PS can you also show how to animate face from AccuRig!
@FF-FAN99992 жыл бұрын
can u do a tutorial on how to skin the face bones?
@JoshuaLundquist2 жыл бұрын
Was curious about the facial bones, wondered if there is / will be a way to auto-create facial blendshapes?
@StevenCookFX Жыл бұрын
I have been trying to figure out how that works too.
@MysteryFinery Жыл бұрын
was wondering this aswell
@AVISIONMUSICTV Жыл бұрын
You guys are never satisfied... lol
@GameArtsCafe4 ай бұрын
Combining their Accuface depth tracking and morph bake tool should in the future create the face from your own webcam in the future if they accept the idea - I've submitted it on their feedback tracker as an idea but for visemes, we should also have audio representation so we can make the same facial shape to match with the sound.
@FatCatAlleyMinute Жыл бұрын
Great tutorial, Kai! I learneed a lot here. The RI team really deserves praise here.
@khaledalabyad14452 жыл бұрын
Woah, great video mate!
@GameArtsCafe4 ай бұрын
I hope a new update is coming soon - would love to be able to import an existing rig and add or remove bones.
@Chai_Xiao_Gou Жыл бұрын
The creation and binding of facial bones, can you make a tutorial? I mean just in CC4!
@rezahasny9036 Жыл бұрын
hello sir, i have installed the acurig on my computer, but it wont appear on my cc4
@humbertolimaferreira2587 Жыл бұрын
there is the option accurig character creator within character creator 4 , I already have it installed and I use it individually, but within the character there is no way to activate it
@kellyjohnson7682 жыл бұрын
Why did they completely skip over how to make a face rig with accurig?
@aeddychau56902 жыл бұрын
03:08 One note here, although AccuRIG generates the facial bones, it doesn't assign any skin weights to them. So this is not a faca rig, it just generates the facial bones, and we still need to set them manually if needed.
@kellyjohnson7682 жыл бұрын
@@aeddychau5690 They have yet to cover how to do this
@aeddychau56902 жыл бұрын
@@kellyjohnson768 Agree, there should be a tutorial video for this😂
@tinyribbon2 жыл бұрын
@@aeddychau5690 so how do we assign skin weights on this case? Do we need to use other program like blender to do it? Pls advice thanks
@aeddychau56902 жыл бұрын
@@tinyribbon You can go into the Skin Weights mode in the Attribute tab (Modify panel) to bind the skin weight for face bone. But I suggest you export the character to your usual program ( like Blender, Maya, 3dMax... ) for face bone binding, it will be easier.
@shivangipriya4153 Жыл бұрын
How did the facial bone. I cannot see in the video and direct appearance ???
@danielbecerra60942 жыл бұрын
very informative, thank you! keep 'em coming
@ashekerasulaltayef40872 жыл бұрын
Why does the GMS tNice tutorialng doesn't soft sa way like it did in the video?
@Cloganart Жыл бұрын
at 4:21 my mesh just completely disappears after Bind Skin.
@book1764 Жыл бұрын
I dont find Accurig Button, please help me
@PanArt_ Жыл бұрын
is there a way to rename the bone hierarchy. I need to rename the pre-fix of the bones so when I export to another app there's no clash of names. Any help would be appreciated
@dreadfulknight26902 жыл бұрын
I can't login because theres just a white box covering the screen. How do I fix that?
@kellyjohnson7682 жыл бұрын
Okay, now how do I rig a face so I can set it up for auto lip synch in iclone?
@aeddychau56902 жыл бұрын
Character Creator 4 Tutorial - Create or Modify Specific Expression or Viseme with OBJ File kzbin.info/www/bejne/m5PKpHucjs92r7M Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File kzbin.info/www/bejne/d16XnXp5qpxpidk
@marcus_ohreallyus Жыл бұрын
This thing is amazing, except for the fact that all morphs are deleted from the fbx upon export to iclone. Can you fix that?
