Would be interesting to hear you talk about the finish line for this game - ie what does this game look like when it's "done". Size, objectives, story, main gameplay loop from start to finish. It's easy to get caught up in the details 😁
@davidt012 жыл бұрын
He did that a little at the beginning.
@DevDuck2 жыл бұрын
I agree! It's been a while since I've taken a step back to talk about the big picture, at least on the channel. I'll keep that in mind!
@timothymclean2 жыл бұрын
Sounds like a good video for a week when DevDuck had other obligations tying him up. Organizing and presenting your ideas is more time-consuming than it looks, but it's a lot easier than doing game dev and _then_ organizing and presenting whatever you did.
@hansa58672 жыл бұрын
@@timothymclean I don't think he was saying he should've done that instead. He's just interested in the project and wants more content(?) 🧐
@ridlr92992 жыл бұрын
Here’s three tips I have from previous experience making top-down combat: 1. Make the player swing their wand faster, and using an ease-in-ease-out kind of motion. This helps communicate the weight that Adam was talking about in his video. 2: Although it might seem more realistic, rather than change the collision bounds during the swing, I would pick a single frame (at the greatest extent of the swing) where collisions are calculated, and only perform the operation once at that point in time. This helps sell the impact, even if the organism isn’t directly in line with that part of the swing. Finally, 3. Make the slashing effect larger than it currently is (along with the hit box of course) and increase the range of angle it swings from and to. Nuclear Throne is a great example of a game that implements these three techniques. They might not all work in your game, but I would highly recommend at least considering them for future videos. That being said, great changes so far!
@DevDuck2 жыл бұрын
This is amazing feeback. Thank you!
@delugedrop15582 жыл бұрын
Aha! I saw that comment you typed at 7:56! Looking forward to seeing your new dog in the next devlog :D
@SkidesGames2 жыл бұрын
Hey I've been a lurker on your channel for a while now and just wanted to say that your videos helped me to balance my time as someone who also works a full-time job, and I entered into my first ever Game Jam and won! Keep up the great work and I'm excited to see you release your game!
@DevDuck2 жыл бұрын
That's amazing to hear, congratulations!
@randomish27572 жыл бұрын
Idea for a magical attack/tool, the “Crab Sceptre”. What it does is when it’s used, it shoots out a crab pincer a little ways in front of it, then the pincer closes, stealing some corruption from the corrupted thing, comes back to the sceptre, and then that corruption that is taken from the corrupted thing is converted into healing that slightly reduces the corruption on the player. It would require something dropped from the Horror Crab as well as maybe 10 Sand Crab Shell Fragments at a crafting bench. Just a thought.
@DevDuck2 жыл бұрын
This is exactly the type of cool thing I want to be able to create with this "magic" approach!
@randomish27572 жыл бұрын
@@DevDuck im glad you think my idea is cool. I have another one that may be harder to create, but it’s the Seaglider Fins. They could be made with 4 Sand Crab Shells, 6 Seaweed Pieces, and perhaps 4 Leaf Weaves, which are obtained from leaves that fell on the ground. They would boost your speed by a small amount while underwater. Just another thought of mine.
@arseneleclerc37072 жыл бұрын
Can't wait to meet the puppy! And great devlog as always🙂
@pants37602 жыл бұрын
I like the idea of adding a ‘heavy’ attack where you sort of slam the wand into the ground and have magic come up from under the targeted enemy. I also think that one of the most overlooked parts of a game since there is no simple way to accomplish it, making the flow of exploration feel natural. Finding the things that let you go deeper need to be in the harder places to explore, look to subnautica for a perfect example. - live the vids btw
@randomish27572 жыл бұрын
That sounds cool, the heavy attack. It would take longer to use, have a slight cooldown, and would deal extra anti-corruption damage.
@DevDuck2 жыл бұрын
That's what the `use_secondary` function of the `Tool` will be for! Already have a generic 'cast' animation that will support this.
@michaellese36042 жыл бұрын
Keep up the great work! I love how chill the vibes always are and the game is so awesome!
@grapesmash35172 жыл бұрын
I'm still curious about how exploring the world is Dauphin works, with the generation of the islands, the deeper story with npcs? , and the whole sailing mechanic we haven't got a look at in a while! It's real exciting to see the progress in the game!
