I love the,"Voila! Nothing happened!" That's what is called classy, high grade humor.
@autorotate18034 жыл бұрын
BEST HDRP video on the internet!, Thank you so, so much for doing this!
@UGuruz4 жыл бұрын
Thanks
@IndieScapeGames4 жыл бұрын
Completely agree
@archcast55503 жыл бұрын
The ONLY best Hdrp Tutorial on the net.
@AlexTuduran4 жыл бұрын
Great tutorial. This is the video I was asking for, thanks. Keep it up, you're doing a great work raising awareness about HDRP and bridging the gap between SRP world and older rendering pipelines and workflows.
@UGuruz4 жыл бұрын
Thank you so much.
@sdumo593 жыл бұрын
Can you help I was working on my level design as soon as I added HDRP everything turned what theres nothing showing on my scene
@hhcdghjjgsdrt2353 жыл бұрын
This channel is underrated
@davestr20464 жыл бұрын
Keep these videos coming dude. Quality stuff. You are the new man. Thank you.
@UGuruz4 жыл бұрын
You're welcome
@nashiruddin35434 жыл бұрын
1:07 it never take few seconds bro
@UGuruz4 жыл бұрын
Really..😯
@ezramatan52334 жыл бұрын
@Gaming Punches Education it takes me like a couple of minutes and I'm on a mac.
@joshfike64644 жыл бұрын
Gaming Punches Education mine took 5 mins and I’m using a gtx 960...
@TheKittenGamer4 жыл бұрын
@Gaming Punches Education Not happy, it's Linux not Lunix lmao XD
@AboFroos4 жыл бұрын
😂😂😂
@dunderguy2 жыл бұрын
Thank you so much I was freaking out when this happened I watched at least 5 tutorials on how to get rid of the pink textures and this is the only one that worked
@UGuruz2 жыл бұрын
Welcome
@David-Codes4 жыл бұрын
Wow what a coincidence, I was looking for an updated workflow on this new update and you just posted a new video, thank you!
@UGuruz4 жыл бұрын
That's great. I made it on time. 🙂
@jfcomposition4 жыл бұрын
UNITY GURUZ IS AWESOME ✌🏻✌🏻✌🏻
@yuriaugusto10843 жыл бұрын
"It's gonna take a few seconds to open unity" My pc burning for five minutes to load - Are you sure about that? Amazing tutorial keep the good work :).
@UGuruz3 жыл бұрын
Great to hear!
@null_10zz4 жыл бұрын
Is it weird that I laugh when he says "voila, nothing happened!"
@jonesy_b4 жыл бұрын
where
@mkwraith86253 жыл бұрын
You're blind then lol
@GoodNewsJim3 жыл бұрын
Nope, I actually just said that is high grade humor in my comment.
@GoodNewsJim3 жыл бұрын
@@jonesy_b Jonsey, try 3:50 to 4:02
@jonesy_b3 жыл бұрын
@@GoodNewsJim ah ye a I heard it lmao love the Indian accent
@caxopog4 жыл бұрын
Great tutorials, thanks! And scene is already looking good : )
@UGuruz4 жыл бұрын
Thank you so much.
@Nazubal4 жыл бұрын
Very useful video, thanks for creating this!
@UGuruz4 жыл бұрын
Glad it was helpful!
@GoodNewsJim3 жыл бұрын
This video is very valuable: Thing about software development, coding is different than learning techs which are the mind of another engineer. Coders aren't automatically a mind reader. Imagine you bought a new car. Yes, you can read time. You know the clock is off by an hour, but how do you set the clock? Radio presets? Air conditioner? Brake and gear shift combos? You don't know until someone tells you. Thanks UGuruz for telling me. Watch for Starfighter General MMO on steam. :)
@atk0l8472 жыл бұрын
Thank you man thank you, finally a GOOD video.
@Phyffees4 жыл бұрын
Thank you so much for all your videos and clear explanations UnityGuruz. Also your voice makes me feel relaxed and makes it easy for me to learn all of Unity's graphical Portions. Subscribed, and thank you again!
@UGuruz4 жыл бұрын
You're most welcome!
@andywatts4 жыл бұрын
Looking forward to your physically based sky video. :)
@slavsh4 жыл бұрын
I suspect that DefaultSceneRoot doesn't save changes not because it is default, but because you need to overrides changes as you always do when you modify a prefab. DefaultSceneRoot is a standard prefab. Other than that it is the most helpful tutorial on new HDRP pipeline I have found so far.
@UGuruz4 жыл бұрын
You are right. I think was a bug or something because new versions you can make changes and save it. But at that time it really didn't work.
