my eyes even started to water here. best tutorial in the universe
@RyanKingArt6 ай бұрын
thanks!
@nohnohnoh6 ай бұрын
This new Eevee is so much better than the old one.🎉
@RyanKingArt6 ай бұрын
yes!
@earth68624 ай бұрын
other tutorials all use the same methods over and over, but you use a method which makes glass look like actual glass. Thank you for this!
@RyanKingArt4 ай бұрын
glad you like it!
@JoyRender6 ай бұрын
thanks!! the new raytracing on eevee is super cool, i dont have to wait for 30 hours for cycles anymore for good looking glass anymore
@goodgremlinmedia27574 ай бұрын
I tried all those steps in the beginning but it still looks solid.
@user-eh8jx9bn9u2 ай бұрын
Same, I have followed 3 tutorials now... Doing in in Eevee and in Cycles
@auditorychemist50692 ай бұрын
@@user-eh8jx9bn9u Do you have "Raytraced Transmission" enabled? And as for "Cycles" glass materials won't show up in the solid viewport.
@auditorychemist50692 ай бұрын
It might be that you don't have "Raytraced Transmission" enabled.
@NicCrimsonАй бұрын
@@auditorychemist5069 It's not an option for 4.3
@auditorychemist5069Ай бұрын
@@NicCrimson It is though?
@drarepublicx4146 ай бұрын
you are my blender Wikipedia!!!!!!!!!!!
@RyanKingArt6 ай бұрын
haha thank you
@Chaotic_Observer3 ай бұрын
SUCH a good tutorial, thank you so much! im finding it kinda hard to find tutorials for blender 4.2 lately
@RyanKingArt3 ай бұрын
thanks for watching
@Chaotic_Observer3 ай бұрын
@@RyanKingArt no prob. I used this tutorial for an assignment. I wanted the windows to look right lol
@professordeb5 ай бұрын
That was awesome...Straight and to the point and covered all the bases. Thanks!
@RyanKingArt5 ай бұрын
Glad it was helpful!
@TimothyCalebGordon5 ай бұрын
you really are a King Ryan
@RyanKingArt5 ай бұрын
thanks
@Temarius_Walker3 ай бұрын
This tutorial is amazing! Thank you, you rock!!
@RyanKingArt3 ай бұрын
thanks!
@nonprofet3 күн бұрын
SOO GOOD BUD
@RyanKingArt3 күн бұрын
thanks!
@flossfish62495 ай бұрын
phenomenal, just what my render needed :)
@RyanKingArt5 ай бұрын
welcome!
@janno3dАй бұрын
suuper helpful, thank you!
@RyanKingArtАй бұрын
Glad it was helpful! 👍
@durijebo5 ай бұрын
Great Tutorial for the new Blender. Thank youuuu
@RyanKingArt5 ай бұрын
welcome!
@sorrowplays31202 ай бұрын
i followed the tutorial but have this weird forest trail texture unstead of it being see through any advice on how to fix this?
@original_M_A_K6 ай бұрын
brilliant, as always
@filipvanhalter5 ай бұрын
Thanks so much for this and of course for all the other amazing tuts you constantly deliver!! Any chance you could give some guidance to fill the glass with a transparent liquid?
@RyanKingArt5 ай бұрын
maybe I can make a video on that sometime
@thecycle200118 күн бұрын
I’ve been working on a project in Blender, and I’m encountering a challenge with making a glass material interact correctly with an image plane in my scene. Currently, the glass only seems to reflect or interact with the HDRI background, but it’s not showing the desired interaction with the image plane behind it. Could you please guide me on how to set up the materials and render settings to achieve proper refraction or transparency effects for the glass to interact with the image? Any tips on light paths, shader settings, or troubleshooting common issues would be greatly appreciated. Thank you for your time and expertise!
@benjamink55466 ай бұрын
You don't need a transparent shader. You can control the transparency via alpha, as well as fresnel. But it is not very realistic. If you activate raytraced transmission in the material settings, the caustics disappear. It is not nice to do without it. Is there a solution for this?