@dvspriest6 ай бұрын
How do you move things around so nicely? My points keep snapping randomly all over
@reallusion5 ай бұрын
Hi @dvspriest, You can turn off the Midpoint Placement or disable the symmetry constraint by turning off ""Symmetry Selection"". Because the midpoint placement automatically calculates depth, adjustments may feel abrupt. For smoother adjustments, it's recommended to switch to Orthogonal view (at 1:13) and use hotkeys ""A, S, D, F, G"" to change the perspective.
@rosuckmedia2 жыл бұрын
Many Thx for your Great Tutorial. Greetings rosuckmedia👍👍
@animian2 жыл бұрын
will there be any update to the rigging system where we can add additional corrective driven bones around problem areas like shoulder, wrists and groin areas?
@aeddychau56902 жыл бұрын
Hi bro, what is the 'additional corrective driven bones' means?😂
@animian2 жыл бұрын
@@aeddychau5690 there are usually alot of problems in areas i mentioned above and some use blendshape/morph targets others use bones.corrective driven morphs or corrective driven bones to make poses of anlges on arms and legs deform better and keeping the volume of the mesh on those areas.
@aeddychau56902 жыл бұрын
@@animian I think what you want to say is Skin Weight....
@7_of_1 Жыл бұрын
For the last standalone version of accurig just released, does the build in function of it within CC4 have all the same functions?
@joelchamp19496 ай бұрын
How can I save the skeleton as a preset? So I can have two characters share the same rig setup
@reallusion5 ай бұрын
Hi @joelchamp1949, Yes, bone definitions can be saved and loaded to the character with same skeleton structure. Please check out the following video on saving a skeleton as a preset. kzbin.info/www/bejne/nZm1iZeVqK6pe7c"
@joelchamp19495 ай бұрын
@@reallusion thanks
@liamwilson75497 ай бұрын
generate skeleton is not an option for me. its greyed out.
@reallusion6 ай бұрын
Hi @liamwilson7549, Please ensure that the point matching steps have been complete. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team. Contact Reallusion support: www.reallusion.com/CustomerSupport/User/FAQList.html, and we will get back to you asap.
@FutureOfCinema9 ай бұрын
What about face?
@ehabqurah.graphtut11 ай бұрын
excellent
@liamwilson75497 ай бұрын
accurig crashes the program when i click it.
@reallusion6 ай бұрын
Hi @liamwilson7549, The mesh polycount limit for AccuRIG is 600K triangles. If your character polycount is too high, then please reduce the mesh density for smoother operation of AccuRIG. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team. Contact www.reallusion.com/CustomerSupport/User/FAQList.html and we will get back to you asap.
@alizee3687 Жыл бұрын
is this software Linux-compatible?
@sanaakhan96952 жыл бұрын
And waht about animals rigging on Accurig ?
@aeddychau56902 жыл бұрын
AccuRIG should not be able to bind skeletons for animals, the video says it is just a tool to bind skeletons for humanoid characters.
@sanaakhan96952 жыл бұрын
@@aeddychau5690 ok but they should introduce about animals rigging
@toonanimationstudio Жыл бұрын
I also discovered that am not the only one having this problem
@kingfreemanatakpa87812 жыл бұрын
Nice 👍
@jamesmhango261917 күн бұрын
Reallusion needs a production manager. Ghings are so mixed up. I would suggest a complete overhaul.
@righttoexplain2 жыл бұрын
Mac version please.
@toonanimationstudio Жыл бұрын
Seeing a white box on my screen I can't login
@dondrapichrust Жыл бұрын
Hi, why did you import the mesh as prop not character? when I choose character there is no accurig option, just a humanIK panel
@Nuverotic Жыл бұрын
I just want to know when we'll be able to add geo-shells from Daz... That's what 20% of your community wants.
@poochyboi Жыл бұрын
why doesnt iclone allow me to export char as fbx? tells me content licence doesnt support it?
@jamesmhango261917 күн бұрын
Reallusion needs a production manager. Ghings are so mixed up. I would suggest a complete overhaul.