@GlitcgyGamer3 жыл бұрын
12:42 In my unity there is no any option called Volume.... Or global volume..... Plz help me!!
@phosphorus27404 жыл бұрын
Thank you for this very informative video Mr.Pajeet :)
@UGuruz4 жыл бұрын
Thanks for liking
@GaryMcKinnonUFO2 жыл бұрын
Thank you sir, liked and subbed :)
@qudratullahkhan45182 ай бұрын
The video has only two resolutions 144p and 360p. Please record videos in at least 720p so viewers can see small text or other options clearly.
@sandipanchakraborty67204 жыл бұрын
Very informative and easy to understand.... Thank you....
@UGuruz4 жыл бұрын
You are welcome!
@vinodkumarakula68074 жыл бұрын
Wow. This is the exact asset i am using in my game right now for environment. Its like Deja Vu you have chosen same asset for making this video :) Anyway nice video.
@UGuruz4 жыл бұрын
Thanks. It's a really great asset.
@cr47232 жыл бұрын
Do you have cuts in the video? By 6:40 I cant see, where you clicking.
@WINSEVEN3 жыл бұрын
Amazing feature!
@BestAnimations4 жыл бұрын
Your tutorials are some of the best I've ever seen. Very relevant for people like me working in the current versions. The problem I have is when I find something like in effect on the asset store after my project is set up it messes up my project when iimport it and seems to revert everything back to old settings. It is very frustrating.
@UGuruz4 жыл бұрын
Thanks
@فارس-م9ش3 жыл бұрын
I wanna ask a question, is HDRP better for highly graphics mobile games or I should use URP?
@David-Codes4 жыл бұрын
Im sorry Im having a problem, when you disabled your directional light and sky and fog volume, your scene still had a bit of light. When I did that, my entire scene was dark (pure black). Then I followed you with enabling the directional light and setting Lux to 10000 and everything is EXTREMELY BRIGHT (very very white). Did you change some settings in your project that you didnt record? Because I did everything exactly as you did but Im getting way different results
@David-Codes4 жыл бұрын
Please help? Anyone?
@UGuruz4 жыл бұрын
With sun light 10000 you will also need to setup a Sky and fog volume with correct sky exposure. You can see at 09:48 my scene was also very bright before I changed the sky exposure.
@David-Codes4 жыл бұрын
@@UGuruz Yes I did that, it got even more white. In your video when you set it to 10k lux, your sky/fog volume was not on. But I already found the problem. In your video since the beginning in HDRP Settings the post processing settings were all on. For some reason in my case there were only 3 of them on instead of 8. Thats why we were having different results and Im afraid lots of other viewers might experience the same thing
@mihaiwilson4 жыл бұрын
Excellent, thank you! Looking forward to more!
@UGuruz4 жыл бұрын
Sure.
@kunupat4 жыл бұрын
Awesome.. fixed my asset import issue as well as hdri sky. 👍
@UGuruz4 жыл бұрын
Glad to hear!
@EmanX1404 жыл бұрын
Thank you! That exactly what I working on right now.
@UGuruz4 жыл бұрын
Thanks
@sonusingh-dj1ke Жыл бұрын
Very nice video g Love you ❤
@hakunamattatah47234 жыл бұрын
after istalling HDRP in a standard 3D project, my camera turns to black and my objects in the editor as well as the game view disappeared but they are still present in my hierarchy and can be edited using the inspector.
@pathor72654 жыл бұрын
same here all hardwork went into vain😥😥
@legion55able4 жыл бұрын
I suspect you have problems with the exposure, kzbin.info/www/bejne/q6rYmpmgqaaZers
@bzmind_4 жыл бұрын
You're tutorials are great.
@UGuruz4 жыл бұрын
Thanks
@iconicfluid13873 жыл бұрын
How do I fix the textures? Some of them worked by turning the metallic up but some just keep the same and don’t do anything.
@unrealdevop4 жыл бұрын
I have been experimenting with Unity's HDRP and for the life of me I can't figure out what's going on, everything off in the distance and the tops of mountains are all over-exposed and are almost solid white. I had a problem with the terrain looking like glass as well, in 3D Modeling programs you can just turn the refletiveness of the material down to fix this but with terrain layers I don't see a way to do it....Could anyone perhaps send me to a video that might explain this, I can't seem to find any. I went through your tutorial and it seemed to look better but my Terrain materials still look like glass and things far away as well as the tops of the mountains are white.
@katana26653 жыл бұрын
Excellent explanation.