@campoyo37883 ай бұрын
Instead of using the Fresnel node like in the video, use Layer Weight node and connect it's Facing output to a color ramp and then that factor to the mix shader for the glass and transparent shaders, that will get rid of the hard line between the glass and transparency. and the Sphere Thickness gives better results to anything that's mostly curved surfaces like the three objects used in the video, Slab works better for windows or cubes, basically any surface that is mostly flat.
@campoyo37883 ай бұрын
I know someone will ask this: you cannot tint the transparency node unless you change the render method to "blended" which takes away the ray traced refractions from the glass node in that material. But you can create another material, this one with only a transparent node connected and it's render method to "Blended"; use a 2nd solidify modifier with the Material Offset at 1(this tells the new created surface to use the next material on the list) and that's it, you can now change the transparency color of the 2nd material and you'll keep the reflections and refractions of the 1st material.
@stings76 ай бұрын
thank u so much for making this i wonder how do people memorize like all the geometry nodes and know where to use them its kinda hard for me and i have to end up watching a tutorial
@Tyossi6 ай бұрын
good tutorial!! conveys the information excellently
@RyanKingArt6 ай бұрын
thanks!
@msblancablanca3 ай бұрын
Checking the ray tracing and raytraced transmission doesn't change anything for me, any idea if I need to have something activated from before? Or maybe my pc doesnt have the requirements to see it?
@Tertion6 ай бұрын
Yes, more EEVEE in 4.2 stuff !!
@hashvolting6 ай бұрын
good tutorial
@RyanKingArt6 ай бұрын
thanks!
@Dhruv12236 ай бұрын
Everyone take a shot when ryan says "more realistic" 😂. But in all seriousness thanks for the great content!
@RyanKingArt6 ай бұрын
Lol thanks
@rikki_tikki_tavi6625 ай бұрын
Thank you so much, this video really helped me a lot
@RyanKingArt5 ай бұрын
glad it helped!
@Surbrandex5 ай бұрын
much love ryan C:
@RyanKingArt5 ай бұрын
thanks!
@MyStudio-io3so6 ай бұрын
When I add a color to my background plane it cause the glass to have the same colour as the background. How to fix this.
@rudineidiedian4 ай бұрын
how do i add this "background" that you're using? the one that has a lot of "+" signs
@Cafecomdesenho4 ай бұрын
Good tutorial, but did you change from sphere to slab, since a glass sphere does really invert the image?
@syedtesla18596 ай бұрын
@Ryan King Art ,there is an problem in blender 4.2 evee when in switch to solid mode to render rendered mode or material preview mode the software is closing but when i swith to cycle its coming but non problem everything is good storage,upgrade,cpu gpu everything is good and upgrade but still happening can you solve this even in cycles when i switched to material preview mode the software is closing i didn't created anything its an fresh defualt open scene
@CGSTUDENT156 ай бұрын
Thanx for this ❤ Why u didn't use the node wrangler shortcut for mixing the two nodes?
@mk2cell6456 ай бұрын
how about the bevel in eevee?
@Soulsuz45 ай бұрын
there is a wavy texture in my glass and I don't know how to fix it :(
@Silkari5 ай бұрын
I tried this, the glass looks amazing, but I tried using it as a bubble with a dark object inside it... the object inside the sphere just disappears, regardless of which IOR I select. Any ideas?
@AlexitoDev-bl9cgАй бұрын
7:06 I'd instead place a denoise node in the compositor
@artmegamovie6 ай бұрын
Great tutorial. Just about the glass ball. It's more realistic for the image inside to be flipped upside down.
@RyanKingArt6 ай бұрын
Ahh yes, for some objects it might be better to use sphere instead of slab. thanks 👍
@Safetyman993 ай бұрын
Thank you!
@RyanKingArt3 ай бұрын
You're welcome!
@austinchannel16375 ай бұрын
Can this be exported to FBX for use in Unreal Engine? Can you do this without turning on Raytracing and Raytraced transmission. I do not want to rely on raytracing for mobile game development 3d assets.