@DevDuck2 жыл бұрын
I definitely need to find time to take a step back and talk about how all of this stuff fits together. I plan for some islands to be procedural, and others (maybe most) to be hand-crafted, to help accommodate quests as well as maybe skill-gated entry points, to allow for progression as you explore.
@indieprogress71702 жыл бұрын
Nice work and progress. It's awesome to see the development from just one year ago. Great thing about game dev is you can start off small then expand and improve your project as you develop your skills and knowledge. Keep up the good work!
@bwcaboy48532 жыл бұрын
Your videos are always getting better, great work!
@null8462 жыл бұрын
I am loving this devlog, I'm shocked on your motivations levels, I thought you would be burned up by now, but from the looks of it, you can keep on going ! I hope Dauphin becomes something great !
@theisaackielofproject39732 жыл бұрын
These devlogs are so relaxing and gets me so motivated to continue working on things in passionate about
@MichaelD1152 жыл бұрын
This is you first video I have seen and your work looks magnificent! Love the art style and the concept. looking forward to watching more videos and the game being released
@scottyponcin14832 жыл бұрын
The environment you work in looks very comfortable and the way you have everything planned for your project makes your work very inspiring. As a beginner programmer I find it very difficult to implement stuff inside your game in a clever way so that it doesn't make you lose time because you have to refactor later. I'm pretty sure that when you're a beginner it's better not to focus on that and just focus on making stuff, then you'll learn from your mistakes what you could've done smarter. So I aspire to have the level of organization that you have as I learn to build games !
@Benjabenjaaaa2 жыл бұрын
Amazing Video! keep them up have been whatching this channel for a long time
@calebross60522 жыл бұрын
Some cool ideas for lore, to explain magic, could be that like the ocean has some type of sentience, and is being corrupted by some evil magic, and it’s desperate to be cleansed, so it reaches out to the first person it can find and shares its magic with them. Like the character is just chilling on the beach, finds a message in a bottle, and the message is the ocean asking him to save it, and boom the adventure starts, or something like that… lol
@nullFoo2 жыл бұрын
4:40 so we just aren't gonna talk about how incredible that frisbe throw was?
@datdev2 жыл бұрын
Nice work, I have just started with working on Godot on my channel
@bobfish2782 жыл бұрын
Very happy to see when you finally release this you can you count me as a player
@objcactus28762 жыл бұрын
Really love the new combat and magic system, it also adds to the more fantastical portion of the game. I also love these devlog's and always enjoy seeing the aquarium and the fish :D, keep up the great work!
@deadrats67812 жыл бұрын
The game looks already awesome, great progress. And nice video editing.
@UnofficialTranslator2 жыл бұрын
I really love that you keep updating all parts. Edit: the moving forward may be a little bit too much. It goes a little too fast but I like the idea.
@markymarc492 жыл бұрын
Great work as always! Loved your hidden message too
@generrosity2 жыл бұрын
Cool! Embracing the fantastical in a oceanic seeing is so good, I'm looking forward to how your special blend goes! 👌
@matangoldstien59222 жыл бұрын
The new fighting animation is so satisfying to watch, in my opinion it is worth it
@bitbraindev2 жыл бұрын
Really cool idea to use the concept of magic. I do not know how dark you want to make this game but some "love crafty" magic with tentacles etc. would be dope. It could even "absorb" corruption to then fight bosses etc.
@sasquatchbgames2 жыл бұрын
that....is an awesome suggestion
@lemongummy70472 жыл бұрын
from whacking with a bronze sword to giving the ocean their own medicine. i love it.
@GamesBySaul2 жыл бұрын
Great video and congratulations on the partnership IQUNIX has looked really impressive to me for a long time, was really tempted to go for them for my first mechanical keyboard, maybe next time! Nice revamps to the combat system, I personally love magic in games and I think it will work well in dauphin, makes me excited to hear more about the lore/story of the game too!
