REALISTIC INTERIOR LIGHTING using HDRP | Full Archviz Workflow

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UGuruz

UGuruz

Күн бұрын

Пікірлер: 208
@UGuruz
@UGuruz 4 жыл бұрын
For those who are using Unity 2019.3 or newer version and not able to find the "Scene Setting" then please watch this video "kzbin.info/www/bejne/jHWYgqVqh9lqY7M" about modified workflow in HDRP.
@juansebastian4364
@juansebastian4364 4 жыл бұрын
Funciona muy bien, gracias....
@eduphil3962
@eduphil3962 4 жыл бұрын
can you explain why you prefer adding area lights to your windows over just setting the intensity of the directional light to a higher level? Shouldn't it give the same result since both shine through the windows?
@leenaharani6067
@leenaharani6067 4 жыл бұрын
where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??
@eduphil3962
@eduphil3962 4 жыл бұрын
@@leenaharani6067 You can find real time GI there which has to be turned on. You also need to select it on your lights individually.
@T0xIcNigHtMarE
@T0xIcNigHtMarE 5 жыл бұрын
This is the first video I've seen of someone actually covering the lightmap resolution settings(speaking of the bowl specifically) Yeah you fr deserve more subs man. Love the vids!
@UGuruz
@UGuruz 5 жыл бұрын
Thanks
@icavalheiro
@icavalheiro 4 жыл бұрын
Wish I had viewed this video a couple of years ago, it would've saved me hundreds of hours in light map baking. Keep the good work man, excellent job!
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much.
@hoiblij6737
@hoiblij6737 4 жыл бұрын
I can't do anything but give praise for how fantastic of a video this is. Not only is the end result amazing, the video is very information dense and actually teaches us what features do. If only there were more tutors out there like you, well done mate.
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much..
@jijoe0
@jijoe0 4 жыл бұрын
this is the best light tutorial I've ever seen! you're doing a great job continue ;)
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much..
@jijoe0
@jijoe0 4 жыл бұрын
Unity Guruz It's normal ;) I would like to know if I don't use HDRP is it possible to get the same result in a standard Unity 3d scene?
@jacekfr3252
@jacekfr3252 5 жыл бұрын
That is the best unity tutorial I have ever seen! Srsly, in a shot video so many informations wisely introduced. I can smell an inteligence, I am so happy to find your channel. Thank you for your sharing and effort. I am already excited to see your other videos!
@UGuruz
@UGuruz 5 жыл бұрын
Thank for your appreciation and support :)
@amigoface
@amigoface 5 жыл бұрын
i really love when youtube video makers go directly to the point
@UGuruz
@UGuruz 5 жыл бұрын
You're welcome.
@antoniopepe
@antoniopepe 4 жыл бұрын
Your Unity tutorial are the best... no craps ... only usefull things... thx man
@UGuruz
@UGuruz 4 жыл бұрын
Glad you like them!
@ManuelBasiri
@ManuelBasiri 4 жыл бұрын
Really useful tutorials you have. No other youtube channel seems to have a more in depth understanding of the unity HDRP graphics as much as you do. Keep up the good work bro
@UGuruz
@UGuruz 4 жыл бұрын
Thanks you so much..
@giuseppemilana6220
@giuseppemilana6220 5 жыл бұрын
I have to say one of the best tutorial I saw I like how you figured out the common problems, the pre calculation (real time) and I like the explanation how everything is related.... I hope to see an in depth tutorial about this HDRP so we can finally go out from his mysterious tunnel that nobody want to explain and walk finally with on our steps. Congrats well done!!!
@giuseppemilana6220
@giuseppemilana6220 5 жыл бұрын
The Best tutorial ever Sorry I need to add this other comment!!!!!! Finally someone is using a way to work and not just copy settings!!!!
@gasanof
@gasanof 5 жыл бұрын
The best lighting tutorial so far, thank you!