@UGuruz3 жыл бұрын
Glad you liked it
@thechosenone-j1v Жыл бұрын
Hii brother can you share to us how you get started with unity and learn the concepts of it... Did you learn through videos or through unity documentation ebooks... I want to become a game developer and i am so interested in game development from childhood. I am so patient and passionate to learn about the game engine from starting to the end.. So brother can you share me how to achieve like you ... Can you share us how you learnt about the engine... Love from india ❤❤
@VoidloniXaarii4 жыл бұрын
Thank you very much again
@Josephjohn3854 жыл бұрын
Man you are doing great, please upload a tutorial regarding the use of Daz to Unity bridge , because i am facing an issue and running short of time ( i import the Daz model to Unity using " Daz to Unity bridge" but the character becomes blurred
@jesuslover85412 жыл бұрын
I would like to know how i can cover a partical system to this
@xingorro86054 жыл бұрын
This tutorial is awsome. I wish i watch it sooner, like 2 weeks ago.
@UGuruz4 жыл бұрын
Glad it was helpful!
@MEGA_TREE3 жыл бұрын
Very good tutorial
@Meteotrance4 жыл бұрын
thank you so much, im a bit lost, it's very different than the standard shader i use with Substance designer and Painter, it's very complicated to convert for the HDRP, there is some issue with for example opacity map and alpha map especialy on fabric texture, it's work fine with the standard version but with the HDRP everything became complex, but i must admit the lighting render are much better. i just need to re learn new stuff...
@jk01944 жыл бұрын
Thanks dude, helped me a lot.
@UGuruz4 жыл бұрын
Glad it helped
@lovishkapoor79114 жыл бұрын
Hey , I want to make a Bike configurator in unity , but i am beginner in unity please help me out thank you
@UGuruz4 жыл бұрын
First learn some coding basics in Unity. There are a lot of tutorial about that on you tube.
@Amar-lv1yw4 жыл бұрын
But what if some assets need an other shader? I have an grass asset and it cant use the standard shader
@akshaysharma7264 жыл бұрын
Which is better Blender Render Or Unity Render?
@UGuruz4 жыл бұрын
You cant compare them. Both are two different things. Blender is offline renderer while Unity is real time renderer.
@akshaysharma7264 жыл бұрын
@@UGuruz ok in which rendering speed is best
@UGuruz4 жыл бұрын
Obviously Unity.
@freepik19nineteen23 жыл бұрын
Can you Make a Full Course About HDRP
@keenefx3212 жыл бұрын
So there is no VR support for HDRP?
@BCMSi4 жыл бұрын
Is that HDRP asset something you'd create for each individual scene? Or just one for the project to keep a base of visual consistency, with style/grading being added to each scene lower down the ladder
@UGuruz4 жыл бұрын
One for the whole project.
@RazixStyle4 жыл бұрын
Amazingly well explain!
@UGuruz4 жыл бұрын
Thanks you so much.
@safajemai70734 жыл бұрын
thank you so much!! this is so helpful :)
@UGuruz4 жыл бұрын
You're so welcome!
@ssj3mohan4 жыл бұрын
Thank You so much
@alterna194 жыл бұрын
thanks so much! very helpful! There's no parameters under my HDRP Default Settings tab what so ever, it's just blank for some reason >
@himanshuagarwal2180 Жыл бұрын
Hey.. i am trying this in 2023.. and the assets look pink when i add them into the scene. What is going wrong? Pls Help :(
@uz_game_developer3 ай бұрын
thank you for much bro
@orangeflipgram65494 жыл бұрын
in hdrp the light like keeps flickering and I don't know why?
@mikviz0074 жыл бұрын
Subscribed ! Bro i am learning unity just a small question i want to make a scene where there is a plane as light source with emission turned on and floor and few objects. Objective is to get GI , reflection (including planer or screen space reflection) all together can u make a quick tutorial helping with that ? It would be great help.Thanks !
@vaibhavjaiswal7993 жыл бұрын
Can you please show how to convert FLOODED GROUND into HDRP
@Mikelica694 жыл бұрын
THANK YOU
@Futureblur4 жыл бұрын
Hey, Great tutorial! But I have a problem that my gun gets stuck in the wall. In the universal render pipeline and in the standart pipeline there is a way to fix this, but it's hard for me to fix this problem in HDRP. There are also no videos that show how to fix this issue. I heard something about custom render passes but there are no videos about that. Please help me this is very important. ❤️
@Futureblur4 жыл бұрын
Has anyone an idea?
