For those who are using Unity 2019.3 or newer version and not able to find the "Scene Setting" then please watch this video "kzbin.info/www/bejne/jHWYgqVqh9lqY7M" about modified workflow in HDRP.
@juansebastian43644 жыл бұрын
Funciona muy bien, gracias....
@eduphil39624 жыл бұрын
can you explain why you prefer adding area lights to your windows over just setting the intensity of the directional light to a higher level? Shouldn't it give the same result since both shine through the windows?
@leenaharani60674 жыл бұрын
where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??
@eduphil39624 жыл бұрын
@@leenaharani6067 You can find real time GI there which has to be turned on. You also need to select it on your lights individually.
@T0xIcNigHtMarE5 жыл бұрын
This is the first video I've seen of someone actually covering the lightmap resolution settings(speaking of the bowl specifically) Yeah you fr deserve more subs man. Love the vids!
@UGuruz5 жыл бұрын
Thanks
@icavalheiro4 жыл бұрын
Wish I had viewed this video a couple of years ago, it would've saved me hundreds of hours in light map baking. Keep the good work man, excellent job!
@UGuruz4 жыл бұрын
Thank you so much.
@hoiblij67374 жыл бұрын
I can't do anything but give praise for how fantastic of a video this is. Not only is the end result amazing, the video is very information dense and actually teaches us what features do. If only there were more tutors out there like you, well done mate.
@UGuruz4 жыл бұрын
Thank you so much..
@jijoe04 жыл бұрын
this is the best light tutorial I've ever seen! you're doing a great job continue ;)
@UGuruz4 жыл бұрын
Thank you so much..
@jijoe04 жыл бұрын
Unity Guruz It's normal ;) I would like to know if I don't use HDRP is it possible to get the same result in a standard Unity 3d scene?
@jacekfr32525 жыл бұрын
That is the best unity tutorial I have ever seen! Srsly, in a shot video so many informations wisely introduced. I can smell an inteligence, I am so happy to find your channel. Thank you for your sharing and effort. I am already excited to see your other videos!
@UGuruz5 жыл бұрын
Thank for your appreciation and support :)
@amigoface5 жыл бұрын
i really love when youtube video makers go directly to the point
@UGuruz5 жыл бұрын
You're welcome.
@antoniopepe4 жыл бұрын
Your Unity tutorial are the best... no craps ... only usefull things... thx man
@UGuruz4 жыл бұрын
Glad you like them!
@ManuelBasiri4 жыл бұрын
Really useful tutorials you have. No other youtube channel seems to have a more in depth understanding of the unity HDRP graphics as much as you do. Keep up the good work bro
@UGuruz4 жыл бұрын
Thanks you so much..
@giuseppemilana62205 жыл бұрын
I have to say one of the best tutorial I saw I like how you figured out the common problems, the pre calculation (real time) and I like the explanation how everything is related.... I hope to see an in depth tutorial about this HDRP so we can finally go out from his mysterious tunnel that nobody want to explain and walk finally with on our steps. Congrats well done!!!
@giuseppemilana62205 жыл бұрын
The Best tutorial ever Sorry I need to add this other comment!!!!!! Finally someone is using a way to work and not just copy settings!!!!
@gasanof5 жыл бұрын
The best lighting tutorial so far, thank you!
@UGuruz5 жыл бұрын
Thanks for your awesome feedback. Your response really inspire me to make more videos. :)
@nrox13165 жыл бұрын
woooooo .... i think r an indian .....never see video like this frm an indian dude ... very fast n accurate .....thx bro...mazaa aa gaya
@luizguilhermepelegrini82975 жыл бұрын
Awesome tuto! Keep the good work pal! If you focus on Graphics/Render topics for Unity, you'll have a great way ahead as most of unity youtube channels does not cover this important topic
@aussieraver71825 жыл бұрын
Fuarrk, Post Processing at the end is so important! It made the scene so much crispier. Thanks for these tutorials mate, you are truly a legend!
@UGuruz5 жыл бұрын
Thank you so much.
@peregrinespurway5 жыл бұрын
Very good in depth tutorial. Thanks for the effort put in.
@davekite56905 жыл бұрын
I'd love to see you do a similar vid' for external scenes - maybe pulling apart the 'book of the dead' demo and working on similar techniques for a scene of your own (lol - something I've been doing, but would find it interesting to see how you'd go about it).
@davekite56905 жыл бұрын
btw - this was an excellent vid'. Cheers :-)
@UGuruz5 жыл бұрын
Sure, I am also thinking the same.