@UGuruz
@UGuruz 5 жыл бұрын
Thanks for your awesome feedback. Your response really inspire me to make more videos. :)
@nrox1316
@nrox1316 5 жыл бұрын
woooooo .... i think r an indian .....never see video like this frm an indian dude ... very fast n accurate .....thx bro...mazaa aa gaya
@luizguilhermepelegrini8297
@luizguilhermepelegrini8297 5 жыл бұрын
Awesome tuto! Keep the good work pal! If you focus on Graphics/Render topics for Unity, you'll have a great way ahead as most of unity youtube channels does not cover this important topic
@aussieraver7182
@aussieraver7182 5 жыл бұрын
Fuarrk, Post Processing at the end is so important! It made the scene so much crispier. Thanks for these tutorials mate, you are truly a legend!
@UGuruz
@UGuruz 5 жыл бұрын
Thank you so much.
@peregrinespurway
@peregrinespurway 5 жыл бұрын
Very good in depth tutorial. Thanks for the effort put in.
@davekite5690
@davekite5690 5 жыл бұрын
I'd love to see you do a similar vid' for external scenes - maybe pulling apart the 'book of the dead' demo and working on similar techniques for a scene of your own (lol - something I've been doing, but would find it interesting to see how you'd go about it).
@davekite5690
@davekite5690 5 жыл бұрын
btw - this was an excellent vid'. Cheers :-)
@UGuruz
@UGuruz 5 жыл бұрын
Sure, I am also thinking the same.
@UGuruz
@UGuruz 5 жыл бұрын
Thanks :)
@championsofodin9868
@championsofodin9868 4 жыл бұрын
Did you ever make this outdoor tutorial?
@archcast5550
@archcast5550 3 жыл бұрын
Very very kind of you sir to share this info! You deserve an Epic mega grant but this is Unity. .
@fishtail_6740
@fishtail_6740 3 жыл бұрын
This is the best tutorial I have ever seen!
@UGuruz
@UGuruz 3 жыл бұрын
Thanks
@NexusCool1
@NexusCool1 4 жыл бұрын
Fast and clean...nice tutorial !
@UGuruz
@UGuruz 4 жыл бұрын
Thanks
@abhivyas3Danimator_rigger
@abhivyas3Danimator_rigger 5 жыл бұрын
Nice video...just one suggestion when you import material & texture if you don't want to do hassle of applying each & every texture to material just do the following steps 1.) extract texture & materials 2.) then select all the materials & make it standard 3) then go to edit>render pipeline>Upgrade selected materials into HDRP... that will automatically apply textures as you have assign in your 3D software... thanks for tutorial
@UGuruz
@UGuruz 5 жыл бұрын
You are right. I found this later. By the way thanks for the info. :)
@ivagunj6346
@ivagunj6346 5 жыл бұрын
What does it mean to make the materials slandered?
@abhivyas3Danimator_rigger
@abhivyas3Danimator_rigger 5 жыл бұрын
@@ivagunj6346 sorry its typo mistake.. Make all the matirials standard shader
@ivagunj6346
@ivagunj6346 5 жыл бұрын
@@abhivyas3Danimator_rigger ah ok, thanks :)
@daryladhityahenry
@daryladhityahenry 5 жыл бұрын
Hi.. How to make it slandered? Sorry, I'm newbie for this thing.. Thanks.
@SayceBuckleyFreak
@SayceBuckleyFreak Жыл бұрын
Your videos are the best !!!
@UsmanAli-bb2oq
@UsmanAli-bb2oq 4 жыл бұрын
Great Work !! Please keep it up
@UGuruz
@UGuruz 4 жыл бұрын
Thanks a lot!
@miroslavkraus1242
@miroslavkraus1242 4 жыл бұрын
you are amazing, nice work thx for sharing ur experience and tips
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much.
@3kbanana
@3kbanana 5 жыл бұрын
Wonderful tutorial. Thank you very much!