@campoyo37883 ай бұрын
Materials in UE5 work different to Blender materials, you will have to recreate them in UE5 after exporting the models and textures from Blender. There may be a way or add-on for export materials from blender to UE5 and have them recreated automatically but that I don't know.
@achraf78826 ай бұрын
broo ty soo much for helping us
@RyanKingArt6 ай бұрын
welcome!
@mkjyt16 ай бұрын
Nice!
@RyanKingArt6 ай бұрын
Thanks!
@Sh4gzz5 ай бұрын
Do we need to credit you in any way if we use this material for commercial purposes?
@RyanKingArt5 ай бұрын
Nope you don't have to credit me.
@wannabewise56906 ай бұрын
😭A-and... Nothing! Do you need like RTX gpu for it? Or why might it just goes "no"? I'm stuck... Somebody, please, HELP!😭
@owenjenkinsofficial4 ай бұрын
I feel like the only issue is that this omits proper glass refraction where everything gets reflected upside down and distorted. Loving the new Eevee Next tho!
@kalter37732 ай бұрын
I am trying to make an Omega 3 pill, was thinking about "Why I don't make a glass? But it is not working, really need help with a tutorial haha
@kcaneetАй бұрын
how to snap the monkey onto the plane object?
@rafaelmartins44186 ай бұрын
Tnx a lot!
@abtarget14363 ай бұрын
Good
@RyanKingArt3 ай бұрын
Thanks
@stubfx5 ай бұрын
I'd like to point out that the glass sphere (if full) should indeed project the image upside down
@RyanKingArt5 ай бұрын
Ahh yes I guess you are right
@stubfx5 ай бұрын
@@RyanKingArt still an awesome tutorial tho, thank you for these 👌
@bellousow26076 ай бұрын
Fantastique
@beyaz23766 ай бұрын
new eevee is good, but cycles is better :)
@a.d.icompany65176 ай бұрын
Say it to my graphic card 😅
@Dhruv12236 ай бұрын
That's for sure but now for a good 60 percent of the jobs you can get away with eevee. Like earlier it was a bit of a task getting good looking product renders with eevee, now it's a breeze
@Lemonraine264 ай бұрын
CYCLES MAKE ME GO KABOOM
@RealPapershaper4 ай бұрын
I still use cycles for final renders and eevee for quick animations. I’m glad eevee is getting more development, It'll be awesome to do everything in real time raytracing some day.
@belsihanhandoko8286Ай бұрын
But blender 1.4.1 is still better, with 4.2 i can't animating minecraft anymore
@dzulrashdi66896 ай бұрын
👍
@mdamonc2 ай бұрын
Sadly this has some issues when applying the glass mixed with other shaders on an object
@midorifox4 ай бұрын
i was wondering why my glass had that odd gray shadow inside of it, then I realized it was the world's lighting. Adding an HDRI Fixed it.
@RyanKingArt4 ай бұрын
glad you found a fix for that.
@midorifox4 ай бұрын
@@RyanKingArt well, your tutorial helped a lot with it :) Thanks for your work
@ItsNotANormalBacon6 ай бұрын
I like Eevee cuz it's fast
@RyanKingArt6 ай бұрын
👍
@faizsheikh8886 ай бұрын
Hey Ryan I want to talk with you.
@RyanKingArt6 ай бұрын
you can contact me on my website contact page
@angrychompski6 ай бұрын
gnome chompski
@RyanKingArt6 ай бұрын
what?
@Ericaandmac6 ай бұрын
Its not really a complex glass shader that I expected from tutorial. and overall its sad eevees glass shader is still bad without changing things. all render engines has a special glass shader for realtime glass and behaves more like real glass but we keep playing with its translucency :(
@RyanKingArt6 ай бұрын
sorry you dont like it
@Ericaandmac6 ай бұрын
@@RyanKingArt Its okay, its simple and helpful for beginners :)) I just wished there were something more complex that make it so close to cycles glass :))