@UGuruz5 жыл бұрын
Thanks :)
@championsofodin98684 жыл бұрын
Did you ever make this outdoor tutorial?
@archcast55503 жыл бұрын
Very very kind of you sir to share this info! You deserve an Epic mega grant but this is Unity. .
@fishtail_67403 жыл бұрын
This is the best tutorial I have ever seen!
@UGuruz3 жыл бұрын
Thanks
@NexusCool14 жыл бұрын
Fast and clean...nice tutorial !
@UGuruz4 жыл бұрын
Thanks
@abhivyas3Danimator_rigger5 жыл бұрын
Nice video...just one suggestion when you import material & texture if you don't want to do hassle of applying each & every texture to material just do the following steps 1.) extract texture & materials 2.) then select all the materials & make it standard 3) then go to edit>render pipeline>Upgrade selected materials into HDRP... that will automatically apply textures as you have assign in your 3D software... thanks for tutorial
@UGuruz5 жыл бұрын
You are right. I found this later. By the way thanks for the info. :)
@ivagunj63465 жыл бұрын
What does it mean to make the materials slandered?
@abhivyas3Danimator_rigger5 жыл бұрын
@@ivagunj6346 sorry its typo mistake.. Make all the matirials standard shader
@ivagunj63465 жыл бұрын
@@abhivyas3Danimator_rigger ah ok, thanks :)
@daryladhityahenry5 жыл бұрын
Hi.. How to make it slandered? Sorry, I'm newbie for this thing.. Thanks.
@SayceBuckleyFreak Жыл бұрын
Your videos are the best !!!
@UsmanAli-bb2oq4 жыл бұрын
Great Work !! Please keep it up
@UGuruz4 жыл бұрын
Thanks a lot!
@miroslavkraus12424 жыл бұрын
you are amazing, nice work thx for sharing ur experience and tips
@UGuruz4 жыл бұрын
Thank you so much.
@3kbanana5 жыл бұрын
Wonderful tutorial. Thank you very much!
@raffaelemele58152 жыл бұрын
Do you have any interior lighting tutorials that use realtime GI?
@591235943 жыл бұрын
just wow , you're a true pro bro , i will take a sub patreon this month for sure
@UGuruz3 жыл бұрын
Much appreciated!
@gonzatoto2 жыл бұрын
Great video! I have a problem that i cannot solve. In my interior scenes, the walls look gray (like in your video, but more dark) and if i increase the intensity of the lights, it gets overexposed. How can i fix that? Thanks for your videos!
@FirestarterWG5 жыл бұрын
Thanks man super useful tutorial!
@12mauro213 жыл бұрын
You're really a damn Guru! thank you very much for this.
@UGuruz3 жыл бұрын
Most welcome
@do-it75064 жыл бұрын
really thank you for the knowledge
@UGuruz4 жыл бұрын
You're welcome.
@jobinmathew34175 жыл бұрын
Great tutorial, fast and easy to learn. Keep going.
@UGuruz5 жыл бұрын
Thank you :)
@cmagadan5 жыл бұрын
Thank you ! Very good and objective ! Pls do more creative tutorials like that ! Greetings from Brazil. (suggestion from Sketchup to Unity with HDRP, archviz )
@UGuruz5 жыл бұрын
Thanks.
@JasonJason2105 жыл бұрын
I found your tutorial very useful . Thanks. In the final version, is the GI from the direct light in realtime, so it can be moved?
@UGuruz5 жыл бұрын
Yes you can turn off realtime GI.
@CrizusMiller5 жыл бұрын
You're a very excellent teacher your teaching so clear keep it up ;)
@UGuruz5 жыл бұрын
Thanks :)
@funnyanimalworld75794 жыл бұрын
Thank you for this really informative video
@danecustance27345 жыл бұрын
Thanks this is a great tutorial it's saved me a lot of time.
@UGuruz5 жыл бұрын
Thanks
@starchaser284 жыл бұрын
Silly question, where do you get the shadow caster object from? Other than patching the light seems, does it do anything else?
@UGuruz4 жыл бұрын
I made this in blender. It prevent light leaks by casting shadow on the outer surface of room.
@aXelRedfield4 жыл бұрын
Great tutorial very informative and to the point.
@UGuruz4 жыл бұрын
Thanks
@Zhurak4 жыл бұрын
that stitch seams button has been there this whole time and i just over looked it! Great fix when the UVs are a bit sloppy and rushed! (Maya auto map im looking at you...)