@lukasbuchelpk2 жыл бұрын
Some exciting progress in this one! I really like the chain attacks too, such a small detail but really makes the mechanic so much more fluid and nice to look at! :D
@Coda022 жыл бұрын
Maybe something you can add to the sailing is adding a changing wind current. When if you manage to sail into will make you go faster. And maybe add some quick time events to make it interesting
@turtlehub27312 жыл бұрын
Suggestions for magic: Oceans (different types for each deepness level, could also tie in with diving) Grass Sand Glacial Swamp Coral Rock Hope some of these help :)
@Nauticoah2 жыл бұрын
It would be cool to see a progression line on the weapon. Thinking you could use a trident as the end weapon and maybe a sword fish's nose somewhere in the middle. I think the wand really looks cool but it has to much of a similar color scheme of the corruption. Use a lot of green and blue and green/blue mixes for a better color scheme and more of a good guy vibe. Also it would be cool to see you implement a more aquatic attack as the slash seems very sharp and controlled but when you think about it water is fluid and loose. A more rounded bigger slash might add to an overall ocean theme. Also if your adding magic items that originate from the ocean they could help the player's under water abilities. Like maybe it could increase the player's air supply and/or make them faster. Another ability that could be useful to get away from the jellyfish would be some sort of underwater sprint/lunge that shoots you forward a small distance. Either way this looks like a sweet game a I love to see the ocean games so keep up the good work and get this thing out please😀!
@sethcushman54542 жыл бұрын
Love your game. Really excited about the source of corruption. A few suggestions: a driftwood wand might make a good starting weapon, and it would make sense if the magic was water based. One critique is the lunge animation needs work, it sort of just looks like he is shifting his foot and sliding forward. Anyway loving the devlogs, super excited for the game! Great job coming up with and designing this interesting game idea!
@jgarale2 жыл бұрын
the game looks super cool!!! congrats!!
@PanthersGamingSessionYT2 жыл бұрын
Also to go along with my dead fish weapon you should add a fish that will occasionally drop this weapon!
@PanthersGamingSessionYT2 жыл бұрын
I'm thinking a Tuna or a Sardine!
@NeatGames2 жыл бұрын
The magic is a great idea! Might be cool if people wore more "wizard-like" clothes mixed with modern clothes in this world. Would show more world-building and the modern+magical culture~
@DevDuck2 жыл бұрын
Well that's an interesting thought. As if magic weren't solely available to the player...
@damori36042 жыл бұрын
The pixel art is really nice
@Skeffles2 жыл бұрын
Brilliant to see how you're taking the combat! I'm glad the player doesn't have to bonk corrupted creatures anymore. I wonder if cleaning them and capturing flying creatures with a net would work well.
@varikshockey6142 жыл бұрын
Hey man! I've been following your content for a good amount of time now and I love how creative your story telling is. I'm a dungeons and dragons dungeon master and I use this book called "The Lazy Dungeon Masters Guide" that has helped me improve my world building skills and npc creation. Although this isn't DnD I could see it helping immensely. Just a thought, keep up all the good work and videography :)
@gravity_mxk56632 жыл бұрын
You should consider looking at POPs (persistent organic pollution) For inspiration for how corruption could potentially spread, as POPs generally accumulate in larger concentrations as you move up the food chain so as a result, the higher up on the food chain an organism is, the more corruption they will absorb. But idk I’m just spit balling loved the update as usual!
@calebross60522 жыл бұрын
You could have a weapon that puts things into bubbles to “stun” them, a weapon that when shot at an enemy chains to nearby enemies, a weapon that makes plants grow out the ground to deal damage, etc.
@CryoCyanide2 жыл бұрын
This already feels like a Fully developed game! But the added bonus of the fighting mechanic is amazing!
@sparkspass2 жыл бұрын
I love these devlogs
@sparkspass2 жыл бұрын
I don’t mean to be mean but I think the sword will look better with a outline (in my opinion)
@calebross60522 жыл бұрын
You could have magical items/clothing to buff you, like a magic shark tooth necklace that buffs your damage or something like that.
