I love following your progress in these devlogs, the game is coming along great!!! And I'm really happy my water shader could help :D
@dandymcgee11 ай бұрын
it's really great!
@DevDuck11 ай бұрын
Thanks for all the work you've shared on your channel and GitHub - I've learned a ton!
@kingbling757111 ай бұрын
omg, the moment i saw the water, it reminded me of ur video :3
@cocoakodawari419211 ай бұрын
THAT WATER ABSOLUTELY MADE ME SO HAPPY IT'S WONDERFUL 😭😭😭❤❤❤🙏🙏🙏
@mylegocollection-x4z11 ай бұрын
its perfect
@uheartbeast11 ай бұрын
I love seeing your progress in this devlog. The diving mechanic already feels way more immersive.
@minimog846511 ай бұрын
yeah, he's somehow the only indie creator who makes devlogs and seen stay committed to their game
@Vondora11 ай бұрын
NO U
@sechmascm11 ай бұрын
@@minimog8465 Well, besides the ones that already have launched their game
@bitbraindev11 ай бұрын
Your water must be one of the best pixelart water I have seen in a while. I saw Jess' video a while back but was unaware the code can be adapted so easily. I definitely will get inspired by this for visualising lava and water in my game. Phenomenal progress, Ben!
@DevDuck11 ай бұрын
I'm quite certain you're the one who tagged me in a post about it on Twitter 😄
@jessejburton11 ай бұрын
That would look super sweet for lava in your game @bitbraindev!
@bitbraindev11 ай бұрын
@@DevDuck oops! Actually forgot about that. 😅
@LuisCassih11 ай бұрын
really? it's ok, looks pretty boring... idk, comments like yours sounds like bots ngl
@vuurmos625711 ай бұрын
@@LuisCassih Hope you feel better bro, seems like you're a bit grumpy
@GameEndeavor11 ай бұрын
I love the effect when you step into the water. Really gives it a sense of depth. And the underwater art is looking beautiful. Great work on all this.
@gildedguy11 ай бұрын
3:51 A real "BUT WAIT, THERE'S MORE" moment seeing the player gradually sink into the water, very nice!
@snowman345610 ай бұрын
It's the goat
@Tobias_4411 ай бұрын
This update is HUGE! Amazing work. Your continuous motivation is impressive and inspiring.
@venizz511210 ай бұрын
I've been following your videos for a long time, and I feel like this was the most impactful one yet to the game! Super awesome stuff and glad to see the progress keep going. Best of luck!
@dothex11 ай бұрын
I'm loving your journey so far... it helps to inspire me to continue my game :D A+ work broski
@JosiahJames-h1c11 ай бұрын
Indeed
@WyrmyrGames11 ай бұрын
Awesome to see the underwater element being expanded. I’m super excited to see the plants and animals incorporated into it. Looking amazing!
@lilpanda917711 ай бұрын
I have been following your channel for quite some time now and I really enjoy catching up on the progress your game makes. Also I find your lifestyle really inspiring and you are kind of a role model for me :) Keep it going!
@joseph912611 ай бұрын
thank you so much for not just using the tool to make randomly generated islands for each player. I was scared for a minute
@RealZipZapShorts10 ай бұрын
When you dive, I think it would look cool if you had that red bobber still visible after the cut scene!! This is such a cool series btw. Keep it up!
@jrcarmello11 ай бұрын
Wow! What a progress you've made!!! Not only architecturally, but the artwork keeps improving also! The diving mechanic feels a lot more immersive right now, especially cause you can see what's underneath before diving. Every devlog is a new inspiration! Keep up the good work!
@bradpattinian487511 ай бұрын
I got an Apple Vision Pro too and loving it, in fact, I'm currently watching this video with it. I would love to see content on developing for it. Great work on all the updates to Dauphin.