@raffaelemele5815
@raffaelemele5815 2 жыл бұрын
Do you have any interior lighting tutorials that use realtime GI?
@59123594
@59123594 3 жыл бұрын
just wow , you're a true pro bro , i will take a sub patreon this month for sure
@UGuruz
@UGuruz 3 жыл бұрын
Much appreciated!
@gonzatoto
@gonzatoto 2 жыл бұрын
Great video! I have a problem that i cannot solve. In my interior scenes, the walls look gray (like in your video, but more dark) and if i increase the intensity of the lights, it gets overexposed. How can i fix that? Thanks for your videos!
@FirestarterWG
@FirestarterWG 5 жыл бұрын
Thanks man super useful tutorial!
@12mauro21
@12mauro21 3 жыл бұрын
You're really a damn Guru! thank you very much for this.
@UGuruz
@UGuruz 3 жыл бұрын
Most welcome
@do-it7506
@do-it7506 4 жыл бұрын
really thank you for the knowledge
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome.
@jobinmathew3417
@jobinmathew3417 5 жыл бұрын
Great tutorial, fast and easy to learn. Keep going.
@UGuruz
@UGuruz 5 жыл бұрын
Thank you :)
@cmagadan
@cmagadan 5 жыл бұрын
Thank you ! Very good and objective ! Pls do more creative tutorials like that ! Greetings from Brazil. (suggestion from Sketchup to Unity with HDRP, archviz )
@UGuruz
@UGuruz 5 жыл бұрын
Thanks.
@JasonJason210
@JasonJason210 5 жыл бұрын
I found your tutorial very useful . Thanks. In the final version, is the GI from the direct light in realtime, so it can be moved?
@UGuruz
@UGuruz 5 жыл бұрын
Yes you can turn off realtime GI.
@CrizusMiller
@CrizusMiller 5 жыл бұрын
You're a very excellent teacher your teaching so clear keep it up ;)
@UGuruz
@UGuruz 5 жыл бұрын
Thanks :)
@funnyanimalworld7579
@funnyanimalworld7579 4 жыл бұрын
Thank you for this really informative video
@danecustance2734
@danecustance2734 5 жыл бұрын
Thanks this is a great tutorial it's saved me a lot of time.
@UGuruz
@UGuruz 5 жыл бұрын
Thanks
@starchaser28
@starchaser28 4 жыл бұрын
Silly question, where do you get the shadow caster object from? Other than patching the light seems, does it do anything else?
@UGuruz
@UGuruz 4 жыл бұрын
I made this in blender. It prevent light leaks by casting shadow on the outer surface of room.
@aXelRedfield
@aXelRedfield 4 жыл бұрын
Great tutorial very informative and to the point.
@UGuruz
@UGuruz 4 жыл бұрын
Thanks
@Zhurak
@Zhurak 4 жыл бұрын
that stitch seams button has been there this whole time and i just over looked it! Great fix when the UVs are a bit sloppy and rushed! (Maya auto map im looking at you...)
@blackcreepycat
@blackcreepycat 4 жыл бұрын
Thanks for this!
@AmanKumar-tu2og
@AmanKumar-tu2og 5 жыл бұрын
Brilliant tutorial
@UGuruz
@UGuruz 5 жыл бұрын
Thanks
@HouariMohamedAmine
@HouariMohamedAmine 5 жыл бұрын
hi sir how can i add sun shaft from window with HDRP !? or like attached to directionel light !?
@UGuruz
@UGuruz 5 жыл бұрын
Use volumetric fog. Watch my video about car rendering specially car headlight part for more explanation.
@aashutoshdabhade4325
@aashutoshdabhade4325 4 жыл бұрын
Hi please help.my walls show artefacts at loopcuts or surface joints after lightmap banking.how can i solve it?