@calebross60522 жыл бұрын
A magic pearl from an oyster (or clam, which ever one makes those), that buffs luck or loot drop rates or something
@allisonsmith57542 жыл бұрын
maplestory priests have a healing move that heals themselves - but around zombies it does damage to them or purifies them. I think a mechanic like that could be interesting to use because its not a traditional "attack" in the sense that you wave a wand or sword to hit an enemy. Its more of a area of effect and enemies in range get hit by the light/healing. Could be interesting to use as a secondary attack with a lot of cool down & also moving away from wackn' stuff. Nice work you've inspired me :)
@TheTrampBear2 жыл бұрын
Love the progress you're making! I was wondering if you might like the idea of player sacrificing himself by absorbing the corruption from the creatures, and he would be the only one who can destroy it within himself. The destroying/cleaning corruption from a player would require him to stop, making him vulnerable which would require some strategizing when in battles. This may avoid "magic", while just keeping corruption as something alien to the world. It would also enable the use of different "weapons" and their stats, since range, corruption picking intensity, speed etc. could still be applicable here. A boomerang could be used as a ranged weapon for example. I don't know it's just an idea
@philippe59842 жыл бұрын
Congrats to 140k subscribers 😊
@kiisshen2442 жыл бұрын
Would it be crazy idea to have a hand net which you can swing near a corrupted creature, which would make you catch it in the net. Swinging again with the creature in the net would release it. Then with captured creatures you could cure them and in the process collect the corruption and use it to make potions, since you are going for a spell based combat?
@GMrClayG2 жыл бұрын
Would love to see some more pixel art creation, for example in the form of time lapses.
@timothymclean2 жыл бұрын
6:07: That's one of the glorious things about writing fantasy. Things can work exactly as you want them to, fitting the plot and themes you want to include _perfectly._ As to marine aesthetics/categorization...the first thing that comes to mind is how the ocean is often used as a symbol/synecdoche for chaos in various mythologies. By contrast, industrial waste (as a product of civilization) is arguably an order-ey sort of thing. So maybe the corruption is a side effect of those diametrically opposed forces clashing, and the player's magic does something to resolve how that conflict manifests in individual organisms?
@olon19932 жыл бұрын
Combat is looking great!
@joshuahoem87402 жыл бұрын
Loving the new combat system! I'm probably commenting a little late for consideration, but I would love see some combos with this new combat system. It feels like the next step as having a cool big hit would be satisfying. Might be a lot, but even making some of those big hits or combo finishing moves unique for the spell or wand that is equipped. (Been playing a lot of kingdom hearts recently and it's satisfying getting those big hits off)
@itsdabenji95182 жыл бұрын
I am very excited for the next devlog for, well, if you know, you know. I won't spoil the surprise :D
@Prismatics1572 жыл бұрын
For the combat system, maybe if as you chained your attacks together the magic got more powerful and changed colours to indicate it's strength. Just a suggestion, loved the video.
@wakajak86342 жыл бұрын
I decided to also use a left and right swing with my game, and found the combat to be a lot more fluid, but I used the arrow keys to nudge the player whiles attacking, instead of using the cursor position. This meant that, if the player didn't want to nudge forward whiles attacking, they simply didn't press an arrow key and then they stay still instead.
@i_hasbeen_slain50342 жыл бұрын
I’m loving this series, cannot wait to get it when it releases! (If it does)
@TheSeanC2 жыл бұрын
Oh yay! I think I was one of those commenters about the blunt force weapons.. 😓 The coral wand looks super cool!
@benrex777productions92 жыл бұрын
This new combat looks really smooth.
@YellowsWorkshop2 жыл бұрын
Hello, awesome work ! I would animate the feet too when attacking. I like the idea of a water pump like mario sunshine to help clean and when under water it turns to like a vacuum to suck the corruption.
@MolassesLover2 жыл бұрын
It's always lovely to see the little shrimp tank throughout these videos
@ricardorachaus2 жыл бұрын
Perhaps it is a little too late for ideas to weapons and attacks, but I think that a “corruption vacuum cleaner” could be an interesting mechanic. It would be like a tool that was developed to save the creatures and it would not be an attack to them. Also, another idea that I had would be a “anti-corruption gun”, that you would “medicine” that would clean the corruption. Anyway, just some suggestion if you are interested. But great work developing the game and it is looking really great!
