Realistic Eevee Glass Shader for Blender 4.2 (Tutorial)

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Ryan King Art

Ryan King Art

Күн бұрын

Пікірлер: 111
@RyanKingArt
@RyanKingArt 6 ай бұрын
*Free Download - Realistic Eevee Glass Shader:* • Gumroad: ryankingart.gumroad.com/l/eevee-glass • Patreon: www.patreon.com/posts/108395753
@user-gy4xp2tu6f
@user-gy4xp2tu6f 9 сағат бұрын
will you please do tutorial of this in Cycles?
@jhonysabreudasilva1531
@jhonysabreudasilva1531 6 ай бұрын
my eyes even started to water here. best tutorial in the universe
@RyanKingArt
@RyanKingArt 6 ай бұрын
thanks!
@nohnohnoh
@nohnohnoh 6 ай бұрын
This new Eevee is so much better than the old one.🎉
@RyanKingArt
@RyanKingArt 6 ай бұрын
yes!
@earth6862
@earth6862 4 ай бұрын
other tutorials all use the same methods over and over, but you use a method which makes glass look like actual glass. Thank you for this!
@RyanKingArt
@RyanKingArt 4 ай бұрын
glad you like it!
@JoyRender
@JoyRender 6 ай бұрын
thanks!! the new raytracing on eevee is super cool, i dont have to wait for 30 hours for cycles anymore for good looking glass anymore
@goodgremlinmedia2757
@goodgremlinmedia2757 4 ай бұрын
I tried all those steps in the beginning but it still looks solid.
@user-eh8jx9bn9u
@user-eh8jx9bn9u 2 ай бұрын
Same, I have followed 3 tutorials now... Doing in in Eevee and in Cycles
@auditorychemist5069
@auditorychemist5069 2 ай бұрын
@@user-eh8jx9bn9u Do you have "Raytraced Transmission" enabled? And as for "Cycles" glass materials won't show up in the solid viewport.
@auditorychemist5069
@auditorychemist5069 2 ай бұрын
It might be that you don't have "Raytraced Transmission" enabled.
@NicCrimson
@NicCrimson Ай бұрын
@@auditorychemist5069 It's not an option for 4.3
@auditorychemist5069
@auditorychemist5069 Ай бұрын
@@NicCrimson It is though?
@drarepublicx414
@drarepublicx414 6 ай бұрын
you are my blender Wikipedia!!!!!!!!!!!
@RyanKingArt
@RyanKingArt 6 ай бұрын
haha thank you
@Chaotic_Observer
@Chaotic_Observer 3 ай бұрын
SUCH a good tutorial, thank you so much! im finding it kinda hard to find tutorials for blender 4.2 lately
@RyanKingArt
@RyanKingArt 3 ай бұрын
thanks for watching
@Chaotic_Observer
@Chaotic_Observer 3 ай бұрын
@@RyanKingArt no prob. I used this tutorial for an assignment. I wanted the windows to look right lol
@professordeb
@professordeb 5 ай бұрын
That was awesome...Straight and to the point and covered all the bases. Thanks!
@RyanKingArt
@RyanKingArt 5 ай бұрын
Glad it was helpful!
@TimothyCalebGordon
@TimothyCalebGordon 5 ай бұрын
you really are a King Ryan
@RyanKingArt
@RyanKingArt 5 ай бұрын
thanks
@Temarius_Walker
@Temarius_Walker 3 ай бұрын
This tutorial is amazing! Thank you, you rock!!
@RyanKingArt
@RyanKingArt 3 ай бұрын
thanks!
@nonprofet
@nonprofet 3 күн бұрын
SOO GOOD BUD
@RyanKingArt
@RyanKingArt 3 күн бұрын
thanks!
@flossfish6249
@flossfish6249 5 ай бұрын
phenomenal, just what my render needed :)
@RyanKingArt
@RyanKingArt 5 ай бұрын
welcome!
@janno3d
@janno3d Ай бұрын
suuper helpful, thank you!
@RyanKingArt
@RyanKingArt Ай бұрын
Glad it was helpful! 👍‍
@durijebo
@durijebo 5 ай бұрын
Great Tutorial for the new Blender. Thank youuuu
@RyanKingArt
@RyanKingArt 5 ай бұрын
welcome!
@sorrowplays3120
@sorrowplays3120 2 ай бұрын
i followed the tutorial but have this weird forest trail texture unstead of it being see through any advice on how to fix this?
@original_M_A_K
@original_M_A_K 6 ай бұрын
brilliant, as always
@filipvanhalter
@filipvanhalter 5 ай бұрын
Thanks so much for this and of course for all the other amazing tuts you constantly deliver!! Any chance you could give some guidance to fill the glass with a transparent liquid?
@RyanKingArt
@RyanKingArt 5 ай бұрын
maybe I can make a video on that sometime
@thecycle2001
@thecycle2001 18 күн бұрын
I’ve been working on a project in Blender, and I’m encountering a challenge with making a glass material interact correctly with an image plane in my scene. Currently, the glass only seems to reflect or interact with the HDRI background, but it’s not showing the desired interaction with the image plane behind it. Could you please guide me on how to set up the materials and render settings to achieve proper refraction or transparency effects for the glass to interact with the image? Any tips on light paths, shader settings, or troubleshooting common issues would be greatly appreciated. Thank you for your time and expertise!