@blackcreepycat4 жыл бұрын
Thanks for this!
@AmanKumar-tu2og5 жыл бұрын
Brilliant tutorial
@UGuruz5 жыл бұрын
Thanks
@HouariMohamedAmine5 жыл бұрын
hi sir how can i add sun shaft from window with HDRP !? or like attached to directionel light !?
@UGuruz5 жыл бұрын
Use volumetric fog. Watch my video about car rendering specially car headlight part for more explanation.
@aashutoshdabhade43254 жыл бұрын
Hi please help.my walls show artefacts at loopcuts or surface joints after lightmap banking.how can i solve it?
@rendericeib45135 жыл бұрын
thanks
@fortres0085 жыл бұрын
Love your tutorials dude
@UGuruz5 жыл бұрын
Thanks
@erfansh19255 жыл бұрын
Dude this was mind blowing
@UGuruz5 жыл бұрын
Thanks :)
@unnikrishnannamboothiri97074 жыл бұрын
You rock Yeh, really you rock
@UGuruz4 жыл бұрын
Thank you so much..
@JoanToh4 жыл бұрын
can this be used for WebGL version?
@thanos_n9s1455 жыл бұрын
Ooooo.... Unity tutorials and Indian mate, nice... *SUBSCRIBED*
@UGuruz5 жыл бұрын
Welcome bro..
@kabeerlove494 жыл бұрын
Sir I'm from delhi And I want to learn unity for interior designing Can you suggest me any institute in delhi where I can learn it easily And sir one more thing I want to know that Which is more easy and good to learn for interior designing unity or unreal engine
@UGuruz4 жыл бұрын
Sorry I have no idea about interior designing. For 3D rendering I would suggest Unity because its much easier and quick to learn.
@designjunki5 жыл бұрын
great tutorial sir, very well done indeed, bravo
@UGuruz5 жыл бұрын
Thanks
@enriquemartindelpomarleon4 жыл бұрын
13:55 Hey men!! how do you do the last presentation, before and after effects? pls learn us! and congrats!
@MEGA_TREE3 жыл бұрын
beautiful
@avirtualdesigner63963 жыл бұрын
When I select show lightmap resolution I see only few objects, how to solve this?
@xynonreal5 жыл бұрын
great , thank you
@mikviz0074 жыл бұрын
Dude 6:35 when u go into lighting settings u can see realtime GI parameter in my case its missing i tried various version of 2019 its missing there also. Has unity back end messed it up real bad by releasing floods of updates or may be i am doing something wrong ?
@mikviz0074 жыл бұрын
Got the fix just now By default Rendering pipeline was set to HDRP in Graphics settings i changed it to none and realtime ligting tab is visible now
@kosta15705 жыл бұрын
Why unity always auto switch to CPU bakaing when I choice GPU progressive?(I have GTX 1060 and unity 2019.3)?
@UGuruz5 жыл бұрын
I have also seen this issue. I think its related to GPU memory. Using a low light map resolution will solve the problem.
@tusharhegde81745 жыл бұрын
Sir one doubt.. Before exporting any file to unity we need to bake that in any software like max, maya... Iam asking any options are available or directly we have to bake those in unity??
@UGuruz5 жыл бұрын
Good question. Actually you can bake the lighting in 3D software and import both mesh and light map in Unity and it will work fine. I have tested this method in previous version of Unity (4.6 or 5.2 ). But for the newer version I would suggest you to directly bake the light map in Unity.
@tusharhegde81745 жыл бұрын
@@UGuruz Thank u sir... Now I got the idea how actually baking works by seeing this tutorial..Thank u for this wonderful tutorial. Keep making videos sir
@tomaszjanik8585 жыл бұрын
Thanks a lot, it really helps me.
@magicflakes9995 жыл бұрын
Tnx
@trgamer31935 жыл бұрын
AMAZING! What is your pc specs?
@UGuruz5 жыл бұрын
I made this on a very basic pc with 2nd gen i7 , 16 gb ram and gtx 1050ti graphics card.
@ivagunj63465 жыл бұрын
Great tutorial 🙌
@UGuruz5 жыл бұрын
Thanks 😀
@brauliojorgealmeida5 жыл бұрын
You are a Jedi master in scene ilumination, friend!!
@UGuruz5 жыл бұрын
Thanks
@wilsongeorge7373 Жыл бұрын
thanks bro for the videoo
@sabrango5 жыл бұрын
EXCELLENT! THANKS!