@boomgoesthedynamite6911 ай бұрын
you gonna give him thousands of dollars for it
@nicochecko11 ай бұрын
Great work! You should look into "muck dives" when you go to build out areas that only have sand. Lots of unique nudibranchs, octopi, etc, can only be found in the muck :)
@MrHazbowl11 ай бұрын
The progress you've made in this devlog really is a WOW moment for me. When you talked about the player's shadow darkening as they get closer to the sea floor it might be cool if it also gets slightly larger too. Your videos are such a joy to watch, keep up the good work!
@ultimatedsoup596511 ай бұрын
Ive watched every devlog and always been a little bit sceptical towards the game, but now, now I have faith. Absolute love it!
@LuisCassih11 ай бұрын
nah, he's one of those content creator doing it just for making money with devlogs, there are a few of them, after some time when the views aren't there, they change project and continues milking youtube
@2dorkstv11 ай бұрын
The polish on this is amazing! Nice work! I've loved watching this come together and just by adding some shiny stuff you've made it feel like a real world. Wonderful.
@Fyshtako10 ай бұрын
Phew, my heart sank a bit when you said procedural generation. Purely procedural maps/worlds in 2d games are a dime a dozen these days but using the procedural systems to make the islands and then cherry pick them and then manually add the rest and such is perfectly fine. Great work!
@pretendwizard11 ай бұрын
Seeing the corruption in the water before diving will be very cool and help with visually seeing the progress of cleaning up the island. One of the coolest updates for sure
@FourtressStudios11 ай бұрын
It’s come such a long way it’s crazy!!! In the beginning I was just watching but I might play it when it comes out
@noise_dev10 ай бұрын
wow, those changes are amazing. the game looks 100x more polished! good one!
@vandanielsii157211 ай бұрын
These videos are awesome! I appreciate the explanations for why you make the decisions that you do. I've always wondered why designers make certain decisions, so it really helps to think about things from other perspectives. Showing the Apple Vision Pro was really cool also. You're doing great work!
@mhogar11 ай бұрын
Really enjoyed the progress in this video! Before I always thought the game felt, dare I say directionless, but now it really seems like the game is starting to understand what it wants to be. Great work!
@Orangyy_10 ай бұрын
The corals look absolutely amazing. These little details can really make or break a game!
@HumbleMinted11 ай бұрын
I swear to god this man single handedly made me want to pursue my passion of making video games. I tried and I am taking classes on godot! It’s excellent and your videos push me to keep going! Thank you! Keep it up!
@JakeOpp_11 ай бұрын
Really cool use for procedural generation. Big fan of the "dev-time generation" rather than gameplay time generation. I've done a lot of that at work, using mostly Houdini and Unity/Unreal. One of the problems I ran into was when you expand past that initial tile of generation (assuming you are doing tile based generation, rather than the whole world, which it sounds like) you end up with pretty square looking environs on a macro scale. One thing that I implemented as an additional step to the generation was a radial gradient in 0-1, fading from the center of the tile outwards (controlled by a contrast variable) that meant I could ensure that all of the tiles remained more 'island' looking. It also created some additional neat underwater "islands" that you could probably look at using for reefs.
@moobywotsit9 ай бұрын
Ok this game is getting intresting now! very cool love your devlogs makes me want to get back to work on my game!
@Daywalkr11 ай бұрын
These changes are a MASSIVE improvement. Great work, and this is a good example of one of the times where graphical fidelity really DOES impact gameplay, haha.
@TheSpeedyBoi11 ай бұрын
Always so interesting to see how you've implemented this stuff, incredible work!
@UnderArea517 ай бұрын
IDEA: It would be neat to see our hero's shirt wet to the point of the water level he was standing in, and his shirt would dry, see the color blue of his shirt transition from dark wet to dry normal blue, a few moments etc after the he exits the water. Tint drops of pixel water animation, falling from his wet shirt as he walks on the sand - dripping wet to dry transition would add that extra touch LOL!!! I can see this little bit in my mind playing out LOL! I do have an idea of how much trouble this little touch would be - adding this in. Beautiful game!!! Jesscode's wave sparkle - work also is AMAZING!