@benjamink5546
@benjamink5546 6 ай бұрын
You don't need a transparent shader. You can control the transparency via alpha, as well as fresnel. But it is not very realistic. If you activate raytraced transmission in the material settings, the caustics disappear. It is not nice to do without it. Is there a solution for this?
@campoyo3788
@campoyo3788 3 ай бұрын
Instead of using the Fresnel node like in the video, use Layer Weight node and connect it's Facing output to a color ramp and then that factor to the mix shader for the glass and transparent shaders, that will get rid of the hard line between the glass and transparency. and the Sphere Thickness gives better results to anything that's mostly curved surfaces like the three objects used in the video, Slab works better for windows or cubes, basically any surface that is mostly flat.
@campoyo3788
@campoyo3788 3 ай бұрын
I know someone will ask this: you cannot tint the transparency node unless you change the render method to "blended" which takes away the ray traced refractions from the glass node in that material. But you can create another material, this one with only a transparent node connected and it's render method to "Blended"; use a 2nd solidify modifier with the Material Offset at 1(this tells the new created surface to use the next material on the list) and that's it, you can now change the transparency color of the 2nd material and you'll keep the reflections and refractions of the 1st material.
@stings7
@stings7 6 ай бұрын
thank u so much for making this i wonder how do people memorize like all the geometry nodes and know where to use them its kinda hard for me and i have to end up watching a tutorial
@Tyossi
@Tyossi 6 ай бұрын
good tutorial!! conveys the information excellently
@RyanKingArt
@RyanKingArt 6 ай бұрын
thanks!
@msblancablanca
@msblancablanca 3 ай бұрын
Checking the ray tracing and raytraced transmission doesn't change anything for me, any idea if I need to have something activated from before? Or maybe my pc doesnt have the requirements to see it?
@Tertion
@Tertion 6 ай бұрын
Yes, more EEVEE in 4.2 stuff !!
@hashvolting
@hashvolting 6 ай бұрын
good tutorial
@RyanKingArt
@RyanKingArt 6 ай бұрын
thanks!
@Dhruv1223
@Dhruv1223 6 ай бұрын
Everyone take a shot when ryan says "more realistic" 😂. But in all seriousness thanks for the great content!
@RyanKingArt
@RyanKingArt 6 ай бұрын
Lol thanks
@rikki_tikki_tavi662
@rikki_tikki_tavi662 5 ай бұрын
Thank you so much, this video really helped me a lot
@RyanKingArt
@RyanKingArt 5 ай бұрын
glad it helped!
@Surbrandex
@Surbrandex 5 ай бұрын
much love ryan C:
@RyanKingArt
@RyanKingArt 5 ай бұрын
thanks!
@MyStudio-io3so
@MyStudio-io3so 6 ай бұрын
When I add a color to my background plane it cause the glass to have the same colour as the background. How to fix this.
@rudineidiedian
@rudineidiedian 4 ай бұрын
how do i add this "background" that you're using? the one that has a lot of "+" signs
@Cafecomdesenho
@Cafecomdesenho 4 ай бұрын
Good tutorial, but did you change from sphere to slab, since a glass sphere does really invert the image?
@syedtesla1859
@syedtesla1859 6 ай бұрын
@Ryan King Art ,there is an problem in blender 4.2 evee when in switch to solid mode to render rendered mode or material preview mode the software is closing but when i swith to cycle its coming but non problem everything is good storage,upgrade,cpu gpu everything is good and upgrade but still happening can you solve this even in cycles when i switched to material preview mode the software is closing i didn't created anything its an fresh defualt open scene
@CGSTUDENT15
@CGSTUDENT15 6 ай бұрын
Thanx for this ❤ Why u didn't use the node wrangler shortcut for mixing the two nodes?
@mk2cell645
@mk2cell645 6 ай бұрын
how about the bevel in eevee?
@Soulsuz4
@Soulsuz4 5 ай бұрын
there is a wavy texture in my glass and I don't know how to fix it :(
@Silkari
@Silkari 5 ай бұрын
I tried this, the glass looks amazing, but I tried using it as a bubble with a dark object inside it... the object inside the sphere just disappears, regardless of which IOR I select. Any ideas?
@AlexitoDev-bl9cg
@AlexitoDev-bl9cg Ай бұрын
7:06 I'd instead place a denoise node in the compositor
@artmegamovie
@artmegamovie 6 ай бұрын
Great tutorial. Just about the glass ball. It's more realistic for the image inside to be flipped upside down.
@RyanKingArt
@RyanKingArt 6 ай бұрын
Ahh yes, for some objects it might be better to use sphere instead of slab. thanks 👍‍
@Safetyman99
@Safetyman99 3 ай бұрын
Thank you!
@RyanKingArt
@RyanKingArt 3 ай бұрын
You're welcome!