@UGuruz4 жыл бұрын
Well that's a different topic. I think you will need a different camera to render gun and one camera for background object. Then you set you gun camera priority to higher. I don't exactly remember but in this video can find your answer. kzbin.info/www/bejne/kGTJYXaPdtehaZY
@Futureblur4 жыл бұрын
@@UGuruz Cameras with different depth values don't work in URP or hdrp anymore. This is my problem.
@UGuruz4 жыл бұрын
@@Futureblur I think there should be a solution for that. But sorry I am not an expert in that.
@Futureblur4 жыл бұрын
@@UGuruz Oh I just realized that camera stacking works. Thanks!
@squaredmania4 жыл бұрын
Awesome...but can you make a tutorial on cinematic camera movements too...then it will be really amazing
@solarstoned4 жыл бұрын
very helpful thank you 🍀
@UGuruz4 жыл бұрын
You’re welcome 😊
@Rikitikisiki4 жыл бұрын
Would you recommend using HDRP for night scenes at all? Can you even use a texture for the sky in HDRP, a starry sky for example?
@UGuruz4 жыл бұрын
Of course why not..HDRP is not limited by day light. You can definitely use a night sky HDRI.
@Rikitikisiki4 жыл бұрын
@@UGuruz Thank you responding! And thank you for the video. I do understand that HDRI night sky would be fine, although I was thinking about a non-HDRI texture, just like you can do in normal cube skymat. But I guess that's out of the question in this case.
@UGuruz4 жыл бұрын
@@Rikitikisiki It may work but for light baking purpose I would suggest to use HDRI.
@fateshow53032 жыл бұрын
amazing thank u
@mshah10924 жыл бұрын
Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to others!!!
@MyChannel-nv4hn4 жыл бұрын
Do you know the solution EPERM: operation not permitted, copyfile path\CookieSampling.hlsl to anotherpath\CookieSampling.hlsl I keep getting this error. I've tried changing unity version, open as admin, restart unityhub, restart pc, and so on. Do you know something about this? Thank you
@UGuruz4 жыл бұрын
Try deleting all the content inside the Libray folder in Unity Project. For me sometimes it works!
@TheDeangelX4 жыл бұрын
you are amazing bro
@UGuruz4 жыл бұрын
Thank you so much 😀
@Anders20573 жыл бұрын
thank fiend 👽👽👽
@ridlr92994 жыл бұрын
For some reason it won't allow me to disable the default HDRP settings in the project settings. Everything is grayed out. Any idea how to fix this?
@LuisA-qm8om4 жыл бұрын
Well, i disabled mask maps in all material settings, that worked for me
@skumbagjones64294 жыл бұрын
Hey Unity Guruz! I have a question, why can't I see my lights when I use like a point light or area light? Even after baking they don't light? Thank you.
@UGuruz4 жыл бұрын
1.First check the intensity of lights.In HDRP you need higher light intensity then built in rendeer. 2. Check the exposure settings. Try disable it to see your lights. 3. Make a new scene and then import all the lights and try baking the lights again.
@skumbagjones64294 жыл бұрын
@@UGuruz man you are the BEST! Thank you so so much for the quick response.
@moesalzawbari30944 жыл бұрын
For some reason i get this error "Occlusion culling data is out of date. Please rebake" when I download the 3D package, any idea why ?
@davidbernard9074 жыл бұрын
Have you got any "AI" in your game? If so just go to Window-AI-Navigation-Bake and bake the terrain
@letenebrae31644 жыл бұрын
In 9:51 if I set the Lux to 10000 in Directional Light and 10 of Exposure in HDRS Sky, my scene get completely white and I get unable to see a thing.
@UGuruz4 жыл бұрын
Use Auto Exposure in post processing.
@letenebrae31644 жыл бұрын
@@UGuruz This helped. Thanks!
@pintuplepin4 жыл бұрын
It is a great tutorial. Can you make a tutorial on how to create and set tree or foliage in HDRP render pipeline....
@UGuruz4 жыл бұрын
Yes, may be in future. I think it's good topic.
@nikitachandra21023 жыл бұрын
Nice video
@ЖизньживаявоЛьвеРусском3 жыл бұрын
Спасибо! Хорошо объяснил.
@charlesferry94654 жыл бұрын
Hey i have problem even i upgrade material it doesn't change still in pink
@UGuruz4 жыл бұрын
In that case you have to convent them manually.
@skumbagjones64294 жыл бұрын
Man! Thank you so much for your tutorials. ❤ A quick noob question. Is there a difference to using exposure or just sinking the light intensity from 10000 to like 25? Thanx again Unity Guruz!
