and 16 bit console wars, The arguments were still less childish than what i see today between Xbox and Playstation fans on Twitter. relatedly when I see ads for the luxury car brand Genesis(they dropped the Hyundai prefix) there is still a memory of the console wars and "Genesis does what Nintendon't"
@thejohnleos
@thejohnleos Ай бұрын
Outstanding quality video. Fantastic work
@igordugonjic
@igordugonjic Ай бұрын
Amazing video both graphically and explanatory, thank you!
@SapphireDreamsSimulations
@SapphireDreamsSimulations Ай бұрын
The level of production is top notch!
@plainlazy2097
@plainlazy2097 Ай бұрын
I really enjoyed that. The production quality is immense! Please do more episodes on vintage game consoles.
@xotmatrix
@xotmatrix Ай бұрын
Really good. Outstanding illustrations and editing.
@mistralbeach
@mistralbeach Ай бұрын
The graphical illustrations are phenomenal. Absolutly stunning.
@Frytech
@Frytech Ай бұрын
The quality of this video is amazing! Animations and graphics are on another level! Really well done!
@retroman7331
@retroman7331 Ай бұрын
We need more video game content! This was great. I knew a ton of it from other videos but I want more
@MinciHH
@MinciHH Ай бұрын
I'm so impressed of the quality of this documentation! Very well done!
@Barnewallian
@Barnewallian Ай бұрын
Amazing video :D Really liked all the sound fx btw
@Chuntise
@Chuntise Ай бұрын
The 3D animations have reached peak professional quality. I do product animations like that for a living and I can appreciate what it takes to animate a device separating into its component parts. It looks so simple but capturing that detail with such fidelity is difficult.
@DogsRNice
@DogsRNice 17 күн бұрын
The sound design is good too
@ricky_pigeon
@ricky_pigeon Ай бұрын
Chilling on the street and school with my gameboy, playing Pokemon Red and all my friends taking turns with the 1 link cable we had.
@itsthevoiceman
@itsthevoiceman Ай бұрын
The production value of this video is absurdly good!
@suspensefull
@suspensefull 3 күн бұрын
A great video, detailed narration, excellent animations, health, I would love it if you publish more content like this
@lolza-qh2xw
@lolza-qh2xw Ай бұрын
The 3d renders of the gameboy and game gear are incredible. Seeing the game gear dropped I genuinely thought it was real until the plates opened with the batteries.
@robertjenkins6132
@robertjenkins6132 Ай бұрын
Yeah I thought it was stop motion animation 😂
@costalmole280
@costalmole280 Ай бұрын
The way that woman at 11:19 is holding the nes controller is insane. It looks like she's about to take a bite out of it. XD
@hirobian2
@hirobian2 Ай бұрын
Considering todays techniques in competitions for input accuracy and speed, the way that person was holding the controller was unintentionally ahead of their time if you think about it that way. Haha.
@HanmaHeiro
@HanmaHeiro Ай бұрын
I was wondering if they were using that method to better control Mario. Maybe early speedrunning
@costalmole280
@costalmole280 Ай бұрын
@@HanmaHeiro i think she was just new and didnt know how to hold it
@kamenlee
@kamenlee Ай бұрын
I came here to find someone talking about it. I had one very nerdy, very smart friend. He and his dad both held the controllers that way and I thought it was insane, but they said it was indeed for better, faster, more accurate reactions.
@lasthopelost9090
@lasthopelost9090 Ай бұрын
That ad was so smooth kudos
@nickcunningham6344
@nickcunningham6344 Ай бұрын
As a computer science major, I found this video very interesting! Very cool how I can use concepts learned in previous classes like Computer Architecture and Visual Graphics to better understand and appreciate this video. Classes that costed me many all-nighters with assignments I despised at the time, but now they all feel worth it!
@tiemenvanderbijl785
@tiemenvanderbijl785 Ай бұрын
I had a gameboy classic as a boy. saved for it and all. it was the 90's and the first thing I got were rechargable batteries. no trouble at all. yes expensive but 4x4 sets of non rechargable was as much as 1 set of rechargables. no brainer
@MrJimheeren
@MrJimheeren Ай бұрын
The horror when your mum let you play for 30 minutes before bed, and your batteries died and you couldn’t charge them till the next day
@cameronwilde7599
@cameronwilde7599 Ай бұрын
Excellent video, Brian! I would like to point one thing out, and this is a myth I’ll likely spend my entire life debunking. In your video, you state that taking out a cartridge and blowing on it will displace dust that may have caused a faulty connection. However, this wasn’t really the culprit. If any of the pins were misaligned, then that would be the cause of the error, and the reason we all thought blowing on it worked is that by removing and reinserting it, we were giving the pins another chance to realign. The reason I’m so particular on busting this myth is that the moisture in your breath can cause damage to these vintage games. So, for any of my retro gamers out there, pull the cartridge out and reinsert it, that’s all you need.
@evanray8413
@evanray8413 Ай бұрын
Bump
@gyroninjamodder
@gyroninjamodder Ай бұрын
Saying blowing into a cartridge damages it is just as much of a myth.
@evanray8413
@evanray8413 Ай бұрын
@@gyroninjamodder Say you don't know how moisture corrodes metal without actually saying it.
@gyroninjamodder
@gyroninjamodder Ай бұрын
@@evanray8413 I am not denying that corrosion is happening. In fact there is already moisture in the air corroding the contacts without you doing anything.
@evanray8413
@evanray8413 Ай бұрын
@@gyroninjamodder Blowing on them adds more, obviously.
@Dirk80241
@Dirk80241 Ай бұрын
Awesome engineering, thanks for bringing it back to us from the past. Very interesting!
@GoonieLord
@GoonieLord Ай бұрын
Got my original 89 Gameboy mint condition 2 years ago late December 2022 with tax $73 screen is decent and zero UV damage to the body. Currently working on getting a Gameboy Light
@mcgrud
@mcgrud Ай бұрын
For the algorithm. ✊
@enthused7591
@enthused7591 Ай бұрын
As someone who's been getting back into some vintage handhelds to re-experience the old pixelated games of the 80s, 90s, and early 2000s, I say you should make this a series and do the Gameboy Color, Gameboy Advance, and Nintendo DS as well.
@wesleyackerman8211
@wesleyackerman8211 Ай бұрын
haven't seen your channel before, but I love the Gameboy and the animations in this are great looking and incredibly interesting.
@FaKz92
@FaKz92 Ай бұрын
Wonderful documentation of the GB DMG. Also with insane video animations and transitions. Well done, left a like, a comment and a subscribe! Keep going on. 👏👏👏
@MediocreHexPeddler
@MediocreHexPeddler Ай бұрын
"This 35-year-old console" Man, why'd you have to say that part right to our faces?
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