@zutrong2 жыл бұрын
I love your smartwatch UI element
@brunoviana98372 жыл бұрын
Suggestion, think about to implement a post process effect to turn the ambient darker dependending how much corruption have around the player. Sorry about the English
@matthewazada52422 жыл бұрын
Keep up the good work man! On a random note, does anyone know if the screen on the macbook is a wallpaper at 1:22 ? I'd love to find out!
@MC4IOSgamer2 жыл бұрын
Love seeing this game continue to develop!
@beanverse2 жыл бұрын
Oooof, that keeb sounds c r i s p y. The new animations are much, much better! Dauphin is really looking good!
@Throckmorpheus2 жыл бұрын
Are you thinking of integrating magic into the skill system you've already set up for the diving stuff? Not as in having a 'magic' skill or anything, but as in having your skills of preservation and exploration and what have you grant you magical abilities and/or bonuses to different types of magic weapon? Maybe if you wanted to integrate both you could have special attacks that you learn from your skills that change based on what weapon ur using?
@jorgeofthej69282 жыл бұрын
Thought on combat. With the wand could left click swing left to right and right clicj be right to left. Depending on which you do first it could effect what "spell" you preform. In addition this could allow you to make combos? As you learn new "magic" you learn different combos to cast a spell.
@n0rice4u392 жыл бұрын
id say the sword can still be used to defend yourself and "faint" like Pokémon. Maybe once they are unable to battle they can be taken to like a quarantine healing pool or something and released back to the ocean. I love the message this game will bring!
@MuffinMan_Ken2 жыл бұрын
Just a thought: Rather than using timers for your swing, you could have signals (or function calls) triggered by the animation player. This way the timing of your swings is all in one place which can make future tweaks/polish easier to do. It would also make it simpler to add status effects on the player like speed or slow.
@BluntApe2 жыл бұрын
Yeah you got to start of with somthing and flesh it out and improve it over time. Makeing a game is so hard. Alot of people don't understand how hard it is and how much work a goes into making a game even a game that is just pixel art. Keep up the good work mate. It seems like it's going to be a very interesting game 💪. Also have you took alot of inspiration from the startdew valley guy and trying to do it all yourself? Because that will be an amazing achievement if you do. Can't wait to see it finished 💪🔥.
@sondrehimmelrikbarstad34142 жыл бұрын
I know you just made allot of new frames of animation. But i feel a magical creature would fit this better. a nymph, a kind forest spirit, a hermit. pherhaps like that wizard from Ponyo, the Ghibli studio film. I love the direction this game has taken over time, and good job!
@rahulmandal61392 жыл бұрын
Adding SHRIMPS to Dauphin would be great!! 🔥🔥😅😅😅😅🔥🔥
@fabledbagel23922 жыл бұрын
I think it would be interesting to have the character find and collect pieces of scraps that allow him to create different devices that can help fight the corruption more and allow longer underwater breathing etc.
@Myshio2 жыл бұрын
I think the magic animation should be something that gives the idea of sucking the corruption out of the creature, so rather than it looking like you're attacking it, it can be more like you're healing the creature.
@alexturcu87682 жыл бұрын
One pretty simple way of doing the left to right attack is to get a bool variable called for example nextAttack and set it to true after the first animation finishes and get a delay(i dont know if it exists in unity I don't really program inside there) for 1 seconds and then set it to false and always check before attacking whether nextAttack is true or false and if it is true do the other swing and set nextAttack to false
@Aarimous2 жыл бұрын
Sometimes it's best to use non-video game systems as motivation for game design elements. In my head, it feels like the "corruption" is supposed to represent climate change, and the player will need to fight against force by cleaning up the trash and removing corruption. Not sure if that is your angle, but using Climate Change could help ground your magic system and be a good underlying theme for the game. Great work!
@GreenBlueWalkthrough2 жыл бұрын
I was thinking more of plastic, sound and other polutions but easly could be both.
@kingofnothing22602 жыл бұрын
Think about a catch or kill option. A net or Bola to easily catch an animal in 1 quick action and pick it up or for large or dangerous animals hit with divers knife or harpoon to damage but takes many hits so you are encouraged to capture. Captures can give research points and kills give meat to heal or for hunger
@elijahlamont95172 жыл бұрын
Can you please tell me how you colour your different topics within board view in notion? i've searched everyhere!