@devforhire11 ай бұрын
This looks fantastic! Always great to see a new Dauphin devlog :)
@rishtopia10 ай бұрын
IDEA: Make the dive computer more realistic, as in add a no stop time, safety stops, decompression stops, make it not let the player dive for some time after a dive due to decompression, also make the player wear a BCD
@gabrielturner128711 ай бұрын
I knew I recognized that water! I'm a bit further into the video now - those dive sites look great!
@ExploreImagineDefineCreate11 ай бұрын
Ngl, improving and adding visuals vastly increases the appeal I feel towards this game. I always tought myself as a gameplay over visuals guy, but when it comes to natrual environments I notice I tend to care a lot more because I love the beauty of nature.
@Noctureal11 ай бұрын
I have been following your game development from the start. I have to admit that new water and underwater stuff looks amazing. It's definitely huge leap forward in visual style of the game.
@lyghtkruz11 ай бұрын
Great progress so far! I really like the approach you took for the procedurally generated diving scene. I've done the world/island generation using a noise map before, but hadn't thought about using it as a tool to help create static maps. Keep up the great work!
@TheGreatProphecy10 ай бұрын
Im so happy you haven't given up brother. It gives me hope for myself
@A_Random_W33b11 ай бұрын
I've been following your journey for nearly 2 years, I can't wait to see this game release one day
@sparrow3kk11 ай бұрын
It looks amazing! Wonderfull work!
@TheIndieAccord11 ай бұрын
My brother, your pixel art skills are really improving! All the new environment sprites look 🔥🔥🔥
@Just_Chuk11 ай бұрын
I love the new water and its effects, it really makes the game look nicer as its gonna be a major component of the game. I'm also interested and looking forward to see how you do aquatic life as you described. The game is definitely coming together nicely.
@efai11 ай бұрын
this graphic update is very nice, I especially like water and corals, they looks really nice.. and I also like the ability to dive anywhere and see the exact environment where the player dived, very cool : )
@K0WAL11 ай бұрын
I've been waiting! Great progress mate
@ThePoinball11 ай бұрын
You made Major progress ! Keep it up man!
@Jova11 ай бұрын
That new water is beautiful.
@leonardoxavier148110 ай бұрын
Dont forget to create a rock enviroment. I live in a island and when I was young I loved catching crabs when the tide was low.
@chadzulu432811 ай бұрын
It's all great, my favorite is the water and the diver's shadow. HUGE improvement!
@finalforeach11 ай бұрын
Since you have the new water tile shader (looking great!), you should definitely add a similar shader to the side-view underwater.
@ramonavisconti67411 ай бұрын
The minute I saw the water I knew that it was based on Jess's code! It's so beautiful and it totally fits your game!
@RedTalon90210 ай бұрын
Dude, awesome progress! 🎉
@gamedev498811 ай бұрын
this is insane that making your game beautiful can have tremendous effects like that
@seamuskills11 ай бұрын
This game looks really nice, can't wait till it's finished!
@jessejburton11 ай бұрын
This is looking so great! And welcome to the world of VR haha. I've been using my Quest 3 since Christmas. I don't dev in it all the time but it is fun writing code in a spaceship once in awhile :) I love the seeing the coral and sea grass within the ocean! It's looking super cool. I think adding the same subtle sea grass wave animation that you have when diving to the below water sprites would look great.
@netowgtz10 ай бұрын
despite all the ton of work that needs to be done, you are doing amazing!
@williamautzen826111 ай бұрын
You could greatly improve the underwater scenes with a gradient colour from the surface to the bottom (It gets darker at the bottom) You could also add some paralax effect based on the depth of the underwater chunk and maybe depth of field to water so it gets blurry in the distance. Maybe you could reuse the shader underwater like when in topdown view so that specs of light pass through just so that the ocean isn't one colour the whole way through. That may just be wishful thinking but the implementation of the ideas could be pretty cool. It is insanely awesome to see what you've accomplished over this last month. Can't wait to see more.