@rendericeib4513
@rendericeib4513 5 жыл бұрын
thanks
@fortres008
@fortres008 5 жыл бұрын
Love your tutorials dude
@UGuruz
@UGuruz 5 жыл бұрын
Thanks
@erfansh1925
@erfansh1925 5 жыл бұрын
Dude this was mind blowing
@UGuruz
@UGuruz 5 жыл бұрын
Thanks :)
@unnikrishnannamboothiri9707
@unnikrishnannamboothiri9707 4 жыл бұрын
You rock Yeh, really you rock
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much..
@JoanToh
@JoanToh 4 жыл бұрын
can this be used for WebGL version?
@thanos_n9s145
@thanos_n9s145 5 жыл бұрын
Ooooo.... Unity tutorials and Indian mate, nice... *SUBSCRIBED*
@UGuruz
@UGuruz 5 жыл бұрын
Welcome bro..
@kabeerlove49
@kabeerlove49 4 жыл бұрын
Sir I'm from delhi And I want to learn unity for interior designing Can you suggest me any institute in delhi where I can learn it easily And sir one more thing I want to know that Which is more easy and good to learn for interior designing unity or unreal engine
@UGuruz
@UGuruz 4 жыл бұрын
Sorry I have no idea about interior designing. For 3D rendering I would suggest Unity because its much easier and quick to learn.
@designjunki
@designjunki 5 жыл бұрын
great tutorial sir, very well done indeed, bravo
@UGuruz
@UGuruz 5 жыл бұрын
Thanks
@enriquemartindelpomarleon
@enriquemartindelpomarleon 4 жыл бұрын
13:55 Hey men!! how do you do the last presentation, before and after effects? pls learn us! and congrats!
@MEGA_TREE
@MEGA_TREE 3 жыл бұрын
beautiful
@avirtualdesigner6396
@avirtualdesigner6396 3 жыл бұрын
When I select show lightmap resolution I see only few objects, how to solve this?
@xynonreal
@xynonreal 5 жыл бұрын
great , thank you
@mikviz007
@mikviz007 4 жыл бұрын
Dude 6:35 when u go into lighting settings u can see realtime GI parameter in my case its missing i tried various version of 2019 its missing there also. Has unity back end messed it up real bad by releasing floods of updates or may be i am doing something wrong ?
@mikviz007
@mikviz007 4 жыл бұрын
Got the fix just now By default Rendering pipeline was set to HDRP in Graphics settings i changed it to none and realtime ligting tab is visible now
@kosta1570
@kosta1570 5 жыл бұрын
Why unity always auto switch to CPU bakaing when I choice GPU progressive?(I have GTX 1060 and unity 2019.3)?
@UGuruz
@UGuruz 5 жыл бұрын
I have also seen this issue. I think its related to GPU memory. Using a low light map resolution will solve the problem.
@tusharhegde8174
@tusharhegde8174 5 жыл бұрын
Sir one doubt.. Before exporting any file to unity we need to bake that in any software like max, maya... Iam asking any options are available or directly we have to bake those in unity??
@UGuruz
@UGuruz 5 жыл бұрын
Good question. Actually you can bake the lighting in 3D software and import both mesh and light map in Unity and it will work fine. I have tested this method in previous version of Unity (4.6 or 5.2 ). But for the newer version I would suggest you to directly bake the light map in Unity.
@tusharhegde8174
@tusharhegde8174 5 жыл бұрын
@@UGuruz Thank u sir... Now I got the idea how actually baking works by seeing this tutorial..Thank u for this wonderful tutorial. Keep making videos sir
@tomaszjanik858
@tomaszjanik858 5 жыл бұрын
Thanks a lot, it really helps me.
@magicflakes999
@magicflakes999 5 жыл бұрын
Tnx
@trgamer3193
@trgamer3193 5 жыл бұрын
AMAZING! What is your pc specs?
@UGuruz
@UGuruz 5 жыл бұрын
I made this on a very basic pc with 2nd gen i7 , 16 gb ram and gtx 1050ti graphics card.