@UGuruz4 жыл бұрын
Yes, Huge difference. A few post effect like dof, bloom, color correction will not work properly.
@skumbagjones64294 жыл бұрын
Thank you for the fast answer. 🙏
@II-er7gj4 жыл бұрын
@ Unity Guruz - Can you do Ray Tracing tutorial for Unity as next video? Ray Tracing + HDRP pipeline? Buy the way - you are doing awesome work and very good explanation!!! you are good teacher!!!
@UGuruz4 жыл бұрын
I want to but unfortunately I don't have any RTX Graphics card. They are very expensive.😅
@patrickcritique16554 жыл бұрын
Hello, when i put a new light, i need to put its intensity very very hight to see a difference, do you know the problem? thanks
@UGuruz4 жыл бұрын
You can control it by exposure control parameter in post effects.
@DenisRautu3 жыл бұрын
Is this a good idea to use for mobile game?
@UGuruz3 жыл бұрын
No, you can't use it for mobile.
@kqpz-82694 жыл бұрын
How can i change sky to night?
@UGuruz4 жыл бұрын
I will make a separate video about Physically Based Sky. For now you can use a Night HDR in HDRI Sky mode.
@puneethraj40404 жыл бұрын
I imported the same scene from assets store, but all the materials are missing and scene is pink, I tried to upgrade project materials to HDRP, still pink.. :(
@UGuruz4 жыл бұрын
First convert all the materials to Standard and then try upgrading the project.
@puneethraj40404 жыл бұрын
@@UGuruz Okay thank you. I tried doing in unity 2020, it is working.
@puneethraj40404 жыл бұрын
@@UGuruz Thank you
@michoopalma30902 жыл бұрын
2:55 - I don't have "rendering" option.
@preetchauhan67644 жыл бұрын
Hey, Nice tutorial. I am new to unity I want to know that how can i use roughness and AO maps with hdrp? Is there a way to use those maps with a mask map. Because I have a maya scene with all the texture maps expect mask map, And it will take a lottt of time creating mask map for every object. Please Help!!!
@UGuruz4 жыл бұрын
Unfortunately you can't unless you make you own lit shader using shader graph.
@noahprincivil1033 жыл бұрын
Is there a way to remove the default post processing In the hdrp template?
@UGuruz3 жыл бұрын
Go to Edit>Project Settings> Default Settings and turn them off.
@esag40294 жыл бұрын
why u skip in 5:09? I stuck in there
@ShakeebSquare2 жыл бұрын
Walah Thanks 👍
@mkff17303 жыл бұрын
Best video😘😘😘😘🤗🤗🤗😯😯😯😯🤔🤔🤔
@leslie28584 жыл бұрын
Please, help! Can't find any solution. If Unity lost all of my base map when import materials to HDRP, what should I do? Manually it's so much work :((
@leslie28584 жыл бұрын
upgrate project material didn;t help, all silver, but no base map(
@UGuruz4 жыл бұрын
Which software are using to export your objects ?
@leslie28584 жыл бұрын
@@UGuruz unity 2019.4.9 and cinema 4d
@mact76304 жыл бұрын
How to adjust the shadow resolution of directional light in baked mode?
@UGuruz4 жыл бұрын
I think that depends upon the resolution of Light map resolution.
@mact76304 жыл бұрын
@@UGuruz The resolution of Light map resolution is 80,but shadows still have a lot of jagged edges...
@UGuruz4 жыл бұрын
@@mact7630 Well I tried that and for me it was very smooth on 20. Can you share some screenshots on my discord channel ?
@mact76304 жыл бұрын
@@UGuruz Ok
@m.shanmugasundaramanimatio25662 жыл бұрын
thank you
@Anwaar893 жыл бұрын
Thank YoU sir
@UGuruz3 жыл бұрын
Most welcome
@AlexOrzaez4 жыл бұрын
When i put my directional light over 3 lux, everything get super exposed so i cannot make a proper lightning... what can be?
@UGuruz4 жыл бұрын
You may not be using a Exposure Parameter in Post Processing.
@AlexOrzaez4 жыл бұрын
@@UGuruz I think that was the problem.. another question, should I bake lights before or after putting materials on the scene? It takes me one hour to bake lights and sometimes i dont get the results I want... Thank you so much for your time!!
@UGuruz4 жыл бұрын
@@AlexOrzaez After putting the materials because this will give you the correct bounce light. Its best practice to use lower light map resolution when testing the light and only increase when you bake the final lightmap.
@ronaldlee3204 жыл бұрын
Hi! where can i link my specular map in HDRP Shader??