@deadhunter_dev862211 ай бұрын
Awesome month of Grinding :D Makes me wanna do something with my project .. but I'm being Lazy recovering from a broken Tib/Fib (Leg) lol. But great showcase of how an idea can be switched around mid-project to improve a system/graphics.. I am Jelly A.F of your V.R programming setup btw (BSTARD!!!) Lmao -> Big Love dude, love how your channel is blowing up right now :D :D :D
@javawocky11 ай бұрын
Man, that is a big jump forward. Great work.
@GamesBySaul10 ай бұрын
Finally got a chance to watch the devlog, and wow was it with the wait! Dauphin is looking beautiful! :D Also I'd be very interested in seeing more Apple Vision Pro 2 footage, and content, I'm not hugely interested in it myself, but seeing its use cases are interesting nonetheless
@Challacade11 ай бұрын
The water looks awesome!!!
@m128jg11 ай бұрын
I can think of a few retro games with underwater segments that might be useful as references: "Tiny Toons Wacky Sports Challenge", "World of Illusion", and "In the Hunt".
@FiddlerSi0911 ай бұрын
This is a pretty cool Idea! I have some feedback that might make this even better. 1. I notice that the drive of the game is to destroy the nasty corruption and make the island look better, but if you , there is no point in destroying it. , so that will drive the player to destroy the corruption. Maybe you could make certain clusters of coral and sea grass lead to different areas to dive in, rather than each tile leading to a different area to "uncorrupt" I understand if you don't want to do this if this is not the point of diving, but just something to consider. 2. . I'm sure you are aware of this, but if you keep putting it off, you might end up with a less cohesive and integrated game. 3. Make a reason for every thing in the game to exist. I kind of mentioned this in 1. If a feature of your game like diving does not have a reason to be in the game, don't use it. I don't currently see a reason to dive, but I'm sure you already have this planned. I think your general game idea has good bones and really relies on a humans inclination to clean up nasty things. Good job! know that these are just my opinions and may not be on your priority list. Again, they are only things I've noticed that you might want to consider.
@moonlander901211 ай бұрын
Looks good, nice work!
@Chevifier11 ай бұрын
Thats probably one of the best pixel art water effects ive ever seen.🤩
@elijah-jones-inbox9 ай бұрын
Wow, the underwater area looks really nice.
@coreymiller658111 ай бұрын
Looks beautiful!
@TSHolden11 ай бұрын
A low-hanging fruit idea: consider using the x position of your SeaGrassOrganism to offset the animation timer. This would have the result of making the animation play in waves though the scene, and should give your a nice modulating effect for all-but-free.
@dandymcgee11 ай бұрын
looks really great man! :)
@DarthvaldoDev10 ай бұрын
Yeah, this is pure motivation, gotta get back working on my game
@RialuCaos11 ай бұрын
The new water and heightmap really adds a new depth to your game. (pun intended)
@hansgranly925311 ай бұрын
something you could add is small and large fish swimming around in small groups
@Axenide11 ай бұрын
IT'S LOOKING AMAZING. I love the coral and the new water. I think the next step would be adding sun-rays when diving, it would look really good. :)
@levifzephyr11 ай бұрын
The water effect is clearly a slap in the face. Sooooo nice ! 🤣👍
@DarkKodKod11 ай бұрын
Really cool your integrated tool to generate islands. Because you wanted an automated tool to create them during development time, maybe what you could do is to also generate a bunch of PNG files with the island mapped on them so instead of you trying random seeds until you find something you like, maybe you can generate over night from 0 to 10.000 and then look at the generated images to find which one is the coolest for your design plans.