@ivagunj6346
@ivagunj6346 5 жыл бұрын
Great tutorial 🙌
@UGuruz
@UGuruz 5 жыл бұрын
Thanks 😀
@brauliojorgealmeida
@brauliojorgealmeida 5 жыл бұрын
You are a Jedi master in scene ilumination, friend!!
@UGuruz
@UGuruz 5 жыл бұрын
Thanks
@wilsongeorge7373
@wilsongeorge7373 Жыл бұрын
thanks bro for the videoo
@sabrango
@sabrango 5 жыл бұрын
EXCELLENT! THANKS!
@manueltripero
@manueltripero 5 жыл бұрын
This really makes you wonder why unity chose Enlighten and realtime GI as the default approach to Unity (specially since the default Unity configuration is geared towards mobile with forward rendering and gamma colorspace). It ends up looking worse than baked, it's slow, and you have to keep in mind a lot of stuff (light probes, static meshes, size in lightmap, realtime/mixed/baked lights), and will look worse than baked and perform even worse. For anyone wondering If you read their guide on realtime GI (around 30 minutes of reading) basically says "reduce your resolution", "reduce big objects resolution on renderer", "small objects are the cause of being slow, keep them dynamic and use light probes". At least the GPU lightmapper is kinda working now.
@blackhilldeeagle6882
@blackhilldeeagle6882 5 жыл бұрын
Hello, how to create the video at the end of your tutorial. Like there's a slide at center of screen. Left part are colorful and the right side are white?
@UGuruz
@UGuruz 5 жыл бұрын
That is just a lighting pass which you can see from Windows > Analysis > Render Pipeline Debug in Unity
@abhaysingh960
@abhaysingh960 4 жыл бұрын
thank you so much man for this fucking awesome tutorial and assets its help me alot in my project.
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome bro..
@abhaysingh960
@abhaysingh960 4 жыл бұрын
@@UGuruz if I have money I will definitely support you on patron...but its I will earn then support u.
@xdanngi
@xdanngi 5 жыл бұрын
love to gurus!
@UGuruz
@UGuruz 5 жыл бұрын
Thanks
@coloneljcd6041
@coloneljcd6041 5 жыл бұрын
Great tutorial!
@UGuruz
@UGuruz 5 жыл бұрын
Thanks :)
@vishaldeshwal9892
@vishaldeshwal9892 4 жыл бұрын
Thx bro 🙏. But I have a issue in defalt render pipeline when I switch to Android all light maps are pixelated. How to solve plz help
@UGuruz
@UGuruz 4 жыл бұрын
Check light map compression settings.
@vishaldeshwal9892
@vishaldeshwal9892 4 жыл бұрын
Thx for your reply 🙏 I already check all settings. But I didn't find any thing I also increase the lightmap resolution but it didn't work.
@juihhg77
@juihhg77 4 жыл бұрын
this HD RP package is not available ?? is it because i have unity free 2018.4.18f1?
@UGuruz
@UGuruz 4 жыл бұрын
No, its also available in free version. Do you have any errors in your console ?
@brunnersamuel4615
@brunnersamuel4615 5 жыл бұрын
Use Next Gen Soft Shadow, it will blow you mind how good its look
@UGuruz
@UGuruz 5 жыл бұрын
Sure :)
@EarthisaCylinder
@EarthisaCylinder 5 жыл бұрын
Nice...everything we needed to know. I see only few interior specific Scenes in Unity, Unity isn't well known for that, this has to be changed :)
@UGuruz
@UGuruz 5 жыл бұрын
Thanks :)
@swaponislam8287
@swaponislam8287 5 жыл бұрын
thank you so much guru..
@UGuruz
@UGuruz 5 жыл бұрын
You're welcome.
@lauch8844
@lauch8844 5 жыл бұрын
so, for an open world game with day and night cycle i can only use "realtime GI", right?