@manueltripero5 жыл бұрын
This really makes you wonder why unity chose Enlighten and realtime GI as the default approach to Unity (specially since the default Unity configuration is geared towards mobile with forward rendering and gamma colorspace). It ends up looking worse than baked, it's slow, and you have to keep in mind a lot of stuff (light probes, static meshes, size in lightmap, realtime/mixed/baked lights), and will look worse than baked and perform even worse. For anyone wondering If you read their guide on realtime GI (around 30 minutes of reading) basically says "reduce your resolution", "reduce big objects resolution on renderer", "small objects are the cause of being slow, keep them dynamic and use light probes". At least the GPU lightmapper is kinda working now.
@blackhilldeeagle68825 жыл бұрын
Hello, how to create the video at the end of your tutorial. Like there's a slide at center of screen. Left part are colorful and the right side are white?
@UGuruz5 жыл бұрын
That is just a lighting pass which you can see from Windows > Analysis > Render Pipeline Debug in Unity
@abhaysingh9604 жыл бұрын
thank you so much man for this fucking awesome tutorial and assets its help me alot in my project.
@UGuruz4 жыл бұрын
You're welcome bro..
@abhaysingh9604 жыл бұрын
@@UGuruz if I have money I will definitely support you on patron...but its I will earn then support u.
@xdanngi5 жыл бұрын
love to gurus!
@UGuruz5 жыл бұрын
Thanks
@coloneljcd60415 жыл бұрын
Great tutorial!
@UGuruz5 жыл бұрын
Thanks :)
@vishaldeshwal98924 жыл бұрын
Thx bro 🙏. But I have a issue in defalt render pipeline when I switch to Android all light maps are pixelated. How to solve plz help
@UGuruz4 жыл бұрын
Check light map compression settings.
@vishaldeshwal98924 жыл бұрын
Thx for your reply 🙏 I already check all settings. But I didn't find any thing I also increase the lightmap resolution but it didn't work.
@juihhg774 жыл бұрын
this HD RP package is not available ?? is it because i have unity free 2018.4.18f1?
@UGuruz4 жыл бұрын
No, its also available in free version. Do you have any errors in your console ?
@brunnersamuel46155 жыл бұрын
Use Next Gen Soft Shadow, it will blow you mind how good its look
@UGuruz5 жыл бұрын
Sure :)
@EarthisaCylinder5 жыл бұрын
Nice...everything we needed to know. I see only few interior specific Scenes in Unity, Unity isn't well known for that, this has to be changed :)
@UGuruz5 жыл бұрын
Thanks :)
@swaponislam82875 жыл бұрын
thank you so much guru..
@UGuruz5 жыл бұрын
You're welcome.
@lauch88445 жыл бұрын
so, for an open world game with day and night cycle i can only use "realtime GI", right?
@UGuruz5 жыл бұрын
Yes, you can use it but you still need separate lightmaps for day and night to get details in your scenes.
@batnikelam-mavzer4432 жыл бұрын
excellent
@UGuruz2 жыл бұрын
Many many thanks
@chinmaysahoo68224 жыл бұрын
[PathTracer] Loaded programs and built CL kernels in 0.246 secs -> Timestamps: [695.602 - 695.848]. Can anybody tell what's the error?
@andreagallina40895 жыл бұрын
Nice video... can you do something similar for an esterior environment? ^^
@UGuruz5 жыл бұрын
Sure. I am working on it.
@14hil815 жыл бұрын
can u make a scifi lighting for lab
@mshah10924 жыл бұрын
Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to other !!! any help will be great
@UGuruz4 жыл бұрын
Watch my video about making of car render demo in which I have explained the whole process.
@mshah10924 жыл бұрын
@@UGuruz Thanks a lot !!!
@leenaharani60674 жыл бұрын
where can I find real-time lightning, Its not in lightning setting. I am using 2019.3 unity??
@UGuruz4 жыл бұрын
It's not available in newer versions of Unity. It's deprecated now.
@PyroOfZen3 жыл бұрын
@@UGuruz Is there any alternative in newer versions? Baked-only GI just isn't good enough for my purposes.
@switchblade38684 жыл бұрын
will i need a good pc for this
@UGuruz4 жыл бұрын
Not really.
@aussieraver71825 жыл бұрын
1:39 Is there a way to avoid having to manually link up all the textures to each material? My scene has wayyy too many textures to manually apply.
@UGuruz5 жыл бұрын
You can include your texture and material when exporting from your 3D software. Which 3d software do you use ?