@YohanJabin11 ай бұрын
I didn't know it was possible for pixelated water to be that good in video game! That's an amazing improvement for Dauphin
@X13-AA11 ай бұрын
The water is amazing, the bottom should be darker as it gets deeper. Right now it is not obvious that we are going deeper, even with the shadow falling deeper which is a nice touch ;)
@sechmascm11 ай бұрын
I think you should apply the water shader in some capacity to the diving scene. Or another that takes into account light traversing water (deep = dark), god beams, the wavey light refractions, bubbles, particles, maybe how the terrain height changes into the background, etc
@gareth20219 ай бұрын
looks insanely good :D
@Astrolyze11 ай бұрын
Never seen a pixel art shader this complicated - the result is totally worth it. 😄
@FakeGingersAdventures11 ай бұрын
Taking a step back and improving the things already there is really important sometimes. It was definitely worth it!
@DrJurdenPeterbergsteinlerwitz9 ай бұрын
It is cool to see that you're still sticking to this game! My main problem is I lose interest and start a new project. I got like 50+ projects that never gets done.
@riisezz07 ай бұрын
Recently stumbled upon sprite stacking technique and I think it would be super useful for smoothing out those boat angles. I'm using it for a game I'm making and it save me a TON of headache not needing to worry about my perspective and not needing to spend hours drawing several sprites for all the directions I want.
@AccumbensNS11 ай бұрын
Beautiful work Ben. It reminds me (in a good way) of the underwater sections of Pokemon Emerald (the GBA one). As a suggestion, take it if you think it's convenient, I'd say to move the coral and algae parts a bit away from the coast. On most beaches they are usually after a long stretch of sandy or rocky beach. Also, as another suggestion, I wouldn't rule out leaving dark areas where you can't see the bottom. It would give space to randomised areas with more challenges and greater depth (like the blue holes around the world for example) and even some touches of mystery (I swim in open water and not seeing the bottom generates an interesting sensation). Keep the good work
@zejugames504511 ай бұрын
Looks great!! Would you consider having multiple layers? Like coral shelfs that aren't just on the ocean floor. Would also tee up scuba diving at lower depths as a mechanic for later in the game.
@mz_eth11 ай бұрын
I love the perspective change when diving, it gives me Zelda 2 vibes :)
@Gleamiarts10 ай бұрын
the water looks amazing!
@dreemfriends11 ай бұрын
hell yeah, love the walking into water
@SunnyTheOpossum11 ай бұрын
I’m not sure if this would even be possible to do, but (assuming you plan on including a day/night cycle) it would be really cool if you also had a system that controlled the tide! It would make it so that you can find new creatures depending on the time, and maybe you could even have tidepools!
@anthonybrigante908711 ай бұрын
Definitely interested in hearing more about your thoughts on the Vision Pro!
@supercyclone834211 ай бұрын
Amazing update!
@Biffmin11 ай бұрын
Wow, that underwater stuff looks amazing. As an extremely untalented marine biology nerd/wannabe game dev, I'm super jealous!
@ManuOromithDevs11 ай бұрын
This looks sooo much better 🤩
@InfiniteDistraction11 ай бұрын
Your water is looking really nice for sure, especially when you have the plants seen under it :) I'm also in the process of tilemapping my first pixel art game, so it's nice to follow along. I do think that, with your water style updated this way, removing the hard outlines from other sprites (like the player and trees) will make a big difference when you get to them.
@МаксимАгрызко10 ай бұрын
Thanks for @tool tag and link to the water shader 😃
@proatgaimz11 ай бұрын
Incredible looking water
@Skeffles10 ай бұрын
Brilliant progress! I really like how you'll be able to see what kind of underwater scene you're diving into. Will there be a point you can't see anything/much because it's so deep?
@neozoid700911 ай бұрын
So good vlog❤
@MrJohnnyImba11 ай бұрын
The water looks amazing. According to the depth I’m missing some visual change in the corals. like when it’s getting deeper there should be like an edge or shade underwater to make the depth change more visible.
@qwfp11 ай бұрын
Damn does this look good! Also, I somehow knew the water was from jess::codes lol it's just so pretty