@UGuruz
@UGuruz 5 жыл бұрын
Yes, you can use it but you still need separate lightmaps for day and night to get details in your scenes.
@batnikelam-mavzer443
@batnikelam-mavzer443 2 жыл бұрын
excellent
@UGuruz
@UGuruz 2 жыл бұрын
Many many thanks
@chinmaysahoo6822
@chinmaysahoo6822 4 жыл бұрын
[PathTracer] Loaded programs and built CL kernels in 0.246 secs -> Timestamps: [695.602 - 695.848]. Can anybody tell what's the error?
@andreagallina4089
@andreagallina4089 5 жыл бұрын
Nice video... can you do something similar for an esterior environment? ^^
@UGuruz
@UGuruz 5 жыл бұрын
Sure. I am working on it.
@14hil81
@14hil81 5 жыл бұрын
can u make a scifi lighting for lab
@mshah1092
@mshah1092 4 жыл бұрын
Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to other !!! any help will be great
@UGuruz
@UGuruz 4 жыл бұрын
Watch my video about making of car render demo in which I have explained the whole process.
@mshah1092
@mshah1092 4 жыл бұрын
@@UGuruz Thanks a lot !!!
@leenaharani6067
@leenaharani6067 4 жыл бұрын
where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??
@UGuruz
@UGuruz 4 жыл бұрын
It's not available in newer versions of Unity. It's deprecated now.
@PyroOfZen
@PyroOfZen 3 жыл бұрын
@@UGuruz Is there any alternative in newer versions? Baked-only GI just isn't good enough for my purposes.
@switchblade3868
@switchblade3868 4 жыл бұрын
will i need a good pc for this
@UGuruz
@UGuruz 4 жыл бұрын
Not really.
@aussieraver7182
@aussieraver7182 5 жыл бұрын
1:39 Is there a way to avoid having to manually link up all the textures to each material? My scene has wayyy too many textures to manually apply.
@UGuruz
@UGuruz 5 жыл бұрын
You can include your texture and material when exporting from your 3D software. Which 3d software do you use ?
@aussieraver7182
@aussieraver7182 5 жыл бұрын
@@UGuruz Autodesk Maya, i do embed, but when I use HDRP/LIT, then I have to manually assign, apart from that its okay
@UGuruz
@UGuruz 5 жыл бұрын
Sorry I have no idea about Maya. In 3DS max you just export in FBX file format with embedded media option on. Also you have to use standard Material rather then any external materials like vray, octane etc.
@aussieraver7182
@aussieraver7182 5 жыл бұрын
@@UGuruz Yes, Maya has the same Embed media option. Thanks for the help but I did find a workaround. I import my FBX into a non HDRP project on Unity. Then I convert the project to HDRP then update all materials from Standard Assets to HDRP materials. The issue was just that if I import on a HDRP project, the materials are always blank and do not have their associated textures assigned.
@AmanKumar-tu2og
@AmanKumar-tu2og 5 жыл бұрын
@@aussieraver7182 One solution which i use is : you can write an editor script to automate this process. This script is supposed to create the material based on the textures you have selected.
@lauch8844
@lauch8844 5 жыл бұрын
When i import any other object or even just duplicate your room prefab, and bake the lighting without any changes, the copied room looks very different, its a lot brighter and the light is not correct...
@UGuruz
@UGuruz 5 жыл бұрын
Yes, you need to bake the lightmap again if you do any kind of modification in geometry of the scene. Also you need to bake the reflection prob again.
@avirtualdesigner6396
@avirtualdesigner6396 3 жыл бұрын
any idea why my light doesn't pass throught the glass of the windows?
@UGuruz
@UGuruz 3 жыл бұрын
You can turn off glass object while baking lighting.