@austinchannel1637
@austinchannel1637 5 ай бұрын
Can this be exported to FBX for use in Unreal Engine? Can you do this without turning on Raytracing and Raytraced transmission. I do not want to rely on raytracing for mobile game development 3d assets.
@campoyo3788
@campoyo3788 3 ай бұрын
Materials in UE5 work different to Blender materials, you will have to recreate them in UE5 after exporting the models and textures from Blender. There may be a way or add-on for export materials from blender to UE5 and have them recreated automatically but that I don't know.
@achraf7882
@achraf7882 6 ай бұрын
broo ty soo much for helping us
@RyanKingArt
@RyanKingArt 6 ай бұрын
welcome!
@mkjyt1
@mkjyt1 6 ай бұрын
Nice!
@RyanKingArt
@RyanKingArt 6 ай бұрын
Thanks!
@Sh4gzz
@Sh4gzz 5 ай бұрын
Do we need to credit you in any way if we use this material for commercial purposes?
@RyanKingArt
@RyanKingArt 5 ай бұрын
Nope you don't have to credit me.
@wannabewise5690
@wannabewise5690 6 ай бұрын
😭A-and... Nothing! Do you need like RTX gpu for it? Or why might it just goes "no"? I'm stuck... Somebody, please, HELP!😭
@owenjenkinsofficial
@owenjenkinsofficial 4 ай бұрын
I feel like the only issue is that this omits proper glass refraction where everything gets reflected upside down and distorted. Loving the new Eevee Next tho!
@kalter3773
@kalter3773 2 ай бұрын
I am trying to make an Omega 3 pill, was thinking about "Why I don't make a glass? But it is not working, really need help with a tutorial haha
@kcaneet
@kcaneet Ай бұрын
how to snap the monkey onto the plane object?
@rafaelmartins4418
@rafaelmartins4418 6 ай бұрын
Tnx a lot!
@abtarget1436
@abtarget1436 3 ай бұрын
Good
@RyanKingArt
@RyanKingArt 3 ай бұрын
Thanks
@stubfx
@stubfx 5 ай бұрын
I'd like to point out that the glass sphere (if full) should indeed project the image upside down
@RyanKingArt
@RyanKingArt 5 ай бұрын
Ahh yes I guess you are right
@stubfx
@stubfx 5 ай бұрын
@@RyanKingArt still an awesome tutorial tho, thank you for these 👌
@bellousow2607
@bellousow2607 6 ай бұрын
Fantastique
@beyaz2376
@beyaz2376 6 ай бұрын
new eevee is good, but cycles is better :)
@a.d.icompany6517
@a.d.icompany6517 6 ай бұрын
Say it to my graphic card 😅
@Dhruv1223
@Dhruv1223 6 ай бұрын
That's for sure but now for a good 60 percent of the jobs you can get away with eevee. Like earlier it was a bit of a task getting good looking product renders with eevee, now it's a breeze
@Lemonraine26
@Lemonraine26 4 ай бұрын
CYCLES MAKE ME GO KABOOM
@RealPapershaper
@RealPapershaper 4 ай бұрын
I still use cycles for final renders and eevee for quick animations. I’m glad eevee is getting more development, It'll be awesome to do everything in real time raytracing some day.
@belsihanhandoko8286
@belsihanhandoko8286 Ай бұрын
But blender 1.4.1 is still better, with 4.2 i can't animating minecraft anymore
@dzulrashdi6689
@dzulrashdi6689 6 ай бұрын
👍
@mdamonc
@mdamonc 2 ай бұрын
Sadly this has some issues when applying the glass mixed with other shaders on an object
@midorifox
@midorifox 4 ай бұрын
i was wondering why my glass had that odd gray shadow inside of it, then I realized it was the world's lighting. Adding an HDRI Fixed it.
@RyanKingArt
@RyanKingArt 4 ай бұрын
glad you found a fix for that.
@midorifox
@midorifox 4 ай бұрын
@@RyanKingArt well, your tutorial helped a lot with it :) Thanks for your work
@ItsNotANormalBacon
@ItsNotANormalBacon 6 ай бұрын
I like Eevee cuz it's fast
@RyanKingArt
@RyanKingArt 6 ай бұрын
👍‍
@faizsheikh888
@faizsheikh888 6 ай бұрын
Hey Ryan I want to talk with you.
@RyanKingArt
@RyanKingArt 6 ай бұрын
you can contact me on my website contact page
@angrychompski
@angrychompski 6 ай бұрын
gnome chompski
@RyanKingArt
@RyanKingArt 6 ай бұрын
what?
@Ericaandmac
@Ericaandmac 6 ай бұрын
Its not really a complex glass shader that I expected from tutorial. and overall its sad eevees glass shader is still bad without changing things. all render engines has a special glass shader for realtime glass and behaves more like real glass but we keep playing with its translucency :(
@RyanKingArt
@RyanKingArt 6 ай бұрын
sorry you dont like it
@Ericaandmac
@Ericaandmac 6 ай бұрын
@@RyanKingArt Its okay, its simple and helpful for beginners :)) I just wished there were something more complex that make it so close to cycles glass :))
@TheKyokus1997
@TheKyokus1997 6 ай бұрын
looks better it look like cycle reslut
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