@aussieraver71825 жыл бұрын
@@UGuruz Autodesk Maya, i do embed, but when I use HDRP/LIT, then I have to manually assign, apart from that its okay
@UGuruz5 жыл бұрын
Sorry I have no idea about Maya. In 3DS max you just export in FBX file format with embedded media option on. Also you have to use standard Material rather then any external materials like vray, octane etc.
@aussieraver71825 жыл бұрын
@@UGuruz Yes, Maya has the same Embed media option. Thanks for the help but I did find a workaround. I import my FBX into a non HDRP project on Unity. Then I convert the project to HDRP then update all materials from Standard Assets to HDRP materials. The issue was just that if I import on a HDRP project, the materials are always blank and do not have their associated textures assigned.
@AmanKumar-tu2og5 жыл бұрын
@@aussieraver7182 One solution which i use is : you can write an editor script to automate this process. This script is supposed to create the material based on the textures you have selected.
@lauch88445 жыл бұрын
When i import any other object or even just duplicate your room prefab, and bake the lighting without any changes, the copied room looks very different, its a lot brighter and the light is not correct...
@UGuruz5 жыл бұрын
Yes, you need to bake the lightmap again if you do any kind of modification in geometry of the scene. Also you need to bake the reflection prob again.
@avirtualdesigner63963 жыл бұрын
any idea why my light doesn't pass throught the glass of the windows?
@UGuruz3 жыл бұрын
You can turn off glass object while baking lighting.
@avirtualdesigner63963 жыл бұрын
@@UGuruzthanks for the answer :) but... how do I bake the light? :)
@lauch88445 жыл бұрын
I downloaded your project and started it. But when i Import my own simple model (a room with one window and 4 walls) i get a lot of bleeding when i only use realtime GI.
@UGuruz5 жыл бұрын
Did you also imported the "Shadow Caster" object ?
@HarshSharma-ln6xq4 жыл бұрын
@@UGuruz where can i find the shadow caster object?
@UGuruz4 жыл бұрын
@@HarshSharma-ln6xq It's in the project.
@gamecorn8645 жыл бұрын
amazing
@UGuruz5 жыл бұрын
Thanks
@crazyhq2704 жыл бұрын
I don't see scene settings in the rendering context menu
@UGuruz4 жыл бұрын
If your using 2019.3 or later then go to Game object > Volume > Sky and Fog Volume
@Oliver-km1sy5 жыл бұрын
I have a problem setting the lightmap static (6:51), my scene stays darker even after chosing lightmap static and reflection probe static, and in the video the scene gets a little bit shiny, anybody knows how can i fix it?
@UGuruz5 жыл бұрын
I thinks its the HDRI sky exposure/multiplier.
@parmarpraful6084 жыл бұрын
Hi I don't have scene setting option ?
@UGuruz4 жыл бұрын
It's changed in 2019.3. Go to game object >Volume> Sky and Fog Volume
@yanketov80245 жыл бұрын
If you open a project in the 2019 version, then nothing is visible except for the sky texture. Neither the scene nor the camera.
@ngontri99214 жыл бұрын
i have unity 2018.3 and cant find scene setting
@UGuruz4 жыл бұрын
Have you properly implemented the HDRP ? Make sure you have no error in the console window
@chenfutsai5 жыл бұрын
There is no Light/Scene Settings option when I right click. any help?
@UGuruz5 жыл бұрын
Are using 2019.3 ? If yes then you first create an empty game object attach a "Volume" component create a new profile and then you can add fog and sky from the "Add Override button".
@lawrencelawine90825 жыл бұрын
@@UGuruz I dont have this "Volume", how can I fix this?
@ayrtonolvera42225 жыл бұрын
Nice! :D
@UGuruz5 жыл бұрын
Thanks :)
@ayrtonolvera42225 жыл бұрын
Hey how can I export the HDR Sky from HDRIHAVEN to Unity? :o @@UGuruz
@ayrtonolvera42225 жыл бұрын
Nevermind I got it XD
@zentergames16225 жыл бұрын
👏👏
@akshaypandey18195 жыл бұрын
WHAT IS THE SCALE OF OF YOUR SCENE
@UGuruz5 жыл бұрын
Its in centimeters I guess. I have attached the source files you can check in that.
@akshaypandey18195 жыл бұрын
@@UGuruz hey does the size of the scene affect light by any chance cause my scene gets black when i put my object to static in baked GI, thanks in advance
@UGuruz5 жыл бұрын
Yes it does. To get best results scale your scene according to real world measurement. In Unity 1 unit = 1 meter so scale you scene accordingly.