@avirtualdesigner6396
@avirtualdesigner6396 3 жыл бұрын
@@UGuruzthanks for the answer :) but... how do I bake the light? :)
@lauch8844
@lauch8844 5 жыл бұрын
I downloaded your project and started it. But when i Import my own simple model (a room with one window and 4 walls) i get a lot of bleeding when i only use realtime GI.
@UGuruz
@UGuruz 5 жыл бұрын
Did you also imported the "Shadow Caster" object ?
@HarshSharma-ln6xq
@HarshSharma-ln6xq 4 жыл бұрын
@@UGuruz where can i find the shadow caster object?
@UGuruz
@UGuruz 4 жыл бұрын
@@HarshSharma-ln6xq It's in the project.
@gamecorn864
@gamecorn864 5 жыл бұрын
amazing
@UGuruz
@UGuruz 5 жыл бұрын
Thanks
@crazyhq270
@crazyhq270 4 жыл бұрын
I don't see scene settings in the rendering context menu
@UGuruz
@UGuruz 4 жыл бұрын
If your using 2019.3 or later then go to Game object > Volume > Sky and Fog Volume
@Oliver-km1sy
@Oliver-km1sy 5 жыл бұрын
I have a problem setting the lightmap static (6:51), my scene stays darker even after chosing lightmap static and reflection probe static, and in the video the scene gets a little bit shiny, anybody knows how can i fix it?
@UGuruz
@UGuruz 5 жыл бұрын
I thinks its the HDRI sky exposure/multiplier.
@parmarpraful608
@parmarpraful608 4 жыл бұрын
Hi I don't have scene setting option ?
@UGuruz
@UGuruz 4 жыл бұрын
It's changed in 2019.3. Go to game object >Volume> Sky and Fog Volume
@yanketov8024
@yanketov8024 5 жыл бұрын
If you open a project in the 2019 version, then nothing is visible except for the sky texture. Neither the scene nor the camera.
@ngontri9921
@ngontri9921 4 жыл бұрын
i have unity 2018.3 and cant find scene setting
@UGuruz
@UGuruz 4 жыл бұрын
Have you properly implemented the HDRP ? Make sure you have no error in the console window
@chenfutsai
@chenfutsai 5 жыл бұрын
There is no Light/Scene Settings option when I right click. any help?
@UGuruz
@UGuruz 5 жыл бұрын
Are using 2019.3 ? If yes then you first create an empty game object attach a "Volume" component create a new profile and then you can add fog and sky from the "Add Override button".
@lawrencelawine9082
@lawrencelawine9082 5 жыл бұрын
@@UGuruz I dont have this "Volume", how can I fix this?
@ayrtonolvera4222
@ayrtonolvera4222 5 жыл бұрын
Nice! :D
@UGuruz
@UGuruz 5 жыл бұрын
Thanks :)
@ayrtonolvera4222
@ayrtonolvera4222 5 жыл бұрын
Hey how can I export the HDR Sky from HDRIHAVEN to Unity? :o @@UGuruz
@ayrtonolvera4222
@ayrtonolvera4222 5 жыл бұрын
Nevermind I got it XD
@zentergames1622
@zentergames1622 5 жыл бұрын
👏👏
@akshaypandey1819
@akshaypandey1819 5 жыл бұрын
WHAT IS THE SCALE OF OF YOUR SCENE
@UGuruz
@UGuruz 5 жыл бұрын
Its in centimeters I guess. I have attached the source files you can check in that.
@akshaypandey1819
@akshaypandey1819 5 жыл бұрын
@@UGuruz hey does the size of the scene affect light by any chance cause my scene gets black when i put my object to static in baked GI, thanks in advance
@UGuruz
@UGuruz 5 жыл бұрын
Yes it does. To get best results scale your scene according to real world measurement. In Unity 1 unit = 1 meter so scale you scene accordingly.
@Capybara6042
@Capybara6042 3 жыл бұрын
Hi mehen
@shubhamshetkar4406
@shubhamshetkar4406 5 жыл бұрын
tutorial on Realtime emissive lights with shadows
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