@xsmallmusic21742 жыл бұрын
I think you should definitely have a Shrimp based magic spell/attack, that would be so cool!!
@AndrewMaksym2 жыл бұрын
I love your computer setup! I need to figure out if I have enough room to do something like this.
@dardasaba79712 жыл бұрын
Ayy new devlog!
@MONKEIGH_YT2 жыл бұрын
2 ideas i had for the game is one a system where when you have uncorrupted enough things you can upgrade certain items giving you more powerful attacks and two maybe make it so the npcs can be corrupted and you have to help them or they die
@patrykszewczuk13052 жыл бұрын
I think that magic is a great idea! I have a question though, but more about the software you are using. I saw that on the MacBook you have a software that runs an animation, tells the time and works like a to-do list (example 6:11). Can you give me the name?
@jragon51842 жыл бұрын
Maybe a melee magic weapon could have a attack where bubbles are left behind for a few seconds that deal damage
@saluk74192 жыл бұрын
Under "better way to do this" in the CoralWand you could implement a spawning autoload. I do this in my game. Anything that needs to spawn something would just say, for instance, coral_slash_instance = Spawner.spawn(CORAL_SLASH_ATTACK, initial_position). You could handle finding the right ysort you want to spawn into from there, and if you change how you do your layering later on you only have one script to change.
@sasquatchbgames2 жыл бұрын
Really liking that new mechanic, fits much more thematically but looks just as much fun to use as the bronze sword. Just wondering, do you have a goal in mind for the completion date?
@polymakegames2 жыл бұрын
Lmao. Call it what you want. You smack the mob and xp go brrrr.
@newosso2 жыл бұрын
It would be cool to have a critical hit feature, so that when you press the attack button right after finishing the previous attack, it does more damage or build up combo.
@origami_dinosaur2 жыл бұрын
Maybe instead of the red circle for the jellyfish attack, it could be a dark blue or purple to fit in more with the ocean setting 🏝
@bun__bones94732 жыл бұрын
Would a spray of some kind from a pump or gun style object be more realistic for removing corruption
@ilaik2 жыл бұрын
I really like your videos! keep going! btw what's the name of the to-do list software you use? and when the player launches after he attacks, if the user would spam the attack key won't they move faster than walking?
@aditgoyal26592 жыл бұрын
Hey DevDuck, first of all congratulations on your progress in Dauphin!! Love your daily schedule and to be fair, I'm a little jealous because its hard to actually adapt to the morning after being the nocturne that I am. I wanted to ask, as a student, what kind of a laptop should I get for game development. I was seriously considering a macbook at one point but that would defeat my purpose of showing interest in game development (always wanted to make my own games) because I won't be able to run a tonne of games on macbook. So what's your recommendation on that? Keep up the good work!!
@theowillis68702 жыл бұрын
depends. if your doing heavy 3D games with very modern graphics. you may want to get a gaming laptop with a nvidia in it. if your doing basic 2D games probably something simple you may want to choose a middle ground also. if night time works for you. don't bother adjusting. a nocturn person is just as hard working as a morning person. there is no time of day that makes u more productive aslong as your healthy and motivated you should be good.
@theowillis68702 жыл бұрын
dpnt feel bad if you cant work in the mornings
@starfoxandstellar99172 жыл бұрын
Maybe in the future you can collect stuff from the seaweed/kelp to craft a seaweed whip you can use to cleanse creatures from far away, maybe like the crab boss or smth
@popadom45292 жыл бұрын
@DevDuck where did you learn how to program in Godot?
@waynetastic17462 жыл бұрын
It's funny how I watch all these ingenious game developers create skits, tutorials, jokes, and entire games, yet _know_ that I'm never going to be good enough to do any if it lmao
@Paul-tb2om2 жыл бұрын
Have you been updating your steam page recently?
@Critters2 жыл бұрын
IMO you should have a backpack and a Ghostbusters like weapon where you wash the corruption off the creatures using water. Returning to the ocean to recharge the backpack.
@soundzythedev2 жыл бұрын
What size canvas do you use in aseprite? Also how many frames would you recommend for a smooth animation?